Advertisement
Guest User

Untitled

a guest
Oct 11th, 2012
85
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Pawn 3.59 KB | None | 0 0
  1. else if(PlayerInfo[playerid][pMember] == 22||PlayerInfo[playerid][pLeader] == 22)
  2.             {
  3.                 if (IsPlayerInRangeOfPoint(playerid,3.0,227.6519,111.8072,1003.2188) || IsPlayerInRangeOfPoint(playerid,3.0,255.3,77.4,1003.6)
  4.                 || IsPlayerInRangeOfPoint(playerid,3.0,-1616.1294,681.1594,7.1875) || IsPlayerInRangeOfPoint(playerid,3.0, 217.5230,184.4352,1003.0313)
  5.                 || IsPlayerInRangeOfPoint(playerid,3.0, 217.8921,78.9727,1005.0391)|| IsPlayerInRangeOfPoint(playerid,3.0, -1346.3320,491.4813,11.2027) || IsPlayerInRangeOfPoint(playerid,3.0, 143.5311,1875.5944,17.8434) || IsPlayerInRangeOfPoint(playerid,3.0, 33.8626,-205.5308,1404.8177)
  6.                 || PlayerInfo[playerid][pLocal] != 255)
  7.                 {
  8.                     if(OnDuty[playerid]==0)
  9.                     {
  10.                         format(PlayerTrueName[playerid],sizeof(PlayerTrueName[playerid]),"%s",GetPlayerName(playerid));
  11.                         format(string, sizeof(string), "* C.I.A Beamter %s nimmt seine Marke aus dem Schrank und meldet sich zum Dienst.", sendername);
  12.                         ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
  13.                         GivePlayerWeapon(playerid, 34, 500); //spray
  14.                         GivePlayerWeapon(playerid, 3, 1); //Nightstick
  15.                         GivePlayerWeapon(playerid, 27, 100); //Shotgun
  16.                         GivePlayerWeapon(playerid, 24, 500); //Desert Eagle
  17.                         GivePlayerWeapon(playerid, 29, 500); //MP5
  18.                         SetPlayerColor(playerid,TEAM_HIT_COLOR);
  19.                         OnDuty[playerid] = 1;
  20.                         new rand = random(19);
  21.                         if(rand == 0)return SetPlayerName(playerid,"Alpha");
  22.                         if(rand == 1)return SetPlayerName(playerid,"Beta");
  23.                         if(rand == 2)return SetPlayerName(playerid,"Gamma");
  24.                         if(rand == 3)return SetPlayerName(playerid,"Omega");
  25.                         if(rand == 4)return SetPlayerName(playerid,"Delta");
  26.                         if(rand == 5)return SetPlayerName(playerid,"Epsilon");
  27.                         if(rand == 6)return SetPlayerName(playerid,"Zeta");
  28.                         if(rand == 7)return SetPlayerName(playerid,"Eta");
  29.                         if(rand == 8)return SetPlayerName(playerid,"Theta");
  30.                         if(rand == 9)return SetPlayerName(playerid,"Iota");
  31.                         if(rand == 10)return SetPlayerName(playerid,"Kappa");
  32.                         if(rand == 11)return SetPlayerName(playerid,"Lambda");
  33.                         if(rand == 12)return SetPlayerName(playerid,"Omikron");
  34.                         if(rand == 13)return SetPlayerName(playerid,"Rho");
  35.                         if(rand == 14)return SetPlayerName(playerid,"Sigma");
  36.                         if(rand == 15)return SetPlayerName(playerid,"Tau");
  37.                         if(rand == 16)return SetPlayerName(playerid,"Ypsilon");
  38.                         if(rand == 17)return SetPlayerName(playerid,"Psi");
  39.                         if(rand == 18)return SetPlayerName(playerid,"Omega");
  40.                     }
  41.                     else if(OnDuty[playerid]==1)
  42.                     {
  43.                         new originalskin = PlayerInfo[playerid][pChar];
  44.                         SetPlayerSkin(playerid, originalskin);
  45.                         SetPlayerName(playerid,PlayerTrueName[playerid]);
  46.                         format(string, sizeof(string), "* C.I.A Beamter %s legt seine Marke in den Schrank und macht Feierabend.", sendername);
  47.                         ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
  48.                         ResetPlayerWeapons(giveplayerid);
  49.                         PlayerInfo[giveplayerid][pGun1] = 0; PlayerInfo[giveplayerid][pAmmo1] = 0;
  50.                         PlayerInfo[giveplayerid][pGun2] = 0; PlayerInfo[giveplayerid][pAmmo2] = 0;
  51.                         PlayerInfo[giveplayerid][pGun3] = 0; PlayerInfo[giveplayerid][pAmmo3] = 0;
  52.                         PlayerInfo[giveplayerid][pGun4] = 0; PlayerInfo[giveplayerid][pAmmo4] = 0;
  53.                         SetPlayerColor(playerid,TEAM_HIT_COLOR);
  54.                         OnDuty[playerid] = 0;
  55.                     }
  56.                 }
  57.                 else
  58.                 {
  59.                     SendClientMessage(playerid, COLOR_GRAD2, "   Du bist in keiner Umkleide !");
  60.                     return 1;
  61.                 }
  62.             }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement