Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- class Erdrick():
- exp = 0
- level = 1
- levelupthresholds = [10, 30, 60, 100]
- #some sort of xp system here #where we left off
- equipment = {'Copper Sword': 3, 'Leather Tunic': 3} # currently equipped
- weapon = equipment['Copper Sword']
- armor = equipment['Leather Tunic']
- damage = 2 + 1 * (level - 1) + weapon
- health = 20 + 10 * (level - 1) + armor
- class Enemy():
- def __init__(self, name, health, damage, exp):
- self.name = name
- self.health = health
- self.damage = damage
- self.exp = exp
- hero = Erdrick()
- slime1 = Enemy('Slime', 7, 2, 2)
- print(slime1.name, str(slime1.health))
- print("You encounter a %s!,"
- "\n\t[%s] Health: %s\n" % (slime1.name, slime1.name, str(slime1.health)))
- while hero.health > 0 and slime1.health > 0:
- print("\tYou deal %s damage!" % hero.damage)
- slime1.health -= hero.damage
- if slime1.health <= 0:
- print("\tSlime is defeated!!")
- else:
- print("\t[Slime] Health: %s" % slime1.health)
- print("\tSlime deals %s damage!" % slime1.damage)
- hero.health -= slime1.damage
- if hero.health <= 0:
- print("YOU DIED")
- else:
- print("\t[Hero] Health: %s" % hero.health)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement