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PvtCinnamonbun

Secret Ninja Training results

Dec 26th, 2013
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  1. Improved consistency for Red Cave (both jumps), Bubble Hole (the throw and the ledge grab skip), Water Hole (box jumps), Dark Prison (3rd key crystal jump), Snake Route (tight corners), Magna Dam (lavafall jump), Death Road (kirkq's short jump strats + Yashi's falling throw), Dark Maze (anti bitch strats), Cool Cave (everything), Storm Valley (B. Locker jump), Mirror Room (switch throw), Bolban 2 (easy first cycle), Bagular 2-4 (bomb throws and dodges)
  2. Added tricks for + practiced Heavy Room (ledge grab skip for the electronic panel trick) -.2 s, Dragon Road (faster and easier dodge for the first Geodude's fists) -1 s, Clown Valley (adok bomb skip) -1 - - 2.5 s, Great Rock (faster route up to heart piece, easier bomb throw to floating platform + fireball launcher, faster jump up slope) -3 s, Endol (first hit laugh skip) -1 s, Dark Prison (4th key crystal cell wall hug jump to exit) -2 - -4s, Snake Route (bomb throw to 2nd key crystal platform then kick to switch, jumping off for 4th key crystal) -6 - -9 s, Aqua Tank (counterclockwise turn replacing clockwise turn at first jump) consistency, Eye Snake (enemy weave) -4 s, Zero G Room (gravity switch throw now done from left platform) -2 s, Mirror Room (jumping on and off first small pillar, improved movement near mirror door) -2 s, Baruda 2 (First hit without delay, corner lures) -3 s, Natia 2 (invincibility frame lock) -4 - -10 s, Bagular 1 (lock into a circle around the arena, no flames or teleporting) -2 - -8 s
  3. Potential -50 seconds off a run
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