Advertisement
AOPSUser

Haxorus's moves

Nov 15th, 2012
26
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.38 KB | None | 0 0
  1. Aerial Ace 20 60 —
  2. Never misses.
  3. Aqua Tail 10 90 90%
  4. Inflicts regular damage with no additional effect.
  5. Assurance 10 50 100%
  6. Power is doubled if the target has already received damage this turn.
  7. Attract 15 — 100%
  8. Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  9. Brick Break 15 75 100%
  10. Destroys Reflect and Light Screen.
  11. Bulldoze 20 60 100%
  12. Has a 100% chance to lower the target's Speed by one stage.
  13. Counter 20 * 100% -5
  14. Inflicts twice the damage the user received from the last physical hit it took.
  15. Cut 30 50 95%
  16. Inflicts regular damage with no additional effect.
  17. Dig 10 80 100%
  18. User digs underground, dodging all attacks, and hits next turn.
  19. Double Team 15 — —
  20. Raises the user's evasion by one stage.
  21. Draco Meteor 5 140 90%
  22. Lowers the user's Special Attack by two stages after inflicting damage.
  23. Dragon Claw 15 80 100%
  24. Inflicts regular damage with no additional effect.
  25. Dragon Dance 20 — —
  26. Raises the user's Attack and Speed by one stage.
  27. Dragon Pulse 10 90 100%
  28. Inflicts regular damage with no additional effect.
  29. Dragon Rage 10 * 100%
  30. Inflicts 40 points of damage.
  31. Dragon Tail 10 60 90% -6
  32. Ends wild battles. Forces trainers to switch Pokémon.
  33. Dual Chop 15 40 90%
  34. Hits twice in one turn.
  35. Earthquake 10 100 100%
  36. Inflicts regular damage and can hit Dig users.
  37. Endeavor 5 * 100%
  38. Lowers the target's HP to equal the user's.
  39. Endure 10 — — 4
  40. Prevents the user's HP from lowering below 1 this turn.
  41. Facade 20 70 100%
  42. Power doubles if user is burned, paralyzed, or poisoned.
  43. False Swipe 40 40 100%
  44. Cannot lower the target's HP below 1.
  45. Fling 10 * 100%
  46. Throws held item at the target; power depends on the item.
  47. Focus Blast 5 120 70%
  48. Has a 10% chance to lower the target's Special Defense by one stage.
  49. Focus Energy 30 — —
  50. Increases the user's chance to score a critical hit.
  51. Frustration 20 * 100%
  52. Power increases as happiness decreases, up to a maximum of 102.
  53. Giga Impact 5 150 90%
  54. User foregoes its next turn to recharge.
  55. Grass Knot 20 * 100%
  56. Inflicts more damage to heavier targets, with a maximum of 120 power.
  57. Guillotine 5 * 30%
  58. Causes a one-hit KO.
  59. Harden 30 — —
  60. Raises the user's Defense by one stage.
  61. Hidden Power 15 * 100%
  62. Power and type depend upon user's IVs. Power can range from 30 to 70.
  63. Hone Claws 15 — —
  64. Raises the user's Attack and accuracy by one stage.
  65. Hyper Beam 5 150 90%
  66. User foregoes its next turn to recharge.
  67. Incinerate 15 30 100%
  68. Destroys the target's held berry.
  69. Iron Tail 15 100 75%
  70. Has a 30% chance to lower the target's Defense by one stage.
  71. Leer 30 — 100%
  72. Lowers the target's Defense by one stage.
  73. Low Kick 20 * 100%
  74. Inflicts more damage to heavier targets, with a maximum of 120 power.
  75. Night Slash 15 70 100%
  76. Has an increased chance for a critical hit.
  77. Outrage 10 120 100%
  78. Hits every turn for 2-3 turns, then confuses the user.
  79. Payback 10 50 100%
  80. Power is doubled if the target has already moved this turn.
  81. Poison Jab 20 80 100%
  82. Has a 30% chance to poison the target.
  83. Protect 10 — — 4
  84. Prevents any moves from hitting the user this turn.
  85. Rain Dance 5 — —
  86. Changes the weather to rain for five turns.
  87. Razor Wind 10 80 100%
  88. Requires a turn to charge before attacking.
  89. Rest 10 — —
  90. User sleeps for two turns, completely healing itself.
  91. Return 20 * 100%
  92. Power increases with happiness, up to a maximum of 102.
  93. Reversal 15 * 100%
  94. Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  95. Roar 20 — 100% -6
  96. Immediately ends wild battles. Forces trainers to switch Pokémon.
  97. Rock Slide 10 75 90%
  98. Has a 30% chance to make the target flinch.
  99. Rock Smash 15 40 100%
  100. Has a 50% chance to lower the target's Defense by one stage.
  101. Rock Tomb 10 50 80%
  102. Has a 100% chance to lower the target's Speed by one stage.
  103. Round 15 60 100%
  104. Has double power if it's used more than once per turn.
  105. Scary Face 10 — 100%
  106. Lowers the target's Speed by two stages.
  107. Scratch 35 40 100%
  108. Inflicts regular damage with no additional effect.
  109. Shadow Claw 15 70 100%
  110. Has an increased chance for a critical hit.
  111. Slash 20 70 100%
  112. Has an increased chance for a critical hit.
  113. Sleep Talk 10 — —
  114. Randomly uses one of the user's other three moves. Only works if the user is sleeping.
  115. Snore 15 40 100%
  116. Has a 30% chance to make the target flinch. Only works if the user is sleeping.
  117. Strength 15 80 100%
  118. Inflicts regular damage with no additional effect.
  119. Substitute 10 — —
  120. Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
  121. Sunny Day 5 — —
  122. Changes the weather to sunny for five turns.
  123. Superpower 5 120 100%
  124. Lowers the user's Attack and Defense by one stage after inflicting damage.
  125. Surf 15 95 100%
  126. Inflicts regular damage and can hit Dive users.
  127. Swagger 15 — 90%
  128. Raises the target's Attack by two stages and confuses the target.
  129. Swords Dance 30 — —
  130. Raises the user's Attack by two stages.
  131. Taunt 20 — 100%
  132. For the next few turns, the target can only use damaging moves.
  133. Toxic 10 — 90%
  134. Badly poisons the target, inflicting more damage every turn.
  135. X-Scissor 15 80 100%
  136. Inflicts regular damage with no additional effect.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement