Advertisement
Guest User

Untitled

a guest
Nov 29th, 2015
161
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 66.69 KB | None | 0 0
  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.3.20151126
  6. Passed cmdline options:
  7. -missile_lighting
  8. -3dshockwave
  9. -soft_particles
  10. -post_process
  11. -fxaa
  12. -no_fps_capping
  13. -ballistic_gauge
  14. -dualscanlines
  15. -orbradar
  16. -rearm_timer
  17. -targetinfo
  18. -3dwarp
  19. -ship_choice_3d
  20. -weapon_choice_3d
  21. -warp_flash
  22. -snd_preload
  23. -mod MediaVPs_2014
  24. -fps
  25. Building file index...
  26. Found root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\HUD.vp' with a checksum of 0x54581d97
  27. Found root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
  28. Found root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
  29. Found root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e
  30. Found root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  31. Found root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  32. Found root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
  33. Found root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e
  34. Found root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
  35. Found root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
  36. Found root pack 'D:\Games\GOG.com\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
  37. Found root pack 'D:\Games\GOG.com\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  38. Found root pack 'D:\Games\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  39. Found root pack 'D:\Games\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  40. Found root pack 'D:\Games\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x8b0d265d
  41. Found root pack 'D:\Games\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  42. Found root pack 'D:\Games\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  43. Found root pack 'D:\Games\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  44. Found root pack 'D:\Games\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  45. Found root pack 'D:\Games\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  46. Found root pack 'D:\Games\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  47. Searching root 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\' ... 1 files
  48. Searching root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\HUD.vp' ... 10 files
  49. Searching root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' ... 1735 files
  50. Searching root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_Advanced.vp' ... 1654 files
  51. Searching root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_Assets.vp' ... 2015 files
  52. Searching root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files
  53. Searching root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files
  54. Searching root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_Effects.vp' ... 2063 files
  55. Searching root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_Music.vp' ... 32 files
  56. Searching root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_RadarIcons.vp' ... 24 files
  57. Searching root pack 'D:\Games\GOG.com\Freespace 2\MediaVPs_2014\MV_Root.vp' ... 848 files
  58. Searching root 'D:\Games\GOG.com\Freespace 2\' ... 83 files
  59. Searching root pack 'D:\Games\GOG.com\Freespace 2\multi-mission-pack.vp' ... 110 files
  60. Searching root pack 'D:\Games\GOG.com\Freespace 2\multi-voice-pack.vp' ... 307 files
  61. Searching root pack 'D:\Games\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
  62. Searching root pack 'D:\Games\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
  63. Searching root pack 'D:\Games\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
  64. Searching root pack 'D:\Games\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  65. Searching root pack 'D:\Games\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
  66. Searching root pack 'D:\Games\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
  67. Searching root pack 'D:\Games\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
  68. Searching root pack 'D:\Games\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
  69. Searching root pack 'D:\Games\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
  70. Found 23 roots and 15966 files.
  71. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  72. Setting language to English
  73. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  74. Game Settings Table: Using Standard Loops For SEXP Arguments
  75. Game Settings Table: Using standard event chaining behavior
  76. Game Settings Table: External shaders are DISABLED
  77. Initializing OpenAL...
  78. OpenAL Vendor : OpenAL Community
  79. OpenAL Renderer : OpenAL Soft
  80. OpenAL Version : 1.1 ALSOFT 1.17.0
  81.  
  82. Found extension "AL_EXT_float32".
  83. Found extension "ALC_EXT_EFX".
  84. Enhanced sound is enabled.
  85.  
  86. Sample rate: 192000 (44100)
  87. EFX version: 1.0
  88. Max auxiliary sends: 4
  89. Playback device: Speakers (VIA High Definition Audio) on OpenAL Soft
  90. Capture device: <not available>
  91. ... OpenAL successfully initialized!
  92. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  93. Initializing WGL...
  94. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  95. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  96. OpenGL Vendor : NVIDIA Corporation
  97. OpenGL Renderer : GeForce GTX 570/PCIe/SSE2
  98. OpenGL Version : 4.4.0
  99.  
  100. Using extension "GL_EXT_fog_coord".
  101. Using extension "GL_ARB_multitexture".
  102. Using extension "GL_ARB_texture_env_add".
  103. Using extension "GL_ARB_texture_compression".
  104. Using extension "GL_EXT_texture_compression_s3tc".
  105. Using extension "GL_EXT_texture_filter_anisotropic".
  106. Using extension "GL_ARB_texture_env_combine".
  107. Using extension "GL_EXT_compiled_vertex_array".
  108. Using extension "GL_EXT_draw_range_elements".
  109. Using extension "GL_ARB_texture_mirrored_repeat".
  110. Using extension "GL_ARB_texture_non_power_of_two".
  111. Using extension "GL_ARB_vertex_buffer_object".
  112. Using extension "GL_ARB_pixel_buffer_object".
  113. Using extension "GL_SGIS_generate_mipmap".
  114. Using extension "GL_EXT_framebuffer_object".
  115. Using extension "GL_ARB_texture_rectangle".
  116. Using extension "GL_EXT_bgra".
  117. Using extension "GL_ARB_texture_cube_map".
  118. Using extension "GL_EXT_texture_lod_bias".
  119. Using extension "GL_ARB_point_sprite".
  120. Using extension "GL_ARB_shading_language_100".
  121. Using extension "GL_ARB_shader_objects".
  122. Using extension "GL_ARB_vertex_shader".
  123. Using extension "GL_ARB_fragment_shader".
  124. Using extension "GL_ARB_shader_texture_lod".
  125. Using extension "GL_ARB_texture_float".
  126. Using extension "GL_ARB_draw_elements_base_vertex".
  127. Using extension "GL_EXT_framebuffer_blit".
  128. Using extension "GL_EXT_geometry_shader4".
  129. Using extension "GL_EXT_texture_array".
  130. Using extension "GL_ARB_uniform_buffer_object".
  131. Found extension "GL_EXT_transform_feedback", but can't find the required function "glBeginTransformFeedbackEXT()". Extension will be disabled!
  132. Using extension "GL_ARB_draw_instanced".
  133. Using extension "GL_ARB_texture_buffer_object".
  134. Found special extension function "wglSwapIntervalEXT".
  135.  
  136. Compiling new shader:
  137. Particle Effects
  138. Loading built-in default shader for: effect-v.sdr
  139. Loading built-in default shader for: effect-particle-f.sdr
  140. Shader Variant Features:
  141. Compiling new shader:
  142. Particle Effects
  143. Loading built-in default shader for: effect-v.sdr
  144. Loading built-in default shader for: effect-particle-f.sdr
  145. Loading built-in default shader for: effect-screen-g.sdr
  146. Shader Variant Features:
  147. Geometry shader point-based particles
  148. Compiling new shader:
  149. Distortion Effects
  150. Loading built-in default shader for: effect-distort-v.sdr
  151. Loading built-in default shader for: effect-distort-f.sdr
  152. Shader Variant Features:
  153. Compiling new shader:
  154. Deferred Lighting
  155. Loading built-in default shader for: deferred-v.sdr
  156. Loading built-in default shader for: deferred-f.sdr
  157. Shader Variant Features:
  158. Compiling new shader:
  159. Clear Deferred Lighting Buffer
  160. Loading built-in default shader for: deferred-clear-v.sdr
  161. Loading built-in default shader for: deferred-clear-f.sdr
  162. Shader Variant Features:
  163.  
  164. Compiling new shader:
  165. Post Processing
  166. Loading built-in default shader for: post-v.sdr
  167. Loading built-in default shader for: post-f.sdr
  168. Shader Variant Features:
  169. Compiling new shader:
  170. Bloom Brightpass
  171. Loading built-in default shader for: post-v.sdr
  172. Loading built-in default shader for: brightpass-f.sdr
  173. Shader Variant Features:
  174. Compiling new shader:
  175. Gaussian Blur
  176. Loading built-in default shader for: post-v.sdr
  177. Loading built-in default shader for: blur-f.sdr
  178. Shader Variant Features:
  179. Horizontal blur pass
  180. Compiling new shader:
  181. Gaussian Blur
  182. Loading built-in default shader for: post-v.sdr
  183. Loading built-in default shader for: blur-f.sdr
  184. Shader Variant Features:
  185. Vertical blur pass
  186. Compiling new shader:
  187. FXAA
  188. Loading built-in default shader for: fxaa-v.sdr
  189. Loading built-in default shader for: fxaa-f.sdr
  190. Shader Variant Features:
  191. Compiling new shader:
  192. FXAA Prepass
  193. Loading built-in default shader for: post-v.sdr
  194. Loading built-in default shader for: fxaapre-f.sdr
  195. Shader Variant Features:
  196. Max texture units: 4 (32)
  197. Max client texture states: 4 (8)
  198. Max elements vertices: 1048576
  199. Max elements indices: 1048576
  200. Max texture size: 16384x16384
  201. Max render buffer size: 16384x16384
  202. Can use compressed textures: YES
  203. Texture compression available: YES
  204. Post-processing enabled: YES
  205. Using trilinear texture filter.
  206. OpenGL Shader Version: 4.40 NVIDIA via Cg compiler
  207. ... OpenGL init is complete!
  208. Size of bitmap info = 797 KB
  209. Size of bitmap extra info = 52 bytes
  210. ANI cursorweb with size 24x24 (25.0% wasted)
  211. GRAPHICS: Initializing default colors...
  212. SCRIPTING: Beginning initialization sequence...
  213. SCRIPTING: Beginning Lua initialization...
  214. LUA: Opening LUA state...
  215. LUA: Initializing base Lua libraries...
  216. LUA: Beginning ADE initialization
  217. ADE: Initializing enumeration constants...
  218. ADE: Assigning Lua session...
  219. SCRIPTING: Beginning main hook parse sequence....
  220. Wokka! Error opening file (scripting.tbl)!
  221. TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
  222. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  223. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  224. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  225. SCRIPTING: Inititialization complete.
  226. SCRIPTING: Splash screen overrides checked
  227. SCRIPTING: Splash hook has been run
  228. SCRIPTING: Splash screen conditional hook has been run
  229. Using high memory settings...
  230. Wokka! Error opening file (interface.tbl)!
  231. WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
  232. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  233. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  234. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  235. TBM => Starting parse of 'lhitfix01-snd.tbm' ...
  236. Windows reported 16 joysticks, we found 1
  237. Current soundtrack set to -1 in event_music_reset_choices
  238. TBM => Starting parse of 'mv_music-mus.tbm' ...
  239. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  240. Wokka! Error opening file (armor.tbl)!
  241. TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
  242. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  243. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  244. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  245. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  246. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  247. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  248. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  249. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  250. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  251. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  252. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  253. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  254. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  255. TBM => Starting parse of 'mv_root-wep.tbm' ...
  256. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  257. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  258. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  259. TBM => Starting parse of 'mv_root-shp.tbm' ...
