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- local combat = createCombatObject()
- setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
- setCombatParam(combat, COMBAT_PARAM_USECHARGES, 1)
- local area = createCombatArea(AREA_SQUARE1X1)
- setCombatArea(combat, area)
- function onGetFormulaValues(cid, skill, attack, factor)
- local skillTotal, levelTotal = skill * attack, getPlayerLevel(cid) / 5
- return -(((skillTotal * 0.06) + 13) + (levelTotal)), -(((skillTotal * 0.11) + 27) + (levelTotal))
- end
- setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")
- function onCastSpell(cid, var)
- return doCombat(cid, combat, var)
- end
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