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- Open Beta - Patch Notes
- Every day we get closer and closer to release. We were so happy to get the Closed Beta into many of your hands and to see all the amazing content that was created around it for the first time! During these 5 days we received an overwhelming number of discussions and suggestions that we began to work on immediately.
- The team here has been working endlessly as a direct result of the community feedback to not only fix bugs but also make changes that will improve the experience during the Open Beta. Below you will find a list of the most notable changes and fixes that you will find in the upcoming Open Beta.
- Improvements
- Interface
- Tutorial video is now available to view from the character select screen
- Gameplay
- A new main mission is available: Subway Morgue
- Encounter The Cleaners mass grave while trying to restore power to the city
- Rescue the missing Engineer, Paul Rhodes
- Unlock an additional wing in the Base of Operations
- Unlock a new skill: The Deployable Turret
- Cheat Detection and Prevention updates
- Dark Zone
- New high end weapons are available in the Dark Zone
- Refresh rate on Dark Zone Chests has been greatly reduced
- Non-player enemies in the Dark Zone have increased in number significantly
- Non-player enemies in the Dark Zone have been buffed slightly
- The Manhunt timer now pauses instead of refreshing while in combat as a level 5 Rogue Agent
- The reward for surviving as a Rogue Agent has been increased to 1.5 times the kill bounty
- The health bars for Agents in the Dark Zone now only turns red when they become Rogue
- A new warning icon has been added to indicate an Agent who has shot another player but has not done enough damage to go Rogue
- Dark Zone experience gain has been adjusted slightly
- Dark Zone funds gain has been adjusted slightly
- Disabled the option to transfer Dark Zone brackets as a Rogue Agent (this stops players using bracket transfer to escape after becoming Rogue)
- Removed some ropes that allowed players to reach areas that gave them an unfair advantage
- Performance
- Fixed multiple stability issues that caused players to crash
- Further server optimizations and improvements
- Bug Fixes
- After the Closed Beta, the dev team was hard at work fixing all kinds of bugs. Below you will find the ones that were reported.
- Fixed bugs that allowed players to become invisible to other players
- Fixed an exploit with the Ballistic Shield Skill that allowed players to become invincible
- Fixed stat mismatching that occurred occasionally between vendor inventory and player inventory when an item was purchased
- Adjusted player movement speed when running with a grenade in hand
- Fixed a bug that caused other player’s name and health bar to no be visible in the Dark Zone
- Fixed some weapon mods that resulted in incorrect stat values when equipped
- Fixed a bug where some weapons didn’t appear as contaminated when obtained in the Dark Zone
- Fixed a bug with rewards claim vendor that caused stacks of consumables to decrease under specific circumstances
- Fixed a bug where the stats display was not updating when browsing vendor inventories
- Fixed a very rare bug that prevented players from being able to fire or switch their weapons
- Added missing dialogue lines in “Missing Persons: Heather Lau – Side mission”
- Several environment fixed to prevent players from falling through the world in specific places
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