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- Dr. Asha Imamu
- Level 9 Pilot
- Light notes until we have the pow-wow: Born in the Seychelles to a privileged family, she received education at foreign universities and secured a position in Horus's employment in Nigeria after graduation. Fluent in English, French, and Arabic, pioneer in artificial intelligence systems and at least partially responsible for modern iterations of some AIs used in defense systems today - most notably the Instinct system and OSIRIS. Dislikes violent deterrence but isn't afraid to employ it when necessary. Grounded and friendly towards her fellow man, has a sort of mother hen doting attitude towards AI, encouraging them like children and being overprotective. Sort of a sassy streak sometimes.
- Age: 34
- Traits:
- Brilliant
- Personable
- Preachy
- Background:
- AI Specialist
- Fields: Artificial Intelligence, Research, Electronics (repair, invention, maintenance)
- Gear:
- Horus Face Scrambler
- Omnihook
- Personal Drone
- Goo Detector
- Talents:
- Exemplar 1 (OUTDATED)
- - Rank I: The first time you hit an enemy with an attack on your turn, you can give it your Exemplar’s Mark. The mark lasts until the start of your next turn, and while marked, the first attack roll from each ally against that target gains +1 Accuracy.
- Hacker 3
- - Snow Crash: On an invasion of 20+, your target takes +1d3 heat.
- - Safe_Cracker: Gain the following options when attempting Invasion on a mech:
- * Jam Cockpit: Your target cannot mount or dismount their mech until they take an action and make an engineering check to fix their cockpit.
- * Disable Life Support: Your target’s life support is disabled. Their mech can function in a hazardous environment for a number of minutes equal to their engineering score before consequences such as radiation or lack of air start to affect them. They can take an
- action and make an engineering check with 1 difficulty to reactivate it.
- * Hack./Slash: Your target cannot benefit from or make Tech actions until they spend an action and make a successful systems check to reboot their core computer. They can also shut down their mech to gain the same effect.
- - Last Argument of Kings: Any target that overheats as a result of your invasion attacks rolls twice on their overheating check and chooses the lowest result.
- Technophile 2
- - Servant Fragment: Any AI core installed on your mech is no longer hostile to you when unshackled and may even be friendly (though still controlled by the GM) and costs 1 SP to install. Dummy plugs installed in your mech cost 0 points to install.
- - Assume Direct Control: Invasion attempts on systems with AI are only made with 1 difficulty, and unshackled AI treat you indifferently instead of maliciously or mischievously.
- Drone Commander 3
- - Hivemaster. Mech gains +5 sensor range. When dealing damage with drones, choose whether it's kinetic, energy or explosive
- - Memories of Egregoria: Your drones gain the AP tag (they ignore armor), and your mech gains an additional +5 sensor range
- - Martyr Host. Gain an attack as an EOR action, Limited (X) where X is the number of drone nexuses you have. Make this attack against a target attacked by your drones. Agility check in blast 2 centered on that mech, on failure, 2d6 explosive damage. Destroy a nexus when you use this attack.
- Tactician 1
- - Reach Out And Touch Someone (Rank I): Gain +1 Accuracy on melee or ranged attack rolls if at least one ally is in melee engagement to your target.
- two more talent ranks plus whatever I respec
- Licenses:
- GMS
- Horus Goblin I, II, III
- Tinman I, II, III
- Horus Hydra I, II, III
- Asha CORE: +2 Hull, +2 Agility, +3 Systems, +2 Engineering, +27 HP, +4 Targeting, +3 SP, 1 Core Mount
- Mech 1: Horus GOBLIN
- Mech Name: E.V.E. - Electronic Vanquishing Engine
- Size: 1/2
- Stats: Hull -2, Agility +2, Systems +2, E-Defense +2.
- Hull: +0
- - HP: 47/47
- - Repair Rate: 12
- - Resilience: 0
- Agility: +4
- - Evasion: 12
- - Speed: 9
- Systems: +5
- - E-Defense: 15
- - Tech: +5a1
- - Sensors: 23
- Engineering: +2
- - Heat Gauge: +2
- - Repair Cap: 8
- Targeting: +4
- Armor: 0
- SP: 16
- Weapons:
- Flexible Mount -
- Core Mount -
- Drones:
- Deployables:
- Chassis Mods:
- Manipulators: 1 SP. System, Unique. Gain 2 extra sets of limbs. These limbs can't make attacks, but they can manipulate the environment normally, including things pilot-sized.
