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- Gatekeeper of Makai - by Badz
- AJS's Supercool Judging System!
- * My focus is on fun factor, fairness, and challenge of the danmaku. Aesthetics will be a MINOR component to reward going the extra mile or punish bad design choices.
- * I will score your entry based on the difficulty that is most "playable" for me (typically somewhere around Normal/Hard) while still being fun and fair
- ** I will not factor in how well your difficulty settings are balanced, however. That'd just kinda complicate things.
- ** It would still be to your benefit to make balanced difficulties though--or at least more than one--so I can find a difficulty most suited to me for scoring
- My scoring system will be as such:
- >0 -- Unplayable (i.e. broken, extremely buggy, etc.)
- >1 -- Terrible/No effort
- >2 -- Bad
- >3 -- Needs work
- >4 -- Has potential
- >5 -- Average
- >6 -- Okay
- >7 -- Decent
- >8 -- Good
- >9 -- VERY good
- >10 -- One of the best things I've seen
- -Stage portion (if you have one): X/10
- -Each nonspell (midboss included): X/10
- -Each spell card (midboss included): X/10
- *All scores will then be averaged, then multiplied by 2 to give a final score of XX.XX/20.00
- *Aesthetic bonus
- (May be applied to individual pattern scores for making especially pretty/eye-sore attacks, or to overall score for general script aesthetics):
- *You will receive neither a penalty nor bonus for making a decent to look at script that doesn't stand out. I don't want to tip things in the favor of advanced scripters too much.
- -Score bonus for going above and beyond to make something beautiful: +4% if applied to individual attack score; +2% if applied to overall script score
- -Score penalty for making poor aesthetic choices that make certain things hard to see or look at: -4% if applied to individual attack score; -2% if applied to overall script score
- I will also do my best to provide commentary on every aspect of your script throughout my judging, pointing out things you did right and things you could
- improve on. I wouldn't call myself an expert, but these comments will just be my honest opinions and advice on what you could do for future scripts, or if you
- wanted to improve your contest entry script after the contest.
- ***DISCLAIMER: Please don't get hurt if I give your script bad/mediocre scores. I try to be as strict and objective as possible when scoring, so even scripts that I personally liked or thought
- were pretty decent may still get "meh" scores from me. I try not to sugarcoat things in the hopes that you can improve, and so long as you're willing to listen to advice, I have nothing but
- respect for you. Also, I'm just really really picky... So please bear with me ^^; **
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- Difficulty judged: Hard mode
- Luise (or was it Luize?) Nonspell: 7/10
- *A short but simple nonspell. Fairly fun to dodge, especially on higher difficulties. Doesn't overstay its welcome
- *Leaves a bit more to be desired, however.
- Luise/Luize Spell (Uncertainty "Shifting Path"): 5/10
- *An interesting pattern to dodge, but it's nearly the same every time.
- *I would recommend introducing a small amount of randomness to make the pattern different to dodge each time, or change the direction of the spin
- Sara Nonspell 1: 5/10
- *Pretty standard opener. Moderately threatening, but not too difficult
- Sara Spell 1 (Magic Sign "Magic Blast"): 3/10
- *Not a bad pattern design, but extremely easy and non-threatening
- Sara Nonspell 2: 3/10
- *You've got the right idea, but I'd suggest bumping up the density or intensity a bit. I felt like I could sit still or just micrododge and avoid most
- of the danger here.
- Sara Spell 2 (Strategy "Pillars of Pandemonium"): 8/10
- *A simple pattern, but I like ow the slight randomness in each wave of reflecting bullets forces you to dodge each wave differently while avoiding the ever-
- present and threatening red bullets.
- *The lasers make a corridor not so small that it feels claustrophobic, but enough to put pressure on the player.
- *Good job!
- Sara Nonspell 3: 5/10
- *Feeling a lot like Mamizou with micrododging these fast spiral waves
- *I'd recommend throwing in a bit more variety though--for instance, at least have the spiral alternate directions between waves
- Sara Spell 3 (Wind Sign "Tornado Spin"): 6/10
- *A threatening and interesting pattern. But a bit too chaotic when the bullets start speeding up, even for Hard mode
- *Again, I'd recommend having the pattern alternate directions each wave. It may start to get stale fast if it's always going the same direction
- Sara Nonspell 4: 5/10
- *Threatening and interesting to dodge, but gets stale rather quickly
- Sara Spell 4 (Formation "Magic Square"): 7/10
- *A fast-paced and fun to dodge misdirection spell that's unpredictable enough to keep you on your toes
- *The unpredictability can work a bit against it though, as it can sometimes be very difficult to work yourself a path to dodge through
- *Nonetheless, if I were a better player, I imagine this'd be even more fun than it already was
- *Getting a shot off on Sara during this is tricky though. Perhaps you could make the square a big hitbox for her?
- Sara Spell 5 ("Thorny Road in the Demon World"): 6/10
- *While it's a very simple pattern, the length of the lasers forces the player to make quick movements to avoid getting cornered
- *Has potential to be even more fun if the variety of shots coming at the player was spruced up, but pretty fun anyway
- Sara Spell 6 ("Windy Gates Guarding Makai"): 8/10
- *A really fun concept, and pretty fun to dodge as well
- *The first phase was the hardest, and the subsequent phases felt easier somehow though...?
- Average Score: 68/120 = 56.67%
- FINAL SCORE: 11.33/20
- Final Comments:
- -From what I understand, this is your first script, right? This was actually quite good for a first script! (don't be discouraged by my score >w>;)
- -Despite being a beginner, your patterns were fairly well balanced and never felt too cheap. I applaud you for that
- -I think your greatest weakness was pattern variety. Many nonspells and spells simply featured firing the same pattern over and over.
- -There were several attacks (Tornado Spin in particular comes to mind) that could have benefitted from adding an extra wave where you had the pattern go in
- the opposite direction, just to keep the player on their toes
- -Keep on scripting and welcome to the community! I look forward to seeing more from you!
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