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- class RscIGUIShortcutButton;
- #include "scripts\journal\CfgPlayerStats\defines.hpp"
- #include "scripts\journal\CfgPlayerStats\p__cover.hpp"
- #include "scripts\journal\CfgPlayerStats\p_journal_humanity.hpp"
- #include "scripts\journal\CfgPlayerStats\p_humanity_art.hpp"
- #include "scripts\journal\CfgPlayerStats\p_zombies_killed.hpp"
- #include "scripts\journal\CfgPlayerStats\p_bandits_killed.hpp"
- #include "scripts\journal\CfgPlayerStats\p_headshots.hpp"
- #include "scripts\journal\CfgPlayerStats\p_murders.hpp"
- //Infected Camps
- #include "scripts\InfectedCamps\CfgObjectCompositions.hpp"
- //Custom Loot
- #include "scripts\CustomLoot\CfgBuildingLoot.hpp"
- //Heli Lift
- #include "scripts\HeliLift\BTC_Hud.h"
- //HELP DIALOG
- #include "scripts\help\hlp_defines.hpp"
- #include "scripts\help\hlp_dialog.hpp"
- #include "defines.hpp"
- respawn = "BASE";
- respawndelay = 5;
- onLoadMission= "DayZ Epoch Chernarus";
- OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
- OnLoadIntroTime = False;
- OnLoadMissionTime = False;
- disabledAI = true;
- disableChannels[]={0,2,6};
- enableItemsDropping = 0;
- briefing = 0;
- debriefing = 0;
- onPauseScript = "";
- loadScreen = "pictures\loadscreen.jpg";
- class Header
- {
- gameType = COOP; //DM, Team, Coop, ...
- minPlayers = 1; //min # of players the mission supports
- maxPlayers = 100; //Max # of players the mission supports
- };
- aiKills = 1;
- diagRadio = 1;
- diagHit = 1;
- class RscTextNS
- {
- idc = -1;
- type = 0;
- style = 2;
- LineSpacing = 1.0;
- h = 0.04;
- ColorBackground[] = {1,1,1,0.2};
- ColorText[] = {0.1,0.1,0.1,1};
- font = "BitStream";
- SizeEx = 0.025;
- };
- class RscPictureGUI
- {
- access=0;
- type=0;
- idc=-1;
- colorBackground[]={0,0,0,0};
- colorText[]={0.38,0.63,0.25999999,0.75};
- font="TahomaB";
- sizeEx=0;
- lineSpacing=0;
- text="";
- style="0x30 + 0x100";
- x=0;
- y=0;
- w=0.2;
- h=0.15000001;
- };
- // the loading screen itself
- class DayZ_loadingScreen
- {
- idd = -1;
- duration = 10e10;
- fadein = 0;
- fadeout = 0;
- name = "loading screen";
- class controlsBackground
- {
- class blackBG : RscText
- {
- x = safezoneX;
- y = safezoneY;
- w = safezoneW;
- h = safezoneH;
- text = "";
- colorText[] = {0,0,0,0};
- colorBackground[] = {0,0,0,1};
- };
- };
- class controls
- {
- class Title1 : RscLoadingText
- {
- text = "$STR_LOADING"; // "Loading" text in the middle of the screen
- };
- class CA_Progress : RscProgress // progress bar, has to have idc 104
- {
- idc = 104;
- type = 8; // CT_PROGRESS
- style = 0; // ST_SINGLE
- texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
- };
- class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
- {
- idc = 103;
- };
- class Name2: RscText // the text on the top-left
- {
- idc = 101;
- x = 0.05;
- y = 0.029412;
- w = 0.9;
- h = 0.04902;
- text = "";
- sizeEx = 0.05;
- colorText[] = {0.543,0.5742,0.4102,1.0};
- };
- };
- };
- #include "scripts\dzgm\defines.hpp"
- class RscTitles {
- #include "scripts\dzgm\icons.hpp"
- class BTC_Hud
- {
- idd = 1000;
- movingEnable=0;
- duration=1e+011;
- name = "BTC_Hud_Name";
- onLoad = "uiNamespace setVariable [""HUD"", _this select 0];";
- controlsBackground[] = {};
- objects[] = {};
- class controls
- {
- class Radar
- {
- type = CT_STATIC;
- idc = 1001;
- style = ST_PICTURE;
- x = (SafeZoneW+2*SafeZoneX) - 0.1;//safezonex + 0.1;//0.9
- y = (SafeZoneH+2*SafeZoneY) - 0.15;//safezoney + 0.1;//0.85
- w = 0.3;
- h = 0.4;
- font = "Zeppelin32";
- sizeEx = 0.03;
- colorBackground[] = {0, 0, 0, 0};
- colorText[] = {1, 1, 1, 1};
- text = "\ca\ui\data\igui_radar_air_ca.paa";
- };
- class Img_Obj
- {
- type = CT_STATIC;
- idc = 1002;
- style = ST_PICTURE;
- x = (SafeZoneW+2*SafeZoneX) + 0.045;
- y = (SafeZoneH+2*SafeZoneY) + 0.045;
- w = 0.01;
- h = 0.01;
- font = "Zeppelin32";
- sizeEx = 0.04;
- colorBackground[] = {0, 0, 0, 0};
- colorText[] = {1, 1, 1, 1};
- text = "scripts\HeliLift\data\BTC_Obj.paa";
- };
- class Pic_Obj
- {
- type = CT_STATIC;
- idc = 1003;
- style = ST_PICTURE;
- x = (SafeZoneW+2*SafeZoneX) - 0.125;
- y = (SafeZoneH+2*SafeZoneY) - 0.23;
- w = 0.1;
- h = 0.1;
- font = "Zeppelin32";
- sizeEx = 0.03;
- colorBackground[] = {0, 0, 0, 0};
- colorText[] = {1, 1, 1, 1};
- text = "";
- };
- class Arrow
- {
- type = CT_STATIC;
- idc = 1004;
- style = ST_PICTURE;
- x = (SafeZoneW+2*SafeZoneX) + 0.15;
- y = (SafeZoneH+2*SafeZoneY) - 0.15;
- w = 0.05;
- h = 0.05;
- font = "Zeppelin32";
- sizeEx = 0.03;
- colorBackground[] = {0, 0, 0, 0};
- colorText[] = {1, 1, 1, 1};
- text = "";
- };
- class Type_Obj
- {
- type = CT_STATIC;
- idc = 1005;
- style = ST_LEFT;
- x = (SafeZoneW+2*SafeZoneX) - 0.03;
- y = (SafeZoneH+2*SafeZoneY) - 0.335;
- w = 0.3;
- h = 0.3;
- font = "Zeppelin32";
- sizeEx = 0.03;
- colorBackground[] = {0, 0, 0, 0};
- colorText[] = {1, 1, 1, 1};
- text = "";
- };
- };
- };
- class wm_disp {
- idd = -1;
- onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
- fadein = 0;
- fadeout = 0;
- duration = 10e10;
- controlsBackground[] = {};
- objects[] = {};
- class controls {
- class wm_text2 {
- idc = 1;
- x = safeZoneX+0.027;//safeZoneW*0.01;
- y = safeZoneY+safeZoneH-0.16;
- w = 1.151*safeZoneH;
- h = 0.057*safeZoneH;
- shadow = 2;
- class Attributes
- {
- font = "EtelkaNarrowMediumPro";
- color = "#24FFFFFF";
- align = "left"; // put "center" here if you want some background
- valign = "middle";
- shadow = 2;
- };
- colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
- font = "EtelkaNarrowMediumPro";
- size = 0.06*safeZoneH;
- type = 13;
- style = 0;
- text="";
- };
- };
- };
- //Deathscreen
- class DeathScr {
- idd = -1;
- movingEnable = 0;
- duration = 10;
- fadein = 2;
- fadeout = 2;
- name="DeathScr";
- controls[]={"Picture"};
- class Picture {
- x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH;
- text="pictures\deathscr.paa";
- sizeEx = -1;
- type=0;
- idc=-1;
- style=48;
- colorBackground[]={0,0,0,0};
- colorText[]={1,1,1,1};
- font="Bitstream";
- };
- };
- class RscAPSI_h1
- {
- idd = -1;
- duration = 4;
- fadein = 0;
- movingEnable = 0;
- enableSimulation = 0;
- enableDisplay = 0;
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.5;
- h = 0.03;
- text = "APSI: Stronger activity of floax field has been detected..";
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {1.0,0.2,0.1,1};
- };
- };
- };
- class RscAPSI_h2: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "APSI: EVR sequence detected..";
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {1.0,0.0,0.2,1};
- };
- };
- };
- class RscAPSI_h3: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "APSI: EM and PSI protection enabled..";
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {0.0,1.0,0.2,1};
- };
- };
- };
- class RscAPSI_h4: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "APSI: Ready..";
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {0.0,1.0,0.2,1};
- };
- };
- };
- class RscAPSI_h5: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "APSI: EVR sequence start..";
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {1.0,0.0,0.2,1};
- };
- };
- };
- class RscAPSI_h6: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "APSI: End of EVR..";
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {0.0,1.0,0.2,1};
- };
- };
- };
- class RscAPSI_ha: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "Blowout module, v1.0, by Sumrak.";
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {0.0,1.0,0.2,1};
- };
- };
- };
- class zCamoStatusGUI
- {
- idd = -1;
- fadeout=0;
- fadein=0;
- onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]";
- duration = 10e10;
- name= "zCamoGui";
- controlsBackground[] = {};
- objects[] = {};
- class controls {
- class zCamoIcon:RscPictureGUI {
- idc = 1;
- text="scripts\walkamongstthedead\zombie.paa";
- x="0.958313 * safezoneW + safezoneX";
- y="0.43 * safezoneH + safezoneY";
- w=0.059999999;
- h=0.079999998;
- colorText[]={1,1,1,1};
- };
- };
- };
- };
- class CfgSounds
- {
- class Vas_yessir;
- class horde_sound_turning_page: Vas_yessir
- {
- name = "horde_sound_turning_page";
- sound[] = {"sounds\page.ogg", 0.5, 1};
- titles[] = {};
- };
- class horde_sound_close_book: Vas_yessir
- {
- name = "horde_sound_close_book";
- sound[] = {"sounds\close.ogg", 1, 1};
- titles[] = {};
- };
- class bl_begin
- {
- name = "NS blowout_begin";
- sound[] = {"scripts\blowout\sounds\blowout_begin.ogg",3.162278,1.0};
- titles[] = {};
- };
- class bl_hit1
- {
- name = "NS blowout_begin";
- sound[] = {"scripts\blowout\sounds\blowout_hit_1.ogg",1.584893,1.0};
- titles[] = {};
- };
- class bl_hit2
- {
- name = "NS blowout_begin";
- sound[] = {"scripts\blowout\sounds\blowout_hit_2.ogg",1.584893,1.0};
- titles[] = {};
- };
- class bl_hit3
- {
- name = "NS blowout_begin";
- sound[] = {"scripts\blowout\sounds\blowout_hit_3.ogg",1.584893,1.0};
- titles[] = {};
- };
- class bl_wave1
- {
- name = "NS blowout_begin";
- sound[] = {"scripts\blowout\sounds\blowout_wave_1.ogg",1.584893,1.0};
- titles[] = {};
- };
- class bl_wave2
- {
- name = "NS blowout_begin";
- sound[] = {"scripts\blowout\sounds\blowout_wave_2.ogg",1.584893,1.0};
- titles[] = {};
- };
- class bl_wave3
- {
- name = "NS blowout_begin";
- sound[] = {"scripts\blowout\sounds\blowout_wave_3.ogg",1.584893,1.0};
- titles[] = {};
- };
- class bl_psi
- {
- name = "NS blowout_psi";
- sound[] = {"scripts\blowout\sounds\blowout_psy_voices.ogg",1.778279,1.0};
- titles[] = {};
- };
- class bl_full
- {
- name = "NS blowout_full";
- sound[] = {"scripts\blowout\sounds\blowout_full_wave.ogg",1.778279,1.0};
- titles[] = {};
- };
- class bl_detect
- {
- name = "NS blowout_detect";
- sound[] = {"scripts\blowout\sounds\blowout_detect.ogg",1.778279,1.0};
- titles[] = {};
- };
- class apsi_on
- {
- name = "NS apsi_on";
- sound[] = {"scripts\blowout\sounds\apsi_start.ogg",1.778279,1.0};
- titles[] = {};
- };
- class apsi_off
- {
- name = "NS apsi_off";
- sound[] = {"scripts\blowout\sounds\apsi_off.ogg",1.778279,1.0};
- titles[] = {};
- };
- class ns_fx_misc4
- {
- name = "Misc strange wind";
- sound[] = {"scripts\blowout\sounds\fx_misc4.ogg",1.0,1.0};
- titles[] = {};
- };
- class ns_fx_drone1
- {
- name = "Drone 1";
- sound[] = {"scripts\blowout\sounds\fx_drone1.ogg",1.0,1.0};
- titles[] = {};
- };
- class ns_fx_drone2
- {
- name = "Drone 2";
- sound[] = {"scripts\blowout\sounds\fx_drone2.ogg",1.0,1.0};
- titles[] = {};
- };
- class z_wzombie1 {
- name = "";
- sound[] = {"sounds\femalezombie_attack_04.ogg",0.3,1,40};
- titles[] = {0, ""};
- };
- class z_wzombie2 : z_wzombie1 {
- sound[] = {"sounds\femalezombie_spotted_01.ogg",0.3,1,40};
- };
- class drink_water
- {
- name="drink_water";
- sound[]={sounds\drink_water.ogg,1,1};
- titles[] = {};
- };
- class nitro {
- name="nitro";
- sound[]={sounds\nitro.ogg,0.9,1};
- titles[] = {};
- };
- class siren
- {
- name="siren";
- sound[]={sounds\siren.ogg,0.9,1};
- titles[] = {};
- };
- };
- //DZGM
- #include "scripts\dzgm\groupManagement.hpp"
- // Epoch Admin Tools
- #include "admintools\dialog.hpp"
- //ESS
- #include "scripts\spawn\defines.hpp"
- #include "scripts\spawn\class.hpp"
- #include "scripts\spawn\halo.hpp"
- #include "scripts\spawn\spawn.hpp"
- //Snap Build
- #include "scripts\snap_pro\snappoints.hpp"
- //multi character select
- #include "RscDisplayCharacterSelect.hpp"
- //Config based traders
- #include "CfgServerTrader\cfgServerTrader.hpp"
- //Alchemy Building
- #include "scripts\Buildables\MT_Defines.hpp"}
- #include "scripts\Buildables\Crafting_Dialogs.hpp"
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