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Aidz's MovieServer 2.5.0

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Jul 4th, 2011
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  1. #include <a_samp>
  2.  
  3. #define GELTONA 0xFFFF00FF
  4. #define BALTA 0xFFFFFFFF
  5.  
  6. #define FILTERSCRIPT
  7. #if defined FILTERSCRIPT
  8.  
  9. main()
  10. {
  11. print(". . . . . . . . . . .*. . . . . . . ** *");
  12. print(". . . . .. . . . . .*** . . * . . *****");
  13. print(". . . . . . . . . . .** . . **. . . . .*");
  14. print(". . . . . . . . . . ***.*. . *. . . . .*");
  15. print(". . . . . . . . . .****. . . .** . . . ******");
  16. print(". . . . . . . . . ***** . . . .**.*. . . . . **");
  17. print(". . . . . . . . .*****. . . . . **. . . . . . *.**");
  18. print(". . . . . . . .*****. . . . . .*. . . . . . *");
  19. print(". . . . . . . .******. . . . .*. . . . . *");
  20. print(". . . . . . . .******* . . .*. . . . .*");
  21. print(". . . . . . . . .*********. . . . . *");
  22. print(". . . . . . . . . .******* . ***");
  23. print("*******. . . . . . . . .**");
  24. print(".*******. . . . . . . . *");
  25. print(". ******. . . . . . . . * *");
  26. print(". .***. . *. . . . . . .**");
  27. print(". . . . . . .*. . . . . *");
  28. print(". . . . .****.*. . . .*");
  29. print(". . . *******. .*. .*");
  30. print(". . .*******. . . *.");
  31. print(". . .*****. . . . *");
  32. print(". . .**. . . . . .*");
  33. print(". . .*. . . . . . **.*");
  34. print(". . . . . . . . . **");
  35. print(". . . . . . . . .*");
  36. print(". . . . . . . . .*");
  37. print(". . . . . . . . .*");
  38. print(". . . . . . . . *");
  39. print(". . . . . . . . *");
  40. print(". . . . . . . . *");
  41. print(". . . . . . . . * ");
  42. print(" MovieServer by Aidz");
  43. }
  44.  
  45. #endif
  46.  
  47. public OnGameModeInit()
  48. {
  49.  
  50. SetGameModeText("MovieServer beta");
  51. AddPlayerClass(0,528.1739,-1813.0663,10.9022,90.0525, 0, 0, 0, 0, 0, 0);
  52. AddPlayerClass(217,528.1739,-1813.0663,10.9022,90.0525, 0, 0, 0, 0, 0, 0);
  53. //
  54. AddStaticVehicle(471,504.1091,-1809.8273,5.3573,94.3542,93,93);
  55. AddStaticVehicle(471,504.3158,-1812.0714,5.2995,96.1524,93,93);
  56. AddStaticVehicle(471,504.6685,-1814.4438,5.2327,94.3256,93,93);
  57. AddStaticVehicle(471,504.8820,-1816.8464,5.1610,91.1939,93,93);
  58. AddStaticVehicle(468,505.1100,-1818.7777,5.3039,88.2454,6,6);
  59. AddStaticVehicle(468,505.5752,-1821.2062,5.2383,96.0854,6,6);
  60. AddStaticVehicle(468,505.7331,-1824.1021,5.1530,88.2559,6,6);
  61. AddStaticVehicle(495,496.3767,-1808.3447,6.2831,86.5757,151,151);
  62. AddStaticVehicle(451,486.7991,-1792.7010,5.7680,358.5429,0,0);
  63. AddStaticVehicle(451,491.9978,-1792.5977,5.7692,0.6249,0,0);
  64. AddStaticVehicle(481,471.9491,-1802.5726,6.1768,5.8836,175,175);
  65. return 1;
  66. }
  67.  
  68. public OnGameModeExit()
  69. {
  70. return 1;
  71. }
  72.  
  73. public OnPlayerRequestClass(playerid, classid)
  74. {
  75. SetPlayerPos(playerid,528.1739,-1813.0663,10.9022);
  76. SetPlayerCameraPos(playerid,533.7519,-1812.7523,10.3990);
  77. SetPlayerCameraLookAt(playerid,528.1739,-1813.0663,10.9022);
  78. return 1;
  79. }
  80.  
  81. public OnPlayerConnect(playerid)
  82. {
  83. SendClientMessage(playerid, 0xFF00FFFF, "Welcome to Movie Server by Aidz!");
  84. SendClientMessage(playerid, 0xFF00FFFF, "Type /cmds for commands!");
  85. return 1;
  86. }
  87.  
  88. public OnPlayerDisconnect(playerid, reason)
  89. {
  90.  
  91. return 1;
  92. }
  93.  
  94. public OnPlayerSpawn(playerid)
  95. {
  96. GameTextForPlayer(playerid,"~y~~h~Hail to the king baby.",2500,1);
  97. return 1;
  98. }
  99.  
  100. public OnPlayerDeath(playerid, killerid, reason)
  101. {
  102. GameTextForPlayer(playerid,"~r~~h~Rest in pieces",2500,1);
  103. return 1;
  104. }
  105.  
  106. public OnVehicleSpawn(vehicleid)
  107. {
  108. return 1;
  109. }
  110.  
  111. public OnVehicleDeath(vehicleid, killerid)
  112. {
  113. return 1;
  114. }
  115.  
  116. public OnPlayerText(playerid, text[])
  117. {
  118. return 1;
  119. }
  120.  
  121. public OnPlayerCommandText(playerid, cmdtext[])
  122. {
  123. if (strcmp("/cmds", cmdtext, true, 10) == 0)
  124. {
  125. SendClientMessage(playerid, 0xFF0000FF, "/weapons for a list of weapons.");
  126. SendClientMessage(playerid, 0x8B8989FF, "/armour and /heal for armour and healing.");
  127. SendClientMessage(playerid, 0x9900CCFF, "/kill to kill yourself, /god for godmode.");
  128. SendClientMessage(playerid, 0x9900CCFF, "/skins for a list of skins.");
  129. SendClientMessage(playerid, 0x9900CCFF, "/w (1-50) for weather.");
  130. SendClientMessage(playerid, 0x9900CCFF, "/t (0-24) for time.");
  131. SendClientMessage(playerid, 0x9900CCFF, "/color (color name) for name colors.");
  132. SendClientMessage(playerid, 0x9900CCFF, "/cars, /other, /bikes, /public, /security,");
  133. SendClientMessage(playerid, 0x9900CCFF, "/aircrafts, /boats, /rcars, for car names /commands.");
  134. SendClientMessage(playerid, 0x9900CCFF, "/anims for a list of animations.");
  135. //SendClientMessage(playerid, 0x9900CCFF, "/cig, /wine or /beer to smoke or drink."); put in anims
  136. SendClientMessage(playerid, 0xFF0000FF, "/cmds2 for more commands!");
  137. return 1;
  138. }
  139. if (strcmp("/weapons", cmdtext, true, 10) == 0)
  140. {
  141. SendClientMessage(playerid, 0xFF0000FF, "/w2 (weapon name) to get a weapon!");
  142. SendClientMessage(playerid, 0x8B8989FF, "Fist(Mele): knuckles, golf, nitestick, knife, bat,");
  143. SendClientMessage(playerid, 0x8B8989FF, "Fist(Mele): shovel, pool, katana, chainsaw,dildo, cane.");
  144. SendClientMessage(playerid, 0xCD5555FF, "Grenades: tear, grenades, molotov, sat.");
  145. SendClientMessage(playerid, 0xFF3300FF, "Pistols: de, eagle, silenced, colt");
  146. SendClientMessage(playerid, 0xCC1100FF, "Shotguns: shotgun, spawnoff, combat");
  147. SendClientMessage(playerid, 0xCC1100FF, "SMG: uzi, mp5, tec9");
  148. SendClientMessage(playerid, 0xFF0000FF, "Rifles: ak47, m4, rifle, sniper");
  149. SendClientMessage(playerid, 0xFF0000FF, "Heavy weapons: rpg, heat, flame, minigun");
  150. SendClientMessage(playerid, 0xFF0000FF, "Misc: spray, fe, camera, para.");
  151. }
  152. if (strcmp("/w2", cmdtext, true) == 0)
  153. {
  154. SendClientMessage(playerid, 0xFF0000FF, "Enter a weapon name! Type /weapons for some weapon names!");
  155. SendClientMessage(playerid, 0xFF0000FF, "Looks like you forgot the commands! Use /cmds or /cmds2 for a list of commands.");
  156. }
  157. if (strcmp("/w2 knuckles", cmdtext, true) == 0)
  158. {
  159. GivePlayerWeapon(playerid,1,99999);
  160. SendClientMessage(playerid, 0x8B4789FF, "You earned brass knuckles!");
  161. return 1;
  162. }
  163. if (strcmp("/w2 golf", cmdtext, true) == 0)
  164. {
  165. GivePlayerWeapon(playerid,2,99999);
  166. SendClientMessage(playerid, 0x8B4789FF, "You earned a golf club!");
  167. return 1;
  168. }
  169. if (strcmp("/w2 nitestick", cmdtext, true) == 0)
  170. {
  171. GivePlayerWeapon(playerid,3,99999);
  172. SendClientMessage(playerid, 0x8B4789FF, "You earned a nite stick!");
  173. return 1;
  174. }
  175. if (strcmp("/w2 knife", cmdtext, true) == 0)
  176. {
  177. GivePlayerWeapon(playerid,4,99999);
  178. SendClientMessage(playerid, 0x8B4789FF, "You earned a knife.!");
  179. return 1;
  180. }
  181. if (strcmp("/w2 bat", cmdtext, true) == 0)
  182. {
  183. GivePlayerWeapon(playerid,5,99999);
  184. SendClientMessage(playerid, 0x8B4789FF, "You earned a bat!");
  185. return 1;
  186. }
  187. if (strcmp("/w2 shovel", cmdtext, true) == 0)
  188. {
  189. GivePlayerWeapon(playerid,31,99999);
  190. SendClientMessage(playerid, 0x8B4789FF, "You earned a shovel!");
  191. return 1;
  192. }
  193. if (strcmp("/w2 pool", cmdtext, true) == 0)
  194. {
  195. GivePlayerWeapon(playerid,7,99999);
  196. SendClientMessage(playerid, 0x8B4789FF, "You earned a pool cue!");
  197. return 1;
  198. }
  199. if (strcmp("/w2 katana", cmdtext, true) == 0)
  200. {
  201. GivePlayerWeapon(playerid,8,99999);
  202. SendClientMessage(playerid, 0x8B4789FF, "You earned a katana!");
  203. return 1;
  204. }
  205. if (strcmp("/w2 chainsaw", cmdtext, true) == 0)
  206. {
  207. GivePlayerWeapon(playerid,9,99999);
  208. SendClientMessage(playerid, 0x8B4789FF, "You earned a chainsaw!");
  209. return 1;
  210. }
  211. if (strcmp("/w2 dildo", cmdtext, true) == 0)
  212. {
  213. GivePlayerWeapon(playerid,10,99999);
  214. SendClientMessage(playerid, 0x8B4789FF, "You earned a purple dildo!");
  215. return 1;
  216. }
  217. if (strcmp("/w2 cane", cmdtext, true) == 0)
  218. {
  219. GivePlayerWeapon(playerid,15,99999);
  220. SendClientMessage(playerid, 0x8B4789FF, "You earned a cane!");
  221. return 1;
  222. }
  223. if (strcmp("/w2 grenades", cmdtext, true) == 0)
  224. {
  225. GivePlayerWeapon(playerid,16,99999);
  226. SendClientMessage(playerid, 0x8B4789FF, "You earned grenades!");
  227. return 1;
  228. }
  229. if (strcmp("/w2 tear", cmdtext, true) == 0)
  230. {
  231. GivePlayerWeapon(playerid,17,99999);
  232. SendClientMessage(playerid, 0x8B4789FF, "You earned tear gas!");
  233. return 1;
  234. }
  235. if (strcmp("/w2 molotov", cmdtext, true) == 0)
  236. {
  237. GivePlayerWeapon(playerid,18,99999);
  238. SendClientMessage(playerid, 0x8B4789FF, "You earned molotov cocktails!");
  239. return 1;
  240. }
  241. if (strcmp("/w2 colt", cmdtext, true) == 0)
  242. {
  243. GivePlayerWeapon(playerid,22,99999);
  244. SendClientMessage(playerid, 0x8B4789FF, "You earned a 9mm!");
  245. return 1;
  246. }
  247. if (strcmp("/w2 silenced", cmdtext, true) == 0)
  248. {
  249. GivePlayerWeapon(playerid,23,99999);
  250. SendClientMessage(playerid, 0x8B4789FF, "You earned a silenced 9mm!");
  251. return 1;
  252. }
  253. if (strcmp("/w2 eagle", cmdtext, true) == 0)
  254. {
  255. GivePlayerWeapon(playerid,24,99999);
  256. SendClientMessage(playerid, 0x8B4789FF, "You earned a desert eagle!");
  257. return 1;
  258. }
  259. if (strcmp("/w2 de", cmdtext, true) == 0)
  260. {
  261. GivePlayerWeapon(playerid,24,99999);
  262. SendClientMessage(playerid, 0x8B4789FF, "You earned a desert eagle!" );
  263. return 1;
  264. }
  265. if (strcmp("/w2 shotgun", cmdtext, true) == 0)
  266. {
  267. GivePlayerWeapon(playerid,25,99999);
  268. SendClientMessage(playerid, 0x8B4789FF, "You earned a shotgun!");
  269. return 1;
  270. }
  271. if (strcmp("/w2 spawnoff", cmdtext, true) == 0)
  272. {
  273. GivePlayerWeapon(playerid,26,99999);
  274. SendClientMessage(playerid, 0x8B4789FF, "You earned a spawn-off shotgun.");
  275. return 1;
  276. }
  277. if (strcmp("/w2 combat", cmdtext, true) == 0)
  278. {
  279. GivePlayerWeapon(playerid,27,99999);
  280. SendClientMessage(playerid, 0x8B4789FF, "You earned a combat shotgun ");
  281. return 1;
  282. }
  283. if (strcmp("/w2 uzi", cmdtext, true) == 0)
  284. {
  285. GivePlayerWeapon(playerid,28,99999);
  286. SendClientMessage(playerid, 0x8B4789FF, "You earned a uzi!");
  287. return 1;
  288. }
  289. if (strcmp("/w2 mp5", cmdtext, true) == 0)
  290. {
  291. GivePlayerWeapon(playerid,29,99999);
  292. SendClientMessage(playerid, 0x8B4789FF, "You earned a mp5!");
  293. return 1;
  294. }
  295. if (strcmp("/w2 ak47", cmdtext, true) == 0)
  296. {
  297. GivePlayerWeapon(playerid,30,99999);
  298. SendClientMessage(playerid, 0x8B4789FF, "You earned a ak47!");
  299. return 1;
  300. }
  301. if (strcmp("/w2 m4", cmdtext, true) == 0)
  302. {
  303. GivePlayerWeapon(playerid,31,99999);
  304. SendClientMessage(playerid, 0x8B4789FF, "You earned a m4!");
  305. return 1;
  306. }
  307. if (strcmp("/w2 tec9", cmdtext, true) == 0)
  308. {
  309. GivePlayerWeapon(playerid,32,99999);
  310. SendClientMessage(playerid, 0x8B4789FF, "You earned a tec9!");
  311. return 1;
  312. }
  313. if (strcmp("/w2 rifle", cmdtext, true) == 0)
  314. {
  315. GivePlayerWeapon(playerid,33,99999);
  316. SendClientMessage(playerid, 0x8B4789FF, "You earned a country rifle! ");
  317. return 1;
  318. }
  319. if (strcmp("/w2 sniper", cmdtext, true) == 0)
  320. {
  321. GivePlayerWeapon(playerid,34,99999);
  322. SendClientMessage(playerid, 0x8B4789FF, "You earned a sniper!");
  323. return 1;
  324. }
  325. if (strcmp("/w2 rpg", cmdtext, true) == 0)
  326. {
  327. GivePlayerWeapon(playerid,35,99999);
  328. SendClientMessage(playerid, 0x8B4789FF, "You earned a rocket launcher! Go fuck shit up!");
  329. return 1;
  330. }
  331. if (strcmp("/w2 heat", cmdtext, true) == 0)
  332. {
  333. GivePlayerWeapon(playerid,36,99999);
  334. SendClientMessage(playerid, 0x8B4789FF, "You earned a heat seaking rocket launcher!");
  335. return 1;
  336. }
  337. if (strcmp("/w2 flame", cmdtext, true) == 0)
  338. {
  339. GivePlayerWeapon(playerid,37,99999);
  340. SendClientMessage(playerid, 0x8B4789FF, "You earned a flame thrower!");
  341. return 1;
  342. }
  343. if (strcmp("/w2 minigun", cmdtext, true) == 0)
  344. {
  345. GivePlayerWeapon(playerid,38,99999);
  346. SendClientMessage(playerid, 0x8B4789FF, "You earned a minigun! Go fuck shit up!");
  347. return 1;
  348. }
  349. if (strcmp("/w2 sat", cmdtext, true) == 0)
  350. {
  351. GivePlayerWeapon(playerid,39,99999);
  352. SendClientMessage(playerid, 0x8B4789FF, "You earned satchel charges!");
  353. return 1;
  354. }
  355. if (strcmp("/w2 Spray", cmdtext, true) == 0)
  356. {
  357. GivePlayerWeapon(playerid,41,99999);
  358. SendClientMessage(playerid, 0x8B4789FF, "You earned a spray can!");
  359. return 1;
  360. }
  361. if (strcmp("/w2 fe", cmdtext, true) == 0)
  362. {
  363. GivePlayerWeapon(playerid,42,99999);
  364. SendClientMessage(playerid, 0x8B4789FF, "You earned a fire extinguisher!");
  365. return 1;
  366. }
  367. if (strcmp("/w2 camera", cmdtext, true) == 0)
  368. {
  369. GivePlayerWeapon(playerid,43,99999);
  370. SendClientMessage(playerid, 0x8B4789FF, "You earned a camera!");
  371. return 1;
  372. }
  373. if (strcmp("/w2 para", cmdtext, true) == 0)
  374. {
  375. GivePlayerWeapon(playerid,46,99999);
  376. SendClientMessage(playerid, 0x8B4789FF, "You earned a parachute!");
  377. return 1;
  378. }
  379.  
  380. if (strcmp("/armour", cmdtext, true) == 0)
  381. {
  382. SetPlayerArmour(playerid, 100.0);
  383. SendClientMessage(playerid, 0x8B4789FF, "You recieved armour!");
  384. return 1;
  385. }
  386.  
  387. if (strcmp("/heal", cmdtext, true) == 0)
  388. {
  389. SetPlayerHealth(playerid,100.0);
  390. SendClientMessage(playerid, 0xFF0000FF, "You healed yourself!");
  391. return 1;
  392. }
  393. if (strcmp("/kill", cmdtext, true) == 0)
  394. {
  395. SetPlayerHealth(playerid, 0.0);
  396. return 1;
  397. }
  398. if (strcmp("/god", cmdtext, true) == 0)
  399. {
  400. SetPlayerHealth(playerid,999999.0);
  401. SendClientMessage(playerid, 0xFF0000FF, "You are now in GODMODE!!!");
  402. return 1;
  403. }
  404. if (strcmp("/skins", cmdtext, true, 10) == 0)
  405. {
  406. SendClientMessage(playerid, 0xFF0000FF, "/s (skin id) to select a skin");
  407. SendClientMessage(playerid, 0x9900CCFF, "0-101 civilians");
  408. SendClientMessage(playerid, 0x9900CCFF, "102-127 gang members");
  409. SendClientMessage(playerid, 0x9900CCFF, "128-137 Hellbilies and hobos");
  410. SendClientMessage(playerid, 0x9900CCFF, "138-272 Civilians");
  411. SendClientMessage(playerid, 0x9900CCFF, "274-288 Police, army etc.");
  412. SendClientMessage(playerid, 0x9900CCFF, "290-299 civilians");
  413. }
  414. if (strcmp("/s", cmdtext, true) == 0)
  415. {
  416. SendClientMessage(playerid, 0xFF0000FF, "/s (0-299) for this command to work!");
  417. SendClientMessage(playerid, 0xFF0000FF, "Looks like you forgot the commands! Use /cmds or /cmds2 for a list of commands.");
  418. return 1;
  419. }
  420. if (strcmp("/s 0", cmdtext, true) == 0)
  421. {
  422. SetPlayerSkin(playerid,0);
  423. return 1;
  424. }
  425. if (strcmp("/s 1", cmdtext, true) == 0)
  426. {
  427. SetPlayerSkin(playerid,1);
  428. return 1;
  429. }
  430. if (strcmp("/s 2", cmdtext, true) == 0)
  431. {
  432. SetPlayerSkin(playerid,2);
  433. return 1;
  434. }
  435. if (strcmp("/s 7", cmdtext, true) == 0)
  436. {
  437. SetPlayerSkin(playerid,7);
  438. return 1;
  439. }
  440. if (strcmp("/s 9", cmdtext, true) == 0)
  441. {
  442. SetPlayerSkin(playerid,9);
  443. return 1;
  444. }
  445. if (strcmp("/s 10", cmdtext, true) == 0)
  446. {
  447. SetPlayerSkin(playerid,10);
  448. return 1;
  449. }
  450. if (strcmp("/s 11", cmdtext, true) == 0)
  451. {
  452. SetPlayerSkin(playerid,11);
  453. return 1;
  454. }
  455. if (strcmp("/s 12", cmdtext, true) == 0)
  456. {
  457. SetPlayerSkin(playerid,12);
  458. return 1;
  459. }
  460. if (strcmp("/s 13", cmdtext, true) == 0)
  461. {
  462. SetPlayerSkin(playerid,13);
  463. return 1;
  464. }
  465. if (strcmp("/s 14", cmdtext, true) == 0)
  466. {
  467. SetPlayerSkin(playerid,14);
  468. return 1;
  469. }
  470. if (strcmp("/s 15", cmdtext, true) == 0)
  471. {
  472. SetPlayerSkin(playerid,15);
  473. return 1;
  474. }
  475. if (strcmp("/s 16", cmdtext, true) == 0)
  476. {
  477. SetPlayerSkin(playerid,16);
  478. return 1;
  479. }
  480. if (strcmp("/s 17", cmdtext, true) == 0)
  481. {
  482. SetPlayerSkin(playerid,17);
  483. return 1;
  484. }
  485. if (strcmp("/s 18", cmdtext, true) == 0)
  486. {
  487. SetPlayerSkin(playerid,18);
  488. return 1;
  489. }
  490. if (strcmp("/s 19", cmdtext, true) == 0)
  491. {
  492. SetPlayerSkin(playerid,19);
  493. return 1;
  494. }
  495. if (strcmp("/s 20", cmdtext, true) == 0)
  496. {
  497. SetPlayerSkin(playerid,20);
  498. return 1;
  499. }
  500. if (strcmp("/s 21", cmdtext, true) == 0)
  501. {
  502. SetPlayerSkin(playerid,21);
  503. return 1;
  504. }
  505. if (strcmp("/s 22", cmdtext, true) == 0)
  506. {
  507. SetPlayerSkin(playerid,22);
  508. return 1;
  509. }
  510. if (strcmp("/s 23", cmdtext, true) == 0)
  511. {
  512. SetPlayerSkin(playerid,23);
  513. return 1;
  514. }
  515. if (strcmp("/s 24", cmdtext, true) == 0)
  516. {
  517. SetPlayerSkin(playerid,24);
  518. return 1;
  519. }
  520. if (strcmp("/s 25", cmdtext, true) == 0)
  521. {
  522. SetPlayerSkin(playerid,25);
  523. return 1;
  524. }
  525. if (strcmp("/s 26", cmdtext, true) == 0)
  526. {
  527. SetPlayerSkin(playerid,26);
  528. return 1;
  529. }
  530. if (strcmp("/s 27", cmdtext, true) == 0)
  531. {
  532. SetPlayerSkin(playerid,27);
  533. return 1;
  534. }
  535. if (strcmp("/s 28", cmdtext, true) == 0)
  536. {
  537. SetPlayerSkin(playerid,28);
  538. return 1;
  539. }
  540. if (strcmp("/s 29", cmdtext, true) == 0)
  541. {
  542. SetPlayerSkin(playerid,29);
  543. return 1;
  544. }
  545. if (strcmp("/s 30", cmdtext, true) == 0)
  546. {
  547. SetPlayerSkin(playerid,30);
  548. return 1;
  549. }
  550. if (strcmp("/s 31", cmdtext, true) == 0)
  551. {
  552. SetPlayerSkin(playerid,31);
  553. return 1;
  554. }
  555. if (strcmp("/s 32", cmdtext, true) == 0)
  556. {
  557. SetPlayerSkin(playerid,32);
  558. return 1;
  559. }
  560. if (strcmp("/s 33", cmdtext, true) == 0)
  561. {
  562. SetPlayerSkin(playerid,33);
  563. return 1;
  564. }
  565. if (strcmp("/s 34", cmdtext, true) == 0)
  566. {
  567. SetPlayerSkin(playerid,34);
  568. return 1;
  569. }
  570. if (strcmp("/s 35", cmdtext, true) == 0)
  571. {
  572. SetPlayerSkin(playerid,35);
  573. return 1;
  574. }
  575. if (strcmp("/s 36", cmdtext, true) == 0)
  576. {
  577. SetPlayerSkin(playerid,36);
  578. return 1;
  579. }
  580. if (strcmp("/s 37", cmdtext, true) == 0)
  581. {
  582. SetPlayerSkin(playerid,37);
  583. return 1;
  584. }
  585. if (strcmp("/s 38", cmdtext, true) == 0)
  586. {
  587. SetPlayerSkin(playerid,38);
  588. return 1;
  589. }
  590. if (strcmp("/s 39", cmdtext, true) == 0)
  591. {
  592. SetPlayerSkin(playerid,39);
  593. return 1;
  594. }
  595. if (strcmp("/s 40", cmdtext, true) == 0)
  596. {
  597. SetPlayerSkin(playerid,40);
  598. return 1;
  599. }
  600. if (strcmp("/s 41", cmdtext, true) == 0)
  601. {
  602. SetPlayerSkin(playerid,41);
  603. return 1;
  604. }
  605. if (strcmp("/s 43", cmdtext, true) == 0)
  606. {
  607. SetPlayerSkin(playerid,43);
  608. return 1;
  609. }
  610. if (strcmp("/s 44", cmdtext, true) == 0)
  611. {
  612. SetPlayerSkin(playerid,44);
  613. return 1;
  614. }
  615. if (strcmp("/s 45", cmdtext, true) == 0)
  616. {
  617. SetPlayerSkin(playerid,45);
  618. return 1;
  619. }
  620. if (strcmp("/s 46", cmdtext, true) == 0)
  621. {
  622. SetPlayerSkin(playerid,46);
  623. return 1;
  624. }
  625. if (strcmp("/s 47", cmdtext, true) == 0)
  626. {
  627. SetPlayerSkin(playerid,47);
  628. return 1;
  629. }
  630. if (strcmp("/s 48", cmdtext, true) == 0)
  631. {
  632. SetPlayerSkin(playerid,48);
  633. return 1;
  634. }
  635. if (strcmp("/s 49", cmdtext, true) == 0)
  636. {
  637. SetPlayerSkin(playerid,49);
  638. return 1;
  639. }
  640. if (strcmp("/s 50", cmdtext, true) == 0)
  641. {
  642. SetPlayerSkin(playerid,50);
  643. return 1;
  644. }
