Want more features on Pastebin? Sign Up, it's FREE!
Guest

Untitled

By: a guest on Aug 21st, 2011  |  syntax: None  |  size: 3.63 KB  |  views: 81  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Microsoft.Xna.Framework;
  5. using Microsoft.Xna.Framework.Audio;
  6. using Microsoft.Xna.Framework.Content;
  7. using Microsoft.Xna.Framework.GamerServices;
  8. using Microsoft.Xna.Framework.Graphics;
  9. using Microsoft.Xna.Framework.Input;
  10. using Microsoft.Xna.Framework.Media;
  11.  
  12. namespace WindowsGame2
  13. {
  14.     /// <summary>
  15.     /// This is the main type for your game
  16.     /// </summary>
  17.     public class Game1 : Microsoft.Xna.Framework.Game
  18.     {
  19.         private Texture2D background;
  20.         private Texture2D shuttle;
  21.         private Texture2D earth;
  22.  
  23.         GraphicsDeviceManager graphics;
  24.         SpriteBatch spriteBatch;
  25.  
  26.         public Game1()
  27.         {
  28.             graphics = new GraphicsDeviceManager(this);
  29.             Content.RootDirectory = "Content";
  30.         }
  31.  
  32.         /// <summary>
  33.         /// Allows the game to perform any initialization it needs to before starting to run.
  34.         /// This is where it can query for any required services and load any non-graphic
  35.         /// related content.  Calling base.Initialize will enumerate through any components
  36.         /// and initialize them as well.
  37.         /// </summary>
  38.         protected override void Initialize()
  39.         {
  40.             // TODO: Add your initialization logic here
  41.  
  42.             base.Initialize();
  43.         }
  44.  
  45.         /// <summary>
  46.         /// LoadContent will be called once per game and is the place to load
  47.         /// all of your content.
  48.         /// </summary>
  49.         protected override void LoadContent()
  50.         {
  51.             // Create a new SpriteBatch, which can be used to draw textures.
  52.             spriteBatch = new SpriteBatch(GraphicsDevice);
  53.  
  54.             // TODO: use this.Content to load your game content here
  55.             background = Content.Load<Texture2D>("stars"); // change these names to the names of your images
  56.             shuttle = Content.Load<Texture2D>("shuttle");  // if you are using your own images.
  57.             earth = Content.Load<Texture2D>("earth");
  58.         }
  59.  
  60.         /// <summary>
  61.         /// UnloadContent will be called once per game and is the place to unload
  62.         /// all content.
  63.         /// </summary>
  64.         protected override void UnloadContent()
  65.         {
  66.             // TODO: Unload any non ContentManager content here
  67.         }
  68.  
  69.         /// <summary>
  70.         /// Allows the game to run logic such as updating the world,
  71.         /// checking for collisions, gathering input, and playing audio.
  72.         /// </summary>
  73.         /// <param name="gameTime">Provides a snapshot of timing values.</param>
  74.         protected override void Update(GameTime gameTime)
  75.         {
  76.             // Allows the game to exit
  77.             if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
  78.                 this.Exit();
  79.  
  80.             // TODO: Add your update logic here
  81.  
  82.             base.Update(gameTime);
  83.         }
  84.  
  85.         /// <summary>
  86.         /// This is called when the game should draw itself.
  87.         /// </summary>
  88.         /// <param name="gameTime">Provides a snapshot of timing values.</param>
  89.         protected override void Draw(GameTime gameTime)
  90.         {
  91.             GraphicsDevice.Clear(Color.CornflowerBlue);
  92.  
  93.             // TODO: Add your drawing code here
  94.  
  95.             spriteBatch.Begin();
  96.             spriteBatch.Draw(background, new Rectangle(0, 0, 800, 480), Color.White);
  97.             spriteBatch.Draw(earth, new Vector2(400, 250), Color.White);
  98.             spriteBatch.Draw(shuttle, new Vector2(450, 250), Color.White);
  99.             spriteBatch.End();
  100.  
  101.             base.Draw(gameTime);
  102.         }
  103.     }
  104. }
clone this paste RAW Paste Data