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- Loran says:
- size of the stack is 0x1C
- Loran says:
- but i dont know how it works with push and move etc
- Loran says:
- in cod4 i use public code:
- _asm XOR EAX, EAX;
- _asm PUSH EAX;
- _asm PUSH EAX;
- _asm PUSH dwMask;
- _asm PUSH iIndex;
- _asm PUSH vEnd;
- _asm PUSH vZero;
- _asm PUSH vStart;
- _asm MOV EDI, pTraceResult;
- _asm MOV EAX, vZero;
- _asm CALL dwCall;
- _asm ADD ESP, 0x1C;
- cardoow says:
- you need to check how the game it does
- Loran says:
- how should i check that?
- cardoow says:
- trace has 7 params
- Loran says:
- in cod4 6
- cardoow says:
- 6 wtf
- Loran says:
- ( CVec3* vStart, CTrace* pTraceResult, CVec3* vEnd, CVec3* vZero, INT iIndex, DWORD dwMask )
- cardoow says:
- 0x1C / 0x4 = ??
- Loran says:
- 7
- Loran says:
- _asm PUSH EAX; < then this is 7
- Loran says:
- _asm XOR EAX, EAX;
- Loran says:
- what does this do?
- Loran says:
- XOR?
- cardoow says:
- it xors eax with itself
- cardoow says:
- i dont know why you do that
- cardoow says:
- and i also dont know why you push it after that
- Loran says:
- thats what tami does
- cardoow says:
- tami doesnt have c/p code
- cardoow says:
- you push eax, but you dont even know what is on eax
- Loran says:
- yeah i never looked at it
- Loran says:
- its directly copied from gd
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