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[1.7]WizardFastRuns - Original

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Jul 2nd, 2012
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C# 0.58 KB | None | 0 0
  1. private float cellarKillRadius = 45; //Kill radius inside cellar
  2. private float wormholeKillRadius = 1; //Kill radius during wormhole teleport
  3. private float portalKillRadius = 35; //Kill radius during Portal casting
  4. private float reducedKillRadius = 5; //Kill radius on the road to open cellar
  5.  
  6. private float cellarLootRadius = 50; //Loot radius inside cellar
  7. private float wormholeLootRadius = 1; //Loot radius during wormhole teleport
  8. private float portalLootRadius = 20; //Loot radius during Portal casting
  9. private float reducedLootRadius = 5; //Loot radius on the road to open cellar
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