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Arborus

Ratfolk package quest

Jul 22nd, 2023 (edited)
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  1. 1. **The Mysterious Man's Multiple Appearances:** As the party spends time in Lakeford, they notice the same man popping up in different locations. At first, it's subtle, but the encounters become more frequent, and they begin to wonder if he's following them or if it's just coincidence.
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  3. 2. **The Package and the Horse:** On their last day in Lakeford, the party sees the man with a suspicious-looking package, and he's in the process of buying a horse. They can't help but feel that he's up to something, and their curiosity is piqued.
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  5. 3. **Tracking the Stranger:** As they travel south to Gwendlyn, the party decides to keep tabs on the mysterious man discreetly. They take turns following him and try to gather more information about his intentions and connections.
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  7. 4. **A Shady Deal in Gwendlyn:** Upon arriving in Gwendlyn, they spot the man in an alleyway, exchanging the package with a ratfolk. The party realizes that the package holds something valuable or dangerous. Their suspicion grows as they see the ratfolk's insignia, indicating a link to the powerful crime syndicate, Ink-Eyes.
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  9. 5. **Splitting the Party:** To gather more information and prevent potential chaos, the party decides to split into two groups. Some follow the ratfolk, hoping to find out the destination of the package, while the others continue tracking the mysterious man to see where he heads.
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  11. 6. **The Educated Chair Tavern:** The group tailing the ratfolk observes him entering a door behind the Educated Chair tavern, hinting at a possible connection between the crime syndicate and this establishment.
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  13. 7. **Discovering the Control Orb:** After successfully tailing the ratfolk, the party uncovers the contents of the package: a control orb capable of commanding extraplanar entities. They realize that the crime syndicate's intentions are dark and dangerous.
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  15. 8. **Ink-Eyes' Sinister Plan:** Through further investigation, the party learns that Ink-Eyes aims to use the control orb to disrupt the upcoming celebration in Trovain. Their plan involves causing chaos and potentially assassinating the disguised elven leader, Cymyr, who is secretly a rare ruby dragon.
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  17. 9. **Deciphering the Ink-Eyes Network:** In Gwendlyn, the party digs deeper into the crime syndicate's activities, trying to find out who in Trovain is connected to Ink-Eyes and might be working with them to carry out this dangerous plan.
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  19. 10. **Preparing for the Upcoming Celebration:** As they gather valuable intel, the party knows they must travel to Trovain to stop the crime syndicate's plot. They also have to find a way to protect the ruby dragon leader, Cymyr, from being targeted during the celebration.
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  21. 11. **Allies and Enemies:** Along the way to Trovain, the party encounters individuals who can either aid or hinder their quest. They have to navigate complex allegiances and factions in the city while trying to prevent the chaos that Ink-Eyes seeks to unleash.
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  23. 12. **The Showdown in Trovain:** The adventure culminates in a thrilling climax during the celebration in Trovain. The party faces off against Ink-Eyes' operatives and attempts to thwart the assassination plot while protecting Cymyr, who must not reveal their true identity as a ruby dragon.
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  25. 13. **Unmasking the Ruby Dragon:** In a crucial moment, Cymyr's secret as a ruby dragon is inadvertently revealed, which adds an unexpected twist to the situation. Now, not only must the party protect Cymyr, but they also have to ensure that this revelation doesn't lead to further complications.
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  27. 14. **Confronting Ink-Eyes:** Ultimately, the party confronts the leaders of Ink-Eyes and has a chance to disrupt the crime syndicate's operations permanently. The resolution of this confrontation could have far-reaching consequences for the region and its inhabitants.
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  29. 15. **Aftermath and Rewards:** Depending on the party's choices and actions, they may earn the gratitude of Cymyr and gain allies in powerful positions. The control orb must be dealt with responsibly, ensuring it doesn't fall into the wrong hands again, and the party can enjoy a well-deserved moment of triumph and celebration.
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  32. party tracked rats to a small saferoom, had a small scuffle and managed to capture one of them, kill one of them, and two ran away one with the package. they collected some notes from the room in ysoki. They handed over the captured rat and the notes to the city guard.
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  34. The guard will contact them, asking for them to come to the guard station. The guard captain will ask them if they know anything more- what they found is pretty serious stuff. It seems that Ink-Eyes is tied up in a plot to disrupt an upcoming celebration in Trovain and that package is key to it. Whoever they're working for has some serious pull and some serious money. Stopping the delivery of that package to Trovain is of the utmost importance- even better would be intercepting the package and figuring out what it is and who it's going to.
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  36. Skarlock is the leader of a group of mercenaries, known for working for the highest bidder.Orion is a skilled thief for hire. He's currently on the payroll of the church.Slate is the owner of a bar with a sort of speakeasy in the basement. Lots of shady deals and folk around.Vixie is magician without morals. She provides spells, potions, scrolls etc. for the underworld in Trovain.Flint is a dwarven mercenary with a strong dislike for the government in Donnegroth. It's possible he might have a reason to help people wanting to disrupt the celebration.
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