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RenderOre.class

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Sep 11th, 2016
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  1. package com.deablofk.blocks.RenderEntity.TESR;
  2.  
  3. import org.lwjgl.opengl.GL11;
  4.  
  5. import com.deablofk.blocks.RenderEntity.Modelo;
  6. import com.deablofk.blocks.RenderEntity.TileEntitys.TEOre;
  7. import com.deablofk.main.Reflibs;
  8.  
  9. import net.minecraft.client.Minecraft;
  10. import net.minecraft.client.renderer.GlStateManager;
  11. import net.minecraft.client.renderer.OpenGlHelper;
  12. import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
  13. import net.minecraft.util.ResourceLocation;
  14. import net.minecraft.world.EnumSkyBlock;
  15.  
  16. public class RenderOre extends TileEntitySpecialRenderer<TEOre>
  17. {
  18. public ResourceLocation teste = new ResourceLocation(Reflibs.MOD_ID, "textures/blocks/teste.png");
  19.  
  20. public Modelo model;
  21. public RenderOre()
  22. {
  23. model = new Modelo();
  24. }
  25.  
  26.  
  27.  
  28. @Override
  29. public void renderTileEntityAt(TEOre te, double x, double y, double z, float partialTicks, int destroyStage)
  30. {
  31. GL11.glPushMatrix();
  32. Minecraft.getMinecraft().getRenderManager().renderEngine.bindTexture(teste);
  33. GL11.glTranslated(x+0.5f, y-0.5f, z+0.5f);
  34. model.render(null, 0, 0, 0, 0, 0, 0.0625f);
  35. GL11.glPopMatrix();
  36. }
  37. }
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