  645. if (strcmp("/s 51", cmdtext, true) == 0)
  646. {
  647. SetPlayerSkin(playerid,51);
  648. return 1;
  649. }
  650. if (strcmp("/s 52", cmdtext, true) == 0)
  651. {
  652. SetPlayerSkin(playerid,52);
  653. return 1;
  654. }
  655. if (strcmp("/s 54", cmdtext, true) == 0)
  656. {
  657. SetPlayerSkin(playerid,54);
  658. return 1;
  659. }
  660. if (strcmp("/s 55", cmdtext, true) == 0)
  661. {
  662. SetPlayerSkin(playerid,55);
  663. return 1;
  664. }
  665. if (strcmp("/s 56", cmdtext, true) == 0)
  666. {
  667. SetPlayerSkin(playerid,56);
  668. return 1;
  669. }
  670. if (strcmp("/s 57", cmdtext, true) == 0)
  671. {
  672. SetPlayerSkin(playerid,57);
  673. return 1;
  674. }
  675. if (strcmp("/s 58", cmdtext, true) == 0)
  676. {
  677. SetPlayerSkin(playerid,58);
  678. return 1;
  679. }
  680. if (strcmp("/s 59", cmdtext, true) == 0)
  681. {
  682. SetPlayerSkin(playerid,59);
  683. return 1;
  684. }
  685. if (strcmp("/s 60", cmdtext, true) == 0)
  686. {
  687. SetPlayerSkin(playerid,60);
  688. return 1;
  689. }
  690. if (strcmp("/s 61", cmdtext, true) == 0)
  691. {
  692. SetPlayerSkin(playerid,61);
  693. return 1;
  694. }
  695. if (strcmp("/s 62", cmdtext, true) == 0)
  696. {
  697. SetPlayerSkin(playerid,62);
  698. return 1;
  699. }
  700. if (strcmp("/s 63", cmdtext, true) == 0)
  701. {
  702. SetPlayerSkin(playerid,63);
  703. return 1;
  704. }
  705. if (strcmp("/s 64", cmdtext, true) == 0)
  706. {
  707. SetPlayerSkin(playerid,64);
  708. return 1;
  709. }
  710. if (strcmp("/s 65", cmdtext, true) == 0)
  711. {
  712. SetPlayerSkin(playerid,65);
  713. return 1;
  714. }
  715. if (strcmp("/s 66", cmdtext, true) == 0)
  716. {
  717. SetPlayerSkin(playerid,66);
  718. return 1;
  719. }
  720. if (strcmp("/s 67", cmdtext, true) == 0)
  721. {
  722. SetPlayerSkin(playerid,67);
  723. return 1;
  724. }
  725. if (strcmp("/s 68", cmdtext, true) == 0)
  726. {
  727. SetPlayerSkin(playerid,68);
  728. return 1;
  729. }
  730. if (strcmp("/s 69", cmdtext, true) == 0)
  731. {
  732. SetPlayerSkin(playerid,69);
  733. return 1;
  734. }
  735. if (strcmp("/s 70", cmdtext, true) == 0)
  736. {
  737. SetPlayerSkin(playerid,70);
  738. return 1;
  739. }
  740. if (strcmp("/s 71", cmdtext, true) == 0)
  741. {
  742. SetPlayerSkin(playerid,71);
  743. return 1;
  744. }
  745. if (strcmp("/s 72", cmdtext, true) == 0)
  746. {
  747. SetPlayerSkin(playerid,72);
  748. return 1;
  749. }
  750. if (strcmp("/s 073", cmdtext, true) == 0)
  751. {
  752. SetPlayerSkin(playerid,73);
  753. return 1;
  754. }
  755. if (strcmp("/s 75", cmdtext, true) == 0)
  756. {
  757. SetPlayerSkin(playerid,75);
  758. return 1;
  759. }
  760. if (strcmp("/s 76", cmdtext, true) == 0)
  761. {
  762. SetPlayerSkin(playerid,76);
  763. return 1;
  764. }
  765. if (strcmp("/s 77", cmdtext, true) == 0)
  766. {
  767. SetPlayerSkin(playerid,77);
  768. return 1;
  769. }
  770. if (strcmp("/s 78", cmdtext, true) == 0)
  771. {
  772. SetPlayerSkin(playerid,78);
  773. return 1;
  774. }
  775. if (strcmp("/s 79", cmdtext, true) == 0)
  776. {
  777. SetPlayerSkin(playerid,79);
  778. return 1;
  779. }
  780. if (strcmp("/s 80", cmdtext, true) == 0)
  781. {
  782. SetPlayerSkin(playerid,80);
  783. return 1;
  784. }
  785. if (strcmp("/s 81", cmdtext, true) == 0)
  786. {
  787. SetPlayerSkin(playerid,81);
  788. return 1;
  789. }
  790. if (strcmp("/s 82", cmdtext, true) == 0)
  791. {
  792. SetPlayerSkin(playerid,82);
  793. return 1;
  794. }
  795. if (strcmp("/s 83", cmdtext, true) == 0)
  796. {
  797. SetPlayerSkin(playerid,83);
  798. return 1;
  799. }
  800. if (strcmp("/s 84", cmdtext, true) == 0)
  801. {
  802. SetPlayerSkin(playerid,84);
  803. return 1;
  804. }
  805. if (strcmp("/s 85", cmdtext, true) == 0)
  806. {
  807. SetPlayerSkin(playerid,85);
  808. return 1;
  809. }
  810. if (strcmp("/s 87", cmdtext, true) == 0)
  811. {
  812. SetPlayerSkin(playerid,87);
  813. return 1;
  814. }
  815. if (strcmp("/s 88", cmdtext, true) == 0)
  816. {
  817. SetPlayerSkin(playerid,88);
  818. return 1;
  819. }
  820. if (strcmp("/s 89", cmdtext, true) == 0)
  821. {
  822. SetPlayerSkin(playerid,89);
  823. return 1;
  824. }
  825. if (strcmp("/s 90", cmdtext, true) == 0)
  826. {
  827. SetPlayerSkin(playerid,90);
  828. return 1;
  829. }
  830. if (strcmp("/s 92", cmdtext, true) == 0)
  831. {
  832. SetPlayerSkin(playerid,92);
  833. return 1;
  834. }
  835. if (strcmp("/s 93", cmdtext, true) == 0)
  836. {
  837. SetPlayerSkin(playerid,93);
  838. return 1;
  839. }
  840. if (strcmp("/s 94", cmdtext, true) == 0)
  841. {
  842. SetPlayerSkin(playerid,94);
  843. return 1;
  844. }
  845. if (strcmp("/s 95", cmdtext, true) == 0)
  846. {
  847. SetPlayerSkin(playerid,95);
  848. return 1;
  849. }
  850. if (strcmp("/s 96", cmdtext, true) == 0)
  851. {
  852. SetPlayerSkin(playerid,96);
  853. return 1;
  854. }
  855. if (strcmp("/s 97", cmdtext, true) == 0)
  856. {
  857. SetPlayerSkin(playerid,97);
  858. return 1;
  859. }
  860. if (strcmp("/s 98", cmdtext, true) == 0)
  861. {
  862. SetPlayerSkin(playerid,98);
  863. return 1;
  864. }
  865. if (strcmp("/s 99", cmdtext, true) == 0)
  866. {
  867. SetPlayerSkin(playerid,99);
  868. return 1;
  869. }
  870. if (strcmp("/s 100", cmdtext, true) == 0)
  871. {
  872. SetPlayerSkin(playerid,100);
  873. return 1;
  874. }
  875. if (strcmp("/s 101", cmdtext, true) == 0)
  876. {
  877. SetPlayerSkin(playerid,101);
  878. return 1;
  879. }
  880. if (strcmp("/s 102", cmdtext, true) == 0)
  881. {
  882. SetPlayerSkin(playerid,102);
  883. return 1;
  884. }
  885. if (strcmp("/s 103", cmdtext, true) == 0)
  886. {
  887. SetPlayerSkin(playerid,103);
  888. return 1;
  889. }
  890. if (strcmp("/s 104", cmdtext, true) == 0)
  891. {
  892. SetPlayerSkin(playerid,104);
  893. return 1;
  894. }
  895. if (strcmp("/s 105", cmdtext, true) == 0)
  896. {
  897. SetPlayerSkin(playerid,105);
  898. return 1;
  899. }
  900. if (strcmp("/s 106", cmdtext, true) == 0)
  901. {
  902. SetPlayerSkin(playerid,106);
  903. return 1;
  904. }
  905. if (strcmp("/s 107", cmdtext, true) == 0)
  906. {
  907. SetPlayerSkin(playerid,107);
  908. return 1;
  909. }
  910. if (strcmp("/s 108", cmdtext, true) == 0)
  911. {
  912. SetPlayerSkin(playerid,108);
  913. return 1;
  914. }
  915. if (strcmp("/s 109", cmdtext, true) == 0)
  916. {
  917. SetPlayerSkin(playerid,109);
  918. return 1;
  919. }
  920. if (strcmp("/s 110", cmdtext, true) == 0)
  921. {
  922. SetPlayerSkin(playerid,110);
  923. return 1;
  924. }
  925. if (strcmp("/s 111", cmdtext, true) == 0)
  926. {
  927. SetPlayerSkin(playerid,111);
  928. return 1;
  929. }
  930. if (strcmp("/s 112", cmdtext, true) == 0)
  931. {
  932. SetPlayerSkin(playerid,112);
  933. return 1;
  934. }
  935. if (strcmp("/s 113", cmdtext, true) == 0)
  936. {
  937. SetPlayerSkin(playerid,113);
  938. return 1;
  939. }
  940. if (strcmp("/s 114", cmdtext, true) == 0)
  941. {
  942. SetPlayerSkin(playerid,114);
  943. return 1;
  944. }
  945. if (strcmp("/s 115", cmdtext, true) == 0)
  946. {
  947. SetPlayerSkin(playerid,115);
  948. return 1;
  949. }
  950. if (strcmp("/s 116", cmdtext, true) == 0)
  951. {
  952. SetPlayerSkin(playerid,116);
  953. return 1;
  954. }
  955. if (strcmp("/s 1171", cmdtext, true) == 0)
  956. {
  957. SetPlayerSkin(playerid,117);
  958. return 1;
  959. }
  960. if (strcmp("/s 118", cmdtext, true) == 0)
  961. {
  962. SetPlayerSkin(playerid,118);
  963. return 1;
  964. }
  965. if (strcmp("/s 119", cmdtext, true) == 0)
  966. {
  967. SetPlayerSkin(playerid,199);
  968. return 1;
  969. }
  970. if (strcmp("/s 120", cmdtext, true) == 0)
  971. {
  972. SetPlayerSkin(playerid,120);
  973. return 1;
  974. }
  975. if (strcmp("/s 121", cmdtext, true) == 0)
  976. {
  977. SetPlayerSkin(playerid,121);
  978. return 1;
  979. }
  980. if (strcmp("/s 122", cmdtext, true) == 0)
  981. {
  982. SetPlayerSkin(playerid,122);
  983. return 1;
  984. }
  985. if (strcmp("/s 123", cmdtext, true) == 0)
  986. {
  987. SetPlayerSkin(playerid,123);
  988. return 1;
  989. }
  990. if (strcmp("/s 124", cmdtext, true) == 0)
  991. {
  992. SetPlayerSkin(playerid,124);
  993. return 1;
  994. }
  995. if (strcmp("/s 125", cmdtext, true) == 0)
  996. {
  997. SetPlayerSkin(playerid,125);
  998. return 1;
  999. }
  1000. if (strcmp("/s 126", cmdtext, true) == 0)
  1001. {
  1002. SetPlayerSkin(playerid,126);
  1003. return 1;
  1004. }
  1005. if (strcmp("/s 127", cmdtext, true) == 0)
  1006. {
  1007. SetPlayerSkin(playerid,127);
  1008. return 1;
  1009. }
  1010. if (strcmp("/s 128", cmdtext, true) == 0)
  1011. {
  1012. SetPlayerSkin(playerid,128);
  1013. return 1;
  1014. }
  1015. if (strcmp("/s 129", cmdtext, true) == 0)
  1016. {
  1017. SetPlayerSkin(playerid,129);
  1018. return 1;
  1019. }
  1020. if (strcmp("/s 130", cmdtext, true) == 0)
  1021. {
  1022. SetPlayerSkin(playerid,130);
  1023. return 1;
  1024. }
  1025. if (strcmp("/s 131", cmdtext, true) == 0)
  1026. {
  1027. SetPlayerSkin(playerid,131);
  1028. return 1;
  1029. }
  1030. if (strcmp("/s 132", cmdtext, true) == 0)
  1031. {
  1032. SetPlayerSkin(playerid,132);
  1033. return 1;
  1034. }
  1035. if (strcmp("/s 133", cmdtext, true) == 0)
  1036. {
  1037. SetPlayerSkin(playerid,133);
  1038. return 1;
  1039. }
  1040. if (strcmp("/s 134", cmdtext, true) == 0)
  1041. {
  1042. SetPlayerSkin(playerid,134);
  1043. return 1;
  1044. }
  1045. if (strcmp("/s 135", cmdtext, true) == 0)
  1046. {
  1047. SetPlayerSkin(playerid,135);
  1048. return 1;
  1049. }
  1050. if (strcmp("/s 136", cmdtext, true) == 0)
  1051. {
  1052. SetPlayerSkin(playerid,136);
  1053. return 1;
  1054. }
  1055. if (strcmp("/s 137", cmdtext, true) == 0)
  1056. {
  1057. SetPlayerSkin(playerid,137);
  1058. return 1;
  1059. }
  1060. if (strcmp("/s 138", cmdtext, true) == 0)
  1061. {
  1062. SetPlayerSkin(playerid,138);
  1063. return 1;
  1064. }
  1065. if (strcmp("/s 139", cmdtext, true) == 0)
  1066. {
  1067. SetPlayerSkin(playerid,129);
  1068. return 1;
  1069. }
  1070. if (strcmp("/s 140", cmdtext, true) == 0)
  1071. {
  1072. SetPlayerSkin(playerid,140);
  1073. return 1;
  1074. }
  1075. if (strcmp("/s 141", cmdtext, true) == 0)
  1076. {
  1077. SetPlayerSkin(playerid,141);
  1078. return 1;
  1079. }
  1080. if (strcmp("/s 142", cmdtext, true) == 0)
  1081. {
  1082. SetPlayerSkin(playerid,142);
  1083. return 1;
  1084. }
  1085. if (strcmp("/s 143", cmdtext, true) == 0)
  1086. {
  1087. SetPlayerSkin(playerid,143);
  1088. return 1;
  1089. }
  1090. if (strcmp("/s 144", cmdtext, true) == 0)
  1091. {
  1092. SetPlayerSkin(playerid,144);
  1093. return 1;
  1094. }
  1095. if (strcmp("/s 145", cmdtext, true) == 0)
  1096. {
  1097. SetPlayerSkin(playerid,145);
  1098. return 1;
  1099. }
  1100. if (strcmp("/s 146", cmdtext, true) == 0)
  1101. {
  1102. SetPlayerSkin(playerid,146);
  1103. return 1;
  1104. }
  1105. if (strcmp("/s 147", cmdtext, true) == 0)
  1106. {
  1107. SetPlayerSkin(playerid,147);
  1108. return 1;
  1109. }
  1110. if (strcmp("/s 148", cmdtext, true) == 0)
  1111. {
  1112. SetPlayerSkin(playerid,148);
  1113. return 1;
  1114. }
  1115. if (strcmp("/s 150", cmdtext, true) == 0)
  1116. {
  1117. SetPlayerSkin(playerid,150);
  1118. return 1;
  1119. }
  1120. if (strcmp("/s 151", cmdtext, true) == 0)
  1121. {
  1122. SetPlayerSkin(playerid,151);
  1123. return 1;
  1124. }
  1125. if (strcmp("/s 152", cmdtext, true) == 0)
  1126. {
  1127. SetPlayerSkin(playerid,152);
  1128. return 1;
  1129. }
  1130. if (strcmp("/s 153", cmdtext, true) == 0)
  1131. {
  1132. SetPlayerSkin(playerid,153);
  1133. return 1;
  1134. }
  1135. if (strcmp("/s 154", cmdtext, true) == 0)
  1136. {
  1137. SetPlayerSkin(playerid,154);
  1138. return 1;
  1139. }
  1140. if (strcmp("/s 155", cmdtext, true) == 0)
  1141. {
  1142. SetPlayerSkin(playerid,155);
  1143. return 1;
  1144. }
  1145. if (strcmp("/s 156", cmdtext, true) == 0)
  1146. {
  1147. SetPlayerSkin(playerid,156);
  1148. return 1;
  1149. }
  1150. if (strcmp("/s 157", cmdtext, true) == 0)
  1151. {
  1152. SetPlayerSkin(playerid,157);
  1153. return 1;
  1154. }
  1155. if (strcmp("/s 158", cmdtext, true) == 0)
  1156. {
  1157. SetPlayerSkin(playerid,158);
  1158. return 1;
  1159. }
  1160. if (strcmp("/s 159", cmdtext, true) == 0)
  1161. {
  1162. SetPlayerSkin(playerid,159);
  1163. return 1;
  1164. }
  1165. if (strcmp("/s 160", cmdtext, true) == 0)
  1166. {
  1167. SetPlayerSkin(playerid,160);
  1168. return 1;
  1169. }
  1170. if (strcmp("/s 161", cmdtext, true) == 0)
  1171. {
  1172. SetPlayerSkin(playerid,161);
  1173. return 1;
  1174. }
  1175. if (strcmp("/s 162", cmdtext, true) == 0)
  1176. {
  1177. SetPlayerSkin(playerid,162);
  1178. return 1;
  1179. }
  1180. if (strcmp("/s 163", cmdtext, true) == 0)
  1181. {
  1182. SetPlayerSkin(playerid,163);
  1183. return 1;
  1184. }
  1185. if (strcmp("/s 164", cmdtext, true) == 0)
  1186. {
  1187. SetPlayerSkin(playerid,164);
  1188. return 1;
  1189. }
  1190. if (strcmp("/s 165", cmdtext, true) == 0)
  1191. {
  1192. SetPlayerSkin(playerid,165);
  1193. return 1;
  1194. }
  1195. if (strcmp("/s 166", cmdtext, true) == 0)
  1196. {
  1197. SetPlayerSkin(playerid,166);
  1198. return 1;
  1199. }
  1200. if (strcmp("/s 167", cmdtext, true) == 0)
  1201. {
  1202. SetPlayerSkin(playerid,167);
  1203. return 1;
  1204. }
  1205. if (strcmp("/s 168", cmdtext, true) == 0)
  1206. {
  1207. SetPlayerSkin(playerid,168);
  1208. return 1;
  1209. }
  1210. if (strcmp("/s 169", cmdtext, true) == 0)
  1211. {
  1212. SetPlayerSkin(playerid,169);
  1213. return 1;
  1214. }
  1215. if (strcmp("/s 170", cmdtext, true) == 0)
  1216. {
  1217. SetPlayerSkin(playerid,170);
  1218. return 1;
  1219. }
  1220. if (strcmp("/s 171", cmdtext, true) == 0)
  1221. {
  1222. SetPlayerSkin(playerid,171);
  1223. return 1;
  1224. }
  1225. if (strcmp("/s 172", cmdtext, true) == 0)
  1226. {
  1227. SetPlayerSkin(playerid,172);
  1228. return 1;
  1229. }
  1230. if (strcmp("/s 173", cmdtext, true) == 0)
  1231. {
  1232. SetPlayerSkin(playerid,173);
  1233. return 1;
  1234. }
  1235. if (strcmp("/s 174", cmdtext, true) == 0)
  1236. {
  1237. SetPlayerSkin(playerid,174);
  1238. return 1;
  1239. }
  1240. if (strcmp("/s 175", cmdtext, true) == 0)
  1241. {
  1242. SetPlayerSkin(playerid,175);
  1243. return 1;
  1244. }
  1245. if (strcmp("/s 176", cmdtext, true) == 0)
  1246. {
  1247. SetPlayerSkin(playerid,176);
  1248. return 1;
  1249. }
  1250. if (strcmp("/s 177", cmdtext, true) == 0)
  1251. {
  1252. SetPlayerSkin(playerid,177);
  1253. return 1;
  1254. }
  1255. if (strcmp("/s 178", cmdtext, true) == 0)
  1256. {
  1257. SetPlayerSkin(playerid,178);
  1258. return 1;
  1259. }
  1260. if (strcmp("/s 179", cmdtext, true) == 0)
  1261. {
  1262. SetPlayerSkin(playerid,179);
  1263. return 1;
  1264. }
  1265. if (strcmp("/s 180", cmdtext, true) == 0)
  1266. {
  1267. SetPlayerSkin(playerid,180);
  1268. return 1;
  1269. }
  1270. if (strcmp("/s 181", cmdtext, true) == 0)
  1271. {
  1272. SetPlayerSkin(playerid,181);
  1273. return 1;
  1274. }
  1275. if (strcmp("/s 182", cmdtext, true) == 0)
  1276. {
  1277. SetPlayerSkin(playerid,182);
  1278. return 1;
  1279. }
  1280. if (strcmp("/s 183", cmdtext, true) == 0)
  1281. {
  1282. SetPlayerSkin(playerid,183);
  1283. return 1;
  1284. }
  1285. if (strcmp("/s 184", cmdtext, true) == 0)
  1286. {
  1287. SetPlayerSkin(playerid,184);
  1288. return 1;
  1289. }
  1290. if (strcmp("/s 185", cmdtext, true) == 0)
  1291. {
  1292. SetPlayerSkin(playerid,185);
  1293. return 1;
  1294. }
  1295. if (strcmp("/s 186", cmdtext, true) == 0)
  1296. {
  1297. SetPlayerSkin(playerid,186);
  1298. return 1;
  1299. }
  1300. if (strcmp("/s 187", cmdtext, true) == 0)
  1301. {
  1302. SetPlayerSkin(playerid,187);
  1303. return 1;
  1304. }
  1305. if (strcmp("/s 188", cmdtext, true) == 0)
  1306. {
  1307. SetPlayerSkin(playerid,188);
  1308. return 1;
  1309. }
  1310. if (strcmp("/s 189", cmdtext, true) == 0)
  1311. {
  1312. SetPlayerSkin(playerid,189);
  1313. return 1;
  1314. }
  1315. if (strcmp("/s 190", cmdtext, true) == 0)
  1316. {
  1317. SetPlayerSkin(playerid,190);
  1318. return 1;
  1319. }
  1320. if (strcmp("/s 191", cmdtext, true) == 0)
  1321. {
  1322. SetPlayerSkin(playerid,192);
  1323. return 1;
  1324. }
  1325. if (strcmp("/s 193", cmdtext, true) == 0)
  1326. {
  1327. SetPlayerSkin(playerid,193);
  1328. return 1;
  1329. }
  1330. if (strcmp("/s 194", cmdtext, true) == 0)
  1331. {
  1332. SetPlayerSkin(playerid,194);
  1333. return 1;
  1334. }
  1335. if (strcmp("/s 195", cmdtext, true) == 0)
  1336. {
  1337. SetPlayerSkin(playerid,195);
  1338. return 1;
  1339. }
  1340. if (strcmp("/s 196", cmdtext, true) == 0)
  1341. {
  1342. SetPlayerSkin(playerid,196);
  1343. return 1;
  1344. }
  1345. if (strcmp("/s 197", cmdtext, true) == 0)
  1346. {
  1347. SetPlayerSkin(playerid,197);
  1348. return 1;
  1349. }
  1350. if (strcmp("/s 198", cmdtext, true) == 0)
  1351. {
  1352. SetPlayerSkin(playerid,198);
  1353. return 1;
  1354. }
  1355. if (strcmp("/s 199", cmdtext, true) == 0)
  1356. {
  1357. SetPlayerSkin(playerid,199);
  1358. return 1;
  1359. }
  1360. if (strcmp("/s 200", cmdtext, true) == 0)
  1361. {
  1362. SetPlayerSkin(playerid,200);
  1363. return 1;
  1364. }
  1365. if (strcmp("/s 201", cmdtext, true) == 0)
  1366. {
  1367. SetPlayerSkin(playerid,201);
  1368. return 1;
  1369. }
  1370. if (strcmp("/s 202", cmdtext, true) == 0)
  1371. {
  1372. SetPlayerSkin(playerid,202);
  1373. return 1;
  1374. }
  1375. if (strcmp("/s 203", cmdtext, true) == 0)
  1376. {
  1377. SetPlayerSkin(playerid,0);
  1378. return 1;
  1379. }
  1380. if (strcmp("/s 204", cmdtext, true) == 0)
  1381. {
  1382. SetPlayerSkin(playerid,204);
  1383. return 1;
  1384. }
  1385. if (strcmp("/s 205", cmdtext, true) == 0)
  1386. {
  1387. SetPlayerSkin(playerid,205);
  1388. return 1;
  1389. }
  1390. if (strcmp("/s 206", cmdtext, true) == 0)
  1391. {
  1392. SetPlayerSkin(playerid,206);
  1393. return 1;
  1394. }
  1395. if (strcmp("/s 207", cmdtext, true) == 0)
  1396. {
  1397. SetPlayerSkin(playerid,207);
  1398. return 1;
  1399. }
  1400. if (strcmp("/s 209", cmdtext, true) == 0)
  1401. {
  1402. SetPlayerSkin(playerid,209);
  1403. return 1;
  1404. }
  1405. if (strcmp("/s 210", cmdtext, true) == 0)
  1406. {
  1407. SetPlayerSkin(playerid,210);
  1408. return 1;
  1409. }
  1410. if (strcmp("/s 211", cmdtext, true) == 0)
  1411. {
  1412. SetPlayerSkin(playerid,211);
  1413. return 1;
  1414. }
  1415. if (strcmp("/s 212", cmdtext, true) == 0)
  1416. {
  1417. SetPlayerSkin(playerid,212);
  1418. return 1;
  1419. }
  1420. if (strcmp("/s 213", cmdtext, true) == 0)
  1421. {
  1422. SetPlayerSkin(playerid,213);
  1423. return 1;
  1424. }
  1425. if (strcmp("/s 214", cmdtext, true) == 0)
  1426. {
  1427. SetPlayerSkin(playerid,214);
  1428. return 1;
  1429. }
  1430. if (strcmp("/s 215", cmdtext, true) == 0)
  1431. {
  1432. SetPlayerSkin(playerid,215);
  1433. return 1;
  1434. }
  1435. if (strcmp("/s 216", cmdtext, true) == 0)
  1436. {
  1437. SetPlayerSkin(playerid,216);
  1438. return 1;
  1439. }
  1440. if (strcmp("/s 217", cmdtext, true) == 0)
  1441. {
  1442. SetPlayerSkin(playerid,217);
  1443. return 1;
  1444. }
  1445. if (strcmp("/s 218", cmdtext, true) == 0)
  1446. {
  1447. SetPlayerSkin(playerid,218);
  1448. return 1;
  1449. }
  1450. if (strcmp("/s 219", cmdtext, true) == 0)
  1451. {
  1452. SetPlayerSkin(playerid,219);
  1453. return 1;
  1454. }
  1455. if (strcmp("/s 220", cmdtext, true) == 0)
  1456. {
  1457. SetPlayerSkin(playerid,220);
  1458. return 1;
  1459. }
  1460. if (strcmp("/s 221", cmdtext, true) == 0)
  1461. {
  1462. SetPlayerSkin(playerid,221);
  1463. return 1;
  1464. }
  1465. if (strcmp("/s 222", cmdtext, true) == 0)
  1466. {
  1467. SetPlayerSkin(playerid,222);
  1468. return 1;
  1469. }
  1470. if (strcmp("/s 223", cmdtext, true) == 0)
  1471. {
  1472. SetPlayerSkin(playerid,223);
  1473. return 1;
  1474. }
  1475. if (strcmp("/s 224", cmdtext, true) == 0)
  1476. {
  1477. SetPlayerSkin(playerid,224);
  1478. return 1;
  1479. }
  1480. if (strcmp("/s 225", cmdtext, true) == 0)
  1481. {
  1482. SetPlayerSkin(playerid,225);
  1483. return 1;
  1484. }
  1485. if (strcmp("/s 226", cmdtext, true) == 0)
  1486. {
  1487. SetPlayerSkin(playerid,226);
  1488. return 1;
  1489. }
  1490. if (strcmp("/s 227", cmdtext, true) == 0)
  1491. {
  1492. SetPlayerSkin(playerid,227);
  1493. return 1;
  1494. }
  1495. if (strcmp("/s 228", cmdtext, true) == 0)
  1496. {
  1497. SetPlayerSkin(playerid,228);
  1498. return 1;
  1499. }
  1500. if (strcmp("/s 229", cmdtext, true) == 0)
  1501. {
  1502. SetPlayerSkin(playerid,229);
  1503. return 1;
  1504. }
  1505. if (strcmp("/s 230", cmdtext, true) == 0)
  1506. {
  1507. SetPlayerSkin(playerid,230);
  1508. return 1;
  1509. }
  1510. if (strcmp("/s 231", cmdtext, true) == 0)
  1511. {
  1512. SetPlayerSkin(playerid,231);
