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- else if(PlayerInfo[playerid][pMember] == 22||PlayerInfo[playerid][pLeader] == 22)
- {
- if (IsPlayerInRangeOfPoint(playerid,3.0,227.6519,111.8072,1003.2188) || IsPlayerInRangeOfPoint(playerid,3.0,255.3,77.4,1003.6)
- || IsPlayerInRangeOfPoint(playerid,3.0,-1616.1294,681.1594,7.1875) || IsPlayerInRangeOfPoint(playerid,3.0, 217.5230,184.4352,1003.0313)
- || IsPlayerInRangeOfPoint(playerid,3.0, 217.8921,78.9727,1005.0391)|| IsPlayerInRangeOfPoint(playerid,3.0, -1346.3320,491.4813,11.2027) || IsPlayerInRangeOfPoint(playerid,3.0, 143.5311,1875.5944,17.8434) || IsPlayerInRangeOfPoint(playerid,3.0, 33.8626,-205.5308,1404.8177)
- || PlayerInfo[playerid][pLocal] != 255)
- {
- if(OnDuty[playerid]==0)
- {
- format(PlayerTrueName[playerid],sizeof(PlayerTrueName[playerid]),"%s",GetPlayerName(playerid));
- format(string, sizeof(string), "* C.I.A Beamter %s nimmt seine Marke aus dem Schrank und meldet sich zum Dienst.", sendername);
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- GivePlayerWeapon(playerid, 34, 500); //spray
- GivePlayerWeapon(playerid, 3, 1); //Nightstick
- GivePlayerWeapon(playerid, 27, 100); //Shotgun
- GivePlayerWeapon(playerid, 24, 500); //Desert Eagle
- GivePlayerWeapon(playerid, 29, 500); //MP5
- SetPlayerColor(playerid,TEAM_HIT_COLOR);
- OnDuty[playerid] = 1;
- new rand = random(19);
- if(rand == 0)return SetPlayerName(playerid,"Alpha");
- if(rand == 1)return SetPlayerName(playerid,"Beta");
- if(rand == 2)return SetPlayerName(playerid,"Gamma");
- if(rand == 3)return SetPlayerName(playerid,"Omega");
- if(rand == 4)return SetPlayerName(playerid,"Delta");
- if(rand == 5)return SetPlayerName(playerid,"Epsilon");
- if(rand == 6)return SetPlayerName(playerid,"Zeta");
- if(rand == 7)return SetPlayerName(playerid,"Eta");
- if(rand == 8)return SetPlayerName(playerid,"Theta");
- if(rand == 9)return SetPlayerName(playerid,"Iota");
- if(rand == 10)return SetPlayerName(playerid,"Kappa");
- if(rand == 11)return SetPlayerName(playerid,"Lambda");
- if(rand == 12)return SetPlayerName(playerid,"Omikron");
- if(rand == 13)return SetPlayerName(playerid,"Rho");
- if(rand == 14)return SetPlayerName(playerid,"Sigma");
- if(rand == 15)return SetPlayerName(playerid,"Tau");
- if(rand == 16)return SetPlayerName(playerid,"Ypsilon");
- if(rand == 17)return SetPlayerName(playerid,"Psi");
- if(rand == 18)return SetPlayerName(playerid,"Omega");
- }
- else if(OnDuty[playerid]==1)
- {
- new originalskin = PlayerInfo[playerid][pChar];
- SetPlayerSkin(playerid, originalskin);
- SetPlayerName(playerid,PlayerTrueName[playerid]);
- format(string, sizeof(string), "* C.I.A Beamter %s legt seine Marke in den Schrank und macht Feierabend.", sendername);
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- ResetPlayerWeapons(giveplayerid);
- PlayerInfo[giveplayerid][pGun1] = 0; PlayerInfo[giveplayerid][pAmmo1] = 0;
- PlayerInfo[giveplayerid][pGun2] = 0; PlayerInfo[giveplayerid][pAmmo2] = 0;
- PlayerInfo[giveplayerid][pGun3] = 0; PlayerInfo[giveplayerid][pAmmo3] = 0;
- PlayerInfo[giveplayerid][pGun4] = 0; PlayerInfo[giveplayerid][pAmmo4] = 0;
- SetPlayerColor(playerid,TEAM_HIT_COLOR);
- OnDuty[playerid] = 0;
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GRAD2, " Du bist in keiner Umkleide !");
- return 1;
- }
- }
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