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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="IMPERIAL_MASK_CW_136201" />
- <CARDNAME text="IMPERIAL_MASK" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Imperial Mask]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Masque impérial]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Máscara imperial]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kaiserliche Maske]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Maschera Imperiale]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[皇帝の仮面]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Imperial Mask]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Имперская Маска]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Máscara Imperial]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[皇家面具]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Imperial Mask]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="136201" />
- <ARTID value="IMPERIAL_MASK" />
- <ARTIST name="Christopher Moeller" />
- <CASTING_COST cost="{4}{W}" />
- <TYPE metaname="Enchantment" />
- <EXPANSION value="FUT" />
- <RARITY metaname="R" />
- <TRIGGERED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Imperial Mask enters the battlefield, if it’s not a token, each of your teammates creates a token that’s a copy of Imperial Mask.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand le Masque impérial arrive en jeu, si ce n’est pas un jeton, chacun de vos équipiers met en jeu un jeton qui est une copie du Masque impérial.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando la Máscara imperial entre en juego, si no es una ficha, cada uno de tus compañeros de equipo pone en juego una ficha que es una copia de la Máscara imperial. No puedes ser objetivo de hechizos o habilidades que controlen tus oponentes.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn die Kaiserliche Maske ins Spiel kommt und kein Spielstein ist, bringt jeder deiner Teamkollegen einen Spielstein ins Spiel, der eine Kopie der Kaiserlichen Maske ist.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando la Maschera Imperiale entra in gioco, se non è una pedina, ognuno dei tuoi compagni di squadra mette in gioco una pedina che è una copia della Maschera Imperiale.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[皇帝の仮面が場に出たとき、それがトークンでない場合、あなたの各チームメイトはそれぞれ皇帝の仮面のコピーであるトークンを1つ場に出す。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Imperial Mask enters the battlefield, if it’s not a token, each of your teammates creates a token that’s a copy of Imperial Mask.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Имперская Маска входит в игру, и если это не фишка, каждый из ваших напарников кладёт в игру фишку, являющуюся копией Имперской Маски.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Máscara Imperial entra em jogo, se não for uma ficha, cada um dos integrantes do seu time coloca uma ficha em jogo que seja uma cópia de Máscara Imperial.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[当皇家面具进场时,若它并非衍生物,则你的每位队友将一个衍生物放置进场,且该衍生物为皇家面具的复制。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[When Imperial Mask enters the battlefield, if it’s not a token, each of your teammates creates a token that’s a copy of Imperial Mask.]]></LOCALISED_TEXT>
- <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD">
- return TriggerObject():IsToken() == false
- </TRIGGER>
- <RESOLUTION_TIME_ACTION>
- if MTG():GetNumberOfPlayers() ~= 2 then
- local oTeam = EffectController():GetTeam()
- for i=0,MTG():GetNumberOfPlayers()-1 do
- local oPlayer = MTG():GetNthPlayer(i)
- if oPlayer ~= nil and oPlayer ~= EffectController() and oPlayer:GetTeam() == oTeam then
- local teammate = oPlayer:
- break
- end
- end
- if teammate ~= nil then
- MTG():PutTokenCopiesOntoBattlefield( EffectSource(), 1, teammate )
- end
- end
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <STATIC_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[You have hexproof.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vous ne pouvez pas être la cible de sorts ou de capacités que vos adversaires contrôlent.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[You have hexproof.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Du kannst nicht das Ziel von Zaubersprüchen oder Fähigkeiten sein, die deine Gegner kontrollieren.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Non puoi essere bersaglio di magie o abilità controllate dai tuoi avversari.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたはあなたの対戦相手がコントロールする呪文や能力の対象にならない。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[You have hexproof.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Вы не можете стать целью заклинаний или способностей, контролируемых вашими оппонентами.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Você não pode ser alvo de mágicas ou habilidades controladas por seu oponente.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[你不能成为由对手操控之咒语或异能的目标。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[You have hexproof.]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="8">
- EffectController():GetCurrentCharacteristics():Bool_Set( PLAYER_CHARACTERISTIC_HAS_HEXPROOF, 1 )
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <AI_BASE_SCORE score="900" zone="ZONE_BATTLEFIELD" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[08-11-16]]></DATE>
- </CARD_V2>
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