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  1. /****************************************************************************
  2. **
  3. ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
  4. ** All rights reserved.
  5. ** Contact: Nokia Corporation (qt-info@nokia.com)
  6. **
  7. ** This file is part of the QtNetwork module of the Qt Toolkit.
  8. **
  9. ** $QT_BEGIN_LICENSE:LGPL$
  10. ** GNU Lesser General Public License Usage
  11. ** This file may be used under the terms of the GNU Lesser General Public
  12. ** License version 2.1 as published by the Free Software Foundation and
  13. ** appearing in the file LICENSE.LGPL included in the packaging of this
  14. ** file. Please review the following information to ensure the GNU Lesser
  15. ** General Public License version 2.1 requirements will be met:
  16. ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
  17. **
  18. ** In addition, as a special exception, Nokia gives you certain additional
  19. ** rights. These rights are described in the Nokia Qt LGPL Exception
  20. ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
  21. **
  22. ** GNU General Public License Usage
  23. ** Alternatively, this file may be used under the terms of the GNU General
  24. ** Public License version 3.0 as published by the Free Software Foundation
  25. ** and appearing in the file LICENSE.GPL included in the packaging of this
  26. ** file. Please review the following information to ensure the GNU General
  27. ** Public License version 3.0 requirements will be met:
  28. ** http://www.gnu.org/copyleft/gpl.html.
  29. **
  30. ** Other Usage
  31. ** Alternatively, this file may be used in accordance with the terms and
  32. ** conditions contained in a signed written agreement between you and Nokia.
  33. **
  34. **
  35. **
  36. **
  37. **
  38. ** $QT_END_LICENSE$
  39. **
  40. ****************************************************************************/
  41.  
  42. #include "qlocalserver.h"
  43. #include "qlocalserver_p.h"
  44. #include "qlocalsocket.h"
  45.  
  46. #include <qdebug.h>
  47.  
  48. // The buffer size need to be 0 otherwise data could be
  49. // lost if the socket that has written data closes the connection
  50. // before it is read.  Pipewriter is used for write buffering.
  51. #define BUFSIZE 0
  52.  
  53. // ###: This should be a property. Should replace the insane 50 on unix as well.
  54. #define SYSTEM_MAX_PENDING_SOCKETS 8
  55.  
  56. QT_BEGIN_NAMESPACE
  57.  
  58. bool QLocalServerPrivate::addListener()
  59. {
  60.     // The object must not change its address once the
  61.     // contained OVERLAPPED struct is passed to Windows.
  62.     listeners << Listener();
  63.     Listener &listener = listeners.last();
  64.  
  65.     listener.handle = CreateNamedPipe(
  66.                  (const wchar_t *)fullServerName.utf16(), // pipe name
  67.                  PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED,       // read/write access
  68.                  PIPE_TYPE_BYTE |          // byte type pipe
  69.                  PIPE_READMODE_BYTE |      // byte-read mode
  70.                  PIPE_WAIT,                // blocking mode
  71.                  PIPE_UNLIMITED_INSTANCES, // max. instances
  72.                  BUFSIZE,                  // output buffer size
  73.                  BUFSIZE,                  // input buffer size
  74.                  3000,                     // client time-out
  75.                  NULL);
  76.  
  77.     if (listener.handle == INVALID_HANDLE_VALUE) {
  78.         setError(QLatin1String("QLocalServerPrivate::addListener"));
  79.         listeners.removeLast();
  80.         return false;
  81.     }
  82.  
  83.     memset(&listener.overlapped, 0, sizeof(listener.overlapped));
  84.     listener.overlapped.hEvent = eventHandle;
  85.     if (!ConnectNamedPipe(listener.handle, &listener.overlapped)) {
  86.         switch (GetLastError()) {
  87.         case ERROR_IO_PENDING:
  88.             listener.connected = false;
  89.             break;
  90.         case ERROR_PIPE_CONNECTED:
  91.             listener.connected = true;
  92.             SetEvent(eventHandle);
  93.             break;
  94.         default:
  95.             CloseHandle(listener.handle);
  96.             setError(QLatin1String("QLocalServerPrivate::addListener"));
  97.             listeners.removeLast();
  98.             return false;
  99.         }
  100.     } else {
  101.         Q_ASSERT_X(false, "QLocalServerPrivate::addListener", "The impossible happened");
  102.         SetEvent(eventHandle);
  103.     }
  104.     return true;
  105. }
  106.  
  107. void QLocalServerPrivate::setError(const QString &function)
  108. {
  109.     int windowsError = GetLastError();
  110.     errorString = QString::fromLatin1("%1: %2").arg(function).arg(qt_error_string(windowsError));
  111.     error = QAbstractSocket::UnknownSocketError;
  112. }
  113.  
  114. void QLocalServerPrivate::init()
  115. {
  116. }
  117.  
  118. bool QLocalServerPrivate::removeServer(const QString &name)
  119. {
  120.     Q_UNUSED(name);
  121.     return true;
  122. }
  123.  
  124. bool QLocalServerPrivate::listen(const QString &name)
  125. {
  126.     Q_Q(QLocalServer);
  127.  
  128.     QString pipePath = QLatin1String("\\\\.\\pipe\\");
  129.     if (name.startsWith(pipePath))
  130.         fullServerName = name;
  131.     else
  132.         fullServerName = pipePath + name;
  133.  
  134.     // Use only one event for all listeners of one socket.
  135.     // The idea is that listener events are rare, so polling all listeners once in a while is
  136.     // cheap compared to waiting for N additional events in each iteration of the main loop.
  137.     eventHandle = CreateEvent(NULL, TRUE, FALSE, NULL);
  138.     connectionEventNotifier = new QWinEventNotifier(eventHandle , q);
  139.     q->connect(connectionEventNotifier, SIGNAL(activated(HANDLE)), q, SLOT(_q_onNewConnection()));
  140.  
  141.     for (int i = 0; i < SYSTEM_MAX_PENDING_SOCKETS; ++i)
  142.         if (!addListener())
  143.             return false;
  144.     return true;
  145. }
  146.  
  147. void QLocalServerPrivate::_q_onNewConnection()
  148. {
  149.     Q_Q(QLocalServer);
  150.     DWORD dummy;
  151.  
  152.     // Reset first, otherwise we could reset an event which was asserted
  153.     // immediately after we checked the conn status.
  154.     ResetEvent(eventHandle);
  155.  
  156.     // Testing shows that there is indeed absolutely no guarantee which listener gets
  157.     // a client connection first, so there is no way around polling all of them.
  158.     for (int i = 0; i < listeners.size(); ) {
  159.         HANDLE handle = listeners[i].handle;
  160.         if (listeners[i].connected
  161.             || GetOverlappedResult(handle, &listeners[i].overlapped, &dummy, FALSE))
  162.         {
  163.             listeners.removeAt(i);
  164.  
  165.             addListener();
  166.  
  167.             if (pendingConnections.size() > maxPendingConnections)
  168.                 connectionEventNotifier->setEnabled(false);
  169.  
  170.             // Make this the last thing so connected slots can wreak the least havoc
  171.             q->incomingConnection((quintptr)handle);
  172.         } else {
  173.             if (GetLastError() != ERROR_IO_INCOMPLETE) {
  174.                 q->close();
  175.                 setError(QLatin1String("QLocalServerPrivate::_q_onNewConnection"));
  176.                 return;
  177.             }
  178.  
  179.             ++i;
  180.         }
  181.     }
  182. }
  183.  
  184. void QLocalServerPrivate::closeServer()
  185. {
  186.     connectionEventNotifier->setEnabled(false); // Otherwise, closed handle is checked before deleter runs
  187.     connectionEventNotifier->deleteLater();
  188.     connectionEventNotifier = 0;
  189.     CloseHandle(eventHandle);
  190.     for (int i = 0; i < listeners.size(); ++i)
  191.         CloseHandle(listeners[i].handle);
  192.     listeners.clear();
  193. }
  194.  
  195. void QLocalServerPrivate::waitForNewConnection(int msecs, bool *timedOut)
  196. {
  197.     Q_Q(QLocalServer);
  198.     if (!pendingConnections.isEmpty() || !q->isListening())
  199.         return;
  200.  
  201.     DWORD result = WaitForSingleObject(eventHandle, (msecs == -1) ? INFINITE : msecs);
  202.     if (result == WAIT_TIMEOUT) {
  203.         if (timedOut)
  204.             *timedOut = true;
  205.     } else {
  206.         _q_onNewConnection();
  207.     }
  208. }
  209.  
  210. QT_END_NAMESPACE
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