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faceit_lowrecoil

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May 6th, 2016
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  1. #####HANTELHANS LOW RECOIL SETTS########
  2. ################FACEIT##################
  3.  
  4.  
  5.  
  6. <standard>
  7. <aimbot>
  8. <switch>1</switch>
  9. <alwaysactive>0</alwaysactive>
  10. <key>1</key>
  11.  
  12. <targetmode>2</targetmode>
  13. 0 = BY_DISTANCE
  14. 1 = BY_HEALTH
  15. 2 = BY_FOV
  16. 3 = BY_WEAPONDAMAGE
  17.  
  18. <intelligentmode>0</intelligentmode>
  19. 0 = SINGLE_HITBOX
  20. 1 = RANDOM_HEADNECKCHEST
  21. 2 = CLOSEST_HITBOX
  22.  
  23. <visiblecheck>1</visiblecheck>
  24. <teamcheck>1</teamcheck>
  25. <movecheck>0</movecheck>
  26. <jumpcheck>0</jumpcheck>
  27. <spawncheck>1</spawncheck>
  28. <switchtargets>1</switchtargets>
  29. <stopafterkill>1</stopafterkill>
  30. <faceitmode>1</faceitmode>
  31. <fov>4.0</fov>
  32. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  33. <ontargetfov>20.0</ontargetfov>
  34. <smooth>0.0</smooth>
  35. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  36. <smoothrandommin>2.13</smoothrandommin>
  37. <smoothrandommax>2.73</smoothrandommax>
  38. <zcorrection>-1.4</zcorrection>
  39. <prediction>1.5</prediction>
  40. <maxinaccuracy>0.0</maxinaccuracy>
  41. <curvefactor>0.0</curvefactor>
  42. <aimerrorfactor>0.0</aimerrorfactor>
  43. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  44. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  45. <hitbox>6</hitbox>
  46. <delay>0</delay>
  47. <aimtime>80</aimtime>
  48. <pausetime>0</pausetime>
  49. </aimbot>
  50.  
  51. <triggerbot>
  52. <switch>1</switch>
  53. <alwaysactive>0</alwaysactive>
  54. <key>5</key>
  55.  
  56. <triggermode>3</triggermode>
  57. 0 = TRIGGER_SINGLE_HITBOX
  58. 1 = TRIGGER_AIMNECKCHEST
  59. 2 = TRIGGER_HIGHDAMAGE
  60. 3 = TRIGGER_FULL_BODY
  61.  
  62. <visiblecheck>1</visiblecheck>
  63. <teamcheck>1</teamcheck>
  64. <spawncheck>1</spawncheck>
  65. <jumpcheck>0</jumpcheck>
  66. <hitbox>6</hitbox>
  67. <delay>15</delay>
  68. <triggertime>0</triggertime>
  69. <pausetime>0</pausetime>
  70. <afterburst>250</afterburst>
  71. <maxinaccuracy>1.5</maxinaccuracy>
  72. <range>0.75</range>
  73. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  74. </triggerbot>
  75.  
  76. <rcs>
  77. <switch>0</switch>
  78. <startshot>0</startshot>
  79. <stopshot>0</stopshot>
  80. <pitchcompensation>0.0</pitchcompensation>
  81. <yawcompensation>0.0</yawcompensation>
  82. </rcs>
  83.  
  84. <glow>
  85. <switch>1</switch>
  86. <teamcheck>1</teamcheck>
  87. <players>1</players>
  88. <weapons>1</weapons>
  89. <bloom>0</bloom>
  90. <tcolor>0xFF000080</tcolor>
  91. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  92. <ctcolor>0x0000FF80</ctcolor>
  93. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  94. <weaponcolor>0x00FF0080</weaponcolor>
  95. </glow>
  96.  
  97. <radar>
  98. <switch>0</switch>
  99. </radar>
  100.  
  101. <sonar>
  102. <switch>1</switch>
  103. <teamcheck>1</teamcheck>
  104. <visiblecheck>0</visiblecheck>
  105. <incrosshairsignal>0</incrosshairsignal>
  106. <sonarpause>250</sonarpause>
  107. </sonar>
  108.  
  109. <bunnyhop>
  110. <key>32</key>
  111. <switch>0</switch>
  112. </bunnyhop>
  113. </standard>
  114. <Glock18>
  115. <aimbot>
  116. <switch>1</switch>
  117. <alwaysactive>0</alwaysactive>
  118. <key>1</key>
  119.  
  120. <targetmode>2</targetmode>
  121. 0 = BY_DISTANCE
  122. 1 = BY_HEALTH
  123. 2 = BY_FOV
  124. 3 = BY_WEAPONDAMAGE
  125.  
  126. <intelligentmode>0</intelligentmode>
  127. 0 = SINGLE_HITBOX
  128. 1 = RANDOM_HEADNECKCHEST
  129. 2 = CLOSEST_HITBOX
  130.  
  131. <visiblecheck>1</visiblecheck>
  132. <teamcheck>1</teamcheck>
  133. <movecheck>0</movecheck>
  134. <jumpcheck>0</jumpcheck>
  135. <spawncheck>1</spawncheck>
  136. <switchtargets>1</switchtargets>
  137. <stopafterkill>1</stopafterkill>
  138. <faceitmode>1</faceitmode>
  139. <fov>2.5</fov>
  140. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  141. <ontargetfov>20.0</ontargetfov>
  142. <smooth>0.0</smooth>
  143. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  144. <smoothrandommin>3.53</smoothrandommin>
  145. <smoothrandommax>3.83</smoothrandommax>
  146. <zcorrection>-1.9</zcorrection>
  147. <prediction>1.5</prediction>
  148. <maxinaccuracy>0.0</maxinaccuracy>
  149. <curvefactor>0.0</curvefactor>
  150. <aimerrorfactor>0.0</aimerrorfactor>
  151. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  152. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  153. <hitbox>6</hitbox>
  154. <delay>0</delay>
  155. <aimtime>25</aimtime>
  156. <pausetime>0</pausetime>
  157. </aimbot>
  158.  
  159. <triggerbot>
  160. <switch>1</switch>
  161. <alwaysactive>0</alwaysactive>
  162. <key>5</key>
  163.  
  164. <triggermode>3</triggermode>
  165. 0 = TRIGGER_SINGLE_HITBOX
  166. 1 = TRIGGER_AIMNECKCHEST
  167. 2 = TRIGGER_HIGHDAMAGE
  168. 3 = TRIGGER_FULL_BODY
  169.  
  170. <visiblecheck>1</visiblecheck>
  171. <teamcheck>1</teamcheck>
  172. <spawncheck>1</spawncheck>
  173. <jumpcheck>0</jumpcheck>
  174. <hitbox>6</hitbox>
  175. <delay>15</delay>
  176. <triggertime>0</triggertime>
  177. <pausetime>0</pausetime>
  178. <afterburst>250</afterburst>
  179. <maxinaccuracy>1.5</maxinaccuracy>
  180. <range>0.75</range>
  181. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  182. </triggerbot>
  183.  
  184. <rcs>
  185. <switch>0</switch>
  186. <startshot>0</startshot>
  187. <stopshot>0</stopshot>
  188. <pitchcompensation>0.0</pitchcompensation>
  189. <yawcompensation>0.0</yawcompensation>
  190. </rcs>
  191.  
  192. <glow>
  193. <switch>1</switch>
  194. <teamcheck>1</teamcheck>
  195. <players>1</players>
  196. <weapons>1</weapons>
  197. <bloom>0</bloom>
  198. <tcolor>0xFF000080</tcolor>
  199. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  200. <ctcolor>0x0000FF80</ctcolor>
  201. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  202. <weaponcolor>0x00FF0080</weaponcolor>
  203. </glow>
  204.  
  205. <radar>
  206. <switch>0</switch>
  207. </radar>
  208.  
  209. <sonar>
  210. <switch>1</switch>
  211. <teamcheck>1</teamcheck>
  212. <visiblecheck>0</visiblecheck>
  213. <incrosshairsignal>0</incrosshairsignal>
  214. <sonarpause>250</sonarpause>
  215. </sonar>
  216.  
  217. <bunnyhop>
  218. <key>32</key>
  219. <switch>0</switch>
  220. </bunnyhop>
  221. </Glock18>
  222. <P2000>
  223. <aimbot>
  224. <switch>1</switch>
  225. <alwaysactive>0</alwaysactive>
  226. <key>1</key>
  227.  
  228. <targetmode>2</targetmode>
  229. 0 = BY_DISTANCE
  230. 1 = BY_HEALTH
  231. 2 = BY_FOV
  232. 3 = BY_WEAPONDAMAGE
  233.  
  234. <intelligentmode>0</intelligentmode>
  235. 0 = SINGLE_HITBOX
  236. 1 = RANDOM_HEADNECKCHEST
  237. 2 = CLOSEST_HITBOX
  238.  
  239. <visiblecheck>1</visiblecheck>
  240. <teamcheck>1</teamcheck>
  241. <movecheck>0</movecheck>
  242. <jumpcheck>0</jumpcheck>
  243. <spawncheck>1</spawncheck>
  244. <switchtargets>1</switchtargets>
  245. <stopafterkill>1</stopafterkill>
  246. <faceitmode>1</faceitmode>
  247. <fov>2.5</fov>
  248. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  249. <ontargetfov>20.0</ontargetfov>
  250. <smooth>0.0</smooth>
  251. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  252. <smoothrandommin>10.23</smoothrandommin>
  253. <smoothrandommax>10.53</smoothrandommax>
  254. <zcorrection>-1.9</zcorrection>
  255. <prediction>1.5</prediction>
  256. <maxinaccuracy>0.0</maxinaccuracy>
  257. <curvefactor>0.0</curvefactor>
  258. <aimerrorfactor>0.0</aimerrorfactor>
  259. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  260. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  261. <hitbox>6</hitbox>
  262. <delay>0</delay>
  263. <aimtime>1</aimtime>
  264. <pausetime>0</pausetime>
  265. </aimbot>
  266.  
  267. <triggerbot>
  268. <switch>1</switch>
  269. <alwaysactive>0</alwaysactive>
  270. <key>5</key>
  271.  
  272. <triggermode>3</triggermode>
  273. 0 = TRIGGER_SINGLE_HITBOX
  274. 1 = TRIGGER_AIMNECKCHEST
  275. 2 = TRIGGER_HIGHDAMAGE
  276. 3 = TRIGGER_FULL_BODY
  277.  
  278. <visiblecheck>1</visiblecheck>
  279. <teamcheck>1</teamcheck>
  280. <spawncheck>1</spawncheck>
  281. <jumpcheck>0</jumpcheck>
  282. <hitbox>6</hitbox>
  283. <delay>15</delay>
  284. <triggertime>0</triggertime>
  285. <pausetime>0</pausetime>
  286. <afterburst>250</afterburst>
  287. <maxinaccuracy>1.5</maxinaccuracy>
  288. <range>0.75</range>
  289. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  290. </triggerbot>
  291.  
  292. <rcs>
  293. <switch>0</switch>
  294. <startshot>0</startshot>
  295. <stopshot>0</stopshot>
  296. <pitchcompensation>0.0</pitchcompensation>
  297. <yawcompensation>0.0</yawcompensation>
  298. </rcs>
  299.  
  300. <glow>
  301. <switch>1</switch>
  302. <teamcheck>1</teamcheck>
  303. <players>1</players>
  304. <weapons>1</weapons>
  305. <bloom>0</bloom>
  306. <tcolor>0xFF000080</tcolor>
  307. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  308. <ctcolor>0x0000FF80</ctcolor>
  309. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  310. <weaponcolor>0x00FF0080</weaponcolor>
  311. </glow>
  312.  
  313. <radar>
  314. <switch>0</switch>
  315. </radar>
  316.  
  317. <sonar>
  318. <switch>1</switch>
  319. <teamcheck>1</teamcheck>
  320. <visiblecheck>0</visiblecheck>
  321. <incrosshairsignal>0</incrosshairsignal>
  322. <sonarpause>250</sonarpause>
  323. </sonar>
  324.  
  325. <bunnyhop>
  326. <key>32</key>
  327. <switch>0</switch>
  328. </bunnyhop>
  329. </P2000>
  330. <USPS>
  331. <aimbot>
  332. <switch>1</switch>
  333. <alwaysactive>0</alwaysactive>
  334. <key>1</key>
  335.  
  336. <targetmode>2</targetmode>
  337. 0 = BY_DISTANCE
  338. 1 = BY_HEALTH
  339. 2 = BY_FOV
  340. 3 = BY_WEAPONDAMAGE
  341.  
  342. <intelligentmode>0</intelligentmode>
  343. 0 = SINGLE_HITBOX
  344. 1 = RANDOM_HEADNECKCHEST
  345. 2 = CLOSEST_HITBOX
  346.  
  347. <visiblecheck>1</visiblecheck>
  348. <teamcheck>1</teamcheck>
  349. <movecheck>0</movecheck>
  350. <jumpcheck>0</jumpcheck>
  351. <spawncheck>1</spawncheck>
  352. <switchtargets>1</switchtargets>
  353. <stopafterkill>1</stopafterkill>
  354. <faceitmode>1</faceitmode>
  355. <fov>2.5</fov>
  356. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  357. <ontargetfov>20.0</ontargetfov>
  358. <smooth>0.0</smooth>
  359. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  360. <smoothrandommin>10.23</smoothrandommin>
  361. <smoothrandommax>10.53</smoothrandommax>
  362. <zcorrection>-1.9</zcorrection>
  363. <prediction>1.5</prediction>
  364. <maxinaccuracy>0.0</maxinaccuracy>
  365. <curvefactor>0.0</curvefactor>
  366. <aimerrorfactor>0.0</aimerrorfactor>
  367. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  368. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  369. <hitbox>6</hitbox>
  370. <delay>0</delay>
  371. <aimtime>1</aimtime>
  372. <pausetime>0</pausetime>
  373. </aimbot>
  374.  
  375. <triggerbot>
  376. <switch>1</switch>
  377. <alwaysactive>0</alwaysactive>
  378. <key>5</key>
  379.  
  380. <triggermode>3</triggermode>
  381. 0 = TRIGGER_SINGLE_HITBOX
  382. 1 = TRIGGER_AIMNECKCHEST
  383. 2 = TRIGGER_HIGHDAMAGE
  384. 3 = TRIGGER_FULL_BODY
  385.  
  386. <visiblecheck>1</visiblecheck>
  387. <teamcheck>1</teamcheck>
  388. <spawncheck>1</spawncheck>
  389. <jumpcheck>0</jumpcheck>
  390. <hitbox>6</hitbox>
  391. <delay>15</delay>
  392. <triggertime>0</triggertime>
  393. <pausetime>0</pausetime>
  394. <afterburst>250</afterburst>
  395. <maxinaccuracy>1.5</maxinaccuracy>
  396. <range>0.75</range>
  397. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  398. </triggerbot>
  399.  
  400. <rcs>
  401. <switch>0</switch>
  402. <startshot>0</startshot>
  403. <stopshot>0</stopshot>
  404. <pitchcompensation>0.0</pitchcompensation>
  405. <yawcompensation>0.0</yawcompensation>
  406. </rcs>
  407.  
  408. <glow>
  409. <switch>1</switch>
  410. <teamcheck>1</teamcheck>
  411. <players>1</players>
  412. <weapons>1</weapons>
  413. <bloom>0</bloom>
  414. <tcolor>0xFF000080</tcolor>
  415. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  416. <ctcolor>0x0000FF80</ctcolor>
  417. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  418. <weaponcolor>0x00FF0080</weaponcolor>
  419. </glow>
  420.  
  421. <radar>
  422. <switch>0</switch>
  423. </radar>
  424.  
  425. <sonar>
  426. <switch>1</switch>
  427. <teamcheck>1</teamcheck>
  428. <visiblecheck>0</visiblecheck>
  429. <incrosshairsignal>0</incrosshairsignal>
  430. <sonarpause>250</sonarpause>
  431. </sonar>
  432.  
  433. <bunnyhop>
  434. <key>32</key>
  435. <switch>0</switch>
  436. </bunnyhop>
  437. </USPS>
  438. <DualBerettas>
  439. <aimbot>
  440. <switch>1</switch>
  441. <alwaysactive>0</alwaysactive>
  442. <key>1</key>
  443.  
  444. <targetmode>2</targetmode>
  445. 0 = BY_DISTANCE
  446. 1 = BY_HEALTH
  447. 2 = BY_FOV
  448. 3 = BY_WEAPONDAMAGE
  449.  
  450. <intelligentmode>0</intelligentmode>
  451. 0 = SINGLE_HITBOX
  452. 1 = RANDOM_HEADNECKCHEST
  453. 2 = CLOSEST_HITBOX
  454.  
  455. <visiblecheck>1</visiblecheck>
  456. <teamcheck>1</teamcheck>
  457. <movecheck>0</movecheck>
  458. <jumpcheck>0</jumpcheck>
  459. <spawncheck>1</spawncheck>
  460. <switchtargets>1</switchtargets>
  461. <stopafterkill>1</stopafterkill>
  462. <faceitmode>1</faceitmode>
  463. <fov>2.5</fov>
  464. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  465. <ontargetfov>20.0</ontargetfov>
  466. <smooth>0.0</smooth>
  467. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  468. <smoothrandommin>2.13</smoothrandommin>
  469. <smoothrandommax>2.73</smoothrandommax>
  470. <zcorrection>-2.9</zcorrection>
  471. <prediction>1.5</prediction>
  472. <maxinaccuracy>0.0</maxinaccuracy>
  473. <curvefactor>0.0</curvefactor>
  474. <aimerrorfactor>0.0</aimerrorfactor>
  475. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  476. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  477. <hitbox>6</hitbox>
  478. <delay>0</delay>
  479. <aimtime>55</aimtime>
  480. <pausetime>0</pausetime>
  481. </aimbot>
  482.  
  483. <triggerbot>
  484. <switch>1</switch>
  485. <alwaysactive>0</alwaysactive>
  486. <key>5</key>
  487.  
  488. <triggermode>3</triggermode>
  489. 0 = TRIGGER_SINGLE_HITBOX
  490. 1 = TRIGGER_AIMNECKCHEST
  491. 2 = TRIGGER_HIGHDAMAGE
  492. 3 = TRIGGER_FULL_BODY
  493.  
  494. <visiblecheck>1</visiblecheck>
  495. <teamcheck>1</teamcheck>
  496. <spawncheck>1</spawncheck>
  497. <jumpcheck>0</jumpcheck>
  498. <hitbox>6</hitbox>
  499. <delay>15</delay>
  500. <triggertime>0</triggertime>
  501. <pausetime>0</pausetime>
  502. <afterburst>250</afterburst>
  503. <maxinaccuracy>1.5</maxinaccuracy>
  504. <range>0.75</range>
  505. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  506. </triggerbot>
  507.  
  508. <rcs>
  509. <switch>0</switch>
  510. <startshot>0</startshot>
  511. <stopshot>0</stopshot>
  512. <pitchcompensation>0.0</pitchcompensation>
  513. <yawcompensation>0.0</yawcompensation>
  514. </rcs>
  515.  
  516. <glow>
  517. <switch>1</switch>
  518. <teamcheck>1</teamcheck>
  519. <players>1</players>
  520. <weapons>1</weapons>
  521. <bloom>0</bloom>
  522. <tcolor>0xFF000080</tcolor>
  523. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  524. <ctcolor>0x0000FF80</ctcolor>
  525. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  526. <weaponcolor>0x00FF0080</weaponcolor>
  527. </glow>
  528.  
  529. <radar>
  530. <switch>0</switch>
  531. </radar>
  532.  
  533. <sonar>
  534. <switch>1</switch>
  535. <teamcheck>1</teamcheck>
  536. <visiblecheck>0</visiblecheck>
  537. <incrosshairsignal>0</incrosshairsignal>
  538. <sonarpause>250</sonarpause>
  539. </sonar>
  540.  
  541. <bunnyhop>
  542. <key>32</key>
  543. <switch>0</switch>
  544. </bunnyhop>
  545. </DualBerettas>
  546. <P250>
  547. <aimbot>
  548. <switch>1</switch>
  549. <alwaysactive>0</alwaysactive>
  550. <key>1</key>
  551.  
  552. <targetmode>2</targetmode>
  553. 0 = BY_DISTANCE
  554. 1 = BY_HEALTH
  555. 2 = BY_FOV
  556. 3 = BY_WEAPONDAMAGE
  557.  
  558. <intelligentmode>0</intelligentmode>
  559. 0 = SINGLE_HITBOX
  560. 1 = RANDOM_HEADNECKCHEST
  561. 2 = CLOSEST_HITBOX
  562.  
  563. <visiblecheck>1</visiblecheck>
  564. <teamcheck>1</teamcheck>
  565. <movecheck>0</movecheck>
  566. <jumpcheck>0</jumpcheck>
  567. <spawncheck>1</spawncheck>
  568. <switchtargets>1</switchtargets>
  569. <stopafterkill>1</stopafterkill>
  570. <faceitmode>1</faceitmode>
  571. <fov>2.5</fov>
  572. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  573. <ontargetfov>20.0</ontargetfov>
  574. <smooth>0.0</smooth>
  575. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  576. <smoothrandommin>3.53</smoothrandommin>
  577. <smoothrandommax>3.83</smoothrandommax>
  578. <zcorrection>-2.5</zcorrection>
  579. <prediction>1.5</prediction>
  580. <maxinaccuracy>0.0</maxinaccuracy>
  581. <curvefactor>0.0</curvefactor>
  582. <aimerrorfactor>0.0</aimerrorfactor>
  583. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  584. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  585. <hitbox>6</hitbox>
  586. <delay>0</delay>
  587. <aimtime>60</aimtime>
  588. <pausetime>0</pausetime>
  589. </aimbot>
  590.  
  591. <triggerbot>
  592. <switch>1</switch>
  593. <alwaysactive>0</alwaysactive>
  594. <key>5</key>
  595.  
  596. <triggermode>3</triggermode>
  597. 0 = TRIGGER_SINGLE_HITBOX
  598. 1 = TRIGGER_AIMNECKCHEST
  599. 2 = TRIGGER_HIGHDAMAGE
  600. 3 = TRIGGER_FULL_BODY
  601.  
  602. <visiblecheck>1</visiblecheck>
  603. <teamcheck>1</teamcheck>
  604. <spawncheck>1</spawncheck>
  605. <jumpcheck>0</jumpcheck>
  606. <hitbox>6</hitbox>
  607. <delay>15</delay>
  608. <triggertime>0</triggertime>
  609. <pausetime>0</pausetime>
  610. <afterburst>250</afterburst>
  611. <maxinaccuracy>1.5</maxinaccuracy>
  612. <range>0.75</range>
  613. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  614. </triggerbot>
  615.  
  616. <rcs>
  617. <switch>0</switch>
  618. <startshot>0</startshot>
  619. <stopshot>0</stopshot>
  620. <pitchcompensation>0.0</pitchcompensation>
  621. <yawcompensation>0.0</yawcompensation>
  622. </rcs>
  623.  
  624. <glow>
  625. <switch>1</switch>
  626. <teamcheck>1</teamcheck>
  627. <players>1</players>
  628. <weapons>1</weapons>
  629. <bloom>0</bloom>
  630. <tcolor>0xFF000080</tcolor>
  631. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  632. <ctcolor>0x0000FF80</ctcolor>
  633. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  634. <weaponcolor>0x00FF0080</weaponcolor>
  635. </glow>
  636.  
  637. <radar>
  638. <switch>0</switch>
  639. </radar>
  640.  
  641. <sonar>
  642. <switch>1</switch>
  643. <teamcheck>1</teamcheck>
  644. <visiblecheck>0</visiblecheck>
  645. <incrosshairsignal>0</incrosshairsignal>
  646. <sonarpause>250</sonarpause>
  647. </sonar>
  648.  
  649. <bunnyhop>
  650. <key>32</key>
  651. <switch>0</switch>
  652. </bunnyhop>
  653. </P250>
  654. <Tec9>
  655. <aimbot>
  656. <switch>1</switch>
  657. <alwaysactive>0</alwaysactive>
  658. <key>1</key>
  659.  
  660. <targetmode>2</targetmode>
  661. 0 = BY_DISTANCE
  662. 1 = BY_HEALTH
  663. 2 = BY_FOV
  664. 3 = BY_WEAPONDAMAGE
  665.  
  666. <intelligentmode>0</intelligentmode>
  667. 0 = SINGLE_HITBOX
  668. 1 = RANDOM_HEADNECKCHEST
  669. 2 = CLOSEST_HITBOX
  670.  
  671. <visiblecheck>1</visiblecheck>
  672. <teamcheck>1</teamcheck>
  673. <movecheck>0</movecheck>
  674. <jumpcheck>0</jumpcheck>
  675. <spawncheck>1</spawncheck>
  676. <switchtargets>1</switchtargets>
  677. <stopafterkill>1</stopafterkill>
  678. <faceitmode>1</faceitmode>
  679. <fov>2.5</fov>
  680. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  681. <ontargetfov>20.0</ontargetfov>
  682. <smooth>0.0</smooth>
  683. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  684. <smoothrandommin>2.13</smoothrandommin>
  685. <smoothrandommax>2.73</smoothrandommax>
  686. <zcorrection>-1.9</zcorrection>
  687. <prediction>1.5</prediction>
  688. <maxinaccuracy>0.0</maxinaccuracy>
  689. <curvefactor>0.0</curvefactor>
  690. <aimerrorfactor>0.0</aimerrorfactor>
  691. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  692. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  693. <hitbox>6</hitbox>
  694. <delay>0</delay>
  695. <aimtime>90</aimtime>
  696. <pausetime>0</pausetime>
  697. </aimbot>
  698.  
  699. <triggerbot>
  700. <switch>1</switch>
  701. <alwaysactive>0</alwaysactive>
  702. <key>5</key>
  703.  
  704. <triggermode>3</triggermode>
  705. 0 = TRIGGER_SINGLE_HITBOX
  706. 1 = TRIGGER_AIMNECKCHEST
  707. 2 = TRIGGER_HIGHDAMAGE
  708. 3 = TRIGGER_FULL_BODY
  709.  
  710. <visiblecheck>1</visiblecheck>
  711. <teamcheck>1</teamcheck>
  712. <spawncheck>1</spawncheck>
  713. <jumpcheck>0</jumpcheck>
  714. <hitbox>6</hitbox>
  715. <delay>15</delay>
  716. <triggertime>0</triggertime>
  717. <pausetime>0</pausetime>
  718. <afterburst>250</afterburst>
  719. <maxinaccuracy>1.5</maxinaccuracy>
  720. <range>0.75</range>
  721. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  722. </triggerbot>
  723.  
  724. <rcs>
  725. <switch>0</switch>
  726. <startshot>0</startshot>
  727. <stopshot>0</stopshot>
  728. <pitchcompensation>0.0</pitchcompensation>
  729. <yawcompensation>0.0</yawcompensation>
  730. </rcs>
  731.  
  732. <glow>
  733. <switch>1</switch>
  734. <teamcheck>1</teamcheck>
  735. <players>1</players>
  736. <weapons>1</weapons>
  737. <bloom>0</bloom>
  738. <tcolor>0xFF000080</tcolor>
  739. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  740. <ctcolor>0x0000FF80</ctcolor>
  741. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  742. <weaponcolor>0x00FF0080</weaponcolor>
  743. </glow>
  744.  
  745. <radar>
  746. <switch>0</switch>
  747. </radar>
  748.  
  749. <sonar>
  750. <switch>1</switch>
  751. <teamcheck>1</teamcheck>
  752. <visiblecheck>0</visiblecheck>
  753. <incrosshairsignal>0</incrosshairsignal>
  754. <sonarpause>250</sonarpause>
  755. </sonar>
  756.  
  757. <bunnyhop>
  758. <key>32</key>
  759. <switch>0</switch>
  760. </bunnyhop>
  761. </Tec9>
  762. <FiveSeveN>
  763. <aimbot>
  764. <switch>1</switch>
  765. <alwaysactive>0</alwaysactive>
  766. <key>1</key>
  767.  
  768. <targetmode>2</targetmode>
  769. 0 = BY_DISTANCE
  770. 1 = BY_HEALTH
  771. 2 = BY_FOV
  772. 3 = BY_WEAPONDAMAGE
  773.  
  774. <intelligentmode>0</intelligentmode>
  775. 0 = SINGLE_HITBOX
  776. 1 = RANDOM_HEADNECKCHEST
  777. 2 = CLOSEST_HITBOX
  778.  
  779. <visiblecheck>1</visiblecheck>
  780. <teamcheck>1</teamcheck>
  781. <movecheck>0</movecheck>
  782. <jumpcheck>0</jumpcheck>
  783. <spawncheck>1</spawncheck>
  784. <switchtargets>1</switchtargets>
  785. <stopafterkill>1</stopafterkill>
  786. <faceitmode>1</faceitmode>
  787. <fov>2.5</fov>
  788. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  789. <ontargetfov>20.0</ontargetfov>
  790. <smooth>0.0</smooth>
  791. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  792. <smoothrandommin>3.53</smoothrandommin>
  793. <smoothrandommax>3.83</smoothrandommax>
  794. <zcorrection>-2.0</zcorrection>
  795. <prediction>1.5</prediction>
  796. <maxinaccuracy>0.0</maxinaccuracy>
  797. <curvefactor>0.0</curvefactor>
  798. <aimerrorfactor>0.0</aimerrorfactor>
  799. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  800. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  801. <hitbox>6</hitbox>
  802. <delay>0</delay>
  803. <aimtime>65</aimtime>
  804. <pausetime>0</pausetime>
  805. </aimbot>
  806.  
  807. <triggerbot>
  808. <switch>1</switch>
  809. <alwaysactive>0</alwaysactive>
  810. <key>5</key>
  811.  
  812. <triggermode>3</triggermode>
  813. 0 = TRIGGER_SINGLE_HITBOX
  814. 1 = TRIGGER_AIMNECKCHEST
  815. 2 = TRIGGER_HIGHDAMAGE
  816. 3 = TRIGGER_FULL_BODY
  817.  
  818. <visiblecheck>1</visiblecheck>
  819. <teamcheck>1</teamcheck>
  820. <spawncheck>1</spawncheck>
  821. <jumpcheck>0</jumpcheck>
  822. <hitbox>6</hitbox>
  823. <delay>15</delay>
  824. <triggertime>0</triggertime>
  825. <pausetime>0</pausetime>
  826. <afterburst>250</afterburst>
  827. <maxinaccuracy>1.5</maxinaccuracy>
  828. <range>0.75</range>
  829. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  830. </triggerbot>
  831.  
  832. <rcs>
  833. <switch>0</switch>
  834. <startshot>0</startshot>
  835. <stopshot>0</stopshot>
  836. <pitchcompensation>0.0</pitchcompensation>
  837. <yawcompensation>0.0</yawcompensation>
  838. </rcs>
  839.  
  840. <glow>
  841. <switch>1</switch>
  842. <teamcheck>1</teamcheck>
  843. <players>1</players>
  844. <weapons>1</weapons>
  845. <bloom>0</bloom>
  846. <tcolor>0xFF000080</tcolor>
  847. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  848. <ctcolor>0x0000FF80</ctcolor>
  849. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  850. <weaponcolor>0x00FF0080</weaponcolor>
  851. </glow>
  852.  
  853. <radar>
  854. <switch>0</switch>
  855. </radar>
  856.  
  857. <sonar>
  858. <switch>1</switch>
  859. <teamcheck>1</teamcheck>
  860. <visiblecheck>0</visiblecheck>
  861. <incrosshairsignal>0</incrosshairsignal>
  862. <sonarpause>250</sonarpause>
  863. </sonar>
  864.  
  865. <bunnyhop>
  866. <key>32</key>
  867. <switch>0</switch>
  868. </bunnyhop>
  869. </FiveSeveN>
  870. <CZ75>
  871. <aimbot>
  872. <switch>1</switch>
  873. <alwaysactive>0</alwaysactive>
  874. <key>1</key>
  875.  
  876. <targetmode>2</targetmode>
  877. 0 = BY_DISTANCE
  878. 1 = BY_HEALTH
  879. 2 = BY_FOV
  880. 3 = BY_WEAPONDAMAGE
  881.  
  882. <intelligentmode>0</intelligentmode>
  883. 0 = SINGLE_HITBOX
  884. 1 = RANDOM_HEADNECKCHEST
  885. 2 = CLOSEST_HITBOX
  886.  
  887. <visiblecheck>1</visiblecheck>
  888. <teamcheck>1</teamcheck>
  889. <movecheck>0</movecheck>
  890. <jumpcheck>0</jumpcheck>
  891. <spawncheck>1</spawncheck>
  892. <switchtargets>1</switchtargets>
  893. <stopafterkill>1</stopafterkill>
  894. <faceitmode>1</faceitmode>
  895. <fov>3.5</fov>
  896. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  897. <ontargetfov>4.0</ontargetfov>
  898. <smooth>0.0</smooth>
  899. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  900. <smoothrandommin>2.13</smoothrandommin>
  901. <smoothrandommax>2.73</smoothrandommax>
  902. <zcorrection>-1.75</zcorrection>
  903. <prediction>1.5</prediction>
  904. <maxinaccuracy>0.0</maxinaccuracy>
  905. <curvefactor>0.0</curvefactor>
  906. <aimerrorfactor>0.0</aimerrorfactor>
  907. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  908. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  909. <hitbox>6</hitbox>
  910. <delay>0</delay>
  911. <aimtime>150</aimtime>
  912. <pausetime>0</pausetime>
  913. </aimbot>
  914.  
  915. <triggerbot>
  916. <switch>1</switch>
  917. <alwaysactive>0</alwaysactive>
  918. <key>5</key>
  919.  
  920. <triggermode>3</triggermode>
  921. 0 = TRIGGER_SINGLE_HITBOX
  922. 1 = TRIGGER_AIMNECKCHEST
  923. 2 = TRIGGER_HIGHDAMAGE
  924. 3 = TRIGGER_FULL_BODY
  925.  
  926. <visiblecheck>1</visiblecheck>
  927. <teamcheck>1</teamcheck>
  928. <spawncheck>1</spawncheck>
  929. <jumpcheck>0</jumpcheck>
  930. <hitbox>6</hitbox>
  931. <delay>15</delay>
  932. <triggertime>0</triggertime>
  933. <pausetime>0</pausetime>
  934. <afterburst>250</afterburst>
  935. <maxinaccuracy>1.5</maxinaccuracy>
  936. <range>0.75</range>
  937. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  938. </triggerbot>
  939.  
  940. <rcs>
  941. <switch>1</switch>
  942. <startshot>3</startshot>
  943. <stopshot>6</stopshot>
  944. <pitchcompensation>1.0</pitchcompensation>
  945. <yawcompensation>0.1</yawcompensation>
  946. </rcs>
  947.  
  948. <glow>
  949. <switch>1</switch>
  950. <teamcheck>1</teamcheck>
  951. <players>1</players>
  952. <weapons>1</weapons>
  953. <bloom>0</bloom>
  954. <tcolor>0xFF000080</tcolor>
  955. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  956. <ctcolor>0x0000FF80</ctcolor>
  957. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  958. <weaponcolor>0x00FF0080</weaponcolor>
  959. </glow>
  960.  
  961. <radar>
  962. <switch>0</switch>
  963. </radar>
  964.  
  965. <sonar>
  966. <switch>1</switch>
  967. <teamcheck>1</teamcheck>
  968. <visiblecheck>0</visiblecheck>
  969. <incrosshairsignal>0</incrosshairsignal>
  970. <sonarpause>250</sonarpause>
  971. </sonar>
  972.  
  973. <bunnyhop>
  974. <key>32</key>
  975. <switch>0</switch>
  976. </bunnyhop>
  977. </CZ75>
  978. <DesertEagle>
  979. <aimbot>
  980. <switch>1</switch>
  981. <alwaysactive>0</alwaysactive>
  982. <key>6</key>
  983.  
  984. <targetmode>2</targetmode>
  985. 0 = BY_DISTANCE
  986. 1 = BY_HEALTH
  987. 2 = BY_FOV
  988. 3 = BY_WEAPONDAMAGE
  989.  
  990. <intelligentmode>0</intelligentmode>
  991. 0 = SINGLE_HITBOX
  992. 1 = RANDOM_HEADNECKCHEST
  993. 2 = CLOSEST_HITBOX
  994.  
  995. <visiblecheck>1</visiblecheck>
  996. <teamcheck>1</teamcheck>
  997. <movecheck>0</movecheck>
  998. <jumpcheck>0</jumpcheck>
  999. <spawncheck>1</spawncheck>
  1000. <switchtargets>1</switchtargets>
  1001. <stopafterkill>1</stopafterkill>
  1002. <faceitmode>1</faceitmode>
  1003. <fov>2.5</fov>
  1004. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1005. <ontargetfov>20.0</ontargetfov>
  1006. <smooth>0.0</smooth>
  1007. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1008. <smoothrandommin>4.63</smoothrandommin>
  1009. <smoothrandommax>5.13</smoothrandommax>
  1010. <zcorrection>-1.0</zcorrection>
  1011. <prediction>1.5</prediction>
  1012. <maxinaccuracy>0.0</maxinaccuracy>
  1013. <curvefactor>0.0</curvefactor>
  1014. <aimerrorfactor>0.0</aimerrorfactor>
  1015. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1016. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1017. <hitbox>6</hitbox>
  1018. <delay>0</delay>
  1019. <aimtime>0</aimtime>
  1020. <pausetime>0</pausetime>
  1021. </aimbot>
  1022.  
  1023. <triggerbot>
  1024. <switch>1</switch>
  1025. <alwaysactive>0</alwaysactive>
  1026. <key>5</key>
  1027.  
  1028. <triggermode>3</triggermode>
  1029. 0 = TRIGGER_SINGLE_HITBOX
  1030. 1 = TRIGGER_AIMNECKCHEST
  1031. 2 = TRIGGER_HIGHDAMAGE
  1032. 3 = TRIGGER_FULL_BODY
  1033.  
  1034. <visiblecheck>1</visiblecheck>
  1035. <teamcheck>1</teamcheck>
  1036. <spawncheck>1</spawncheck>
  1037. <jumpcheck>0</jumpcheck>
  1038. <hitbox>6</hitbox>
  1039. <delay>15</delay>
  1040. <triggertime>0</triggertime>
  1041. <pausetime>0</pausetime>
  1042. <afterburst>0</afterburst>
  1043. <maxinaccuracy>1.5</maxinaccuracy>
  1044. <range>0.75</range>
  1045. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1046. </triggerbot>
  1047.  
  1048. <rcs>
  1049. <switch>0</switch>
  1050. <startshot>0</startshot>
  1051. <stopshot>0</stopshot>
  1052. <pitchcompensation>0.0</pitchcompensation>
  1053. <yawcompensation>0.0</yawcompensation>
  1054. </rcs>
  1055.  
  1056. <glow>
  1057. <switch>1</switch>
  1058. <teamcheck>1</teamcheck>
  1059. <players>1</players>
  1060. <weapons>1</weapons>
  1061. <bloom>0</bloom>
  1062. <tcolor>0xFF000080</tcolor>
  1063. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  1064. <ctcolor>0x0000FF80</ctcolor>
  1065. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  1066. <weaponcolor>0x00FF0080</weaponcolor>
  1067. </glow>
  1068.  
  1069. <radar>
  1070. <switch>0</switch>
  1071. </radar>
  1072.  
  1073. <sonar>
  1074. <switch>1</switch>
  1075. <teamcheck>1</teamcheck>
  1076. <visiblecheck>0</visiblecheck>
  1077. <incrosshairsignal>0</incrosshairsignal>
  1078. <sonarpause>250</sonarpause>
  1079. </sonar>
  1080.  
  1081. <bunnyhop>
  1082. <key>32</key>
  1083. <switch>0</switch>
  1084. </bunnyhop>
  1085. </DesertEagle>
  1086. <Revolver>
  1087. <aimbot>
  1088. <switch>1</switch>
  1089. <alwaysactive>0</alwaysactive>
  1090. <key>1</key>
  1091.  
  1092. <targetmode>2</targetmode>
  1093. 0 = BY_DISTANCE
  1094. 1 = BY_HEALTH
  1095. 2 = BY_FOV
  1096. 3 = BY_WEAPONDAMAGE
  1097.  
  1098. <intelligentmode>0</intelligentmode>
  1099. 0 = SINGLE_HITBOX
  1100. 1 = RANDOM_HEADNECKCHEST
  1101. 2 = CLOSEST_HITBOX
  1102.  
  1103. <visiblecheck>1</visiblecheck>
  1104. <teamcheck>1</teamcheck>
  1105. <movecheck>0</movecheck>
  1106. <jumpcheck>0</jumpcheck>
  1107. <spawncheck>1</spawncheck>
  1108. <switchtargets>1</switchtargets>
  1109. <stopafterkill>1</stopafterkill>
  1110. <faceitmode>1</faceitmode>
  1111. <fov>3.0</fov>
  1112. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1113. <ontargetfov>20.0</ontargetfov>
  1114. <smooth>0.0</smooth>
  1115. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1116. <smoothrandommin>2.13</smoothrandommin>
  1117. <smoothrandommax>2.73</smoothrandommax>
  1118. <zcorrection>-1.0</zcorrection>
  1119. <prediction>1.5</prediction>
  1120. <maxinaccuracy>0.0</maxinaccuracy>
  1121. <curvefactor>0.0</curvefactor>
  1122. <aimerrorfactor>0.0</aimerrorfactor>
  1123. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1124. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1125. <hitbox>6</hitbox>
  1126. <delay>0</delay>
  1127. <aimtime>0</aimtime>
  1128. <pausetime>0</pausetime>
  1129. </aimbot>
  1130.  
  1131. <triggerbot>
  1132. <switch>0</switch>
  1133. <alwaysactive>0</alwaysactive>
  1134. <key>5</key>
  1135.  
  1136. <triggermode>3</triggermode>
  1137. 0 = TRIGGER_SINGLE_HITBOX
  1138. 1 = TRIGGER_AIMNECKCHEST
  1139. 2 = TRIGGER_HIGHDAMAGE
  1140. 3 = TRIGGER_FULL_BODY
  1141.  
  1142. <visiblecheck>1</visiblecheck>
  1143. <teamcheck>1</teamcheck>
  1144. <spawncheck>1</spawncheck>
  1145. <jumpcheck>0</jumpcheck>
  1146. <hitbox>6</hitbox>
  1147. <delay>15</delay>
  1148. <triggertime>0</triggertime>
  1149. <pausetime>0</pausetime>
  1150. <afterburst>0</afterburst>
  1151. <maxinaccuracy>0.0.0</maxinaccuracy>
  1152. <range>0.75</range>
  1153. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1154. </triggerbot>
  1155.  
  1156. <rcs>
  1157. <switch>0</switch>
  1158. <startshot>0</startshot>
  1159. <stopshot>0</stopshot>
  1160. <pitchcompensation>0.0</pitchcompensation>
  1161. <yawcompensation>0.0</yawcompensation>
  1162. </rcs>
  1163.  
  1164. <glow>
  1165. <switch>1</switch>
  1166. <teamcheck>1</teamcheck>
  1167. <players>1</players>
  1168. <weapons>1</weapons>
  1169. <bloom>0</bloom>
  1170. <tcolor>0xFF000080</tcolor>
  1171. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  1172. <ctcolor>0x0000FF80</ctcolor>
  1173. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  1174. <weaponcolor>0x00FF0080</weaponcolor>
  1175. </glow>
  1176.  
  1177. <radar>
  1178. <switch>0</switch>
  1179. </radar>
  1180.  
  1181. <sonar>
  1182. <switch>1</switch>
  1183. <teamcheck>1</teamcheck>
  1184. <visiblecheck>0</visiblecheck>
  1185. <incrosshairsignal>0</incrosshairsignal>
  1186. <sonarpause>250</sonarpause>
  1187. </sonar>
  1188.  
  1189. <bunnyhop>
  1190. <key>32</key>
  1191. <switch>0</switch>
  1192. </bunnyhop>
  1193. </Revolver>
  1194. <MAC10>
  1195. <aimbot>
  1196. <switch>1</switch>
  1197. <alwaysactive>0</alwaysactive>
  1198. <key>1</key>
  1199.  
  1200. <targetmode>2</targetmode>
  1201. 0 = BY_DISTANCE
  1202. 1 = BY_HEALTH
  1203. 2 = BY_FOV
  1204. 3 = BY_WEAPONDAMAGE
  1205.  
  1206. <intelligentmode>0</intelligentmode>
  1207. 0 = SINGLE_HITBOX
  1208. 1 = RANDOM_HEADNECKCHEST
  1209. 2 = CLOSEST_HITBOX
  1210.  
  1211. <visiblecheck>1</visiblecheck>
  1212. <teamcheck>1</teamcheck>
  1213. <movecheck>0</movecheck>
  1214. <jumpcheck>0</jumpcheck>
  1215. <spawncheck>1</spawncheck>
  1216. <switchtargets>1</switchtargets>
  1217. <stopafterkill>1</stopafterkill>
  1218. <faceitmode>1</faceitmode>
  1219. <fov>4.0</fov>
  1220. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1221. <ontargetfov>20.0</ontargetfov>
  1222. <smooth>0.0</smooth>
  1223. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1224. <smoothrandommin>2.15</smoothrandommin>
  1225. <smoothrandommax>2.55</smoothrandommax>
  1226. <zcorrection>-1.0</zcorrection>
  1227. <prediction>1.5</prediction>
  1228. <maxinaccuracy>0.0</maxinaccuracy>
  1229. <curvefactor>0.0</curvefactor>
  1230. <aimerrorfactor>0.0</aimerrorfactor>
  1231. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1232. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1233. <hitbox>6</hitbox>
  1234. <delay>0</delay>
  1235. <aimtime>110</aimtime>
  1236. <pausetime>0</pausetime>
  1237. </aimbot>
  1238.  
  1239. <triggerbot>
  1240. <switch>1</switch>
  1241. <alwaysactive>0</alwaysactive>
  1242. <key>5</key>
  1243.  
  1244. <triggermode>3</triggermode>
  1245. 0 = TRIGGER_SINGLE_HITBOX
  1246. 1 = TRIGGER_AIMNECKCHEST
  1247. 2 = TRIGGER_HIGHDAMAGE
  1248. 3 = TRIGGER_FULL_BODY
  1249.  
  1250. <visiblecheck>1</visiblecheck>
  1251. <teamcheck>1</teamcheck>
  1252. <spawncheck>1</spawncheck>
  1253. <jumpcheck>0</jumpcheck>
  1254. <hitbox>6</hitbox>
  1255. <delay>15</delay>
  1256. <triggertime>0</triggertime>
  1257. <pausetime>0</pausetime>
  1258. <afterburst>250</afterburst>
  1259. <maxinaccuracy>1.5</maxinaccuracy>
  1260. <range>0.75</range>
  1261. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1262. </triggerbot>
  1263.  
  1264. <rcs>
  1265. <switch>1</switch>
  1266. <startshot>3</startshot>
  1267. <stopshot>9</stopshot>
  1268. <pitchcompensation>1.1</pitchcompensation>
  1269. <yawcompensation>0.0</yawcompensation>
  1270. </rcs>
  1271.  
  1272. <glow>
  1273. <switch>1</switch>
  1274. <teamcheck>1</teamcheck>
  1275. <players>1</players>
  1276. <weapons>1</weapons>
  1277. <bloom>0</bloom>
  1278. <tcolor>0xFF000080</tcolor>
  1279. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  1280. <ctcolor>0x0000FF80</ctcolor>
  1281. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  1282. <weaponcolor>0x00FF0080</weaponcolor>
  1283. </glow>
  1284.  
  1285. <radar>
  1286. <switch>0</switch>
  1287. </radar>
  1288.  
  1289. <sonar>
  1290. <switch>1</switch>
  1291. <teamcheck>1</teamcheck>
  1292. <visiblecheck>0</visiblecheck>
  1293. <incrosshairsignal>0</incrosshairsignal>
  1294. <sonarpause>250</sonarpause>
  1295. </sonar>
  1296.  
  1297. <bunnyhop>
  1298. <key>32</key>
  1299. <switch>0</switch>
  1300. </bunnyhop>
  1301. </MAC10>
  1302. <MP9>
  1303. <aimbot>
  1304. <switch>1</switch>
  1305. <alwaysactive>0</alwaysactive>
  1306. <key>1</key>
  1307.  
  1308. <targetmode>2</targetmode>
  1309. 0 = BY_DISTANCE
  1310. 1 = BY_HEALTH
  1311. 2 = BY_FOV
  1312. 3 = BY_WEAPONDAMAGE
  1313.  
  1314. <intelligentmode>0</intelligentmode>
  1315. 0 = SINGLE_HITBOX
  1316. 1 = RANDOM_HEADNECKCHEST
  1317. 2 = CLOSEST_HITBOX
  1318.  
  1319. <visiblecheck>1</visiblecheck>
  1320. <teamcheck>1</teamcheck>
  1321. <movecheck>0</movecheck>
  1322. <jumpcheck>0</jumpcheck>
  1323. <spawncheck>1</spawncheck>
  1324. <switchtargets>1</switchtargets>
  1325. <stopafterkill>1</stopafterkill>
  1326. <faceitmode>1</faceitmode>
  1327. <fov>4.0</fov>
  1328. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1329. <ontargetfov>20.0</ontargetfov>
  1330. <smooth>0.0</smooth>
  1331. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1332. <smoothrandommin>2.15</smoothrandommin>
  1333. <smoothrandommax>2.55</smoothrandommax>
  1334. <zcorrection>-1.0</zcorrection>
  1335. <prediction>1.5</prediction>
  1336. <maxinaccuracy>0.0</maxinaccuracy>
  1337. <curvefactor>0.0</curvefactor>
  1338. <aimerrorfactor>0.0</aimerrorfactor>
  1339. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1340. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1341. <hitbox>6</hitbox>
  1342. <delay>0</delay>
  1343. <aimtime>110</aimtime>
  1344. <pausetime>0</pausetime>
  1345. </aimbot>
  1346.  
  1347. <triggerbot>
  1348. <switch>1</switch>
  1349. <alwaysactive>0</alwaysactive>
  1350. <key>5</key>
  1351.  
  1352. <triggermode>3</triggermode>
  1353. 0 = TRIGGER_SINGLE_HITBOX
  1354. 1 = TRIGGER_AIMNECKCHEST
  1355. 2 = TRIGGER_HIGHDAMAGE
  1356. 3 = TRIGGER_FULL_BODY
  1357.  
  1358. <visiblecheck>1</visiblecheck>
  1359. <teamcheck>1</teamcheck>
  1360. <spawncheck>1</spawncheck>
  1361. <jumpcheck>0</jumpcheck>
  1362. <hitbox>6</hitbox>
  1363. <delay>15</delay>
  1364. <triggertime>0</triggertime>
  1365. <pausetime>0</pausetime>
  1366. <afterburst>250</afterburst>
  1367. <maxinaccuracy>1.5</maxinaccuracy>
  1368. <range>0.75</range>
  1369. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1370. </triggerbot>
  1371.  
  1372. <rcs>
  1373. <switch>1</switch>
  1374. <startshot>3</startshot>
  1375. <stopshot>9</stopshot>
  1376. <pitchcompensation>1.0</pitchcompensation>
  1377. <yawcompensation>0.0</yawcompensation>
  1378. </rcs>
  1379.  
  1380. <glow>
  1381. <switch>1</switch>
  1382. <teamcheck>1</teamcheck>
  1383. <players>1</players>
  1384. <weapons>1</weapons>
  1385. <bloom>0</bloom>
  1386. <tcolor>0xFF000080</tcolor>
  1387. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  1388. <ctcolor>0x0000FF80</ctcolor>
  1389. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  1390. <weaponcolor>0x00FF0080</weaponcolor>
  1391. </glow>
  1392.  
  1393. <radar>
  1394. <switch>0</switch>
  1395. </radar>
  1396.  
  1397. <sonar>
  1398. <switch>1</switch>
  1399. <teamcheck>1</teamcheck>
  1400. <visiblecheck>0</visiblecheck>
  1401. <incrosshairsignal>0</incrosshairsignal>
  1402. <sonarpause>250</sonarpause>
  1403. </sonar>
  1404.  
  1405. <bunnyhop>
  1406. <key>32</key>
  1407. <switch>0</switch>
  1408. </bunnyhop>
  1409. </MP9>
  1410. <MP7>
  1411. <aimbot>
  1412. <switch>1</switch>
  1413. <alwaysactive>0</alwaysactive>
  1414. <key>1</key>
  1415.  
  1416. <targetmode>2</targetmode>
  1417. 0 = BY_DISTANCE
  1418. 1 = BY_HEALTH
  1419. 2 = BY_FOV
  1420. 3 = BY_WEAPONDAMAGE
  1421.  
  1422. <intelligentmode>0</intelligentmode>
  1423. 0 = SINGLE_HITBOX
  1424. 1 = RANDOM_HEADNECKCHEST
  1425. 2 = CLOSEST_HITBOX
  1426.  
  1427. <visiblecheck>1</visiblecheck>
  1428. <teamcheck>1</teamcheck>
  1429. <movecheck>0</movecheck>
  1430. <jumpcheck>0</jumpcheck>
  1431. <spawncheck>1</spawncheck>
  1432. <switchtargets>1</switchtargets>
  1433. <stopafterkill>1</stopafterkill>
  1434. <faceitmode>1</faceitmode>
  1435. <fov>4.0</fov>
  1436. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1437. <ontargetfov>20.0</ontargetfov>
  1438. <smooth>0.0</smooth>
  1439. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1440. <smoothrandommin>2.15</smoothrandommin>
  1441. <smoothrandommax>2.55</smoothrandommax>
  1442. <zcorrection>-1.0</zcorrection>
  1443. <prediction>1.5</prediction>
  1444. <maxinaccuracy>0.0</maxinaccuracy>
  1445. <curvefactor>0.0</curvefactor>
  1446. <aimerrorfactor>0.0</aimerrorfactor>
  1447. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1448. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1449. <hitbox>6</hitbox>
  1450. <delay>0</delay>
  1451. <aimtime>110</aimtime>
  1452. <pausetime>0</pausetime>
  1453. </aimbot>
  1454.  
  1455. <triggerbot>
  1456. <switch>1</switch>
  1457. <alwaysactive>0</alwaysactive>
  1458. <key>5</key>
  1459.  
  1460. <triggermode>3</triggermode>
  1461. 0 = TRIGGER_SINGLE_HITBOX
  1462. 1 = TRIGGER_AIMNECKCHEST
  1463. 2 = TRIGGER_HIGHDAMAGE
  1464. 3 = TRIGGER_FULL_BODY
  1465.  
  1466. <visiblecheck>1</visiblecheck>
  1467. <teamcheck>1</teamcheck>
  1468. <spawncheck>1</spawncheck>
  1469. <jumpcheck>0</jumpcheck>
  1470. <hitbox>6</hitbox>
  1471. <delay>15</delay>
  1472. <triggertime>0</triggertime>
  1473. <pausetime>0</pausetime>
  1474. <afterburst>250</afterburst>
  1475. <maxinaccuracy>1.5</maxinaccuracy>
  1476. <range>0.75</range>
  1477. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1478. </triggerbot>
  1479.  
  1480. <rcs>
  1481. <switch>1</switch>
  1482. <startshot>3</startshot>
  1483. <stopshot>9</stopshot>
  1484. <pitchcompensation>1.0</pitchcompensation>
  1485. <yawcompensation>0.0</yawcompensation>
  1486. </rcs>
  1487.  
  1488. <glow>
  1489. <switch>1</switch>
  1490. <teamcheck>1</teamcheck>
  1491. <players>1</players>
  1492. <weapons>1</weapons>
  1493. <bloom>0</bloom>
  1494. <tcolor>0xFF000080</tcolor>
  1495. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  1496. <ctcolor>0x0000FF80</ctcolor>
  1497. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  1498. <weaponcolor>0x00FF0080</weaponcolor>
  1499. </glow>
  1500.  
  1501. <radar>
  1502. <switch>0</switch>
  1503. </radar>
  1504.  
  1505. <sonar>
  1506. <switch>1</switch>
  1507. <teamcheck>1</teamcheck>
  1508. <visiblecheck>0</visiblecheck>
  1509. <incrosshairsignal>0</incrosshairsignal>
  1510. <sonarpause>250</sonarpause>
  1511. </sonar>
  1512.  
  1513. <bunnyhop>
  1514. <key>32</key>
  1515. <switch>0</switch>
  1516. </bunnyhop>
  1517. </MP7>
  1518. <UMP45>
  1519. <aimbot>
  1520. <switch>1</switch>
  1521. <alwaysactive>0</alwaysactive>
  1522. <key>1</key>
  1523.  
  1524. <targetmode>2</targetmode>
  1525. 0 = BY_DISTANCE
  1526. 1 = BY_HEALTH
  1527. 2 = BY_FOV
  1528. 3 = BY_WEAPONDAMAGE
  1529.  
  1530. <intelligentmode>0</intelligentmode>
  1531. 0 = SINGLE_HITBOX
  1532. 1 = RANDOM_HEADNECKCHEST
  1533. 2 = CLOSEST_HITBOX
  1534.  
  1535. <visiblecheck>1</visiblecheck>
  1536. <teamcheck>1</teamcheck>
  1537. <movecheck>0</movecheck>
  1538. <jumpcheck>0</jumpcheck>
  1539. <spawncheck>1</spawncheck>
  1540. <switchtargets>1</switchtargets>
  1541. <stopafterkill>1</stopafterkill>
  1542. <faceitmode>1</faceitmode>
  1543. <fov>4.0</fov>
  1544. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1545. <ontargetfov>20.0</ontargetfov>
  1546. <smooth>0.0</smooth>
  1547. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1548. <smoothrandommin>2.15</smoothrandommin>
  1549. <smoothrandommax>2.55</smoothrandommax>
  1550. <zcorrection>-1.0</zcorrection>
  1551. <prediction>1.5</prediction>
  1552. <maxinaccuracy>0.0</maxinaccuracy>
  1553. <curvefactor>0.0</curvefactor>
  1554. <aimerrorfactor>0.0</aimerrorfactor>
  1555. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1556. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1557. <hitbox>6</hitbox>
  1558. <delay>0</delay>
  1559. <aimtime>110</aimtime>
  1560. <pausetime>0</pausetime>
  1561. </aimbot>
  1562.  
  1563. <triggerbot>
  1564. <switch>1</switch>
  1565. <alwaysactive>0</alwaysactive>
  1566. <key>5</key>
  1567.  
  1568. <triggermode>3</triggermode>
  1569. 0 = TRIGGER_SINGLE_HITBOX
  1570. 1 = TRIGGER_AIMNECKCHEST
  1571. 2 = TRIGGER_HIGHDAMAGE
  1572. 3 = TRIGGER_FULL_BODY
  1573.  
  1574. <visiblecheck>1</visiblecheck>
  1575. <teamcheck>1</teamcheck>
  1576. <spawncheck>1</spawncheck>
  1577. <jumpcheck>0</jumpcheck>
  1578. <hitbox>6</hitbox>
  1579. <delay>15</delay>
  1580. <triggertime>0</triggertime>
  1581. <pausetime>0</pausetime>
  1582. <afterburst>250</afterburst>
  1583. <maxinaccuracy>1.5</maxinaccuracy>
  1584. <range>0.75</range>
  1585. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1586. </triggerbot>
  1587.  
  1588. <rcs>
  1589. <switch>1</switch>
  1590. <startshot>2</startshot>
  1591. <stopshot>8</stopshot>
  1592. <pitchcompensation>1.0</pitchcompensation>
  1593. <yawcompensation>0.0</yawcompensation>
  1594. </rcs>
  1595.  
  1596. <glow>
  1597. <switch>1</switch>
  1598. <teamcheck>1</teamcheck>
  1599. <players>1</players>
  1600. <weapons>1</weapons>
  1601. <bloom>0</bloom>
  1602. <tcolor>0xFF000080</tcolor>
  1603. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  1604. <ctcolor>0x0000FF80</ctcolor>
  1605. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  1606. <weaponcolor>0x00FF0080</weaponcolor>
  1607. </glow>
  1608.  
  1609. <radar>
  1610. <switch>0</switch>
  1611. </radar>
  1612.  
  1613. <sonar>
  1614. <switch>1</switch>
  1615. <teamcheck>1</teamcheck>
  1616. <visiblecheck>0</visiblecheck>
  1617. <incrosshairsignal>0</incrosshairsignal>
  1618. <sonarpause>250</sonarpause>
  1619. </sonar>
  1620.  
  1621. <bunnyhop>
  1622. <key>32</key>
  1623. <switch>0</switch>
  1624. </bunnyhop>
  1625. </UMP45>
  1626. <P90>
  1627. <aimbot>
  1628. <switch>1</switch>
  1629. <alwaysactive>0</alwaysactive>
  1630. <key>1</key>
  1631.  
  1632. <targetmode>2</targetmode>
  1633. 0 = BY_DISTANCE
  1634. 1 = BY_HEALTH
  1635. 2 = BY_FOV
  1636. 3 = BY_WEAPONDAMAGE
  1637.  
  1638. <intelligentmode>0</intelligentmode>
  1639. 0 = SINGLE_HITBOX
  1640. 1 = RANDOM_HEADNECKCHEST
  1641. 2 = CLOSEST_HITBOX
  1642.  
  1643. <visiblecheck>1</visiblecheck>
  1644. <teamcheck>1</teamcheck>
  1645. <movecheck>0</movecheck>
  1646. <jumpcheck>0</jumpcheck>
  1647. <spawncheck>1</spawncheck>
  1648. <switchtargets>1</switchtargets>
  1649. <stopafterkill>1</stopafterkill>
  1650. <faceitmode>1</faceitmode>
  1651. <fov>4.0</fov>
  1652. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1653. <ontargetfov>20.0</ontargetfov>
  1654. <smooth>0.0</smooth>
  1655. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1656. <smoothrandommin>2.15</smoothrandommin>
  1657. <smoothrandommax>2.55</smoothrandommax>
  1658. <zcorrection>-1.0</zcorrection>
  1659. <prediction>1.5</prediction>
  1660. <maxinaccuracy>0.0</maxinaccuracy>
  1661. <curvefactor>0.0</curvefactor>
  1662. <aimerrorfactor>0.0</aimerrorfactor>
  1663. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1664. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1665. <hitbox>6</hitbox>
  1666. <delay>0</delay>
  1667. <aimtime>110</aimtime>
  1668. <pausetime>0</pausetime>
  1669. </aimbot>
  1670.  
  1671. <triggerbot>
  1672. <switch>1</switch>
  1673. <alwaysactive>0</alwaysactive>
  1674. <key>5</key>
  1675.  
  1676. <triggermode>3</triggermode>
  1677. 0 = TRIGGER_SINGLE_HITBOX
  1678. 1 = TRIGGER_AIMNECKCHEST
  1679. 2 = TRIGGER_HIGHDAMAGE
  1680. 3 = TRIGGER_FULL_BODY
  1681.  
  1682. <visiblecheck>1</visiblecheck>
  1683. <teamcheck>1</teamcheck>
  1684. <spawncheck>1</spawncheck>
  1685. <jumpcheck>0</jumpcheck>
  1686. <hitbox>6</hitbox>
  1687. <delay>15</delay>
  1688. <triggertime>0</triggertime>
  1689. <pausetime>0</pausetime>
  1690. <afterburst>250</afterburst>
  1691. <maxinaccuracy>1.5</maxinaccuracy>
  1692. <range>0.75</range>
  1693. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1694. </triggerbot>
  1695.  
  1696. <rcs>
  1697. <switch>1</switch>
  1698. <startshot>3</startshot>
  1699. <stopshot>9</stopshot>
  1700. <pitchcompensation>1.2</pitchcompensation>
  1701. <yawcompensation>0.0</yawcompensation>
  1702. </rcs>
  1703.  
  1704. <glow>
  1705. <switch>1</switch>
  1706. <teamcheck>1</teamcheck>
  1707. <players>1</players>
  1708. <weapons>1</weapons>
  1709. <bloom>0</bloom>
  1710. <tcolor>0xFF000080</tcolor>
  1711. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  1712. <ctcolor>0x0000FF80</ctcolor>
  1713. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  1714. <weaponcolor>0x00FF0080</weaponcolor>
  1715. </glow>
  1716.  
  1717. <radar>
  1718. <switch>0</switch>
  1719. </radar>
  1720.  
  1721. <sonar>
  1722. <switch>1</switch>
  1723. <teamcheck>1</teamcheck>
  1724. <visiblecheck>0</visiblecheck>
  1725. <incrosshairsignal>0</incrosshairsignal>
  1726. <sonarpause>250</sonarpause>
  1727. </sonar>
  1728.  
  1729. <bunnyhop>
  1730. <key>32</key>
  1731. <switch>0</switch>
  1732. </bunnyhop>
  1733. </P90>
  1734. <Bizon>
  1735. <aimbot>
  1736. <switch>1</switch>
  1737. <alwaysactive>0</alwaysactive>
  1738. <key>1</key>
  1739.  
  1740. <targetmode>2</targetmode>
  1741. 0 = BY_DISTANCE
  1742. 1 = BY_HEALTH
  1743. 2 = BY_FOV
  1744. 3 = BY_WEAPONDAMAGE
  1745.  
  1746. <intelligentmode>0</intelligentmode>
  1747. 0 = SINGLE_HITBOX
  1748. 1 = RANDOM_HEADNECKCHEST
  1749. 2 = CLOSEST_HITBOX
  1750.  
  1751. <visiblecheck>1</visiblecheck>
  1752. <teamcheck>1</teamcheck>
  1753. <movecheck>0</movecheck>
  1754. <jumpcheck>0</jumpcheck>
  1755. <spawncheck>1</spawncheck>
  1756. <switchtargets>1</switchtargets>
  1757. <stopafterkill>1</stopafterkill>
  1758. <faceitmode>1</faceitmode>
  1759. <fov>4.0</fov>
  1760. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1761. <ontargetfov>20.0</ontargetfov>
  1762. <smooth>0.0</smooth>
  1763. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1764. <smoothrandommin>2.15</smoothrandommin>
  1765. <smoothrandommax>2.55</smoothrandommax>
  1766. <zcorrection>-1.0</zcorrection>
  1767. <prediction>1.5</prediction>
  1768. <maxinaccuracy>0.0</maxinaccuracy>
  1769. <curvefactor>0.0</curvefactor>
  1770. <aimerrorfactor>0.0</aimerrorfactor>
  1771. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1772. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1773. <hitbox>6</hitbox>
  1774. <delay>0</delay>
  1775. <aimtime>110</aimtime>
  1776. <pausetime>0</pausetime>
  1777. </aimbot>
  1778.  
  1779. <triggerbot>
  1780. <switch>1</switch>
  1781. <alwaysactive>0</alwaysactive>
  1782. <key>5</key>
  1783.  
  1784. <triggermode>3</triggermode>
  1785. 0 = TRIGGER_SINGLE_HITBOX
  1786. 1 = TRIGGER_AIMNECKCHEST
  1787. 2 = TRIGGER_HIGHDAMAGE
  1788. 3 = TRIGGER_FULL_BODY
  1789.  
  1790. <visiblecheck>1</visiblecheck>
  1791. <teamcheck>1</teamcheck>
  1792. <spawncheck>1</spawncheck>
  1793. <jumpcheck>0</jumpcheck>
  1794. <hitbox>6</hitbox>
  1795. <delay>15</delay>
  1796. <triggertime>0</triggertime>
  1797. <pausetime>0</pausetime>
  1798. <afterburst>250</afterburst>
  1799. <maxinaccuracy>1.5</maxinaccuracy>
  1800. <range>0.75</range>
  1801. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1802. </triggerbot>
  1803.  
  1804. <rcs>
  1805. <switch>1</switch>
  1806. <startshot>3</startshot>
  1807. <stopshot>8</stopshot>
  1808. <pitchcompensation>1.2</pitchcompensation>
  1809. <yawcompensation>0.0</yawcompensation>
  1810. </rcs>
  1811.  
  1812. <glow>
  1813. <switch>1</switch>
  1814. <teamcheck>1</teamcheck>
  1815. <players>1</players>
  1816. <weapons>1</weapons>
  1817. <bloom>0</bloom>
  1818. <tcolor>0xFF000080</tcolor>
  1819. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  1820. <ctcolor>0x0000FF80</ctcolor>
  1821. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  1822. <weaponcolor>0x00FF0080</weaponcolor>
  1823. </glow>
  1824.  
  1825. <radar>
  1826. <switch>0</switch>
  1827. </radar>
  1828.  
  1829. <sonar>
  1830. <switch>1</switch>
  1831. <teamcheck>1</teamcheck>
  1832. <visiblecheck>0</visiblecheck>
  1833. <incrosshairsignal>0</incrosshairsignal>
  1834. <sonarpause>250</sonarpause>
  1835. </sonar>
  1836.  
  1837.  
  1838. <bunnyhop>
  1839. <key>32</key>
  1840. <switch>0</switch>
  1841. </bunnyhop>
  1842. </Bizon>
  1843. <Nova>
  1844. <aimbot>
  1845. <switch>1</switch>
  1846. <alwaysactive>0</alwaysactive>
  1847. <key>1</key>
  1848.  
  1849. <targetmode>2</targetmode>
  1850. 0 = BY_DISTANCE
  1851. 1 = BY_HEALTH
  1852. 2 = BY_FOV
  1853. 3 = BY_WEAPONDAMAGE
  1854.  
  1855. <intelligentmode>0</intelligentmode>
  1856. 0 = SINGLE_HITBOX
  1857. 1 = RANDOM_HEADNECKCHEST
  1858. 2 = CLOSEST_HITBOX
  1859.  
  1860. <visiblecheck>1</visiblecheck>
  1861. <teamcheck>1</teamcheck>
  1862. <movecheck>0</movecheck>
  1863. <jumpcheck>0</jumpcheck>
  1864. <spawncheck>1</spawncheck>
  1865. <switchtargets>1</switchtargets>
  1866. <stopafterkill>1</stopafterkill>
  1867. <faceitmode>1</faceitmode>
  1868. <fov>4.0</fov>
  1869. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1870. <ontargetfov>20.0</ontargetfov>
  1871. <smooth>0.0</smooth>
  1872. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1873. <smoothrandommin>2.15</smoothrandommin>
  1874. <smoothrandommax>1.5</smoothrandommax>
  1875. <zcorrection>-2.5</zcorrection>
  1876. <prediction>1.5</prediction>
  1877. <maxinaccuracy>0.0</maxinaccuracy>
  1878. <curvefactor>0.0</curvefactor>
  1879. <aimerrorfactor>0.0</aimerrorfactor>
  1880. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1881. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1882. <hitbox>6</hitbox>
  1883. <delay>0</delay>
  1884. <aimtime>100</aimtime>
  1885. <pausetime>0</pausetime>
  1886. </aimbot>
  1887.  
  1888. <triggerbot>
  1889. <switch>1</switch>
  1890. <alwaysactive>0</alwaysactive>
  1891. <key>5</key>
  1892.  
  1893. <triggermode>3</triggermode>
  1894. 0 = TRIGGER_SINGLE_HITBOX
  1895. 1 = TRIGGER_AIMNECKCHEST
  1896. 2 = TRIGGER_HIGHDAMAGE
  1897. 3 = TRIGGER_FULL_BODY
  1898.  
  1899. <visiblecheck>1</visiblecheck>
  1900. <teamcheck>1</teamcheck>
  1901. <spawncheck>1</spawncheck>
  1902. <jumpcheck>0</jumpcheck>
  1903. <hitbox>6</hitbox>
  1904. <delay>15</delay>
  1905. <triggertime>0</triggertime>
  1906. <pausetime>0</pausetime>
  1907. <afterburst>0</afterburst>
  1908. <maxinaccuracy>1.5</maxinaccuracy>
  1909. <range>0.75</range>
  1910. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1911. </triggerbot>
  1912.  
  1913. <rcs>
  1914. <switch>0</switch>
  1915. <startshot>0</startshot>
  1916. <stopshot>0</stopshot>
  1917. <pitchcompensation>0.0</pitchcompensation>
  1918. <yawcompensation>0.0</yawcompensation>
  1919. </rcs>
  1920.  
  1921. <glow>
  1922. <switch>1</switch>
  1923. <teamcheck>1</teamcheck>
  1924. <players>1</players>
  1925. <weapons>1</weapons>
  1926. <bloom>0</bloom>
  1927. <tcolor>0xFF000080</tcolor>
  1928. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  1929. <ctcolor>0x0000FF80</ctcolor>
  1930. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  1931. <weaponcolor>0x00FF0080</weaponcolor>
  1932. </glow>
  1933.  
  1934. <radar>
  1935. <switch>0</switch>
  1936. </radar>
  1937.  
  1938. <sonar>
  1939. <switch>1</switch>
  1940. <teamcheck>1</teamcheck>
  1941. <visiblecheck>0</visiblecheck>
  1942. <incrosshairsignal>0</incrosshairsignal>
  1943. <sonarpause>250</sonarpause>
  1944. </sonar>
  1945.  
  1946. <bunnyhop>
  1947. <key>32</key>
  1948. <switch>0</switch>
  1949. </bunnyhop>
  1950. </Nova>
  1951. <XM1014>
  1952. <aimbot>
  1953. <switch>1</switch>
  1954. <alwaysactive>0</alwaysactive>
  1955. <key>1</key>
  1956.  
  1957. <targetmode>2</targetmode>
  1958. 0 = BY_DISTANCE
  1959. 1 = BY_HEALTH
  1960. 2 = BY_FOV
  1961. 3 = BY_WEAPONDAMAGE
  1962.  
  1963. <intelligentmode>0</intelligentmode>
  1964. 0 = SINGLE_HITBOX
  1965. 1 = RANDOM_HEADNECKCHEST
  1966. 2 = CLOSEST_HITBOX
  1967.  
  1968. <visiblecheck>1</visiblecheck>
  1969. <teamcheck>1</teamcheck>
  1970. <movecheck>0</movecheck>
  1971. <jumpcheck>0</jumpcheck>
  1972. <spawncheck>1</spawncheck>
  1973. <switchtargets>1</switchtargets>
  1974. <stopafterkill>1</stopafterkill>
  1975. <faceitmode>1</faceitmode>
  1976. <fov>4.0</fov>
  1977. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1978. <ontargetfov>20.0</ontargetfov>
  1979. <smooth>0.0</smooth>
  1980. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1981. <smoothrandommin>2.15</smoothrandommin>
  1982. <smoothrandommax>2.55</smoothrandommax>
  1983. <zcorrection>-2.5</zcorrection>
  1984. <prediction>1.5</prediction>
  1985. <maxinaccuracy>0.0</maxinaccuracy>
  1986. <curvefactor>0.0</curvefactor>
  1987. <aimerrorfactor>0.0</aimerrorfactor>
  1988. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1989. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1990. <hitbox>6</hitbox>
  1991. <delay>0</delay>
  1992. <aimtime>100</aimtime>
  1993. <pausetime>0</pausetime>
  1994. </aimbot>
  1995.  
  1996. <triggerbot>
  1997. <switch>1</switch>
  1998. <alwaysactive>0</alwaysactive>
  1999. <key>5</key>
  2000.  
  2001. <triggermode>3</triggermode>
  2002. 0 = TRIGGER_SINGLE_HITBOX
  2003. 1 = TRIGGER_AIMNECKCHEST
  2004. 2 = TRIGGER_HIGHDAMAGE
  2005. 3 = TRIGGER_FULL_BODY
  2006.  
  2007. <visiblecheck>1</visiblecheck>
  2008. <teamcheck>1</teamcheck>
  2009. <spawncheck>1</spawncheck>
  2010. <jumpcheck>0</jumpcheck>
  2011. <hitbox>6</hitbox>
  2012. <delay>15</delay>
  2013. <triggertime>0</triggertime>
  2014. <pausetime>0</pausetime>
  2015. <afterburst>0</afterburst>
  2016. <maxinaccuracy>1.5</maxinaccuracy>
  2017. <range>0.75</range>
  2018. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2019. </triggerbot>
  2020.  
  2021. <rcs>
  2022. <switch>0</switch>
  2023. <startshot>0</startshot>
  2024. <stopshot>7</stopshot>
  2025. <pitchcompensation>1.0</pitchcompensation>
  2026. <yawcompensation>1.0</yawcompensation>
  2027. </rcs>
  2028.  
  2029. <glow>
  2030. <switch>1</switch>
  2031. <teamcheck>1</teamcheck>
  2032. <players>1</players>
  2033. <weapons>1</weapons>
  2034. <bloom>0</bloom>
  2035. <tcolor>0xFF000080</tcolor>
  2036. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  2037. <ctcolor>0x0000FF80</ctcolor>
  2038. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  2039. <weaponcolor>0x00FF0080</weaponcolor>
  2040. </glow>
  2041.  
  2042. <radar>
  2043. <switch>0</switch>
  2044. </radar>
  2045.  
  2046. <sonar>
  2047. <switch>1</switch>
  2048. <teamcheck>1</teamcheck>
  2049. <visiblecheck>0</visiblecheck>
  2050. <incrosshairsignal>0</incrosshairsignal>
  2051. <sonarpause>250</sonarpause>
  2052. </sonar>
  2053.  
  2054. <bunnyhop>
  2055. <key>32</key>
  2056. <switch>0</switch>
  2057. </bunnyhop>
  2058. </XM1014>
  2059. <SawedOff>
  2060. <aimbot>
  2061. <switch>1</switch>
  2062. <alwaysactive>0</alwaysactive>
  2063. <key>1</key>
  2064.  
  2065. <targetmode>2</targetmode>
  2066. 0 = BY_DISTANCE
  2067. 1 = BY_HEALTH
  2068. 2 = BY_FOV
  2069. 3 = BY_WEAPONDAMAGE
  2070.  
  2071. <intelligentmode>0</intelligentmode>
  2072. 0 = SINGLE_HITBOX
  2073. 1 = RANDOM_HEADNECKCHEST
  2074. 2 = CLOSEST_HITBOX
  2075.  
  2076. <visiblecheck>1</visiblecheck>
  2077. <teamcheck>1</teamcheck>
  2078. <movecheck>0</movecheck>
  2079. <jumpcheck>0</jumpcheck>
  2080. <spawncheck>1</spawncheck>
  2081. <switchtargets>1</switchtargets>
  2082. <stopafterkill>1</stopafterkill>
  2083. <faceitmode>1</faceitmode>
  2084. <fov>4.0</fov>
  2085. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2086. <ontargetfov>20.0</ontargetfov>
  2087. <smooth>0.0</smooth>
  2088. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2089. <smoothrandommin>2.15</smoothrandommin>
  2090. <smoothrandommax>2.55</smoothrandommax>
  2091. <zcorrection>-2.5</zcorrection>
  2092. <prediction>1.5</prediction>
  2093. <maxinaccuracy>0.0</maxinaccuracy>
  2094. <curvefactor>0.0</curvefactor>
  2095. <aimerrorfactor>0.0</aimerrorfactor>
  2096. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  2097. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  2098. <hitbox>6</hitbox>
  2099. <delay>0</delay>
  2100. <aimtime>100</aimtime>
  2101. <pausetime>0</pausetime>
  2102. </aimbot>
  2103.  
  2104. <triggerbot>
  2105. <switch>1</switch>
  2106. <alwaysactive>0</alwaysactive>
  2107. <key>5</key>
  2108.  
  2109. <triggermode>3</triggermode>
  2110. 0 = TRIGGER_SINGLE_HITBOX
  2111. 1 = TRIGGER_AIMNECKCHEST
  2112. 2 = TRIGGER_HIGHDAMAGE
  2113. 3 = TRIGGER_FULL_BODY
  2114.  
  2115. <visiblecheck>1</visiblecheck>
  2116. <teamcheck>1</teamcheck>
  2117. <spawncheck>1</spawncheck>
  2118. <jumpcheck>0</jumpcheck>
  2119. <hitbox>6</hitbox>
  2120. <delay>15</delay>
  2121. <triggertime>0</triggertime>
  2122. <pausetime>0</pausetime>
  2123. <afterburst>0</afterburst>
  2124. <maxinaccuracy>1.5</maxinaccuracy>
  2125. <range>0.75</range>
  2126. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2127. </triggerbot>
  2128.  
  2129. <rcs>
  2130. <switch>0</switch>
  2131. <startshot>0</startshot>
  2132. <stopshot>0</stopshot>
  2133. <pitchcompensation>0.0</pitchcompensation>
  2134. <yawcompensation>0.0</yawcompensation>
  2135. </rcs>
  2136.  
  2137. <glow>
  2138. <switch>1</switch>
  2139. <teamcheck>1</teamcheck>
  2140. <players>1</players>
  2141. <weapons>1</weapons>
  2142. <bloom>0</bloom>
  2143. <tcolor>0xFF000080</tcolor>
  2144. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  2145. <ctcolor>0x0000FF80</ctcolor>
  2146. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  2147. <weaponcolor>0x00FF0080</weaponcolor>
  2148. </glow>
  2149.  
  2150. <radar>
  2151. <switch>0</switch>
  2152. </radar>
  2153.  
  2154. <sonar>
  2155. <switch>1</switch>
  2156. <teamcheck>1</teamcheck>
  2157. <visiblecheck>0</visiblecheck>
  2158. <incrosshairsignal>0</incrosshairsignal>
  2159. <sonarpause>250</sonarpause>
  2160. </sonar>
  2161.  
  2162. <bunnyhop>
  2163. <key>32</key>
  2164. <switch>0</switch>
  2165. </bunnyhop>
  2166. </SawedOff>
  2167. <MAG7>
  2168. <aimbot>
  2169. <switch>1</switch>
  2170. <alwaysactive>0</alwaysactive>
  2171. <key>1</key>
  2172.  
  2173. <targetmode>2</targetmode>
  2174. 0 = BY_DISTANCE
  2175. 1 = BY_HEALTH
  2176. 2 = BY_FOV
  2177. 3 = BY_WEAPONDAMAGE
  2178.  
  2179. <intelligentmode>0</intelligentmode>
  2180. 0 = SINGLE_HITBOX
  2181. 1 = RANDOM_HEADNECKCHEST
  2182. 2 = CLOSEST_HITBOX
  2183.  
  2184. <visiblecheck>1</visiblecheck>
  2185. <teamcheck>1</teamcheck>
  2186. <movecheck>0</movecheck>
  2187. <jumpcheck>0</jumpcheck>
  2188. <spawncheck>1</spawncheck>
  2189. <switchtargets>1</switchtargets>
  2190. <stopafterkill>1</stopafterkill>
  2191. <faceitmode>1</faceitmode>
  2192. <fov>4.0</fov>
  2193. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2194. <ontargetfov>20.0</ontargetfov>
  2195. <smooth>0.0</smooth>
  2196. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2197. <smoothrandommin>2.15</smoothrandommin>
  2198. <smoothrandommax>2.55</smoothrandommax>
  2199. <zcorrection>-2.5</zcorrection>
  2200. <prediction>1.5</prediction>
  2201. <maxinaccuracy>0.0</maxinaccuracy>
  2202. <curvefactor>0.0</curvefactor>
  2203. <aimerrorfactor>0.0</aimerrorfactor>
  2204. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  2205. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  2206. <hitbox>6</hitbox>
  2207. <delay>0</delay>
  2208. <aimtime>100</aimtime>
  2209. <pausetime>0</pausetime>
  2210. </aimbot>
  2211.  
  2212. <triggerbot>
  2213. <switch>1</switch>
  2214. <alwaysactive>0</alwaysactive>
  2215. <key>5</key>
  2216.  
  2217. <triggermode>3</triggermode>
  2218. 0 = TRIGGER_SINGLE_HITBOX
  2219. 1 = TRIGGER_AIMNECKCHEST
  2220. 2 = TRIGGER_HIGHDAMAGE
  2221. 3 = TRIGGER_FULL_BODY
  2222.  
  2223. <visiblecheck>1</visiblecheck>
  2224. <teamcheck>1</teamcheck>
  2225. <spawncheck>1</spawncheck>
  2226. <jumpcheck>0</jumpcheck>
  2227. <hitbox>6</hitbox>
  2228. <delay>15</delay>
  2229. <triggertime>0</triggertime>
  2230. <pausetime>0</pausetime>
  2231. <afterburst>0</afterburst>
  2232. <maxinaccuracy>1.5</maxinaccuracy>
  2233. <range>0.75</range>
  2234. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2235. </triggerbot>
  2236.  
  2237. <rcs>
  2238. <switch>0</switch>
  2239. <startshot>0</startshot>
  2240. <stopshot>0</stopshot>
  2241. <pitchcompensation>0.0</pitchcompensation>
  2242. <yawcompensation>0.0</yawcompensation>
  2243. </rcs>
  2244.  
  2245. <glow>
  2246. <switch>1</switch>
  2247. <teamcheck>1</teamcheck>
  2248. <players>1</players>
  2249. <weapons>1</weapons>
  2250. <bloom>0</bloom>
  2251. <tcolor>0xFF000080</tcolor>
  2252. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  2253. <ctcolor>0x0000FF80</ctcolor>
  2254. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  2255. <weaponcolor>0x00FF0080</weaponcolor>
  2256. </glow>
  2257.  
  2258. <radar>
  2259. <switch>0</switch>
  2260. </radar>
  2261.  
  2262. <sonar>
  2263. <switch>1</switch>
  2264. <teamcheck>1</teamcheck>
  2265. <visiblecheck>0</visiblecheck>
  2266. <incrosshairsignal>0</incrosshairsignal>
  2267. <sonarpause>250</sonarpause>
  2268. </sonar>
  2269.  
  2270. <bunnyhop>
  2271. <key>32</key>
  2272. <switch>0</switch>
  2273. </bunnyhop>
  2274. </MAG7>
  2275. <M249>
  2276. <aimbot>
  2277. <switch>1</switch>
  2278. <alwaysactive>0</alwaysactive>
  2279. <key>1</key>
  2280.  
  2281. <targetmode>2</targetmode>
  2282. 0 = BY_DISTANCE
  2283. 1 = BY_HEALTH
  2284. 2 = BY_FOV
  2285. 3 = BY_WEAPONDAMAGE
  2286.  
  2287. <intelligentmode>0</intelligentmode>
  2288. 0 = SINGLE_HITBOX
  2289. 1 = RANDOM_HEADNECKCHEST
  2290. 2 = CLOSEST_HITBOX
  2291.  
  2292. <visiblecheck>1</visiblecheck>
  2293. <teamcheck>1</teamcheck>
  2294. <movecheck>0</movecheck>
  2295. <jumpcheck>0</jumpcheck>
  2296. <spawncheck>1</spawncheck>
  2297. <switchtargets>1</switchtargets>
  2298. <stopafterkill>1</stopafterkill>
  2299. <faceitmode>1</faceitmode>
  2300. <fov>4.0</fov>
  2301. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2302. <ontargetfov>30.0</ontargetfov>
  2303. <smooth>0.0</smooth>
  2304. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2305. <smoothrandommin>2.15</smoothrandommin>
  2306. <smoothrandommax>2.55</smoothrandommax>
  2307. <zcorrection>-2.5</zcorrection>
  2308. <prediction>1.5</prediction>
  2309. <maxinaccuracy>0.0</maxinaccuracy>
  2310. <curvefactor>0.0</curvefactor>
  2311. <aimerrorfactor>0.0</aimerrorfactor>
  2312. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  2313. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  2314. <hitbox>6</hitbox>
  2315. <delay>0</delay>
  2316. <aimtime>110</aimtime>
  2317. <pausetime>0</pausetime>
  2318. </aimbot>
  2319.  
  2320. <triggerbot>
  2321. <switch>1</switch>
  2322. <alwaysactive>0</alwaysactive>
  2323. <key>5</key>
  2324.  
  2325. <triggermode>3</triggermode>
  2326. 0 = TRIGGER_SINGLE_HITBOX
  2327. 1 = TRIGGER_AIMNECKCHEST
  2328. 2 = TRIGGER_HIGHDAMAGE
  2329. 3 = TRIGGER_FULL_BODY
  2330.  
  2331. <visiblecheck>1</visiblecheck>
  2332. <teamcheck>1</teamcheck>
  2333. <spawncheck>1</spawncheck>
  2334. <jumpcheck>0</jumpcheck>
  2335. <hitbox>6</hitbox>
  2336. <delay>15</delay>
  2337. <triggertime>0</triggertime>
  2338. <pausetime>0</pausetime>
  2339. <afterburst>250</afterburst>
  2340. <maxinaccuracy>2.0</maxinaccuracy>
  2341. <range>0.75</range>
  2342. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2343. </triggerbot>
  2344.  
  2345. <rcs>
  2346. <switch>1</switch>
  2347. <startshot>2</startshot>
  2348. <stopshot>8</stopshot>
  2349. <pitchcompensation>1.07</pitchcompensation>
  2350. <yawcompensation>0.2</yawcompensation>
  2351. </rcs>
  2352.  
  2353. <glow>
  2354. <switch>1</switch>
  2355. <teamcheck>1</teamcheck>
  2356. <players>1</players>
  2357. <weapons>1</weapons>
  2358. <bloom>0</bloom>
  2359. <tcolor>0xFF000080</tcolor>
  2360. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  2361. <ctcolor>0x0000FF80</ctcolor>
  2362. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  2363. <weaponcolor>0x00FF0080</weaponcolor>
  2364. </glow>
  2365.  
  2366. <radar>
  2367. <switch>0</switch>
  2368. </radar>
  2369.  
  2370. <sonar>
  2371. <switch>1</switch>
  2372. <teamcheck>1</teamcheck>
  2373. <visiblecheck>0</visiblecheck>
  2374. <incrosshairsignal>0</incrosshairsignal>
  2375. <sonarpause>250</sonarpause>
  2376. </sonar>
  2377.  
  2378. <bunnyhop>
  2379. <key>32</key>
  2380. <switch>0</switch>
  2381. </bunnyhop>
  2382. </M249>
  2383. <Negev>
  2384. <aimbot>
  2385. <switch>1</switch>
  2386. <alwaysactive>0</alwaysactive>
  2387. <key>1</key>
  2388.  
  2389. <targetmode>2</targetmode>
  2390. 0 = BY_DISTANCE
  2391. 1 = BY_HEALTH
  2392. 2 = BY_FOV
  2393. 3 = BY_WEAPONDAMAGE
  2394.  
  2395. <intelligentmode>0</intelligentmode>
  2396. 0 = SINGLE_HITBOX
  2397. 1 = RANDOM_HEADNECKCHEST
  2398. 2 = CLOSEST_HITBOX
  2399.  
  2400. <visiblecheck>1</visiblecheck>
  2401. <teamcheck>1</teamcheck>
  2402. <movecheck>0</movecheck>
  2403. <jumpcheck>0</jumpcheck>
  2404. <spawncheck>1</spawncheck>
  2405. <switchtargets>1</switchtargets>
  2406. <stopafterkill>1</stopafterkill>
  2407. <faceitmode>1</faceitmode>
  2408. <fov>4.0</fov>
  2409. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2410. <ontargetfov>30.0</ontargetfov>
  2411. <smooth>0.0</smooth>
  2412. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2413. <smoothrandommin>2.15</smoothrandommin>
  2414. <smoothrandommax>2.55</smoothrandommax>
  2415. <zcorrection>-2.5</zcorrection>
  2416. <prediction>1.5</prediction>
  2417. <maxinaccuracy>0.0</maxinaccuracy>
  2418. <curvefactor>0.0</curvefactor>
  2419. <aimerrorfactor>0.0</aimerrorfactor>
  2420. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  2421. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  2422. <hitbox>6</hitbox>
  2423. <delay>0</delay>
  2424. <aimtime>110</aimtime>
  2425. <pausetime>0</pausetime>
  2426. </aimbot>
  2427.  
  2428. <triggerbot>
  2429. <switch>1</switch>
  2430. <alwaysactive>0</alwaysactive>
  2431. <key>5</key>
  2432.  
  2433. <triggermode>3</triggermode>
  2434. 0 = TRIGGER_SINGLE_HITBOX
  2435. 1 = TRIGGER_AIMNECKCHEST
  2436. 2 = TRIGGER_HIGHDAMAGE
  2437. 3 = TRIGGER_FULL_BODY
  2438.  
  2439. <visiblecheck>1</visiblecheck>
  2440. <teamcheck>1</teamcheck>
  2441. <spawncheck>1</spawncheck>
  2442. <jumpcheck>0</jumpcheck>
  2443. <hitbox>6</hitbox>
  2444. <delay>15</delay>
  2445. <triggertime>0</triggertime>
  2446. <pausetime>0</pausetime>
  2447. <afterburst>250</afterburst>
  2448. <maxinaccuracy>2.0</maxinaccuracy>
  2449. <range>0.75</range>
  2450. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2451. </triggerbot>
  2452.  
  2453. <rcs>
  2454. <switch>1</switch>
  2455. <startshot>2</startshot>
  2456. <stopshot>10</stopshot>
  2457. <pitchcompensation>0.9</pitchcompensation>
  2458. <yawcompensation>0.2</yawcompensation>
  2459. </rcs>
  2460.  
  2461. <glow>
  2462. <switch>1</switch>
  2463. <teamcheck>1</teamcheck>
  2464. <players>1</players>
  2465. <weapons>1</weapons>
  2466. <bloom>0</bloom>
  2467. <tcolor>0xFF000080</tcolor>
  2468. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  2469. <ctcolor>0x0000FF80</ctcolor>
  2470. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  2471. <weaponcolor>0x00FF0080</weaponcolor>
  2472. </glow>
  2473.  
  2474. <radar>
  2475. <switch>0</switch>
  2476. </radar>
  2477.  
  2478. <sonar>
  2479. <switch>1</switch>
  2480. <teamcheck>1</teamcheck>
  2481. <visiblecheck>0</visiblecheck>
  2482. <incrosshairsignal>0</incrosshairsignal>
  2483. <sonarpause>250</sonarpause>
  2484. </sonar>
  2485.  
  2486. <bunnyhop>
  2487. <key>32</key>
  2488. <switch>0</switch>
  2489. </bunnyhop>
  2490. </Negev>
  2491. <Galil>
  2492. <aimbot>
  2493. <switch>1</switch>
  2494. <alwaysactive>0</alwaysactive>
  2495. <key>1</key>
  2496.  
  2497. <targetmode>2</targetmode>
  2498. 0 = BY_DISTANCE
  2499. 1 = BY_HEALTH
  2500. 2 = BY_FOV
  2501. 3 = BY_WEAPONDAMAGE
  2502.  
  2503. <intelligentmode>0</intelligentmode>
  2504. 0 = SINGLE_HITBOX
  2505. 1 = RANDOM_HEADNECKCHEST
  2506. 2 = CLOSEST_HITBOX
  2507.  
  2508. <visiblecheck>1</visiblecheck>
  2509. <teamcheck>1</teamcheck>
  2510. <movecheck>0</movecheck>
  2511. <jumpcheck>0</jumpcheck>
  2512. <spawncheck>1</spawncheck>
  2513. <switchtargets>1</switchtargets>
  2514. <stopafterkill>1</stopafterkill>
  2515. <faceitmode>1</faceitmode>
  2516. <fov>4.0</fov>
  2517. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2518. <ontargetfov>20.0</ontargetfov>
  2519. <smooth>0.0</smooth>
  2520. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2521. <smoothrandommin>2.15</smoothrandommin>
  2522. <smoothrandommax>2.55</smoothrandommax>
  2523. <zcorrection>-1.5</zcorrection>
  2524. <prediction>1.5</prediction>
  2525. <maxinaccuracy>0.0</maxinaccuracy>
  2526. <curvefactor>0.0</curvefactor>
  2527. <aimerrorfactor>0.0</aimerrorfactor>
  2528. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  2529. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  2530. <hitbox>6</hitbox>
  2531. <delay>0</delay>
  2532. <aimtime>110</aimtime>
  2533. <pausetime>0</pausetime>
  2534. </aimbot>
  2535.  
  2536. <triggerbot>
  2537. <switch>1</switch>
  2538. <alwaysactive>0</alwaysactive>
  2539. <key>5</key>
  2540.  
  2541. <triggermode>3</triggermode>
  2542. 0 = TRIGGER_SINGLE_HITBOX
  2543. 1 = TRIGGER_AIMNECKCHEST
  2544. 2 = TRIGGER_HIGHDAMAGE
  2545. 3 = TRIGGER_FULL_BODY
  2546.  
  2547. <visiblecheck>1</visiblecheck>
  2548. <teamcheck>1</teamcheck>
  2549. <spawncheck>1</spawncheck>
  2550. <jumpcheck>0</jumpcheck>
  2551. <hitbox>6</hitbox>
  2552. <delay>15</delay>
  2553. <triggertime>0</triggertime>
  2554. <pausetime>0</pausetime>
  2555. <afterburst>250</afterburst>
  2556. <maxinaccuracy>1.5</maxinaccuracy>
  2557. <range>0.75</range>
  2558. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2559. </triggerbot>
  2560.  
  2561. <rcs>
  2562. <switch>1</switch>
  2563. <startshot>2</startshot>
  2564. <stopshot>8</stopshot>
  2565. <pitchcompensation>1.1</pitchcompensation>
  2566. <yawcompensation>1.0</yawcompensation>
  2567. </rcs>
  2568.  
  2569. <glow>
  2570. <switch>1</switch>
  2571. <teamcheck>1</teamcheck>
  2572. <players>1</players>
  2573. <weapons>1</weapons>
  2574. <bloom>0</bloom>
  2575. <tcolor>0xFF000080</tcolor>
  2576. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  2577. <ctcolor>0x0000FF80</ctcolor>
  2578. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  2579. <weaponcolor>0x00FF0080</weaponcolor>
  2580. </glow>
  2581.  
  2582. <radar>
  2583. <switch>0</switch>
  2584. </radar>
  2585.  
  2586. <sonar>
  2587. <switch>1</switch>
  2588. <teamcheck>1</teamcheck>
  2589. <visiblecheck>0</visiblecheck>
  2590. <incrosshairsignal>0</incrosshairsignal>
  2591. <sonarpause>250</sonarpause>
  2592. </sonar>
  2593.  
  2594. <bunnyhop>
  2595. <key>32</key>
  2596. <switch>0</switch>
  2597. </bunnyhop>
  2598. </Galil>
  2599. <FAMAS>
  2600. <aimbot>
  2601. <switch>1</switch>
  2602. <alwaysactive>0</alwaysactive>
  2603. <key>1</key>
  2604.  
  2605. <targetmode>2</targetmode>
  2606. 0 = BY_DISTANCE
  2607. 1 = BY_HEALTH
  2608. 2 = BY_FOV
  2609. 3 = BY_WEAPONDAMAGE
  2610.  
  2611. <intelligentmode>0</intelligentmode>
  2612. 0 = SINGLE_HITBOX
  2613. 1 = RANDOM_HEADNECKCHEST
  2614. 2 = CLOSEST_HITBOX
  2615.  
  2616. <visiblecheck>1</visiblecheck>
  2617. <teamcheck>1</teamcheck>
  2618. <movecheck>0</movecheck>
  2619. <jumpcheck>0</jumpcheck>
  2620. <spawncheck>1</spawncheck>
  2621. <switchtargets>1</switchtargets>
  2622. <stopafterkill>1</stopafterkill>
  2623. <faceitmode>1</faceitmode>
  2624. <fov>4.0</fov>
  2625. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2626. <ontargetfov>20.0</ontargetfov>
  2627. <smooth>0.0</smooth>
  2628. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2629. <smoothrandommin>2.15</smoothrandommin>
  2630. <smoothrandommax>2.55</smoothrandommax>
  2631. <zcorrection>-1.4</zcorrection>
  2632. <prediction>1.5</prediction>
  2633. <maxinaccuracy>0.0</maxinaccuracy>
  2634. <curvefactor>0.0</curvefactor>
  2635. <aimerrorfactor>0.0</aimerrorfactor>
  2636. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  2637. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  2638. <hitbox>6</hitbox>
  2639. <delay>0</delay>
  2640. <aimtime>110</aimtime>
  2641. <pausetime>0</pausetime>
  2642. </aimbot>
  2643.  
  2644. <triggerbot>
  2645. <switch>1</switch>
  2646. <alwaysactive>0</alwaysactive>
  2647. <key>5</key>
  2648.  
  2649. <triggermode>3</triggermode>
  2650. 0 = TRIGGER_SINGLE_HITBOX
  2651. 1 = TRIGGER_AIMNECKCHEST
  2652. 2 = TRIGGER_HIGHDAMAGE
  2653. 3 = TRIGGER_FULL_BODY
  2654.  
  2655. <visiblecheck>1</visiblecheck>
  2656. <teamcheck>1</teamcheck>
  2657. <spawncheck>1</spawncheck>
  2658. <jumpcheck>0</jumpcheck>
  2659. <hitbox>6</hitbox>
  2660. <delay>15</delay>
  2661. <triggertime>0</triggertime>
  2662. <pausetime>0</pausetime>
  2663. <afterburst>250</afterburst>
  2664. <maxinaccuracy>1.5</maxinaccuracy>
  2665. <range>0.75</range>
  2666. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2667. </triggerbot>
  2668.  
  2669. <rcs>
  2670. <switch>1</switch>
  2671. <startshot>3</startshot>
  2672. <stopshot>8</stopshot>
  2673. <pitchcompensation>0.55</pitchcompensation>
  2674. <yawcompensation>1.0</yawcompensation>
  2675. </rcs>
  2676.  
  2677. <glow>
  2678. <switch>1</switch>
  2679. <teamcheck>1</teamcheck>
  2680. <players>1</players>
  2681. <weapons>1</weapons>
  2682. <bloom>0</bloom>
  2683. <tcolor>0xFF000080</tcolor>
  2684. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  2685. <ctcolor>0x0000FF80</ctcolor>
  2686. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  2687. <weaponcolor>0x00FF0080</weaponcolor>
  2688. </glow>
  2689.  
  2690. <radar>
  2691. <switch>0</switch>
  2692. </radar>
  2693.  
  2694. <sonar>
  2695. <switch>1</switch>
  2696. <teamcheck>1</teamcheck>
  2697. <visiblecheck>0</visiblecheck>
  2698. <incrosshairsignal>0</incrosshairsignal>
  2699. <sonarpause>250</sonarpause>
  2700. </sonar>
  2701.  
  2702. <bunnyhop>
  2703. <key>32</key>
  2704. <switch>0</switch>
  2705. </bunnyhop>
  2706. </FAMAS>
  2707. <AK47>
  2708. <aimbot>
  2709. <switch>1</switch>
  2710. <alwaysactive>0</alwaysactive>
  2711. <key>1</key>
  2712.  
  2713. <targetmode>2</targetmode>
  2714. 0 = BY_DISTANCE
  2715. 1 = BY_HEALTH
  2716. 2 = BY_FOV
  2717. 3 = BY_WEAPONDAMAGE
  2718.  
  2719. <intelligentmode>0</intelligentmode>
  2720. 0 = SINGLE_HITBOX
  2721. 1 = RANDOM_HEADNECKCHEST
  2722. 2 = CLOSEST_HITBOX
  2723.  
  2724. <visiblecheck>1</visiblecheck>
  2725. <teamcheck>1</teamcheck>
  2726. <movecheck>0</movecheck>
  2727. <jumpcheck>0</jumpcheck>
  2728. <spawncheck>1</spawncheck>
  2729. <switchtargets>1</switchtargets>
  2730. <stopafterkill>1</stopafterkill>
  2731. <faceitmode>1</faceitmode>
  2732. <fov>4.0</fov>
  2733. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2734. <ontargetfov>20.0</ontargetfov>
  2735. <smooth>0.0</smooth>
  2736. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2737. <smoothrandommin>2.15</smoothrandommin>
  2738. <smoothrandommax>2.55</smoothrandommax>
  2739. <zcorrection>-1.5</zcorrection>
  2740. <prediction>1.5</prediction>
  2741. <maxinaccuracy>0.0</maxinaccuracy>
  2742. <curvefactor>0.0</curvefactor>
  2743. <aimerrorfactor>0.0</aimerrorfactor>
  2744. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  2745. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  2746. <hitbox>6</hitbox>
  2747. <delay>0</delay>
  2748. <aimtime>110</aimtime>
  2749. <pausetime>0</pausetime>
  2750. </aimbot>
  2751.  
  2752. <triggerbot>
  2753. <switch>1</switch>
  2754. <alwaysactive>0</alwaysactive>
  2755. <key>5</key>
  2756.  
  2757. <triggermode>3</triggermode>
  2758. 0 = TRIGGER_SINGLE_HITBOX
  2759. 1 = TRIGGER_AIMNECKCHEST
  2760. 2 = TRIGGER_HIGHDAMAGE
  2761. 3 = TRIGGER_FULL_BODY
  2762.  
  2763. <visiblecheck>1</visiblecheck>
  2764. <teamcheck>1</teamcheck>
  2765. <spawncheck>1</spawncheck>
  2766. <jumpcheck>0</jumpcheck>
  2767. <hitbox>6</hitbox>
  2768. <delay>15</delay>
  2769. <triggertime>0</triggertime>
  2770. <pausetime>0</pausetime>
  2771. <afterburst>250</afterburst>
  2772. <maxinaccuracy>1.5</maxinaccuracy>
  2773. <range>0.75</range>
  2774. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2775. </triggerbot>
  2776.  
  2777. <rcs>
  2778. <switch>1</switch>
  2779. <startshot>3</startshot>
  2780. <stopshot>7</stopshot>
  2781. <pitchcompensation>0.55</pitchcompensation>
  2782. <yawcompensation>1.0</yawcompensation>
  2783. </rcs>
  2784.  
  2785. <glow>
  2786. <switch>1</switch>
  2787. <teamcheck>1</teamcheck>
  2788. <players>1</players>
  2789. <weapons>1</weapons>
  2790. <bloom>0</bloom>
  2791. <tcolor>0xFF000080</tcolor>
  2792. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  2793. <ctcolor>0x0000FF80</ctcolor>
  2794. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  2795. <weaponcolor>0x00FF0080</weaponcolor>
  2796. </glow>
  2797.  
  2798. <radar>
  2799. <switch>0</switch>
  2800. </radar>
  2801.  
  2802. <sonar>
  2803. <switch>1</switch>
  2804. <teamcheck>1</teamcheck>
  2805. <visiblecheck>0</visiblecheck>
  2806. <incrosshairsignal>0</incrosshairsignal>
  2807. <sonarpause>250</sonarpause>
  2808. </sonar>
  2809.  
  2810. <bunnyhop>
  2811. <key>32</key>
  2812. <switch>0</switch>
  2813. </bunnyhop>
  2814. </AK47>
  2815. <M4A4>
  2816. <aimbot>
  2817. <switch>1</switch>
  2818. <alwaysactive>0</alwaysactive>
  2819. <key>1</key>
  2820.  
  2821. <targetmode>2</targetmode>
  2822. 0 = BY_DISTANCE
  2823. 1 = BY_HEALTH
  2824. 2 = BY_FOV
  2825. 3 = BY_WEAPONDAMAGE
  2826.  
  2827. <intelligentmode>0</intelligentmode>
  2828. 0 = SINGLE_HITBOX
  2829. 1 = RANDOM_HEADNECKCHEST
  2830. 2 = CLOSEST_HITBOX
  2831.  
  2832. <visiblecheck>1</visiblecheck>
  2833. <teamcheck>1</teamcheck>
  2834. <movecheck>0</movecheck>
  2835. <jumpcheck>0</jumpcheck>
  2836. <spawncheck>1</spawncheck>
  2837. <switchtargets>1</switchtargets>
  2838. <stopafterkill>1</stopafterkill>
  2839. <faceitmode>1</faceitmode>
  2840. <fov>4.0</fov>
  2841. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2842. <ontargetfov>20.0</ontargetfov>
  2843. <smooth>0.0</smooth>
  2844. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2845. <smoothrandommin>2.15</smoothrandommin>
  2846. <smoothrandommax>2.55</smoothrandommax>
  2847. <zcorrection>-1.5</zcorrection>
  2848. <prediction>1.5</prediction>
  2849. <maxinaccuracy>0.0</maxinaccuracy>
  2850. <curvefactor>0.0</curvefactor>
  2851. <aimerrorfactor>0.0</aimerrorfactor>
  2852. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  2853. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  2854. <hitbox>6</hitbox>
  2855. <delay>0</delay>
  2856. <aimtime>110</aimtime>
  2857. <pausetime>0</pausetime>
  2858. </aimbot>
  2859.  
  2860. <triggerbot>
  2861. <switch>1</switch>
  2862. <alwaysactive>0</alwaysactive>
  2863. <key>5</key>
  2864.  
  2865. <triggermode>3</triggermode>
  2866. 0 = TRIGGER_SINGLE_HITBOX
  2867. 1 = TRIGGER_AIMNECKCHEST
  2868. 2 = TRIGGER_HIGHDAMAGE
  2869. 3 = TRIGGER_FULL_BODY
  2870.  
  2871. <visiblecheck>1</visiblecheck>
  2872. <teamcheck>1</teamcheck>
  2873. <spawncheck>1</spawncheck>
  2874. <jumpcheck>0</jumpcheck>
  2875. <hitbox>6</hitbox>
  2876. <delay>15</delay>
  2877. <triggertime>0</triggertime>
  2878. <pausetime>0</pausetime>
  2879. <afterburst>250</afterburst>
  2880. <maxinaccuracy>1.5</maxinaccuracy>
  2881. <range>0.75</range>
  2882. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2883. </triggerbot>
  2884.  
  2885. <rcs>
  2886. <switch>1</switch>
  2887. <startshot>2</startshot>
  2888. <stopshot>8</stopshot>
  2889. <pitchcompensation>0.45</pitchcompensation>
  2890. <yawcompensation>1.0</yawcompensation>
  2891. </rcs>
  2892.  
  2893. <glow>
  2894. <switch>1</switch>
  2895. <teamcheck>1</teamcheck>
  2896. <players>1</players>
  2897. <weapons>1</weapons>
  2898. <bloom>0</bloom>
  2899. <tcolor>0xFF000080</tcolor>
  2900. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  2901. <ctcolor>0x0000FF80</ctcolor>
  2902. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  2903. <weaponcolor>0x00FF0080</weaponcolor>
  2904. </glow>
  2905.  
  2906. <radar>
  2907. <switch>0</switch>
  2908. </radar>
  2909.  
  2910. <sonar>
  2911. <switch>1</switch>
  2912. <teamcheck>1</teamcheck>
  2913. <visiblecheck>0</visiblecheck>
  2914. <incrosshairsignal>0</incrosshairsignal>
  2915. <sonarpause>250</sonarpause>
  2916. </sonar>
  2917.  
  2918. <bunnyhop>
  2919. <key>32</key>
  2920. <switch>0</switch>
  2921. </bunnyhop>
  2922. </M4A4>
  2923. <M4A1S>
  2924. <aimbot>
  2925. <switch>1</switch>
  2926. <alwaysactive>0</alwaysactive>
  2927. <key>1</key>
  2928.  
  2929. <targetmode>2</targetmode>
  2930. 0 = BY_DISTANCE
  2931. 1 = BY_HEALTH
  2932. 2 = BY_FOV
  2933. 3 = BY_WEAPONDAMAGE
  2934.  
  2935. <intelligentmode>0</intelligentmode>
  2936. 0 = SINGLE_HITBOX
  2937. 1 = RANDOM_HEADNECKCHEST
  2938. 2 = CLOSEST_HITBOX
  2939.  
  2940. <visiblecheck>1</visiblecheck>
  2941. <teamcheck>1</teamcheck>
  2942. <movecheck>0</movecheck>
  2943. <jumpcheck>0</jumpcheck>
  2944. <spawncheck>1</spawncheck>
  2945. <switchtargets>1</switchtargets>
  2946. <stopafterkill>1</stopafterkill>
  2947. <faceitmode>1</faceitmode>
  2948. <fov>4.0</fov>
  2949. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2950. <ontargetfov>20.0</ontargetfov>
  2951. <smooth>0.0</smooth>
  2952. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2953. <smoothrandommin>2.15</smoothrandommin>
  2954. <smoothrandommax>2.55</smoothrandommax>
  2955. <zcorrection>-1.5</zcorrection>
  2956. <prediction>1.5</prediction>
  2957. <maxinaccuracy>0.0</maxinaccuracy>
  2958. <curvefactor>0.0</curvefactor>
  2959. <aimerrorfactor>0.0</aimerrorfactor>
  2960. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  2961. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  2962. <hitbox>6</hitbox>
  2963. <delay>0</delay>
  2964. <aimtime>110</aimtime>
  2965. <pausetime>0</pausetime>
  2966. </aimbot>
  2967.  
  2968. <triggerbot>
  2969. <switch>1</switch>
  2970. <alwaysactive>0</alwaysactive>
  2971. <key>5</key>
  2972.  
  2973. <triggermode>3</triggermode>
  2974. 0 = TRIGGER_SINGLE_HITBOX
  2975. 1 = TRIGGER_AIMNECKCHEST
  2976. 2 = TRIGGER_HIGHDAMAGE
  2977. 3 = TRIGGER_FULL_BODY
  2978.  
  2979. <visiblecheck>1</visiblecheck>
  2980. <teamcheck>1</teamcheck>
  2981. <spawncheck>1</spawncheck>
  2982. <jumpcheck>0</jumpcheck>
  2983. <hitbox>6</hitbox>
  2984. <delay>15</delay>
  2985. <triggertime>0</triggertime>
  2986. <pausetime>0</pausetime>
  2987. <afterburst>250</afterburst>
  2988. <maxinaccuracy>1.5</maxinaccuracy>
  2989. <range>0.75</range>
  2990. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2991. </triggerbot>
  2992.  
  2993. <rcs>
  2994. <switch>1</switch>
  2995. <startshot>3</startshot>
  2996. <stopshot>8</stopshot>
  2997. <pitchcompensation>0.45</pitchcompensation>
  2998. <yawcompensation>1.0</yawcompensation>
  2999. </rcs>
  3000.  
  3001. <glow>
  3002. <switch>1</switch>
  3003. <teamcheck>1</teamcheck>
  3004. <players>1</players>
  3005. <weapons>1</weapons>
  3006. <bloom>0</bloom>
  3007. <tcolor>0xFF000080</tcolor>
  3008. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  3009. <ctcolor>0x0000FF80</ctcolor>
  3010. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  3011. <weaponcolor>0x00FF0080</weaponcolor>
  3012. </glow>
  3013.  
  3014. <radar>
  3015. <switch>0</switch>
  3016. </radar>
  3017.  
  3018. <sonar>
  3019. <switch>1</switch>
  3020. <teamcheck>1</teamcheck>
  3021. <visiblecheck>0</visiblecheck>
  3022. <incrosshairsignal>0</incrosshairsignal>
  3023. <sonarpause>250</sonarpause>
  3024. </sonar>
  3025.  
  3026. <bunnyhop>
  3027. <key>32</key>
  3028. <switch>0</switch>
  3029. </bunnyhop>
  3030. </M4A1S>
  3031. <SSG08>
  3032. <aimbot>
  3033. <switch>1</switch>
  3034. <alwaysactive>0</alwaysactive>
  3035. <key>6</key>
  3036.  
  3037. <targetmode>2</targetmode>
  3038. 0 = BY_DISTANCE
  3039. 1 = BY_HEALTH
  3040. 2 = BY_FOV
  3041. 3 = BY_WEAPONDAMAGE
  3042.  
  3043. <intelligentmode>0</intelligentmode>
  3044. 0 = SINGLE_HITBOX
  3045. 1 = RANDOM_HEADNECKCHEST
  3046. 2 = CLOSEST_HITBOX
  3047.  
  3048. <visiblecheck>1</visiblecheck>
  3049. <teamcheck>1</teamcheck>
  3050. <movecheck>0</movecheck>
  3051. <jumpcheck>0</jumpcheck>
  3052. <spawncheck>1</spawncheck>
  3053. <switchtargets>1</switchtargets>
  3054. <stopafterkill>1</stopafterkill>
  3055. <faceitmode>1</faceitmode>
  3056. <fov>1.99</fov>
  3057. <fovdistancemultiplier>0.98</fovdistancemultiplier>
  3058. <ontargetfov>20.0</ontargetfov>
  3059. <smooth>0.0</smooth>
  3060. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  3061. <smoothrandommin>2.5</smoothrandommin>
  3062. <smoothrandommax>3.1</smoothrandommax>
  3063. <zcorrection>0.5</zcorrection>
  3064. <prediction>1.5</prediction>
  3065. <maxinaccuracy>0.0</maxinaccuracy>
  3066. <curvefactor>0.0</curvefactor>
  3067. <aimerrorfactor>0.0</aimerrorfactor>
  3068. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3069. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3070. <hitbox>6</hitbox>
  3071. <delay>0</delay>
  3072. <aimtime>0</aimtime>
  3073. <pausetime>0</pausetime>
  3074. </aimbot>
  3075.  
  3076. <triggerbot>
  3077. <switch>1</switch>
  3078. <alwaysactive>0</alwaysactive>
  3079. <key>5</key>
  3080.  
  3081. <triggermode>3</triggermode>
  3082. 0 = TRIGGER_SINGLE_HITBOX
  3083. 1 = TRIGGER_AIMNECKCHEST
  3084. 2 = TRIGGER_HIGHDAMAGE
  3085. 3 = TRIGGER_FULL_BODY
  3086.  
  3087. <visiblecheck>1</visiblecheck>
  3088. <teamcheck>1</teamcheck>
  3089. <spawncheck>1</spawncheck>
  3090. <jumpcheck>0</jumpcheck>
  3091. <hitbox>6</hitbox>
  3092. <delay>15</delay>
  3093. <triggertime>0</triggertime>
  3094. <pausetime>0</pausetime>
  3095. <afterburst>0</afterburst>
  3096. <maxinaccuracy>0.0.0</maxinaccuracy>
  3097. <range>0.75</range>
  3098. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  3099. </triggerbot>
  3100.  
  3101. <rcs>
  3102. <switch>0</switch>
  3103. <startshot>0</startshot>
  3104. <stopshot>0</stopshot>
  3105. <pitchcompensation>0.0</pitchcompensation>
  3106. <yawcompensation>0.0</yawcompensation>
  3107. </rcs>
  3108.  
  3109. <glow>
  3110. <switch>1</switch>
  3111. <teamcheck>1</teamcheck>
  3112. <players>1</players>
  3113. <weapons>1</weapons>
  3114. <bloom>0</bloom>
  3115. <tcolor>0xFF000080</tcolor>
  3116. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  3117. <ctcolor>0x0000FF80</ctcolor>
  3118. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  3119. <weaponcolor>0x00FF0080</weaponcolor>
  3120. </glow>
  3121.  
  3122. <radar>
  3123. <switch>0</switch>
  3124. </radar>
  3125.  
  3126. <sonar>
  3127. <switch>1</switch>
  3128. <teamcheck>1</teamcheck>
  3129. <visiblecheck>0</visiblecheck>
  3130. <incrosshairsignal>0</incrosshairsignal>
  3131. <sonarpause>250</sonarpause>
  3132. </sonar>
  3133.  
  3134. <bunnyhop>
  3135. <key>32</key>
  3136. <switch>0</switch>
  3137. </bunnyhop>
  3138. </SSG08>
  3139. <SG553>
  3140. <aimbot>
  3141. <switch>1</switch>
  3142. <alwaysactive>0</alwaysactive>
  3143. <key>1</key>
  3144.  
  3145. <targetmode>2</targetmode>
  3146. 0 = BY_DISTANCE
  3147. 1 = BY_HEALTH
  3148. 2 = BY_FOV
  3149. 3 = BY_WEAPONDAMAGE
  3150.  
  3151. <intelligentmode>0</intelligentmode>
  3152. 0 = SINGLE_HITBOX
  3153. 1 = RANDOM_HEADNECKCHEST
  3154. 2 = CLOSEST_HITBOX
  3155.  
  3156. <visiblecheck>1</visiblecheck>
  3157. <teamcheck>1</teamcheck>
  3158. <movecheck>0</movecheck>
  3159. <jumpcheck>0</jumpcheck>
  3160. <spawncheck>1</spawncheck>
  3161. <switchtargets>1</switchtargets>
  3162. <stopafterkill>1</stopafterkill>
  3163. <faceitmode>1</faceitmode>
  3164. <fov>9.0</fov>
  3165. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  3166. <ontargetfov>20.0</ontargetfov>
  3167. <smooth>5.0</smooth>
  3168. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  3169. <smoothrandommin>2.15</smoothrandommin>
  3170. <smoothrandommax>2.55</smoothrandommax>
  3171. <zcorrection>-1.3</zcorrection>
  3172. <prediction>1.5</prediction>
  3173. <maxinaccuracy>0.0</maxinaccuracy>
  3174. <curvefactor>0.0</curvefactor>
  3175. <aimerrorfactor>0.0</aimerrorfactor>
  3176. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3177. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3178. <hitbox>6</hitbox>
  3179. <delay>0</delay>
  3180. <aimtime>110</aimtime>
  3181. <pausetime>0</pausetime>
  3182. </aimbot>
  3183.  
  3184. <triggerbot>
  3185. <switch>1</switch>
  3186. <alwaysactive>0</alwaysactive>
  3187. <key>5</key>
  3188.  
  3189. <triggermode>3</triggermode>
  3190. 0 = TRIGGER_SINGLE_HITBOX
  3191. 1 = TRIGGER_AIMNECKCHEST
  3192. 2 = TRIGGER_HIGHDAMAGE
  3193. 3 = TRIGGER_FULL_BODY
  3194.  
  3195. <visiblecheck>1</visiblecheck>
  3196. <teamcheck>1</teamcheck>
  3197. <spawncheck>1</spawncheck>
  3198. <jumpcheck>0</jumpcheck>
  3199. <hitbox>6</hitbox>
  3200. <delay>15</delay>
  3201. <triggertime>0</triggertime>
  3202. <pausetime>0</pausetime>
  3203. <afterburst>250</afterburst>
  3204. <maxinaccuracy>1.5</maxinaccuracy>
  3205. <range>0.75</range>
  3206. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  3207. </triggerbot>
  3208.  
  3209. <rcs>
  3210. <switch>1</switch>
  3211. <startshot>0</startshot>
  3212. <stopshot>9</stopshot>
  3213. <pitchcompensation>1.2</pitchcompensation>
  3214. <yawcompensation>1.0</yawcompensation>
  3215. </rcs>
  3216.  
  3217. <glow>
  3218. <switch>1</switch>
  3219. <teamcheck>1</teamcheck>
  3220. <players>1</players>
  3221. <weapons>1</weapons>
  3222. <bloom>0</bloom>
  3223. <tcolor>0xFF000080</tcolor>
  3224. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  3225. <ctcolor>0x0000FF80</ctcolor>
  3226. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  3227. <weaponcolor>0x00FF0080</weaponcolor>
  3228. </glow>
  3229.  
  3230. <radar>
  3231. <switch>0</switch>
  3232. </radar>
  3233.  
  3234. <sonar>
  3235. <switch>1</switch>
  3236. <teamcheck>1</teamcheck>
  3237. <visiblecheck>0</visiblecheck>
  3238. <incrosshairsignal>0</incrosshairsignal>
  3239. <sonarpause>250</sonarpause>
  3240. </sonar>
  3241.  
  3242. <bunnyhop>
  3243. <key>32</key>
  3244. <switch>0</switch>
  3245. </bunnyhop>
  3246. </SG553>
  3247. <AUG>
  3248. <aimbot>
  3249. <switch>1</switch>
  3250. <alwaysactive>0</alwaysactive>
  3251. <key>1</key>
  3252.  
  3253. <targetmode>2</targetmode>
  3254. 0 = BY_DISTANCE
  3255. 1 = BY_HEALTH
  3256. 2 = BY_FOV
  3257. 3 = BY_WEAPONDAMAGE
  3258.  
  3259. <intelligentmode>0</intelligentmode>
  3260. 0 = SINGLE_HITBOX
  3261. 1 = RANDOM_HEADNECKCHEST
  3262. 2 = CLOSEST_HITBOX
  3263.  
  3264. <visiblecheck>1</visiblecheck>
  3265. <teamcheck>1</teamcheck>
  3266. <movecheck>0</movecheck>
  3267. <jumpcheck>0</jumpcheck>
  3268. <spawncheck>1</spawncheck>
  3269. <switchtargets>1</switchtargets>
  3270. <stopafterkill>1</stopafterkill>
  3271. <faceitmode>1</faceitmode>
  3272. <fov>4.0</fov>
  3273. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  3274. <ontargetfov>20.0</ontargetfov>
  3275. <smooth>0.0</smooth>
  3276. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  3277. <smoothrandommin>2.15</smoothrandommin>
  3278. <smoothrandommax>2.55</smoothrandommax>
  3279. <zcorrection>-1.3</zcorrection>
  3280. <prediction>1.5</prediction>
  3281. <maxinaccuracy>0.0</maxinaccuracy>
  3282. <curvefactor>0.0</curvefactor>
  3283. <aimerrorfactor>0.0</aimerrorfactor>
  3284. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3285. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3286. <hitbox>6</hitbox>
  3287. <delay>0</delay>
  3288. <aimtime>110</aimtime>
  3289. <pausetime>0</pausetime>
  3290. </aimbot>
  3291.  
  3292. <triggerbot>
  3293. <switch>1</switch>
  3294. <alwaysactive>0</alwaysactive>
  3295. <key>5</key>
  3296.  
  3297. <triggermode>3</triggermode>
  3298. 0 = TRIGGER_SINGLE_HITBOX
  3299. 1 = TRIGGER_AIMNECKCHEST
  3300. 2 = TRIGGER_HIGHDAMAGE
  3301. 3 = TRIGGER_FULL_BODY
  3302.  
  3303. <visiblecheck>1</visiblecheck>
  3304. <teamcheck>1</teamcheck>
  3305. <spawncheck>1</spawncheck>
  3306. <jumpcheck>0</jumpcheck>
  3307. <hitbox>6</hitbox>
  3308. <delay>15</delay>
  3309. <triggertime>0</triggertime>
  3310. <pausetime>0</pausetime>
  3311. <afterburst>250</afterburst>
  3312. <maxinaccuracy>1.5</maxinaccuracy>
  3313. <range>0.75</range>
  3314. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  3315. </triggerbot>
  3316.  
  3317. <rcs>
  3318. <switch>1</switch>
  3319. <startshot>0</startshot>
  3320. <stopshot>9</stopshot>
  3321. <pitchcompensation>1.1</pitchcompensation>
  3322. <yawcompensation>1.0</yawcompensation>
  3323. </rcs>
  3324.  
  3325. <glow>
  3326. <switch>1</switch>
  3327. <teamcheck>1</teamcheck>
  3328. <players>1</players>
  3329. <weapons>1</weapons>
  3330. <bloom>0</bloom>
  3331. <tcolor>0xFF000080</tcolor>
  3332. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  3333. <ctcolor>0x0000FF80</ctcolor>
  3334. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  3335. <weaponcolor>0x00FF0080</weaponcolor>
  3336. </glow>
  3337.  
  3338. <radar>
  3339. <switch>0</switch>
  3340. </radar>
  3341.  
  3342. <sonar>
  3343. <switch>1</switch>
  3344. <teamcheck>1</teamcheck>
  3345. <visiblecheck>0</visiblecheck>
  3346. <incrosshairsignal>0</incrosshairsignal>
  3347. <sonarpause>250</sonarpause>
  3348. </sonar>
  3349.  
  3350. <bunnyhop>
  3351. <key>32</key>
  3352. <switch>0</switch>
  3353. </bunnyhop>
  3354. </AUG>
  3355. <AWP>
  3356. <aimbot>
  3357. <switch>1</switch>
  3358. <alwaysactive>0</alwaysactive>
  3359. <key>6</key>
  3360.  
  3361. <targetmode>2</targetmode>
  3362. 0 = BY_DISTANCE
  3363. 1 = BY_HEALTH
  3364. 2 = BY_FOV
  3365. 3 = BY_WEAPONDAMAGE
  3366.  
  3367. <intelligentmode>0</intelligentmode>
  3368. 0 = SINGLE_HITBOX
  3369. 1 = RANDOM_HEADNECKCHEST
  3370. 2 = CLOSEST_HITBOX
  3371.  
  3372. <visiblecheck>1</visiblecheck>
  3373. <teamcheck>1</teamcheck>
  3374. <movecheck>0</movecheck>
  3375. <jumpcheck>0</jumpcheck>
  3376. <spawncheck>1</spawncheck>
  3377. <switchtargets>1</switchtargets>
  3378. <stopafterkill>1</stopafterkill>
  3379. <faceitmode>1</faceitmode>
  3380. <fov>5.0</fov>
  3381. <fovdistancemultiplier>0.95</fovdistancemultiplier>
  3382. <ontargetfov>20.0</ontargetfov>
  3383. <smooth>0.0</smooth>
  3384. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  3385. <smoothrandommin>1.8</smoothrandommin>
  3386. <smoothrandommax>2.2</smoothrandommax>
  3387. <zcorrection>-8.0</zcorrection>
  3388. <prediction>1.5</prediction>
  3389. <maxinaccuracy>0.0</maxinaccuracy>
  3390. <curvefactor>0.0</curvefactor>
  3391. <aimerrorfactor>0.0</aimerrorfactor>
  3392. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3393. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3394. <hitbox>6</hitbox>
  3395. <delay>0</delay>
  3396. <aimtime>0</aimtime>
  3397. <pausetime>0</pausetime>
  3398. </aimbot>
  3399.  
  3400. <triggerbot>
  3401. <switch>1</switch>
  3402. <alwaysactive>0</alwaysactive>
  3403. <key>5</key>
  3404.  
  3405. <triggermode>3</triggermode>
  3406. 0 = TRIGGER_SINGLE_HITBOX
  3407. 1 = TRIGGER_AIMNECKCHEST
  3408. 2 = TRIGGER_HIGHDAMAGE
  3409. 3 = TRIGGER_FULL_BODY
  3410.  
  3411. <visiblecheck>1</visiblecheck>
  3412. <teamcheck>1</teamcheck>
  3413. <spawncheck>1</spawncheck>
  3414. <jumpcheck>0</jumpcheck>
  3415. <hitbox>6</hitbox>
  3416. <delay>15</delay>
  3417. <triggertime>0</triggertime>
  3418. <pausetime>0</pausetime>
  3419. <afterburst>0</afterburst>
  3420. <maxinaccuracy>0.0</maxinaccuracy>
  3421. <range>0.75</range>
  3422. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  3423. </triggerbot>
  3424.  
  3425. <rcs>
  3426. <switch>0</switch>
  3427. <startshot>0</startshot>
  3428. <stopshot>0</stopshot>
  3429. <pitchcompensation>0.0</pitchcompensation>
  3430. <yawcompensation>0.0</yawcompensation>
  3431. </rcs>
  3432.  
  3433. <glow>
  3434. <switch>1</switch>
  3435. <teamcheck>1</teamcheck>
  3436. <players>1</players>
  3437. <weapons>1</weapons>
  3438. <bloom>0</bloom>
  3439. <tcolor>0xFF000080</tcolor>
  3440. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  3441. <ctcolor>0x0000FF80</ctcolor>
  3442. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  3443. <weaponcolor>0x00FF0080</weaponcolor>
  3444. </glow>
  3445.  
  3446. <radar>
  3447. <switch>0</switch>
  3448. </radar>
  3449.  
  3450. <sonar>
  3451. <switch>1</switch>
  3452. <teamcheck>1</teamcheck>
  3453. <visiblecheck>0</visiblecheck>
  3454. <incrosshairsignal>0</incrosshairsignal>
  3455. <sonarpause>250</sonarpause>
  3456. </sonar>
  3457.  
  3458. <bunnyhop>
  3459. <key>32</key>
  3460. <switch>0</switch>
  3461. </bunnyhop>
  3462. </AWP>
  3463. <G3SG1>
  3464. <aimbot>
  3465. <switch>1</switch>
  3466. <alwaysactive>0</alwaysactive>
  3467. <key>1</key>
  3468.  
  3469. <targetmode>2</targetmode>
  3470. 0 = BY_DISTANCE
  3471. 1 = BY_HEALTH
  3472. 2 = BY_FOV
  3473. 3 = BY_WEAPONDAMAGE
  3474.  
  3475. <intelligentmode>0</intelligentmode>
  3476. 0 = SINGLE_HITBOX
  3477. 1 = RANDOM_HEADNECKCHEST
  3478. 2 = CLOSEST_HITBOX
  3479.  
  3480. <visiblecheck>1</visiblecheck>
  3481. <teamcheck>1</teamcheck>
  3482. <movecheck>0</movecheck>
  3483. <jumpcheck>0</jumpcheck>
  3484. <spawncheck>1</spawncheck>
  3485. <switchtargets>1</switchtargets>
  3486. <stopafterkill>1</stopafterkill>
  3487. <faceitmode>1</faceitmode>
  3488. <fov>1.99</fov>
  3489. <fovdistancemultiplier>0.95</fovdistancemultiplier>
  3490. <ontargetfov>20.0</ontargetfov>
  3491. <smooth>0.0</smooth>
  3492. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  3493. <smoothrandommin>3.5</smoothrandommin>
  3494. <smoothrandommax>3.9</smoothrandommax>
  3495. <zcorrection>-5.5</zcorrection>
  3496. <prediction>1.5</prediction>
  3497. <maxinaccuracy>0.0</maxinaccuracy>
  3498. <curvefactor>0.0</curvefactor>
  3499. <aimerrorfactor>0.0</aimerrorfactor>
  3500. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3501. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3502. <hitbox>6</hitbox>
  3503. <delay>0</delay>
  3504. <aimtime>1</aimtime>
  3505. <pausetime>2</pausetime>
  3506. </aimbot>
  3507.  
  3508. <triggerbot>
  3509. <switch>1</switch>
  3510. <alwaysactive>0</alwaysactive>
  3511. <key>5</key>
  3512.  
  3513. <triggermode>3</triggermode>
  3514. 0 = TRIGGER_SINGLE_HITBOX
  3515. 1 = TRIGGER_AIMNECKCHEST
  3516. 2 = TRIGGER_HIGHDAMAGE
  3517. 3 = TRIGGER_FULL_BODY
  3518.  
  3519. <visiblecheck>1</visiblecheck>
  3520. <teamcheck>1</teamcheck>
  3521. <spawncheck>1</spawncheck>
  3522. <jumpcheck>0</jumpcheck>
  3523. <hitbox>6</hitbox>
  3524. <delay>15</delay>
  3525. <triggertime>0</triggertime>
  3526. <pausetime>0</pausetime>
  3527. <afterburst>0</afterburst>
  3528. <maxinaccuracy>0.0.0</maxinaccuracy>
  3529. <range>0.75</range>
  3530. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  3531. </triggerbot>
  3532.  
  3533. <rcs>
  3534. <switch>0</switch>
  3535. <startshot>0</startshot>
  3536. <stopshot>0</stopshot>
  3537. <pitchcompensation>0.0</pitchcompensation>
  3538. <yawcompensation>0.0</yawcompensation>
  3539. </rcs>
  3540.  
  3541. <glow>
  3542. <switch>1</switch>
  3543. <teamcheck>1</teamcheck>
  3544. <players>1</players>
  3545. <weapons>1</weapons>
  3546. <bloom>0</bloom>
  3547. <tcolor>0xFF000080</tcolor>
  3548. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  3549. <ctcolor>0x0000FF80</ctcolor>
  3550. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  3551. <weaponcolor>0x00FF0080</weaponcolor>
  3552. </glow>
  3553.  
  3554. <radar>
  3555. <switch>0</switch>
  3556. </radar>
  3557.  
  3558. <sonar>
  3559. <switch>1</switch>
  3560. <teamcheck>1</teamcheck>
  3561. <visiblecheck>0</visiblecheck>
  3562. <incrosshairsignal>0</incrosshairsignal>
  3563. <sonarpause>250</sonarpause>
  3564. </sonar>
  3565.  
  3566. <bunnyhop>
  3567. <key>32</key>
  3568. <switch>0</switch>
  3569. </bunnyhop>
  3570. </G3SG1>
  3571. <SCAR20>
  3572. <aimbot>
  3573. <switch>1</switch>
  3574. <alwaysactive>0</alwaysactive>
  3575. <key>1</key>
  3576.  
  3577. <targetmode>2</targetmode>
  3578. 0 = BY_DISTANCE
  3579. 1 = BY_HEALTH
  3580. 2 = BY_FOV
  3581. 3 = BY_WEAPONDAMAGE
  3582.  
  3583. <intelligentmode>0</intelligentmode>
  3584. 0 = SINGLE_HITBOX
  3585. 1 = RANDOM_HEADNECKCHEST
  3586. 2 = CLOSEST_HITBOX
  3587.  
  3588. <visiblecheck>1</visiblecheck>
  3589. <teamcheck>1</teamcheck>
  3590. <movecheck>0</movecheck>
  3591. <jumpcheck>0</jumpcheck>
  3592. <spawncheck>1</spawncheck>
  3593. <switchtargets>1</switchtargets>
  3594. <stopafterkill>1</stopafterkill>
  3595. <faceitmode>1</faceitmode>
  3596. <fov>1.99</fov>
  3597. <fovdistancemultiplier>0.95</fovdistancemultiplier>
  3598. <ontargetfov>20.0</ontargetfov>
  3599. <smooth>0.0</smooth>
  3600. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  3601. <smoothrandommin>3.5</smoothrandommin>
  3602. <smoothrandommax>3.9</smoothrandommax>
  3603. <zcorrection>-5.5</zcorrection>
  3604. <prediction>1.5</prediction>
  3605. <maxinaccuracy>0.0</maxinaccuracy>
  3606. <curvefactor>0.0</curvefactor>
  3607. <aimerrorfactor>0.0</aimerrorfactor>
  3608. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3609. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3610. <hitbox>6</hitbox>
  3611. <delay>0</delay>
  3612. <aimtime>1</aimtime>
  3613. <pausetime>2</pausetime>
  3614. </aimbot>
  3615.  
  3616. <triggerbot>
  3617. <switch>1</switch>
  3618. <alwaysactive>0</alwaysactive>
  3619. <key>5</key>
  3620.  
  3621. <triggermode>3</triggermode>
  3622. 0 = TRIGGER_SINGLE_HITBOX
  3623. 1 = TRIGGER_AIMNECKCHEST
  3624. 2 = TRIGGER_HIGHDAMAGE
  3625. 3 = TRIGGER_FULL_BODY
  3626.  
  3627. <visiblecheck>1</visiblecheck>
  3628. <teamcheck>1</teamcheck>
  3629. <spawncheck>1</spawncheck>
  3630. <jumpcheck>0</jumpcheck>
  3631. <hitbox>6</hitbox>
  3632. <delay>15</delay>
  3633. <triggertime>0</triggertime>
  3634. <pausetime>0</pausetime>
  3635. <afterburst>0</afterburst>
  3636. <maxinaccuracy>0.0.0</maxinaccuracy>
  3637. <range>0.75</range>
  3638. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  3639. </triggerbot>
  3640.  
  3641. <rcs>
  3642. <switch>0</switch>
  3643. <startshot>0</startshot>
  3644. <stopshot>0</stopshot>
  3645. <pitchcompensation>0.0</pitchcompensation>
  3646. <yawcompensation>0.0</yawcompensation>
  3647. </rcs>
  3648.  
  3649. <glow>
  3650. <switch>1</switch>
  3651. <teamcheck>1</teamcheck>
  3652. <players>1</players>
  3653. <weapons>1</weapons>
  3654. <bloom>0</bloom>
  3655. <tcolor>0xFF000080</tcolor>
  3656. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  3657. <ctcolor>0x0000FF80</ctcolor>
  3658. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  3659. <weaponcolor>0x00FF0080</weaponcolor>
  3660. </glow>
  3661.  
  3662. <radar>
  3663. <switch>0</switch>
  3664. </radar>
  3665.  
  3666. <sonar>
  3667. <switch>1</switch>
  3668. <teamcheck>1</teamcheck>
  3669. <visiblecheck>0</visiblecheck>
  3670. <incrosshairsignal>0</incrosshairsignal>
  3671. <sonarpause>250</sonarpause>
  3672. </sonar>
  3673.  
  3674. <bunnyhop>
  3675. <key>32</key>
  3676. <switch>0</switch>
  3677. </bunnyhop>
  3678. </SCAR20>
  3679. <Zeus>
  3680. <aimbot>
  3681. <switch>1</switch>
  3682. <alwaysactive>0</alwaysactive>
  3683. <key>1</key>
  3684.  
  3685. <targetmode>2</targetmode>
  3686. 0 = BY_DISTANCE
  3687. 1 = BY_HEALTH
  3688. 2 = BY_FOV
  3689. 3 = BY_WEAPONDAMAGE
  3690.  
  3691. <intelligentmode>0</intelligentmode>
  3692. 0 = SINGLE_HITBOX
  3693. 1 = RANDOM_HEADNECKCHEST
  3694. 2 = CLOSEST_HITBOX
  3695.  
  3696. <visiblecheck>1</visiblecheck>
  3697. <teamcheck>1</teamcheck>
  3698. <movecheck>0</movecheck>
  3699. <jumpcheck>0</jumpcheck>
  3700. <spawncheck>1</spawncheck>
  3701. <switchtargets>1</switchtargets>
  3702. <stopafterkill>1</stopafterkill>
  3703. <faceitmode>1</faceitmode>
  3704. <fov>4.0</fov>
  3705. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  3706. <ontargetfov>20.0</ontargetfov>
  3707. <smooth>0.0</smooth>
  3708. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  3709. <smoothrandommin>2.15</smoothrandommin>
  3710. <smoothrandommax>2.55</smoothrandommax>
  3711. <zcorrection>-1.5</zcorrection>
  3712. <prediction>1.5</prediction>
  3713. <maxinaccuracy>0.0</maxinaccuracy>
  3714. <curvefactor>0.0</curvefactor>
  3715. <aimerrorfactor>0.0</aimerrorfactor>
  3716. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3717. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3718. <hitbox>6</hitbox>
  3719. <delay>0</delay>
  3720. <aimtime>0</aimtime>
  3721. <pausetime>0</pausetime>
  3722. </aimbot>
  3723.  
  3724. <triggerbot>
  3725. <switch>1</switch>
  3726. <alwaysactive>0</alwaysactive>
  3727. <key>5</key>
  3728.  
  3729. <triggermode>3</triggermode>
  3730. 0 = TRIGGER_SINGLE_HITBOX
  3731. 1 = TRIGGER_AIMNECKCHEST
  3732. 2 = TRIGGER_HIGHDAMAGE
  3733. 3 = TRIGGER_FULL_BODY
  3734.  
  3735. <visiblecheck>1</visiblecheck>
  3736. <teamcheck>1</teamcheck>
  3737. <spawncheck>1</spawncheck>
  3738. <jumpcheck>0</jumpcheck>
  3739. <hitbox>6</hitbox>
  3740. <delay>15</delay>
  3741. <triggertime>0</triggertime>
  3742. <pausetime>0</pausetime>
  3743. <afterburst>0</afterburst>
  3744. <maxinaccuracy>0.0.0</maxinaccuracy>
  3745. <range>0.75</range>
  3746. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  3747. </triggerbot>
  3748.  
  3749. <rcs>
  3750. <switch>0</switch>
  3751. <startshot>0</startshot>
  3752. <stopshot>0</stopshot>
  3753. <pitchcompensation>0.0</pitchcompensation>
  3754. <yawcompensation>0.0</yawcompensation>
  3755. </rcs>
  3756.  
  3757. <glow>
  3758. <switch>1</switch>
  3759. <teamcheck>1</teamcheck>
  3760. <players>1</players>
  3761. <weapons>1</weapons>
  3762. <bloom>0</bloom>
  3763. <tcolor>0xFF000080</tcolor>
  3764. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  3765. <ctcolor>0x0000FF80</ctcolor>
  3766. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  3767. <weaponcolor>0x00FF0080</weaponcolor>
  3768. </glow>
  3769.  
  3770. <radar>
  3771. <switch>0</switch>
  3772. </radar>
  3773.  
  3774. <sonar>
  3775. <switch>1</switch>
  3776. <teamcheck>1</teamcheck>
  3777. <visiblecheck>0</visiblecheck>
  3778. <incrosshairsignal>0</incrosshairsignal>
  3779. <sonarpause>250</sonarpause>
  3780. </sonar>
  3781.  
  3782. <bunnyhop>
  3783. <key>32</key>
  3784. <switch>0</switch>
  3785. </bunnyhop>
  3786. </Zeus>
  3787.  
  3788.  
  3789.  
  3790.  
  3791.  
  3792.  
  3793.  
  3794.  
  3795.  
  3796.  
  3797.  
  3798.  
  3799.  
  3800.  
  3801.  
  3802.  
  3803.  
  3804.  
  3805.  
  3806. <Knife>
  3807. <aimbot><switch>0</switch></aimbot>
  3808. <triggerbot><switch>1</switch></triggerbot>
  3809. <rcs><switch>0</switch></rcs>
  3810. <glow>
  3811. <switch>1</switch>
  3812. <teamcheck>1</teamcheck>
  3813. <players>1</players>
  3814. <weapons>1</weapons>
  3815. <bloom>0</bloom>
  3816. <tcolor>0xFF000080</tcolor>
  3817. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  3818. <ctcolor>0x0000FF80</ctcolor>
  3819. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  3820. <weaponcolor>0x00FF0080</weaponcolor>
  3821. </glow>
  3822.  
  3823. <radar>
  3824. <switch>0</switch>
  3825. </radar>
  3826.  
  3827. <sonar>
  3828. <switch>1</switch>
  3829. <teamcheck>1</teamcheck>
  3830. <visiblecheck>0</visiblecheck>
  3831. <incrosshairsignal>0</incrosshairsignal>
  3832. <sonarpause>250</sonarpause>
  3833. </sonar>
  3834. <bunnyhop><switch>0</switch></bunnyhop>
  3835. </Knife>
  3836. <C4>
  3837. <aimbot><switch>0</switch></aimbot>
  3838. <triggerbot><switch>1</switch></triggerbot>
  3839. <rcs><switch>0</switch></rcs>
  3840. <glow>
  3841. <switch>1</switch>
  3842. <teamcheck>1</teamcheck>
  3843. <players>1</players>
  3844. <weapons>1</weapons>
  3845. <bloom>0</bloom>
  3846. <tcolor>0xFF000080</tcolor>
  3847. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  3848. <ctcolor>0x0000FF80</ctcolor>
  3849. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  3850. <weaponcolor>0x00FF0080</weaponcolor>
  3851. </glow>
  3852.  
  3853. <radar>
  3854. <switch>0</switch>
  3855. </radar>
  3856.  
  3857. <sonar>
  3858. <switch>1</switch>
  3859. <teamcheck>1</teamcheck>
  3860. <visiblecheck>0</visiblecheck>
  3861. <incrosshairsignal>0</incrosshairsignal>
  3862. <sonarpause>250</sonarpause>
  3863. </sonar>
  3864. <bunnyhop><switch>0</switch></bunnyhop>
  3865. </C4>
  3866. <FB>
  3867. <aimbot><switch>0</switch></aimbot>
  3868. <triggerbot><switch>1</switch></triggerbot>
  3869. <rcs><switch>0</switch></rcs>
  3870. <glow>
  3871. <switch>1</switch>
  3872. <teamcheck>1</teamcheck>
  3873. <players>1</players>
  3874. <weapons>1</weapons>
  3875. <bloom>0</bloom>
  3876. <tcolor>0xFF000080</tcolor>
  3877. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  3878. <ctcolor>0x0000FF80</ctcolor>
  3879. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  3880. <weaponcolor>0x00FF0080</weaponcolor>
  3881. </glow>
  3882.  
  3883. <radar>
  3884. <switch>0</switch>
  3885. </radar>
  3886.  
  3887. <sonar>
  3888. <switch>1</switch>
  3889. <teamcheck>1</teamcheck>
  3890. <visiblecheck>0</visiblecheck>
  3891. <incrosshairsignal>0</incrosshairsignal>
  3892. <sonarpause>250</sonarpause>
  3893. </sonar>
  3894. <bunnyhop><switch>0</switch></bunnyhop>
  3895. </FB>
  3896. <HE>
  3897. <aimbot><switch>0</switch></aimbot>
  3898. <triggerbot><switch>1</switch></triggerbot>
  3899. <rcs><switch>0</switch></rcs>
  3900. <glow>
  3901. <switch>1</switch>
  3902. <teamcheck>1</teamcheck>
  3903. <players>1</players>
  3904. <weapons>1</weapons>
  3905. <bloom>0</bloom>
  3906. <tcolor>0xFF000080</tcolor>
  3907. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  3908. <ctcolor>0x0000FF80</ctcolor>
  3909. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  3910. <weaponcolor>0x00FF0080</weaponcolor>
  3911. </glow>
  3912.  
  3913. <radar>
  3914. <switch>0</switch>
  3915. </radar>
  3916.  
  3917. <sonar>
  3918. <switch>1</switch>
  3919. <teamcheck>1</teamcheck>
  3920. <visiblecheck>0</visiblecheck>
  3921. <incrosshairsignal>0</incrosshairsignal>
  3922. <sonarpause>250</sonarpause>
  3923. </sonar>
  3924. <bunnyhop><switch>0</switch></bunnyhop>
  3925. </HE>
  3926. <DG>
  3927. <aimbot><switch>0</switch></aimbot>
  3928. <triggerbot><switch>1</switch></triggerbot>
  3929. <rcs><switch>0</switch></rcs>
  3930. <glow>
  3931. <switch>1</switch>
  3932. <teamcheck>1</teamcheck>
  3933. <players>1</players>
  3934. <weapons>1</weapons>
  3935. <bloom>0</bloom>
  3936. <tcolor>0xFF000080</tcolor>
  3937. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  3938. <ctcolor>0x0000FF80</ctcolor>
  3939. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  3940. <weaponcolor>0x00FF0080</weaponcolor>
  3941. </glow>
  3942.  
  3943. <radar>
  3944. <switch>0</switch>
  3945. </radar>
  3946.  
  3947. <sonar>
  3948. <switch>1</switch>
  3949. <teamcheck>1</teamcheck>
  3950. <visiblecheck>0</visiblecheck>
  3951. <incrosshairsignal>0</incrosshairsignal>
  3952. <sonarpause>250</sonarpause>
  3953. </sonar>
  3954. <bunnyhop><switch>0</switch></bunnyhop>
  3955. </DG>
  3956. <IG>
  3957. <aimbot><switch>0</switch></aimbot>
  3958. <triggerbot><switch>1</switch></triggerbot>
  3959. <rcs><switch>0</switch></rcs>
  3960. <glow>
  3961. <switch>1</switch>
  3962. <teamcheck>1</teamcheck>
  3963. <players>1</players>
  3964. <weapons>1</weapons>
  3965. <bloom>0</bloom>
  3966. <tcolor>0xFF000080</tcolor>
  3967. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  3968. <ctcolor>0x0000FF80</ctcolor>
  3969. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  3970. <weaponcolor>0x00FF0080</weaponcolor>
  3971. </glow>
  3972.  
  3973. <radar>
  3974. <switch>0</switch>
  3975. </radar>
  3976.  
  3977. <sonar>
  3978. <switch>1</switch>
  3979. <teamcheck>1</teamcheck>
  3980. <visiblecheck>0</visiblecheck>
  3981. <incrosshairsignal>0</incrosshairsignal>
  3982. <sonarpause>250</sonarpause>
  3983. </sonar>
  3984. <bunnyhop><switch>0</switch></bunnyhop>
  3985. </IG>
  3986. <Molotov>
  3987. <aimbot><switch>0</switch></aimbot>
  3988. <triggerbot><switch>1</switch></triggerbot>
  3989. <rcs><switch>0</switch></rcs>
  3990. <glow>
  3991. <switch>1</switch>
  3992. <teamcheck>1</teamcheck>
  3993. <players>1</players>
  3994. <weapons>1</weapons>
  3995. <bloom>0</bloom>
  3996. <tcolor>0xFF000080</tcolor>
  3997. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  3998. <ctcolor>0x0000FF80</ctcolor>
  3999. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  4000. <weaponcolor>0x00FF0080</weaponcolor>
  4001. </glow>
  4002.  
  4003. <radar>
  4004. <switch>0</switch>
  4005. </radar>
  4006.  
  4007. <sonar>
  4008. <switch>1</switch>
  4009. <teamcheck>1</teamcheck>
  4010. <visiblecheck>0</visiblecheck>
  4011. <incrosshairsignal>0</incrosshairsignal>
  4012. <sonarpause>250</sonarpause>
  4013. </sonar>
  4014. <bunnyhop><switch>0</switch></bunnyhop>
  4015. </Molotov>
  4016. <SG>
  4017. <aimbot><switch>0</switch></aimbot>
  4018. <triggerbot><switch>1</switch></triggerbot>
  4019. <rcs><switch>0</switch></rcs>
  4020. <glow>
  4021. <switch>1</switch>
  4022. <teamcheck>1</teamcheck>
  4023. <players>1</players>
  4024. <weapons>1</weapons>
  4025. <bloom>0</bloom>
  4026. <tcolor>0xFF000080</tcolor>
  4027. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  4028. <ctcolor>0x0000FF80</ctcolor>
  4029. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  4030. <weaponcolor>0x00FF0080</weaponcolor>
  4031. </glow>
  4032.  
  4033. <radar>
  4034. <switch>0</switch>
  4035. </radar>
  4036.  
  4037. <sonar>
  4038. <switch>1</switch>
  4039. <teamcheck>1</teamcheck>
  4040. <visiblecheck>0</visiblecheck>
  4041. <incrosshairsignal>0</incrosshairsignal>
  4042. <sonarpause>250</sonarpause>
  4043. </sonar>
  4044. <bunnyhop><switch>0</switch></bunnyhop>
  4045. </SG>
  4046.  
  4047.  
  4048.  
  4049.  
  4050. <bindings>
  4051. <121>panickey</121>
  4052. </bindings>
  4053.  
  4054. <panickey>
  4055. <aimbot>
  4056. <switch>0</switch>
  4057. </aimbot>
  4058.  
  4059. <triggerbot>
  4060. <switch>0</switch>
  4061. </triggerbot>
  4062.  
  4063. <rcs>
  4064. <switch>0</switch>
  4065. </rcs>
  4066.  
  4067. <glow>
  4068. <switch>0</switch>
  4069. </glow>
  4070.  
  4071. <sonar>
  4072. <switch>0</switch>
  4073. </sonar>
  4074.  
  4075. <bunnyhop>
  4076. <switch>0</switch>
  4077. </bunnyhop>
  4078. </panickey>
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