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- private float cellarKillRadius = 45; //Kill radius inside cellar
- private float wormholeKillRadius = 1; //Kill radius during wormhole teleport
- private float portalKillRadius = 35; //Kill radius during Portal casting
- private float reducedKillRadius = 5; //Kill radius on the road to open cellar
- private float cellarLootRadius = 50; //Loot radius inside cellar
- private float wormholeLootRadius = 1; //Loot radius during wormhole teleport
- private float portalLootRadius = 20; //Loot radius during Portal casting
- private float reducedLootRadius = 5; //Loot radius on the road to open cellar
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