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- /*
- ---- Beschreibung
- Script von Drunken Officer
- Ein einfaches Script, welches dem Spieler eine Munitionskiste bringt.
- Die Box ist eine vordefinierte ArmA-Box
- Wurde bereits eine Box auf der Karte platziert, so ist die Zeile, welche die Box erstellt zu deaktivieren.
- Die Box muss im Editor DOF_SupportBox benannt werden
- */
- dropit =
- {
- DOF_SupportBox spawn { while { (getposATL DOF_SupportBox select 2) > 1} do { hint format ["%1", (getposATL DOF_SupportBox select 2)]; sleep 0.5 } };
- _this setSlingLoad objNull;
- waituntil {(getPosATL DOF_SupportBox select 2) < 30};
- _schirm1 = "B_Parachute_02_F" createVehicle [0,0,0];
- _schirm1 setPos [getPos DOF_SupportBox select 0, getPos DOF_SupportBox select 1, (getPos DOF_SupportBox select 2) +2];
- DOF_SupportBox attachTo [_schirm1, [0, 0, -0.7]];
- };
- private ["_owner", "_veh", "_box"];
- _owner = _this; hint format ["%1", name _owner];
- [(side _owner), "HQ"] commandChat "Heli wird zu ihrer Position geschickt.";
- _veh = createVehicle ["B_Heli_Transport_03_unarmed_F", _owner modeltoworld [0,2500,0], [], 0, "FLY"];
- createVehiclecrew _veh;
- _veh flyinHeight 65;
- DOF_SupportBox = createVehicle ["B_supplyCrate_F", position _veh, [], 0, "NONE"];
- _veh setSlingLoad DOF_SupportBox;
- _wp = (group _veh) addWaypoint [position _owner, 0];
- _wp setWaypointType "MOVE";
- _wp setWaypointStatements ["true", "(vehicle this) spawn dropit"];
- _wp1 = (group _veh) addWaypoint [_owner modeltoworld [0,-1200,0], 0];
- _wp1 setWaypointStatements ["true", "deleteVehicle (vehicle this)"];
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