- Armor:
- Systems:
- Goo Detector
- 1 SP?
- System, Unique
- Your sensors may follow traces of nanomachine goo. +2 Accuracy to checks involving searching for nanomachine goo. When you attack units composed completely or partially of Nanomachine goo, you ignore light cover, and treat heavy cover as light cover.
- AI:
- OSIRIS (Cyrus). 1 SP. AI System, Unique. In addition to being able to pilot the mech, gain the OSIRIS protocol.
- - OSIRIS Protocol
- Protocol
- 3 heat
- You can make a tech attack as an end of round action.
- Uninstalled Systems: (Used before but temporarily taken offline)
- Personalizations
- HORUS Scan I: 1 IP. Your Sensor Range is increased by 5.
- GMS Panopticon Drone Nexus x2. 4 IP. Smart Drone System. End of Round Action: Requires Lock On. Deal 1d3 damage (twice), they can not miss.
- GMS Type I MC-TP. 1 EP. Auxillary CQB. Range 8, 1d3 Energy damage.
- Maybe It's Maybeline: 1 EP, Unique, if you take no action or movement this round, you may consider yourself in Light Cover. +1 difficulty to hit user when weather conditions are extreme. (Rainstorms, sandstorms, etc.)
- ---------------------------------
- GOBLIN HACKING CHEAT SHEET
- - Snow Crash:
- HORUS Invasion Rig (INSTINCT System). 1 IP. System, Unique.
- HR OS-Rv56 System Upgrade I (Auxillary INSTINCT): 1 IP, Unique.
- //MONGOOSE v. 3.4: 2 IP. Unique.
- OSIRIS (Cyrus). 1 IP. AI System, Unique. In addition to being able to pilot the mech, gain the OSIRIS protocol.
- - OSIRIS Protocol
- Protocol
- 3 heat
- You can make a tech attack as an end of round action.
- ---------------------------------------
- Core 2: GGG Tinman
- Mech Name: A.D.A.M. - Alternate Defense Armament Myrmidon
- Size: 1
- Hull: -2
- - HP: 26/26
- - Repair Rate: 6
- - Melee Damage Bonus: -2
- Agility: +3+1
- - Evasion: 12
- - Speed: 10
- Systems: +3+2
- - E-Defense: 12+2
- - Invasion: +4+2
- - Lock-On: +5
- - Scan: +5
- - Sensors: 25
- Engineering: -2
- - Heat: 0/10
- - Repair Cap: 8
- - Cooling Rate: 5
- Targeting: +2
- Armor: 2
- EP: 9/9
- IP: 12/12
- Weapons:
- GGG Itano Circus Punch. 3 EP. Main Focus Launcher. Range 15 or Reach, Indirect, Blast 2, 1d6+3 (2d6+3 melee) Explosive damage. Limited (5). Each 6 rolled, including bonuses, explodes. Lock on = Smart, no Lock On = inaccurate.
- Drones:
- Hunter Killer Drone x4:
- 4 EP, 8 IP
- Smart Drone Systems
- EOR Action
- Requires Lock-On
- As an End of Round action, deal 1d6 AP kinetic, energy or explosive damage to one target you are locked on to, per HK Drone.
- Systems:
- GMS Eva Module - 1 IP. System, Unique. Your mech counts as having propulsion in space and underwater situations.
- GMS Shield Type I - 2 IP. Shield, System, Unique. 4 heat (self): For 3 rounds, ranged weapon attacks against you from a direction of your choice relative to your mech (and ranged weapon attacks you make in that direction) are made with +1 difficulty. Activating this shield or changing its facing is an action.
- Armor:
- Variable Armor. 2 EP, 1 IP. Apply either +2 armor or +2 evasion. When activating a specific protocol, lose that bonus and gain the other.
- UNINSTALLED
- ---
- 3x GMS Drone Nexus. 2 IP x3. Each is an End of Round that needs Lock On and deals 1d3 AP damage of kinetic, explosive, or energy type.
- GMS Ferro Plated Armor - 1 EP, 2 IP. +1 Armor.
- Variable Weaponry (Itano Circus). 2 EP, 2 IP. Once per round, change Itano Circus's mode from ranged to melee or vice versa.
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