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- old:
- tess.startDrawingQuads()
- tess.addVertexWithUV(x, y, z, u, v)
- tess.draw()
- new:
- tess.getWorldRenderer().begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX)
- tess.getWorldRenderer().pos(x, y, z).tex(u, v).endVertex()
- ...
- tess.draw()
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