  1513. return 1;
  1514. }
  1515. if (strcmp("/s 232", cmdtext, true) == 0)
  1516. {
  1517. SetPlayerSkin(playerid,232);
  1518. return 1;
  1519. }
  1520. if (strcmp("/s 233", cmdtext, true) == 0)
  1521. {
  1522. SetPlayerSkin(playerid,233);
  1523. return 1;
  1524. }
  1525. if (strcmp("/s 234", cmdtext, true) == 0)
  1526. {
  1527. SetPlayerSkin(playerid,234);
  1528. return 1;
  1529. }
  1530. if (strcmp("/s 235", cmdtext, true) == 0)
  1531. {
  1532. SetPlayerSkin(playerid,235);
  1533. return 1;
  1534. }
  1535. if (strcmp("/s 236", cmdtext, true) == 0)
  1536. {
  1537. SetPlayerSkin(playerid,236);
  1538. return 1;
  1539. }
  1540. if (strcmp("/s 237", cmdtext, true) == 0)
  1541. {
  1542. SetPlayerSkin(playerid,237);
  1543. return 1;
  1544. }
  1545. if (strcmp("/s 238", cmdtext, true) == 0)
  1546. {
  1547. SetPlayerSkin(playerid,238);
  1548. return 1;
  1549. }
  1550. if (strcmp("/s 239", cmdtext, true) == 0)
  1551. {
  1552. SetPlayerSkin(playerid,239);
  1553. return 1;
  1554. }
  1555. if (strcmp("/s 240", cmdtext, true) == 0)
  1556. {
  1557. SetPlayerSkin(playerid,240);
  1558. return 1;
  1559. }
  1560. if (strcmp("/s 241", cmdtext, true) == 0)
  1561. {
  1562. SetPlayerSkin(playerid,241);
  1563. return 1;
  1564. }
  1565. if (strcmp("/s 242", cmdtext, true) == 0)
  1566. {
  1567. SetPlayerSkin(playerid,242);
  1568. return 1;
  1569. }
  1570. if (strcmp("/s 243", cmdtext, true) == 0)
  1571. {
  1572. SetPlayerSkin(playerid,243);
  1573. return 1;
  1574. }
  1575. if (strcmp("/s 244", cmdtext, true) == 0)
  1576. {
  1577. SetPlayerSkin(playerid,244);
  1578. return 1;
  1579. }
  1580. if (strcmp("/s 245", cmdtext, true) == 0)
  1581. {
  1582. SetPlayerSkin(playerid,245);
  1583. return 1;
  1584. }
  1585. if (strcmp("/s 246", cmdtext, true) == 0)
  1586. {
  1587. SetPlayerSkin(playerid,246);
  1588. return 1;
  1589. }
  1590. if (strcmp("/s 247", cmdtext, true) == 0)
  1591. {
  1592. SetPlayerSkin(playerid,247);
  1593. return 1;
  1594. }
  1595. if (strcmp("/s 248", cmdtext, true) == 0)
  1596. {
  1597. SetPlayerSkin(playerid,248);
  1598. return 1;
  1599. }
  1600. if (strcmp("/s 249", cmdtext, true) == 0)
  1601. {
  1602. SetPlayerSkin(playerid,249);
  1603. return 1;
  1604. }
  1605. if (strcmp("/s 250", cmdtext, true) == 0)
  1606. {
  1607. SetPlayerSkin(playerid,250);
  1608. return 1;
  1609. }
  1610. if (strcmp("/s 251", cmdtext, true) == 0)
  1611. {
  1612. SetPlayerSkin(playerid,251);
  1613. return 1;
  1614. }
  1615. if (strcmp("/s 252", cmdtext, true) == 0)
  1616. {
  1617. SetPlayerSkin(playerid,252);
  1618. return 1;
  1619. }
  1620. if (strcmp("/s 253", cmdtext, true) == 0)
  1621. {
  1622. SetPlayerSkin(playerid,253);
  1623. return 1;
  1624. }
  1625. if (strcmp("/s 254", cmdtext, true) == 0)
  1626. {
  1627. SetPlayerSkin(playerid,254);
  1628. return 1;
  1629. }
  1630. if (strcmp("/s 255", cmdtext, true) == 0)
  1631. {
  1632. SetPlayerSkin(playerid,255);
  1633. return 1;
  1634. }
  1635. if (strcmp("/s 256", cmdtext, true) == 0)
  1636. {
  1637. SetPlayerSkin(playerid,256);
  1638. return 1;
  1639. }
  1640. if (strcmp("/s 257", cmdtext, true) == 0)
  1641. {
  1642. SetPlayerSkin(playerid,257);
  1643. return 1;
  1644. }
  1645. if (strcmp("/s 258", cmdtext, true) == 0)
  1646. {
  1647. SetPlayerSkin(playerid,258);
  1648. return 1;
  1649. }
  1650. if (strcmp("/s 259", cmdtext, true) == 0)
  1651. {
  1652. SetPlayerSkin(playerid,259);
  1653. return 1;
  1654. }
  1655. if (strcmp("/s 260", cmdtext, true) == 0)
  1656. {
  1657. SetPlayerSkin(playerid,260);
  1658. return 1;
  1659. }
  1660. if (strcmp("/s 261", cmdtext, true) == 0)
  1661. {
  1662. SetPlayerSkin(playerid,261);
  1663. return 1;
  1664. }
  1665. if (strcmp("/s 262", cmdtext, true) == 0)
  1666. {
  1667. SetPlayerSkin(playerid,262);
  1668. return 1;
  1669. }
  1670. if (strcmp("/s 263", cmdtext, true) == 0)
  1671. {
  1672. SetPlayerSkin(playerid,263);
  1673. return 1;
  1674. }
  1675. if (strcmp("/s 264", cmdtext, true) == 0)
  1676. {
  1677. SetPlayerSkin(playerid,264);
  1678. return 1;
  1679. }
  1680. if (strcmp("/s 265", cmdtext, true) == 0)
  1681. {
  1682. SetPlayerSkin(playerid,265);
  1683. return 1;
  1684. }
  1685. if (strcmp("/s 266", cmdtext, true) == 0)
  1686. {
  1687. SetPlayerSkin(playerid,266);
  1688. return 1;
  1689. }
  1690. if (strcmp("/s 267", cmdtext, true) == 0)
  1691. {
  1692. SetPlayerSkin(playerid,267);
  1693. return 1;
  1694. }
  1695. if (strcmp("/s 268", cmdtext, true) == 0)
  1696. {
  1697. SetPlayerSkin(playerid,268);
  1698. return 1;
  1699. }
  1700. if (strcmp("/s 269", cmdtext, true) == 0)
  1701. {
  1702. SetPlayerSkin(playerid,269);
  1703. return 1;
  1704. }
  1705. if (strcmp("/s 270", cmdtext, true) == 0)
  1706. {
  1707. SetPlayerSkin(playerid,270);
  1708. return 1;
  1709. }
  1710. if (strcmp("/s 271", cmdtext, true) == 0)
  1711. {
  1712. SetPlayerSkin(playerid,271);
  1713. return 1;
  1714. }
  1715. if (strcmp("/s 272", cmdtext, true) == 0)
  1716. {
  1717. SetPlayerSkin(playerid,272);
  1718. return 1;
  1719. }
  1720. if (strcmp("/s 274", cmdtext, true) == 0)
  1721. {
  1722. SetPlayerSkin(playerid,274);
  1723. return 1;
  1724. }
  1725. if (strcmp("/s 275", cmdtext, true) == 0)
  1726. {
  1727. SetPlayerSkin(playerid,275);
  1728. return 1;
  1729. }
  1730. if (strcmp("/s 276", cmdtext, true) == 0)
  1731. {
  1732. SetPlayerSkin(playerid,176);
  1733. return 1;
  1734. }
  1735. if (strcmp("/s 277", cmdtext, true) == 0)
  1736. {
  1737. SetPlayerSkin(playerid,277);
  1738. return 1;
  1739. }
  1740. if (strcmp("/s 278", cmdtext, true) == 0)
  1741. {
  1742. SetPlayerSkin(playerid,278);
  1743. return 1;
  1744. }
  1745. if (strcmp("/s 278", cmdtext, true) == 0)
  1746. {
  1747. SetPlayerSkin(playerid,278);
  1748. return 1;
  1749. }
  1750. if (strcmp("/s 279", cmdtext, true) == 0)
  1751. {
  1752. SetPlayerSkin(playerid,279);
  1753. return 1;
  1754. }
  1755. if (strcmp("/s 280", cmdtext, true) == 0)
  1756. {
  1757. SetPlayerSkin(playerid,280);
  1758. return 1;
  1759. }
  1760. if (strcmp("/s 281", cmdtext, true) == 0)
  1761. {
  1762. SetPlayerSkin(playerid,281);
  1763. return 1;
  1764. }
  1765. if (strcmp("/s 282", cmdtext, true) == 0)
  1766. {
  1767. SetPlayerSkin(playerid,282);
  1768. return 1;
  1769. }
  1770. if (strcmp("/s 283", cmdtext, true) == 0)
  1771. {
  1772. SetPlayerSkin(playerid,283);
  1773. return 1;
  1774. }
  1775. if (strcmp("/s 284", cmdtext, true) == 0)
  1776. {
  1777. SetPlayerSkin(playerid,284);
  1778. return 1;
  1779. }
  1780. if (strcmp("/s 285", cmdtext, true) == 0)
  1781. {
  1782. SetPlayerSkin(playerid,285);
  1783. return 1;
  1784. }
  1785. if (strcmp("/s 286", cmdtext, true) == 0)
  1786. {
  1787. SetPlayerSkin(playerid,286);
  1788. return 1;
  1789. }
  1790. if (strcmp("/s 287", cmdtext, true) == 0)
  1791. {
  1792. SetPlayerSkin(playerid,287);
  1793. return 1;
  1794. }
  1795. if (strcmp("/s 288", cmdtext, true) == 0)
  1796. {
  1797. SetPlayerSkin(playerid,288);
  1798. return 1;
  1799. }
  1800. if (strcmp("/s 290", cmdtext, true) == 0)
  1801. {
  1802. SetPlayerSkin(playerid,290);
  1803. return 1;
  1804. }
  1805. if (strcmp("/s 291", cmdtext, true) == 0)
  1806. {
  1807. SetPlayerSkin(playerid,291);
  1808. return 1;
  1809. }
  1810. if (strcmp("/s 292", cmdtext, true) == 0)
  1811. {
  1812. SetPlayerSkin(playerid,292);
  1813. return 1;
  1814. }
  1815. if (strcmp("/s 293", cmdtext, true) == 0)
  1816. {
  1817. SetPlayerSkin(playerid,293);
  1818. return 1;
  1819. }
  1820. if (strcmp("/s 294", cmdtext, true) == 0)
  1821. {
  1822. SetPlayerSkin(playerid,294);
  1823. return 1;
  1824. }
  1825. if (strcmp("/s 295", cmdtext, true) == 0)
  1826. {
  1827. SetPlayerSkin(playerid,295);
  1828. return 1;
  1829. }
  1830. if (strcmp("/s 296", cmdtext, true) == 0)
  1831. {
  1832. SetPlayerSkin(playerid,296);
  1833. return 1;
  1834. }
  1835. if (strcmp("/s 297", cmdtext, true) == 0)
  1836. {
  1837. SetPlayerSkin(playerid,297);
  1838. return 1;
  1839. }
  1840. if (strcmp("/s 298", cmdtext, true) == 0)
  1841. {
  1842. SetPlayerSkin(playerid,298);
  1843. return 1;
  1844. }
  1845. if (strcmp("/s 299", cmdtext, true) == 0)
  1846. {
  1847. SetPlayerSkin(playerid,299);
  1848. return 1;
  1849. }
  1850. if(strcmp(cmdtext, "/w", true) == 0)
  1851. {
  1852. SendClientMessage(playerid, 0xFF0000FF, "/w (1-50 for this command to work!");
  1853. SendClientMessage(playerid, 0xFF0000FF, "Looks like you forgot the commands! Use /cmds or /cmds2 for a list of commands.");
  1854. return 1;
  1855. }
  1856. if(strcmp(cmdtext, "/w 1", true) == 0)
  1857. {
  1858. SetPlayerWeather(playerid, 1);
  1859. return 1;
  1860. }
  1861. if(strcmp(cmdtext, "/w 2", true) == 0)
  1862. {
  1863. SetPlayerWeather(playerid, 2);
  1864. return 1;
  1865. }
  1866. if(strcmp(cmdtext, "/w 3", true) == 0)
  1867. {
  1868. SetPlayerWeather(playerid, 3);
  1869. return 1;
  1870. }
  1871. if(strcmp(cmdtext, "/w 4", true) == 0)
  1872. {
  1873. SetPlayerWeather(playerid, 4);
  1874. return 1;
  1875. }
  1876. if(strcmp(cmdtext, "/w 5", true) == 0)
  1877. {
  1878. SetPlayerWeather(playerid, 5);
  1879. return 1;
  1880. }
  1881. if(strcmp(cmdtext, "/w 6", true) == 0)
  1882. {
  1883. SetPlayerWeather(playerid, 6);
  1884. return 1;
  1885. }
  1886. if(strcmp(cmdtext, "/w 7", true) == 0)
  1887. {
  1888. SetPlayerWeather(playerid, 7);
  1889. return 1;
  1890. }
  1891. if(strcmp(cmdtext, "/w 8", true) == 0)
  1892. {
  1893. SetPlayerWeather(playerid, 8);
  1894. return 1;
  1895. }
  1896. if(strcmp(cmdtext, "/w 9", true) == 0)
  1897. {
  1898. SetPlayerWeather(playerid, 9);
  1899. return 1;
  1900. }
  1901. if(strcmp(cmdtext, "/w 10", true) == 0)
  1902. {
  1903. SetPlayerWeather(playerid, 10);
  1904. return 1;
  1905. }
  1906. if(strcmp(cmdtext, "/w 11", true) == 0)
  1907. {
  1908. SetPlayerWeather(playerid, 11);
  1909. return 1;
  1910. }
  1911. if(strcmp(cmdtext, "/w 12", true) == 0)
  1912. {
  1913. SetPlayerWeather(playerid, 12);
  1914. return 1;
  1915. }
  1916. if(strcmp(cmdtext, "/w 13", true) == 0)
  1917. {
  1918. SetPlayerWeather(playerid, 13);
  1919. return 1;
  1920. }
  1921. if(strcmp(cmdtext, "/w 14", true) == 0)
  1922. {
  1923. SetPlayerWeather(playerid, 14);
  1924. return 1;
  1925. }
  1926. if(strcmp(cmdtext, "/w 15", true) == 0)
  1927. {
  1928. SetPlayerWeather(playerid, 15);
  1929. return 1;
  1930. }
  1931. if(strcmp(cmdtext, "/w 16", true) == 0)
  1932. {
  1933. SetPlayerWeather(playerid, 16);
  1934. return 1;
  1935. }
  1936. if(strcmp(cmdtext, "/w 17", true) == 0)
  1937. {
  1938. SetPlayerWeather(playerid, 17);
  1939. return 1;
  1940. }
  1941. if(strcmp(cmdtext, "/w 18", true) == 0)
  1942. {
  1943. SetPlayerWeather(playerid, 18);
  1944. return 1;
  1945. }
  1946. if(strcmp(cmdtext, "/w 19", true) == 0)
  1947. {
  1948. SetPlayerWeather(playerid, 19);
  1949. return 1;
  1950. }
  1951. if(strcmp(cmdtext, "/w 20", true) == 0)
  1952. {
  1953. SetPlayerWeather(playerid, 20);
  1954. return 1;
  1955. }
  1956. if(strcmp(cmdtext, "/w 21", true) == 0)
  1957. {
  1958. SetPlayerWeather(playerid, 21);
  1959. return 1;
  1960. }
  1961. if(strcmp(cmdtext, "/w 22", true) == 0)
  1962. {
  1963. SetPlayerWeather(playerid, 22);
  1964. return 1;
  1965. }
  1966. if(strcmp(cmdtext, "/w 23", true) == 0)
  1967. {
  1968. SetPlayerWeather(playerid, 23);
  1969. return 1;
  1970. }
  1971. if(strcmp(cmdtext, "/w 24", true) == 0)
  1972. {
  1973. SetPlayerWeather(playerid, 24);
  1974. return 1;
  1975. }
  1976. if(strcmp(cmdtext, "/w 25", true) == 0)
  1977. {
  1978. SetPlayerWeather(playerid, 25);
  1979. return 1;
  1980. }
  1981. if(strcmp(cmdtext, "/w 26", true) == 0)
  1982. {
  1983. SetPlayerWeather(playerid, 26);
  1984. return 1;
  1985. }
  1986. if(strcmp(cmdtext, "/w 27", true) == 0)
  1987. {
  1988. SetPlayerWeather(playerid, 27);
  1989. return 1;
  1990. }
  1991. if(strcmp(cmdtext, "/w 28", true) == 0)
  1992. {
  1993. SetPlayerWeather(playerid, 28);
  1994. return 1;
  1995. }
  1996. if(strcmp(cmdtext, "/w 29", true) == 0)
  1997. {
  1998. SetPlayerWeather(playerid, 29);
  1999. return 1;
  2000. }
  2001. if(strcmp(cmdtext, "/w 30", true) == 0)
  2002. {
  2003. SetPlayerWeather(playerid, 30);
  2004. return 1;
  2005. }
  2006. if(strcmp(cmdtext, "/w 31", true) == 0)
  2007. {
  2008. SetPlayerWeather(playerid, 31);
  2009. return 1;
  2010. }
  2011. if(strcmp(cmdtext, "/w 32", true) == 0)
  2012. {
  2013. SetPlayerWeather(playerid, 32);
  2014. return 1;
  2015. }
  2016. if(strcmp(cmdtext, "/w 33", true) == 0)
  2017. {
  2018. SetPlayerWeather(playerid, 33);
  2019. return 1;
  2020. }
  2021. if(strcmp(cmdtext, "/w 34", true) == 0)
  2022. {
  2023. SetPlayerWeather(playerid, 34);
  2024. return 1;
  2025. }
  2026. if(strcmp(cmdtext, "/w 35", true) == 0)
  2027. {
  2028. SetPlayerWeather(playerid, 35);
  2029. return 1;
  2030. }
  2031. if(strcmp(cmdtext, "/w 36", true) == 0)
  2032. {
  2033. SetPlayerWeather(playerid, 36);
  2034. return 1;
  2035. }
  2036. if(strcmp(cmdtext, "/w 37", true) == 0)
  2037. {
  2038. SetPlayerWeather(playerid, 37);
  2039. return 1;
  2040. }
  2041. if(strcmp(cmdtext, "/w 38", true) == 0)
  2042. {
  2043. SetPlayerWeather(playerid, 38);
  2044. return 1;
  2045. }
  2046. if(strcmp(cmdtext, "/w 39", true) == 0)
  2047. {
  2048. SetPlayerWeather(playerid, 39);
  2049. return 1;
  2050. }
  2051. if(strcmp(cmdtext, "/w 40", true) == 0)
  2052. {
  2053. SetPlayerWeather(playerid, 40);
  2054. return 1;
  2055. }
  2056. if(strcmp(cmdtext, "/w 41", true) == 0)
  2057. {
  2058. SetPlayerWeather(playerid, 41);
  2059. return 1;
  2060. }
  2061. if(strcmp(cmdtext, "/w 42", true) == 0)
  2062. {
  2063. SetPlayerWeather(playerid, 42);
  2064. return 1;
  2065. }
  2066. if(strcmp(cmdtext, "/w 43", true) == 0)
  2067. {
  2068. SetPlayerWeather(playerid, 43);
  2069. return 1;
  2070. }
  2071. if(strcmp(cmdtext, "/w 44", true) == 0)
  2072. {
  2073. SetPlayerWeather(playerid, 44);
  2074. return 1;
  2075. }
  2076. if(strcmp(cmdtext, "/w 45", true) == 0)
  2077. {
  2078. SetPlayerWeather(playerid, 45);
  2079. return 1;
  2080. }
  2081. if(strcmp(cmdtext, "/w 46", true) == 0)
  2082. {
  2083. SetPlayerWeather(playerid, 46);
  2084. return 1;
  2085. }
  2086. if(strcmp(cmdtext, "/w 47", true) == 0)
  2087. {
  2088. SetPlayerWeather(playerid, 47);
  2089. return 1;
  2090. }
  2091. if(strcmp(cmdtext, "/w 48", true) == 0)
  2092. {
  2093. SetPlayerWeather(playerid, 48);
  2094. return 1;
  2095. }
  2096. if(strcmp(cmdtext, "/w 49", true) == 0)
  2097. {
  2098. SetPlayerWeather(playerid, 49);
  2099. return 1;
  2100. }
  2101. if(strcmp(cmdtext, "/drugs", true) == 0)
  2102. {
  2103. SetPlayerWeather(playerid, -66);
  2104. return 1;
  2105. }
  2106. if(strcmp(cmdtext, "/t", true) == 0)
  2107. {
  2108. SendClientMessage(playerid, 0xFF0000FF, "/t (0-24) for this command to work!");
  2109. SendClientMessage(playerid, 0xFF0000FF, "Looks like you forgot the commands! Use /cmds or /cmds2 for a list of commands.");
  2110. return 1;
  2111. }
  2112. if(strcmp(cmdtext, "/t 0", true) == 0)
  2113. {
  2114. SetPlayerTime(playerid,0,0);
  2115. return 1;
  2116. }
  2117. if(strcmp(cmdtext, "/t 1", true) == 0)
  2118. {
  2119. SetPlayerTime(playerid,1,0);
  2120. return 1;
  2121. }
  2122. if(strcmp(cmdtext, "/t 2", true) == 0)
  2123. {
  2124. SetPlayerTime(playerid,2,0);
  2125. return 1;
  2126. }
  2127. if(strcmp(cmdtext, "/t 3", true) == 0)
  2128. {
  2129. SetPlayerTime(playerid,3,0);
  2130. return 1;
  2131. }
  2132. if(strcmp(cmdtext, "/t 4", true) == 0)
  2133. {
  2134. SetPlayerTime(playerid,4,0);
  2135. return 1;
  2136. }
  2137. if(strcmp(cmdtext, "/t 5", true) == 0)
  2138. {
  2139. SetPlayerTime(playerid,5,0);
  2140. return 1;
  2141. }
  2142. if(strcmp(cmdtext, "/t 6", true) == 0)
  2143. {
  2144. SetPlayerTime(playerid,6,0);
  2145. return 1;
  2146. }
  2147. if(strcmp(cmdtext, "/t 7", true) == 0)
  2148. {
  2149. SetPlayerTime(playerid,7,0);
  2150. return 1;
  2151. }
  2152. if(strcmp(cmdtext, "/t 8", true) == 0)
  2153. {
  2154. SetPlayerTime(playerid,8,0);
  2155. return 1;
  2156. }
  2157. if(strcmp(cmdtext, "/t 9", true) == 0)
  2158. {
  2159. SetPlayerTime(playerid,9,0);
  2160. return 1;
  2161. }
  2162. if(strcmp(cmdtext, "/t 10", true) == 0)
  2163. {
  2164. SetPlayerTime(playerid,10,0);
  2165. return 1;
  2166. }
  2167. if(strcmp(cmdtext, "/t 11", true) == 0)
  2168. {
  2169. SetPlayerTime(playerid,11,0);
  2170. return 1;
  2171. }
  2172. if(strcmp(cmdtext, "/t 12", true) == 0)
  2173. {
  2174. SetPlayerTime(playerid,12,0);
  2175. return 1;
  2176. }
  2177. if(strcmp(cmdtext, "/t 13", true) == 0)
  2178. {
  2179. SetPlayerTime(playerid,13,0);
  2180. return 1;
  2181. }
  2182. if(strcmp(cmdtext, "/t 14", true) == 0)
  2183. {
  2184. SetPlayerTime(playerid,14,0);
  2185. return 1;
  2186. }
  2187. if(strcmp(cmdtext, "/t 15", true) == 0)
  2188. {
  2189. SetPlayerTime(playerid,15,0);
  2190. return 1;
  2191. }
  2192. if(strcmp(cmdtext, "/t 16", true) == 0)
  2193. {
  2194. SetPlayerTime(playerid,16,0);
  2195. return 1;
  2196. }
  2197. if(strcmp(cmdtext, "/t 17", true) == 0)
  2198. {
  2199. SetPlayerTime(playerid,17,0);
  2200. return 1;
  2201. }
  2202. if(strcmp(cmdtext, "/t 18", true) == 0)
  2203. {
  2204. SetPlayerTime(playerid,18,0);
  2205. return 1;
  2206. }
  2207. if(strcmp(cmdtext, "/t 19", true) == 0)
  2208. {
  2209. SetPlayerTime(playerid,19,0);
  2210. return 1;
  2211. }
  2212. if(strcmp(cmdtext, "/t 20", true) == 0)
  2213. {
  2214. SetPlayerTime(playerid,20,0);
  2215. return 1;
  2216. }
  2217. if(strcmp(cmdtext, "/t 20", true) == 0)
  2218. {
  2219. SetPlayerTime(playerid,20,0);
  2220. return 1;
  2221. }
  2222. if(strcmp(cmdtext, "/t 21", true) == 0)
  2223. {
  2224. SetPlayerTime(playerid,21,0);
  2225. return 1;
  2226. }
  2227. if(strcmp(cmdtext, "/t 22", true) == 0)
  2228. {
  2229. SetPlayerTime(playerid,22,0);
  2230. return 1;
  2231. }
  2232. if(strcmp(cmdtext, "/t 23", true) == 0)
  2233. {
  2234. SetPlayerTime(playerid,23,0);
  2235. return 1;
  2236. }
  2237. if(strcmp(cmdtext, "/t 24", true) == 0)
  2238. {
  2239. SetPlayerTime(playerid,24,0);
  2240. return 1;
  2241. }
  2242. if(strcmp(cmdtext, "/colors", true) == 0)
  2243. {
  2244. SendClientMessage(playerid, 0x9900FFFF, "purple");
  2245. SendClientMessage(playerid, 0xFFFF00FF, "yellow");
  2246. SendClientMessage(playerid, 0xFF6600FF, "orange");
  2247. SendClientMessage(playerid, 0xFF33CCFF, "pink");
  2248. SendClientMessage(playerid, 0xFF0000FF, "red");
  2249. SendClientMessage(playerid, 0x6699FFFF, "cyan");
  2250. SendClientMessage(playerid, 0x00CC00FF, "green");
  2251. SendClientMessage(playerid, 0x0000FFFF, "blue");
  2252. SendClientMessage(playerid, 0x663300FF, "brown");
  2253. SendClientMessage(playerid, 0x000000FF, "black");
  2254. SendClientMessage(playerid, 0xFFFFFFFF, "white");
  2255. SendClientMessage(playerid, 0xFFFFFFFF, "Scroll up for more colors.");
  2256. return 1;
  2257. }
  2258. if(strcmp(cmdtext, "/color", true) == 0)
  2259. {
  2260. SendClientMessage(playerid, 0xFF0000FF, "/color and color name for this command to work!");
  2261. SendClientMessage(playerid, 0xFF0000FF, "Type /colors for a list of color names!");
  2262. SendClientMessage(playerid, 0xFF0000FF, "Looks like you forgot the commands! Use /cmds or /cmds2 for a list of commands.");
  2263. return 1;
  2264. }
  2265. if(strcmp(cmdtext, "/color purple", true) == 0)
  2266. {
  2267. SetPlayerColor(playerid, 0x9900FFFF);
  2268. return 1;
  2269. }
  2270. if(strcmp(cmdtext, "/color yellow ", true) == 0)
  2271. {
  2272. SetPlayerColor(playerid, 0xFFFF00FF);
  2273. return 1;
  2274. }
  2275. if(strcmp(cmdtext, "/color orange", true) == 0)
  2276. {
  2277. SetPlayerColor(playerid, 0xFF6600FF);
  2278. return 1;
  2279. }
  2280. if(strcmp(cmdtext, "/color pink", true) == 0)
  2281. {
  2282. SetPlayerColor(playerid, 0xFF33CCFF);
  2283. return 1;
  2284. }
  2285. if(strcmp(cmdtext, "/color red", true) == 0)
  2286. {
  2287. SetPlayerColor(playerid, 0xFF0000FF);
  2288. return 1;
  2289. }
  2290. if(strcmp(cmdtext, "/color cyan", true) == 0)
  2291. {
  2292. SetPlayerColor(playerid, 0x6699FFFF);
  2293. return 1;
  2294. }
  2295. if(strcmp(cmdtext, "/color green", true) == 0)
  2296. {
  2297. SetPlayerColor(playerid, 0x00CC00FF);
  2298. return 1;
  2299. }
  2300. if(strcmp(cmdtext, "/color blue", true) == 0)
  2301. {
  2302. SetPlayerColor(playerid, 0x0000FFFF);
  2303. return 1;
  2304. }
  2305. if(strcmp(cmdtext, "/color brown", true) == 0)
  2306. {
  2307. SetPlayerColor(playerid, 0x663300FF);
  2308. return 1;
  2309. }
  2310. if(strcmp(cmdtext, "/color black", true) == 0)
  2311. {
  2312. SetPlayerColor(playerid, 0x000000FF);
  2313. return 1;
  2314. }
  2315. if(strcmp(cmdtext, "/color white", true) == 0)
  2316. {
  2317. SetPlayerColor(playerid, 0xFFFFFFFF);
  2318. return 1;
  2319. }
  2320.  
  2321. if(strcmp(cmdtext,"/cars",true)==0)
  2322. {
  2323. GameTextForPlayer(playerid,"~w~~h~IN-GAME CAR SPAWNER~n~by:~p~~h~Aidz",2500,1);
  2324. SendClientMessage(playerid,GELTONA,"=========================== CARS ========================");
  2325. SendClientMessage(playerid,BALTA,"=== /huntley /landstalker /perrenial /rancher /rancher2 /regina /banshee /bullet /zr-350 /benson /dumper ===");
  2326. SendClientMessage(playerid,BALTA,"=== /romero /solair /alpha /blista /bravura /buccaneer /cadrona /cheetah /comet /turismo /windsor /dozer ===");
  2327. SendClientMessage(playerid,BALTA,"=== /club /esperanto /feltzer /fortune /hermes /hustler /majestic /hotknife /infernus /supergt /mesa ===");
  2328. SendClientMessage(playerid,BALTA,"=== /manana /picador /previon /stafford /stallion /tampa /virgo /hotring /hotringa /hotringb /dft-30 ===");
  2329. SendClientMessage(playerid,BALTA,"=== /admiral /elegant /emperor /euros /glendale /glendale2 /greenwood /boxville /boxville2 /cementtruck ===");
  2330. SendClientMessage(playerid,BALTA,"=== /intruder /merit /nebula /oceanic /premier /primo /sentinel /stretch /dune /flatbed /hotdog /linerunner ===");
  2331. SendClientMessage(playerid,BALTA,"=== /sunrise /tahoma /vincent /washington /willard /buffalo /clover /mrwoopee /mule /packer /roadtrain ===");
  2332. SendClientMessage(playerid,BALTA,"=== /phoenix /sabre /elegy /flash /jester /stratum /sultan /uranus /tanker /tractor /yankee /topfun ===");
  2333. SendClientMessage(playerid,BALTA,"=== /bobcat /burrito /forklift /moonbeam /mower /newsvan /pony /rumpo /sadler /sadler2 /tug /walton ===");
  2334. SendClientMessage(playerid,BALTA,"=== /blade /broadway /remington /savanna /slamvan /tornado /voodoo /yosemite /linerunner /combine ===");
  2335. SendClientMessage(playerid,GELTONA,"=== /other /bikes /public /security /aircrafts /boats /rccars ===");
  2336. return 1;
  2337. }
  2338. if(strcmp(cmdtext,"/other",true) == 0)
  2339. {
  2340. SendClientMessage(playerid,GELTONA,"=========================== OTHER ========================");
  2341. SendClientMessage(playerid,BALTA,"=== /bandito /bfinjection /bloodringbanger /caddy /camper /journey /kart /monster /monstera /monsterb ===");
  2342. SendClientMessage(playerid,BALTA,"=== /quad /sandking /vortex ===");
  2343. return 1;
  2344. }
  2345. if(strcmp(cmdtext,"/bikes",true) == 0)
  2346. {
  2347. SendClientMessage(playerid,GELTONA,"=========================== BIKES ========================");
  2348. SendClientMessage(playerid,BALTA,"=== /bmx /bike /mountainbike /bf-400 /faggio /fcr-900 /freeway /nrg-500 /pcj-600 /pizzaboy /sanchez /wayfarer ===");
  2349. return 1;
  2350. }
  2351. if(strcmp(cmdtext,"/public",true)==0)
  2352. {
  2353. SendClientMessage(playerid,GELTONA,"=========================== PUBLIC ========================");
  2354. SendClientMessage(playerid,BALTA,"=== /baggage /bus /ambulance /cabbie /coach /sweeper /taxi /towtruck /trashmaster /utilityvan ===");
  2355. return 1;
  2356. }
  2357. if(strcmp(cmdtext,"/security",true)==0)
  2358. {
  2359. SendClientMessage(playerid,GELTONA,"*=========================== SECURITY ========================");
  2360. SendClientMessage(playerid,BALTA,"=== /barracks /enforcer /fbirancher /fbitruck /firetruck /firetrucka /hpv-1000 /patriot /rhino ===");
  2361. SendClientMessage(playerid,BALTA,"=== /policels /policesf /policelv /policeranger /securicar /swattank ===");
  2362. return 1;
  2363. }
  2364. if(strcmp(cmdtext,"/aircrafts",true)==0)
  2365. {
  2366. SendClientMessage(playerid,GELTONA,"*=========================== AIRCRAFTS ========================");
  2367. SendClientMessage(playerid,BALTA,"=== /andromada /at-400 /beagle /cargobob /cropduster /dodo /hunter /leviathon /maverick /nevada /hydra ===");
  2368. SendClientMessage(playerid,BALTA,"=== /newsmaverick /policemaverick /raindance /rustler /seasparrow /shamal /skimmer /sparrow /stuntplane ===");
  2369. return 1;
  2370. }
  2371. if(strcmp(cmdtext,"/boats",true)==0)
  2372. {
  2373. SendClientMessage(playerid,GELTONA,"*=========================== BOATS ========================");
  2374. SendClientMessage(playerid,BALTA,"=== /coastguard /dingy /jetmax /launch /marquis /predator /reefer /speeder /squallo /tropic ===");
  2375. return 1;
  2376. }
  2377. if(strcmp(cmdtext,"/rccars",true)==0)
  2378. {
  2379. SendClientMessage(playerid,GELTONA,"*=========================== RC CARS ========================");
  2380. SendClientMessage(playerid,BALTA,"=== /rcbandit /rcbaron /rccam /rcgoblin /rcgoblin2 /rctiger ===");
  2381. return 1;
  2382. }
  2383. //=== CAR CODES ===
  2384. if(strcmp(cmdtext,"/huntley",true) == 0)
  2385. {
  2386. new Float:X;
  2387. new Float:Y;
  2388. new Float:Z;
  2389. GetPlayerPos(playerid,X,Y,Z);
  2390. GameTextForPlayer(playerid,"~h~~w~HUNTLEY~n~~h~~w~ID:~h~~r~579",2500,1);
  2391. CreateVehicle(579,X,Y+5,Z,1,1,1,90000);
  2392. return 1;
  2393. }
  2394. if(strcmp(cmdtext,"/landstalker",true) == 0)
  2395. {
  2396. new Float:X;
  2397. new Float:Y;
  2398. new Float:Z;
  2399. GetPlayerPos(playerid,X,Y,Z);
  2400. GameTextForPlayer(playerid,"~h~~w~LANDSTALKER~n~~h~~w~ID:~h~~r~400",2500,1);
  2401. CreateVehicle(400,X,Y+5,Z,1,1,1,90000);
  2402. return 1;
  2403. }
  2404. if(strcmp(cmdtext,"/perrenial",true) == 0)
  2405. {
  2406. new Float:X;
  2407. new Float:Y;
  2408. new Float:Z;
  2409. GetPlayerPos(playerid,X,Y,Z);
  2410. GameTextForPlayer(playerid,"~h~~w~PERRENIAL~n~~h~~w~ID:~h~~r~404",2500,1);
  2411. CreateVehicle(404,X,Y+5,Z,1,1,1,90000);
  2412. return 1;
  2413. }
  2414. if(strcmp(cmdtext,"/rancher",true) == 0)
  2415. {
  2416. new Float:X;
  2417. new Float:Y;
  2418. new Float:Z;
  2419. GetPlayerPos(playerid,X,Y,Z);
  2420. GameTextForPlayer(playerid,"~h~~w~RANCHER~n~~h~~w~ID:~h~~r~489",2500,1);
  2421. CreateVehicle(489,X,Y+5,Z,1,1,1,90000);
  2422. return 1;
  2423. }
  2424. if(strcmp(cmdtext,"/rancher2",true) == 0)
  2425. {
  2426. new Float:X;
  2427. new Float:Y;
  2428. new Float:Z;
  2429. GetPlayerPos(playerid,X,Y,Z);
  2430. GameTextForPlayer(playerid,"~h~~w~ANOTHER RANCHER~n~~h~~w~ID:~h~~r~505",2500,1);
  2431. CreateVehicle(505,X,Y+5,Z,1,1,1,90000);
  2432. return 1;
  2433. }
  2434. if(strcmp(cmdtext,"/regina",true) == 0)
  2435. {
  2436. new Float:X;
  2437. new Float:Y;
  2438. new Float:Z;
  2439. GetPlayerPos(playerid,X,Y,Z);
  2440. GameTextForPlayer(playerid,"~h~~w~REGINA~n~~h~~w~ID:~h~~r~479",2500,1);
  2441. CreateVehicle(479,X,Y+5,Z,1,1,1,90000);
  2442. return 1;
  2443. }
  2444. if(strcmp(cmdtext,"/romero",true) == 0)
  2445. {
  2446. new Float:X;
  2447. new Float:Y;
  2448. new Float:Z;
  2449. GetPlayerPos(playerid,X,Y,Z);
  2450. GameTextForPlayer(playerid,"~h~~w~ROMERO~n~~h~~w~ID:~h~~r~442",2500,1);
  2451. CreateVehicle(442,X,Y+5,Z,1,1,1,90000);
  2452. return 1;
  2453. }
  2454. if(strcmp(cmdtext,"/solair",true) == 0)
  2455. {
  2456. new Float:X;
  2457. new Float:Y;
  2458. new Float:Z;
  2459. GetPlayerPos(playerid,X,Y,Z);
  2460. GameTextForPlayer(playerid,"~h~~w~SOLAIR~n~~h~~w~ID:~h~~r~458",2500,1);
  2461. CreateVehicle(458,X,Y+5,Z,1,1,1,90000);
  2462. return 1;
  2463. }
  2464. if(strcmp(cmdtext,"/alpha",true) == 0)
  2465. {
  2466. new Float:X;
  2467. new Float:Y;
  2468. new Float:Z;
  2469. GetPlayerPos(playerid,X,Y,Z);
  2470. GameTextForPlayer(playerid,"~h~~w~ALPHA~n~~h~~w~ID:~h~~r~602",2500,1);
  2471. CreateVehicle(602,X,Y+5,Z,1,1,1,90000);
  2472. return 1;
  2473. }
  2474. if(strcmp(cmdtext,"/blista",true) == 0)
  2475. {
  2476. new Float:X;
  2477. new Float:Y;
  2478. new Float:Z;
  2479. GetPlayerPos(playerid,X,Y,Z);
  2480. GameTextForPlayer(playerid,"~h~~w~BLISTA COMPACT~n~~h~~w~ID:~h~~r~496",2500,1);
  2481. CreateVehicle(496,X,Y+5,Z,1,1,1,90000);
  2482. return 1;
  2483. }
  2484. if(strcmp(cmdtext,"/bravura",true) == 0)
  2485. {
  2486. new Float:X;
  2487. new Float:Y;
  2488. new Float:Z;
  2489. GetPlayerPos(playerid,X,Y,Z);
  2490. GameTextForPlayer(playerid,"~h~~w~BRAVURA~n~~h~~w~ID:~h~~r~401",2500,1);
  2491. CreateVehicle(401,X,Y+5,Z,1,1,1,90000);
  2492. return 1;
  2493. }
  2494. if(strcmp(cmdtext,"/buccaneer",true) == 0)
  2495. {
  2496. new Float:X;
  2497. new Float:Y;
  2498. new Float:Z;
  2499. GetPlayerPos(playerid,X,Y,Z);
  2500. GameTextForPlayer(playerid,"~h~~w~BUCCANEER~n~~h~~w~ID:~h~~r~518",2500,1);
  2501. CreateVehicle(518,X,Y+5,Z,1,1,1,90000);
  2502. return 1;
  2503. }
  2504. if(strcmp(cmdtext,"/cadrona",true) == 0)
  2505. {
  2506. new Float:X;
  2507. new Float:Y;
  2508. new Float:Z;
  2509. GetPlayerPos(playerid,X,Y,Z);
  2510. GameTextForPlayer(playerid,"~h~~w~CADRONA~n~~h~~w~ID:~h~~r~527",2500,1);
  2511. CreateVehicle(527,X,Y+5,Z,1,1,1,90000);
  2512. return 1;
  2513. }
  2514. if(strcmp(cmdtext,"/club",true) == 0)
  2515. {
  2516. new Float:X;
  2517. new Float:Y;
  2518. new Float:Z;
  2519. GetPlayerPos(playerid,X,Y,Z);
  2520. GameTextForPlayer(playerid,"~h~~w~CLUB~n~~h~~w~ID:~h~~r~589",2500,1);
  2521. CreateVehicle(589,X,Y+5,Z,1,1,1,90000);
  2522. return 1;
  2523. }
  2524. if(strcmp(cmdtext,"/esperanto",true) == 0)
  2525. {
  2526. new Float:X;
  2527. new Float:Y;
  2528. new Float:Z;
  2529. GetPlayerPos(playerid,X,Y,Z);
  2530. GameTextForPlayer(playerid,"~h~~w~ESPERANTO~n~~h~~w~ID:~h~~r~419",2500,1);
  2531. CreateVehicle(419,X,Y+5,Z,1,1,1,90000);
  2532. return 1;
  2533. }
  2534. if(strcmp(cmdtext,"/feltzer",true) == 0)
  2535. {
  2536. new Float:X;
  2537. new Float:Y;
  2538. new Float:Z;
  2539. GetPlayerPos(playerid,X,Y,Z);
  2540. GameTextForPlayer(playerid,"~h~~w~FELTZER~n~~h~~w~ID:~h~~r~533",2500,1);
  2541. CreateVehicle(533,X,Y+5,Z,1,1,1,90000);
  2542. return 1;
  2543. }
  2544. if(strcmp(cmdtext,"/fortune",true) == 0)
  2545. {
  2546. new Float:X;
  2547. new Float:Y;
  2548. new Float:Z;
  2549. GetPlayerPos(playerid,X,Y,Z);
  2550. GameTextForPlayer(playerid,"~h~~w~FORTUNE~n~~h~~w~ID:~h~~r~526",2500,1);
  2551. CreateVehicle(526,X,Y+5,Z,1,1,1,90000);
  2552. return 1;
  2553. }
  2554. if(strcmp(cmdtext,"/hermes",true) == 0)
  2555. {
  2556. new Float:X;
  2557. new Float:Y;
  2558. new Float:Z;
  2559. GetPlayerPos(playerid,X,Y,Z);
  2560. GameTextForPlayer(playerid,"~h~~w~HERMES~n~~h~~w~ID:~h~~r~474",2500,1);
  2561. CreateVehicle(474,X,Y+5,Z,1,1,1,90000);
  2562. return 1;
  2563. }
  2564. if(strcmp(cmdtext,"/hustler",true) == 0)
  2565. {
  2566. new Float:X;
  2567. new Float:Y;
  2568. new Float:Z;
  2569. GetPlayerPos(playerid,X,Y,Z);
  2570. GameTextForPlayer(playerid,"~h~~w~HUSTLER~n~~h~~w~ID:~h~~r~545",2500,1);
  2571. CreateVehicle(545,X,Y+5,Z,1,1,1,90000);
  2572. return 1;
  2573. }
  2574. if(strcmp(cmdtext,"/majestic",true) == 0)
  2575. {
  2576. new Float:X;
  2577. new Float:Y;
  2578. new Float:Z;
  2579. GetPlayerPos(playerid,X,Y,Z);
  2580. GameTextForPlayer(playerid,"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517",2500,1);
  2581. CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
  2582. return 1;
  2583. }
  2584. if(strcmp(cmdtext,"/manana",true) == 0)
  2585. {
  2586. new Float:X;
  2587. new Float:Y;
  2588. new Float:Z;
  2589. GetPlayerPos(playerid,X,Y,Z);
  2590. GameTextForPlayer(playerid,"~h~~w~MANANA~n~~h~~w~ID:~h~~r~410",2500,1);
  2591. CreateVehicle(410,X,Y+5,Z,1,1,1,90000);
  2592. return 1;
  2593. }
  2594. if(strcmp(cmdtext,"/picador",true) == 0)
  2595. {
  2596. new Float:X;
  2597. new Float:Y;
  2598. new Float:Z;
  2599. GetPlayerPos(playerid,X,Y,Z);
  2600. GameTextForPlayer(playerid,"~h~~w~PICADOR~n~~h~~w~ID:~h~~r~600",2500,1);
  2601. CreateVehicle(600,X,Y+5,Z,1,1,1,90000);
  2602. return 1;
  2603. }
  2604. if(strcmp(cmdtext,"/previon",true) == 0)
  2605. {
  2606. new Float:X;
  2607. new Float:Y;
  2608. new Float:Z;
  2609. GetPlayerPos(playerid,X,Y,Z);
  2610. GameTextForPlayer(playerid,"~h~~w~PREVION~n~~h~~w~ID:~h~~r~436",2500,1);
  2611. CreateVehicle(436,X,Y+5,Z,1,1,1,90000);
  2612. return 1;
  2613. }
  2614. if(strcmp(cmdtext,"/stafford",true) == 0)
  2615. {
  2616. new Float:X;
  2617. new Float:Y;
  2618. new Float:Z;
  2619. GetPlayerPos(playerid,X,Y,Z);
  2620. GameTextForPlayer(playerid,"~h~~w~STAFFORD~n~~h~~w~ID:~h~~r~580",2500,1);
  2621. CreateVehicle(580,X,Y+5,Z,1,1,1,90000);
  2622. return 1;
  2623. }
  2624. if(strcmp(cmdtext,"/stallion",true) == 0)
  2625. {
  2626. new Float:X;
  2627. new Float:Y;
  2628. new Float:Z;
  2629. GetPlayerPos(playerid,X,Y,Z);
  2630. GameTextForPlayer(playerid,"~h~~w~STALLION~n~~h~~w~ID:~h~~r~439",2500,1);
  2631. CreateVehicle(439,X,Y+5,Z,1,1,1,90000);
  2632. return 1;
  2633. }
  2634. if(strcmp(cmdtext,"/tampa",true) == 0)
  2635. {
  2636. new Float:X;
  2637. new Float:Y;
  2638. new Float:Z;
  2639. GetPlayerPos(playerid,X,Y,Z);
  2640. GameTextForPlayer(playerid,"~h~~w~TAMPA~n~~h~~w~ID:~h~~r~549",2500,1);
  2641. CreateVehicle(549,X,Y+5,Z,1,1,1,90000);
  2642. return 1;
  2643. }
  2644. if(strcmp(cmdtext,"/virgo",true) == 0)
  2645. {
  2646. new Float:X;
  2647. new Float:Y;
  2648. new Float:Z;
  2649. GetPlayerPos(playerid,X,Y,Z);
  2650. GameTextForPlayer(playerid,"~h~~w~VIRGO~n~~h~~w~ID:~h~~r~491",2500,1);
  2651. CreateVehicle(491,X,Y+5,Z,1,1,1,90000);
  2652. return 1;
  2653. }
  2654. if(strcmp(cmdtext,"/admiral",true) == 0)
  2655. {
  2656. new Float:X;
  2657. new Float:Y;
  2658. new Float:Z;
  2659. GetPlayerPos(playerid,X,Y,Z);
  2660. GameTextForPlayer(playerid,"~h~~w~ADMIRAL~n~~h~~w~ID:~h~~r~445",2500,1);
  2661. CreateVehicle(445,X,Y+5,Z,1,1,1,90000);
  2662. return 1;
  2663. }
  2664. if(strcmp(cmdtext,"/elegant",true) == 0)
  2665. {
  2666. new Float:X;
  2667. new Float:Y;
  2668. new Float:Z;
  2669. GetPlayerPos(playerid,X,Y,Z);
  2670. GameTextForPlayer(playerid,"~h~~w~ELEGANT~n~~h~~w~ID:~h~~r~507",2500,1);
  2671. CreateVehicle(507,X,Y+5,Z,1,1,1,90000);
  2672. return 1;
  2673. }
  2674. if(strcmp(cmdtext,"/emperor",true) == 0)
  2675. {
  2676. new Float:X;
  2677. new Float:Y;
  2678. new Float:Z;
  2679. GetPlayerPos(playerid,X,Y,Z);
  2680. GameTextForPlayer(playerid,"~h~~w~EMPEROR~n~~h~~w~ID:~h~~r~585",2500,1);
  2681. CreateVehicle(585,X,Y+5,Z,1,1,1,90000);
  2682. return 1;
  2683. }
  2684. if(strcmp(cmdtext,"/euros",true) == 0)
  2685. {
  2686. new Float:X;
  2687. new Float:Y;
  2688. new Float:Z;
  2689. GetPlayerPos(playerid,X,Y,Z);
  2690. GameTextForPlayer(playerid,"~h~~w~EUROS~n~~h~~w~ID:~h~~r~587",2500,1);
  2691. CreateVehicle(587,X,Y+5,Z,1,1,1,90000);
  2692. return 1;
  2693. }
  2694. if(strcmp(cmdtext,"/glendale",true) == 0)
  2695. {
  2696. new Float:X;
  2697. new Float:Y;
  2698. new Float:Z;
  2699. GetPlayerPos(playerid,X,Y,Z);
  2700. GameTextForPlayer(playerid,"~h~~w~GLENDALE~n~~h~~w~ID:~h~~r~466",2500,1);
  2701. CreateVehicle(466,X,Y+5,Z,1,1,1,90000);
  2702. return 1;
  2703. }
  2704. if(strcmp(cmdtext,"/greenwood",true) == 0)
  2705. {
  2706. new Float:X;
  2707. new Float:Y;
  2708. new Float:Z;
  2709. GetPlayerPos(playerid,X,Y,Z);
  2710. GameTextForPlayer(playerid,"~h~~w~GREENWOOD~n~~h~~w~ID:~h~~r~492",2500,1);
  2711. CreateVehicle(492,X,Y+5,Z,1,1,1,90000);
  2712. return 1;
  2713. }
  2714. if(strcmp(cmdtext,"/intruder",true) == 0)
  2715. {
  2716. new Float:X;
  2717. new Float:Y;
  2718. new Float:Z;
  2719. GetPlayerPos(playerid,X,Y,Z);
  2720. GameTextForPlayer(playerid,"~h~~w~INTRUDER~n~~h~~w~ID:~h~~r~546",2500,1);
  2721. CreateVehicle(546,X,Y+5,Z,1,1,1,90000);
  2722. return 1;
  2723. }
  2724. if(strcmp(cmdtext,"/merit",true) == 0)
  2725. {
  2726. new Float:X;
  2727. new Float:Y;
  2728. new Float:Z;
  2729. GetPlayerPos(playerid,X,Y,Z);
  2730. GameTextForPlayer(playerid,"~h~~w~MERIT~n~~h~~w~ID:~h~~r~551",2500,1);
  2731. CreateVehicle(551,X,Y+5,Z,1,1,1,90000);
  2732. return 1;
  2733. }
  2734. if(strcmp(cmdtext,"/nebula",true) == 0)
  2735. {
  2736. new Float:X;
  2737. new Float:Y;
  2738. new Float:Z;
  2739. GetPlayerPos(playerid,X,Y,Z);
  2740. GameTextForPlayer(playerid,"~h~~w~NEBULA~n~~h~~w~ID:~h~~r~516",2500,1);
  2741. CreateVehicle(516,X,Y+5,Z,1,1,1,90000);
  2742. return 1;
  2743. }
  2744. if(strcmp(cmdtext,"/oceanic",true) == 0)
  2745. {
  2746. new Float:X;
  2747. new Float:Y;
  2748. new Float:Z;
  2749. GetPlayerPos(playerid,X,Y,Z);
  2750. GameTextForPlayer(playerid,"~h~~w~OCEANIC~n~~h~~w~ID:~h~~r~467",2500,1);
  2751. CreateVehicle(467,X,Y+5,Z,1,1,1,90000);
  2752. return 1;
  2753. }
  2754. if(strcmp(cmdtext,"/premier",true) == 0)
  2755. {
  2756. new Float:X;
  2757. new Float:Y;
  2758. new Float:Z;
  2759. GetPlayerPos(playerid,X,Y,Z);
  2760. GameTextForPlayer(playerid,"~h~~w~PREMIER~n~~h~~w~ID:~h~~r~426",2500,1);
  2761. CreateVehicle(426,X,Y+5,Z,1,1,1,90000);
  2762. return 1;
  2763. }
  2764. if(strcmp(cmdtext,"/primo",true) == 0)
  2765. {
  2766. new Float:X;
  2767. new Float:Y;
  2768. new Float:Z;
  2769. GetPlayerPos(playerid,X,Y,Z);
  2770. GameTextForPlayer(playerid,"~h~~w~PRIMO~n~~h~~w~ID:~h~~r~547",2500,1);
  2771. CreateVehicle(547,X,Y+5,Z,1,1,1,90000);
  2772. return 1;
  2773. }
  2774. if(strcmp(cmdtext,"/sentinel",true) == 0)
  2775. {
  2776. new Float:X;
  2777. new Float:Y;
  2778. new Float:Z;
  2779. GetPlayerPos(playerid,X,Y,Z);
  2780. GameTextForPlayer(playerid,"~h~~w~SENTINEL~n~~h~~w~ID:~h~~r~405",2500,1);
  2781. CreateVehicle(405,X,Y+5,Z,1,1,1,90000);
  2782. return 1;
  2783. }
  2784. if(strcmp(cmdtext,"/stretch",true) == 0)
  2785. {
  2786. new Float:X;
  2787. new Float:Y;
  2788. new Float:Z;
  2789. GetPlayerPos(playerid,X,Y,Z);
  2790. GameTextForPlayer(playerid,"~h~~w~STRETCH~n~~h~~w~ID:~h~~r~409",2500,1);
  2791. CreateVehicle(409,X,Y+5,Z,1,1,1,90000);
  2792. return 1;
  2793. }
  2794. if(strcmp(cmdtext,"/sunrise",true) == 0)
  2795. {
  2796. new Float:X;
  2797. new Float:Y;
  2798. new Float:Z;
  2799. GetPlayerPos(playerid,X,Y,Z);
  2800. GameTextForPlayer(playerid,"~h~~w~SUNRISE~n~~h~~w~ID:~h~~r~550",2500,1);
  2801. CreateVehicle(550,X,Y+5,Z,1,1,1,90000);
  2802. return 1;
  2803. }
  2804. if(strcmp(cmdtext,"/tahoma",true) == 0)
  2805. {
  2806. new Float:X;
  2807. new Float:Y;
  2808. new Float:Z;
  2809. GetPlayerPos(playerid,X,Y,Z);
  2810. GameTextForPlayer(playerid,"~h~~w~TAHOMA~n~~h~~w~ID:~h~~r~566",2500,1);
  2811. CreateVehicle(566,X,Y+5,Z,1,1,1,90000);
  2812. return 1;
  2813. }
  2814. if(strcmp(cmdtext,"/vincent",true) == 0)
  2815. {
  2816. new Float:X;
  2817. new Float:Y;
  2818. new Float:Z;
  2819. GetPlayerPos(playerid,X,Y,Z);
  2820. GameTextForPlayer(playerid,"~h~~w~VINCENT~n~~h~~w~ID:~h~~r~540",2500,1);
  2821. CreateVehicle(540,X,Y+5,Z,1,1,1,90000);
  2822. return 1;
  2823. }
  2824. if(strcmp(cmdtext,"/washington",true) == 0)
  2825. {
  2826. new Float:X;
  2827. new Float:Y;
  2828. new Float:Z;
  2829. GetPlayerPos(playerid,X,Y,Z);
  2830. GameTextForPlayer(playerid,"~h~~w~WASHINGTON~n~~h~~w~ID:~h~~r~421",2500,1);
  2831. CreateVehicle(421,X,Y+5,Z,1,1,1,90000);
  2832. return 1;
  2833. }
  2834. if(strcmp(cmdtext,"/willard",true) == 0)
  2835. {
  2836. new Float:X;
  2837. new Float:Y;
  2838. new Float:Z;
  2839. GetPlayerPos(playerid,X,Y,Z);
  2840. GameTextForPlayer(playerid,"~h~~w~WILLARD~n~~h~~w~ID:~h~~r~529",2500,1);
  2841. CreateVehicle(529,X,Y+5,Z,1,1,1,90000);
  2842. return 1;
  2843. }
  2844. if(strcmp(cmdtext,"/majestic",true) == 0)
  2845. {
  2846. new Float:X;
  2847. new Float:Y;
  2848. new Float:Z;
  2849. GetPlayerPos(playerid,X,Y,Z);
  2850. GameTextForPlayer(playerid,"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517",2500,1);
  2851. CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
  2852. return 1;
  2853. }
  2854. if(strcmp(cmdtext,"/buffalo",true) == 0)
  2855. {
  2856. new Float:X;
  2857. new Float:Y;
  2858. new Float:Z;
  2859. GetPlayerPos(playerid,X,Y,Z);
  2860. GameTextForPlayer(playerid,"~h~~w~BUFFALO~n~~h~~w~ID:~h~~r~402",2500,1);
  2861. CreateVehicle(402,X,Y+5,Z,1,1,1,90000);
  2862. return 1;
  2863. }
  2864. if(strcmp(cmdtext,"/clover",true) == 0)
  2865. {
  2866. new Float:X;
  2867. new Float:Y;
  2868. new Float:Z;
  2869. GetPlayerPos(playerid,X,Y,Z);
  2870. GameTextForPlayer(playerid,"~h~~w~CLOVER~n~~h~~w~ID:~h~~r~542",2500,1);
  2871. CreateVehicle(542,X,Y+5,Z,1,1,1,90000);
  2872. return 1;
  2873. }
  2874. if(strcmp(cmdtext,"/phoenix",true) == 0)
  2875. {
  2876. new Float:X;
  2877. new Float:Y;
  2878. new Float:Z;
  2879. GetPlayerPos(playerid,X,Y,Z);
  2880. GameTextForPlayer(playerid,"~h~~w~PHOENIX~n~~h~~w~ID:~h~~r~603",2500,1);
  2881. CreateVehicle(603,X,Y+5,Z,1,1,1,90000);
  2882. return 1;
  2883. }
  2884. if(strcmp(cmdtext,"/sabre",true) == 0)
  2885. {
  2886. new Float:X;
  2887. new Float:Y;
  2888. new Float:Z;
  2889. GetPlayerPos(playerid,X,Y,Z);
  2890. GameTextForPlayer(playerid,"~h~~w~SABRE~n~~h~~w~ID:~h~~r~475",2500,1);
  2891. CreateVehicle(475,X,Y+5,Z,1,1,1,90000);
  2892. return 1;
  2893. }
  2894. if(strcmp(cmdtext,"/elegy",true) == 0)
  2895. {
  2896. new Float:X;
  2897. new Float:Y;
  2898. new Float:Z;
  2899. GetPlayerPos(playerid,X,Y,Z);
  2900. GameTextForPlayer(playerid,"~h~~w~ELEGY~n~~h~~w~ID:~h~~r~562",2500,1);
  2901. CreateVehicle(562,X,Y+5,Z,1,1,1,90000);
  2902. return 1;
  2903. }
  2904. if(strcmp(cmdtext,"/flash",true) == 0)
  2905. {
  2906. new Float:X;
  2907. new Float:Y;
  2908. new Float:Z;
  2909. GetPlayerPos(playerid,X,Y,Z);
  2910. GameTextForPlayer(playerid,"~h~~w~FLASH~n~~h~~w~ID:~h~~r~565",2500,1);
  2911. CreateVehicle(565,X,Y+5,Z,1,1,1,90000);
  2912. return 1;
  2913. }
  2914. if(strcmp(cmdtext,"/jester",true) == 0)
  2915. {
  2916. new Float:X;
  2917. new Float:Y;
  2918. new Float:Z;
  2919. GetPlayerPos(playerid,X,Y,Z);
  2920. GameTextForPlayer(playerid,"~h~~w~JESTER~n~~h~~w~ID:~h~~r~559",2500,1);
  2921. CreateVehicle(559,X,Y+5,Z,1,1,1,90000);
  2922. return 1;
  2923. }
  2924. if(strcmp(cmdtext,"/stratum",true) == 0)
  2925. {
  2926. new Float:X;
  2927. new Float:Y;
  2928. new Float:Z;
  2929. GetPlayerPos(playerid,X,Y,Z);
  2930. GameTextForPlayer(playerid,"~h~~w~STRATUM~n~~h~~w~ID:~h~~r~561",2500,1);
  2931. CreateVehicle(561,X,Y+5,Z,1,1,1,90000);
  2932. return 1;
  2933. }
  2934. if(strcmp(cmdtext,"/sultan",true) == 0)
  2935. {
  2936. new Float:X;
  2937. new Float:Y;
  2938. new Float:Z;
  2939. GetPlayerPos(playerid,X,Y,Z);
  2940. GameTextForPlayer(playerid,"~h~~w~SULTAN~n~~h~~w~ID:~h~~r~560",2500,1);
  2941. CreateVehicle(560,X,Y+5,Z,1,1,1,90000);
  2942. return 1;
  2943. }
  2944. if(strcmp(cmdtext,"/uranus",true) == 0)
  2945. {
  2946. new Float:X;
  2947. new Float:Y;
  2948. new Float:Z;
  2949. GetPlayerPos(playerid,X,Y,Z);
  2950. GameTextForPlayer(playerid,"~h~~w~URANUS~n~~h~~w~ID:~h~~r~558",2500,1);
  2951. CreateVehicle(558,X,Y+5,Z,1,1,1,90000);
  2952. return 1;
  2953. }
  2954. if(strcmp(cmdtext,"/banshee",true) == 0)
  2955. {
  2956. new Float:X;
  2957. new Float:Y;
  2958. new Float:Z;
  2959. GetPlayerPos(playerid,X,Y,Z);
  2960. GameTextForPlayer(playerid,"~h~~w~BANSHEE~n~~h~~w~ID:~h~~r~429",2500,1);
  2961. CreateVehicle(429,X,Y+5,Z,1,1,1,90000);
  2962. return 1;
  2963. }
  2964. if(strcmp(cmdtext,"/bullet",true) == 0)
  2965. {
  2966. new Float:X;
  2967. new Float:Y;
  2968. new Float:Z;
  2969. GetPlayerPos(playerid,X,Y,Z);
  2970. GameTextForPlayer(playerid,"~h~~w~BULLET~n~~h~~w~ID:~h~~r~541",2500,1);
  2971. CreateVehicle(541,X,Y+5,Z,1,1,1,90000);
  2972. return 1;
  2973. }
  2974. if(strcmp(cmdtext,"/cheetah",true) == 0)
  2975. {
  2976. new Float:X;
  2977. new Float:Y;
  2978. new Float:Z;
  2979. GetPlayerPos(playerid,X,Y,Z);
  2980. GameTextForPlayer(playerid,"~h~~w~CHEETAH~n~~h~~w~ID:~h~~r~415",2500,1);
  2981. CreateVehicle(415,X,Y+5,Z,1,1,1,90000);
  2982. return 1;
  2983. }
  2984. if(strcmp(cmdtext,"/comet",true) == 0)
  2985. {
  2986. new Float:X;
  2987. new Float:Y;
  2988. new Float:Z;
  2989. GetPlayerPos(playerid,X,Y,Z);
  2990. GameTextForPlayer(playerid,"~h~~w~COMET~n~~h~~w~ID:~h~~r~480",2500,1);
  2991. CreateVehicle(480,X,Y+5,Z,1,1,1,90000);
  2992. return 1;
  2993. }
  2994. if(strcmp(cmdtext,"/hotknife",true) == 0)
  2995. {
  2996. new Float:X;
  2997. new Float:Y;
  2998. new Float:Z;
  2999. GetPlayerPos(playerid,X,Y,Z);
  3000. GameTextForPlayer(playerid,"~h~~w~HOTKNIFE~n~~h~~w~ID:~h~~r~434",2500,1);
  3001. CreateVehicle(434,X,Y+5,Z,1,1,1,90000);
  3002. return 1;
  3003. }
  3004. if(strcmp(cmdtext,"/hotring",true) == 0)
  3005. {
  3006. new Float:X;
  3007. new Float:Y;
  3008. new Float:Z;
  3009. GetPlayerPos(playerid,X,Y,Z);
  3010. GameTextForPlayer(playerid,"~h~~w~HOTRING~n~~h~~w~ID:~h~~r~494",2500,1);
  3011. CreateVehicle(494,X,Y+5,Z,1,1,1,90000);
  3012. return 1;
  3013. }
  3014. if(strcmp(cmdtext,"/hotringa",true) == 0)
  3015. {
  3016. new Float:X;
  3017. new Float:Y;
  3018. new Float:Z;
  3019. GetPlayerPos(playerid,X,Y,Z);
  3020. GameTextForPlayer(playerid,"~h~~w~HOTRING A~n~~h~~w~ID:~h~~r~502",2500,1);
  3021. CreateVehicle(502,X,Y+5,Z,1,1,1,90000);
  3022. return 1;
  3023. }
  3024. if(strcmp(cmdtext,"/hotringb",true) == 0)
  3025. {
  3026. new Float:X;
  3027. new Float:Y;
  3028. new Float:Z;
  3029. GetPlayerPos(playerid,X,Y,Z);
  3030. GameTextForPlayer(playerid,"~h~~w~HOTRING B~n~~h~~w~ID:~h~~r~503",2500,1);
  3031. CreateVehicle(503,X,Y+5,Z,1,1,1,90000);
  3032. return 1;
  3033. }
  3034. if(strcmp(cmdtext,"/infernus",true) == 0)
  3035. {
  3036. new Float:X;
  3037. new Float:Y;
  3038. new Float:Z;
  3039. GetPlayerPos(playerid,X,Y,Z);
  3040. GameTextForPlayer(playerid,"~h~~w~INFERNUS~n~~h~~w~ID:~h~~r~411",2500,1);
  3041. CreateVehicle(411,X,Y+5,Z,1,1,1,90000);
  3042. return 1;
  3043. }
  3044. if(strcmp(cmdtext,"/supergt",true) == 0)
  3045. {
  3046. new Float:X;
  3047. new Float:Y;
  3048. new Float:Z;
  3049. GetPlayerPos(playerid,X,Y,Z);
  3050. GameTextForPlayer(playerid,"~h~~w~SUPER GT~n~~h~~w~ID:~h~~r~506",2500,1);
  3051. CreateVehicle(506,X,Y+5,Z,1,1,1,90000);
  3052. return 1;
  3053. }
  3054. if(strcmp(cmdtext,"/turismo",true) == 0)
  3055. {
  3056. new Float:X;
  3057. new Float:Y;
  3058. new Float:Z;
  3059. GetPlayerPos(playerid,X,Y,Z);
  3060. GameTextForPlayer(playerid,"~h~~w~TURISMO~n~~h~~w~ID:~h~~r~451",2500,1);
  3061. CreateVehicle(451,X,Y+5,Z,1,1,1,90000);
  3062. return 1;
  3063. }
  3064. if(strcmp(cmdtext,"/windsor",true) == 0)
  3065. {
  3066. new Float:X;
  3067. new Float:Y;
  3068. new Float:Z;
  3069. GetPlayerPos(playerid,X,Y,Z);
  3070. GameTextForPlayer(playerid,"~h~~w~WINDSOR~n~~h~~w~ID:~h~~r~555",2500,1);
  3071. CreateVehicle(555,X,Y+5,Z,1,1,1,90000);
  3072. return 1;
  3073. }
  3074. if(strcmp(cmdtext,"/zr-350",true) == 0)
  3075. {
  3076. new Float:X;
  3077. new Float:Y;
  3078. new Float:Z;
  3079. GetPlayerPos(playerid,X,Y,Z);
  3080. GameTextForPlayer(playerid,"~h~~w~ZR-350~n~~h~~w~ID:~h~~r~477",2500,1);
  3081. CreateVehicle(477,X,Y+5,Z,1,1,1,90000);
  3082. return 1;
  3083. }
  3084. if(strcmp(cmdtext,"/benson",true) == 0)
  3085. {
  3086. new Float:X;
  3087. new Float:Y;
  3088. new Float:Z;
  3089. GetPlayerPos(playerid,X,Y,Z);
  3090. GameTextForPlayer(playerid,"~h~~w~BENSON~n~~h~~w~ID:~h~~r~499",2500,1);
  3091. CreateVehicle(499,X,Y+5,Z,1,1,1,90000);
  3092. return 1;
  3093. }
  3094. if(strcmp(cmdtext,"/boxville",true) == 0)
  3095. {
  3096. new Float:X;
  3097. new Float:Y;
  3098. new Float:Z;
  3099. GetPlayerPos(playerid,X,Y,Z);
  3100. GameTextForPlayer(playerid,"~h~~w~BOXVILLE~n~~h~~w~ID:~h~~r~498",2500,1);
  3101. CreateVehicle(498,X,Y+5,Z,1,1,1,90000);
  3102. return 1;
  3103. }
  3104. if(strcmp(cmdtext,"/boxville2",true) == 0)
  3105. {
  3106. new Float:X;
  3107. new Float:Y;
  3108. new Float:Z;
  3109. GetPlayerPos(playerid,X,Y,Z);
  3110. GameTextForPlayer(playerid,"~h~~w~BOXVILLE ( black )~n~~h~~w~ID:~h~~r~609",2500,1);
  3111. CreateVehicle(609,X,Y+5,Z,1,1,1,90000);
  3112. return 1;
  3113. }
  3114. if(strcmp(cmdtext,"/cementtruck",true) == 0)
  3115. {
  3116. new Float:X;
  3117. new Float:Y;
  3118. new Float:Z;
  3119. GetPlayerPos(playerid,X,Y,Z);
  3120. GameTextForPlayer(playerid,"~h~~w~CEMENT TRUCK~n~~h~~w~ID:~h~~r~524",2500,1);
  3121. CreateVehicle(524,X,Y+5,Z,1,1,1,90000);
  3122. return 1;
  3123. }
  3124. if(strcmp(cmdtext,"/combine",true) == 0)
  3125. {
  3126. new Float:X;
  3127. new Float:Y;
  3128. new Float:Z;
  3129. GetPlayerPos(playerid,X,Y,Z);
  3130. GameTextForPlayer(playerid,"~h~~w~COMBINE HARVESTOR~n~~h~~w~ID:~h~~r~532",2500,1);
  3131. CreateVehicle(532,X,Y+5,Z,1,1,1,90000);
  3132. return 1;
  3133. }
  3134. if(strcmp(cmdtext,"/dft-30",true) == 0)
  3135. {
  3136. new Float:X;
  3137. new Float:Y;
  3138. new Float:Z;
  3139. GetPlayerPos(playerid,X,Y,Z);
  3140. GameTextForPlayer(playerid,"~h~~w~DFT-30~n~~h~~w~ID:~h~~r~578",2500,1);
  3141. CreateVehicle(578,X,Y+5,Z,1,1,1,90000);
  3142. return 1;
  3143. }
  3144. if(strcmp(cmdtext,"/dozer",true) == 0)
  3145. {
  3146. new Float:X;
  3147. new Float:Y;
  3148. new Float:Z;
  3149. GetPlayerPos(playerid,X,Y,Z);
  3150. GameTextForPlayer(playerid,"~h~~w~DOZER~n~~h~~w~ID:~h~~r~486",2500,1);
  3151. CreateVehicle(486,X,Y+5,Z,1,1,1,90000);
  3152. return 1;
  3153. }
  3154. if(strcmp(cmdtext,"/dumper",true) == 0)
  3155. {
  3156. new Float:X;
  3157. new Float:Y;
  3158. new Float:Z;
  3159. GetPlayerPos(playerid,X,Y,Z);
  3160. GameTextForPlayer(playerid,"~h~~w~DUMPER~n~~h~~w~ID:~h~~r~406",2500,1);
  3161. CreateVehicle(406,X,Y+5,Z,1,1,1,90000);
  3162. return 1;
  3163. }
  3164. if(strcmp(cmdtext,"/dune",true) == 0)
  3165. {
  3166. new Float:X;
  3167. new Float:Y;
  3168. new Float:Z;
  3169. GetPlayerPos(playerid,X,Y,Z);
  3170. GameTextForPlayer(playerid,"~h~~w~DUNE~n~~h~~w~ID:~h~~r~573",2500,1);
  3171. CreateVehicle(573,X,Y+5,Z,1,1,1,90000);
  3172. return 1;
  3173. }
  3174. if(strcmp(cmdtext,"/flatbed",true) == 0)
  3175. {
  3176. new Float:X;
  3177. new Float:Y;
  3178. new Float:Z;
  3179. GetPlayerPos(playerid,X,Y,Z);
  3180. GameTextForPlayer(playerid,"~h~~w~FLATBED~n~~h~~w~ID:~h~~r~455",2500,1);
  3181. CreateVehicle(455,X,Y+5,Z,1,1,1,90000);
  3182. return 1;
  3183. }
  3184. if(strcmp(cmdtext,"/hotdog",true) == 0)
  3185. {
  3186. new Float:X;
  3187. new Float:Y;
  3188. new Float:Z;
  3189. GetPlayerPos(playerid,X,Y,Z);
  3190. GameTextForPlayer(playerid,"~h~~w~HOTDOG~n~~h~~w~ID:~h~~r~588",2500,1);
  3191. CreateVehicle(588,X,Y+5,Z,1,1,1,90000);
  3192. return 1;
  3193. }
  3194. if(strcmp(cmdtext,"/linerunner",true) == 0)
  3195. {
  3196. new Float:X;
  3197. new Float:Y;
  3198. new Float:Z;
  3199. GetPlayerPos(playerid,X,Y,Z);
  3200. GameTextForPlayer(playerid,"~h~~w~LINERUNNER~n~~h~~w~ID:~h~~r~403",2500,1);
  3201. CreateVehicle(403,X,Y+5,Z,1,1,1,90000);
  3202. return 1;
  3203. }
  3204. if(strcmp(cmdtext,"/mrwoopee",true) == 0)
  3205. {
  3206. new Float:X;
  3207. new Float:Y;
  3208. new Float:Z;
  3209. GetPlayerPos(playerid,X,Y,Z);
  3210. GameTextForPlayer(playerid,"~h~~w~MR WOOPEE~n~~h~~w~ID:~h~~r~423",2500,1);
  3211. CreateVehicle(423,X,Y+5,Z,1,1,1,90000);
  3212. return 1;
  3213. }
  3214. if(strcmp(cmdtext,"/mule",true) == 0)
  3215. {
  3216. new Float:X;
  3217. new Float:Y;
  3218. new Float:Z;
  3219. GetPlayerPos(playerid,X,Y,Z);
  3220. GameTextForPlayer(playerid,"~h~~w~MULE~n~~h~~w~ID:~h~~r~414",2500,1);
  3221. CreateVehicle(414,X,Y+5,Z,1,1,1,90000);
  3222. return 1;
  3223. }
  3224. if(strcmp(cmdtext,"/packer",true) == 0)
  3225. {
  3226. new Float:X;
  3227. new Float:Y;
  3228. new Float:Z;
  3229. GetPlayerPos(playerid,X,Y,Z);
  3230. GameTextForPlayer(playerid,"~h~~w~PACKER~n~~h~~w~ID:~h~~r~443",2500,1);
  3231. CreateVehicle(443,X,Y+5,Z,1,1,1,90000);
  3232. return 1;
  3233. }
  3234. if(strcmp(cmdtext,"/roadtrain",true) == 0)
  3235. {
  3236. new Float:X;
  3237. new Float:Y;
  3238. new Float:Z;
  3239. GetPlayerPos(playerid,X,Y,Z);
  3240. GameTextForPlayer(playerid,"~h~~w~ROADTRAIN~n~~h~~w~ID:~h~~r~515",2500,1);
  3241. CreateVehicle(515,X,Y+5,Z,1,1,1,90000);
  3242. return 1;
  3243. }
  3244. if(strcmp(cmdtext,"/tanker",true) == 0)
  3245. {
  3246. new Float:X;
  3247. new Float:Y;
  3248. new Float:Z;
  3249. GetPlayerPos(playerid,X,Y,Z);
  3250. GameTextForPlayer(playerid,"~h~~w~TANKER~n~~h~~w~ID:~h~~r~514",2500,1);
  3251. CreateVehicle(514,X,Y+5,Z,1,1,1,90000);
  3252. return 1;
  3253. }
  3254. if(strcmp(cmdtext,"/tractor",true) == 0)
  3255. {
  3256. new Float:X;
  3257. new Float:Y;
  3258. new Float:Z;
  3259. GetPlayerPos(playerid,X,Y,Z);
  3260. GameTextForPlayer(playerid,"~h~~w~TRACTOR~n~~h~~w~ID:~h~~r~531",2500,1);
  3261. CreateVehicle(531,X,Y+5,Z,1,1,1,90000);
  3262. return 1;
  3263. }
  3264. if(strcmp(cmdtext,"/yankee",true) == 0)
  3265. {
  3266. new Float:X;
  3267. new Float:Y;
  3268. new Float:Z;
  3269. GetPlayerPos(playerid,X,Y,Z);
  3270. GameTextForPlayer(playerid,"~h~~w~YANKEE~n~~h~~w~ID:~h~~r~456",2500,1);
  3271. CreateVehicle(456,X,Y+5,Z,1,1,1,90000);
  3272. return 1;
  3273. }
  3274. if(strcmp(cmdtext,"/topfun",true) == 0)
  3275. {
  3276. new Float:X;
  3277. new Float:Y;
  3278. new Float:Z;
  3279. GetPlayerPos(playerid,X,Y,Z);
  3280. GameTextForPlayer(playerid,"~h~~w~TOPFUN~n~~h~~w~ID:~h~~r~459",2500,1);
  3281. CreateVehicle(459,X,Y+5,Z,1,1,1,90000);
  3282. return 1;
  3283. }
  3284. if(strcmp(cmdtext,"/bobcat",true) == 0)
  3285. {
  3286. new Float:X;
  3287. new Float:Y;
  3288. new Float:Z;
  3289. GetPlayerPos(playerid,X,Y,Z);
  3290. GameTextForPlayer(playerid,"~h~~w~BOBCAT~n~~h~~w~ID:~h~~r~422",2500,1);
  3291. CreateVehicle(422,X,Y+5,Z,1,1,1,90000);
  3292. return 1;
  3293. }
  3294. if(strcmp(cmdtext,"/burrito",true) == 0)
  3295. {
  3296. new Float:X;
  3297. new Float:Y;
  3298. new Float:Z;
  3299. GetPlayerPos(playerid,X,Y,Z);
  3300. GameTextForPlayer(playerid,"~h~~w~BURRITO~n~~h~~w~ID:~h~~r~482",2500,1);
  3301. CreateVehicle(482,X,Y+5,Z,1,1,1,90000);
  3302. return 1;
  3303. }
  3304. if(strcmp(cmdtext,"/forklift",true) == 0)
  3305. {
  3306. new Float:X;
  3307. new Float:Y;
  3308. new Float:Z;
  3309. GetPlayerPos(playerid,X,Y,Z);
  3310. GameTextForPlayer(playerid,"~h~~w~FORKLIFT~n~~h~~w~ID:~h~~r~530",2500,1);
  3311. CreateVehicle(530,X,Y+5,Z,1,1,1,90000);
  3312. return 1;
  3313. }
  3314. if(strcmp(cmdtext,"/moonbeam",true) == 0)
  3315. {
  3316. new Float:X;
  3317. new Float:Y;
  3318. new Float:Z;
  3319. GetPlayerPos(playerid,X,Y,Z);
  3320. GameTextForPlayer(playerid,"~h~~w~MOONBEAM~n~~h~~w~ID:~h~~r~418",2500,1);
  3321. CreateVehicle(418,X,Y+5,Z,1,1,1,90000);
  3322. return 1;
  3323. }
  3324. if(strcmp(cmdtext,"/mower",true) == 0)
  3325. {
  3326. new Float:X;
  3327. new Float:Y;
  3328. new Float:Z;
  3329. GetPlayerPos(playerid,X,Y,Z);
  3330. GameTextForPlayer(playerid,"~h~~w~MOWER~n~~h~~w~ID:~h~~r~572",2500,1);
  3331. CreateVehicle(572,X,Y+5,Z,1,1,1,90000);
  3332. return 1;
  3333. }
  3334. if(strcmp(cmdtext,"/newsvan",true) == 0)
  3335. {
  3336. new Float:X;
  3337. new Float:Y;
  3338. new Float:Z;
  3339. GetPlayerPos(playerid,X,Y,Z);
  3340. GameTextForPlayer(playerid,"~h~~w~NEWSVAN~n~~h~~w~ID:~h~~r~582",2500,1);
  3341. CreateVehicle(582,X,Y+5,Z,1,1,1,90000);
  3342. return 1;
  3343. }
  3344. if(strcmp(cmdtext,"/pony",true) == 0)
  3345. {
  3346. new Float:X;
  3347. new Float:Y;
  3348. new Float:Z;
  3349. GetPlayerPos(playerid,X,Y,Z);
  3350. GameTextForPlayer(playerid,"~h~~w~PONY~n~~h~~w~ID:~h~~r~413",2500,1);
  3351. CreateVehicle(413,X,Y+5,Z,1,1,1,90000);
  3352. return 1;
  3353. }
  3354. if(strcmp(cmdtext,"/rumpo",true) == 0)
  3355. {
  3356. new Float:X;
  3357. new Float:Y;
  3358. new Float:Z;
  3359. GetPlayerPos(playerid,X,Y,Z);
  3360. GameTextForPlayer(playerid,"~h~~w~RUMPO~n~~h~~w~ID:~h~~r~440",2500,1);
  3361. CreateVehicle(440,X,Y+5,Z,1,1,1,90000);
  3362. return 1;
  3363. }
  3364. if(strcmp(cmdtext,"/sadler",true) == 0)
  3365. {
  3366. new Float:X;
  3367. new Float:Y;
  3368. new Float:Z;
  3369. GetPlayerPos(playerid,X,Y,Z);
  3370. GameTextForPlayer(playerid,"~h~~w~SADLER~n~~h~~w~ID:~h~~r~543",2500,1);
  3371. CreateVehicle(543,X,Y+5,Z,1,1,1,90000);
  3372. return 1;
  3373. }
  3374. if(strcmp(cmdtext,"/tug",true) == 0)
  3375. {
  3376. new Float:X;
  3377. new Float:Y;
  3378. new Float:Z;
  3379. GetPlayerPos(playerid,X,Y,Z);
  3380. GameTextForPlayer(playerid,"~h~~w~TUG~n~~h~~w~ID:~h~~r~583",2500,1);
  3381. CreateVehicle(583,X,Y+5,Z,1,1,1,90000);
  3382. return 1;
  3383. }
  3384. if(strcmp(cmdtext,"/walton",true) == 0)
  3385. {
  3386. new Float:X;
  3387. new Float:Y;
  3388. new Float:Z;
  3389. GetPlayerPos(playerid,X,Y,Z);
  3390. GameTextForPlayer(playerid,"~h~~w~WALTON~n~~h~~w~ID:~h~~r~478",2500,1);
  3391. CreateVehicle(478,X,Y+5,Z,1,1,1,90000);
  3392. return 1;
  3393. }
  3394. if(strcmp(cmdtext,"/yosemite",true) == 0)
  3395. {
  3396. new Float:X;
  3397. new Float:Y;
  3398. new Float:Z;
  3399. GetPlayerPos(playerid,X,Y,Z);
  3400. GameTextForPlayer(playerid,"~h~~w~YOSEMITE~n~~h~~w~ID:~h~~r~554",2500,1);
  3401. CreateVehicle(554,X,Y+5,Z,1,1,1,90000);
  3402. return 1;
  3403. }
  3404. if(strcmp(cmdtext,"/blade",true) == 0)
  3405. {
  3406. new Float:X;
  3407. new Float:Y;
  3408. new Float:Z;
  3409. GetPlayerPos(playerid,X,Y,Z);
  3410. GameTextForPlayer(playerid,"~h~~w~BLADE~n~~h~~w~ID:~h~~r~536",2500,1);
  3411. CreateVehicle(536,X,Y+5,Z,1,1,1,90000);
  3412. return 1;
  3413. }
  3414. if(strcmp(cmdtext,"/broadway",true) == 0)
  3415. {
  3416. new Float:X;
  3417. new Float:Y;
  3418. new Float:Z;
  3419. GetPlayerPos(playerid,X,Y,Z);
  3420. GameTextForPlayer(playerid,"~h~~w~BROADWAY~n~~h~~w~ID:~h~~r~575",2500,1);
  3421. CreateVehicle(575,X,Y+5,Z,1,1,1,90000);
  3422. return 1;
  3423. }
  3424. if(strcmp(cmdtext,"/remington",true) == 0)
  3425. {
  3426. new Float:X;
  3427. new Float:Y;
  3428. new Float:Z;
  3429. GetPlayerPos(playerid,X,Y,Z);
  3430. GameTextForPlayer(playerid,"~h~~w~REMINGTON~n~~h~~w~ID:~h~~r~534",2500,1);
  3431. CreateVehicle(534,X,Y+5,Z,1,1,1,90000);
  3432. return 1;
  3433. }
  3434. if(strcmp(cmdtext,"/savanna",true) == 0)
  3435. {
  3436. new Float:X;
  3437. new Float:Y;
  3438. new Float:Z;
  3439. GetPlayerPos(playerid,X,Y,Z);
  3440. GameTextForPlayer(playerid,"~h~~w~SAVANNA~n~~h~~w~ID:~h~~r~567",2500,1);
  3441. CreateVehicle(567,X,Y+5,Z,1,1,1,90000);
  3442. return 1;
  3443. }
  3444. if(strcmp(cmdtext,"/slamvan",true) == 0)
  3445. {
  3446. new Float:X;
  3447. new Float:Y;
  3448. new Float:Z;
  3449. GetPlayerPos(playerid,X,Y,Z);
  3450. GameTextForPlayer(playerid,"~h~~w~SLAMVAN~n~~h~~w~ID:~h~~r~535",2500,1);
  3451. CreateVehicle(535,X,Y+5,Z,1,1,1,90000);
  3452. return 1;
  3453. }
  3454. if(strcmp(cmdtext,"/tornado",true) == 0)
  3455. {
  3456. new Float:X;
  3457. new Float:Y;
  3458. new Float:Z;
  3459. GetPlayerPos(playerid,X,Y,Z);
  3460. GameTextForPlayer(playerid,"~h~~w~TORNADO~n~~h~~w~ID:~h~~r~576",2500,1);
  3461. CreateVehicle(576,X,Y+5,Z,1,1,1,90000);
  3462. return 1;
  3463. }
  3464. if(strcmp(cmdtext,"/voodoo",true) == 0)
  3465. {
  3466. new Float:X;
  3467. new Float:Y;
  3468. new Float:Z;
  3469. GetPlayerPos(playerid,X,Y,Z);
  3470. GameTextForPlayer(playerid,"~h~~w~VOODOO~n~~h~~w~ID:~h~~r~412",2500,1);
  3471. CreateVehicle(412,X,Y+5,Z,1,1,1,90000);
  3472. return 1;
  3473. }
  3474. if(strcmp(cmdtext,"/bandito",true) == 0)
  3475. {
  3476. new Float:X;
  3477. new Float:Y;
  3478. new Float:Z;
  3479. GetPlayerPos(playerid,X,Y,Z);
  3480. GameTextForPlayer(playerid,"~h~~w~BANDITO~n~~h~~w~ID:~h~~r~568",2500,1);
  3481. CreateVehicle(568,X,Y+5,Z,1,1,1,90000);
  3482. return 1;
  3483. }
  3484. if(strcmp(cmdtext,"/bfinjection",true) == 0)
  3485. {
  3486. new Float:X;
  3487. new Float:Y;
  3488. new Float:Z;
  3489. GetPlayerPos(playerid,X,Y,Z);
  3490. GameTextForPlayer(playerid,"~h~~w~BF INJECTION~n~~h~~w~ID:~h~~r~424",2500,1);
  3491. CreateVehicle(424,X,Y+5,Z,1,1,1,90000);
  3492. return 1;
  3493. }
  3494. if(strcmp(cmdtext,"/bloodringbanger",true) == 0)
  3495. {
  3496. new Float:X;
  3497. new Float:Y;
  3498. new Float:Z;
  3499. GetPlayerPos(playerid,X,Y,Z);
  3500. GameTextForPlayer(playerid,"~h~~w~BLOODRING BANGER~n~~h~~w~ID:~h~~r~504",2500,1);
  3501. CreateVehicle(504,X,Y+5,Z,1,1,1,90000);
  3502. return 1;
  3503. }
  3504. if(strcmp(cmdtext,"/caddy",true) == 0)
  3505. {
  3506. new Float:X;
  3507. new Float:Y;
  3508. new Float:Z;
  3509. GetPlayerPos(playerid,X,Y,Z);
  3510. GameTextForPlayer(playerid,"~h~~w~CADDY~n~~h~~w~ID:~h~~r~457",2500,1);
  3511. CreateVehicle(457,X,Y+5,Z,1,1,1,90000);
  3512. return 1;
  3513. }
  3514. if(strcmp(cmdtext,"/camper",true) == 0)
  3515. {
  3516. new Float:X;
  3517. new Float:Y;
  3518. new Float:Z;
  3519. GetPlayerPos(playerid,X,Y,Z);
  3520. GameTextForPlayer(playerid,"~h~~w~CAMPER~n~~h~~w~ID:~h~~r~483",2500,1);
  3521. CreateVehicle(483,X,Y+5,Z,1,1,1,90000);
  3522. return 1;
  3523. }
  3524. if(strcmp(cmdtext,"/journey",true) == 0)
  3525. {
  3526. new Float:X;
  3527. new Float:Y;
  3528. new Float:Z;
  3529. GetPlayerPos(playerid,X,Y,Z);
  3530. GameTextForPlayer(playerid,"~h~~w~JOURNEY~n~~h~~w~ID:~h~~r~508",2500,1);
  3531. CreateVehicle(508,X,Y+5,Z,1,1,1,90000);
  3532. return 1;
  3533. }
  3534. if(strcmp(cmdtext,"/kart",true) == 0)
  3535. {
  3536. new Float:X;
  3537. new Float:Y;
  3538. new Float:Z;
  3539. GetPlayerPos(playerid,X,Y,Z);
  3540. GameTextForPlayer(playerid,"~h~~w~KART~n~~h~~w~ID:~h~~r~571",2500,1);
  3541. CreateVehicle(571,X,Y+5,Z,1,1,1,90000);
  3542. return 1;
  3543. }
  3544. if(strcmp(cmdtext,"/mesa",true) == 0)
  3545. {
  3546. new Float:X;
  3547. new Float:Y;
  3548. new Float:Z;
  3549. GetPlayerPos(playerid,X,Y,Z);
  3550. GameTextForPlayer(playerid,"~h~~w~MESA~n~~h~~w~ID:~h~~r~500",2500,1);
  3551. CreateVehicle(500,X,Y+5,Z,1,1,1,90000);
  3552. return 1;
  3553. }
  3554. if(strcmp(cmdtext,"/monster",true) == 0)
  3555. {
  3556. new Float:X;
  3557. new Float:Y;
  3558. new Float:Z;
  3559. GetPlayerPos(playerid,X,Y,Z);
  3560. GameTextForPlayer(playerid,"~h~~w~MONSTER~n~~h~~w~ID:~h~~r~444",2500,1);
  3561. CreateVehicle(444,X,Y+5,Z,1,1,1,90000);
  3562. return 1;
  3563. }
  3564. if(strcmp(cmdtext,"/monstera",true) == 0)
  3565. {
  3566. new Float:X;
  3567. new Float:Y;
  3568. new Float:Z;
  3569. GetPlayerPos(playerid,X,Y,Z);
  3570. GameTextForPlayer(playerid,"~h~~w~MONSTER A~n~~h~~w~ID:~h~~r~556",2500,1);
  3571. CreateVehicle(556,X,Y+5,Z,1,1,1,90000);
  3572. return 1;
  3573. }
  3574. if(strcmp(cmdtext,"/monsterb",true) == 0)
  3575. {
  3576. new Float:X;
  3577. new Float:Y;
  3578. new Float:Z;
  3579. GetPlayerPos(playerid,X,Y,Z);
  3580. GameTextForPlayer(playerid,"~h~~w~MONSTER B~n~~h~~w~ID:~h~~r~557",2500,1);
  3581. CreateVehicle(557,X,Y+5,Z,1,1,1,90000);
  3582. return 1;
  3583. }
  3584. if(strcmp(cmdtext,"/quad",true) == 0)
  3585. {
  3586. new Float:X;
  3587. new Float:Y;
  3588. new Float:Z;
  3589. GetPlayerPos(playerid,X,Y,Z);
  3590. GameTextForPlayer(playerid,"~h~~w~QUAD~n~~h~~w~ID:~h~~r~471",2500,1);
  3591. CreateVehicle(471,X,Y+5,Z,1,1,1,90000);
  3592. return 1;
  3593. }
  3594. if(strcmp(cmdtext,"/sandking",true) == 0)
  3595. {
  3596. new Float:X;
  3597. new Float:Y;
  3598. new Float:Z;
  3599. GetPlayerPos(playerid,X,Y,Z);
  3600. GameTextForPlayer(playerid,"~h~~w~SANDKING~n~~h~~w~ID:~h~~r~495",2500,1);
  3601. CreateVehicle(495,X,Y+5,Z,1,1,1,90000);
  3602. return 1;
  3603. }
  3604. if(strcmp(cmdtext,"/vortex",true) == 0)
  3605. {
  3606. new Float:X;
  3607. new Float:Y;
  3608. new Float:Z;
  3609. GetPlayerPos(playerid,X,Y,Z);
  3610. GameTextForPlayer(playerid,"~h~~w~VORTEX~n~~h~~w~ID:~h~~r~539",2500,1);
  3611. CreateVehicle(539,X,Y+5,Z,1,1,1,90000);
  3612. return 1;
  3613. }
  3614. if(strcmp(cmdtext,"/bmx",true) == 0)
  3615. {
  3616. new Float:X;
  3617. new Float:Y;
  3618. new Float:Z;
  3619. GetPlayerPos(playerid,X,Y,Z);
  3620. GameTextForPlayer(playerid,"~h~~w~BMX~n~~h~~w~ID:~h~~r~481",2500,1);
  3621. CreateVehicle(481,X,Y+5,Z,1,1,1,90000);
  3622. return 1;
  3623. }
  3624. if(strcmp(cmdtext,"/bike",true) == 0)
  3625. {
  3626. new Float:X;
  3627. new Float:Y;
  3628. new Float:Z;
  3629. GetPlayerPos(playerid,X,Y,Z);
  3630. GameTextForPlayer(playerid,"~h~~w~BIKE~n~~h~~w~ID:~h~~r~509",2500,1);
  3631. CreateVehicle(509,X,Y+5,Z,1,1,1,90000);
  3632. return 1;
  3633. }
  3634. if(strcmp(cmdtext,"/mountainbike",true) == 0)
  3635. {
  3636. new Float:X;
  3637. new Float:Y;
  3638. new Float:Z;
  3639. GetPlayerPos(playerid,X,Y,Z);
  3640. GameTextForPlayer(playerid,"~h~~w~MOUNTAIN BIKE~n~~h~~w~ID:~h~~r~510",2500,1);
  3641. CreateVehicle(510,X,Y+5,Z,1,1,1,90000);
  3642. return 1;
  3643. }
  3644. if(strcmp(cmdtext,"/bf-400",true) == 0)
  3645. {
  3646. new Float:X;
  3647. new Float:Y;
  3648. new Float:Z;
  3649. GetPlayerPos(playerid,X,Y,Z);
  3650. GameTextForPlayer(playerid,"~h~~w~BF-400~n~~h~~w~ID:~h~~r~581",2500,1);
  3651. CreateVehicle(581,X,Y+5,Z,1,1,1,90000);
  3652. return 1;
  3653. }
  3654. if(strcmp(cmdtext,"/faggio",true) == 0)
  3655. {
  3656. new Float:X;
  3657. new Float:Y;
  3658. new Float:Z;
  3659. GetPlayerPos(playerid,X,Y,Z);
  3660. GameTextForPlayer(playerid,"~h~~w~FAGGIO~n~~h~~w~ID:~h~~r~462",2500,1);
  3661. CreateVehicle(462,X,Y+5,Z,1,1,1,90000);
  3662. return 1;
  3663. }
  3664. if(strcmp(cmdtext,"/fcr-900",true) == 0)
  3665. {
  3666. new Float:X;
  3667. new Float:Y;
  3668. new Float:Z;
  3669. GetPlayerPos(playerid,X,Y,Z);
  3670. GameTextForPlayer(playerid,"~h~~w~FCR-900~n~~h~~w~ID:~h~~r~521",2500,1);
  3671. CreateVehicle(521,X,Y+5,Z,1,1,1,90000);
  3672. return 1;
  3673. }
  3674. if(strcmp(cmdtext,"/freeway",true) == 0)
  3675. {
  3676. new Float:X;
  3677. new Float:Y;
  3678. new Float:Z;
  3679. GetPlayerPos(playerid,X,Y,Z);
  3680. GameTextForPlayer(playerid,"~h~~w~FREEWAY~n~~h~~w~ID:~h~~r~463",2500,1);
  3681. CreateVehicle(463,X,Y+5,Z,1,1,1,90000);
  3682. return 1;
  3683. }
  3684. if(strcmp(cmdtext,"/nrg-500",true) == 0)
  3685. {
  3686. new Float:X;
  3687. new Float:Y;
  3688. new Float:Z;
  3689. GetPlayerPos(playerid,X,Y,Z);
  3690. GameTextForPlayer(playerid,"~h~~w~NRG-500~n~~h~~w~ID:~h~~r~522",2500,1);
  3691. CreateVehicle(522,X,Y+5,Z,1,1,1,90000);
  3692. return 1;
  3693. }
  3694. if(strcmp(cmdtext,"/pcj-600",true) == 0)
  3695. {
  3696. new Float:X;
  3697. new Float:Y;
  3698. new Float:Z;
  3699. GetPlayerPos(playerid,X,Y,Z);
  3700. GameTextForPlayer(playerid,"~h~~w~PCJ-600~n~~h~~w~ID:~h~~r~461",2500,1);
  3701. CreateVehicle(461,X,Y+5,Z,1,1,1,90000);
  3702. return 1;
  3703. }
  3704. if(strcmp(cmdtext,"/pizzaboy",true) == 0)
  3705. {
  3706. new Float:X;
  3707. new Float:Y;
  3708. new Float:Z;
  3709. GetPlayerPos(playerid,X,Y,Z);
  3710. GameTextForPlayer(playerid,"~h~~w~PIZZABOY~n~~h~~w~ID:~h~~r~448",2500,1);
  3711. CreateVehicle(448,X,Y+5,Z,1,1,1,90000);
  3712. return 1;
  3713. }
  3714. if(strcmp(cmdtext,"/sanchez",true) == 0)
  3715. {
  3716. new Float:X;
  3717. new Float:Y;
  3718. new Float:Z;
  3719. GetPlayerPos(playerid,X,Y,Z);
  3720. GameTextForPlayer(playerid,"~h~~w~SANCHEZ~n~~h~~w~ID:~h~~r~468",2500,1);
  3721. CreateVehicle(468,X,Y+5,Z,1,1,1,90000);
  3722. return 1;
  3723. }
  3724. if(strcmp(cmdtext,"/wayfarer",true) == 0)
  3725. {
  3726. new Float:X;
  3727. new Float:Y;
  3728. new Float:Z;
  3729. GetPlayerPos(playerid,X,Y,Z);
  3730. GameTextForPlayer(playerid,"~h~~w~WAYFARER~n~~h~~w~ID:~h~~r~586",2500,1);
  3731. CreateVehicle(586,X,Y+5,Z,1,1,1,90000);
  3732. return 1;
  3733. }
  3734. if(strcmp(cmdtext,"/baggage",true) == 0)
  3735. {
  3736. new Float:X;
  3737. new Float:Y;
  3738. new Float:Z;
  3739. GetPlayerPos(playerid,X,Y,Z);
  3740. GameTextForPlayer(playerid,"~h~~w~BAGGAGE~n~~h~~w~ID:~h~~r~485",2500,1);
  3741. CreateVehicle(485,X,Y+5,Z,1,1,1,90000);
  3742. return 1;
  3743. }
  3744. if(strcmp(cmdtext,"/bus",true) == 0)
  3745. {
  3746. new Float:X;
  3747. new Float:Y;
  3748. new Float:Z;
  3749. GetPlayerPos(playerid,X,Y,Z);
  3750. GameTextForPlayer(playerid,"~h~~w~BUS~n~~h~~w~ID:~h~~r~431",2500,1);
  3751. CreateVehicle(431,X,Y+5,Z,1,1,1,90000);
  3752. return 1;
  3753. }
  3754. if(strcmp(cmdtext,"/cabbie",true) == 0)
  3755. {
  3756. new Float:X;
  3757. new Float:Y;
  3758. new Float:Z;
  3759. GetPlayerPos(playerid,X,Y,Z);
  3760. GameTextForPlayer(playerid,"~h~~w~CABBIE~n~~h~~w~ID:~h~~r~438",2500,1);
  3761. CreateVehicle(438,X,Y+5,Z,1,1,1,90000);
  3762. return 1;
  3763. }
  3764. if(strcmp(cmdtext,"/coach",true) == 0)
  3765. {
  3766. new Float:X;
  3767. new Float:Y;
  3768. new Float:Z;
  3769. GetPlayerPos(playerid,X,Y,Z);
  3770. GameTextForPlayer(playerid,"~h~~w~COACH~n~~h~~w~ID:~h~~r~437",2500,1);
  3771. CreateVehicle(437,X,Y+5,Z,1,1,1,90000);
  3772. return 1;
  3773. }
  3774. if(strcmp(cmdtext,"/sweeper",true) == 0)
  3775. {
  3776. new Float:X;
  3777. new Float:Y;
  3778. new Float:Z;
  3779. GetPlayerPos(playerid,X,Y,Z);
  3780. GameTextForPlayer(playerid,"~h~~w~SWEEPER~n~~h~~w~ID:~h~~r~574",2500,1);
  3781. CreateVehicle(574,X,Y+5,Z,1,1,1,90000);
  3782. return 1;
  3783. }
  3784. if(strcmp(cmdtext,"/taxi",true) == 0)
  3785. {
  3786. new Float:X;
  3787. new Float:Y;
  3788. new Float:Z;
  3789. GetPlayerPos(playerid,X,Y,Z);
  3790. GameTextForPlayer(playerid,"~h~~w~TAXI~n~~h~~w~ID:~h~~r~420",2500,1);
  3791. CreateVehicle(420,X,Y+5,Z,1,1,1,90000);
  3792. return 1;
  3793. }
  3794. if(strcmp(cmdtext,"/towtruck",true) == 0)
  3795. {
  3796. new Float:X;
  3797. new Float:Y;
  3798. new Float:Z;
  3799. GetPlayerPos(playerid,X,Y,Z);
  3800. GameTextForPlayer(playerid,"~h~~w~TOWTRUCK~n~~h~~w~ID:~h~~r~525",2500,1);
  3801. CreateVehicle(525,X,Y+5,Z,1,1,1,90000);
  3802. return 1;
  3803. }
  3804. if(strcmp(cmdtext,"/trashmaster",true) == 0)
  3805. {
  3806. new Float:X;
  3807. new Float:Y;
  3808. new Float:Z;
  3809. GetPlayerPos(playerid,X,Y,Z);
  3810. GameTextForPlayer(playerid,"~h~~w~TRASHMASTER~n~~h~~w~ID:~h~~r~408",2500,1);
  3811. CreateVehicle(408,X,Y+5,Z,1,1,1,90000);
  3812. return 1;
  3813. }
  3814. if(strcmp(cmdtext,"/utilityvan",true) == 0)
  3815. {
  3816. new Float:X;
  3817. new Float:Y;
  3818. new Float:Z;
  3819. GetPlayerPos(playerid,X,Y,Z);
  3820. GameTextForPlayer(playerid,"~h~~w~UTILITY VAN~n~~h~~w~ID:~h~~r~552",2500,1);
  3821. CreateVehicle(552,X,Y+5,Z,1,1,1,90000);
  3822. return 1;
  3823. }
  3824. if(strcmp(cmdtext,"/ambulance",true) == 0)
  3825. {
  3826. new Float:X;
  3827. new Float:Y;
  3828. new Float:Z;
  3829. GetPlayerPos(playerid,X,Y,Z);
  3830. GameTextForPlayer(playerid,"~h~~w~AMBULANCE~n~~h~~w~ID:~h~~r~416",2500,1);
  3831. CreateVehicle(416,X,Y+5,Z,1,1,1,90000);
  3832. return 1;
  3833. }
  3834. if(strcmp(cmdtext,"/barracks",true) == 0)
  3835. {
  3836. new Float:X;
  3837. new Float:Y;
  3838. new Float:Z;
  3839. GetPlayerPos(playerid,X,Y,Z);
  3840. GameTextForPlayer(playerid,"~h~~w~BARRACKS~n~~h~~w~ID:~h~~r~433",2500,1);
  3841. CreateVehicle(433,X,Y+5,Z,1,1,1,90000);
  3842. return 1;
  3843. }
  3844. if(strcmp(cmdtext,"/enforcer",true) == 0)
  3845. {
  3846. new Float:X;
  3847. new Float:Y;
  3848. new Float:Z;
  3849. GetPlayerPos(playerid,X,Y,Z);
  3850. GameTextForPlayer(playerid,"~h~~w~ENFORCER~n~~h~~w~ID:~h~~r~427",2500,1);
  3851. CreateVehicle(427,X,Y+5,Z,1,1,1,90000);
  3852. return 1;
  3853. }
  3854. if(strcmp(cmdtext,"/fbirancher",true) == 0)
  3855. {
  3856. new Float:X;
  3857. new Float:Y;
  3858. new Float:Z;
  3859. GetPlayerPos(playerid,X,Y,Z);
  3860. GameTextForPlayer(playerid,"~h~~w~FBI RANCHER~n~~h~~w~ID:~h~~r~490",2500,1);
  3861. CreateVehicle(490,X,Y+5,Z,1,1,1,90000);
  3862. return 1;
  3863. }
  3864. if(strcmp(cmdtext,"/fbitruck",true) == 0)
  3865. {
  3866. new Float:X;
  3867. new Float:Y;
  3868. new Float:Z;
  3869. GetPlayerPos(playerid,X,Y,Z);
  3870. GameTextForPlayer(playerid,"~h~~w~FBI TRUCK~n~~h~~w~ID:~h~~r~528",2500,1);
  3871. CreateVehicle(528,X,Y+5,Z,1,1,1,90000);
  3872. return 1;
  3873. }
  3874. if(strcmp(cmdtext,"/firetruck",true) == 0)
  3875. {
  3876. new Float:X;
  3877. new Float:Y;
  3878. new Float:Z;
  3879. GetPlayerPos(playerid,X,Y,Z);
  3880. GameTextForPlayer(playerid,"~h~~w~FIRETRUCK~n~~h~~w~ID:~h~~r~407",2500,1);
  3881. CreateVehicle(407,X,Y+5,Z,1,1,1,90000);
  3882. return 1;
  3883. }
  3884. if(strcmp(cmdtext,"/firetrucka",true) == 0)
  3885. {
  3886. new Float:X;
  3887. new Float:Y;
  3888. new Float:Z;
  3889. GetPlayerPos(playerid,X,Y,Z);
  3890. GameTextForPlayer(playerid,"~h~~w~FIRETRUCK A~n~~h~~w~ID:~h~~r~544",2500,1);
  3891. CreateVehicle(544,X,Y+5,Z,1,1,1,90000);
  3892. return 1;
  3893. }
  3894. if(strcmp(cmdtext,"/hpv-1000",true) == 0)
  3895. {
  3896. new Float:X;
  3897. new Float:Y;
  3898. new Float:Z;
  3899. GetPlayerPos(playerid,X,Y,Z);
  3900. GameTextForPlayer(playerid,"~h~~w~HPV-1000~n~~h~~w~ID:~h~~r~523",2500,1);
  3901. CreateVehicle(523,X,Y+5,Z,1,1,1,90000);
  3902. return 1;
  3903. }
  3904. if(strcmp(cmdtext,"/patriot",true) == 0)
  3905. {
  3906. new Float:X;
  3907. new Float:Y;
  3908. new Float:Z;
  3909. GetPlayerPos(playerid,X,Y,Z);
  3910. GameTextForPlayer(playerid,"~h~~w~PATRIOT~n~~h~~w~ID:~h~~r~470",2500,1);
  3911. CreateVehicle(470,X,Y+5,Z,1,1,1,90000);
  3912. return 1;
  3913. }
  3914. if(strcmp(cmdtext,"/policels",true) == 0)
  3915. {
  3916. new Float:X;
  3917. new Float:Y;
  3918. new Float:Z;
  3919. GetPlayerPos(playerid,X,Y,Z);
  3920. GameTextForPlayer(playerid,"~h~~w~POLICE LOS SANTOS~n~~h~~w~ID:~h~~r~596",2500,1);
  3921. CreateVehicle(596,X,Y+5,Z,1,1,0,90000);
  3922. return 1;
  3923. }
  3924. if(strcmp(cmdtext,"/policesf",true) == 0)
  3925. {
  3926. new Float:X;
  3927. new Float:Y;
  3928. new Float:Z;
  3929. GetPlayerPos(playerid,X,Y,Z);
  3930. GameTextForPlayer(playerid,"~h~~w~POLICE SAN FIERRO~n~~h~~w~ID:~h~~r~597",2500,1);
  3931. CreateVehicle(597,X,Y+5,Z,1,1,0,90000);
  3932. return 1;
  3933. }
  3934. if(strcmp(cmdtext,"/policelv",true) == 0)
  3935. {
  3936. new Float:X;
  3937. new Float:Y;
  3938. new Float:Z;
  3939. GetPlayerPos(playerid,X,Y,Z);
  3940. GameTextForPlayer(playerid,"~h~~w~POLICE LAS VENTURAS~n~~h~~w~ID:~h~~r~598",2500,1);
  3941. CreateVehicle(598,X,Y+5,Z,1,1,0,90000);
  3942. return 1;
  3943. }
  3944. if(strcmp(cmdtext,"/policeranger",true) == 0)
  3945. {
  3946. new Float:X;
  3947. new Float:Y;
  3948. new Float:Z;
  3949. GetPlayerPos(playerid,X,Y,Z);
  3950. GameTextForPlayer(playerid,"~h~~w~POLICE RANGER~n~~h~~w~ID:~h~~r~599",2500,1);
  3951. CreateVehicle(599,X,Y+5,Z,1,1,0,90000);
  3952. return 1;
  3953. }
  3954. if(strcmp(cmdtext,"/rhino",true) == 0)
  3955. {
  3956. new Float:X;
  3957. new Float:Y;
  3958. new Float:Z;
  3959. GetPlayerPos(playerid,X,Y,Z);
  3960. GameTextForPlayer(playerid,"~h~~w~RHINO~n~~h~~w~ID:~h~~r~432",2500,1);
  3961. CreateVehicle(432,X,Y+5,Z,1,1,1,90000);
  3962. return 1;
  3963. }
  3964. if(strcmp(cmdtext,"/securicar",true) == 0)
  3965. {
  3966. new Float:X;
  3967. new Float:Y;
  3968. new Float:Z;
  3969. GetPlayerPos(playerid,X,Y,Z);
  3970. GameTextForPlayer(playerid,"~h~~w~SECURICAR~n~~h~~w~ID:~h~~r~428",2500,1);
  3971. CreateVehicle(428,X,Y+5,Z,1,1,1,90000);
  3972. return 1;
  3973. }
  3974. if(strcmp(cmdtext,"/swattank",true) == 0)
  3975. {
  3976. new Float:X;
  3977. new Float:Y;
  3978. new Float:Z;
  3979. GetPlayerPos(playerid,X,Y,Z);
  3980. GameTextForPlayer(playerid,"~h~~w~SWAT TANK~n~~h~~w~ID:~h~~r~601",2500,1);
  3981. CreateVehicle(601,X,Y+5,Z,1,1,1,90000);
  3982. return 1;
  3983. }
  3984. if(strcmp(cmdtext,"/andromada",true) == 0)
  3985. {
  3986. new Float:X;
  3987. new Float:Y;
  3988. new Float:Z;
  3989. GetPlayerPos(playerid,X,Y,Z);
  3990. GameTextForPlayer(playerid,"~h~~w~ANDROMADA~n~~h~~w~ID:~h~~r~592",2500,1);
  3991. CreateVehicle(592,X,Y+20,Z,1,1,1,90000);
  3992. return 1;
  3993. }
  3994. if(strcmp(cmdtext,"/at-400",true) == 0)
  3995. {
  3996. new Float:X;
  3997. new Float:Y;
  3998. new Float:Z;
  3999. GetPlayerPos(playerid,X,Y,Z);
  4000. GameTextForPlayer(playerid,"~h~~w~AT-400~n~~h~~w~ID:~h~~r~577",2500,1);
  4001. CreateVehicle(577,X,Y+20,Z,1,1,1,90000);
  4002. return 1;
  4003. }
  4004. if(strcmp(cmdtext,"/beagle",true) == 0)
  4005. {
  4006. new Float:X;
  4007. new Float:Y;
  4008. new Float:Z;
  4009. GetPlayerPos(playerid,X,Y,Z);
  4010. GameTextForPlayer(playerid,"~h~~w~BEAGLE~n~~h~~w~ID:~h~~r~511",2500,1);
  4011. CreateVehicle(511,X,Y+20,Z,1,1,1,90000);
  4012. return 1;
  4013. }
  4014. if(strcmp(cmdtext,"/cargobob",true) == 0)
  4015. {
  4016. new Float:X;
  4017. new Float:Y;
  4018. new Float:Z;
  4019. GetPlayerPos(playerid,X,Y,Z);
  4020. GameTextForPlayer(playerid,"~h~~w~CARGOBOB~n~~h~~w~ID:~h~~r~548",2500,1);
  4021. CreateVehicle(548,X,Y+10,Z,1,1,1,90000);
  4022. return 1;
  4023. }
  4024. if(strcmp(cmdtext,"/cropduster",true) == 0)
  4025. {
  4026. new Float:X;
  4027. new Float:Y;
  4028. new Float:Z;
  4029. GetPlayerPos(playerid,X,Y,Z);
  4030. GameTextForPlayer(playerid,"~h~~w~CROPDUSTER~n~~h~~w~ID:~h~~r~512",2500,1);
  4031. CreateVehicle(512,X,Y+10,Z,1,1,1,90000);
  4032. return 1;
  4033. }
  4034. if(strcmp(cmdtext,"/dodo",true) == 0)
  4035. {
  4036. new Float:X;
  4037. new Float:Y;
  4038. new Float:Z;
  4039. GetPlayerPos(playerid,X,Y,Z);
  4040. GameTextForPlayer(playerid,"~h~~w~DODO~n~~h~~w~ID:~h~~r~593",2500,1);
  4041. CreateVehicle(593,X,Y+10,Z,1,1,1,90000);
  4042. return 1;
  4043. }
  4044. if(strcmp(cmdtext,"/hunter",true) == 0)
  4045. {
  4046. new Float:X;
  4047. new Float:Y;
  4048. new Float:Z;
  4049. GetPlayerPos(playerid,X,Y,Z);
  4050. GameTextForPlayer(playerid,"~h~~w~HUNTER~n~~h~~w~ID:~h~~r~425",2500,1);
  4051. CreateVehicle(425,X,Y+10,Z,1,1,1,90000);
  4052. return 1;
  4053. }
  4054. if(strcmp(cmdtext,"/leviathon",true) == 0)
  4055. {
  4056. new Float:X;
  4057. new Float:Y;
  4058. new Float:Z;
  4059. GetPlayerPos(playerid,X,Y,Z);
  4060. GameTextForPlayer(playerid,"~h~~w~LEVIATHON~n~~h~~w~ID:~h~~r~417",2500,1);
  4061. CreateVehicle(417,X,Y+10,Z,1,1,1,90000);
  4062. return 1;
  4063. }
  4064. if(strcmp(cmdtext,"/maverick",true) == 0)
  4065. {
  4066. new Float:X;
  4067. new Float:Y;
  4068. new Float:Z;
  4069. GetPlayerPos(playerid,X,Y,Z);
  4070. GameTextForPlayer(playerid,"~h~~w~MAVERICK~n~~h~~w~ID:~h~~r~487",2500,1);
  4071. CreateVehicle(487,X,Y+10,Z,1,1,1,90000);
  4072. return 1;
  4073. }
  4074. if(strcmp(cmdtext,"/nevada",true) == 0)
  4075. {
  4076. new Float:X;
  4077. new Float:Y;
  4078. new Float:Z;
  4079. GetPlayerPos(playerid,X,Y,Z);
  4080. GameTextForPlayer(playerid,"~h~~w~NEVADA~n~~h~~w~ID:~h~~r~553",2500,1);
  4081. CreateVehicle(553,X,Y+10,Z,1,1,1,90000);
  4082. return 1;
  4083. }
  4084. if(strcmp(cmdtext,"/newsmaverick",true) == 0)
  4085. {
  4086. new Float:X;
  4087. new Float:Y;
  4088. new Float:Z;
  4089. GetPlayerPos(playerid,X,Y,Z);
  4090. GameTextForPlayer(playerid,"~h~~w~NEWS MAVERICK~n~~h~~w~ID:~h~~r~488",2500,1);
  4091. CreateVehicle(488,X,Y+10,Z,1,1,1,90000);
  4092. return 1;
  4093. }
  4094. if(strcmp(cmdtext,"/policemaverick",true) == 0)
  4095. {
  4096. new Float:X;
  4097. new Float:Y;
  4098. new Float:Z;
  4099. GetPlayerPos(playerid,X,Y,Z);
  4100. GameTextForPlayer(playerid,"~h~~w~POLICE MAVERICK~n~~h~~w~ID:~h~~r~497",2500,1);
  4101. CreateVehicle(497,X,Y+10,Z,1,1,0,90000);
  4102. return 1;
  4103. }
  4104. if(strcmp(cmdtext,"/raindance",true) == 0)
  4105. {
  4106. new Float:X;
  4107. new Float:Y;
  4108. new Float:Z;
  4109. GetPlayerPos(playerid,X,Y,Z);
  4110. GameTextForPlayer(playerid,"~h~~w~RAINDANCE~n~~h~~w~ID:~h~~r~563",2500,1);
  4111. CreateVehicle(563,X,Y+10,Z,1,1,1,90000);
  4112. return 1;
  4113. }
  4114. if(strcmp(cmdtext,"/rustler",true) == 0)
  4115. {
  4116. new Float:X;
  4117. new Float:Y;
  4118. new Float:Z;
  4119. GetPlayerPos(playerid,X,Y,Z);
  4120. GameTextForPlayer(playerid,"~h~~w~RUSTLER~n~~h~~w~ID:~h~~r~476",2500,1);
  4121. CreateVehicle(476,X,Y+10,Z,1,1,1,90000);
  4122. return 1;
  4123. }
  4124. if(strcmp(cmdtext,"/seasparrow",true) == 0)
  4125. {
  4126. new Float:X;
  4127. new Float:Y;
  4128. new Float:Z;
  4129. GetPlayerPos(playerid,X,Y,Z);
  4130. GameTextForPlayer(playerid,"~h~~w~SEA SPARROW~n~~h~~w~ID:~h~~r~447",2500,1);
  4131. CreateVehicle(447,X,Y+10,Z,1,1,1,90000);
  4132. return 1;
  4133. }
  4134. if(strcmp(cmdtext,"/shamal",true) == 0)
  4135. {
  4136. new Float:X;
  4137. new Float:Y;
  4138. new Float:Z;
  4139. GetPlayerPos(playerid,X,Y,Z);
  4140. GameTextForPlayer(playerid,"~h~~w~SHAMAL~n~~h~~w~ID:~h~~r~519",2500,1);
  4141. CreateVehicle(519,X,Y+10,Z,1,1,1,90000);
  4142. return 1;
  4143. }
  4144. if(strcmp(cmdtext,"/skimmer",true) == 0)
  4145. {
  4146. new Float:X;
  4147. new Float:Y;
  4148. new Float:Z;
  4149. GetPlayerPos(playerid,X,Y,Z);
  4150. GameTextForPlayer(playerid,"~h~~w~SKIMMER~n~~h~~w~ID:~h~~r~460",2500,1);
  4151. CreateVehicle(460,X,Y+10,Z,1,1,1,90000);
  4152. return 1;
  4153. }
  4154. if(strcmp(cmdtext,"/sparrow",true) == 0)
  4155. {
  4156. new Float:X;
  4157. new Float:Y;
  4158. new Float:Z;
  4159. GetPlayerPos(playerid,X,Y,Z);
  4160. GameTextForPlayer(playerid,"~h~~w~SPARROW~n~~h~~w~ID:~h~~r~469",2500,1);
  4161. CreateVehicle(469,X,Y+10,Z,1,1,1,90000);
  4162. return 1;
  4163. }
  4164. if(strcmp(cmdtext,"/stuntplane",true) == 0)
  4165. {
  4166. new Float:X;
  4167. new Float:Y;
  4168. new Float:Z;
  4169. GetPlayerPos(playerid,X,Y,Z);
  4170. GameTextForPlayer(playerid,"~h~~w~STUNT PLANE~n~~h~~w~ID:~h~~r~513",2500,1);
  4171. CreateVehicle(513,X,Y+10,Z,1,1,1,90000);
  4172. return 1;
  4173. }
  4174. if(strcmp(cmdtext,"/hydra",true) == 0)
  4175. {
  4176. new Float:X;
  4177. new Float:Y;
  4178. new Float:Z;
  4179. GetPlayerPos(playerid,X,Y,Z);
  4180. GameTextForPlayer(playerid,"~h~~w~HYDRA~n~~h~~w~ID:~h~~r~520",2500,1);
  4181. CreateVehicle(520,X,Y+10,Z,1,1,1,90000);
  4182. return 1;
  4183. }
  4184. if(strcmp(cmdtext,"/coastguar",true) == 0)
  4185. {
  4186. new Float:X;
  4187. new Float:Y;
  4188. new Float:Z;
  4189. GetPlayerPos(playerid,X,Y,Z);
  4190. GameTextForPlayer(playerid,"~h~~w~COASTGUARD~n~~h~~w~ID:~h~~r~472",2500,1);
  4191. CreateVehicle(472,X,Y+5,Z,1,1,1,90000);
  4192. return 1;
  4193. }
  4194. if(strcmp(cmdtext,"/dingy",true) == 0)
  4195. {
  4196. new Float:X;
  4197. new Float:Y;
  4198. new Float:Z;
  4199. GetPlayerPos(playerid,X,Y,Z);
  4200. GameTextForPlayer(playerid,"~h~~w~DINGY~n~~h~~w~ID:~h~~r~473",2500,1);
  4201. CreateVehicle(473,X,Y+5,Z,1,1,1,90000);
  4202. return 1;
  4203. }
  4204. if(strcmp(cmdtext,"/jetmax",true) == 0)
  4205. {
  4206. new Float:X;
  4207. new Float:Y;
  4208. new Float:Z;
  4209. GetPlayerPos(playerid,X,Y,Z);
  4210. GameTextForPlayer(playerid,"~h~~w~JETMAX~n~~h~~w~ID:~h~~r~493",2500,1);
  4211. CreateVehicle(493,X,Y+5,Z,1,1,1,90000);
  4212. return 1;
  4213. }
  4214. if(strcmp(cmdtext,"/launch",true) == 0)
  4215. {
  4216. new Float:X;
  4217. new Float:Y;
  4218. new Float:Z;
  4219. GetPlayerPos(playerid,X,Y,Z);
  4220. GameTextForPlayer(playerid,"~h~~w~LAUNCH~n~~h~~w~ID:~h~~r~595",2500,1);
  4221. CreateVehicle(595,X,Y+5,Z,1,1,1,90000);
  4222. return 1;
  4223. }
  4224. if(strcmp(cmdtext,"/marquis",true) == 0)
  4225. {
  4226. new Float:X;
  4227. new Float:Y;
  4228. new Float:Z;
  4229. GetPlayerPos(playerid,X,Y,Z);
  4230. GameTextForPlayer(playerid,"~h~~w~MARQUIS~n~~h~~w~ID:~h~~r~484",2500,1);
  4231. CreateVehicle(484,X,Y+5,Z,1,1,1,90000);
  4232. return 1;
  4233. }
  4234. if(strcmp(cmdtext,"/predator",true) == 0)
  4235. {
  4236. new Float:X;
  4237. new Float:Y;
  4238. new Float:Z;
  4239. GetPlayerPos(playerid,X,Y,Z);
  4240. GameTextForPlayer(playerid,"~h~~w~PREDATOR~n~~h~~w~ID:~h~~r~430",2500,1);
  4241. CreateVehicle(430,X,Y+5,Z,1,1,1,90000);
  4242. return 1;
  4243. }
  4244. if(strcmp(cmdtext,"/reefer",true) == 0)
  4245. {
  4246. new Float:X;
  4247. new Float:Y;
  4248. new Float:Z;
  4249. GetPlayerPos(playerid,X,Y,Z);
  4250. GameTextForPlayer(playerid,"~h~~w~REEFER~n~~h~~w~ID:~h~~r~453",2500,1);
  4251. CreateVehicle(453,X,Y+5,Z,1,1,1,90000);
  4252. return 1;
  4253. }
  4254. if(strcmp(cmdtext,"/speeder",true) == 0)
  4255. {
  4256. new Float:X;
  4257. new Float:Y;
  4258. new Float:Z;
  4259. GetPlayerPos(playerid,X,Y,Z);
  4260. GameTextForPlayer(playerid,"~h~~w~SPEEDER~n~~h~~w~ID:~h~~r~452",2500,1);
  4261. CreateVehicle(452,X,Y+5,Z,1,1,1,90000);
  4262. return 1;
  4263. }
  4264. if(strcmp(cmdtext,"/squallo",true) == 0)
  4265. {
  4266. new Float:X;
  4267. new Float:Y;
  4268. new Float:Z;
  4269. GetPlayerPos(playerid,X,Y,Z);
  4270. GameTextForPlayer(playerid,"~h~~w~SQUALLO~n~~h~~w~ID:~h~~r~446",2500,1);
  4271. CreateVehicle(446,X,Y+5,Z,1,1,1,90000);
  4272. return 1;
  4273. }
  4274. if(strcmp(cmdtext,"/tropic",true) == 0)
  4275. {
  4276. new Float:X;
  4277. new Float:Y;
  4278. new Float:Z;
  4279. GetPlayerPos(playerid,X,Y,Z);
  4280. GameTextForPlayer(playerid,"~h~~w~TROPIC~n~~h~~w~ID:~h~~r~454",2500,1);
  4281. CreateVehicle(454,X,Y+5,Z,1,1,1,90000);
  4282. return 1;
  4283. }
  4284. if(strcmp(cmdtext,"/rcbandit",true) == 0)
  4285. {
  4286. new Float:X;
  4287. new Float:Y;
  4288. new Float:Z;
  4289. GetPlayerPos(playerid,X,Y,Z);
  4290. GameTextForPlayer(playerid,"~h~~w~RC BANDIT~n~~h~~w~ID:~h~~r~441",2500,1);
  4291. CreateVehicle(441,X,Y+5,Z,1,1,1,90000);
  4292. return 1;
  4293. }
  4294. if(strcmp(cmdtext,"/rcbaron",true) == 0)
  4295. {
  4296. new Float:X;
  4297. new Float:Y;
  4298. new Float:Z;
  4299. GetPlayerPos(playerid,X,Y,Z);
  4300. GameTextForPlayer(playerid,"~h~~w~RC BARON~n~~h~~w~ID:~h~~r~464",2500,1);
  4301. CreateVehicle(464,X,Y+5,Z,1,1,1,90000);
  4302. return 1;
  4303. }
  4304. if(strcmp(cmdtext,"/rccam",true) == 0)
  4305. {
  4306. new Float:X;
  4307. new Float:Y;
  4308. new Float:Z;
  4309. GetPlayerPos(playerid,X,Y,Z);
  4310. GameTextForPlayer(playerid,"~h~~w~RC CAM~n~~h~~w~ID:~h~~r~594",2500,1);
  4311. CreateVehicle(594,X,Y+5,Z,1,1,1,90000);
  4312. return 1;
  4313. }
  4314. if(strcmp(cmdtext,"/rcgoblin",true) == 0)
  4315. {
  4316. new Float:X;
  4317. new Float:Y;
  4318. new Float:Z;
  4319. GetPlayerPos(playerid,X,Y,Z);
  4320. GameTextForPlayer(playerid,"~h~~w~RC GOBLIN~n~~h~~w~ID:~h~~r~465",2500,1);
  4321. CreateVehicle(465,X,Y+5,Z,1,1,1,90000);
  4322. return 1;
  4323. }
  4324. if(strcmp(cmdtext,"/rcgoblin2",true) == 0)
  4325. {
  4326. new Float:X;
  4327. new Float:Y;
  4328. new Float:Z;
  4329. GetPlayerPos(playerid,X,Y,Z);
  4330. GameTextForPlayer(playerid,"~h~~w~ANOTHER RC GOBLIN~n~~h~~w~ID:~h~~r~501",2500,1);
  4331. CreateVehicle(501,X,Y+5,Z,1,1,1,90000);
  4332. return 1;
  4333. }
  4334. if(strcmp(cmdtext,"/rctiger",true) == 0)
  4335. {
  4336. new Float:X;
  4337. new Float:Y;
  4338. new Float:Z;
  4339. GetPlayerPos(playerid,X,Y,Z);
  4340. GameTextForPlayer(playerid,"~h~~w~RC TIGER~n~~h~~w~ID:~h~~r~564",2500,1);
  4341. CreateVehicle(564,X,Y+5,Z,1,1,1,90000);
  4342. return 1;
  4343. }
  4344. if(strcmp(cmdtext,"/glendale2",true) == 0)
  4345. {
  4346. new Float:X;
  4347. new Float:Y;
  4348. new Float:Z;
  4349. GetPlayerPos(playerid,X,Y,Z);
  4350. GameTextForPlayer(playerid,"~h~~w~BEAT UP GLENDALE~n~~h~~w~ID:~h~~r~604",2500,1);
  4351. CreateVehicle(604,X,Y+5,Z,1,1,1,90000);
  4352. return 1;
  4353. }
  4354. if(strcmp(cmdtext,"/sadler2",true) == 0)
  4355. {
  4356. new Float:X;
  4357. new Float:Y;
  4358. new Float:Z;
  4359. GetPlayerPos(playerid,X,Y,Z);
  4360. GameTextForPlayer(playerid,"~h~~w~BEAT UP SADLER~n~~h~~w~ID:~h~~r~605",2500,1);
  4361. CreateVehicle(605,X,Y+5,Z,1,1,1,90000);
  4362. return 1;
  4363. }
  4364. if (strcmp("/beer", cmdtext, true, 10) == 0)
  4365. {
  4366. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
  4367. return 1;
  4368. }
  4369. if (strcmp("/wine", cmdtext, true, 10) == 0)
  4370. {
  4371. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_WINE);
  4372. return 1;
  4373. }
  4374. if (strcmp("/cig", cmdtext, true, 10) == 0)
  4375. {
  4376. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_SMOKE_CIGGY);
  4377. }
  4378. if (strcmp("/stresed", cmdtext, true, 10) == 0)
  4379. {
  4380. new name[MAX_PLAYER_NAME], string[44];
  4381. GetPlayerName(playerid, name, sizeof(name));
  4382. format(string, sizeof(string), "%s is stresed over 9000!!!",name);
  4383. SendClientMessageToAll(0xFF0000FF, string);
  4384. return 1;
  4385. }
  4386. if (strcmp("/calm", cmdtext, true, 10) == 0)
  4387. {
  4388. new name[MAX_PLAYER_NAME], string[44];
  4389. GetPlayerName(playerid, name, sizeof(name));
  4390. format(string, sizeof(string), "%s is now calm.",name);
  4391. SendClientMessageToAll(0xFF0000FF, string);
  4392. return 1;
  4393. }
  4394. if (strcmp("/fail", cmdtext, true, 10) == 0)
  4395. {
  4396. new name[MAX_PLAYER_NAME], string[44];
  4397. GetPlayerName(playerid, name, sizeof(name));
  4398. format(string, sizeof(string), "%s Failed in Epic Proportions.",name);
  4399. SendClientMessageToAll(0xFF0000FF, string);
  4400. return 1;
  4401. }
  4402. if (strcmp("/win", cmdtext, true, 10) == 0)
  4403. {
  4404. new name[MAX_PLAYER_NAME], string[44];
  4405. GetPlayerName(playerid, name, sizeof(name));
  4406. format(string, sizeof(string), "%s Won in an Epic Way.",name);
  4407. SendClientMessageToAll(0xFF0000FF, string);
  4408. return 1;
  4409. }
  4410. if(!strcmp(cmdtext, "/me", true, 3))
  4411. {
  4412. if(!cmdtext[3])return SendClientMessage(playerid, 0xFF0000FF, "USAGE: /me [action]");
  4413. new str[128];
  4414. GetPlayerName(playerid, str, sizeof(str));
  4415. format(str, sizeof(str), "* %s %s", str, cmdtext[4]);
  4416. SendClientMessageToAll(0xFFFF00AA, str);
  4417. return 1;
  4418. }
  4419. if(!strcmp(cmdtext, "/radio", true, 6))
  4420. {
  4421. if(!cmdtext[3])return SendClientMessage(playerid, 0xFF0000FF, "USAGE: /radio [Text]");
  4422. new str[128];
  4423. GetPlayerName(playerid, str, sizeof(str));
  4424. format(str, sizeof(str), "*Radio: %s %s", str, cmdtext[4]);
  4425. SendClientMessageToAll(0x66FF00FF, str);
  4426. return 1;
  4427. }
  4428. if (strcmp("/rp", cmdtext, true, 10) == 0)
  4429. {
  4430. SendClientMessage(playerid, 0x9900CCFF, "FAIL. Please use /rplist for a list of");
  4431. SendClientMessage(playerid, 0x9900CCFF, "things you can rp.");
  4432. return 1;
  4433. }
  4434. if (strcmp("/rplist", cmdtext, true, 10) == 0)
  4435. {
  4436. SendClientMessage(playerid, 0x9900CCFF, "/rp cop to rp a poliece officer.");
  4437. SendClientMessage(playerid, 0x9900CCFF, "/rp swat to rp a swat trooper.");
  4438. SendClientMessage(playerid, 0x9900CCFF, "/rp fbi to rp a fbi agent.");
  4439. SendClientMessage(playerid, 0x9900CCFF, "/rp firefighter to rp a firefighter.");
  4440. SendClientMessage(playerid, 0x9900CCFF, "/rp medic to rp medic.");
  4441. SendClientMessage(playerid, 0x9900CCFF, "/rp assassin to rp an assassin.");
  4442. SendClientMessage(playerid, 0xFF0000FF, "/grplist to see a list of gang members to rp.");
  4443. return 1;
  4444. }
  4445. if (strcmp("/rp cop", cmdtext, true, 10) == 0)
  4446. {
  4447. SendClientMessage(playerid, 0xFF0000FF, "You are now rping a cop.");
  4448. new name[MAX_PLAYER_NAME], string[44];
  4449. GetPlayerName(playerid, name, sizeof(name));
  4450. format(string, sizeof(string),"%s Is now RPing a Cop.",name);
  4451. SendClientMessageToAll(0xFF0000FFFF, string);
  4452. SetPlayerColor(playerid,0x0000FFFF);
  4453. SetPlayerSkin(playerid,280);
  4454. GivePlayerWeapon(playerid,3, 1);
  4455. GivePlayerWeapon(playerid,24, 1337);
  4456. return 1;
  4457. }
  4458. if (strcmp("/rp swat", cmdtext, true, 10) == 0)
  4459. {
  4460. SendClientMessage(playerid, 0x0000FFFF, "You are now rping a swat.");
  4461. new name[MAX_PLAYER_NAME], string[44];
  4462. GetPlayerName(playerid, name, sizeof(name));
  4463. format(string, sizeof(string),"%s Is now RPing a Swat.",name);
  4464. SendClientMessageToAll(0x0000FFFF, string);
  4465. SetPlayerColor(playerid,0x0000FFFF);
  4466. SetPlayerSkin(playerid,285);
  4467. GivePlayerWeapon(playerid,31, 1337);
  4468. return 1;
  4469. }
  4470. if (strcmp("/rp fbi", cmdtext, true, 10) == 0)
  4471. {
  4472. SendClientMessage(playerid, 0x9900CCFF, "You are now rping a fbi agent.");
  4473. new name[MAX_PLAYER_NAME], string[44];
  4474. GetPlayerName(playerid, name, sizeof(name));
  4475. format(string, sizeof(string),"%s Is now RPing a fbi agent.",name);
  4476. SendClientMessageToAll(0x9900CCFF, string);
  4477. SetPlayerColor(playerid,0x9900CCFF);
  4478. SetPlayerSkin(playerid,165); // if you want a real fbi skin replace 165 with 286.
  4479. GivePlayerWeapon(playerid,25, 1337);
  4480. return 1;
  4481. }
  4482. if (strcmp("/rp firefighter", cmdtext, true, 10) == 0)
  4483. {
  4484. SendClientMessage(playerid, 0xFF0000FF, "You are now rping a fire fighter.");
  4485. new name[MAX_PLAYER_NAME], string[44];
  4486. GetPlayerName(playerid, name, sizeof(name));
  4487. format(string, sizeof(string),"%s Is now RPing a fire fighter.",name);
  4488. SendClientMessageToAll(0xFF0000FF, string);
  4489. SetPlayerColor(playerid,0xFF0000FF);
  4490. SetPlayerSkin(playerid,279);
  4491. GivePlayerWeapon(playerid,42, 1337);
  4492. return 1;
  4493. }
  4494. if (strcmp("/rp medic", cmdtext, true, 10) == 0)
  4495. {
  4496. SendClientMessage(playerid, 0x33CCFFFF, "You are now rping a medic.");
  4497. new name[MAX_PLAYER_NAME], string[44];
  4498. GetPlayerName(playerid, name, sizeof(name));
  4499. format(string, sizeof(string),"%s Is now RPing a medix.",name);
  4500. SendClientMessageToAll(0x33CCFFFF, string);
  4501. SetPlayerColor(playerid,0x33CCFFFF);
  4502. SetPlayerSkin(playerid,274);
  4503. return 1;
  4504. }
  4505. if (strcmp("/rp assassin", cmdtext, true, 10) == 0)
  4506. {
  4507. SendClientMessage(playerid, 0x000000FF, "You are now rping an assassin.");
  4508. new name[MAX_PLAYER_NAME], string[44];
  4509. GetPlayerName(playerid, name, sizeof(name));
  4510. format(string, sizeof(string),"%s Is now RPing an assassin.",name);
  4511. SendClientMessageToAll(0x000000FF, string);
  4512. SetPlayerColor(playerid,0x000000FF);
  4513. SetPlayerSkin(playerid,279);
  4514. GivePlayerWeapon(playerid,23, 1337);
  4515. GivePlayerWeapon(playerid,4, 1);
  4516. return 1;
  4517. }
  4518. if (strcmp("/grplist", cmdtext, true, 10) == 0)
  4519. {
  4520. SendClientMessage(playerid, 0x9900CCFF, "/rp grove to rp a grove.");// switch colors to gang colors.
  4521. SendClientMessage(playerid, 0x9900CCFF, "/rp ballas to rp a ballas.");
  4522. SendClientMessage(playerid, 0x9900CCFF, "/rp azteca to rp an azteca.");
  4523. SendClientMessage(playerid, 0x9900CCFF, "/rp vagos to rp a vagos.");
  4524. SendClientMessage(playerid, 0x9900CCFF, "/rp danang to rp a danang boy.");
  4525. SendClientMessage(playerid, 0x9900CCFF, "/rp rifa to rp a rifa gang member.");
  4526. SendClientMessage(playerid, 0x9900CCFF, "/rp triad to rp a triad.");
  4527. SendClientMessage(playerid, 0x9900CCFF, "/rplist to see a list of special forces to rp.");
  4528. return 1;
  4529. }
  4530. if (strcmp("/rp grove", cmdtext, true, 10) == 0)
  4531. {
  4532. SendClientMessage(playerid, 0x00CC00FF, "You are now rping a grove foo.");
  4533. new name[MAX_PLAYER_NAME], string[44];
  4534. GetPlayerName(playerid, name, sizeof(name));
  4535. format(string, sizeof(string),"%s Is now RPing a grove.",name);
  4536. SendClientMessageToAll(0x00CC00FF, string);
  4537. SetPlayerColor(playerid,0x00CC00FF);
  4538. SetPlayerSkin(playerid,106);
  4539. GivePlayerWeapon(playerid,22, 1337);
  4540. GivePlayerWeapon(playerid,4, 1);
  4541. return 1;
  4542. }
  4543. if (strcmp("/rp ballas", cmdtext, true, 10) == 0)
  4544. {
  4545. SendClientMessage(playerid, 0x000000FF, "You are now rping a balla foo.");
  4546. new name[MAX_PLAYER_NAME], string[44];
  4547. GetPlayerName(playerid, name, sizeof(name));
  4548. format(string, sizeof(string),"%s Is now RPing a ballas.",name);
  4549. SendClientMessageToAll(0x000000FF, string);
  4550. SetPlayerColor(playerid,0x000000FF);
  4551. SetPlayerSkin(playerid,104);
  4552. GivePlayerWeapon(playerid,23, 1337);
  4553. GivePlayerWeapon(playerid,4, 1);
  4554. return 1;
  4555. }
  4556. if (strcmp("/rp azteca", cmdtext, true, 10) == 0)
  4557. {
  4558. SendClientMessage(playerid, 0x66FFFFFF, "You are now rping an azteca foo.");
  4559. new name[MAX_PLAYER_NAME], string[44];
  4560. GetPlayerName(playerid, name, sizeof(name));
  4561. format(string, sizeof(string),"%s Is now RPing an azteca.",name);
  4562. SendClientMessageToAll(0x66FFFFFF, string);
  4563. SetPlayerColor(playerid,0x66FFFFFF);
  4564. SetPlayerSkin(playerid,115);
  4565. GivePlayerWeapon(playerid,23,1337);
  4566. GivePlayerWeapon(playerid,4,1);
  4567. return 1;
  4568. }
  4569. if (strcmp("/rp vagos", cmdtext, true, 10) == 0)
  4570. {
  4571. SendClientMessage(playerid, 0xFFFF00FF, "You are now rping a vagos foo.");
  4572. new name[MAX_PLAYER_NAME], string[44];
  4573. GetPlayerName(playerid, name, sizeof(name));
  4574. format(string, sizeof(string),"%s Is now RPing a vagos.",name);
  4575. SendClientMessageToAll(0xFFFF00FF, string);
  4576. SetPlayerColor(playerid,0xFFFF00FF);
  4577. SetPlayerSkin(playerid,109);
  4578. GivePlayerWeapon(playerid,23,1337);
  4579. GivePlayerWeapon(playerid,4,1);
  4580. return 1;
  4581. }
  4582. if (strcmp("/rp danang", cmdtext, true, 10) == 0)
  4583. {
  4584. SendClientMessage(playerid, 0xFFCCFFFF, "You are now rping a danang pussy.");
  4585. new name[MAX_PLAYER_NAME], string[44];
  4586. GetPlayerName(playerid, name, sizeof(name));
  4587. format(string, sizeof(string),"%s Is now RPing a danang.",name);
  4588. SendClientMessageToAll(0xFFCCFFFF, string);
  4589. SetPlayerColor(playerid,0xFFCCFFFF);
  4590. SetPlayerSkin(playerid,122);
  4591. GivePlayerWeapon(playerid,23,1337);
  4592. GivePlayerWeapon(playerid,4,1);
  4593. return 1;
  4594. }
  4595. if (strcmp("/rp rifa", cmdtext, true, 10) == 0)
  4596. {
  4597. SendClientMessage(playerid, 0x33FFFFFF, "You are now rping a rifa foo.");
  4598. new name[MAX_PLAYER_NAME], string[44];
  4599. GetPlayerName(playerid, name, sizeof(name));
  4600. format(string, sizeof(string),"%s Is now RPing a rifa.",name);
  4601. SendClientMessageToAll(0x33FFFFFF, string);
  4602. SetPlayerColor(playerid,0x33FFFFFF);
  4603. SetPlayerSkin(playerid,173);
  4604. GivePlayerWeapon(playerid,23,1337);
  4605. GivePlayerWeapon(playerid,4,1);
  4606. return 1;
  4607. }
  4608. if (strcmp("/rp triad", cmdtext, true, 10) == 0)
  4609. {
  4610. SendClientMessage(playerid, 0xFFFF15FF, "You are now rping a triad foo.");
  4611. new name[MAX_PLAYER_NAME], string[44];
  4612. GetPlayerName(playerid, name, sizeof(name));
  4613. format(string, sizeof(string),"%s Is now RPing a triad.",name);
  4614. SendClientMessageToAll(0xFFFF15FF, string);
  4615. SetPlayerColor(playerid,0xFFFF15FF);
  4616. SetPlayerSkin(playerid,120);
  4617. GivePlayerWeapon(playerid,23,1337);
  4618. GivePlayerWeapon(playerid,4,1);
  4619. return 1;
  4620. }
  4621. //=====================================================================================
  4622. if (strcmp("/cmds2", cmdtext, true, 10) == 0)
  4623. {
  4624. SendClientMessage(playerid, 0x9900CCFF, "/me (text) for rp chat");
  4625. SendClientMessage(playerid, 0x9900CCFF, "/rad (text) for radio chat");
  4626. SendClientMessage(playerid, 0x9900CCFF, "/dm for death match!");
  4627. SendClientMessage(playerid, 0x9900CCFF, "/stresed , /calm for emotions");
  4628. SendClientMessage(playerid, 0x9900CCFF, "/fail , /win and you know what thats for...");
  4629. SendClientMessage(playerid, 0x9900CCFF, "/rp (what you want to rp)");
  4630. SendClientMessage(playerid, 0x9900CCFF, "/rplist for things you can rp.");
  4631. SendClientMessage(playerid, 0x9900CCFF, "/world (1-10) to change worlds");
  4632. SendClientMessage(playerid, 0x9900CCFF, "/gskill (Beast weaponskill");
  4633. SendClientMessage(playerid, 0x9900CCFF, "/bskill (bad weapon skill");
  4634. return 1;
  4635. }
  4636. if (strcmp(cmdtext, "/gskill", true) == 0)
  4637. {
  4638. SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,100);
  4639. SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,100);
  4640. SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,100);
  4641. SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,100);
  4642. SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,100);
  4643. SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,100);
  4644. SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,100);
  4645. SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,100);
  4646. SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,100);
  4647. SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
  4648. SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
  4649. return 1;
  4650. }
  4651. if (strcmp(cmdtext, "/bskill", true) == 0)
  4652. {
  4653. SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,0);
  4654. SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,0);
  4655. SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,0);
  4656. SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,0);
  4657. SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,0);
  4658. SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,0);
  4659. SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,0);
  4660. SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,0);
  4661. SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,0);
  4662. SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,0);
  4663. SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,0);
  4664. return 1;
  4665. }
  4666. if(strcmp(cmdtext,"/int",true) == 0)
  4667. {
  4668. new string[128];
  4669. format(string, sizeof(string), "Interior: %i",GetPlayerInterior(playerid));
  4670. SendClientMessage(playerid, 0xFF8000FF, string);
  4671. return 1;
  4672. }
  4673. if (strcmp(cmdtext, "/world", true) == 0)
  4674. {
  4675. SendClientMessage(playerid, 0xFF0000FF, "/world (1-10) for this command to work!");
  4676. return 1;
  4677. }
  4678. if (strcmp(cmdtext, "/world 0", true) == 0)
  4679. {
  4680. SetPlayerVirtualWorld(playerid, 0);
  4681. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 0!");
  4682. return 1;
  4683. }
  4684. if (strcmp(cmdtext, "/world 1", true) == 0)
  4685. {
  4686. SetPlayerVirtualWorld(playerid, 1);
  4687. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 1!");
  4688. return 1;
  4689. }
  4690. if (strcmp(cmdtext, "/world 2", true) == 0)
  4691. {
  4692. SetPlayerVirtualWorld(playerid, 2);
  4693. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 2!");
  4694. return 1;
  4695. }
  4696. if (strcmp(cmdtext, "/world 3", true) == 0)
  4697. {
  4698. SetPlayerVirtualWorld(playerid, 3);
  4699. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 3!");
  4700. return 1;
  4701. }
  4702. if (strcmp(cmdtext, "/world 4", true) == 0)
  4703. {
  4704. SetPlayerVirtualWorld(playerid, 4);
  4705. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 4!");
  4706. return 1;
  4707. }
  4708. if (strcmp(cmdtext, "/world 5", true) == 0)
  4709. {
  4710. SetPlayerVirtualWorld(playerid, 5);
  4711. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 5!");
  4712. return 1;
  4713. }
  4714. if (strcmp(cmdtext, "/world 6", true) == 0)
  4715. {
  4716. SetPlayerVirtualWorld(playerid, 6);
  4717. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 6!");
  4718. return 1;
  4719. }
  4720. if (strcmp(cmdtext, "/world 7", true) == 0)
  4721. {
  4722. SetPlayerVirtualWorld(playerid, 7);
  4723. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 7!");
  4724. return 1;
  4725. }
  4726. if (strcmp(cmdtext, "/world 8", true) == 0)
  4727. {
  4728. SetPlayerVirtualWorld(playerid, 8);
  4729. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 8!");
  4730. return 1;
  4731. }
  4732. if (strcmp(cmdtext, "/world 9", true) == 0)
  4733. {
  4734. SetPlayerVirtualWorld(playerid, 9);
  4735. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 9!");
  4736. return 1;
  4737. }
  4738. if (strcmp(cmdtext, "/world 10", true) == 0)
  4739. {
  4740. SetPlayerVirtualWorld(playerid, 10);
  4741. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 10!");
  4742. return 1;
  4743. }
  4744. if (strcmp(cmdtext, "/movieworld", true) == 0)
  4745. {
  4746. SendClientMessage(playerid, 0xFF0000FF, "This is the mixed movieworld.");
  4747. SendClientMessage(playerid, 0xFF0000FF, "/world (1-10) for more movie worlds.");
  4748. new name[MAX_PLAYER_NAME], string[44];
  4749. GetPlayerName(playerid, name, sizeof(name));
  4750. format(string, sizeof(string), "%s joined movieworld.",name);
  4751. SendClientMessageToAll(0xFF6600FF, string);
  4752. return 1;
  4753. }
  4754. if (strcmp(cmdtext, "/movieworld 0", true) == 0)
  4755. {
  4756. SetPlayerVirtualWorld(playerid, 0);
  4757. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 0!");
  4758. new name[MAX_PLAYER_NAME], string[44];
  4759. GetPlayerName(playerid, name, sizeof(name));
  4760. format(string, sizeof(string), "%s joined the mixed movieworld!",name);
  4761. SendClientMessageToAll(0xFF6600FF, string);
  4762. return 1;
  4763. }
  4764. if (strcmp(cmdtext, "/movieworld 1", true) == 0)
  4765. {
  4766. SetPlayerVirtualWorld(playerid, 11);
  4767. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 1!");
  4768. new name[MAX_PLAYER_NAME], string[44];
  4769. GetPlayerName(playerid, name, sizeof(name));
  4770. format(string, sizeof(string), "%s joined movieworld 1.",name);
  4771. SendClientMessageToAll(0xFF6600FF, string);
  4772. return 1;
  4773. }
  4774. if (strcmp(cmdtext, "/movieworld 2", true) == 0)
  4775. {
  4776. SetPlayerVirtualWorld(playerid, 12);
  4777. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 2!");
  4778. new name[MAX_PLAYER_NAME], string[44];
  4779. GetPlayerName(playerid, name, sizeof(name));
  4780. format(string, sizeof(string), "%s joined movieworld 2.",name);
  4781. SendClientMessageToAll(0xFF6600FF, string);
  4782. return 1;
  4783. }
  4784. if (strcmp(cmdtext, "/movieworld 3", true) == 0)
  4785. {
  4786. SetPlayerVirtualWorld(playerid, 13);
  4787. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 3!");
  4788. new name[MAX_PLAYER_NAME], string[44];
  4789. GetPlayerName(playerid, name, sizeof(name));
  4790. format(string, sizeof(string), "%s joined movieworld 3.",name);
  4791. SendClientMessageToAll(0xFF6600FF, string);
  4792. return 1;
  4793. }
  4794. if (strcmp(cmdtext, "/movieworld 4", true) == 0)
  4795. {
  4796. SetPlayerVirtualWorld(playerid, 14);
  4797. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 4!");
  4798. new name[MAX_PLAYER_NAME], string[44];
  4799. GetPlayerName(playerid, name, sizeof(name));
  4800. format(string, sizeof(string), "%s joined movieworld 4.",name);
  4801. SendClientMessageToAll(0xFF6600FF, string);
  4802. return 1;
  4803. }
  4804. if (strcmp(cmdtext, "/movieworld 5", true) == 0)
  4805. {
  4806. SetPlayerVirtualWorld(playerid, 15);
  4807. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 5!");
  4808. new name[MAX_PLAYER_NAME], string[44];
  4809. GetPlayerName(playerid, name, sizeof(name));
  4810. format(string, sizeof(string), "%s joined movieworld 5.",name);
  4811. SendClientMessageToAll(0xFF6600FF, string);
  4812. return 1;
  4813. }
  4814. if (strcmp(cmdtext, "/movieworld 6", true) == 0)
  4815. {
  4816. SetPlayerVirtualWorld(playerid, 16);
  4817. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 6!");
  4818. new name[MAX_PLAYER_NAME], string[44];
  4819. GetPlayerName(playerid, name, sizeof(name));
  4820. format(string, sizeof(string), "%s joined movieworld 6.",name);
  4821. SendClientMessageToAll(0xFF6600FF, string);
  4822. return 1;
  4823. }
  4824. if (strcmp(cmdtext, "/movieworld 7", true) == 0)
  4825. {
  4826. SetPlayerVirtualWorld(playerid, 17);
  4827. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 7!");
  4828. new name[MAX_PLAYER_NAME], string[44];
  4829. GetPlayerName(playerid, name, sizeof(name));
  4830. format(string, sizeof(string), "%s joined movieworld 7.",name);
  4831. SendClientMessageToAll(0xFF6600FF, string);
  4832. return 1;
  4833. }
  4834. if (strcmp(cmdtext, "/movieworld 8", true) == 0)
  4835. {
  4836. SetPlayerVirtualWorld(playerid, 8);
  4837. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 8!");
  4838. new name[MAX_PLAYER_NAME], string[44];
  4839. GetPlayerName(playerid, name, sizeof(name));
  4840. format(string, sizeof(string), "%s joined movieworld 8.",name);
  4841. SendClientMessageToAll(0xFF6600FF, string);
  4842. return 1;
  4843. }
  4844. if (strcmp(cmdtext, "/movieworld 9", true) == 0)
  4845. {
  4846. SetPlayerVirtualWorld(playerid, 19);
  4847. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 9!");
  4848. new name[MAX_PLAYER_NAME], string[44];
  4849. GetPlayerName(playerid, name, sizeof(name));
  4850. format(string, sizeof(string), "%s joined movieworld 9.",name);
  4851. SendClientMessageToAll(0xFF6600FF, string);
  4852. return 1;
  4853. }
  4854. if (strcmp(cmdtext, "/movieworld 10", true) == 0)
  4855. {
  4856. SetPlayerVirtualWorld(playerid, 20);
  4857. SendClientMessage(playerid, 0x9900CCFF, "You have set your virtual world to 10!");
  4858. new name[MAX_PLAYER_NAME], string[44];
  4859. GetPlayerName(playerid, name, sizeof(name));
  4860. format(string, sizeof(string), "%s joined movieworld 1.",name);
  4861. SendClientMessageToAll(0xFF6600FF, string);
  4862. return 1;
  4863. }
  4864. return 0;
  4865. }
  4866.  
  4867. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  4868. {
  4869. return 1;
  4870. }
  4871.  
  4872. public OnPlayerExitVehicle(playerid, vehicleid)
  4873. {
  4874. return 1;
  4875. }
  4876.  
  4877. public OnPlayerStateChange(playerid, newstate, oldstate)
  4878. {
  4879. return 1;
  4880. }
  4881.  
  4882. public OnPlayerEnterCheckpoint(playerid)
  4883. {
  4884. return 1;
  4885. }
  4886.  
  4887. public OnPlayerLeaveCheckpoint(playerid)
  4888. {
  4889. return 1;
  4890. }
  4891.  
  4892. public OnPlayerEnterRaceCheckpoint(playerid)
  4893. {
  4894. return 1;
  4895. }
  4896.  
  4897. public OnPlayerLeaveRaceCheckpoint(playerid)
  4898. {
  4899. return 1;
  4900. }
  4901.  
  4902. public OnRconCommand(cmd[])
  4903. {
  4904. return 1;
  4905. }
  4906.  
  4907. public OnPlayerRequestSpawn(playerid)
  4908. {
  4909. return 1;
  4910. }
  4911.  
  4912. public OnObjectMoved(objectid)
  4913. {
  4914. return 1;
  4915. }
  4916.  
  4917. public OnPlayerObjectMoved(playerid, objectid)
  4918. {
  4919. return 1;
  4920. }
  4921.  
  4922. public OnPlayerPickUpPickup(playerid, pickupid)
  4923. {
  4924. return 1;
  4925. }
  4926.  
  4927. public OnVehicleMod(playerid, vehicleid, componentid)
  4928. {
  4929. return 1;
  4930. }
  4931.  
  4932. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  4933. {
  4934. return 1;
  4935. }
  4936.  
  4937. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  4938. {
  4939. return 1;
  4940. }
  4941.  
  4942. public OnPlayerSelectedMenuRow(playerid, row)
  4943. {
  4944. return 1;
  4945. }
  4946.  
  4947. public OnPlayerExitedMenu(playerid)
  4948. {
  4949. return 1;
  4950. }
  4951.  
  4952. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  4953. {
  4954. return 1;
  4955. }
  4956.  
  4957. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  4958. {
  4959. return 1;
  4960. }
  4961.  
  4962. public OnRconLoginAttempt(ip[], password[], success)
  4963. {
  4964. return 1;
  4965. }
  4966.  
  4967. public OnPlayerUpdate(playerid)
  4968. {
  4969. return 1;
  4970. }
  4971.  
  4972. public OnPlayerStreamIn(playerid, forplayerid)
  4973. {
  4974. return 1;
  4975. }
  4976.  
  4977. public OnPlayerStreamOut(playerid, forplayerid)
  4978. {
  4979. return 1;
  4980. }
  4981.  
  4982. public OnVehicleStreamIn(vehicleid, forplayerid)
  4983. {
  4984. return 1;
  4985. }
  4986.  
  4987. public OnVehicleStreamOut(vehicleid, forplayerid)
  4988. {
  4989. return 1;
  4990. }
  4991.  
  4992. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  4993. {
  4994. return 1;
  4995. }
  4996.  
  4997. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  4998. {
  4999. return 1;
  5000. }
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