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Mar 1st, 2015
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  1. case civilian:
  2. {
  3. _return = [
  4. ["civ_spawn_1","Kavala","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
  5. ["civ_spawn_2","Pyrgos","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
  6. ["civ_spawn_3","Athira","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
  7. ["civ_spawn_4","Sofia","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
  8. ];
  9.  
  10. if(count life_houses > 0) then {
  11. {
  12. _pos = call compile format["%1",_x select 0];
  13. _house = nearestBuilding _pos;
  14. _houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
  15.  
  16. _return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
  17. } foreach life_houses;
  18. };
  19. if(license_civ_rebel && playerSide == civilian) then {
  20.  
  21. ["reb_spawn_1","Rebel Spawn 1","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
  22. ["reb_spawn_2","Rebel Spawn 2","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
  23. ["reb_spawn_3","Rebel Spawn 3","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
  24. };
  25. };
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