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Sep 29th, 2012
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  1. Sherry Portsmith
  2. Level 5 Ranger
  3.  
  4. ================
  5. Fluff Stuff
  6. ================
  7.  
  8. Sherry is a young and not-so-bright security contractor born and raised on Neo Earth. A trainee for public security on Neo Earth, her performance is far from stellar, being known for procrastination and recklessness (Space Vegas has its fair share of distractions). She was given her own personal Mechanical AI Guide which is proving to be far more annoying than it's worth. She has been transferred to some space station in some backwater to help her improve her "breadth of experience" or something to that effect.
  9.  
  10. Her favored weapon is the Standard Phase Repeater. A second one is made through less-than-licit replication method normally seen inside a casino rather than out. She has only a minor grasp of Symbology... Let alone other basic areas of study (of specific note: she will never be good at any of the sciences). She can read on a 5th grade level even though she's 22, if there are any big words not in her vocabulary her AI helper is there to read them for her.
  11.  
  12. Her Mechaincal AI Guide is proving to be more trouble than it's worth and Sherry is trying to retool the personality to be more forgiving. At least have it stop nagging when she's distracted by something more important than her duties as a contractor.
  13.  
  14. --------
  15. Goals
  16. --------
  17. 1 : Figure out how to tweak/upgrade/"fix" MAG.
  18. 2 : Breadth of Experience? Promotions!
  19. 3 : (I can't think of a third? Can you think of a third? No. OK.)
  20. Life : (Wazzis?)
  21.  
  22. --------
  23. Misc Fluff
  24. --------
  25. Favorite Foodstuff : Churros. The fresh ones you get from vendors walking around with a cart around attractions during the day and the late hours.
  26.  
  27. ========
  28. JOB BONUS
  29. ========
  30. Class: Ranger
  31.  
  32. HPb 16
  33. MPb 0
  34. ACCb 2
  35. AVDb 6
  36.  
  37. Weapons
  38. - Blade (Gambler)
  39. - Concealed (Gambler, Ranger)
  40. - Ranged (Gambler, Ranger)
  41.  
  42. Armor
  43. - Light
  44. - Medium
  45.  
  46. ========
  47. STATS
  48. ========
  49. LVL 5
  50.  
  51. PWR 6
  52. RES 7 Force 3
  53. DEX 12 (18)
  54. MND 6 Finesse 4 (6)
  55.  
  56.  
  57. HP 115 AVD 10 ARM 15
  58. MP 30 ACC 4 M.ARM 15
  59.  
  60. --------
  61. Force = (POW+RES)/4
  62. Finess = (DEX+MND)/4
  63.  
  64. HP = (RES+HPb)*LVL
  65. MP = (MND+MPb)*LVL
  66.  
  67. AVD = DEX/4+AVDb
  68. ACC = LVL/2+ACCb
  69.  
  70. ARM = equipment
  71. M.ARM = equipment
  72. --------
  73.  
  74. ========
  75. Innate Ability
  76. ========
  77. Reversal
  78.  
  79. ========
  80. ABILITIES
  81. ========
  82. Double Up
  83. Stacked Deck
  84. Wildfire
  85. Long Shot
  86.  
  87. ========
  88. LIMIT ABILTIES
  89. ========
  90. Winning Streak
  91.  
  92. ========
  93. Killer Moves
  94. ========
  95. Major : Finesse (6) (Cost: 15% MP) "Time Dilation Device"
  96. -7, -15% - The target gains Haste for the next several rounds.
  97. +1, 0% - The move cannot cause damage to a target.
  98.  
  99. Minor : Force 3 (Cost: 20% MP) "Symbology Disruption Grenade"
  100. -3, -10% - The move targets an entire Group.
  101. -2, -15% - The move causes short-range knockback on a successful opposed roll.
  102. -1, -5% - The move may be used at a medium range.
  103. +1, 0% - The move cannot cause damage to a target.
  104. +1, 0% - The move is a slow action.
  105. +1, +10 - The move has a 50% chance of not working.
  106.  
  107. ========
  108. Limit Breaks
  109. ========
  110. Overcharge (10 points)
  111. + Attack:Weapon (+2 d.step) 3 points
  112. + Death Attack (50% HP reduc) 10 points
  113. - Random Target (enemy) -1 point
  114. - Power Item (ranged weapon) -1 point
  115. - Specialized Target (Undead) -1 point
  116.  
  117. ========
  118. SKILLS
  119. ========
  120. Athletics 6
  121. Awareness 6
  122. Escape 2
  123. Inquiry 4
  124. Language 2
  125. Negotiation 4
  126. Scavenge 2
  127. Systems 4
  128. Vehicles 2
  129.  
  130. ========
  131. EQUIPMENT
  132. ========
  133. Weapon 1 : Standard Phase Repeater (Tier 3; Distance, DEX+2) 2400ts
  134. Weapon 2 : Copied SPR
  135. Armour : Standard Vest (Tier 3; medium armor; DEX+2) 1500ts
  136. Accessory : Mechanical AI Guide (Tier 2; Sentient; Special Ability: Special Companion*) 600ts
  137.  
  138.  
  139. *Special Ability: Special Companion (GM ruled) is a combination of Special Vehicle and Magical Companion.
  140. - Power Source (1)
  141. - Unique (1)
  142. - Flying (2)
  143. - Talkative (2)
  144. - Iconic (1)
  145. - Magic Touch (3)
  146.  
  147. ========
  148. Inventory
  149. ========
  150. Wallet: 500ts
  151.  
  152. ========
  153. History/Lootlog
  154. ========
  155. LVL 5 (starting)
  156. - Class : Gambler -> Ranger (Job Change)
  157. - Statline : (+31) PWR 6, RES 7, DEX 12, MND 6
  158. - Abilities : (+4) Double Up, Stacked Deck, Wildfire, Long Shot
  159. - Limit Ability : (+1) Winning Streak
  160. - Limit Break : (+1) Overcharge
  161. - Killer Moves : (+2) Time Dilation Device, Symbology Disruption Grenade
  162. - Skills : (+24+8) Athletics 6, Awareness 6, Escape 2, Inquiry 2, Language 2, Negotiation 4, Scavenge 3, Systems 5, Vehicles 2
  163. - Job Change : Ranger
  164. - Destiny : (+3-3=0) Initial Destiny - Job Change Cost = 0
  165. - Experience: 0
  166.  
  167. ========
  168. Misc
  169. ========
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