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- --Use, IsType (Obj1,2948) -> Effect(Obj1,19)
- Use(
- IsType(ACTIONVAR_OBJ1, 16112), "->", Effect(ACTIONVAR_OBJ1,CONST_ME_FERUMBRAS)
- )
- Use(
- IsType(ACTIONVAR_OBJ1, 2701), IsPosition(ACTIONVAR_OBJ1, 200, 444, 7), "->", Effect(ACTIONVAR_OBJ1,CONST_ME_FERUMBRAS)
- )
- --2 arbustos diferentes, o que muda são as posições
- --ACTIONVAR_OBJ1: é o objeto que ta sendo usado
- Use(
- IsType(ACTIONVAR_OBJ1, 2767), IsPosition(ACTIONVAR_OBJ1, 253, 415, 7), "->", Effect(ACTIONVAR_OBJ1, CONST_ME_ORCSHAMAN)
- )
- Use(
- IsType(ACTIONVAR_OBJ1, 2767), IsPosition(ACTIONVAR_OBJ1, 258, 419, 7), "->", Effect(ACTIONVAR_OBJ1, CONST_ME_THUNDER)
- )
- --pode se usar as funções proprias
- local function onUseBush(vars, fromPosition, isHotkey)
- local blueberryCount = 3
- vars[ACTIONVAR_OBJ1]:transform(2786)
- vars[ACTIONVAR_OBJ1]:decay()
- for loop = 1, blueberryCount do
- Game.createItem(2677, 1, fromPosition)
- end
- return true
- end
- Use(
- IsType(ACTIONVAR_OBJ1, 2785), "->", onUseBush
- )
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