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Jan 1st, 2012
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  1. [GAME]
  2. {
  3.     GameType=Kernel_Panic_4.3.sd7;
  4.     Mapname=Central Hub;
  5.     [MODOPTIONS]
  6.     {
  7.         GameMode=3;
  8.         ghostedbuildings=1;
  9.         fixedallies=0;
  10.         MaxUnits=512;
  11.         MinSpeed=0.1;
  12.         MaxSpeed=10;
  13.         StartMetal=1024;
  14.         StartEnergy=1024;
  15.         ViewPoint="{px=3815,py=256,pz=2251,rz=0,dx=-0.614,dy=-0.302,name="fps",ry=3.84,rx=-0.307,mode=0,dz=-0.73,oldHeight=176}";
  16.     }
  17.     OnlyLocal=1;
  18.     //HostIP=localhost;// Since 0.82.7 HostIP=localhost; makes Spring crash
  19.     HostPort=0;
  20.     IsHost=1;
  21.     StartPosType=3;
  22.     MyPlayerNum=0;
  23.     MyPlayerName=SPIM;
  24.     NumPlayers=1;
  25.     NumUsers=2;
  26.     NumTeams=2;
  27.     NumAllyTeams=2;
  28.     [PLAYER0]
  29.     {
  30.         name=SPIM;
  31.         Team=0;
  32.         Spectator=1;
  33.     }
  34.     [AI0]
  35.     {
  36.         Name=Bot;
  37.         ShortName=Kernel Panic AI;
  38.         Team=0;
  39.         Host=0;
  40.     }
  41.     [AI1]
  42.     {
  43.         Name=Bot;
  44.         ShortName=Kernel Panic AI;
  45.         Team=1;
  46.         Host=0;
  47.     }
  48.     [TEAM0]
  49.     {
  50.         TeamLeader=0;
  51.         AllyTeam=1;
  52.         Handicap=0;
  53.         Side=System;
  54.         RGBColor=1 0.1 0.1;
  55.         AIDLL=Kernel Panic AI;
  56.         aioverride=Regenerative AI;
  57.         StartPosX=3488;
  58.         StartPosZ=3488;
  59.         RemoveUnits=1;
  60.         RemoveFeatures=1;
  61.         u1= kernel Position 3790 1996 Rotation 270 FireState 2;
  62.         u2= socket Position 2688 2560;
  63.         u3= socket Position 3536 1328 FireState 2;
  64.         u4= socket Position 3680 480;
  65.         u5= byte Position 3581 1887 Rotation 90 FireState 2;
  66.         u6= byte Position 3108 1683 Rotation 190 FireState 2;
  67.         u7= byte Position 3563 1627 Rotation 140 FireState 2;
  68.         u8= byte Position 2996 1402 Rotation 80 FireState 2;
  69.         u9= assembler Position 3249 2051 Rotation 10 FireState 2;
  70.         u10= assembler Position 3692 1513 Rotation 100 FireState 2;
  71.         u11= pointer Position 3796 2190 Rotation 50 FireState 2 MoveState 0;
  72.         u12= pointer Position 3479 2137 Rotation 150 FireState 2 MoveState 0;
  73.         u13= pointer Position 3581 2005 Rotation 270 FireState 2 MoveState 0;
  74.         u14= pointer Position 2687 1982 Rotation 220 FireState 2 MoveState 0;
  75.         u15= pointer Position 2951 1787 Rotation 320 FireState 2 MoveState 0;
  76.         u16= pointer Position 3132 1455 Rotation 300 FireState 2 MoveState 0;
  77.         u17= pointer Position 3387 925 Rotation 180 FireState 2 MoveState 0;
  78.         u18= pointer Position 2919 767 Rotation 100 FireState 2 MoveState 0;
  79.         u19= bit Position 3565 2132 Rotation 310 FireState 2;
  80.         u20= bit Position 3478 2017 Rotation 320 FireState 2;
  81.         u21= bit Position 3341 1947 Rotation 110 FireState 2;
  82.         u22= bit Position 3538 1924 Rotation 300 FireState 2;
  83.         u23= bit Position 3235 1916 Rotation 90 FireState 2;
  84.         u24= bit Position 3685 1893 Rotation 350 FireState 2;
  85.         u25= bit Position 3659 1855 Rotation 350 FireState 2;
  86.         u26= bit Position 2863 1796 Rotation 60 FireState 2;
  87.         u27= bit Position 3601 1795 Rotation 340 FireState 2;
  88.         u28= bit Position 3702 1788 Rotation 110 FireState 2;
  89.         u29= bit Position 3749 1785 Rotation 160 FireState 2;
  90.         u30= bit Position 2665 1779 Rotation 320 FireState 2;
  91.         u31= bit Position 3489 1770 Rotation 130 FireState 2;
  92.         u32= bit Position 3533 1715 FireState 2;
  93.         u33= bit Position 3330 1661 Rotation 150 FireState 2;
  94.         u34= bit Position 2849 1624 Rotation 270 FireState 2;
  95.         u35= bit Position 2496 1611 Rotation 340 FireState 2;
  96.         u36= bit Position 3042 1590 Rotation 140 FireState 2;
  97.         u37= bit Position 2924 1590 Rotation 150 FireState 2;
  98.         u38= bit Position 3141 1580 Rotation 130 FireState 2;
  99.         u39= bit Position 3590 1547 Rotation 310 FireState 2;
  100.         u40= bit Position 3486 1540 Rotation 130 FireState 2;
  101.         u41= bit Position 2770 1510 Rotation 140 FireState 2;
  102.         u42= bit Position 2499 1493 Rotation 130 FireState 2;
  103.         u43= bit Position 3656 1421 Rotation 150 FireState 2;
  104.         u44= bit Position 2563 1343 Rotation 40 FireState 2;
  105.         u45= bit Position 3136 1296 Rotation 260 FireState 2;
  106.         u46= bit Position 2731 1251 Rotation 30 FireState 2;
  107.         u47= bit Position 2911 1193 Rotation 50 FireState 2;
  108.         u48= bit Position 3164 1191 Rotation 140 FireState 2;
  109.         u49= bit Position 3373 1081 Rotation 180 FireState 2;
  110.         u50= bit Position 3125 889 Rotation 130 FireState 2;
  111.     }
  112.     [TEAM1]
  113.     {
  114.         TeamLeader=0;
  115.         AllyTeam=0;
  116.         Handicap=0;
  117.         Side=System;
  118.         RGBColor=1 1 0.1;
  119.         AIDLL=Kernel Panic AI;
  120.         aioverride=Regenerative AI;
  121.         StartPosX=606;
  122.         StartPosZ=606;
  123.         RemoveUnits=1;
  124.         RemoveFeatures=1;
  125.         u1= kernel Position 1185 608 Rotation 90 FireState 2;
  126.         u2= socket Position 768 992 Rotation 90 FireState 2;
  127.         u3= socket Position 2496 704 Rotation 90 FireState 2;
  128.         u4= socket Position 1408 352 FireState 2;
  129.         u5= byte Position 928 1244 Rotation 250 FireState 2 Fight 3500 1990;
  130.         u6= byte Position 1108 1203 Rotation 70 FireState 2 Fight 3481 1793;
  131.         u7= byte Position 1297 1109 Rotation 110 FireState 2;
  132.         u8= byte Position 1518 1054 Rotation 60 FireState 2 Move 3479 1890;
  133.         u9= byte Position 1577 885 Rotation 100 FireState 2 Move 3648 1546;
  134.         u10= byte Position 1651 775 Rotation 210 FireState 2;
  135.         u11= byte Position 1790 728 Rotation 300 FireState 2 Fight 3569 1538;
  136.         u12= byte Position 1785 505 Rotation 150 FireState 2 Fight 3739 1424;
  137.         u13= assembler Position 745 740 Rotation 30 FireState 2;
  138.         u14= assembler Position 1190 326 FireState 2;
  139.         u15= pointer Position 1657 1728 Rotation 50 FireState 2 MoveState 0;
  140.         u16= pointer Position 1049 1064 Rotation 260 FireState 2 MoveState 0;
  141.         u17= pointer Position 1387 868 Rotation 50 FireState 2 MoveState 0;
  142.         u18= pointer Position 2501 563 Rotation 80 FireState 2 MoveState 0;
  143.         u19= bit Position 1835 1348 Rotation 120 FireState 2 Fight 3405 1919;
  144.         u20= bit Position 1905 1314 FireState 2 Fight 3371 1885;
  145.         u21= bit Position 1290 1298 Rotation 80 FireState 2 Move 2277 1747 Move 3387 1956;
  146.         u22= bit Position 1965 1289 Rotation 70 FireState 2 Fight 3337 1851;
  147.         u23= bit Position 2008 1267 Rotation 100 FireState 2 Fight 3309 1811;
  148.         u24= bit Position 2045 1237 Rotation 80 FireState 2 Fight 3290 1768;
  149.         u25= bit Position 1411 1235 Rotation 130 FireState 2 Move 2450 1659 Move 3410 1898;
  150.         u26= bit Position 1477 1224 Rotation 90 FireState 2 Move 2622 1570 Move 3442 1845;
  151.         u27= bit Position 1550 1207 Rotation 90 FireState 2 Move 2787 1470 Move 3472 1790;
  152.         u28= bit Position 2065 1203 Rotation 80 FireState 2 Fight 3283 1720;
  153.         u29= bit Position 1610 1176 Rotation 90 FireState 2 Move 2939 1349 Move 3501 1735;
  154.         u30= bit Position 2085 1172 Rotation 40 FireState 2 Fight 3282 1671;
  155.         u31= bit Position 2130 1139 Rotation 110 FireState 2 Fight 3286 1623;
  156.         u32= bit Position 1611 1136 Rotation 340 FireState 2;
  157.         u33= bit Position 2153 1104 Rotation 120 FireState 2 Fight 3307 1580;
  158.         u34= bit Position 1668 1096 Rotation 320 FireState 2;
  159.         u35= bit Position 2173 1060 Rotation 100 FireState 2 Fight 3330 1537;
  160.         u36= bit Position 1717 1047 Rotation 280 FireState 2;
  161.         u37= bit Position 2178 1018 Rotation 60 FireState 2 Fight 3364 1503;
  162.         u38= bit Position 1783 992 Rotation 150 FireState 2;
  163.         u39= bit Position 2198 980 Rotation 130 FireState 2 Fight 3403 1475;
  164.         u40= bit Position 2206 931 Rotation 120 FireState 2 Fight 3447 1458;
  165.         u41= bit Position 1829 924 Rotation 190 FireState 2;
  166.         u42= bit Position 2218 889 Rotation 110 FireState 2 Fight 3495 1452;
  167.         u43= bit Position 1871 886 Rotation 10 FireState 2 Move 3068 1205 Move 3532 1681;
  168.         u44= bit Position 2230 849 Rotation 130 FireState 2 Fight 3543 1445;
  169.         u45= bit Position 1895 807 Rotation 180 FireState 2 Move 3185 1051 Move 3563 1628;
  170.         u46= bit Position 2246 797 Rotation 120 FireState 2 Fight 3591 1436;
  171.         u47= bit Position 1934 755 Rotation 60 FireState 2 Move 3301 896 Move 3596 1575;
  172.         u48= bit Position 1964 679 Rotation 350 FireState 2 Move 3413 738 Move 3634 1526;
  173.         u49= bit Position 1986 620 Rotation 230 FireState 2 Move 3534 587 Move 3675 1479;
  174.         u50= bit Position 2004 540 Rotation 150 FireState 2 Move 3644 427 Move 3720 1437;
  175.     }
  176.     [ALLYTEAM0]
  177.     {
  178.         NumAllies=0;
  179.     }
  180.     [ALLYTEAM1]
  181.     {
  182.         NumAllies=0;
  183.     }
  184.     NumRestrictions=0;
  185.     [RESTRICT]
  186.     {
  187.     }
  188. }
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