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- sfc Rockman 7 is ~22 secs faster than snes mega man 7 from non-random cutscenes
- Anniversary Collection has the advantage with regards to lag. However, since lag can be reduced on the snes version, it's hard to measure. This document is only a means to measure the uncontrollable differences.
- It should be noted that this comparison is for any%. 100% visits more screens and watches more cutscenes than the ones listed here.
- NGC AC vs SFC JP vs PS2 AC non-random timings, recorded with virtualdub at half the native fps for each console because the game footage is interlaced. If you want the actual frame count, double the amount listed to get a rough idea.
- I used this thread on SDA for timing references: https://forum.speeddemosarchive.com/post/important_analog_capture_frame_rates_and_mysterious_gained_seconds.html
- Trogdor0102 provided ps2 recordings and timed them, thanks to him! I'll get around to adding them eventually
- The format for this list atm is ngc AC / SFC
- Screen transitions are timed from the first frame of screen movement to the first frame that mega man moves after the transition, to account for freezes that are sometimes present.
- ~*TOTAL*~
- 39558 for SFC
- - 38369 for AC
- 1189 / 30 = 39.633~ seconds
- Assuming 8 Dr. Light cutscenes on SFC, Gamecube AC is 39.633~ secs faster, not counting lag differences during parts of the game where you have control of mega man.
- ~*INTRO*~
- intro (first frame of fade-out from title screen to end of screen transition): 3618 / 3583
- miniboss transition (first frame of first screen transition to first frame of the second): 228 / 234
- miniboss death (first explosion to unlocking of screen): 143 / 144
- bass screen transition (first frame of transition to bass fully materialized): 35 / 47
- Bass text (first frame text box appears to first frame password screen appears): 451 / 384
- ~*MISC*~
- password screen (first frame it appears until first frame boss selection appears: 52 / 76
- pause the game fade in: 19 / 28
- pause the game fade out: 17 / 16
- first frame of death sound to control: x / 229
- death to password screen: x / x
- ~*CLOUD MAN*~
- cloudman intro (first frame that plays confirmation sound to the frame mega man fully materializes): 335 / 444
- first transition: 18 / 24
- second transition: 18 / 21
- third: 19 / 29
- fourth: 18 / 19
- fifth: 18 / 21
- sixth: 18 / 18
- seventh: 18 / 22
- enter boss tunnel: 34 / 34
- enter boss room to full boss life: 203 / 221
- last hit on boss to loss of control: 269 / 241
- (outro) first frame of jump for 'get power' animation to first frame next cutscene is visible: 253 / 295
- ~*JUNK MAN*~
- junk man intro: 339 / 448
- first transition: 18 / 18
- elevator entrance: 43 / 43
- Test how long elevator segment lasts?
- elevator exit: 42 / 42
- second transition: 18 / 18
- third: 19 / 24
- Rush Jet GET (first frame of pose to control): 57 / 57
- fourth: 18 / 20
- fifth: 23 / 19
- sixth: 17 / 18
- enter boss tunnel: 30 / 34
- enter boss room to full boss life: 253 / 271
- last hit on boss to loss of control: 269 / 271
- outro: 255 / 296
- ~*FREEZE MAN*~
- freeze man intro: 345 / 450
- first transition: 18 / 18
- second: 19 / 23
- third: 18 / 18
- fourth: 18 / 19
- fifth: 18 / 18
- sixth: 18 / 22
- 7th: 20 / 20
- 8th: 25 / 28
- tunnel entrace: 34 / 34
- boss entrance: 266 / 290
- last hit on boss to loss of control: 269 / 277
- outro: 255 / 296
- ~*BURST MAN*~
- burst man intro: 331 / 435
- 1st transition: 18 / 19
- 2nd: 18 / 18
- 3rd: 18 / 20
- 4th: 18 / 18
- 5th: 18 / 18
- miniboss door: 52 / 63
- Miniboss death to screen unlock: 159 / 159
- 6th: 18 / 18
- 7th: 18 / 18
- 8th: 18 / 21
- 9th: 19 / 23
- 10th: 19 / 18
- tunnel entrance: 34 / 33
- boss door: 261 / 278
- last hit on boss to loss of control: 269 / 270
- outro: 254 / 297
- ~*MUSEUM*~
- museum intro (frame password screen is no longer visible to control): 1409 / 1190
- museum tunnel: 34 / 33
- museum boss intro: 520 / 531
- last hit on boss to loss of control: 269 / 271
- museum outro (tp to first frame of pw screen): 280 / 286
- ~*Slash Man*~
- slash man intro: 336 / 444
- 1st transition: 18 / 18
- 2nd: 18 / 22
- 3rd: 18 / 18
- 4th: 18 / 22
- miniboss death to screen unlock: 91 / 90
- 5th: 18 / 23
- 6th: 16 / 18
- tunnel entrance: 34 / 34
- boss door: 226 / 245
- last hit on boss to loss of control: 269 / 270
- outro: 254 / 297
- ~*Spring Man*~
- spring man intro: 339 / 433
- 1st transition: 18 / 18
- 2nd: 18 / 18
- 3rd: 18 / 18
- 4th: 18 / 19
- 5th: 18 / 21
- 6th: 18 / 18
- 7th: 18 / 21
- 8th: 18 / 18
- tunnel: 34 / 33
- (no quick kill) boss door: 234 / 252
- (quick kill) boss door: x / 225
- last hit on boss to loss of control: 268 / 271
- outro: 255 / 297
- ~*Shade Man*~
- shade man intro default: 450 / 575
- shade man intro GnG: x / 571
- 1st transition: 18 / 18
- 2nd: 18 / 18
- 3rd: 18 / 18
- 4th: 18 / 18
- 5th: 18 / 18
- miniboss door: 37 / 34
- miniboss death to movement: 92 / 90
- 6th: 23 / 23
- 7th: 19 / 22
- 8th: 18 / 18
- 9th: 18 / 18
- 10th: 18 / 19
- 11th: 18 / 18
- 12th: 18 / 18
- Shademan Bass (first frame of screen transition to control): 318 / 258
- tunnel: 34 / 34
- boss door: 282 / 299
- last hit on boss to loss of control: 268 / 271
- outro: 255 / 297
- ~*Turbo Man*~
- Turbo man intro: 341 / 455
- miniboss intro (loss of control to gain control): 185 / 184
- 1st transition: 18 / 18
- 2nd: 18 / 18
- 3rd: 18 / 19
- 4th: 18 / 18
- 5th: 18 / 18
- 6th: 18 / 18
- 7th: 18 / 18
- 8th: 19 / 22
- miniboss death to control: 98 / 100
- 9th: 18 / 19
- tunnel: 34 / 34
- (no quick kill) boss door: 163 / 181
- (quick kill) boss door: x / 155
- last hit on boss to loss of control: 269 / 271
- outro: 254 / 296
- ~*Wily Stage 1*~
- Destroyed lab cs: 2162 / 2065
- Wily stage 1 intro: 453 / 571
- 1st transition: 18 / 19
- 2nd: 18 / 18
- 3rd: 18 / 19
- 4th: 18 / 18
- 5th: 18 / 18
- Bass fight 1 intro (door to full hp): 402 / 420
- Bass fight 1 outro (final hit to his hp bar disappearing): 105 / 106
- bass room exit: 28 / 28
- tunnel: 34 / 33
- boss room: 245 / 257
- last hit on boss to loss of control: 513 / 515
- outro: 44 / 59
- ~*Wily Stage 2*~
- Wily stage 2 intro: 459 / 579
- 1st transition: 18 / 19
- 2nd: 18 / 18
- 3rd: 18 / 18
- 4th: 18 / 18
- 5th: 18 / 19
- Bass fight 2 intro (transition to full hp): 727 / 620
- Bass fight 2 outro (first frame of text box to hp bar disappearing): 277 / 383
- 6th: 18 / 18
- 7th: 18 / 18
- 8th: 18 / 18
- 9th: 18 / 18
- 10th: 18 / 18
- 11th: 18 / 18
- tunnel: 34 / 33
- boss door: 205 / 217
- last hit on boss to loss of control: 512 / 515
- outro: 43 / 58
- ~*Wily Stage 3*~
- Wily stage 3 intro: 457 / 569
- 1st transition: 18 / 19
- 2nd: 18 / 18
- 3rd: 18 / 18
- 4th: 18 / 18
- 5th: 18 / 18
- 6th: 18 / 18
- 7th: 18 / 18
- 8th: 18 / 18
- 9th: 18 / 18
- 10th: 18 / 18
- tunnel: 34 / 33
- boss door: 146 / 158
- last hit on boss to loss of control: 513 / 515
- outro: 43 / 57
- ~*Wily Stage 4*~
- Wily stage 4 intro: 447 / 622
- 1st teleporter: 77 / 61
- Freeze intro (start of tp to full hp bar): 308 / 318
- Freeze outro (start of tp to full materialization): 88 / 94
- Slash intro: 264 / 273
- Slash outro: 89 / 96
- Junk intro: 296 / 305
- Junk outro: 88 / 94
- Cloud intro: 243 / 255
- Cloud outro: 89 / 96
- Turbo intro: 205 / 214
- Turbo outro: 86 / 93
- Spring intro: 275 / 286
- Spring outro: 88 / 94
- Shade intro: 316 / 325
- Shade outro: 89 / 96
- Burst intro: 302 / 312
- Burst outro: 87 / 93
- transition: 18 / 18
- Wily walker intro (adjusted position to full hp bar): 594 / 608
- Wily capsule intro (last hit on walker to full hp bar): 554 / 568
- LIST OF THINGS TO TIME:
- none atm
- The cutscenes after each boss fight have some randomness. Light, Roll, or Auto can tell you about your new power. The info below details how long each cutscene lasts. Timed from the first frame the cutscene is visible to the first frame that the next cutscene, usually the password screen, is visible.
- Robot Master - Light /Roll/ Auto /US SNES/AC ngc/ AC ps2
- cloud Man - 718 / x / x / x / 764 /
- Junk Man - 743 / x / x / x / 790 /
- Freeze Man - 760 / x / x / x / 729 /
- Burst Man - 707 / x / x / x / 769 /
- Slash Man - 721 / x / x / 672 /
- Spring Man - 684 / x / x / 766 /
- Shade Man - 860 / x / x / 788 /
- Turbo Man - 747 / x / x / 723 /
- ******The data below refers to values that have been changed in the above table due to timing methods. It's still accurate, however******
- OPTIMAL vs WORST JP
- 9437 vs 12336
- 157.2833 seconds vs 205.6000 seconds
- 48.31666 second difference
- OPTIMAL JP vs US
- 9437 vs 10441
- 157.2833 seconds vs 174.0166 seconds
- 16.73333 (+ 22) second difference
- WORST JP vs US
- 12336 vs 10441
- 205.6 seconds vs 174.0166 seconds
- 31.5833 (-22) seconds behind US
- HOW TO MATCH US TIME
- Cloud - Auto
- Junk - Auto
- Freeze - Roll
- Burst - Auto
- Slash - Auto
- Spring - Roll
- Shade - Auto
- Turbo - Roll
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