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  1. The Valozarg jab is the most broken move in existence once you give it Lizard’s tripled speed buff. At default, the move is an infinite range stun on all opponents, but it is two sentences that make it astoundingly broken. “This causes stun to everyone on-screen, but the stun wears off at the same time as the end lag and the stun decreases as the move stales. The attack is quick to start-up, but has .3 seconds of end lag.” The fact the stun only wears off at the same time as end lag and combos into itself once, means it’s safe to assume it will infinite at 3x speed. There’s no stated number, but .3 or 18 frames is considered longer enough to feel the need to say it in contrast to the unknown start lag number. It’s then safe to assume when tripled then you’ll get off this stage wide stun in at worst 5 frames. In other words, you win in 5 frames.
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  3. The other major part of the puzzle is the Boss Mode Chao neutral special. This is Sheik's needle that has tripled lag/speed from Lizard and removes the victim from the match for 10 seconds. There is a slight delay of 0.3 seconds once it hits before they are removed, but is largely irrelevant. This can be easily used while the foe is in Valojab stun because of Teferi's down special that creates a duplicate that does all the moves you do. The move itself can be assumed to be lagless but does take one second to switch on, then the duplicate will do whatever move you perform briefly after. This brief delay means you can buffer the Valozarg jab to input other moves while keeping the foe in stun, and essentially stuns the foe every 1-2 frames if both are doing the jab to make it impossible to escape.
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  5. Of course every other move will now be guaranteed to hit too using this detail, but Chao's move is important as it removes the character from play entirely so they can't even use moves that normally break hitstun such as Atlantis' ghosts and Valozarg's own up tilt. It would be tempting to get Pooh's honey pot for the down special to win in 7.5 seconds using US's logic, but the Chao neutral special gives far more utility and I can just copy another Lizard's neutral special using Lunge's lagless grab/fthrow to have the honey if the foe has it. The reason honey is so tempting outside of the obvious it is passive so long as you don't use any moves that would use specifically the arms because they're being used to eat the honey, so you can do all the Valojab spam you want and still win via honey in 7.5 seconds. No stalling required!
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  7. The next big element of the set is Shedinja who brings two core moves, up special and fair/fsmash on a shared input. The up special normally just gives you a free stock in 2 seconds of lag, but with the Lizard speed buff does it in 40 frames, or 3 times per 2 seconds. When you can remove the foe for 10 seconds, you can get a free 15 stocks and with the duplicate out, this increases to a ludicrous 30 stocks. You only need a couple of extra stocks to offset any KOs the foe manages to get and destroy any hope they had left. As moves exist like Illidan's BAir, at times it may be good to bring out a fairly filler-ish move, Strangelove's UAir to suicide and get respawn platofrm invincibility to get extra stocks. At this point anything short of Pooh's Honey Pot can't stop you as stock matches are made into a joke.
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  9. The other Shedinja move, fair/fsmash, cancels any attacks the foe does, is lagless and with tripled range hits 1.5 SBBs forward and up 3 Mario heights. This outranges comparable options such as Lunge's FAir that outright deletes moves, which is very threatening to just delete Lizard's Observation stance set, but will never hit you due to its pitiful range. The Valojab does no damage with its stage wide hitbox, but the Shedinja fair/fsmash does and is lagless so is a good counterpart to the Valojab to keep the foe from doing anything at all in the infinite. One amusing note that came up is how Valojab's lack of damage is actually a blessing in disguise if you ever needed to follow tournament rules, as infinites above 300% are banned.
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  11. At times it may be difficult to get off the Chao neutral special out of the Valojab and if you whiff the needle, you may lose in this meta. As a back up, Teferi's down smash is a fairly powerful time stop that has no stated lag but can assumably be used at triple speed during the repeated Valojabs to freeze the foe for a few seconds. If the hitstun isn't enough to keep them in place, you only need to walk close to the foe to activate a secondary hitbox of Valojab, a 8% hitbox that does triple hitstun, this should give more than enough time to do a down smash if not outright land a needle.
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  13. Because of the infinites, the move copying and extra stocks the actual KO method is not as important, but one thing to keep in mind is the importance of Strangelove's Nair as a passive way to make all normal hitboxes not work as an assumption. The way I got past this is Boss Funny Valentine's side special that creates up to 6 duplicates that KO on contact. Teferi's up tilt is very powerful in this context for deleting horizontal space, Teferi's down aerial sends the foe into a free fall that can be easily manipulated to land on the duplicate. Valozarg's ftilt creates a ridiculously large wind hitbox to blow everyone around, likely off stage so the foe can't recover without hitting the duplicate and potentially just KO'd because of the insane amounts of wind. The ftilt can be cancelled into itself and with the Teferi duplicate this means lagless infiniting wind hitboxes to blow the foe or anything not attached to the ground off stage.
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  15. Another KO method that works into the Funny Valentine duplicates is the Lunge down tilt, this creates a blast zone on a foe if they're in range and KOs them if they walk too far left or right, but Lunge has to maintain the stance. This is easy to force with mass duplicates so the foe can't move towards or away from Lunge without being KO'd. There are obvious weaknesses to this, but largely just prevents them from camping. If they did try and camp, the up tilt destroys all projectiles anyway. The up smash is fairly filler but builds up passively and is laglessly, doing 33% due to Lizard buffs, and can be released whenever. The back aerial sends the foe back in time by 3 seconds to negate any positive buffs they put on themselves and reset any mechanics like Pooh's honey pot if necessary. The dash attack is the most filler move in the set but does have a massive range of 3 battlefield platofrms and lets you keep dashing for an amazing attack to use while in movement.
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  17. If I was to change my winning entry for some reason, I would get rid of Strangelove. His Nair largely isn't that useful when you can interrupt an opponent's neutrality zone with the Valojab, and they obviously need to be much faster than that move to have any chance in the first place, so it gets relegated to "use if you can" tier like setting up Bomber's factory or Voldemort's Horcruxes. In place of that character I would replace with Warlord's Illidan set for the back aerial, as this is a far more straightforward way to just KO the foe from the respawn platform. In my Lizard you have to copy US's set to get his honey pot to not be forced into stalling, which while guaranteed using Valojab provides any risks if you flub the lagless, but extremely close range Lunge grab. The other Strangelove moves, Uair and Nair, are fairly easy to replace. Teferi has a Nair that doubles his speed and halves his opponent's within a large circular area, obviously incredibly useful and may be outright preferable to neutrality zone.
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  19. The Uair is the hardest to replace as Shedinja, Teferi and Lunge have useless ones, Valozarg doesn't have one. The surprising winner of this is also Illidan for his uair that buffs your attack speed every time you use it, this and the Teferi Nair are great additions and in hindsight are easily better than what I had on the Nair and Uair, definitely should let you do infinite 1 frame stage wide stuns with the Valojab, which should be unstoppable in this challenge. The uair also lets you speed up your other moves like Shedinja up special, is itself sped up by Lizard, and reduces attack speed by 10% in a soon-to-be lagless animation as it speeds up its own lag too. This shoud eventually get you a lagless Shedinja up special for potentially 60 stocks a second.
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