Advertisement
feRfee

WC3F Patch History

Aug 1st, 2015
1,617
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.31 KB | None | 0 0
  1. >>>>>>>>>>>>>>>>>>>>>VERSION 2.4<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
  2. Games now have normal win/loss conditions; "gg" no longer triggers the game to end.
  3.  
  4. Neutral:
  5. Boots of speed from 250 gold to 220 gold. Movement speed bonus from 60 to 50.
  6. Eye of True Sight now costs 50 gold/20 lumber from 75 gold.
  7. Observer Ward now costs 50 gold/20 lumber from 75 gold.
  8. Tome of Power now 400 gold/400 lumber from 800 gold.
  9. Wand of Negation moved from Mysterious Traveler to Merchant Shredder.
  10. Wand of mana stealing steals 75 mana now, up from 50.
  11. Boots of Speed from Permanent to Misc. Shouldn't drop from creep camps anymore.
  12.  
  13. Human:
  14. Charge now has a 45 second cooldown up from 30. Charge research cost from 50/75 to 75/75. Research time from 30 to 40 seconds.
  15.  
  16.  
  17. Orc:
  18. Shaman purge cooldown from 3 to 4.
  19. Goblin land mine max stock from 2 to 1.
  20.  
  21. Undead:
  22. Sacrificial Skull now costs 30 gold/20 lumber from 50 gold.
  23. Carrion Swarm lvl 2 max damage from 600 to 625.
  24. Dreadlord movement speed is now 300. Starting strength from 20 to 21.
  25. Greater Rejuvenation potion from 150 gold to 100 gold.
  26. Cannibalize from 100 gold to 75 gold.
  27.  
  28. Night Elf:
  29. Treant base movement speed from 220 to 245.
  30. Force of nature mana cost from 100/100/125 to 100/125/125
  31. Entangling roots mana cost from 100/75/75 to 75/75/75
  32. Moonstone now has 2 charges. stock max from 2 to 1. Gold from 25 to 50.
  33.  
  34. >>>>>>>>>>>>>>>>>>>>>VERSION 2.3<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
  35. Patch notes:
  36.  
  37. ---------
  38.  
  39. Abuse fixes:
  40.  
  41. No longer possible to staff of preservation/sanctuary zeppelins to prevent abuse.
  42.  
  43. Scroll of TP: Now freezes all town halls of the casting player when used. This prevents Night Elves from tree walking for a permanently invulnerable hero. (google lawliet invul warden vs agatha)
  44.  
  45. ------------
  46.  
  47. Universal:
  48.  
  49. All mass teleport abilities/items/spells no longer cluster units after teleportation.
  50.  
  51. Backpack upgrade removed. Army units now come with backpack ready to go.
  52.  
  53. Black Mask (Visibility) Removed. You may now order workers to build structures anywhere without having previously explored the region. Also, mana and health fountains are now obvious without altering gamma.
  54.  
  55. Typing "gg" as an exact match (by itself) now ends the game. Games ended this way and through victory by destroying buildings now reveal the entire map to both players. So typing "gg" at the start of the game will cause you to lose, but typing "gghf" or "gg hf" is fine.
  56.  
  57. High upkeep (>80 food tax) from -6 gold to -5 gold.
  58.  
  59. All autocast spells except heal are now turned off by default.
  60.  
  61. Added racial flag items to all race shops that doesn't help you in any way but just looks badass(350g). You can buy it if you think you've won the game (and try clicking on it).
  62. ------------
  63.  
  64. Items:
  65. NEW:
  66. --------------
  67. Sold by Goblin Merchant
  68. --------------
  69. Eye of True Sight: Reveals invisible enemy units in a 900 radius around the hero; the true sight follows the
  70.  
  71. hero and lasts 15 seconds. Cooldown is 30 seconds. Cooldown is not shared between heroes. 2 charges
  72.  
  73. Observer Ward: Observer Wards are essentially Sentry wards that do not detect invisible units. They are sold at the Goblin Merchant now, max stock = 1 and 1 charge per buy at 75 gold.
  74.  
  75. Scroll of Mana: 50 mana aoe mana instant regen
  76.  
  77. Circlet of Nobility, Periapt of Vitality, and Dust of Appearance removed
  78.  
  79. Boots of Speed regenerates stock instantly. You can no longer deny Boots of Speed by buying it before your opponent.
  80.  
  81. ----------------
  82. Sold by Mysterious Traveler
  83. ----------------
  84. Blink Dagger - 1200 range blink
  85. Diamond of Summoning - teleports units in an AOE to the location of your hero. Channeled; can be interrupted. Infinite cast range.
  86. Anti-magic Potion - same as before
  87. Wand of Negation: 75 gold, dispels magic, 250 dmg to summoned units; 3 charges
  88.  
  89. -----------------
  90. Sold by High Elf Smith
  91. -----------------
  92. Circlet of Nobility
  93. Gauntlets of Strength +3
  94. Slippers of Agi +3
  95. Mantle of Intel +3
  96. Ring of Regen
  97. Pendant of Energy
  98. Periapt of Vitality
  99. Sobi Mask
  100. Ring of Protection +4
  101. Claws of Attack +9
  102. Runed Bracers
  103.  
  104. ------------------
  105. Sold by Merchant Shredder
  106. ------------------
  107. Shredder's Chainsaw - destroys trees. Has a 3 sec cast time.
  108. Leaf of Rejuvenation - dispels unsubstantiated blight.
  109.  
  110. -------------------
  111. Sold by Trinket Collector
  112. -------------------
  113. Alleria's Flute of Accuracy
  114. Ancient Janggo of Endurance
  115. Khadgar's Pipe of Insight
  116. Legion Doom-Horn
  117. Scourge Bone chimes
  118. The Lion Horn of Stormwind
  119.  
  120. --------------------
  121. Sold by The Powerful One
  122. --------------------
  123. Claws of Attack +12
  124. Crown of Kings +5
  125. Mask of Death
  126. Ring of Protection +5
  127. Tome of Power
  128.  
  129. --------------
  130. --------------
  131. --------------
  132.  
  133. Balance:
  134. Items:
  135. Pendant of Energy from 150 to 130.
  136.  
  137. Circlet of Nobility from 185 gold to 190.
  138.  
  139. The Lion Horn of Stormwind from +1 armor to +1.5
  140.  
  141. Neutral:
  142. Tome of Retraining now a permanent item with a cooldown of 60 seconds.
  143.  
  144. All Critters now have 800/600 day/night sight, up from 350/350. (Reference: 800/600 = skeleton warrior sight)
  145.  
  146. Naga Sea Witch Mana Shield ability no longer costs mana to activate, and now scales as 1.5/2/2.5 damage to mana
  147.  
  148. up from 1/1.5/2.
  149.  
  150. Circlet of Nobility, Periapt of Vitality, and Dust of Appearance removed from Goblin
  151. Merchant. Newly added are Scroll of Mana (R), Observer Ward (W), Wand of Negation (N), and Eye of True Sight (D). WARNING: Beware of hotkey conflicts with old items for those with customkeys. If you're not sure, click to buy to be safe.
  152.  
  153. Soul Burn now lasts 6/7/8 seconds for units and heroes. The total amount of damage dealt remains the same (100/225/375). There is now a burst damage of around 60/130/212 upon cast.
  154.  
  155. Volcano (Firelord) no longer affects friendly units.
  156.  
  157. Goblin Sappers no longer blow each other up.
  158.  
  159. Breath of Fire mana cost from 70 to 75.
  160.  
  161. Drunken Haze mana cost from 70 to 75.
  162.  
  163. Cluster Rockets damage from 35/65/100 to 50/75/100.
  164.  
  165. Robo Goblin transform from 25/25 to 75/75. Cooldown from 0 to 60.
  166.  
  167. Doom cast range from 550 to 900.
  168.  
  169. Silence AOE from 200/275/350 to 200/250/300.
  170.  
  171. Human:
  172.  
  173. Priest Dispel Magic range from 500 to 600. Cooldown from 0 to 5.
  174.  
