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  1. Initialize engine version: 5.1.1f1 (2046fc06d4d8)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  6. Vendor: NVIDIA
  7. VRAM: 4008 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  16. Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  17. Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  22. Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  23. Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  24. Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  25. Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\poly2tri.dll (this message is harmless)
  26. Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\poly2tri.dll into Unity Child Domain
  27. Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\ES2.dll (this message is harmless)
  28. Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\ES2.dll into Unity Child Domain
  29. Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\MoodkieSecurity.dll (this message is harmless)
  30. Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
  31. - Completed reload, in 0.044 seconds
  32. desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
  33. <RI> Initializing input.
  34.  
  35. <RI> Input initialized.
  36.  
  37. <RI> Initialized touch support.
  38.  
  39. Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\System.Core.dll (this message is harmless)
  40. Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\System.dll (this message is harmless)
  41. Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  42. Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Boo.Lang.dll (this message is harmless)
  43. Non platform assembly: data-000000000417BCB0 (this message is harmless)
  44. Fallback handler could not load library F:/Users/Eric Bounds/Downloads/yiffalicious64bit0.1f/yiffalicious_Data/Mono/data-000000000417BCB0.dll
  45. Setting up 2 worker threads for Enlighten.
  46. Thread -> id: 8314 -> priority: 1
  47. Thread -> id: 1850 -> priority: 1
  48. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  49. UnloadTime: 3.153363 ms
  50.  
  51. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 834.
  52. Total: 0.197012 ms (FindLiveObjects: 0.026931 ms CreateObjectMapping: 0.021662 ms MarkObjects: 0.141391 ms DeleteObjects: 0.004391 ms)
  53.  
  54. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  55. UnloadTime: 0.443789 ms
  56.  
  57. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 806.
  58. Total: 0.178569 ms (FindLiveObjects: 0.021662 ms CreateObjectMapping: 0.015807 ms MarkObjects: 0.129975 ms DeleteObjects: 0.010831 ms)
  59.  
  60. Shader 'Legacy Shaders/Self-Illumin/Diffuse': fallback shader 'Legacy Shaders/Self-Illumin/VertexLit' not found
  61. Shader 'Legacy Shaders/Self-Illumin/Diffuse': fallback shader 'Legacy Shaders/Self-Illumin/VertexLit' not found
  62. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  63. UnloadTime: 0.284833 ms
  64.  
  65. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1005.
  66. Total: 0.237409 ms (FindLiveObjects: 0.053570 ms CreateObjectMapping: 0.017271 ms MarkObjects: 0.163054 ms DeleteObjects: 0.002927 ms)
  67.  
  68. Setting up 2 worker threads for Enlighten.
  69. Thread -> id: a7d4 -> priority: 1
  70. Thread -> id: 6b48 -> priority: 1
  71. The script behaviour 'ButtonPollerMove' could not be instantiated!
  72.  
  73. (Filename: Line: 1586)
  74.  
  75. The script behaviour 'SnapshotController' could not be instantiated!
  76.  
  77. (Filename: Line: 1586)
  78.  
  79. A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
  80. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  81.  
  82. (Filename: Line: 1652)
  83.  
  84. [ [ "start", "0" ], [ "gethot memcache get", "0.0054599999999999996" ], [ "gethot memcache got", "0.32467000000000001" ], [ "cachetype 2", "3.0000000000000001e-05" ] ]
  85.  
  86. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  87.  
  88. TypeLoadException: Could not load type 'RootMotion.FinalIK.IKSolver+Bone' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
  89. at RootMotion.FinalIK.IKSolverCCD..ctor () [0x00000] in <filename unknown>:0
  90.  
  91. at RootMotion.FinalIK.CCDIK..ctor () [0x00000] in <filename unknown>:0
  92. UnityEngine.Resources:Load(String, Type)
  93. UnityEngine.Resources:Load(String)
  94. :‭‪‭‪‍‭‎‭‪‏‫‭‮‬‭‬‫​‎‪​‎‍‭‎‎‍‮(String)
  95. :MoveNext()
  96.  
  97. (Filename: Line: -1)
  98.  
  99. TypeLoadException: Could not load type 'RootMotion.FinalIK.IKSolverLookAt+LookAtBone' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
  100. at RootMotion.FinalIK.LookAtIK..ctor () [0x00000] in <filename unknown>:0
  101. UnityEngine.Resources:Load(String, Type)
  102. UnityEngine.Resources:Load(String)
  103. :‭‪‭‪‍‭‎‭‪‏‫‭‮‬‭‬‫​‎‪​‎‍‭‎‎‍‮(String)
  104. :MoveNext()
  105.  
  106. (Filename: Line: -1)
  107.  
  108. TypeLoadException: Could not load type 'LookAtBone' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
  109. at RootMotion.FinalIK.LookAtIK..ctor () [0x00000] in <filename unknown>:0
  110. UnityEngine.Resources:Load(String, Type)
  111. UnityEngine.Resources:Load(String)
  112. :‭‪‭‪‍‭‎‭‪‏‫‭‮‬‭‬‫​‎‪​‎‍‭‎‎‍‮(String)
  113. :MoveNext()
  114.  
  115. (Filename: Line: -1)
  116.  
  117. TypeLoadException: Could not load type 'Bone' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
  118. at RootMotion.FinalIK.IKSolverCCD..ctor () [0x00000] in <filename unknown>:0
  119. UnityEngine.Resources:Load(String, Type)
  120. UnityEngine.Resources:Load(String)
  121. :‭‪‭‪‍‭‎‭‪‏‫‭‮‬‭‬‫​‎‪​‎‍‭‎‎‍‮(String)
  122. :MoveNext()
  123.  
  124. (Filename: Line: -1)
  125.  
  126. TypeLoadException: Could not load type 'RootMotion.FinalIK.IKSolver+Bone[]' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
  127. at (wrapper managed-to-native) UnityEngine.Resources:Load (string,System.Type)
  128.  
  129. at UnityEngine.Resources.Load (System.String path) [0x00000] in <filename unknown>:0
  130.  
  131. at SaveLoadHandler+.‭‪‭‪‍‭‎‭‪‏‫‭‮‬‭‬‫​‎‪​‎‍‭‎‎‍‮ (System.String ) [0x00000] in <filename unknown>:0
  132.  
  133. at SaveLoadHandler+.MoveNext () [0x00000] in <filename unknown>:0
  134.  
  135. (Filename: Line: -1)
  136.  
  137. Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
  138.  
  139. (Filename: Line: 1096)
  140.  
  141. ArgumentException: The thing you want to instantiate is null.
  142. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
  143.  
  144. at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0
  145.  
  146. at UIGenericList.‭‪‏​‫‮‫‍​​‪‎‭‫‏‫‭‏‏​‭‮‮‭‮ (UnityEngine.Object ) [0x00000] in <filename unknown>:0
  147.  
  148. at UIGenericList. (System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
  149.  
  150. at UIGenericList. (System.String , System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
  151.  
  152. at AddCharacter. (Boolean ) [0x00000] in <filename unknown>:0
  153.  
  154. at ButtonClickAddCharacter. () [0x00000] in <filename unknown>:0
  155.  
  156. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  157.  
  158. at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  159.  
  160. at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  161.  
  162. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  163.  
  164. at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
  165.  
  166. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
  167.  
  168. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
  169.  
  170. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
  171. UnityEngine.Debug:Internal_LogException(Exception, Object)
  172. UnityEngine.Debug:LogException(Exception)
  173. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  174. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  175. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  176. UnityEngine.EventSystems.StandaloneInputModule:Process()
  177. UnityEngine.EventSystems.EventSystem:Update()
  178.  
  179. (Filename: Line: -1)
  180.  
  181. Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
  182.  
  183. (Filename: Line: 1096)
  184.  
  185. ArgumentException: The thing you want to instantiate is null.
  186. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
  187.  
  188. at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0
  189.  
  190. at UIGenericList.‭‪‏​‫‮‫‍​​‪‎‭‫‏‫‭‏‏​‭‮‮‭‮ (UnityEngine.Object ) [0x00000] in <filename unknown>:0
  191.  
  192. at UIGenericList. (System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
  193.  
  194. at UIGenericList. (System.String , System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
  195.  
  196. at AddCharacter. (Boolean ) [0x00000] in <filename unknown>:0
  197.  
  198. at ButtonClickAddCharacter. () [0x00000] in <filename unknown>:0
  199.  
  200. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  201.  
  202. at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  203.  
  204. at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  205.  
  206. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  207.  
  208. at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
  209.  
  210. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
  211.  
  212. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
  213.  
  214. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
  215. UnityEngine.Debug:Internal_LogException(Exception, Object)
  216. UnityEngine.Debug:LogException(Exception)
  217. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  218. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  219. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  220. UnityEngine.EventSystems.StandaloneInputModule:Process()
  221. UnityEngine.EventSystems.EventSystem:Update()
  222.  
  223. (Filename: Line: -1)
  224.  
  225. Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
  226.  
  227. (Filename: Line: 1096)
  228.  
  229. ArgumentException: The thing you want to instantiate is null.
  230. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
  231.  
  232. at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0
  233.  
  234. at UIGenericList.‭‪‏​‫‮‫‍​​‪‎‭‫‏‫‭‏‏​‭‮‮‭‮ (UnityEngine.Object ) [0x00000] in <filename unknown>:0
  235.  
  236. at UIGenericList. (System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
  237.  
  238. at UIGenericList. (System.String , System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
  239.  
  240. at AddCharacter. (Boolean ) [0x00000] in <filename unknown>:0
  241.  
  242. at ButtonClickAddCharacter. () [0x00000] in <filename unknown>:0
  243.  
  244. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  245.  
  246. at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  247.  
  248. at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  249.  
  250. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  251.  
  252. at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
  253.  
  254. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
  255.  
  256. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
  257.  
  258. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
  259. UnityEngine.Debug:Internal_LogException(Exception, Object)
  260. UnityEngine.Debug:LogException(Exception)
  261. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  262. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  263. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  264. UnityEngine.EventSystems.StandaloneInputModule:Process()
  265. UnityEngine.EventSystems.EventSystem:Update()
  266.  
