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- import pygame, time, random
- pygame.init()
- black = (0,0,0)
- white = (255, 255, 255)
- green = (0, 255, 0)
- blue = (0, 0, 255)
- dis_width = 600
- dis_height = 400
- dis = pygame.display.set_mode((dis_width, dis_height))
- pygame.display.update()
- game_over = False
- while not game_over:
- for event in pygame.event.get():
- if event.type==pygame.QUIT:
- game_over = True
- pygame.quit()
- quit()
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