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- Aerial Ace 20 60 —
- Never misses.
- Aqua Tail 10 90 90%
- Inflicts regular damage with no additional effect.
- Assurance 10 50 100%
- Power is doubled if the target has already received damage this turn.
- Attract 15 — 100%
- Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick Break 15 75 100%
- Destroys Reflect and Light Screen.
- Bulldoze 20 60 100%
- Has a 100% chance to lower the target's Speed by one stage.
- Counter 20 * 100% -5
- Inflicts twice the damage the user received from the last physical hit it took.
- Cut 30 50 95%
- Inflicts regular damage with no additional effect.
- Dig 10 80 100%
- User digs underground, dodging all attacks, and hits next turn.
- Double Team 15 — —
- Raises the user's evasion by one stage.
- Draco Meteor 5 140 90%
- Lowers the user's Special Attack by two stages after inflicting damage.
- Dragon Claw 15 80 100%
- Inflicts regular damage with no additional effect.
- Dragon Dance 20 — —
- Raises the user's Attack and Speed by one stage.
- Dragon Pulse 10 90 100%
- Inflicts regular damage with no additional effect.
- Dragon Rage 10 * 100%
- Inflicts 40 points of damage.
- Dragon Tail 10 60 90% -6
- Ends wild battles. Forces trainers to switch Pokémon.
- Dual Chop 15 40 90%
- Hits twice in one turn.
- Earthquake 10 100 100%
- Inflicts regular damage and can hit Dig users.
- Endeavor 5 * 100%
- Lowers the target's HP to equal the user's.
- Endure 10 — — 4
- Prevents the user's HP from lowering below 1 this turn.
- Facade 20 70 100%
- Power doubles if user is burned, paralyzed, or poisoned.
- False Swipe 40 40 100%
- Cannot lower the target's HP below 1.
- Fling 10 * 100%
- Throws held item at the target; power depends on the item.
- Focus Blast 5 120 70%
- Has a 10% chance to lower the target's Special Defense by one stage.
- Focus Energy 30 — —
- Increases the user's chance to score a critical hit.
- Frustration 20 * 100%
- Power increases as happiness decreases, up to a maximum of 102.
- Giga Impact 5 150 90%
- User foregoes its next turn to recharge.
- Grass Knot 20 * 100%
- Inflicts more damage to heavier targets, with a maximum of 120 power.
- Guillotine 5 * 30%
- Causes a one-hit KO.
- Harden 30 — —
- Raises the user's Defense by one stage.
- Hidden Power 15 * 100%
- Power and type depend upon user's IVs. Power can range from 30 to 70.
- Hone Claws 15 — —
- Raises the user's Attack and accuracy by one stage.
- Hyper Beam 5 150 90%
- User foregoes its next turn to recharge.
- Incinerate 15 30 100%
- Destroys the target's held berry.
- Iron Tail 15 100 75%
- Has a 30% chance to lower the target's Defense by one stage.
- Leer 30 — 100%
- Lowers the target's Defense by one stage.
- Low Kick 20 * 100%
- Inflicts more damage to heavier targets, with a maximum of 120 power.
- Night Slash 15 70 100%
- Has an increased chance for a critical hit.
- Outrage 10 120 100%
- Hits every turn for 2-3 turns, then confuses the user.
- Payback 10 50 100%
- Power is doubled if the target has already moved this turn.
- Poison Jab 20 80 100%
- Has a 30% chance to poison the target.
- Protect 10 — — 4
- Prevents any moves from hitting the user this turn.
- Rain Dance 5 — —
- Changes the weather to rain for five turns.
- Razor Wind 10 80 100%
- Requires a turn to charge before attacking.
- Rest 10 — —
- User sleeps for two turns, completely healing itself.
- Return 20 * 100%
- Power increases with happiness, up to a maximum of 102.
- Reversal 15 * 100%
- Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- Roar 20 — 100% -6
- Immediately ends wild battles. Forces trainers to switch Pokémon.
- Rock Slide 10 75 90%
- Has a 30% chance to make the target flinch.
- Rock Smash 15 40 100%
- Has a 50% chance to lower the target's Defense by one stage.
- Rock Tomb 10 50 80%
- Has a 100% chance to lower the target's Speed by one stage.
- Round 15 60 100%
- Has double power if it's used more than once per turn.
- Scary Face 10 — 100%
- Lowers the target's Speed by two stages.
- Scratch 35 40 100%
- Inflicts regular damage with no additional effect.
- Shadow Claw 15 70 100%
- Has an increased chance for a critical hit.
- Slash 20 70 100%
- Has an increased chance for a critical hit.
- Sleep Talk 10 — —
- Randomly uses one of the user's other three moves. Only works if the user is sleeping.
- Snore 15 40 100%
- Has a 30% chance to make the target flinch. Only works if the user is sleeping.
- Strength 15 80 100%
- Inflicts regular damage with no additional effect.
- Substitute 10 — —
- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny Day 5 — —
- Changes the weather to sunny for five turns.
- Superpower 5 120 100%
- Lowers the user's Attack and Defense by one stage after inflicting damage.
- Surf 15 95 100%
- Inflicts regular damage and can hit Dive users.
- Swagger 15 — 90%
- Raises the target's Attack by two stages and confuses the target.
- Swords Dance 30 — —
- Raises the user's Attack by two stages.
- Taunt 20 — 100%
- For the next few turns, the target can only use damaging moves.
- Toxic 10 — 90%
- Badly poisons the target, inflicting more damage every turn.
- X-Scissor 15 80 100%
- Inflicts regular damage with no additional effect.
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