  260. TBM => Starting parse of 'radar-shp.tbm' ...
  261. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  262. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  263. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  264. ANI support1 with size 108x24 (25.0% wasted)
  265. ANI damage1 with size 148x25 (21.9% wasted)
  266. ANI wingman1 with size 71x53 (17.2% wasted)
  267. ANI wingman2 with size 35x53 (17.2% wasted)
  268. ANI wingman3 with size 14x53 (17.2% wasted)
  269. ANI toggle1 with size 57x20 (37.5% wasted)
  270. ANI head1 with size 164x132 (48.4% wasted)
  271. ANI weapons1 with size 126x20 (37.5% wasted)
  272. ANI weapons1_b with size 150x20 (37.5% wasted)
  273. ANI objective1 with size 149x21 (34.4% wasted)
  274. ANI netlag1 with size 29x30 (6.3% wasted)
  275. ANI targhit1 with size 31x21 (34.4% wasted)
  276. ANI time1 with size 47x23 (28.1% wasted)
  277. ANI targetview1 with size 137x156 (39.1% wasted)
  278. ANI targetview2 with size 4x96 (25.0% wasted)
  279. ANI targetview3 with size 7x20 (37.5% wasted)
  280. ANI 2_energy2 with size 86x96 (25.0% wasted)
  281. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  282. ANI 2_leftarc with size 103x252 (1.6% wasted)
  283. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  284. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  285. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  286. ANI 2_lead1 with size 26x26 (18.8% wasted)
  287. ANI 2_lock1 with size 56x53 (17.2% wasted)
  288. ANI 2_lockspin with size 100x100 (21.9% wasted)
  289. ANI energy1 with size 12x41 (35.9% wasted)
  290. ANI 2_radar1 with size 209x170 (33.6% wasted)
  291. TBM => Starting parse of 'mv_effects-str.tbm' ...
  292. TABLES => Starting parse of 'ssm.tbl'...
  293. loading animated cursor "cursor"
  294. ANI cursor with size 24x24 (25.0% wasted)
  295. MediaVPs: Explosions script loaded!
  296. MediaVPs: Flaming debris script loaded!
  297. Ships.tbl is : VALID
  298. Weapons.tbl is : VALID
  299. cfile_init() took 786
  300. TrackIR Init Failed - 1
  301. Compiling new shader:
  302. Video Playback
  303. Loading built-in default shader for: video-v.sdr
  304. Loading built-in default shader for: video-f.sdr
  305. Shader Variant Features:
  306. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  307. PLR => Loading 'tester.plr' with version 2...
  308. PLR => Parsing: Flags...
  309. PLR => Parsing: Info...
  310. PLR => Parsing: Scoring...
  311. PLR => Parsing: ScoringMulti...
  312. PLR => Parsing: HUD...
  313. PLR => Parsing: Variables...
  314. PLR => Parsing: Multiplayer...
  315. PLR => Parsing: Controls...
  316. PLR => Parsing: Settings...
  317. PLR => Loading complete!
  318. PLR => Verifying 'Maverick 1.plr' with version 2...
  319. PLR => Parsing: Flags...
  320. PLR => Parsing: Info...
  321. PLR => Verifying complete!
  322. PLR => Verifying 'Maverick.plr' with version 2...
  323. PLR => Parsing: Flags...
  324. PLR => Parsing: Info...
  325. PLR => Verifying complete!
  326. PLR => Verifying 'tester.plr' with version 2...
  327. PLR => Parsing: Flags...
  328. PLR => Parsing: Info...
  329. PLR => Verifying complete!
  330. ANI cursor.ani with size 24x24 (25.0% wasted)
  331. PLR => Verifying 'tester.plr' with version 2...
  332. PLR => Parsing: Flags...
  333. PLR => Parsing: Info...
  334. PLR => Verifying complete!
  335. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  336. PLR => Loading 'tester.plr' with version 2...
  337. PLR => Parsing: Flags...
  338. PLR => Parsing: Info...
  339. PLR => Parsing: Scoring...
  340. PLR => Parsing: ScoringMulti...
  341. PLR => Parsing: HUD...
  342. PLR => Parsing: Variables...
  343. PLR => Parsing: Multiplayer...
  344. PLR => Parsing: Controls...
  345. PLR => Parsing: Settings...
  346. PLR => Loading complete!
  347. CSG => Loading 'tester.FreeSpace2.csg' with version 5...
  348. CSG => Parsing: Flags...
  349. CSG => Parsing: Info...
  350. CSG => Parsing: Missions...
  351. CSG => Parsing: Techroom...
  352. CSG => Parsing: Loadout...
  353. CSG => Parsing: Scoring...
  354. CSG => Parsing: RedAlert...
  355. CSG => Parsing: HUD...
  356. CSG => Parsing: Variables...
  357. CSG => Parsing: Settings...
  358. CSG => Parsing: Controls...
  359. CSG => Parsing: Cutscenes...
  360. CSG => Parsing: Last Missions...
  361. Someone passed an extension to bm_load for file 'hammer1.pcx'
  362. CSG => Loading complete!
  363. CSG => Loading 'tester.FreeSpace2.csg' with version 5...
  364. CSG => Parsing: Flags...
  365. CSG => Parsing: Info...
  366. CSG => Parsing: Missions...
  367. CSG => Parsing: Techroom...
  368. CSG => Parsing: Loadout...
  369. CSG => Parsing: Scoring...
  370. CSG => Parsing: RedAlert...
  371. CSG => Parsing: HUD...
  372. CSG => Parsing: Variables...
  373. CSG => Parsing: Settings...
  374. CSG => Parsing: Controls...
  375. CSG => Parsing: Cutscenes...
  376. CSG => Parsing: Last Missions...
  377. Someone passed an extension to bm_load for file 'hammer1.pcx'
  378. CSG => Loading complete!
  379. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  380. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  381. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  382. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  383. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  384. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  385. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  386. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  387. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  388. Frame 0 too long!!: frametime = 0.281 (0.281)
  389. Frame 0 too long!!: frametime = 0.276 (0.276)
  390. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  391. CSG => Loading 'tester.FreeSpace2.csg' with version 5...
  392. CSG => Parsing: Flags...
  393. CSG => Parsing: Info...
  394. CSG => Parsing: Missions...
  395. CSG => Parsing: Techroom...
  396. CSG => Parsing: Loadout...
  397. CSG => Parsing: Scoring...
  398. CSG => Parsing: RedAlert...
  399. CSG => Parsing: HUD...
  400. CSG => Parsing: Variables...
  401. CSG => Parsing: Settings...
  402. CSG => Parsing: Controls...
  403. CSG => Parsing: Cutscenes...
  404. CSG => Parsing: Last Missions...
  405. Someone passed an extension to bm_load for file 'hammer1.pcx'
  406. CSG => Loading complete!
  407. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  408. =================== STARTING LEVEL LOAD ==================
  409. Reassigning player to squadron 53rd Hammerheads
  410. Someone passed an extension to bm_load for file 'hammer1.pcx'
  411. ANI 2_Loading with size 824x43 (32.8% wasted)
  412. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  413. Starting model page in...
  414. Beginning level bitmap paging...
  415. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  416. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  417. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  418. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  419. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  420. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  421. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  422. Loading warp model
  423. Loading model 'warp.pof'
  424. Compiling new shader:
  425. Model Rendering
  426. Loading built-in default shader for: main-v.sdr
  427. Loading built-in default shader for: main-f.sdr
  428. Loading built-in default shader for: main-g.sdr
  429. Shader Variant Features:
  430. Shadow Mapping
  431. Compiling new shader:
  432. Model Rendering
  433. Loading built-in default shader for: main-v.sdr
  434. Loading built-in default shader for: main-f.sdr
  435. Shader Variant Features:
  436. Lighting
  437. Animated Effects
  438. Clip Plane
  439. Compiling new shader:
  440. Model Rendering
  441. Loading built-in default shader for: main-v.sdr
  442. Loading built-in default shader for: main-f.sdr
  443. Shader Variant Features:
  444. Lighting
  445. Fog Effect
  446. Animated Effects
  447. Clip Plane
  448. Compiling new shader:
  449. Model Rendering
  450. Loading built-in default shader for: main-v.sdr
  451. Loading built-in default shader for: main-f.sdr
  452. Shader Variant Features:
  453. Lighting
  454. Deferred lighting
  455. Clip Plane
  456. Compiling new shader:
  457. Model Rendering
  458. Loading built-in default shader for: main-v.sdr
  459. Loading built-in default shader for: main-f.sdr
  460. Shader Variant Features:
  461. Lighting
  462. Fog Effect
  463. Deferred lighting
  464. Clip Plane
  465. Compiling new shader:
  466. Model Rendering
  467. Loading built-in default shader for: main-v.sdr
  468. Loading built-in default shader for: main-f.sdr
  469. Shader Variant Features:
  470. Lighting
  471. Animated Effects
  472. Submodel Transforms
  473. Clip Plane
  474. Compiling new shader:
  475. Model Rendering
  476. Loading built-in default shader for: main-v.sdr
  477. Loading built-in default shader for: main-f.sdr
  478. Shader Variant Features:
  479. Lighting
  480. Fog Effect
  481. Animated Effects
  482. Submodel Transforms
  483. Clip Plane
  484. Compiling new shader:
  485. Model Rendering
  486. Loading built-in default shader for: main-v.sdr
  487. Loading built-in default shader for: main-f.sdr
  488. Shader Variant Features:
  489. Lighting
  490. Submodel Transforms
  491. Clip Plane
  492. Compiling new shader:
  493. Model Rendering
  494. Loading built-in default shader for: main-v.sdr
  495. Loading built-in default shader for: main-f.sdr
  496. Shader Variant Features:
  497. Lighting
  498. Fog Effect
  499. Submodel Transforms
  500. Clip Plane
  501. Compiling new shader:
  502. Model Rendering
  503. Loading built-in default shader for: main-v.sdr
  504. Loading built-in default shader for: main-f.sdr
  505. Shader Variant Features:
  506. Lighting
  507. Animated Effects
  508. Deferred lighting
  509. Submodel Transforms
  510. Clip Plane
  511. Compiling new shader:
  512. Model Rendering
  513. Loading built-in default shader for: main-v.sdr
  514. Loading built-in default shader for: main-f.sdr
  515. Shader Variant Features:
  516. Lighting
  517. Fog Effect
  518. Animated Effects
  519. Deferred lighting
  520. Submodel Transforms
  521. Clip Plane
  522. Compiling new shader:
  523. Model Rendering
  524. Loading built-in default shader for: main-v.sdr
  525. Loading built-in default shader for: main-f.sdr
  526. Shader Variant Features:
  527. Lighting
  528. Deferred lighting
  529. Submodel Transforms
  530. Clip Plane
  531. Compiling new shader:
  532. Model Rendering
  533. Loading built-in default shader for: main-v.sdr
  534. Loading built-in default shader for: main-f.sdr
  535. Shader Variant Features:
  536. Lighting
  537. Fog Effect
  538. Deferred lighting
  539. Submodel Transforms
  540. Clip Plane
  541. 300
  542. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  543. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  544. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  545. SHOCKWAVE => Loading default shockwave model...
  546. Loading model 'shockwave.pof'
  547. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  548. Compiling new shader:
  549. Model Rendering
  550. Loading built-in default shader for: main-v.sdr
  551. Loading built-in default shader for: main-f.sdr
  552. Shader Variant Features:
  553. Lighting
  554. Diffuse Mapping
  555. Glow Mapping
  556. Animated Effects
  557. Clip Plane
  558. Compiling new shader:
  559. Model Rendering
  560. Loading built-in default shader for: main-v.sdr
  561. Loading built-in default shader for: main-f.sdr
  562. Shader Variant Features:
  563. Lighting
  564. Fog Effect
  565. Diffuse Mapping
  566. Glow Mapping
  567. Animated Effects
  568. Clip Plane
  569. Compiling new shader:
  570. Model Rendering
  571. Loading built-in default shader for: main-v.sdr
  572. Loading built-in default shader for: main-f.sdr
  573. Shader Variant Features:
  574. Lighting
  575. Diffuse Mapping
  576. Glow Mapping
  577. Deferred lighting
  578. Clip Plane
  579. Compiling new shader:
  580. Model Rendering
  581. Loading built-in default shader for: main-v.sdr
  582. Loading built-in default shader for: main-f.sdr
  583. Shader Variant Features:
  584. Lighting
  585. Fog Effect
  586. Diffuse Mapping
  587. Glow Mapping
  588. Deferred lighting
  589. Clip Plane
  590. Compiling new shader:
  591. Model Rendering
  592. Loading built-in default shader for: main-v.sdr
  593. Loading built-in default shader for: main-f.sdr
  594. Shader Variant Features:
  595. Lighting
  596. Diffuse Mapping
  597. Glow Mapping
  598. Animated Effects
  599. Submodel Transforms
  600. Clip Plane
  601. Compiling new shader:
  602. Model Rendering
  603. Loading built-in default shader for: main-v.sdr
  604. Loading built-in default shader for: main-f.sdr
  605. Shader Variant Features:
  606. Lighting
  607. Fog Effect
  608. Diffuse Mapping
  609. Glow Mapping
  610. Animated Effects
  611. Submodel Transforms
  612. Clip Plane
  613. Compiling new shader:
  614. Model Rendering
  615. Loading built-in default shader for: main-v.sdr
  616. Loading built-in default shader for: main-f.sdr
  617. Shader Variant Features:
  618. Lighting
  619. Diffuse Mapping
  620. Glow Mapping
  621. Submodel Transforms
  622. Clip Plane
  623. Compiling new shader:
  624. Model Rendering
  625. Loading built-in default shader for: main-v.sdr
  626. Loading built-in default shader for: main-f.sdr
  627. Shader Variant Features:
  628. Lighting
  629. Fog Effect
  630. Diffuse Mapping
  631. Glow Mapping
  632. Submodel Transforms
  633. Clip Plane
  634. Compiling new shader:
  635. Model Rendering
  636. Loading built-in default shader for: main-v.sdr
  637. Loading built-in default shader for: main-f.sdr
  638. Shader Variant Features:
  639. Lighting
  640. Diffuse Mapping
  641. Glow Mapping
  642. Animated Effects
  643. Deferred lighting
  644. Submodel Transforms
  645. Clip Plane
  646. Compiling new shader:
  647. Model Rendering
  648. Loading built-in default shader for: main-v.sdr
  649. Loading built-in default shader for: main-f.sdr
  650. Shader Variant Features:
  651. Lighting
  652. Fog Effect
  653. Diffuse Mapping
  654. Glow Mapping
  655. Animated Effects
  656. Deferred lighting
  657. Submodel Transforms
  658. Clip Plane
  659. Compiling new shader:
  660. Model Rendering
  661. Loading built-in default shader for: main-v.sdr
  662. Loading built-in default shader for: main-f.sdr
  663. Shader Variant Features:
  664. Lighting
  665. Diffuse Mapping
  666. Glow Mapping
  667. Deferred lighting
  668. Submodel Transforms
  669. Clip Plane
  670. Compiling new shader:
  671. Model Rendering
  672. Loading built-in default shader for: main-v.sdr
  673. Loading built-in default shader for: main-f.sdr
  674. Shader Variant Features:
  675. Lighting
  676. Fog Effect
  677. Diffuse Mapping
  678. Glow Mapping
  679. Deferred lighting
  680. Submodel Transforms
  681. Clip Plane
  682. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  683. SHOCKWAVE => Default model load: SUCCEEDED!!
  684. MISSION LOAD: 'SM1-01.fs2'
  685. Hmmm... Extension passed to mission_load...
  686. Reassigning player to squadron 53rd Hammerheads
  687. Someone passed an extension to bm_load for file 'hammer1.pcx'
  688. Using alternate ship type name: NTCv Deimos
  689. Using alternate ship type name: NTF Hercules
  690. Using alternate ship type name: NTF Hercules
  691. Using alternate ship type name: NTF Hercules
  692. Using alternate ship type name: NTF Hercules
  693. Using alternate ship type name: NTF Hercules
  694. Using alternate ship type name: NTF Hercules
  695. Using alternate ship type name: NTF Hercules
  696. Using alternate ship type name: NTF Hercules
  697. Using alternate ship type name: NTF Hercules
  698. Using alternate ship type name: NTF Hercules
  699. Using alternate ship type name: NTF Hercules
  700. Using alternate ship type name: NTF Hercules
  701. Starting mission message count : 205
  702. Ending mission message count : 246
  703. Current soundtrack set to -1 in event_music_reset_choices
  704. Loading model 'fighter2t-05.pof'
  705. Compiling new shader:
  706. Model Rendering
  707. Loading built-in default shader for: main-v.sdr
  708. Loading built-in default shader for: main-f.sdr
  709. Shader Variant Features:
  710. Lighting
  711. Diffuse Mapping
  712. Glow Mapping
  713. Specular Mapping
  714. Normal Mapping
  715. Environment Mapping
  716. Animated Effects
  717. Clip Plane
  718. Compiling new shader:
  719. Model Rendering
  720. Loading built-in default shader for: main-v.sdr
  721. Loading built-in default shader for: main-f.sdr
  722. Shader Variant Features:
  723. Lighting
  724. Fog Effect
  725. Diffuse Mapping
  726. Glow Mapping
  727. Specular Mapping
  728. Normal Mapping
  729. Environment Mapping
  730. Animated Effects
  731. Clip Plane
  732. Compiling new shader:
  733. Model Rendering
  734. Loading built-in default shader for: main-v.sdr
  735. Loading built-in default shader for: main-f.sdr
  736. Shader Variant Features:
  737. Lighting
  738. Diffuse Mapping
  739. Glow Mapping
  740. Specular Mapping
  741. Normal Mapping
  742. Environment Mapping
  743. Deferred lighting
  744. Clip Plane
  745. Compiling new shader:
  746. Model Rendering
  747. Loading built-in default shader for: main-v.sdr
  748. Loading built-in default shader for: main-f.sdr
  749. Shader Variant Features:
  750. Lighting
  751. Fog Effect
  752. Diffuse Mapping
  753. Glow Mapping
  754. Specular Mapping
  755. Normal Mapping
  756. Environment Mapping
  757. Deferred lighting
  758. Clip Plane
  759. Compiling new shader:
  760. Model Rendering
  761. Loading built-in default shader for: main-v.sdr
  762. Loading built-in default shader for: main-f.sdr
  763. Shader Variant Features:
  764. Lighting
  765. Diffuse Mapping
  766. Glow Mapping
  767. Specular Mapping
  768. Normal Mapping
  769. Environment Mapping
  770. Animated Effects
  771. Submodel Transforms
  772. Clip Plane
  773. Compiling new shader:
  774. Model Rendering
  775. Loading built-in default shader for: main-v.sdr
  776. Loading built-in default shader for: main-f.sdr
  777. Shader Variant Features:
  778. Lighting
  779. Fog Effect
  780. Diffuse Mapping
  781. Glow Mapping
  782. Specular Mapping
  783. Normal Mapping
  784. Environment Mapping
  785. Animated Effects
  786. Submodel Transforms
  787. Clip Plane
  788. Compiling new shader:
  789. Model Rendering
  790. Loading built-in default shader for: main-v.sdr
  791. Loading built-in default shader for: main-f.sdr
  792. Shader Variant Features:
  793. Lighting
  794. Diffuse Mapping
  795. Glow Mapping
  796. Specular Mapping
  797. Normal Mapping
  798. Environment Mapping
  799. Submodel Transforms
  800. Clip Plane
  801. Compiling new shader:
  802. Model Rendering
  803. Loading built-in default shader for: main-v.sdr
  804. Loading built-in default shader for: main-f.sdr
  805. Shader Variant Features:
  806. Lighting
  807. Fog Effect
  808. Diffuse Mapping
  809. Glow Mapping
  810. Specular Mapping
  811. Normal Mapping
  812. Environment Mapping
  813. Submodel Transforms
  814. Clip Plane
  815. Compiling new shader:
  816. Model Rendering
  817. Loading built-in default shader for: main-v.sdr
  818. Loading built-in default shader for: main-f.sdr
  819. Shader Variant Features:
  820. Lighting
  821. Diffuse Mapping
  822. Glow Mapping
  823. Specular Mapping
  824. Normal Mapping
  825. Environment Mapping
  826. Animated Effects
  827. Deferred lighting
  828. Submodel Transforms
  829. Clip Plane
  830. Compiling new shader:
  831. Model Rendering
  832. Loading built-in default shader for: main-v.sdr
  833. Loading built-in default shader for: main-f.sdr
  834. Shader Variant Features:
  835. Lighting
  836. Fog Effect
  837. Diffuse Mapping
  838. Glow Mapping
  839. Specular Mapping
  840. Normal Mapping
  841. Environment Mapping
  842. Animated Effects
  843. Deferred lighting
  844. Submodel Transforms
  845. Clip Plane
  846. Compiling new shader:
  847. Model Rendering
  848. Loading built-in default shader for: main-v.sdr
  849. Loading built-in default shader for: main-f.sdr
  850. Shader Variant Features:
  851. Lighting
  852. Diffuse Mapping
  853. Glow Mapping
  854. Specular Mapping
  855. Normal Mapping
  856. Environment Mapping
  857. Deferred lighting
  858. Submodel Transforms
  859. Clip Plane
  860. Compiling new shader:
  861. Model Rendering
  862. Loading built-in default shader for: main-v.sdr
  863. Loading built-in default shader for: main-f.sdr
  864. Shader Variant Features:
  865. Lighting
  866. Fog Effect
  867. Diffuse Mapping
  868. Glow Mapping
  869. Specular Mapping
  870. Normal Mapping
  871. Environment Mapping
  872. Deferred lighting
  873. Submodel Transforms
  874. Clip Plane
  875. Submodel 'detail3' is detail level 3 of 'detail0'
  876. Submodel 'detail2' is detail level 2 of 'detail0'
  877. Submodel 'detail1' is detail level 1 of 'detail0'
  878. Submodel 'detail3' is detail level 1 of 'detail2'
  879. Submodel 'detail3' is detail level 2 of 'detail1'
  880. Submodel 'detail2' is detail level 1 of 'detail1'
  881. Loading model 'freighter04.pof'
  882. Compiling new shader:
  883. Model Rendering
  884. Loading built-in default shader for: main-v.sdr
  885. Loading built-in default shader for: main-f.sdr
  886. Shader Variant Features:
  887. Lighting
  888. Diffuse Mapping
  889. Specular Mapping
  890. Environment Mapping
  891. Animated Effects
  892. Clip Plane
  893. Compiling new shader:
  894. Model Rendering
  895. Loading built-in default shader for: main-v.sdr
  896. Loading built-in default shader for: main-f.sdr
  897. Shader Variant Features:
  898. Lighting
  899. Fog Effect
  900. Diffuse Mapping
  901. Specular Mapping
  902. Environment Mapping
  903. Animated Effects
  904. Clip Plane
  905. Compiling new shader:
  906. Model Rendering
  907. Loading built-in default shader for: main-v.sdr
  908. Loading built-in default shader for: main-f.sdr
  909. Shader Variant Features:
  910. Lighting
  911. Diffuse Mapping
  912. Specular Mapping
  913. Environment Mapping
  914. Deferred lighting
  915. Clip Plane
  916. Compiling new shader:
  917. Model Rendering
  918. Loading built-in default shader for: main-v.sdr
  919. Loading built-in default shader for: main-f.sdr
  920. Shader Variant Features:
  921. Lighting
  922. Fog Effect
  923. Diffuse Mapping
  924. Specular Mapping
  925. Environment Mapping
  926. Deferred lighting
  927. Clip Plane
  928. Compiling new shader:
  929. Model Rendering
  930. Loading built-in default shader for: main-v.sdr
  931. Loading built-in default shader for: main-f.sdr
  932. Shader Variant Features:
  933. Lighting
  934. Diffuse Mapping
  935. Specular Mapping
  936. Environment Mapping
  937. Animated Effects
  938. Submodel Transforms
  939. Clip Plane
  940. Compiling new shader:
  941. Model Rendering
  942. Loading built-in default shader for: main-v.sdr
  943. Loading built-in default shader for: main-f.sdr
  944. Shader Variant Features:
  945. Lighting
  946. Fog Effect
  947. Diffuse Mapping
  948. Specular Mapping
  949. Environment Mapping
  950. Animated Effects
  951. Submodel Transforms
  952. Clip Plane
  953. Compiling new shader:
  954. Model Rendering
  955. Loading built-in default shader for: main-v.sdr
  956. Loading built-in default shader for: main-f.sdr
  957. Shader Variant Features:
  958. Lighting
  959. Diffuse Mapping
  960. Specular Mapping
  961. Environment Mapping
  962. Submodel Transforms
  963. Clip Plane
  964. Compiling new shader:
  965. Model Rendering
  966. Loading built-in default shader for: main-v.sdr
  967. Loading built-in default shader for: main-f.sdr
  968. Shader Variant Features:
  969. Lighting
  970. Fog Effect
  971. Diffuse Mapping
  972. Specular Mapping
  973. Environment Mapping
  974. Submodel Transforms
  975. Clip Plane
  976. Compiling new shader:
  977. Model Rendering
  978. Loading built-in default shader for: main-v.sdr
  979. Loading built-in default shader for: main-f.sdr
  980. Shader Variant Features:
  981. Lighting
  982. Diffuse Mapping
  983. Specular Mapping
  984. Environment Mapping
  985. Animated Effects
  986. Deferred lighting
  987. Submodel Transforms
  988. Clip Plane
  989. Compiling new shader:
  990. Model Rendering
  991. Loading built-in default shader for: main-v.sdr
  992. Loading built-in default shader for: main-f.sdr
  993. Shader Variant Features:
  994. Lighting
  995. Fog Effect
  996. Diffuse Mapping
  997. Specular Mapping
  998. Environment Mapping
  999. Animated Effects
  1000. Deferred lighting
  1001. Submodel Transforms
  1002. Clip Plane
  1003. Compiling new shader:
  1004. Model Rendering
  1005. Loading built-in default shader for: main-v.sdr
  1006. Loading built-in default shader for: main-f.sdr
  1007. Shader Variant Features:
  1008. Lighting
  1009. Diffuse Mapping
  1010. Specular Mapping
  1011. Environment Mapping
  1012. Deferred lighting
  1013. Submodel Transforms
  1014. Clip Plane
  1015. Compiling new shader:
  1016. Model Rendering
  1017. Loading built-in default shader for: main-v.sdr
  1018. Loading built-in default shader for: main-f.sdr
  1019. Shader Variant Features:
  1020. Lighting
  1021. Fog Effect
  1022. Diffuse Mapping
  1023. Specular Mapping
  1024. Environment Mapping
  1025. Deferred lighting
  1026. Submodel Transforms
  1027. Clip Plane
  1028. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1029. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1030. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1031. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1032. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1033. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1034. Loading model 'capital2V-01.pof'
  1035. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2V-01.pof
  1036. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2V-01.pof
  1037. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship capital2V-01.pof
  1038. Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship capital2V-01.pof
  1039. Submodel 'detail3' is detail level 1 of 'detail2'
  1040. Submodel 'detail3' is detail level 2 of 'detail1'
  1041. Submodel 'detail2' is detail level 1 of 'detail1'
  1042. Submodel 'detail3' is detail level 3 of 'detail0'
  1043. Submodel 'detail2' is detail level 2 of 'detail0'
  1044. Submodel 'detail1' is detail level 1 of 'detail0'
  1045. Loading model 'Serapis.pof'
  1046. Submodel 'detail1' is detail level 1 of 'detail0'
  1047. Submodel 'detail2' is detail level 2 of 'detail0'
  1048. Submodel 'detail3' is detail level 3 of 'detail0'
  1049. Submodel 'detail2' is detail level 1 of 'detail1'
  1050. Submodel 'detail3' is detail level 2 of 'detail1'
  1051. Submodel 'detail3' is detail level 1 of 'detail2'
  1052. Loading model 'corvette2t-01.pof'
  1053. Compiling new shader:
  1054. Model Rendering
  1055. Loading built-in default shader for: main-v.sdr
  1056. Loading built-in default shader for: main-f.sdr
  1057. Shader Variant Features:
  1058. Lighting
  1059. Diffuse Mapping
  1060. Specular Mapping
  1061. Normal Mapping
  1062. Environment Mapping
  1063. Animated Effects
  1064. Clip Plane
  1065. Compiling new shader:
  1066. Model Rendering
  1067. Loading built-in default shader for: main-v.sdr
  1068. Loading built-in default shader for: main-f.sdr
  1069. Shader Variant Features:
  1070. Lighting
  1071. Fog Effect
  1072. Diffuse Mapping
  1073. Specular Mapping
  1074. Normal Mapping
  1075. Environment Mapping
  1076. Animated Effects
  1077. Clip Plane
  1078. Compiling new shader:
  1079. Model Rendering
  1080. Loading built-in default shader for: main-v.sdr
  1081. Loading built-in default shader for: main-f.sdr
  1082. Shader Variant Features:
  1083. Lighting
  1084. Diffuse Mapping
  1085. Specular Mapping
  1086. Normal Mapping
  1087. Environment Mapping
  1088. Deferred lighting
  1089. Clip Plane
  1090. Compiling new shader:
  1091. Model Rendering
  1092. Loading built-in default shader for: main-v.sdr
  1093. Loading built-in default shader for: main-f.sdr
  1094. Shader Variant Features:
  1095. Lighting
  1096. Fog Effect
  1097. Diffuse Mapping
  1098. Specular Mapping
  1099. Normal Mapping
  1100. Environment Mapping
  1101. Deferred lighting
  1102. Clip Plane
  1103. Compiling new shader:
  1104. Model Rendering
  1105. Loading built-in default shader for: main-v.sdr
  1106. Loading built-in default shader for: main-f.sdr
  1107. Shader Variant Features:
  1108. Lighting
  1109. Diffuse Mapping
  1110. Specular Mapping
  1111. Normal Mapping
  1112. Environment Mapping
  1113. Animated Effects
  1114. Submodel Transforms
  1115. Clip Plane
  1116. Compiling new shader:
  1117. Model Rendering
  1118. Loading built-in default shader for: main-v.sdr
  1119. Loading built-in default shader for: main-f.sdr
  1120. Shader Variant Features:
  1121. Lighting
  1122. Fog Effect
  1123. Diffuse Mapping
  1124. Specular Mapping
  1125. Normal Mapping
  1126. Environment Mapping
  1127. Animated Effects
  1128. Submodel Transforms
  1129. Clip Plane
  1130. Compiling new shader:
  1131. Model Rendering
  1132. Loading built-in default shader for: main-v.sdr
  1133. Loading built-in default shader for: main-f.sdr
  1134. Shader Variant Features:
  1135. Lighting
  1136. Diffuse Mapping
  1137. Specular Mapping
  1138. Normal Mapping
  1139. Environment Mapping
  1140. Submodel Transforms
  1141. Clip Plane
  1142. Compiling new shader:
  1143. Model Rendering
  1144. Loading built-in default shader for: main-v.sdr
  1145. Loading built-in default shader for: main-f.sdr
  1146. Shader Variant Features:
  1147. Lighting
  1148. Fog Effect
  1149. Diffuse Mapping
  1150. Specular Mapping
  1151. Normal Mapping
  1152. Environment Mapping
  1153. Submodel Transforms
  1154. Clip Plane
  1155. Compiling new shader:
  1156. Model Rendering
  1157. Loading built-in default shader for: main-v.sdr
  1158. Loading built-in default shader for: main-f.sdr
  1159. Shader Variant Features:
  1160. Lighting
  1161. Diffuse Mapping
  1162. Specular Mapping
  1163. Normal Mapping
  1164. Environment Mapping
  1165. Animated Effects
  1166. Deferred lighting
  1167. Submodel Transforms
  1168. Clip Plane
  1169. Compiling new shader:
  1170. Model Rendering
  1171. Loading built-in default shader for: main-v.sdr
  1172. Loading built-in default shader for: main-f.sdr
  1173. Shader Variant Features:
  1174. Lighting
  1175. Fog Effect
  1176. Diffuse Mapping
  1177. Specular Mapping
  1178. Normal Mapping
  1179. Environment Mapping
  1180. Animated Effects
  1181. Deferred lighting
  1182. Submodel Transforms
  1183. Clip Plane
  1184. Compiling new shader:
  1185. Model Rendering
  1186. Loading built-in default shader for: main-v.sdr
  1187. Loading built-in default shader for: main-f.sdr
  1188. Shader Variant Features:
  1189. Lighting
  1190. Diffuse Mapping
  1191. Specular Mapping
  1192. Normal Mapping
  1193. Environment Mapping
  1194. Deferred lighting
  1195. Submodel Transforms
  1196. Clip Plane
  1197. Compiling new shader:
  1198. Model Rendering
  1199. Loading built-in default shader for: main-v.sdr
  1200. Loading built-in default shader for: main-f.sdr
  1201. Shader Variant Features:
  1202. Lighting
  1203. Fog Effect
  1204. Diffuse Mapping
  1205. Specular Mapping
  1206. Normal Mapping
  1207. Environment Mapping
  1208. Deferred lighting
  1209. Submodel Transforms
  1210. Clip Plane
  1211. Compiling new shader:
  1212. Model Rendering
  1213. Loading built-in default shader for: main-v.sdr
  1214. Loading built-in default shader for: main-f.sdr
  1215. Shader Variant Features:
  1216. Lighting
  1217. Diffuse Mapping
  1218. Animated Effects
  1219. Clip Plane
  1220. Compiling new shader:
  1221. Model Rendering
  1222. Loading built-in default shader for: main-v.sdr
  1223. Loading built-in default shader for: main-f.sdr
  1224. Shader Variant Features:
  1225. Lighting
  1226. Fog Effect
  1227. Diffuse Mapping
  1228. Animated Effects
  1229. Clip Plane
  1230. Compiling new shader:
  1231. Model Rendering
  1232. Loading built-in default shader for: main-v.sdr
  1233. Loading built-in default shader for: main-f.sdr
  1234. Shader Variant Features:
  1235. Lighting
  1236. Diffuse Mapping
  1237. Deferred lighting
  1238. Clip Plane
  1239. Compiling new shader:
  1240. Model Rendering
  1241. Loading built-in default shader for: main-v.sdr
  1242. Loading built-in default shader for: main-f.sdr
  1243. Shader Variant Features:
  1244. Lighting
  1245. Fog Effect
  1246. Diffuse Mapping
  1247. Deferred lighting
  1248. Clip Plane
  1249. Compiling new shader:
  1250. Model Rendering
  1251. Loading built-in default shader for: main-v.sdr
  1252. Loading built-in default shader for: main-f.sdr
  1253. Shader Variant Features:
  1254. Lighting
  1255. Diffuse Mapping
  1256. Animated Effects
  1257. Submodel Transforms
  1258. Clip Plane
  1259. Compiling new shader:
  1260. Model Rendering
  1261. Loading built-in default shader for: main-v.sdr
  1262. Loading built-in default shader for: main-f.sdr
  1263. Shader Variant Features:
  1264. Lighting
  1265. Fog Effect
  1266. Diffuse Mapping
  1267. Animated Effects
  1268. Submodel Transforms
  1269. Clip Plane
  1270. Compiling new shader:
  1271. Model Rendering
  1272. Loading built-in default shader for: main-v.sdr
  1273. Loading built-in default shader for: main-f.sdr
  1274. Shader Variant Features:
  1275. Lighting
  1276. Diffuse Mapping
  1277. Submodel Transforms
  1278. Clip Plane
  1279. Compiling new shader:
  1280. Model Rendering
  1281. Loading built-in default shader for: main-v.sdr
  1282. Loading built-in default shader for: main-f.sdr
  1283. Shader Variant Features:
  1284. Lighting
  1285. Fog Effect
  1286. Diffuse Mapping
  1287. Submodel Transforms
  1288. Clip Plane
  1289. Compiling new shader:
  1290. Model Rendering
  1291. Loading built-in default shader for: main-v.sdr
  1292. Loading built-in default shader for: main-f.sdr
  1293. Shader Variant Features:
  1294. Lighting
  1295. Diffuse Mapping
  1296. Animated Effects
  1297. Deferred lighting
  1298. Submodel Transforms
  1299. Clip Plane
  1300. Compiling new shader:
  1301. Model Rendering
  1302. Loading built-in default shader for: main-v.sdr
  1303. Loading built-in default shader for: main-f.sdr
  1304. Shader Variant Features:
  1305. Lighting
  1306. Fog Effect
  1307. Diffuse Mapping
  1308. Animated Effects
  1309. Deferred lighting
  1310. Submodel Transforms
  1311. Clip Plane
  1312. Compiling new shader:
  1313. Model Rendering
  1314. Loading built-in default shader for: main-v.sdr
  1315. Loading built-in default shader for: main-f.sdr
  1316. Shader Variant Features:
  1317. Lighting
  1318. Diffuse Mapping
  1319. Deferred lighting
  1320. Submodel Transforms
  1321. Clip Plane
  1322. Compiling new shader:
  1323. Model Rendering
  1324. Loading built-in default shader for: main-v.sdr
  1325. Loading built-in default shader for: main-f.sdr
  1326. Shader Variant Features:
  1327. Lighting
  1328. Fog Effect
  1329. Diffuse Mapping
  1330. Deferred lighting
  1331. Submodel Transforms
  1332. Clip Plane
  1333. Compiling new shader:
  1334. Model Rendering
  1335. Loading built-in default shader for: main-v.sdr
  1336. Loading built-in default shader for: main-f.sdr
  1337. Shader Variant Features:
  1338. Lighting
  1339. Diffuse Mapping
  1340. Glow Mapping
  1341. Specular Mapping
  1342. Environment Mapping
  1343. Animated Effects
  1344. Clip Plane
  1345. Compiling new shader:
  1346. Model Rendering
  1347. Loading built-in default shader for: main-v.sdr
  1348. Loading built-in default shader for: main-f.sdr
  1349. Shader Variant Features:
  1350. Lighting
  1351. Fog Effect
  1352. Diffuse Mapping
  1353. Glow Mapping
  1354. Specular Mapping
  1355. Environment Mapping
  1356. Animated Effects
  1357. Clip Plane
  1358. Compiling new shader:
  1359. Model Rendering
  1360. Loading built-in default shader for: main-v.sdr
  1361. Loading built-in default shader for: main-f.sdr
  1362. Shader Variant Features:
  1363. Lighting
  1364. Diffuse Mapping
  1365. Glow Mapping
  1366. Specular Mapping
  1367. Environment Mapping
  1368. Deferred lighting
  1369. Clip Plane
  1370. Compiling new shader:
  1371. Model Rendering
  1372. Loading built-in default shader for: main-v.sdr
  1373. Loading built-in default shader for: main-f.sdr
  1374. Shader Variant Features:
  1375. Lighting
  1376. Fog Effect
  1377. Diffuse Mapping
  1378. Glow Mapping
  1379. Specular Mapping
  1380. Environment Mapping
  1381. Deferred lighting
  1382. Clip Plane
  1383. Compiling new shader:
  1384. Model Rendering
  1385. Loading built-in default shader for: main-v.sdr
  1386. Loading built-in default shader for: main-f.sdr
  1387. Shader Variant Features:
  1388. Lighting
  1389. Diffuse Mapping
  1390. Glow Mapping
  1391. Specular Mapping
  1392. Environment Mapping
  1393. Animated Effects
  1394. Submodel Transforms
  1395. Clip Plane
  1396. Compiling new shader:
  1397. Model Rendering
  1398. Loading built-in default shader for: main-v.sdr
  1399. Loading built-in default shader for: main-f.sdr
  1400. Shader Variant Features:
  1401. Lighting
  1402. Fog Effect
  1403. Diffuse Mapping
  1404. Glow Mapping
  1405. Specular Mapping
  1406. Environment Mapping
  1407. Animated Effects
  1408. Submodel Transforms
  1409. Clip Plane
  1410. Compiling new shader:
  1411. Model Rendering
  1412. Loading built-in default shader for: main-v.sdr
  1413. Loading built-in default shader for: main-f.sdr
  1414. Shader Variant Features:
  1415. Lighting
  1416. Diffuse Mapping
  1417. Glow Mapping
  1418. Specular Mapping
  1419. Environment Mapping
  1420. Submodel Transforms
  1421. Clip Plane
  1422. Compiling new shader:
  1423. Model Rendering
  1424. Loading built-in default shader for: main-v.sdr
  1425. Loading built-in default shader for: main-f.sdr
  1426. Shader Variant Features:
  1427. Lighting
  1428. Fog Effect
  1429. Diffuse Mapping
  1430. Glow Mapping
  1431. Specular Mapping
  1432. Environment Mapping
  1433. Submodel Transforms
  1434. Clip Plane
  1435. Compiling new shader:
  1436. Model Rendering
  1437. Loading built-in default shader for: main-v.sdr
  1438. Loading built-in default shader for: main-f.sdr
  1439. Shader Variant Features:
  1440. Lighting
  1441. Diffuse Mapping
  1442. Glow Mapping
  1443. Specular Mapping
  1444. Environment Mapping
  1445. Animated Effects
  1446. Deferred lighting
  1447. Submodel Transforms
  1448. Clip Plane
  1449. Compiling new shader:
  1450. Model Rendering
  1451. Loading built-in default shader for: main-v.sdr
  1452. Loading built-in default shader for: main-f.sdr
  1453. Shader Variant Features:
  1454. Lighting
  1455. Fog Effect
  1456. Diffuse Mapping
  1457. Glow Mapping
  1458. Specular Mapping
  1459. Environment Mapping
  1460. Animated Effects
  1461. Deferred lighting
  1462. Submodel Transforms
  1463. Clip Plane
  1464. Compiling new shader:
  1465. Model Rendering
  1466. Loading built-in default shader for: main-v.sdr
  1467. Loading built-in default shader for: main-f.sdr
  1468. Shader Variant Features:
  1469. Lighting
  1470. Diffuse Mapping
  1471. Glow Mapping
  1472. Specular Mapping
  1473. Environment Mapping
  1474. Deferred lighting
  1475. Submodel Transforms
  1476. Clip Plane
  1477. Compiling new shader:
  1478. Model Rendering
  1479. Loading built-in default shader for: main-v.sdr
  1480. Loading built-in default shader for: main-f.sdr
  1481. Shader Variant Features:
  1482. Lighting
  1483. Fog Effect
  1484. Diffuse Mapping
  1485. Glow Mapping
  1486. Specular Mapping
  1487. Environment Mapping
  1488. Deferred lighting
  1489. Submodel Transforms
  1490. Clip Plane
  1491. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1492. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1493. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1494. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1495. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1496. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1497. Loading model 'fighter06.pof'
  1498. Submodel 'detail2' is detail level 1 of 'detail1'
  1499. Submodel 'detail3' is detail level 2 of 'detail1'
  1500. Submodel 'detail4' is detail level 3 of 'detail1'
  1501. Submodel 'detail3' is detail level 1 of 'detail2'
  1502. Submodel 'detail4' is detail level 2 of 'detail2'
  1503. Submodel 'detail4' is detail level 1 of 'detail3'
  1504. Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
  1505. OpenGL: Created 512x512 FBO!
  1506. Loading model 'Starfield.pof'
  1507. Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1508. ANI debris01 with size 51x38 (40.6% wasted)
  1509. ANI debris02 with size 26x19 (40.6% wasted)
  1510. ANI debris04 with size 36x27 (15.6% wasted)
  1511. =================== STARTING LEVEL DATA LOAD ==================
  1512. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1513. Loading model 'support2t-01.pof'
  1514. Submodel 'bodyb' is detail level 1 of 'bodya'
  1515. Submodel 'bodyc' is detail level 2 of 'bodya'
  1516. Submodel 'bodyd' is detail level 3 of 'bodya'
  1517. Submodel 'bodyc' is detail level 1 of 'bodyb'
  1518. Submodel 'bodyd' is detail level 2 of 'bodyb'
  1519. Submodel 'bodyd' is detail level 1 of 'bodyc'
  1520. Loading model 'Nephthys.pof'
  1521. Submodel 'Detail1' is detail level 1 of 'Detail0'
  1522. Submodel 'Detail2' is detail level 2 of 'Detail0'
  1523. Submodel 'Detail3' is detail level 3 of 'Detail0'
  1524. Submodel 'Detail2' is detail level 1 of 'Detail1'
  1525. Submodel 'Detail3' is detail level 2 of 'Detail1'
  1526. Submodel 'Detail3' is detail level 1 of 'Detail2'
  1527. Allocating space for at least 186 new ship subsystems ... a total of 400 is now available (40 in-use).
  1528. About to page in ships!
  1529. ANI shield-f06 with size 112x93 (27.3% wasted)
  1530. ANI shieldft-05 with size 112x93 (27.3% wasted)
  1531. ANI shieldfv-01 with size 112x93 (27.3% wasted)
  1532. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  1533. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  1534. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  1535. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  1536. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  1537. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  1538. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  1539. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
  1540. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
  1541. Loading model 'Blip.pof'
  1542. Submodel 'blipb' is detail level 1 of 'blipa'
  1543. Submodel 'blipc' is detail level 2 of 'blipa'
  1544. Submodel 'blipd' is detail level 3 of 'blipa'
  1545. Submodel 'blipc' is detail level 1 of 'blipb'
  1546. Submodel 'blipd' is detail level 2 of 'blipb'
  1547. Submodel 'blipd' is detail level 1 of 'blipc'
  1548. Loading model 'rockeye.pof'
  1549. Submodel 'detail1' is detail level 1 of 'detail0'
  1550. Submodel 'detail2' is detail level 2 of 'detail0'
  1551. Submodel 'detail2' is detail level 1 of 'detail1'
  1552. Loading model 'Tempest.pof'
  1553. Submodel 'detail2' is detail level 1 of 'detail1'
  1554. Submodel 'detail2' is detail level 2 of 'detail0'
  1555. Submodel 'detail1' is detail level 1 of 'detail0'
  1556. Loading model 'NewHornet.pof'
  1557. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1558. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1559. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1560. Loading model 'bombardier.pof'
  1561. Submodel 'detail1' is detail level 1 of 'detail0'
  1562. Submodel 'detail2' is detail level 2 of 'detail0'
  1563. Submodel 'detail2' is detail level 1 of 'detail1'
  1564. Loading model 'crossbow.pof'
  1565. No subsystems found for model "crossbow.pof".
  1566. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1567. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1568. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1569. Loading model 'piranha.pof'
  1570. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1571. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1572. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1573. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  1574. Loading model 'cmeasure01.pof'
  1575. Loading model 'VasudanCM.pof'
  1576. Submodel 'detail1' is detail level 1 of 'detail0'
  1577. Loading model 'harbinger.pof'
  1578. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1579. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1580. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1581. Loading model 'hornet.pof'
  1582. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1583. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1584. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1585. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1586. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1587. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1588. Loading model 'debris01.pof'
  1589. Loading model 'debris02.pof'
  1590. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1591. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1592. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1593. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1594. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  1595. Paging in mission messages
  1596. Stopping model page in...
  1597. ANI support1.ani with size 108x24 (25.0% wasted)
  1598. ANI damage1.ani with size 148x25 (21.9% wasted)
  1599. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1600. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1601. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1602. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1603. ANI head1.ani with size 164x132 (48.4% wasted)
  1604. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1605. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1606. ANI objective1.ani with size 149x21 (34.4% wasted)
  1607. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1608. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1609. ANI time1.ani with size 47x23 (28.1% wasted)
  1610. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1611. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1612. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1613. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1614. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1615. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1616. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1617. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1618. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1619. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1620. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1621. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1622. ANI energy1.ani with size 12x41 (35.9% wasted)
  1623. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1624. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1625. ANI debris01.ani with size 51x38 (40.6% wasted)
  1626. ANI debris02.ani with size 26x19 (40.6% wasted)
  1627. ANI debris04.ani with size 36x27 (15.6% wasted)
  1628. ANI shield-f06.ani with size 112x93 (27.3% wasted)
  1629. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  1630. ANI shieldfv-01.ani with size 112x93 (27.3% wasted)
  1631. User bitmap 'TMP512x512+8'
  1632. User bitmap 'TMP512x512+8'
  1633. User bitmap 'TMP256x256+8'
  1634. Bmpman: 1951/4750 bitmap slots in use.
  1635. Ending level bitmap paging...
  1636. =================== ENDING LOAD ================
  1637. Real count = 498, Estimated count = 425
  1638. ================================================
  1639. SCRIPTING: Starting flashy deaths script loading
  1640.  
  1641. Class: gtf ulysses
  1642. DRM: 0.25
  1643. DE: 3
  1644. DM: 1
  1645.  
  1646. Class: gtf hercules
  1647. DRM: 0.25
  1648. DE: 3
  1649. DM: 1
  1650.  
  1651. Class: gtf hercules mark ii
  1652. DRM: 0.25
  1653. DE: 3
  1654. DM: 1
  1655.  
  1656. Class: gtf ares
  1657. DRM: 0.25
  1658. DE: 3
  1659. DM: 1
  1660.  
  1661. Class: gtf erinyes
  1662. DRM: 0.25
  1663. DE: 3
  1664. DM: 1
  1665.  
  1666. Class: gtf loki
  1667. DRM: 0.25
  1668. DE: 3
  1669. DM: 1
  1670.  
  1671. Class: gtf pegasus
  1672. DRM: 0.25
  1673. DE: 3
  1674. DM: 1
  1675.  
  1676. Class: gtf perseus
  1677. DRM: 0.25
  1678. DE: 3
  1679. DM: 1
  1680.  
  1681. Class: gtf myrmidon
  1682. DRM: 0.25
  1683. DE: 3
  1684. DM: 1
  1685.  
  1686. Class: sf mara (terrans)
  1687. DRM: 0.25
  1688. DE: 3
  1689. DM: 1
  1690.  
  1691. Class: gtb artemis
  1692. DRM: 0.25
  1693. DE: 3
  1694. DM: 1
  1695.  
  1696. Class: gtb artemis d.h.
  1697. DRM: 0.25
  1698. DE: 3
  1699. DM: 1
  1700.  
  1701. Class: gtb medusa
  1702. DRM: 0.25
  1703. DE: 3
  1704. DM: 1
  1705.  
  1706. Class: gtb ursa
  1707. DRM: 0.25
  1708. DE: 3
  1709. DM: 1
  1710.  
  1711. Class: gtb zeus
  1712. DRM: 0.25
  1713. DE: 3
  1714. DM: 1
  1715.  
  1716. Class: gtb boanerges
  1717. DRM: 0.25
  1718. DE: 3
  1719. DM: 1
  1720.  
  1721. Class: gtdr amazon
  1722. DRM: 0.25
  1723. DE: 3
  1724. DM: 1
  1725.  
  1726. Class: gtdr amazon advanced
  1727. DRM: 0.25
  1728. DE: 3
  1729. DM: 1
  1730. FRM: 1
  1731. FE: 6
  1732. BE: 0.45
  1733. BEDu: 5000
  1734. BEDM: 2.5
  1735.  
  1736. Class: gts hygeia
  1737. DRM: 0.25
  1738. DE: 3
  1739. DM: 1
  1740. FRM: 1
  1741. FE: 6
  1742.  
  1743. Class: gtfr triton
  1744. DRM: 0.25
  1745. DE: 3
  1746. DM: 1
  1747. FRM: 1
  1748. FE: 6
  1749. BE: 0.45
  1750. BEDu: 5000
  1751. BEDM: 2.5
  1752.  
  1753. Class: tc-tri
  1754. DRM: 0.25
  1755. DE: 3
  1756. DM: 1
  1757. FRM: 1
  1758. FE: 6
  1759. BE: 0.4
  1760. BEDu: 4000
  1761. BEDM: 2.5
  1762.  
  1763. Class: gtfr poseidon
  1764. DRM: 0.25
  1765. DE: 3
  1766. DM: 1
  1767. FRM: 1
  1768. FE: 6
  1769.  
  1770. Class: tc 2
  1771. DRM: 0.25
  1772. DE: 3
  1773. DM: 1
  1774.  
  1775. Class: tsc 2
  1776. DRM: 0.25
  1777. DE: 3
  1778. DM: 1
  1779.  
  1780. Class: tac 1
  1781. DRM: 0.25
  1782. DE: 3
  1783. DM: 1
  1784.  
  1785. Class: ttc 1
  1786. DRM: 0.25
  1787. DE: 3
  1788. DM: 1
  1789.  
  1790. Class: gtc fenris
  1791. DRM: 0.25
  1792. DE: 3
  1793. DM: 1
  1794. FRM: 2
  1795. FE: 6
  1796. BE: 0.6
  1797. BEDu: 8000
  1798. BEDM: 2.5
  1799.  
  1800. Class: gtm hippocrates
  1801. DRM: 0.25
  1802. DE: 3
  1803. DM: 1
  1804. FRM: 1
  1805. FE: 6
  1806. BE: 0.6
  1807. BEDu: 8000
  1808. BEDM: 2.5
  1809.  
  1810. Class: gtc leviathan
  1811. DRM: 0.25
  1812. DE: 3
  1813. DM: 1
  1814. FRM: 2
  1815. FE: 6
  1816. BE: 0.6
  1817. BEDu: 8000
  1818. BEDM: 2.5
  1819.  
  1820. Class: gtsc faustus
  1821. DRM: 0.25
  1822. DE: 3
  1823. DM: 1
  1824. FRM: 1
  1825. FE: 6
  1826. BE: 0.6
  1827. BEDu: 8000
  1828. BEDM: 2.5
  1829.  
  1830. Class: gtg zephyrus
  1831. DRM: 0.25
  1832. DE: 3
  1833. DM: 1
  1834. FRM: 1
  1835. FE: 6
  1836. BE: 0.55
  1837. BEDu: 7000
  1838. BEDM: 2.5
  1839.  
  1840. Class: gta charybdis
  1841. DRM: 0.25
  1842. DE: 3
  1843. DM: 1
  1844. FRM: 1
  1845. FE: 6
  1846. BE: 0.5
  1847. BEDu: 6000
  1848. BEDM: 2.5
  1849.  
  1850. Class: gtd orion
  1851. DRM: 0.25
  1852. DE: 3
  1853. DM: 1
  1854. FRM: 2
  1855. FE: 6
  1856. BE: 0.7
  1857. BEDu: 10000
  1858. BEDM: 2.5
  1859.  
  1860. Class: gtd hecate
  1861. DRM: 0.25
  1862. DE: 3
  1863. DM: 1
  1864. FRM: 2
  1865. FE: 6
  1866. BE: 0.7
  1867. BEDu: 10000
  1868. BEDM: 2.5
  1869.  
  1870. Class: gtd orion#2 (bastion)
  1871. DRM: 0.25
  1872. DE: 3
  1873. DM: 1
  1874. FRM: 2
  1875. FE: 6
  1876. BE: 0.7
  1877. BEDu: 10000
  1878. BEDM: 2.5
  1879.  
  1880. Class: gtd hades
  1881. DRM: 0.25
  1882. DE: 3
  1883. DM: 1
  1884. FRM: 2
  1885. FE: 6
  1886. BE: 0.7
  1887. BEDu: 10000
  1888. BEDM: 2.5
  1889.  
  1890. Class: gti arcadia
  1891. DRM: 0.25
  1892. DE: 3
  1893. DM: 1
  1894. FRM: 2
  1895. FE: 6
  1896. BE: 0.7
  1897. BEDu: 10000
  1898. BEDM: 2.5
  1899.  
  1900. Class: gtva colossus
  1901. DRM: 0.25
  1902. DE: 3
  1903. DM: 1
  1904. FRM: 5
  1905. FE: 6
  1906. BE: 0.75
  1907. BEDu: 11000
  1908. BEDM: 2.5
  1909.  
  1910. Class: gtcv deimos
  1911. DRM: 0.25
  1912. DE: 3
  1913. DM: 1
  1914. FRM: 2
  1915. FE: 6
  1916. BE: 0.65
  1917. BEDu: 9000
  1918. BEDM: 2.5
  1919.  
  1920. Class: gtc aeolus
  1921. DRM: 0.25
  1922. DE: 3
  1923. DM: 1
  1924. FRM: 2
  1925. FE: 6
  1926. BE: 0.6
  1927. BEDu: 8000
  1928. BEDM: 2.5
  1929.  
  1930. Class: ntf iceni
  1931. DRM: 0.25
  1932. DE: 3
  1933. DM: 1
  1934. FRM: 2
  1935. FE: 6
  1936. BE: 0.65
  1937. BEDu: 9000
  1938. BEDM: 2.5
  1939.  
  1940. Class: ntf boadicea
  1941. DRM: 0.25
  1942. DE: 3
  1943. DM: 1
  1944. FRM: 2
  1945. FE: 6
  1946. BE: 0.6
  1947. BEDu: 8000
  1948. BEDM: 2.5
  1949.  
  1950. Class: gtt elysium
  1951. DRM: 0.25
  1952. DE: 3
  1953. DM: 1
  1954.  
  1955. Class: gtt argo
  1956. DRM: 0.25
  1957. DE: 3
  1958. DM: 1
  1959. FRM: 1
  1960. FE: 6
  1961. BE: 0.4
  1962. BEDu: 4000
  1963. BEDM: 2.5
  1964.  
  1965. Class: gti ganymede
  1966. DRM: 0.25
  1967. DE: 3
  1968. DM: 1
  1969. FRM: 2
  1970. FE: 6
  1971. BE: 0.7
  1972. BEDu: 10000
  1973. BEDM: 2.5
  1974.  
  1975. Class: knossos
  1976. DRM: 0.25
  1977. DE: 3
  1978. DM: 1
  1979. FRM: 5
  1980. FE: 6
  1981. BE: 0.8
  1982. BEDu: 12000
  1983. BEDM: 2.5
  1984.  
  1985. Class: gtsg watchdog
  1986. DRM: 0.25
  1987. DE: 3
  1988. DM: 1
  1989.  
  1990. Class: gtsg cerberus
  1991. DRM: 0.25
  1992. DE: 3
  1993. DM: 1
  1994.  
  1995. Class: gtsg alastor
  1996. DRM: 0.25
  1997. DE: 3
  1998. DM: 1
  1999.  
  2000. Class: gtep hermes
  2001. DRM: 0.25
  2002. DE: 3
  2003. DM: 1
  2004.  
  2005. Class: tc-meson bomb
  2006. FRM: 4
  2007. FE: 6
  2008. BE: 0.8
  2009. BEDu: 10000
  2010. BEDM: 10
  2011.  
  2012. Class: gtsg mjolnir
  2013. DRM: 0.25
  2014. DE: 3
  2015. DM: 1
  2016. FRM: 2
  2017. FE: 6
  2018. BE: 0.6
  2019. BEDu: 8000
  2020. BEDM: 2.5
  2021.  
  2022. Class: gtsg mjolnir#home
  2023. DRM: 0.25
  2024. DE: 3
  2025. DM: 1
  2026. FRM: 2
  2027. FE: 6
  2028. BE: 0.6
  2029. BEDu: 8000
  2030. BEDM: 2.5
  2031.  
  2032. Class: gvf seth
  2033. DRM: 0.25
  2034. DE: 3
  2035. DM: 1
  2036.  
  2037. Class: gvf horus
  2038. DRM: 0.25
  2039. DE: 3
  2040. DM: 1
  2041.  
  2042. Class: gvf thoth
  2043. DRM: 0.25
  2044. DE: 3
  2045. DM: 1
  2046.  
  2047. Class: gvf serapis
  2048. DRM: 0.25
  2049. DE: 3
  2050. DM: 1
  2051.  
  2052. Class: gvf tauret
  2053. DRM: 0.25
  2054. DE: 3
  2055. DM: 1
  2056.  
  2057. Class: gvb sekhmet
  2058. DRM: 0.25
  2059. DE: 3
  2060. DM: 1
  2061.  
  2062. Class: gvb osiris
  2063. DRM: 0.25
  2064. DE: 3
  2065. DM: 1
  2066.  
  2067. Class: gvb bakha
  2068. DRM: 0.25
  2069. DE: 3
  2070. DM: 1
  2071.  
  2072. Class: gvf ptah
  2073. DRM: 0.25
  2074. DE: 3
  2075. DM: 1
  2076.  
  2077. Class: gvs nephthys
  2078. DRM: 0.25
  2079. DE: 3
  2080. DM: 1
  2081. FRM: 1
  2082. FE: 6
  2083.  
  2084. Class: gvt isis
  2085. DRM: 0.25
  2086. DE: 3
  2087. DM: 1
  2088.  
  2089. Class: pvfr ma'at
  2090. DRM: 0.25
  2091. DE: 3
  2092. DM: 1
  2093. FRM: 1
  2094. FE: 6
  2095.  
  2096. Class: gvfr bes
  2097. DRM: 0.25
  2098. DE: 3
  2099. DM: 1
  2100. FRM: 1
  2101. FE: 6
  2102.  
  2103. Class: vac 5
  2104. DRM: 0.25
  2105. DE: 3
  2106. DM: 1
  2107.  
  2108. Class: vac 4
  2109. DRM: 0.25
  2110. DE: 3
  2111. DM: 1
  2112.  
  2113. Class: gvfr satis
  2114. DRM: 0.25
  2115. DE: 3
  2116. DM: 1
  2117. FRM: 1
  2118. FE: 6
  2119. BE: 0.45
  2120. BEDu: 5000
  2121. BEDM: 2.5
  2122.  
  2123. Class: gvg anuket
  2124. DRM: 0.25
  2125. DE: 3
  2126. DM: 1
  2127. FRM: 1
  2128. FE: 6
  2129. BE: 0.55
  2130. BEDu: 7000
  2131. BEDM: 2.5
  2132.  
  2133. Class: gvc aten
  2134. DRM: 0.25
  2135. DE: 3
  2136. DM: 1
  2137. FRM: 2
  2138. FE: 6
  2139. BE: 0.6
  2140. BEDu: 8000
  2141. BEDM: 2.5
  2142.  
  2143. Class: gvc mentu
  2144. DRM: 0.25
  2145. DE: 3
  2146. DM: 1
  2147. FRM: 2
  2148. FE: 6
  2149. BE: 0.6
  2150. BEDu: 8000
  2151. BEDM: 2.5
  2152.  
  2153. Class: gvcv sobek
  2154. DRM: 0.25
  2155. DE: 3
  2156. DM: 1
  2157. FRM: 2
  2158. FE: 6
  2159. BE: 0.65
  2160. BEDu: 9000
  2161. BEDM: 2.5
  2162.  
  2163. Class: gvd typhon
  2164. DRM: 0.25
  2165. DE: 3
  2166. DM: 1
  2167. FRM: 2
  2168. FE: 6
  2169. BE: 0.7
  2170. BEDu: 10000
  2171. BEDM: 2.5
  2172.  
  2173. Class: gvsg ankh
  2174. DRM: 0.25
  2175. DE: 3
  2176. DM: 1
  2177.  
  2178. Class: gvsg edjo
  2179. DRM: 0.25
  2180. DE: 3
  2181. DM: 1
  2182.  
  2183. Class: gvep ra
  2184. DRM: 0.25
  2185. DE: 3
  2186. DM: 1
  2187.  
  2188. Class: gva setekh
  2189. DRM: 0.25
  2190. DE: 3
  2191. DM: 1
  2192. FRM: 1
  2193. FE: 6
  2194. BE: 0.5
  2195. BEDu: 6000
  2196. BEDM: 2.5
  2197.  
  2198. Class: gvd hatshepsut
  2199. DRM: 0.25
  2200. DE: 3
  2201. DM: 1
  2202. FRM: 2
  2203. FE: 6
  2204. BE: 0.7
  2205. BEDu: 10000
  2206. BEDM: 2.5
  2207.  
  2208. Class: sf dragon
  2209. DRM: 0.25
  2210. DE: 3
  2211. DM: 1
  2212.  
  2213. Class: sf basilisk
  2214. DRM: 0.25
  2215. DE: 3
  2216. DM: 1
  2217.  
  2218. Class: sf manticore
  2219. DRM: 0.25
  2220. DE: 3
  2221. DM: 1
  2222.  
  2223. Class: sf aeshma
  2224. DRM: 0.25
  2225. DE: 3
  2226. DM: 1
  2227.  
  2228. Class: sf mara
  2229. DRM: 0.25
  2230. DE: 3
  2231. DM: 1
  2232.  
  2233. Class: sf astaroth
  2234. DRM: 0.25
  2235. DE: 3
  2236. DM: 1
  2237.  
  2238. Class: sb nephilim
  2239. DRM: 0.25
  2240. DE: 3
  2241. DM: 1
  2242.  
  2243. Class: sb taurvi
  2244. DRM: 0.25
  2245. DE: 3
  2246. DM: 1
  2247.  
  2248. Class: sb nahema
  2249. DRM: 0.25
  2250. DE: 3
  2251. DM: 1
  2252.  
  2253. Class: sb seraphim
  2254. DRM: 0.25
  2255. DE: 3
  2256. DM: 1
  2257.  
  2258. Class: st azrael
  2259. DRM: 0.25
  2260. DE: 3
  2261. DM: 1
  2262.  
  2263. Class: sfr dis
  2264. DRM: 0.25
  2265. DE: 3
  2266. DM: 1
  2267. FRM: 1
  2268. FE: 6
  2269. BE: 0.45
  2270. BEDu: 5000
  2271. BEDM: 2.5
  2272.  
  2273. Class: sac 3
  2274. DRM: 0.25
  2275. DE: 3
  2276. DM: 1
  2277. FRM: 1
  2278. FE: 6
  2279. BE: 0.4
  2280. BEDu: 4000
  2281. BEDM: 2.5
  2282.  
  2283. Class: sfr mephisto
  2284. DRM: 0.25
  2285. DE: 3
  2286. DM: 1
  2287. FRM: 1
  2288. FE: 6
  2289.  
  2290. Class: sc 5
  2291. DRM: 0.25
  2292. DE: 3
  2293. DM: 1
  2294.  
  2295. Class: sfr asmodeus
  2296. DRM: 0.25
  2297. DE: 3
  2298. DM: 1
  2299. FRM: 1
  2300. FE: 6
  2301. BE: 0.45
  2302. BEDu: 5000
  2303. BEDM: 2.5
  2304.  
  2305. Class: sac 2
  2306. DRM: 0.25
  2307. DE: 3
  2308. DM: 1
  2309.  
  2310. Class: sc lilith
  2311. DRM: 0.25
  2312. DE: 3
  2313. DM: 1
  2314. FRM: 2
  2315. FE: 6
  2316. BE: 0.6
  2317. BEDu: 8000
  2318. BEDM: 2.5
  2319.  
  2320. Class: sc rakshasa
  2321. DRM: 0.25
  2322. DE: 3
  2323. DM: 1
  2324. FRM: 2
  2325. FE: 6
  2326. BE: 0.6
  2327. BEDu: 8000
  2328. BEDM: 2.5
  2329.  
  2330. Class: sd demon
  2331. DRM: 0.25
  2332. DE: 3
  2333. DM: 1
  2334. FRM: 2
  2335. FE: 6
  2336. BE: 0.7
  2337. BEDu: 10000
  2338. BEDM: 2.5
  2339.  
  2340. Class: sd ravana
  2341. DRM: 0.25
  2342. DE: 3
  2343. DM: 1
  2344. FRM: 2
  2345. FE: 6
  2346. BE: 0.7
  2347. BEDu: 10000
  2348. BEDM: 2.5
  2349.  
  2350. Class: sd lucifer
  2351. DRM: 0.25
  2352. DE: 3
  2353. DM: 1
  2354. FRM: 2
  2355. FE: 6
  2356. BE: 0.7
  2357. BEDu: 10000
  2358. BEDM: 2.5
  2359.  
  2360. Class: ssg trident
  2361. DRM: 0.25
  2362. DE: 3
  2363. DM: 1
  2364.  
  2365. Class: ssg belial
  2366. DRM: 0.25
  2367. DE: 3
  2368. DM: 1
  2369.  
  2370. Class: ssg rahu
  2371. DRM: 0.25
  2372. DE: 3
  2373. DM: 1
  2374. FRM: 1
  2375. FE: 6
  2376. BE: 0.55
  2377. BEDu: 7000
  2378. BEDM: 2.5
  2379.  
  2380. Class: scv moloch
  2381. DRM: 0.25
  2382. DE: 3
  2383. DM: 1
  2384. FRM: 2
  2385. FE: 6
  2386. BE: 0.65
  2387. BEDu: 9000
  2388. BEDM: 2.5
  2389.  
  2390. Class: sj sathanas
  2391. DRM: 0.25
  2392. DE: 3
  2393. DM: 1
  2394. FRM: 5
  2395. FE: 6
  2396. BE: 0.75
  2397. BEDu: 11000
  2398. BEDM: 2.5
  2399.  
  2400. Class: shivan comm node
  2401. DRM: 0.25
  2402. DE: 3
  2403. DM: 1
  2404. FRM: 1
  2405. FE: 6
  2406. BE: 0.65
  2407. BEDu: 9000
  2408. BEDM: 2.5
  2409.  
  2410. Class: sred
  2411. BEI: 0.2
  2412. BEDu: 200
  2413. BEDi: 100
  2414.  
  2415. Class: lred
  2416. BEI: 0.2
  2417. BEDu: 600
  2418. BEDi: 300
  2419.  
  2420. Class: bfred
  2421. BEI: 0.2
  2422. BEDu: 2100
  2423. BEDi: 1050
  2424.  
  2425. Class: terslash
  2426. BEI: 0.2
  2427. BEDu: 350
  2428. BEDi: 175
  2429.  
  2430. Class: lterslash
  2431. BEI: 0.2
  2432. BEDu: 150
  2433. BEDi: 75
  2434.  
  2435. Class: bfgreen
  2436. BEI: 0.2
  2437. BEDu: 1900
  2438. BEDi: 950
  2439.  
  2440. Class: lrbgreen
  2441. BEI: 0.2
  2442. BEDu: 1900
  2443. BEDi: 950
  2444.  
  2445. Class: bgreen
  2446. BEI: 0.2
  2447. BEDu: 1200
  2448. BEDi: 650
  2449.  
  2450. Class: sgreen
  2451. BEI: 0.2
  2452. BEDu: 210
  2453. BEDi: 105
  2454.  
  2455. Class: svas
  2456. BEI: 0.2
  2457. BEDu: 350
  2458. BEDi: 175
  2459.  
  2460. Class: bvas
  2461. BEI: 0.2
  2462. BEDu: 1100
  2463. BEDi: 550
  2464.  
  2465. Class: vslash
  2466. BEI: 0.2
  2467. BEDu: 750
  2468. BEDi: 375
  2469.  
  2470. Class: green beam
  2471. BEI: 0.2
  2472. BEDu: 200
  2473. BEDi: 100
  2474.  
  2475. Class: mjolnirbeam
  2476. BEI: 0.2
  2477. BEDu: 750
  2478. BEDi: 375
  2479.  
  2480. Class: mjolnirbeam#home
  2481. BEI: 0.2
  2482. BEDu: 400
  2483. BEDi: 200
  2484.  
  2485. Class: cyclops
  2486. FR: 100
  2487. FE: 6
  2488. BEI: 0.6
  2489. BEDu: 2000
  2490. BEDi: 1000
  2491.  
  2492. Class: cyclops#short
  2493. FR: 100
  2494. FE: 6
  2495. BEI: 0.6
  2496. BEDu: 2000
  2497. BEDi: 1000
  2498.  
  2499. Class: rebel bomb
  2500. FR: 100
  2501. FE: 6
  2502. BEI: 0.6
  2503. BEDu: 400
  2504. BEDi: 200
  2505.  
  2506. Class: helios
  2507. FR: 100
  2508. FE: 6
  2509. BEI: 0.6
  2510. BEDu: 6800
  2511. BEDi: 3400
  2512.  
  2513. Class: unknown bomb
  2514. FR: 100
  2515. FE: 6
  2516. BEI: 0.6
  2517. BEDu: 1500
  2518. BEDi: 750
  2519.  
  2520. Class: unknown megabomb
  2521. FR: 100
  2522. FE: 6
  2523. BEI: 0.6
  2524. BEDu: 3200
  2525. BEDi: 1600
  2526.  
  2527. Class: shivan bomb
  2528. FR: 100
  2529. FE: 6
  2530. BEI: 0.6
  2531. BEDu: 2000
  2532. BEDi: 1000
  2533.  
  2534. Class: shivan bomb#short
  2535. FR: 100
  2536. FE: 6
  2537. BEI: 0.6
  2538. BEDu: 2000
  2539. BEDi: 1000
  2540.  
  2541. Class: shivan weak bomb
  2542. FR: 100
  2543. FE: 6
  2544. BEI: 0.6
  2545. BEDu: 400
  2546. BEDi: 200
  2547.  
  2548. Class: shivan megabomb
  2549. FR: 100
  2550. FE: 6
  2551. BEI: 0.6
  2552. BEDu: 6800
  2553. BEDi: 3400
  2554.  
  2555. Class: fusion mortar
  2556. FR: 20
  2557. FE: 6
  2558. BEI: 0.2
  2559. BEDu: 80
  2560. BEDi: 40
  2561.  
  2562. Class: vasudan flux cannon
  2563. FR: 20
  2564. FE: 6
  2565. BEI: 0.4
  2566. BEDu: 500
  2567. BEDi: 250
  2568. MediaVPs: Flaming debris script ACTIVE!
  2569. Level load took 44.948000 seconds.
  2570. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  2571. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
  2572. ANI 2_cb_sm1-01_a.ani with size 660x300 (41.4% wasted)
  2573. Frame 0 too long!!: frametime = 51.424 (51.424)
  2574. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  2575. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2576. ANI iconwing01 with size 32x28 (12.5% wasted)
  2577. Loading model 'wep_subach_tech.pof'
  2578. Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2579. Loading model 'wep_akheton_tech.pof'
  2580. Model wep_akheton_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2581. Loading model 'rockeye-tech.pof'
  2582. Loading model 'tempest_tech.pof'
  2583. ANI iconplanet with size 183x182 (28.9% wasted)
  2584. ANI FadeiconPlanet with size 183x182 (28.9% wasted)
  2585. ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted)
  2586. ANI iconv-freightercw with size 123x65 (49.2% wasted)
  2587. ANI Fadeiconv-FreighterCW with size 123x65 (49.2% wasted)
  2588. ANI Fadeiconv-FreighterCW.ani with size 123x65 (49.2% wasted)
  2589. ANI icont-fightW with size 51x54 (15.6% wasted)
  2590. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  2591. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  2592. Frame 0 too long!!: frametime = 8.516 (8.516)
  2593. ANI iconplanet.ani with size 183x182 (28.9% wasted)
  2594. CSG => Saving 'tester.FreeSpace2.csg' with version 5...
  2595. CSG => Saving: Flags...
  2596. CSG => Saving: Info...
  2597. CSG => Saving: Missions...
  2598. CSG => Saving: Techroom...
  2599. CSG => Saving: Loadout...
  2600. CSG => Saving: Scoring...
  2601. CSG => Saving: RedAlert...
  2602. CSG => Saving: HUD...
  2603. CSG => Saving: Variables...
  2604. CSG => Saving: Settings...
  2605. CSG => Saving: Controls...
  2606. CSG => Saving: Cutscenes...
  2607. CSG => Saving: Last Missions...
  2608. CSG => Saving complete!
  2609. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2610. Entering game at time = 72.233
  2611. Compiling new shader:
  2612. Model Rendering
  2613. Loading built-in default shader for: main-v.sdr
  2614. Loading built-in default shader for: main-f.sdr
  2615. Shader Variant Features:
  2616. Diffuse Mapping
  2617. Submodel Transforms
  2618. Clip Plane
  2619. Compiling new shader:
  2620. Lightshafts
  2621. Loading built-in default shader for: post-v.sdr
  2622. Loading built-in default shader for: ls-f.sdr
  2623. Shader Variant Features:
  2624. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  2625. Compiling new shader:
  2626. Model Rendering
  2627. Loading built-in default shader for: main-v.sdr
  2628. Loading built-in default shader for: main-f.sdr
  2629. Shader Variant Features:
  2630. Diffuse Mapping
  2631. Glow Mapping
  2632. Submodel Transforms
  2633. Clip Plane
  2634. ANI Head-VP1b.ani with size 160x120 (6.3% wasted)
  2635. Compiling new shader:
  2636. Model Rendering
  2637. Loading built-in default shader for: main-v.sdr
  2638. Loading built-in default shader for: main-f.sdr
  2639. Shader Variant Features:
  2640. Lighting
  2641. Diffuse Mapping
  2642. Specular Mapping
  2643. Environment Mapping
  2644. Clip Plane
  2645. Compiling new shader:
  2646. Model Rendering
  2647. Loading built-in default shader for: main-v.sdr
  2648. Loading built-in default shader for: main-f.sdr
  2649. Shader Variant Features:
  2650. Diffuse Mapping
  2651. Glow Mapping
  2652. Deferred lighting
  2653. Clip Plane
  2654. 935 frames executed in 30.020 seconds, 31.146 frames per second.
  2655. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
  2656. Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
  2657. Compiling new shader:
  2658. Model Rendering
  2659. Loading built-in default shader for: main-v.sdr
  2660. Loading built-in default shader for: main-f.sdr
  2661. Shader Variant Features:
  2662. Diffuse Mapping
  2663. Clip Plane
  2664. Got event GS_EVENT_END_GAME (4) in state GS_STATE_DEATH_BLEW_UP (19)
  2665. SOUND: c:\code\fs2_open_0\code\sound\ds.cpp:1321 - OpenAL error = 'Invalid Operation'
  2666. Unloading in mission messages
  2667. CSG => Loading 'tester.FreeSpace2.csg' with version 5...
  2668. CSG => Parsing: Flags...
  2669. CSG => Parsing: Info...
  2670. CSG => Parsing: Missions...
  2671. CSG => Parsing: Techroom...
  2672. CSG => Parsing: Loadout...
  2673. CSG => Parsing: Scoring...
  2674. CSG => Parsing: RedAlert...
  2675. CSG => Parsing: HUD...
  2676. CSG => Parsing: Variables...
  2677. CSG => Parsing: Settings...
  2678. CSG => Parsing: Controls...
  2679. CSG => Parsing: Cutscenes...
  2680. CSG => Parsing: Last Missions...
  2681. Someone passed an extension to bm_load for file 'hammer1.pcx'
  2682. CSG => Loading complete!
  2683. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  2684. PLR => Saving 'tester.plr' with version 2...
  2685. PLR => Saving: Flags...
  2686. PLR => Saving: Info...
  2687. PLR => Saving: Scoring...
  2688. PLR => Saving: ScoringMulti...
  2689. PLR => Saving: HUD...
  2690. PLR => Saving: Variables...
  2691. PLR => Saving: Multiplayer...
  2692. PLR => Saving: Controls...
  2693. PLR => Saving: Settings...
  2694. PLR => Saving complete!
  2695. CSG => Saving 'tester.FreeSpace2.csg' with version 5...
  2696. CSG => Saving: Flags...
  2697. CSG => Saving: Info...
  2698. CSG => Saving: Missions...
  2699. CSG => Saving: Techroom...
  2700. CSG => Saving: Loadout...
  2701. CSG => Saving: Scoring...
  2702. CSG => Saving: RedAlert...
  2703. CSG => Saving: HUD...
  2704. CSG => Saving: Variables...
  2705. CSG => Saving: Settings...
  2706. CSG => Saving: Controls...
  2707. CSG => Saving: Cutscenes...
  2708. CSG => Saving: Last Missions...
  2709. CSG => Saving complete!
  2710. Freeing all existing models...
  2711. ... Log closed, Sun Nov 29 13:38:39 2015
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement