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- https://cdn2.newsok.biz/cache/w640-4d6100480481d45c68df93671014fa9d.jpg
- http://forgottenrealms.wikia.com/wiki/Thard_Harr
- Tortle
- Cleric (war domain)
- Arborist background
- Lawful good
- STR 14 7 16
- DEX 12 4 12
- CON 14 7 14
- INT 8 - 8
- WIS 15 9 16
- CHA 8 - 8
- LANGUAGE
- Aquan
- Common
- SKILLS
- Survival 5
- Insight 5
- Medicine 5
- #Athletics 5
- #Perception 5
- TOOLS
- #Herbalism kit
- CANTRIPS
- sacred flame
- mending
- spare the dying
- 1TH
- bane
- bless
- command
- ¤create/destroy water
- ¤cure wounds
- detect good/evil
- detect magic
- detect poison/disease
- *divine favor BONUS, Conc 1 minute
- ¤guiding bolt
- ¤healing word BONUS
- ¤inflict wounds
- protection from good/evil
- purify food/drink
- sanctuary
- *shield of fate BONUS, Conc 10 minutes
- SACRED FLAME
- Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell’s damage increases by 1d8 when you reach
- 5th level (2d8), 11th level (3d8), and 17th level (4d8).
- CREATE/DESTROY WATER
- You either create or destroy water.
- Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
- Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
- At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
- CURE WOUNDS
- A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
- At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
- DIVINE FAVOR
- Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.
- GUIDING BOLT
- A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
- At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
- HEALING WORD
- A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
- At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
- INFLICT WOUNDS
- Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
- At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
- SHIELD OF FATE
- A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
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