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- Territory: 35
- Population: 248 (+5/turn)
- Food: 380 (surplus +12/t)(income +17/turn)(expenses -5 from troops)
- Currency: 58 (surplus +6/t)(income +7/turn)(expenses -1 from troops)
- Resources: Power: 133+6 (+7/turn) Stone: 38+1 (+1/turn) Wood: 38+1 (+1/turn), Ore: 38+1 (+1/turn)
- Special Resources: Professional Xenobiologist, Caged Doppelgangers: 13, Captive White Elephants, Winged Elephants, Wampus Pack, Mad AI, Doppelganger Abomination, Doppelganger Alpha
- Structures: Government Building, Powerplant III, 4 Farm II, Mine I, Quarry I, Lumberyard I, Labs III, [Trading Port I; +2 currency/turn]
- Defenses (Capital): 1
- Military: 1 Interns with Experiments [militia], 1 professional sharpshooter mercenary [+1](-1 food/t, -1 currency/t), Mad Speed Hovercraft [+1](-1 power/t), 'Mad' Dire Ramburger [+3] (2 food/t), Doppelganger Abomination [+4](-2 food/t)
- Tech:
- -Production: [Engineering II], [Agriculture II (+2/t)] [Shipbuilding I], [Energy Production III (+4/t)], [Efficiency I], [Green Economy I (+1/t)]
- -Bio-Change: [Medicine IV], [Slime Research II], [Genetic Engineering II], [DNA manipulation I], [Genetics V], [Cloning II]
- -Digital: [Basic AI; AI I], [Programing II], [Internet III]
- -Military: ['Mad' Energy Weapons IV], ['Mad' Hovercrafts II], [Altech Energy Weapons I], [Navigation II], [Rocketry IV], [Combat Drugs II], [Military Augments I]
- -Utility/Other: [Domestication II], [Water-born ecosystems II], [Waterproofing I], [Robotics II], [Science II], [Anti-espionage V] [Espionage I]
- Eccentricities:
- [Completely Mad]: Normalcy is boring! The scientists of the corporation find the unorthodox much easier, but don't really bother with the mundane.
- [Determined]: The corporation are still determined to complete their mission, granting bonuses to research toward it, though they suffer greater penalties toward actions that contradict it.
- Completed Projects: [Project Slider (+3 food/t)]
- Courtiers: Railgun Inc.
- Trade Routes: [Mad Medicine <--> The Circle; +2 currency/turn]
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