Advertisement
Guest User

log

a guest
Oct 21st, 2016
123
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 22.93 KB | None | 0 0
  1. 21:39:18: Open Broadcaster Software v0.659b - 64bit ( ^ω^)
  2. 21:39:18: -------------------------------
  3. 21:39:18: CPU Name: AMD Phenom(tm) II X4 955 Processor
  4. 21:39:18: CPU Speed: 3215MHz
  5. 21:39:18: Physical Memory: 8189MB Total, 6252MB Free
  6. 21:39:18: stepping id: 3, model 4, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 21:39:18: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 21:39:18: Windows Version: 10.0 Build 14393 (revision 0)
  9. 21:39:18: Aero is Enabled
  10. 21:39:18: -------------------------------
  11. 21:39:18: OBS Modules:
  12. 21:39:18: Base Address Module
  13. 21:39:18: 00000000E37F0000 OBS.exe
  14. 21:39:18: 0000000039DE0000 OBSApi.dll
  15. 21:39:18: 000000004AD60000 DShowPlugin.dll
  16. 21:39:18: 000000004DC40000 GraphicsCapture.dll
  17. 21:39:18: 0000000050AC0000 NoiseGate.dll
  18. 21:39:18: 000000004AD30000 PSVPlugin.dll
  19. 21:39:18: 000000004A9C0000 scenesw.dll
  20. 21:39:18: ------------------------------------------
  21. 21:39:18: Adapter 1
  22. 21:39:18: Video Adapter: AMD Radeon R7 200 Series
  23. 21:39:18: Video Adapter Dedicated Video Memory: 1054441472
  24. 21:39:18: Video Adapter Shared System Memory: 4293683200
  25. 21:39:18: Video Adapter Output 1: pos={0, 0}, size={1024, 768}, attached=true
  26. 21:39:18: Using fixed low latency mode, factor 20
  27. 21:39:18: =====Stream Start: 2016-10-20, 21:39:18===============================================
  28. 21:39:18: Multithreaded optimizations: On
  29. 21:39:18: Base resolution: 1920x1080
  30. 21:39:18: Output resolution: 852x480
  31. 21:39:18: ------------------------------------------
  32. 21:39:18: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
  33. 21:39:19: ------------------------------------------
  34. 21:39:19: Audio Format: 44100 Hz
  35. 21:39:19: ------------------------------------------
  36. 21:39:19: Audio Channels: 2 Ch
  37. 21:39:19: Playback device Default
  38. 21:39:19: ------------------------------------------
  39. 21:39:19: Using desktop audio input: Altavoces (Realtek High Definition Audio)
  40. 21:39:19: Global Audio time adjust: 0
  41. 21:39:19: ------------------------------------------
  42. 21:39:19: Using auxilary audio input: Micrófono (Realtek High Definition Audio)
  43. 21:39:19: Mic time offset: 0
  44. 21:39:19: ------------------------------------------
  45. 21:39:19: Audio Encoding: AAC
  46. 21:39:19: bitrate: 128
  47. 21:39:19: Using graphics capture
  48. 21:39:19: Using anti-cheat hooking for game capture
  49. 21:39:19: Trying to hook process: iw3mp.exe
  50. 21:39:19: Scene buffering time set to 700
  51. 21:39:19: ------------------------------------------
  52. 21:39:19: Video Encoding: x264
  53. 21:39:19: fps: 25
  54. 21:39:19: width: 852, height: 480
  55. 21:39:19: preset: ultrafast
  56. 21:39:19: profile: main
  57. 21:39:19: keyint: 25
  58. 21:39:19: CBR: yes
  59. 21:39:19: CFR: yes
  60. 21:39:19: max bitrate: 2000
  61. 21:39:19: buffer size: 2000
  62. 21:39:19: ------------------------------------------
  63. 21:39:19: SharedTexCapture hooked
  64. 21:40:25: Using RTMP service: Twitch
  65. 21:40:25: Server selection: rtmp://live-cdg.twitch.tv/app
  66. 21:40:26: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
  67. 21:40:26: Completed handshake with rtmp://live-cdg.twitch.tv/app in 459 ms.
  68. 21:40:28: SO_SNDBUF was at 65536
  69. 21:52:14: GraphicsCaptureSource::NewCapture: eliminating old capture
  70. 21:52:14: SharedTexCapture hooked
  71. 21:57:36: GraphicsCaptureSource::NewCapture: eliminating old capture
  72. 21:57:36: SharedTexCapture hooked
  73. 22:15:55: Exit signal received, terminating capture
  74. 22:24:35: FlushBufferedVideo: Flushing 17 packets over 640 ms
  75. 22:24:35: Total frames encoded: 67888, total frames duplicated: 24 (0.04%)
  76. 22:24:35: Total frames rendered: 67873, number of late frames: 6 (0.01%) (it's okay for some frames to be late)
  77. 22:24:35:
  78. 22:24:35: Profiler time results:
  79. 22:24:35:
  80. 22:24:35: ==============================================================
  81. 22:24:35: video thread frame - [100%] [avg time: 0.508 ms] [children: 86.4%] [unaccounted: 13.6%]
  82. 22:24:35: | scene->Preprocess - [0.197%] [avg time: 0.001 ms]
  83. 22:24:35: | GPU download and conversion - [86.2%] [avg time: 0.438 ms] [children: 79.3%] [unaccounted: 6.89%]
  84. 22:24:35: | | flush - [74.8%] [avg time: 0.38 ms]
  85. 22:24:35: | | CopyResource - [3.74%] [avg time: 0.019 ms]
  86. 22:24:35: | | conversion to 4:2:0 - [0.787%] [avg time: 0.004 ms]
  87. 22:24:35: Convert444Threads - [100%] [avg time: 0.377 ms] [children: 98.4%] [unaccounted: 1.59%]
  88. 22:24:35: | Convert444toNV12 - [98.4%] [avg time: 0.371 ms]
  89. 22:24:35: encoder thread frame - [100%] [avg time: 0.688 ms] [children: 27%] [unaccounted: 73%]
  90. 22:24:35: | sending stuff out - [27%] [avg time: 0.186 ms]
  91. 22:24:35: ==============================================================
  92. 22:24:35:
  93. 22:24:35:
  94. 22:24:35: Profiler CPU results:
  95. 22:24:35:
  96. 22:24:35: ==============================================================
  97. 22:24:35: video thread frame - [cpu time: avg 0.096 ms, total 6578.13 ms] [avg calls per frame: 1]
  98. 22:24:35: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  99. 22:24:35: | GPU download and conversion - [cpu time: avg 0.091 ms, total 6203.13 ms] [avg calls per frame: 1]
  100. 22:24:35: | | flush - [cpu time: avg 0.087 ms, total 5906.25 ms] [avg calls per frame: 1]
  101. 22:24:35: | | CopyResource - [cpu time: avg 0 ms, total 31.25 ms] [avg calls per frame: 1]
  102. 22:24:35: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
  103. 22:24:35: Convert444Threads - [cpu time: avg 0.197 ms, total 26828.1 ms] [avg calls per frame: 2]
  104. 22:24:35: | Convert444toNV12 - [cpu time: avg 0.194 ms, total 26375 ms] [avg calls per frame: 2]
  105. 22:24:35: encoder thread frame - [cpu time: avg 0.475 ms, total 32265.6 ms] [avg calls per frame: 1]
  106. 22:24:35: | sending stuff out - [cpu time: avg 0.161 ms, total 10953.1 ms] [avg calls per frame: 1]
  107. 22:24:35: ==============================================================
  108. 22:24:35:
  109. 22:24:35: =====Stream End: 2016-10-20, 22:24:35=================================================
  110. 22:25:42: ~RTMPPublisher: Packet flush completed in 146 ms
  111. 22:25:42: ~RTMPPublisher: Send thread terminated in 0 ms
  112. 22:25:43: RTMPPublisher::SocketLoop: Graceful loop exit
  113. 22:25:43: ~RTMPPublisher: Socket thread terminated in 112 ms
  114. 22:26:07: ~RTMPPublisher: Final socket shutdown completed in 24255 ms
  115. 22:26:07: Average send payload: 13402 bytes, average send interval: 50 ms
  116. 22:26:07: Number of times waited to send: 0, Waited for a total of 0 bytes
  117. 22:26:07: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  118. 22:26:07: Number of bytes sent: 718248956
  119. 22:50:27: Using fixed low latency mode, factor 20
  120. 22:50:27: =====Stream Start: 2016-10-20, 22:50:27===============================================
  121. 22:50:27: Multithreaded optimizations: On
  122. 22:50:27: Base resolution: 1920x1080
  123. 22:50:27: Output resolution: 852x480
  124. 22:50:27: ------------------------------------------
  125. 22:50:27: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
  126. 22:50:27: ------------------------------------------
  127. 22:50:27: Audio Format: 44100 Hz
  128. 22:50:27: ------------------------------------------
  129. 22:50:27: Audio Channels: 2 Ch
  130. 22:50:27: Playback device Default
  131. 22:50:27: ------------------------------------------
  132. 22:50:27: Using desktop audio input: Altavoces (Realtek High Definition Audio)
  133. 22:50:27: Global Audio time adjust: 0
  134. 22:50:27: ------------------------------------------
  135. 22:50:27: Using auxilary audio input: Micrófono (Realtek High Definition Audio)
  136. 22:50:27: Mic time offset: 0
  137. 22:50:27: ------------------------------------------
  138. 22:50:27: Audio Encoding: AAC
  139. 22:50:27: bitrate: 128
  140. 22:50:27: Using graphics capture
  141. 22:50:27: Using anti-cheat hooking for game capture
  142. 22:50:27: Trying to hook process: iw3mp.exe
  143. 22:50:27: Scene buffering time set to 700
  144. 22:50:27: ------------------------------------------
  145. 22:50:27: Video Encoding: x264
  146. 22:50:27: fps: 25
  147. 22:50:27: width: 852, height: 480
  148. 22:50:27: preset: ultrafast
  149. 22:50:27: profile: main
  150. 22:50:27: keyint: 25
  151. 22:50:27: CBR: yes
  152. 22:50:27: CFR: yes
  153. 22:50:27: max bitrate: 2000
  154. 22:50:27: buffer size: 2000
  155. 22:50:27: ------------------------------------------
  156. 22:50:27: SharedTexCapture hooked
  157. 22:51:33: Using RTMP service: Twitch
  158. 22:51:33: Server selection: rtmp://live-cdg.twitch.tv/app
  159. 22:51:34: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
  160. 22:51:34: Completed handshake with rtmp://live-cdg.twitch.tv/app in 451 ms.
