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- Sherry Portsmith
- Level 5 Ranger
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- Fluff Stuff
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- Sherry is a young and not-so-bright security contractor born and raised on Neo Earth. A trainee for public security on Neo Earth, her performance is far from stellar, being known for procrastination and recklessness (Space Vegas has its fair share of distractions). She was given her own personal Mechanical AI Guide which is proving to be far more annoying than it's worth. She has been transferred to some space station in some backwater to help her improve her "breadth of experience" or something to that effect.
- Her favored weapon is the Standard Phase Repeater. A second one is made through less-than-licit replication method normally seen inside a casino rather than out. She has only a minor grasp of Symbology... Let alone other basic areas of study (of specific note: she will never be good at any of the sciences). She can read on a 5th grade level even though she's 22, if there are any big words not in her vocabulary her AI helper is there to read them for her.
- Her Mechaincal AI Guide is proving to be more trouble than it's worth and Sherry is trying to retool the personality to be more forgiving. At least have it stop nagging when she's distracted by something more important than her duties as a contractor.
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- Goals
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- 1 : Figure out how to tweak/upgrade/"fix" MAG.
- 2 : Breadth of Experience? Promotions!
- 3 : (I can't think of a third? Can you think of a third? No. OK.)
- Life : (Wazzis?)
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- Misc Fluff
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- Favorite Foodstuff : Churros. The fresh ones you get from vendors walking around with a cart around attractions during the day and the late hours.
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- JOB BONUS
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- Class: Ranger
- HPb 16
- MPb 0
- ACCb 2
- AVDb 6
- Weapons
- - Blade (Gambler)
- - Concealed (Gambler, Ranger)
- - Ranged (Gambler, Ranger)
- Armor
- - Light
- - Medium
- ========
- STATS
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- LVL 5
- PWR 6
- RES 7 Force 3
- DEX 12 (18)
- MND 6 Finesse 4 (6)
- HP 115 AVD 10 ARM 15
- MP 30 ACC 4 M.ARM 15
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- Force = (POW+RES)/4
- Finess = (DEX+MND)/4
- HP = (RES+HPb)*LVL
- MP = (MND+MPb)*LVL
- AVD = DEX/4+AVDb
- ACC = LVL/2+ACCb
- ARM = equipment
- M.ARM = equipment
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- ========
- Innate Ability
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- Reversal
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- ABILITIES
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- Double Up
- Stacked Deck
- Wildfire
- Long Shot
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- LIMIT ABILTIES
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- Winning Streak
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- Killer Moves
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- Major : Finesse (6) (Cost: 15% MP) "Time Dilation Device"
- -7, -15% - The target gains Haste for the next several rounds.
- +1, 0% - The move cannot cause damage to a target.
- Minor : Force 3 (Cost: 20% MP) "Symbology Disruption Grenade"
- -3, -10% - The move targets an entire Group.
- -2, -15% - The move causes short-range knockback on a successful opposed roll.
- -1, -5% - The move may be used at a medium range.
- +1, 0% - The move cannot cause damage to a target.
- +1, 0% - The move is a slow action.
- +1, +10 - The move has a 50% chance of not working.
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- Limit Breaks
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- Overcharge (10 points)
- + Attack:Weapon (+2 d.step) 3 points
- + Death Attack (50% HP reduc) 10 points
- - Random Target (enemy) -1 point
- - Power Item (ranged weapon) -1 point
- - Specialized Target (Undead) -1 point
- ========
- SKILLS
- ========
- Athletics 6
- Awareness 6
- Escape 2
- Inquiry 4
- Language 2
- Negotiation 4
- Scavenge 2
- Systems 4
- Vehicles 2
- ========
- EQUIPMENT
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- Weapon 1 : Standard Phase Repeater (Tier 3; Distance, DEX+2) 2400ts
- Weapon 2 : Copied SPR
- Armour : Standard Vest (Tier 3; medium armor; DEX+2) 1500ts
- Accessory : Mechanical AI Guide (Tier 2; Sentient; Special Ability: Special Companion*) 600ts
- *Special Ability: Special Companion (GM ruled) is a combination of Special Vehicle and Magical Companion.
- - Power Source (1)
- - Unique (1)
- - Flying (2)
- - Talkative (2)
- - Iconic (1)
- - Magic Touch (3)
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- Inventory
- ========
- Wallet: 500ts
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- History/Lootlog
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- LVL 5 (starting)
- - Class : Gambler -> Ranger (Job Change)
- - Statline : (+31) PWR 6, RES 7, DEX 12, MND 6
- - Abilities : (+4) Double Up, Stacked Deck, Wildfire, Long Shot
- - Limit Ability : (+1) Winning Streak
- - Limit Break : (+1) Overcharge
- - Killer Moves : (+2) Time Dilation Device, Symbology Disruption Grenade
- - Skills : (+24+8) Athletics 6, Awareness 6, Escape 2, Inquiry 2, Language 2, Negotiation 4, Scavenge 3, Systems 5, Vehicles 2
- - Job Change : Ranger
- - Destiny : (+3-3=0) Initial Destiny - Job Change Cost = 0
- - Experience: 0
- ========
- Misc
- ========
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