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- Initialize engine version: 5.1.1f1 (2046fc06d4d8)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
- Vendor: NVIDIA
- VRAM: 4008 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\poly2tri.dll (this message is harmless)
- Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\poly2tri.dll into Unity Child Domain
- Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\ES2.dll (this message is harmless)
- Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\ES2.dll into Unity Child Domain
- Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\MoodkieSecurity.dll (this message is harmless)
- Loading F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- - Completed reload, in 0.044 seconds
- desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\System.dll (this message is harmless)
- Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: F:\Users\Eric Bounds\Downloads\yiffalicious64bit0.1f\yiffalicious_Data\Managed\Boo.Lang.dll (this message is harmless)
- Non platform assembly: data-000000000417BCB0 (this message is harmless)
- Fallback handler could not load library F:/Users/Eric Bounds/Downloads/yiffalicious64bit0.1f/yiffalicious_Data/Mono/data-000000000417BCB0.dll
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 8314 -> priority: 1
- Thread -> id: 1850 -> priority: 1
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.153363 ms
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 834.
- Total: 0.197012 ms (FindLiveObjects: 0.026931 ms CreateObjectMapping: 0.021662 ms MarkObjects: 0.141391 ms DeleteObjects: 0.004391 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.443789 ms
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 806.
- Total: 0.178569 ms (FindLiveObjects: 0.021662 ms CreateObjectMapping: 0.015807 ms MarkObjects: 0.129975 ms DeleteObjects: 0.010831 ms)
- Shader 'Legacy Shaders/Self-Illumin/Diffuse': fallback shader 'Legacy Shaders/Self-Illumin/VertexLit' not found
- Shader 'Legacy Shaders/Self-Illumin/Diffuse': fallback shader 'Legacy Shaders/Self-Illumin/VertexLit' not found
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.284833 ms
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1005.
- Total: 0.237409 ms (FindLiveObjects: 0.053570 ms CreateObjectMapping: 0.017271 ms MarkObjects: 0.163054 ms DeleteObjects: 0.002927 ms)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: a7d4 -> priority: 1
- Thread -> id: 6b48 -> priority: 1
- The script behaviour 'ButtonPollerMove' could not be instantiated!
- (Filename: Line: 1586)
- The script behaviour 'SnapshotController' could not be instantiated!
- (Filename: Line: 1586)
- A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1652)
- [ [ "start", "0" ], [ "gethot memcache get", "0.0054599999999999996" ], [ "gethot memcache got", "0.32467000000000001" ], [ "cachetype 2", "3.0000000000000001e-05" ] ]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- TypeLoadException: Could not load type 'RootMotion.FinalIK.IKSolver+Bone' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at RootMotion.FinalIK.IKSolverCCD..ctor () [0x00000] in <filename unknown>:0
- at RootMotion.FinalIK.CCDIK..ctor () [0x00000] in <filename unknown>:0
- UnityEngine.Resources:Load(String, Type)
- UnityEngine.Resources:Load(String)
- :(String)
- :MoveNext()
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'RootMotion.FinalIK.IKSolverLookAt+LookAtBone' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at RootMotion.FinalIK.LookAtIK..ctor () [0x00000] in <filename unknown>:0
- UnityEngine.Resources:Load(String, Type)
- UnityEngine.Resources:Load(String)
- :(String)
- :MoveNext()
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'LookAtBone' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at RootMotion.FinalIK.LookAtIK..ctor () [0x00000] in <filename unknown>:0
- UnityEngine.Resources:Load(String, Type)
- UnityEngine.Resources:Load(String)
- :(String)
- :MoveNext()
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'Bone' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at RootMotion.FinalIK.IKSolverCCD..ctor () [0x00000] in <filename unknown>:0
- UnityEngine.Resources:Load(String, Type)
- UnityEngine.Resources:Load(String)
- :(String)
- :MoveNext()
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'RootMotion.FinalIK.IKSolver+Bone[]' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at (wrapper managed-to-native) UnityEngine.Resources:Load (string,System.Type)
- at UnityEngine.Resources.Load (System.String path) [0x00000] in <filename unknown>:0
- at SaveLoadHandler+. (System.String ) [0x00000] in <filename unknown>:0
- at SaveLoadHandler+.MoveNext () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
- (Filename: Line: 1096)
- ArgumentException: The thing you want to instantiate is null.
- at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
- at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0
- at UIGenericList. (UnityEngine.Object ) [0x00000] in <filename unknown>:0
- at UIGenericList. (System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
- at UIGenericList. (System.String , System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
- at AddCharacter. (Boolean ) [0x00000] in <filename unknown>:0
- at ButtonClickAddCharacter. () [0x00000] in <filename unknown>:0
- at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: Line: -1)
- Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
- (Filename: Line: 1096)
- ArgumentException: The thing you want to instantiate is null.
- at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
- at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0
- at UIGenericList. (UnityEngine.Object ) [0x00000] in <filename unknown>:0
- at UIGenericList. (System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
- at UIGenericList. (System.String , System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
- at AddCharacter. (Boolean ) [0x00000] in <filename unknown>:0
- at ButtonClickAddCharacter. () [0x00000] in <filename unknown>:0
- at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: Line: -1)
- Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
- (Filename: Line: 1096)
- ArgumentException: The thing you want to instantiate is null.
- at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
- at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0
- at UIGenericList. (UnityEngine.Object ) [0x00000] in <filename unknown>:0
- at UIGenericList. (System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
- at UIGenericList. (System.String , System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
- at AddCharacter. (Boolean ) [0x00000] in <filename unknown>:0
- at ButtonClickAddCharacter. () [0x00000] in <filename unknown>:0
- at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: Line: -1)
- Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
- (Filename: Line: 1096)
- ArgumentException: The thing you want to instantiate is null.
- at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
- at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0
- at UIGenericList. (UnityEngine.Object ) [0x00000] in <filename unknown>:0
- at UIGenericList. (System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
- at UIGenericList. (System.String , System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
- at AddCharacter. (Boolean ) [0x00000] in <filename unknown>:0
- at ButtonClickAddCharacter. () [0x00000] in <filename unknown>:0
- at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: Line: -1)
- Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
- (Filename: Line: 1096)
- ArgumentException: The thing you want to instantiate is null.
- at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
- at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0
- at UIGenericList. (UnityEngine.Object ) [0x00000] in <filename unknown>:0
- at UIGenericList. (System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
- at UIGenericList. (System.String , System.String[] , System.Action`1 ) [0x00000] in <filename unknown>:0
- at AddCharacter. (Boolean ) [0x00000] in <filename unknown>:0
- at ButtonClickAddCharacter. () [0x00000] in <filename unknown>:0
- at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: Line: -1)
- [ [ "start", "0" ] ]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- [ [ "start", "0" ] ]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- [ [ "start", "0" ] ]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- [ [ "start", "0" ] ]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- [ [ "start", "0" ] ]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- TypeLoadException: Could not load type 'SnapshotController' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: Line: -1)
- Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
- (Filename: Line: 1096)
- ArgumentException: The thing you want to instantiate is null.
- at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
- at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0
- at Modal. (UnityEngine.Object ) [0x00000] in <filename unknown>:0
- at Modal. (System.String , System.String[] , System.Action`2 , System.String , System.String , System.Func`3 ) [0x00000] in <filename unknown>:0
- at ButtonClickSecret. () [0x00000] in <filename unknown>:0
- at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: Line: -1)
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