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  1. # Manages chunk loading and sending to clients using various new settings, also fixes chunk unload problems
  2. chunks:
  3.  # Whether Chunks should be loaded on startup
  4.   enabled: true
  5.   # The minimum chunk sending rate (chunks/tick)
  6.   minRate: 0.25
  7.   # The maximum chunk sending rate (chunks/tick)
  8.   maxRate: 1.5
  9.   # If you use a plugin that depends on the net server handler for packets, disable this
  10.   # For example, Raw Critics' Ore Obfuscation does not function with this enabled.
  11.   # Orebfuscator is supported and works with this enabled.
  12.   bufferedLoader:
  13.    # Whether or not to use the buffered packet loader to reduce new memory allocation
  14.     enabled: true
  15.     # The amount of threads to use to compress the chunk packets (increase if it can't keep up)
  16.     threadCount: 2
  17.   # Sets whether the dynamic view distance should be enforced
  18.   # If you use maxTPS, set this to false, or it will conflict!
  19.   useDynamicView: true
  20.   # Sets multiple view distances for different amounts of loaded chunks (chunk_count: view_chunks)
  21.   # To disable, remove all chunk: view nodes. The view is smoothed out between nodes
  22.   # The dynamic view distance will never be higher than the server view distance!
  23.   dynamicView:
  24.  - 0 = 5
  25.   - 5000 = 5
  26.   - 10000 = 5
  27.   - 60000 = 5
  28.   # Sets in what order chunks are sent to the client
  29.   # Available modes: SLOPE and SPIRAL
  30.   sendOrder: SLOPE
  31.  
  32. # Can examine server tick rate performance
  33. examine:
  34.  # Whether Examine should be loaded on startup
  35.   enabled: true
  36.  
  37.   # The maximum time in ticks a generated examine report can be
  38.   # It can be increased, but the generated file might be too large for the viewer to handle
  39.   maxExamineTime: 12000
  40.  
  41. # Can monitor and log server and player performance statistics
  42. monitor:
  43.  # Whether Monitor should be loaded on startup
  44.   enabled: true
  45.   # The interval at which new performance snapshots are generated
  46.   monitorInterval: 200
  47.   # Whether or not to start logging server performance on startup
  48.   startLoggingOnStartup: false
  49.  
  50.   # The server notifies players (with a permission) when the tick rate drops below the threshold
  51.   lagNotifier:
  52.    # Enable or disable this feature
  53.     enabled: false
  54.     # The interval in miliseconds to send this message (1000 ms = 1 second)
  55.     interval: 10000
  56.     # The tick rate at which it starts broadcasting
  57.     threshold: 15.0
  58.     # The message to send to these players
  59.     message: &cThe server can't keep up!
  60.  
  61. # Buffers items in chunks to prevent lag-outs because of lots of items
  62. itembuffer:
  63.  # Whether ItemBuffer should be loaded on startup
  64.   enabled: true
  65.   # The maximum amount of items allowed per chunk
  66.   maxItemsPerChunk: 350
  67.  
  68. # Stacks nearby items to counter item-drop spammers and reduce item count on the server
  69. itemstacker:
  70.  # Whether ItemStacker should be loaded on startup
  71.   enabled: true
  72.   # The block radius to look for other items when stacking
  73.   # You can set it for multiple worlds
  74.   radius:
  75.     default: 2.0
  76.   # The amount of (physical) items needed to form one stack
  77.   threshold: 2
  78.   # The interval in ticks at which item stacking is performed (1 tick = 1/20 sec)
  79.   interval: 200
  80.  
  81.   # The item types (materials) to ignore during item stacking, buffering and spawn limits
  82.   # Use 'orb' to ignore experience orbs
  83.   ignoredItemTypes:
  84.  - DIAMOND_PICKAXE
  85.   - WOODEN_HOE
  86.   - '373'
  87.   - '22396'
  88.   - '22412'
  89.   - 373:64
  90.   - 373:8192
  91.   - 373:8193
  92.   - 373:8194
  93.   - 373:8195
  94.   - 373:8196
  95.   - 373:8197
  96.   - 373:8198
  97.   - 373:8200
  98.   - 373:8201
  99.   - 373:8202
  100.   - 373:8204
  101.   - 373:8206
  102.   - 373:8225
  103.   - 373:8226
  104.   - 373:8228
  105.   - 373:8229
  106.   - 373:8233
  107.   - 373:8236
  108.   - 373:8257
  109.   - 373:8258
  110.   - 373:8259
  111.   - 373:8260
  112.   - 373:8262
  113.   - 373:8264
  114.   - 373:8265
  115.   - 373:8266
  116.   - 373:8270
  117.   - 373:16385
  118.   - 373:16386
  119.   - 373:16387
  120.   - 373:16388
  121.   - 373:16389
  122.   - 373:16390
  123.   - 373:16392
  124.   - 373:16393
  125.   - 373:16394
  126.   - 373:16396
  127.   - 373:16398
  128.   - 373:16417
  129.   - 373:16418
  130.   - 373:16420
  131.   - 373:16421
  132.   - 373:16425
  133.   - 373:16428
  134.   - 373:16449
  135.   - 373:16450
  136.   - 373:16451
  137.   - 373:16454
  138.   - 373:16456
  139.   - 373:16457
  140.   - 373:16458
  141.   - 373:16462
  142.  
  143. # Attempts to fix block and sky lighting bugs in worlds
  144. lighting:
  145.  # Whether Lighting should be loaded on startup
  146.   enabled: true
  147.   # Whether or not lighting is automatically fixed when a new chunk is generated
  148.   auto: true
  149.  
  150. # Keeps entity counts below multiple configured thresholds
  151. spawnlimiter:
  152.  # Whether SpawnLimiter should be loaded on startup
  153.   enabled: false
  154.  
  155.   # Entity type or group names that can not be removed from loaded chunks
  156.   # If you don't want certain already spawned entities removed while the server runs,
  157.   # Add them to this list
  158.   onlySpawning:
  159.  - itemdiamond
  160.   - itemcoal
  161.   - itemironore
  162.   - itemgoldore
  163.  
  164.   # The general spawn limits (natural spawning)
  165.   # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
  166.   spawnlimits:
  167.    # The default spawn limits per world, overridden by world limits
  168.     default:
  169.       creeper: 90
  170.       squid: 4
  171.       # fallingblock: 300
  172.       cavespider: 100
  173.       spider: 200
  174.       pigzombie: 250
  175.       skeleton: 280
  176.       giant: 50
  177.       silverfish: 40
  178.       zombie: 300
  179.     # The world-specific spawn limits
  180.     worlds:
  181.       Wilderness:
  182.         squid: 4
  183.       pvpworld:
  184.         mob: 0
  185.       Mainworld:
  186.         squid: 4
  187.     # The global spawn limits
  188.     global:
  189.       monster: 4000
  190.  
  191.   # The spawn limits for mob spawners
  192.   # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
  193.   mobSpawnerLimits:
  194.    # The default spawn limits per world, overridden by world limits
  195.     default:
  196.       mob: 550
  197.     # The global spawn limits
  198.     global:
  199.       mob: 1080
  200.     # The world-specific spawn limits
  201.     worlds: {}
  202.  
  203. # Replaces explosion creation with a faster version and buffers TNT ignites to prevent TNT server crashes
  204. tnt:
  205.  # Whether TNT should be loaded on startup
  206.   enabled: true
  207.   # The interval (in ticks) at which TNT is detonated by explosions
  208.   detonationInterval: 20
  209.   # How many TNT is detonated by explosions per interval
  210.   detonationRate: 10
  211.   # The explosion crater size factor
  212.   explosionRadiusFactor: 1.0
  213.   # The amount of explosion packets to send to the clients per tick
  214.   explosionRate: 10
  215.   # If TNT explosions can change non-TNT blocks
  216.   changeBlocks: true
  217.  
  218. # Alters the way worlds are saved to reduce disk usage and to force proper saves
  219. saving:
  220.  # Whether Saving should be loaded on startup
  221.   enabled: false
  222.   # The tick interval at which the server saves automatically (20 ticks = 1 second)
  223.   autoSaveInterval: 12000
  224.   # The amount of chunks saved every tick when autosaving
  225.   # If saving causes severe tick lag, lower it, if it takes too long, increase it
  226.   autoSaveBatchSize: 15
  227.   # Whether NoLagg will attempt to write all world data to the region files at a set interval
  228.   # This is done on another thread, so don't worry about the main thread lagging while this happens
  229.   writeDataEnabled: true
  230.   # The tick interval at which the server actually writes the chunk data to file (20 ticks = 1 second)
  231.   writeDataInterval: 54000
  232.  
  233. # Common features such as the clear and garbage collect commands
  234. common:
  235.  # Whether Common should be loaded on startup
  236.   enabled: true
  237.  
  238.   # Several shortcuts you can use for the /nolagg clear(all) command
  239.   clearShortcuts:
  240.     enemies:
  241.    - monster
  242.     notneutral:
  243.    - monster
  244.     - item
  245.     - egg
  246.     - arrow
  247.     all:
  248.    - items
  249.     - mobs
  250.     - fallingblocks
  251.     - tnt
  252.     - xporb
  253.     # The entity types removed when using /lag clear without arguments
  254.     default:
  255.    - items
  256. # Notifies the current stack trace of the main thread when the server freezes
  257. threadlocknotifier:
  258.  # Whether ThreadLockNotifier should be loaded on startup
  259.   enabled: true
  260.  
  261. # Notifies when a main-thread only event is called from another thread to detect instabilities it may cause
  262. threadcheck:
  263.  # Whether ThreadCheck should be loaded on startup
  264.   enabled: true
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