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Jul 3rd, 2015
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Lua 0.16 KB | None | 0 0
  1. function PlayerHasCapturedArea()
  2.     if (EGroup_IsCapturedByPlayer(player1, eg, ANY) == true and SGroup_Count(sg) == 0) then
  3.         Objective_Complete(OBJ, true);
  4.     end
  5. end
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