  267. (Filename: Line: -1)
  268.  
  269. Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
  270.  
  271. (Filename: Line: 1096)
  272.  
  273. ArgumentException: The thing you want to instantiate is null.
  274. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
  275.  
  276. at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0
  277.  
  278. at UIGenericList.‭‪‏​‫‮‫‍​​‪‎‭‫‏‫‭‏‏​‭‮‮‭‮ (UnityEngine.Object ) [0x00000] in <filename unknown>:0
  279.  
  280. at UIGenericList. (System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
  281.  
  282. at UIGenericList. (System.String , System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
  283.  
  284. at AddCharacter. (Boolean ) [0x00000] in <filename unknown>:0
  285.  
  286. at ButtonClickAddCharacter. () [0x00000] in <filename unknown>:0
  287.  
  288. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  289.  
  290. at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  291.  
  292. at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  293.  
  294. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  295.  
  296. at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
  297.  
  298. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
  299.  
  300. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
  301.  
  302. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
  303. UnityEngine.Debug:Internal_LogException(Exception, Object)
  304. UnityEngine.Debug:LogException(Exception)
  305. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  306. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  307. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  308. UnityEngine.EventSystems.StandaloneInputModule:Process()
  309. UnityEngine.EventSystems.EventSystem:Update()
  310.  
  311. (Filename: Line: -1)
  312.  
  313. Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
  314.  
  315. (Filename: Line: 1096)
  316.  
  317. ArgumentException: The thing you want to instantiate is null.
  318. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
  319.  
  320. at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0
  321.  
  322. at UIGenericList.‭‪‏​‫‮‫‍​​‪‎‭‫‏‫‭‏‏​‭‮‮‭‮ (UnityEngine.Object ) [0x00000] in <filename unknown>:0
  323.  
  324. at UIGenericList. (System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
  325.  
  326. at UIGenericList. (System.String , System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
  327.  
  328. at AddCharacter. (Boolean ) [0x00000] in <filename unknown>:0
  329.  
  330. at ButtonClickAddCharacter. () [0x00000] in <filename unknown>:0
  331.  
  332. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  333.  
  334. at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  335.  
  336. at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  337.  
  338. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  339.  
  340. at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
  341.  
  342. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
  343.  
  344. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
  345.  
  346. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
  347. UnityEngine.Debug:Internal_LogException(Exception, Object)
  348. UnityEngine.Debug:LogException(Exception)
  349. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  350. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  351. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  352. UnityEngine.EventSystems.StandaloneInputModule:Process()
  353. UnityEngine.EventSystems.EventSystem:Update()
  354.  
  355. (Filename: Line: -1)
  356.  
  357. [ [ "start", "0" ] ]
  358.  
  359. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  360.  
  361. [ [ "start", "0" ] ]
  362.  
  363. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  364.  
  365. [ [ "start", "0" ] ]
  366.  
  367. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  368.  
  369. [ [ "start", "0" ] ]
  370.  
  371. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  372.  
  373. [ [ "start", "0" ] ]
  374.  
  375. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  376.  
  377. TypeLoadException: Could not load type 'SnapshotController' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
  378. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  379.  
  380. at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  381.  
  382. at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  383.  
  384. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  385.  
  386. at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
  387.  
  388. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
  389.  
  390. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
  391.  
  392. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
  393. UnityEngine.Debug:Internal_LogException(Exception, Object)
  394. UnityEngine.Debug:LogException(Exception)
  395. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  396. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  397. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  398. UnityEngine.EventSystems.StandaloneInputModule:Process()
  399. UnityEngine.EventSystems.EventSystem:Update()
  400.  
  401. (Filename: Line: -1)
  402.  
  403. Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
  404.  
  405. (Filename: Line: 1096)
  406.  
  407. ArgumentException: The thing you want to instantiate is null.
  408. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
  409.  
  410. at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0
  411.  
  412. at Modal.‪​‫‎‪​‎‬‪‬‫​‍‎‪‍‬‏‪‭‏‭‮‮‪‎‭‎‫‬‮ (UnityEngine.Object ) [0x00000] in <filename unknown>:0
  413.  
  414. at Modal. (System.String , System.String[] , System.Action`2 , System.String , System.String , System.Func`3 ) [0x00000] in <filename unknown>:0
  415.  
  416. at ButtonClickSecret. () [0x00000] in <filename unknown>:0
  417.  
  418. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  419.  
  420. at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  421.  
  422. at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  423.  
  424. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  425.  
  426. at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
  427.  
  428. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
  429.  
  430. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
  431.  
  432. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
  433. UnityEngine.Debug:Internal_LogException(Exception, Object)
  434. UnityEngine.Debug:LogException(Exception)
  435. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  436. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  437. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  438. UnityEngine.EventSystems.StandaloneInputModule:Process()
  439. UnityEngine.EventSystems.EventSystem:Update()
  440.  
  441. (Filename: Line: -1)
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