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- Conkeldurr @ Life Orb
- Ability: Sheer Force
- EVs: 224 HP / 252 Atk / 32 SpD
- Adamant Nature
- - Ice Punch
- - Knock Off
- - Drain Punch
- - Mach Punch
- Magnezone @ Weakness Policy
- Ability: Sturdy
- EVs: 248 HP / 252 SpA / 8 SpD
- Modest Nature
- - Flash Cannon
- - Magnet Rise
- - Volt Switch
- - Hidden Power [Ice]
- Hippowdon @ Leftovers
- Ability: Sand Force
- EVs: 252 HP / 4 Atk / 252 Def
- Impish Nature
- - Slack Off
- - Stealth Rock
- - Earthquake
- - Whirlwind
- Vaporeon @ Leftovers
- Ability: Water Absorb
- EVs: 252 HP / 4 SpA / 252 SpD
- Calm Nature
- - Heal Bell
- - Wish
- - Scald
- - Protect
- Gardevoir-Mega @ Gardevoirite
- Ability: Trace
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Hyper Voice
- - Psyshock
- - Shadow Ball
- - Hidden Power [Fire]
- Mew @ Kasib Berry
- Ability: Synchronize
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Defog
- - U-turn
- - Knock Off
- - Zen Headbutt
- i wanted to try out another mega gardevoir team so i started with conkeldurr i wanted to move away from the typical guts variant with the assault vest as the item so i decided to go life orb sheer force, i came to the realization that i had enough special bulk on this team with the vaporeon as my special wall who can then pass on wishes and burn the physical attackers
- I put Magnezone on this team so i can cover the fairy flying and psychic weaknesses that conkeldurr has and i want to dish out as much damage as i possibly can so i went with the sturdy weakness policy variant. Magnezone is supposed to be a glass cannon who just gets a KO on a pokemon that threatens it, the reasoning behind me not putting HP Fire is because Hidden Power Fire is typically run on a magnet pull set which traps steel types and provides no other benefit
- Hippowdon is on this team so I have some physical bulk as well as cover magnezone's weaknesses I am well aware that magnezone's weaknesses are not resisted by Hippowdon but it can take the earthquakes it needs to take and Magnezone resists the Grass and ice weaknesses that Hippowdon Possesses and Sand Force is so the other members don't take unnecessary damage
- At this point it was evident that i needed a cleric who can take special hits because at this point i didn't have a special wall so i thought what better mon for this team than vaporeon. Vaporeon has water absorb which provides the water immunity which covers hippowdon's other weaknesses and would provide heal bell and wish support as well as stay in if it needs to and wish protect.
- At this point i come to the conclusion that mega gardevoir is basically covered by magnezone and hippowdon so i thought i should put it on the 5th slot i am running with Psyshock to hit the poison types, Shadow ball to hit the other psychic types as well as hyper voice for dark types and to hit like a truck and hidden power fire for the steel coverage
- I am currently lacking a defogger and a physical attacker i was contemplating whether to put this pokemon on the team as it shares the ghost weakness with Gardevoir but i decided to put the mew on this team. I went with Kasib Berry to reduce damage of ghost type moves that threaten mew and punish them with a knock off which will do a good amount of damage and i wanted more switch initiative and U-Turn provides me with specifically what i was looking for.
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