  175.  
  176. Mass Teleport no longer clusters units upon teleporting; they will now retain their original formation.
  177.  
  178. Staff of Sanctuary no longer has a 5 second delay before starting to heal. This also removes the 5 second
  179.  
  180. "stun" on units at 100% hp that are cast on. Hp/sec reduced from 15/sec to 13/sec.
  181.  
  182. Orb of Fire replaced with Orb of Water (325 gold), which adds +5 physical damage and steals 12 mana (2/3 proc chance on enemy heroes - on avg steals 8 mana per hit from heroes)
  183.  
  184. An Upgrade called Charge has been added to the Barracks. It requires Castle and allows Knights to use the
  185.  
  186. Charge ability, which lets them charge over enemy units at maximum movement speed and trample over nearby enemies, dealing light damage for 1.25 second.
  187.  
  188. Mechanical Critters replaced with Scroll of Invisibility, which grants nearby allied units invisiblity for 10 seconds.
  189.  
  190. Thunder Clap AOE from 250/300/350 to 250/290/330.
  191.  
  192. Resurrection from 200 mana to 175 mana.
  193.  
  194. Town Hall build time from 180 seconds to 140. HP from 1500 to 1167.
  195.  
  196. Ivory Tower from 40 gold to 30 gold.
  197.  
  198. Animal War Training from 175 to 125 wood
  199.  
  200. Storm Hammers from 225 to 175 wood.
  201.  
  202. Dragonhawk riders unupgraded hp from 575 to 590, upgraded hp remains 725
  203.  
  204. Knights unupgraded hp from 835 to 850, upgraded hp remains 985
  205.  
  206. Gryphon rider unupgraded hp from 825 to 840, upgraded hp remains 975
  207.  
  208. ------------
  209.  
  210. Orc:
  211. Great Hall build time from 150 seconds to 110. HP from 1500 to 1100.
  212.  
  213. Wind Walk mana cost from 75/75/75 to 75/85/85
  214.  
  215. Mirror Image mana cost from 125/125/125 to 75/125/125
  216.  
  217. War Stomp duration down from 3/4/5 (2/3/4) to 3/3.5/4 (2/2.5/3). AOE from 250/300/350 to 250/290/330.
  218.  
  219. Prototype Land Mines added to Voodoo Lounge with Stronghold requirement. Works like Goblin land mines but does NOT damage buildings. Workers (excluding ghouls) do not trigger land mines, but DO take damage from them if the land mine is triggered by another unit (like spider mines in StarCraft). Has 7 second cooldown. One hit will destroy the land mine. The trigger radius is 100 - melee units can safely destroy the land mine if they attack from max range (128).
  220.  
  221. Spirit Walker Disenchant cooldown from 0 to 6
  222.  
  223. Pillage has been moved to the War Mill; Spiked Barricades has been moved to Great Hall/Stronghold/Fortress
  224.  
  225. Feral spirits now have 800/600 sight, down from 1200/800
  226.  
  227. Far sight mana from 75/60/50 to 25/50/75.
  228.  
  229. Earthquake no longer affects allied units. When cast on units, it now permanently slows the initial units caught in its AOE until the Far Seer stops channeling Earthquake. Earthquake will still slow units which enter its AOE after the initial units were caught, but those units can escape the effects by moving out of range of Earthquake. (Reminder: Earthquake slows units by 75%)
  230.  
  231. Purge (Shaman) now has a 3 second cooldown. Mana cost from 75 to 65.
  232.  
  233. Lightning Shield mana cost from 100 to 90.
  234.  
  235. Healing Ward mana cost from 200 to 175.
  236.  
  237. Hex duration on Heroes from 4/5/6 to 4/4.5/5
  238.  
  239. Berserker Upgrade from 175 wood to 125 wood.
  240.  
  241. Pulverize from 250 wood to 200 wood.
  242.  
  243. ---------------
  244.  
  245. Undead:
  246. Blighted Gold mine build time from 100 to 60. HP from 800 to 480.
  247. Necropolis build time from 100 to 60. HP from 1500 to 900.
  248.  