  161. 22:51:35: SO_SNDBUF was at 65536
  162. 22:58:31: GraphicsCaptureSource::NewCapture: eliminating old capture
  163. 22:58:31: SharedTexCapture hooked
  164. 23:02:02: GraphicsCaptureSource::NewCapture: eliminating old capture
  165. 23:02:02: SharedTexCapture hooked
  166. 23:08:18: GraphicsCaptureSource::NewCapture: eliminating old capture
  167. 23:08:18: SharedTexCapture hooked
  168. 23:14:58: GraphicsCaptureSource::NewCapture: eliminating old capture
  169. 23:14:58: SharedTexCapture hooked
  170. 23:43:35: GraphicsCaptureSource::NewCapture: eliminating old capture
  171. 23:43:35: SharedTexCapture hooked
  172. 00:01:01: GraphicsCaptureSource::NewCapture: eliminating old capture
  173. 00:01:01: SharedTexCapture hooked
  174. 00:05:48: Capture window 0x0004035A invalid or changing, terminating capture
  175. 00:06:07: FlushBufferedVideo: Flushing 17 packets over 640 ms
  176. 00:06:07: Total frames encoded: 113493, total frames duplicated: 53 (0.05%)
  177. 00:06:07: Total frames rendered: 113458, number of late frames: 14 (0.01%) (it's okay for some frames to be late)
  178. 00:06:07:
  179. 00:06:07: Profiler time results:
  180. 00:06:07:
  181. 00:06:07: ==============================================================
  182. 00:06:07: video thread frame - [100%] [avg time: 0.479 ms] [children: 85.2%] [unaccounted: 14.8%]
  183. 00:06:07: | scene->Preprocess - [0.209%] [avg time: 0.001 ms]
  184. 00:06:07: | GPU download and conversion - [85%] [avg time: 0.407 ms] [children: 77%] [unaccounted: 7.93%]
  185. 00:06:07: | | flush - [71.2%] [avg time: 0.341 ms]
  186. 00:06:07: | | CopyResource - [5.01%] [avg time: 0.024 ms]
  187. 00:06:07: | | conversion to 4:2:0 - [0.835%] [avg time: 0.004 ms]
  188. 00:06:07: Convert444Threads - [100%] [avg time: 0.373 ms] [children: 98.4%] [unaccounted: 1.61%]
  189. 00:06:07: | Convert444toNV12 - [98.4%] [avg time: 0.367 ms]
  190. 00:06:07: encoder thread frame - [100%] [avg time: 0.691 ms] [children: 26.2%] [unaccounted: 73.8%]
  191. 00:06:07: | sending stuff out - [26.2%] [avg time: 0.181 ms]
  192. 00:06:07: ==============================================================
  193. 00:06:07:
  194. 00:06:07:
  195. 00:06:07: Profiler CPU results:
  196. 00:06:07:
  197. 00:06:07: ==============================================================
  198. 00:06:07: video thread frame - [cpu time: avg 0.106 ms, total 12062.5 ms] [avg calls per frame: 1]
  199. 00:06:07: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  200. 00:06:07: | GPU download and conversion - [cpu time: avg 0.105 ms, total 11921.9 ms] [avg calls per frame: 1]
  201. 00:06:07: | | flush - [cpu time: avg 0.103 ms, total 11718.8 ms] [avg calls per frame: 1]
  202. 00:06:07: | | CopyResource - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
  203. 00:06:07: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  204. 00:06:07: Convert444Threads - [cpu time: avg 0.244 ms, total 55390.6 ms] [avg calls per frame: 2]
  205. 00:06:07: | Convert444toNV12 - [cpu time: avg 0.239 ms, total 54406.3 ms] [avg calls per frame: 2]
  206. 00:06:07: encoder thread frame - [cpu time: avg 0.496 ms, total 56343.8 ms] [avg calls per frame: 1]
  207. 00:06:07: | sending stuff out - [cpu time: avg 0.123 ms, total 14000 ms] [avg calls per frame: 1]
  208. 00:06:07: ==============================================================
  209. 00:06:07:
  210. 00:06:07: =====Stream End: 2016-10-21, 00:06:07=================================================
  211. 00:07:15: ~RTMPPublisher: Packet flush completed in 140 ms
  212. 00:07:15: ~RTMPPublisher: Send thread terminated in 0 ms
  213. 00:07:15: RTMPPublisher::SocketLoop: Graceful loop exit
  214. 00:07:15: ~RTMPPublisher: Socket thread terminated in 100 ms
  215. 00:07:39: ~RTMPPublisher: Final socket shutdown completed in 24275 ms
  216. 00:07:39: Average send payload: 13511 bytes, average send interval: 50 ms
  217. 00:07:39: Number of times waited to send: 0, Waited for a total of 0 bytes
  218. 00:07:39: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  219. 00:07:39: Number of bytes sent: 1210499146
  220. 00:25:26: Using fixed low latency mode, factor 20
  221. 00:25:26: =====Stream Start: 2016-10-21, 00:25:26===============================================
  222. 00:25:26: Multithreaded optimizations: On
  223. 00:25:26: Base resolution: 1920x1080
  224. 00:25:26: Output resolution: 852x480
  225. 00:25:26: ------------------------------------------
  226. 00:25:26: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
  227. 00:25:26: ------------------------------------------
  228. 00:25:26: Audio Format: 44100 Hz
  229. 00:25:26: ------------------------------------------
  230. 00:25:26: Audio Channels: 2 Ch
  231. 00:25:26: Playback device Default
  232. 00:25:26: ------------------------------------------
  233. 00:25:26: Using desktop audio input: Altavoces (Realtek High Definition Audio)
  234. 00:25:26: Global Audio time adjust: 0
  235. 00:25:26: ------------------------------------------
  236. 00:25:26: Using auxilary audio input: Micrófono (Realtek High Definition Audio)
  237. 00:25:26: Mic time offset: 0
  238. 00:25:26: ------------------------------------------
  239. 00:25:26: Audio Encoding: AAC
  240. 00:25:26: bitrate: 128
  241. 00:25:26: Using graphics capture
  242. 00:25:26: Using anti-cheat hooking for game capture
  243. 00:25:26: Trying to hook process: iw3mp.exe
  244. 00:25:26: Scene buffering time set to 700
  245. 00:25:26: ------------------------------------------
  246. 00:25:26: Video Encoding: x264
  247. 00:25:26: fps: 25
  248. 00:25:26: width: 852, height: 480
  249. 00:25:26: preset: ultrafast
  250. 00:25:26: profile: main
  251. 00:25:26: keyint: 25
  252. 00:25:26: CBR: yes
  253. 00:25:26: CFR: yes
  254. 00:25:26: max bitrate: 2000
  255. 00:25:26: buffer size: 2000
  256. 00:25:26: ------------------------------------------
  257. 00:25:27: SharedTexCapture hooked
  258. 00:26:33: Using RTMP service: Twitch
  259. 00:26:33: Server selection: rtmp://live-cdg.twitch.tv/app
  260. 00:26:33: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
  261. 00:26:34: Completed handshake with rtmp://live-cdg.twitch.tv/app in 457 ms.
  262. 00:26:35: SO_SNDBUF was at 65536
  263. 00:38:33: GraphicsCaptureSource::NewCapture: eliminating old capture
  264. 00:38:33: SharedTexCapture hooked
  265. 00:53:39: GraphicsCaptureSource::NewCapture: eliminating old capture
  266. 00:53:39: SharedTexCapture hooked
  267. 01:08:48: GraphicsCaptureSource::NewCapture: eliminating old capture
  268. 01:08:48: SharedTexCapture hooked
  269. 01:15:59: GraphicsCaptureSource::NewCapture: eliminating old capture
  270. 01:15:59: SharedTexCapture hooked
  271. 01:17:14: GraphicsCaptureSource::NewCapture: eliminating old capture
  272. 01:17:14: SharedTexCapture hooked
  273. 01:17:39: FlushBufferedVideo: Flushing 17 packets over 640 ms
  274. 01:17:39: Total frames encoded: 78295, total frames duplicated: 45 (0.06%)
  275. 01:17:39: Total frames rendered: 78270, number of late frames: 12 (0.02%) (it's okay for some frames to be late)
  276. 01:17:39:
  277. 01:17:39: Profiler time results:
  278. 01:17:39:
  279. 01:17:39: ==============================================================
  280. 01:17:39: video thread frame - [100%] [avg time: 0.629 ms] [children: 87.8%] [unaccounted: 12.2%]
  281. 01:17:39: | scene->Preprocess - [0.159%] [avg time: 0.001 ms]
  282. 01:17:39: | GPU download and conversion - [87.6%] [avg time: 0.551 ms] [children: 80.4%] [unaccounted: 7.15%]
  283. 01:17:39: | | flush - [76.2%] [avg time: 0.479 ms]
  284. 01:17:39: | | CopyResource - [3.66%] [avg time: 0.023 ms]
  285. 01:17:39: | | conversion to 4:2:0 - [0.636%] [avg time: 0.004 ms]
  286. 01:17:39: Convert444Threads - [100%] [avg time: 0.397 ms] [children: 98.2%] [unaccounted: 1.76%]
  287. 01:17:39: | Convert444toNV12 - [98.2%] [avg time: 0.39 ms]
  288. 01:17:39: encoder thread frame - [100%] [avg time: 0.712 ms] [children: 26.7%] [unaccounted: 73.3%]
  289. 01:17:39: | sending stuff out - [26.7%] [avg time: 0.19 ms]
  290. 01:17:39: ==============================================================
  291. 01:17:39:
  292. 01:17:39:
  293. 01:17:39: Profiler CPU results:
  294. 01:17:39:
  295. 01:17:39: ==============================================================
  296. 01:17:39: video thread frame - [cpu time: avg 0.06 ms, total 4703.13 ms] [avg calls per frame: 1]
  297. 01:17:39: | scene->Preprocess - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
  298. 01:17:39: | GPU download and conversion - [cpu time: avg 0.056 ms, total 4390.63 ms] [avg calls per frame: 1]
  299. 01:17:39: | | flush - [cpu time: avg 0.053 ms, total 4203.13 ms] [avg calls per frame: 1]
  300. 01:17:39: | | CopyResource - [cpu time: avg 0 ms, total 78.125 ms] [avg calls per frame: 1]
  301. 01:17:39: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  302. 01:17:39: Convert444Threads - [cpu time: avg 0.266 ms, total 41718.8 ms] [avg calls per frame: 2]
  303. 01:17:39: | Convert444toNV12 - [cpu time: avg 0.263 ms, total 41203.1 ms] [avg calls per frame: 2]
  304. 01:17:39: encoder thread frame - [cpu time: avg 0.501 ms, total 39250 ms] [avg calls per frame: 1]
  305. 01:17:39: | sending stuff out - [cpu time: avg 0.069 ms, total 5437.5 ms] [avg calls per frame: 1]
  306. 01:17:39: ==============================================================
  307. 01:17:39:
  308. 01:17:39: =====Stream End: 2016-10-21, 01:17:39=================================================
  309. 01:18:46: ~RTMPPublisher: Packet flush completed in 139 ms
  310. 01:18:46: ~RTMPPublisher: Send thread terminated in 0 ms
  311. 01:18:46: RTMPPublisher::SocketLoop: Graceful loop exit
  312. 01:18:46: ~RTMPPublisher: Socket thread terminated in 65 ms
  313. 01:19:11: ~RTMPPublisher: Final socket shutdown completed in 24249 ms
  314. 01:19:11: Average send payload: 13513 bytes, average send interval: 50 ms
  315. 01:19:11: Number of times waited to send: 0, Waited for a total of 0 bytes
  316. 01:19:11: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  317. 01:19:11: Number of bytes sent: 835137990
  318. 02:00:42: Terminating 0x11d0
  319. 02:00:42: Terminating 0x9d8
  320. 02:00:42: Terminating 0x194c
  321.  
  322.  
  323. Last game capture log:
  324. 2016-10-21, 00:25:27: we're booting up:
  325. 00:25:27: CaptureThread: attached to process injectHelpe00:25:27: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is \Device\HarddiskVolume2\Program Files (x86)\CyberGamer\ac_directx.dll. If you experience crashes, try disabling the other hooking application
  326. 00:25:27: D3D9 Present
  327. 00:25:27: D3D9EndScene called
  328. 00:25:27: D3DPRESENT_PARAMETERS {
  329. 00:25:27: BackBufferWidth: 1024
  330. 00:25:27: BackBufferHeight: 768
  331. 00:25:27: BackBufferFormat: D3DFMT_A8R8G8B8
  332. 00:25:27: BackBufferCount: 1
  333. 00:25:27: MultiSampleType: D3DMULTISAMPLE_NONE
  334. 00:25:27: MultiSampleQuality: 0
  335. 00:25:27: SwapEffect: D3DSWAPEFFECT_DISCARD
  336. 00:25:27: hDeviceWindow: 328900
  337. 00:25:27: Windowed: false
  338. 00:25:27: EnableAutoDepthStencil: false
  339. 00:25:27: AutoDepthStencilFormat: D3DFMT_D24S8
  340. 00:25:27: Flags: None
  341. 00:25:27: FullScreen_RefreshRateInHz: 75
  342. 00:25:27: PresentationInterval: 2147483648
  343. 00:25:27: };
  344. 00:25:27: successfully set up d3d9 hooks
  345. 00:25:27: D3D9SwapPresent called
  346. 00:25:27: DXGI Present
  347. 00:25:27: DirectDraw capture: Windows 8 not supported yet
  348. 00:25:27: DoD3D9GPUHook: using offset workaround
  349. 00:25:27: DoD3D9GPUHook: success
  350. 00:25:27: (half life scientist) everything.. seems to be in order
  351. 00:25:27: D3DSURFACE_DESC {
  352. 00:25:27: Format: D3DFMT_A8R8G8B8
  353. 00:25:27: Type: D3DRTYPE_SURFACE
  354. 00:25:27: Usage: D3DUSAGE_RENDERTARGET
  355. 00:25:27: Pool: D3DPOOL_DEFAULT
  356. 00:25:27: MultiSampleType: D3DMULTISAMPLE_NONE
  357. 00:25:27: MultiSampleQuality: 0
  358. 00:25:27: Width: 1024
  359. 00:25:27: Height: 768
  360. 00:25:27: };
  361. 00:25:27: successfully capturing d3d9 frames via GPU
  362. 00:38:32: D3D9Reset called
  363. 00:38:32: ---------------------- Cleared D3D9 Capture ----------------------
  364. 00:38:33: successfully set up d3d9 hooks
  365. 00:38:33: D3D9EndScene called
  366. 00:38:33: D3D9SwapPresent called
  367. 00:38:33: DoD3D9GPUHook: using offset workaround
  368. 00:38:33: DoD3D9GPUHook: success
  369. 00:38:33: D3DSURFACE_DESC {
  370. 00:38:33: Format: D3DFMT_A8R8G8B8
  371. 00:38:33: Type: D3DRTYPE_SURFACE
  372. 00:38:33: Usage: D3DUSAGE_RENDERTARGET
  373. 00:38:33: Pool: D3DPOOL_DEFAULT
  374. 00:38:33: MultiSampleType: D3DMULTISAMPLE_NONE
  375. 00:38:33: MultiSampleQuality: 0
  376. 00:38:33: Width: 1024
  377. 00:38:33: Height: 768
  378. 00:38:33: };
  379. 00:38:33: successfully capturing d3d9 frames via GPU
  380. 00:38:36: DirectDraw capture: Windows 8 not supported yet
  381. 00:53:37: D3D9Reset called
  382. 00:53:37: ---------------------- Cleared D3D9 Capture ----------------------
  383. 00:53:38: successfully set up d3d9 hooks
  384. 00:53:38: D3D9EndScene called
  385. 00:53:38: D3D9SwapPresent called
  386. 00:53:38: DoD3D9GPUHook: using offset workaround
  387. 00:53:39: DirectDraw capture: Windows 8 not supported yet
  388. 00:53:39: DoD3D9GPUHook: success
  389. 00:53:39: D3DSURFACE_DESC {
  390. 00:53:39: Format: D3DFMT_A8R8G8B8
  391. 00:53:39: Type: D3DRTYPE_SURFACE
  392. 00:53:39: Usage: D3DUSAGE_RENDERTARGET
  393. 00:53:39: Pool: D3DPOOL_DEFAULT
  394. 00:53:39: MultiSampleType: D3DMULTISAMPLE_NONE
  395. 00:53:39: MultiSampleQuality: 0
  396. 00:53:39: Width: 1024
  397. 00:53:39: Height: 768
  398. 00:53:39: };
  399. 00:53:39: successfully capturing d3d9 frames via GPU
  400. 01:08:47: D3D9Reset called
  401. 01:08:47: ---------------------- Cleared D3D9 Capture ----------------------
  402. 01:08:47: successfully set up d3d9 hooks
  403. 01:08:47: D3D9EndScene called
  404. 01:08:47: D3D9SwapPresent called
  405. 01:08:47: DoD3D9GPUHook: using offset workaround
  406. 01:08:48: DoD3D9GPUHook: success
  407. 01:08:48: D3DSURFACE_DESC {
  408. 01:08:48: Format: D3DFMT_A8R8G8B8
  409. 01:08:48: Type: D3DRTYPE_SURFACE
  410. 01:08:48: Usage: D3DUSAGE_RENDERTARGET
  411. 01:08:48: Pool: D3DPOOL_DEFAULT
  412. 01:08:48: MultiSampleType: D3DMULTISAMPLE_NONE
  413. 01:08:48: MultiSampleQuality: 0
  414. 01:08:48: Width: 1024
  415. 01:08:48: Height: 768
  416. 01:08:48: };
  417. 01:08:48: successfully capturing d3d9 frames via GPU
  418. 01:08:50: DirectDraw capture: Windows 8 not supported yet
  419. 01:15:58: D3D9Reset called
  420. 01:15:58: ---------------------- Cleared D3D9 Capture ----------------------
  421. 01:15:58: successfully set up d3d9 hooks
  422. 01:15:59: D3D9EndScene called
  423. 01:15:59: D3D9SwapPresent called
  424. 01:15:59: DoD3D9GPUHook: using offset workaround
  425. 01:15:59: DoD3D9GPUHook: success
  426. 01:15:59: D3DSURFACE_DESC {
  427. 01:15:59: Format: D3DFMT_A8R8G8B8
  428. 01:15:59: Type: D3DRTYPE_SURFACE
  429. 01:15:59: Usage: D3DUSAGE_RENDERTARGET
  430. 01:15:59: Pool: D3DPOOL_DEFAULT
  431. 01:15:59: MultiSampleType: D3DMULTISAMPLE_NONE
  432. 01:15:59: MultiSampleQuality: 0
  433. 01:15:59: Width: 1024
  434. 01:15:59: Height: 768
  435. 01:15:59: };
  436. 01:15:59: successfully capturing d3d9 frames via GPU
  437. 01:16:01: DirectDraw capture: Windows 8 not supported yet
  438. 01:17:13: D3D9Reset called
  439. 01:17:13: ---------------------- Cleared D3D9 Capture ----------------------
  440. 01:17:13: successfully set up d3d9 hooks
  441. 01:17:14: D3D9EndScene called
  442. 01:17:14: D3D9SwapPresent called
  443. 01:17:14: DoD3D9GPUHook: using offset workaround
  444. 01:17:14: DoD3D9GPUHook: success
  445. 01:17:14: D3DSURFACE_DESC {
  446. 01:17:14: Format: D3DFMT_A8R8G8B8
  447. 01:17:14: Type: D3DRTYPE_SURFACE
  448. 01:17:14: Usage: D3DUSAGE_RENDERTARGET
  449. 01:17:14: Pool: D3DPOOL_DEFAULT
  450. 01:17:14: MultiSampleType: D3DMULTISAMPLE_NONE
  451. 01:17:14: MultiSampleQuality: 0
  452. 01:17:14: Width: 1024
  453. 01:17:14: Height: 768
  454. 01:17:14: };
  455. 01:17:14: successfully capturing d3d9 frames via GPU
  456. 01:17:14: DirectDraw capture: Windows 8 not supported yet
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement