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Jan 22nd, 2017
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  1. On Arcane Golem:
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  3. The last time I played it was that co-op tavern brawl where it starts in one of the player's decks. Caught me off guard, since I hadn't played it in a year, and muscle memory kicked in.
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  5. On Molten Giant:
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  7. You’ve been talking about about potential changes to the classic set, and floated the idea that more cards could be changed in advance of the next Standard rotation. Are you open to the possibility of undoing some of the nerfs that were done to cards like Molten Giant and Force of Nature, which removed whole archetypes from play in Handlock and Combo Druid. To my mind those could live on in Wild.
  8. It’s a very interesting thought experiment for me. I think that some of those changes were maybe good for the Wild metagame as well as the Standard metagame. I’m not 100% sure on that, because we don’t really know yet what the plan will be—whether nerfing or rotating is better. I do tend to think that there is a type of player who really falls in love with a deck, and would like to play it regardless of format. And so when we nerf cards in those decks—traditionally, to remove them from Standard to allow the expansions to shoulder a greater percentage of the weight of the meta—those are the type of nerfs we tend to overdo, because we don’t want people playing those cards anymore. We want players playing new cards that change the meta, and having new experiences. So, in the twelve original cards that we nerfed, not all of them were in that category—but Molten Giant was. I think it was a card that was fine to be around for a little while, but was hurting the ability for Standard to change.
  9. Molten Giant also did some weird things to the gameplay experience that I’m not sure were better or not. Another issue is how does it affect the Wild meta? Molten Giant is interesting, because it’s now getting played in Holy Wrath decks. Even if it’s not a meta-defining deck, there are people having fun with it. Actually, we improved [the damage] in that respect. But also, what is it adding to the classic set as far as the iconography of the Hearthstone experience? There are three Giants in the classic set, so it helps set up the idea of what a Giant is. If we ever make more Giants in the future, this is a baseline of, ‘Oh yeah, I know what ‘Giants’ mean, because there’s a trio of them in the classic set.’
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  11. On Standard:
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  13. We are currently having a problem where Standard is essentially dominated by Classic and Basic cards, and that is risky, if it continues to happen year after year. One solution that we tried when Standard launched, was removing cards from Classic by nerfing them significantly. If we nerfed them slightly, we wouldn't have solved the core problem.
  14. Some of those cards are probably not too powerful for Wild, so we could have left them unnerfed if they only affected the Wild format, and that's why we've been discussing different options for our next rotation.
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  16. On nerfing cards:
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  18. I don't feel like our choices are limited, just that we should shoot for nerfs that cause less disruption but achieve the same goals (i.e. changing mana cost instead of card text)
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