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- //Weapons Cache by lazyink (Full credit for original code to TheSzerdi & TAW_Tonic)
- private ["_coords","_MainMarker","_wait"];
- [] execVM "\z\addons\dayz_server\Missions\SMGoMajor.sqf";
- WaitUntil {MissionGo == 1};
- _coords = [getMarkerPos "center",0,5500,100,0,20,0] call BIS_fnc_findSafePos;
- [nil,nil,rTitleText,"Bandits have discovered a weapons cache! Check your map for the location!", "PLAIN",10] call RE;
- Ccoords = _coords;
- publicVariable "Ccoords";
- [] execVM "debug\addmarkers.sqf";
- _hummer = createVehicle ["UAZ_Unarmed_UN_EP1",[(_coords select 0) + 10, (_coords select 1) - 20,0],[], 0, "CAN_COLLIDE"];
- _hummer1 = createVehicle ["UAZ_Unarmed_UN_EP1",[(_coords select 0) + 20, (_coords select 1) - 10,0],[], 0, "CAN_COLLIDE"];
- _hummer2 = createVehicle ["SUV_DZ",[(_coords select 0) + 30, (_coords select 1) + 10,10],[], 0, "CAN_COLLIDE"];
- _hummer setVariable ["Sarge",1,true];
- _hummer1 setVariable ["Sarge",1,true];
- _hummer2 setVariable ["Sarge",1,true];
- _crate = createVehicle ["USVehicleBox",_coords,[], 0, "CAN_COLLIDE"];
- [_crate] execVM "\z\addons\dayz_server\missions\misc\fillBoxes.sqf";
- _crate setVariable ["Mission",1,true];
- _aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
- sleep 5;
- _aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
- sleep 5;
- _aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
- sleep 5;
- _aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
- sleep 5;
- waitUntil{{isPlayer _x && _x distance _hummer < 10 } count playableunits > 0};
- [nil,nil,rTitleText,"The weapons cache is under survivor control!", "PLAIN",6] call RE;
- [] execVM "debug\remmarkers.sqf";
- MissionGo = 0;
- Ccoords = 0;
- publicVariable "Ccoords";
- SM1 = 1;
- [0] execVM "\z\addons\dayz_server\missions\major\SMfinder.sqf";
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