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Oct 13th, 2014
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  1.     vtol    =   1;
  2.     flaps   =   1;
  3.     airBrake =  1;
  4.     fuelCapacity = 1000;
  5.    
  6.     gearRetracting = 1;    
  7.     gearUpTime = 3.5;
  8.     gearDownTime = 3.5;
  9.  
  10.     maxSpeed = 1100;
  11.    
  12.     // effectiveness according to current speed and maxSpeed ratio
  13.     // last value goes for 150% of max speed
  14.     //              00%     10%     20%     30%     40%     50%     60%     70%     80%     90%     100%    110%    120%    130%    140%    150%
  15.     thrustCoef[]= { 1.0,    1.3,    1.6,    1.4,    1.3,    1.2,    1.1,    0.9,    1.3,    2.3,    1.2,    0.05,   0.0,    0.0,    0.0,    0.0};
  16.    
  17.     rudderInfluence=0.9;        /// coefficient of rudder affecting steering of the plane
  18.     aileronSensitivity=1.3;     /// coefficient of ailerons affecting twisting the plane
  19.     elevatorSensitivity=1.3;    /// coefficient of elevators affecting changing of plane horizontal heading
  20.    
  21.     //! coefficient of player's controller sensitivity (does not affect AI)
  22.     elevatorControlsSensitivityCoef = 4;
  23.     aileronControlsSensitivityCoef = 4;
  24.     rudderControlsSensitivityCoef = 4; 
  25.    
  26.     /// rudder, elevator, aileron, if empty old settings is used
  27.     elevatorCoef[]= {};
  28.     aileronCoef[]= {};
  29.     rudderCoef[]= {};  
  30.     flapsFrictionCoef=3.0;
  31.  
  32.     ejectDamageLimit = 0.65;
  33.     stallWarningTreshold = 0.01;
  34.  
  35.     altFullForce = 10000;
  36.     altNoForce = 35000;
  37.  
  38.     envelope[]={0.0,    0.4 ,   1.0,    1.0,    1.0,    1.3,    1.5,    1.0,    1.2,    1.0,    1.0,    0.8,    0.7,    0};
  39.     /// angle of incidence - difference between forward and airfold chord line - def. val is 3*PI/180 (meaning three degrees)
  40.     angleOfIndicence="rad 3";
  41.    
  42.     /// forces keeping plane aligned with its speed direction
  43.  
  44.     draconicForceXCoef=30.5; //feels like side slip gliding but hard to determine effect (rudder
  45.     draconicForceYCoef=5.5; //deceleratres aircraft, if elevator is applied very noticeable effect
  46.     draconicForceZCoef=30.5; // couldnt determine effect
  47.    
  48.    
  49.     draconicTorqueXCoef=0.01;  //causes "rudder fall"
  50.     draconicTorqueYCoef=0.01;   //causes "elevator fall"
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