Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- case civilian:
- {
- _return = [
- ["civ_spawn_1","Kavala","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
- ["civ_spawn_2","Pyrgos","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
- ["civ_spawn_3","Athira","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
- ["civ_spawn_4","Sofia","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
- ];
- if(count life_houses > 0) then {
- {
- _pos = call compile format["%1",_x select 0];
- _house = nearestBuilding _pos;
- _houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
- _return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
- } foreach life_houses;
- };
- if(license_civ_rebel && playerSide == civilian) then {
- ["reb_spawn_1","Rebel Spawn 1","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
- ["reb_spawn_2","Rebel Spawn 2","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
- ["reb_spawn_3","Rebel Spawn 3","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
- };
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement