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rockman 7 timing data

Mar 21st, 2014
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  1. sfc Rockman 7 is ~22 secs faster than snes mega man 7 from non-random cutscenes
  2. Anniversary Collection has the advantage with regards to lag. However, since lag can be reduced on the snes version, it's hard to measure. This document is only a means to measure the uncontrollable differences.
  3.  
  4. It should be noted that this comparison is for any%. 100% visits more screens and watches more cutscenes than the ones listed here.
  5.  
  6. NGC AC vs SFC JP vs PS2 AC non-random timings, recorded with virtualdub at half the native fps for each console because the game footage is interlaced. If you want the actual frame count, double the amount listed to get a rough idea.
  7. I used this thread on SDA for timing references: https://forum.speeddemosarchive.com/post/important_analog_capture_frame_rates_and_mysterious_gained_seconds.html
  8.  
  9. Trogdor0102 provided ps2 recordings and timed them, thanks to him! I'll get around to adding them eventually
  10.  
  11. The format for this list atm is ngc AC / SFC
  12.  
  13. Screen transitions are timed from the first frame of screen movement to the first frame that mega man moves after the transition, to account for freezes that are sometimes present.
  14.  
  15. ~*TOTAL*~
  16. 39558 for SFC
  17. - 38369 for AC
  18.  
  19. 1189 / 30 = 39.633~ seconds
  20.  
  21. Assuming 8 Dr. Light cutscenes on SFC, Gamecube AC is 39.633~ secs faster, not counting lag differences during parts of the game where you have control of mega man.
  22.  
  23. ~*INTRO*~
  24. intro (first frame of fade-out from title screen to end of screen transition): 3618 / 3583
  25. miniboss transition (first frame of first screen transition to first frame of the second): 228 / 234
  26. miniboss death (first explosion to unlocking of screen): 143 / 144
  27. bass screen transition (first frame of transition to bass fully materialized): 35 / 47
  28. Bass text (first frame text box appears to first frame password screen appears): 451 / 384
  29.  
  30. ~*MISC*~
  31. password screen (first frame it appears until first frame boss selection appears: 52 / 76
  32. pause the game fade in: 19 / 28
  33. pause the game fade out: 17 / 16
  34. first frame of death sound to control: x / 229
  35. death to password screen: x / x
  36.  
  37. ~*CLOUD MAN*~
  38. cloudman intro (first frame that plays confirmation sound to the frame mega man fully materializes): 335 / 444
  39. first transition: 18 / 24
  40. second transition: 18 / 21
  41. third: 19 / 29
  42. fourth: 18 / 19
  43. fifth: 18 / 21
  44. sixth: 18 / 18
  45. seventh: 18 / 22
  46. enter boss tunnel: 34 / 34
  47. enter boss room to full boss life: 203 / 221
  48. last hit on boss to loss of control: 269 / 241
  49. (outro) first frame of jump for 'get power' animation to first frame next cutscene is visible: 253 / 295
  50.  
  51. ~*JUNK MAN*~
  52. junk man intro: 339 / 448
  53. first transition: 18 / 18
  54. elevator entrance: 43 / 43
  55. Test how long elevator segment lasts?
  56. elevator exit: 42 / 42
  57. second transition: 18 / 18
  58. third: 19 / 24
  59. Rush Jet GET (first frame of pose to control): 57 / 57
  60. fourth: 18 / 20
  61. fifth: 23 / 19
  62. sixth: 17 / 18
  63. enter boss tunnel: 30 / 34
  64. enter boss room to full boss life: 253 / 271
  65. last hit on boss to loss of control: 269 / 271
  66. outro: 255 / 296
  67.  
  68. ~*FREEZE MAN*~
  69. freeze man intro: 345 / 450
  70. first transition: 18 / 18
  71. second: 19 / 23
  72. third: 18 / 18
  73. fourth: 18 / 19
  74. fifth: 18 / 18
  75. sixth: 18 / 22
  76. 7th: 20 / 20
  77. 8th: 25 / 28
  78. tunnel entrace: 34 / 34
  79. boss entrance: 266 / 290
  80. last hit on boss to loss of control: 269 / 277
  81. outro: 255 / 296
  82.  
  83. ~*BURST MAN*~
  84. burst man intro: 331 / 435
  85. 1st transition: 18 / 19
  86. 2nd: 18 / 18
  87. 3rd: 18 / 20
  88. 4th: 18 / 18
  89. 5th: 18 / 18
  90. miniboss door: 52 / 63
  91. Miniboss death to screen unlock: 159 / 159
  92. 6th: 18 / 18
  93. 7th: 18 / 18
  94. 8th: 18 / 21
  95. 9th: 19 / 23
  96. 10th: 19 / 18
  97. tunnel entrance: 34 / 33
  98. boss door: 261 / 278
  99. last hit on boss to loss of control: 269 / 270
  100. outro: 254 / 297
  101.  
  102. ~*MUSEUM*~
  103. museum intro (frame password screen is no longer visible to control): 1409 / 1190
  104. museum tunnel: 34 / 33
  105. museum boss intro: 520 / 531
  106. last hit on boss to loss of control: 269 / 271
  107. museum outro (tp to first frame of pw screen): 280 / 286
  108.  
  109. ~*Slash Man*~
  110. slash man intro: 336 / 444
  111. 1st transition: 18 / 18
  112. 2nd: 18 / 22
  113. 3rd: 18 / 18
  114. 4th: 18 / 22
  115. miniboss death to screen unlock: 91 / 90
  116. 5th: 18 / 23
  117. 6th: 16 / 18
  118. tunnel entrance: 34 / 34
  119. boss door: 226 / 245
  120. last hit on boss to loss of control: 269 / 270
  121. outro: 254 / 297
  122.  
  123. ~*Spring Man*~
  124. spring man intro: 339 / 433
  125. 1st transition: 18 / 18
  126. 2nd: 18 / 18
  127. 3rd: 18 / 18
  128. 4th: 18 / 19
  129. 5th: 18 / 21
  130. 6th: 18 / 18
  131. 7th: 18 / 21
  132. 8th: 18 / 18
  133. tunnel: 34 / 33
  134. (no quick kill) boss door: 234 / 252
  135. (quick kill) boss door: x / 225
  136. last hit on boss to loss of control: 268 / 271
  137. outro: 255 / 297
  138.  
  139. ~*Shade Man*~
  140. shade man intro default: 450 / 575
  141. shade man intro GnG: x / 571
  142. 1st transition: 18 / 18
  143. 2nd: 18 / 18
  144. 3rd: 18 / 18
  145. 4th: 18 / 18
  146. 5th: 18 / 18
  147. miniboss door: 37 / 34
  148. miniboss death to movement: 92 / 90
  149. 6th: 23 / 23
  150. 7th: 19 / 22
  151. 8th: 18 / 18
  152. 9th: 18 / 18
  153. 10th: 18 / 19
  154. 11th: 18 / 18
  155. 12th: 18 / 18
  156. Shademan Bass (first frame of screen transition to control): 318 / 258
  157. tunnel: 34 / 34
  158. boss door: 282 / 299
  159. last hit on boss to loss of control: 268 / 271
  160. outro: 255 / 297
  161.  
  162. ~*Turbo Man*~
  163. Turbo man intro: 341 / 455
  164. miniboss intro (loss of control to gain control): 185 / 184
  165. 1st transition: 18 / 18
  166. 2nd: 18 / 18
  167. 3rd: 18 / 19
  168. 4th: 18 / 18
  169. 5th: 18 / 18
  170. 6th: 18 / 18
  171. 7th: 18 / 18
  172. 8th: 19 / 22
  173. miniboss death to control: 98 / 100
  174. 9th: 18 / 19
  175. tunnel: 34 / 34
  176. (no quick kill) boss door: 163 / 181
  177. (quick kill) boss door: x / 155
  178. last hit on boss to loss of control: 269 / 271
  179. outro: 254 / 296
  180.  
  181. ~*Wily Stage 1*~
  182. Destroyed lab cs: 2162 / 2065
  183. Wily stage 1 intro: 453 / 571
  184. 1st transition: 18 / 19
  185. 2nd: 18 / 18
  186. 3rd: 18 / 19
  187. 4th: 18 / 18
  188. 5th: 18 / 18
  189. Bass fight 1 intro (door to full hp): 402 / 420
  190. Bass fight 1 outro (final hit to his hp bar disappearing): 105 / 106
  191. bass room exit: 28 / 28
  192. tunnel: 34 / 33
  193. boss room: 245 / 257
  194. last hit on boss to loss of control: 513 / 515
  195. outro: 44 / 59
  196.  
  197. ~*Wily Stage 2*~
  198. Wily stage 2 intro: 459 / 579
  199. 1st transition: 18 / 19
  200. 2nd: 18 / 18
  201. 3rd: 18 / 18
  202. 4th: 18 / 18
  203. 5th: 18 / 19
  204. Bass fight 2 intro (transition to full hp): 727 / 620
  205. Bass fight 2 outro (first frame of text box to hp bar disappearing): 277 / 383
  206. 6th: 18 / 18
  207. 7th: 18 / 18
  208. 8th: 18 / 18
  209. 9th: 18 / 18
  210. 10th: 18 / 18
  211. 11th: 18 / 18
  212. tunnel: 34 / 33
  213. boss door: 205 / 217
  214. last hit on boss to loss of control: 512 / 515
  215. outro: 43 / 58
  216.  
  217. ~*Wily Stage 3*~
  218. Wily stage 3 intro: 457 / 569
  219. 1st transition: 18 / 19
  220. 2nd: 18 / 18
  221. 3rd: 18 / 18
  222. 4th: 18 / 18
  223. 5th: 18 / 18
  224. 6th: 18 / 18
  225. 7th: 18 / 18
  226. 8th: 18 / 18
  227. 9th: 18 / 18
  228. 10th: 18 / 18
  229. tunnel: 34 / 33
  230. boss door: 146 / 158
  231. last hit on boss to loss of control: 513 / 515
  232. outro: 43 / 57
  233.  
  234. ~*Wily Stage 4*~
  235. Wily stage 4 intro: 447 / 622
  236. 1st teleporter: 77 / 61
  237. Freeze intro (start of tp to full hp bar): 308 / 318
  238. Freeze outro (start of tp to full materialization): 88 / 94
  239. Slash intro: 264 / 273
  240. Slash outro: 89 / 96
  241. Junk intro: 296 / 305
  242. Junk outro: 88 / 94
  243. Cloud intro: 243 / 255
  244. Cloud outro: 89 / 96
  245. Turbo intro: 205 / 214
  246. Turbo outro: 86 / 93
  247. Spring intro: 275 / 286
  248. Spring outro: 88 / 94
  249. Shade intro: 316 / 325
  250. Shade outro: 89 / 96
  251. Burst intro: 302 / 312
  252. Burst outro: 87 / 93
  253. transition: 18 / 18
  254. Wily walker intro (adjusted position to full hp bar): 594 / 608
  255. Wily capsule intro (last hit on walker to full hp bar): 554 / 568
  256.  
  257. LIST OF THINGS TO TIME:
  258.  
  259. none atm
  260.  
  261.  
  262. The cutscenes after each boss fight have some randomness. Light, Roll, or Auto can tell you about your new power. The info below details how long each cutscene lasts. Timed from the first frame the cutscene is visible to the first frame that the next cutscene, usually the password screen, is visible.
  263.  
  264. Robot Master - Light /Roll/ Auto /US SNES/AC ngc/ AC ps2
  265.  
  266. cloud Man - 718 / x / x / x / 764 /
  267. Junk Man - 743 / x / x / x / 790 /
  268. Freeze Man - 760 / x / x / x / 729 /
  269. Burst Man - 707 / x / x / x / 769 /
  270. Slash Man - 721 / x / x / 672 /
  271. Spring Man - 684 / x / x / 766 /
  272. Shade Man - 860 / x / x / 788 /
  273. Turbo Man - 747 / x / x / 723 /
  274.  
  275.  
  276. ******The data below refers to values that have been changed in the above table due to timing methods. It's still accurate, however******
  277.  
  278. OPTIMAL vs WORST JP
  279.  
  280. 9437 vs 12336
  281. 157.2833 seconds vs 205.6000 seconds
  282.  
  283. 48.31666 second difference
  284.  
  285. OPTIMAL JP vs US
  286.  
  287. 9437 vs 10441
  288. 157.2833 seconds vs 174.0166 seconds
  289.  
  290. 16.73333 (+ 22) second difference
  291.  
  292. WORST JP vs US
  293.  
  294. 12336 vs 10441
  295. 205.6 seconds vs 174.0166 seconds
  296.  
  297. 31.5833 (-22) seconds behind US
  298.  
  299. HOW TO MATCH US TIME
  300. Cloud - Auto
  301. Junk - Auto
  302. Freeze - Roll
  303. Burst - Auto
  304. Slash - Auto
  305. Spring - Roll
  306. Shade - Auto
  307. Turbo - Roll
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