  249. Sacrifical Skull now spawns a Sacrifical Skull building which can propagate blight through Infected Granaries (similar to creep tumors in SC2). Infected Granaries only have vision of themselves, so you can walk past a granary without the enemy seeing you. The Sacrifical Skull can also be unsummoned for 25 gold.
  250. The hidden hotkey (Tooltip Missing!) to build Infected Granaries is "C".
  251.  
  252. Graveyard now produces one abomination corpse every 60 seconds. Max ghoul corpses from 5 to 3. Max abom corpses = 2. Total max corpses remains at 5.
  253.  
  254. Greater Replenishment Potion (G) added to Tomb of Relics. Heals 375H/125M over 40 secs (requires Halls of the Dead)
  255.  
  256. Ghoul Cannibalize buffed from 10hp/sec to 20hp/sec (heals 180 hp total)
  257.  
  258. Abomination Cannibalize buffed from 15hp/sec to 20hp/sec
  259.  
  260. Burrow is now a tier 1 upgrade (requires graveyard)
  261.  
  262. Vampiric Potion added to Tomb of Relics (Requires Black Citadel). Replaces Healing Scroll.
  263.  
  264. Dust of Appearance Removed from Tomb of Relics; replaced with Eye of True Sight.
  265.  
  266. Sleep mana cost from 100/75/50 to 100/75/60.
  267.  
  268. Disease Cloud from 200 wood to 150 wood.
  269.  
  270. Freezing Breath from 275 wood to 225 wood.
  271.  
  272. -----------------
  273.  
  274. Night Elf:
  275. Entangled Gold Mine build time from 60 to 20.
  276. Entangled Gold Mine health from 800 to 267.
  277.  
  278. Dust of Appearance Removed from Ancient of Wonders; replaced with Eye of True Sight.
  279.  
  280. Huntress Moon Glaives now a tier 2 upgrade.
  281.  
  282. Anti-Magic Potion removed from Ancient of wonders; replaced with Bundle of Lumber (Requires Tree of Eternity)
  283.  
  284. Phase Shift now lasts 10 seconds long with a cooldown of 30 seconds and requires an upgrade at the Ancient of Wind. Faerie Dragons now only have spell immunity when channeling mana flare. (Reminder: A phase shifted Faerie Dragon is completely undetectable by your opponent.) Faerie dragon movement speed from 350 to 320. No longer has an attack upgrade.
  285.  
  286. Mountain Giants now use the Moon Armor upgrade series instead of the Reinforced Hides upgrade series.
  287.  
  288. Taunt (Mountain Giants) now forces nearby enemies to attack the mountain giant for around 1 second. In other words, players will not be able to manually change the target of a taunted unit.
  289.  
  290. Entangling Roots mana cost from 75/75/75 to 100/75/75
  291.  
  292. Force of Nature mana cost from 125/125/125 to 100/100/125
  293.  
  294. Owl scout mana from 100/75/50 to 50/75/75. Cooldown from 20/20/20 to 60/60/30. Duration from 60/90/120 to 60/60/60.
  295.  
  296. Mana Burn mana cost from 50/50/50 to 50/60/60
  297.  
  298. Abolish Magic now has a 3 second cooldown, up from 1.
  299.  
  300. Tranquility mana cost from 125 to 150. Now dispels unsubstantiated blight.
  301.  
  302. Hunter's Hall hit points from 1100 to 1000.
  303.  
  304. Corrosive Breath from 225 wood to 175 wood.
  305.  
  306. Hardened Skin from 175 to 125 wood.
  307.  
  308. Hippogryph Taming from 75 gold to 50 gold.
  309. ---------------
  310.  
  311. MAPS:
  312. Winterspring Valley:
  313. Tome of power in the center of the map, held by a level 10 dragon.
  314.  
  315. TM: High Elf Smith, Merchant Shredder, Mysterious Traveler, Trinket Collector added across the map
  316.  
  317. SV: High Elf Smith, Merchant Shredder, Mysterious Traveler, added across the map
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement