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May 10th, 2016
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  1. --Use, IsType (Obj1,2948) -> Effect(Obj1,19)
  2. Use(
  3.     IsType(ACTIONVAR_OBJ1, 16112), "->", Effect(ACTIONVAR_OBJ1,CONST_ME_FERUMBRAS)
  4. )
  5.  
  6. Use(
  7.     IsType(ACTIONVAR_OBJ1, 2701), IsPosition(ACTIONVAR_OBJ1, 200, 444, 7), "->", Effect(ACTIONVAR_OBJ1,CONST_ME_FERUMBRAS)
  8. )
  9.  
  10.  
  11. --2 arbustos diferentes, o que muda são as posições
  12.  
  13. --ACTIONVAR_OBJ1: é o objeto que ta sendo usado
  14.  
  15.  
  16. Use(
  17.     IsType(ACTIONVAR_OBJ1, 2767), IsPosition(ACTIONVAR_OBJ1, 253, 415, 7), "->", Effect(ACTIONVAR_OBJ1, CONST_ME_ORCSHAMAN)
  18. )
  19.  
  20. Use(
  21.     IsType(ACTIONVAR_OBJ1, 2767), IsPosition(ACTIONVAR_OBJ1, 258, 419, 7), "->", Effect(ACTIONVAR_OBJ1, CONST_ME_THUNDER)
  22. )
  23.  
  24. --pode se usar as funções proprias
  25. local function onUseBush(vars, fromPosition, isHotkey)
  26.     local blueberryCount = 3
  27.    
  28.     vars[ACTIONVAR_OBJ1]:transform(2786)
  29.     vars[ACTIONVAR_OBJ1]:decay()
  30.    
  31.     for loop = 1, blueberryCount do
  32.         Game.createItem(2677, 1, fromPosition)
  33.     end
  34.    
  35.     return true
  36. end
  37.  
  38. Use(
  39.     IsType(ACTIONVAR_OBJ1, 2785), "->", onUseBush
  40. )
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