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Nov 21st, 2014
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  1. -All weapons in CS 1.6 deal totaly diffrent DMG than cso (zombies from z4 easier recive a massive dmg - I can deal big dmg to zombie by seal knife or 4 shot by AS50 deal 2k dmg with 40%)
  2. -In CSO you can choose: x2 HE grenade | x1 HE x1 Flash | x1 HE x1 Smoke | x1 Flash x1 Smoke
  3. -AS50, Double Barrel, UTS15, MG3 on the ground
  4. -Light Zombie: Leap skill in CSO is very hight but shortly but in CS 1.6 is low but long
  5. -Night Stalker in CSO dont have invis ability and in CSO Night Stalker When use "Air Dash" he have a "0.3-0.5" cooldown to this skill (not instant like 1.6. Its very important because this class is overpowered)
  6. -Range of zombie claws must be shortly a bit. In CSO is shortly than 1.6 (tested and confirmed. Just make change option in engine Z4 and I can adjust to like CSO)
  7. -Spin Diver: Second skill "pounce" in CSO is very very low (1 meter above ground but is long. Like a ball in soccer mod :D, but in CS 1.6 is highter than zombie light leap and spin diver have double jump in air (in cso not)
  8. -In CSO notice about "Zombie Win" or "Human Win" is on screen 2-3 second but in CS 1.6 is to new round (not disappear like CSO)
  9. -NIght Stalker in CSO is very weak (is easy to kill I dont know why. Maybe have low HP?) but in CS 1.6 is fuckin tanky.
  10. -Posibble to add socreboard like cso?
  11. -This mod need correct DMG system in TAB (score board) like in CSO and calculation of dealing DMG must be correct because player sometimes shot to zombie and for example dont gain more dmg in HUD information.
  12. -Can you add submodel system for world w_ weapons? I can try make submodels of all weapons on server
  13. -A lot of weapons works/deal/is diffrent than CSO.. For example Janus 7 in CS 1.6 is overpowered (I put in .sma DMG from wiki cso) but in CSO is "good" but not extra
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  16. Maybe is more things..
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