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- #START v1.3.6 for 2.4 patch
- #Race Currency Block
- #Show
- # BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Blacksmith's Whetstone" "Armourer's Scrap"
- # SetFontSize 40
- #RedBlade Helms
- #Show
- Hide
- Class "Helm"
- Rarity Magic
- ItemLevel = 82
- DropLevel <= 80
- SetBackgroundColor 255 255 255
- SetFontSize 45
- #LLD Staff
- Show
- BaseType "Full Plate" "Close Helmet" "Plated Greaves" "Bronze Gauntlets" "Turquoise Amulet" "Festival Mask" "Full Leather" "Gilded Axe" "Royal Bow" "Antique Rapier" "Spiraled Wand" "Copper Kris" "Quartz Sceptre" "Quartz Wand"
- ItemLevel = 36
- SetBackgroundColor 255 255 255
- SetTextColor 0 0 0
- SetFontSize 40
- PlayAlertSound 1 150
- Show
- BaseType "Crude Bow"
- ItemLevel >= 50
- SetBackgroundColor 255 255 255
- SetTextColor 0 0 0
- SetFontSize 35
- PlayAlertSound 1 150
- Show
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- # ItemLevel >= 84
- SetBackgroundColor 255 255 255
- SetTextColor 0 0 0
- SetFontSize 40
- PlayAlertSound 1 150
- Show
- Class Currency
- BaseType "Perandus" "Essence" "Remnant of Corruption"
- SetBackgroundColor 190 178 135
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 40
- PlayAlertSound 1 150
- Show
- BaseType "Talisman"
- SetTextColor 109 200 130 255
- #------------------------------------------------------------------------
- Show
- Class Microtransactions
- Show
- Class Quest Items
- SetFontSize 40
- SetBorderColor 74 230 58
- #LABYRINTH MATERIAL
- Show
- Class "Labyrinth"
- SetFontSize 40
- SetBorderColor 74 230 58
- SetTextColor 74 230 58 250
- #------------------------------------------------------------------------
- #SOCKETS
- #Exception for tabula
- Show
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- Rarity Unique
- PlayAlertSound 6 300
- SetBackgroundColor 175 96 37 255
- SetBorderColor 255 150 000 255
- SetTextColor 0 0 0 255
- SetFontSize 42
- Show
- LinkedSockets 6
- SetTextColor 255 0 0
- SetBorderColor 255 0 0
- SetBackgroundColor 255 255 255 255
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- LinkedSockets 5
- SetBorderColor 0 255 255
- PlayAlertSound 1 300
- SetFontSize 40
- Show
- Sockets 6
- SetBorderColor 213 159 15
- SetFontSize 40
- PlayAlertSound 1 300
- #------------------------------------------------------------------------
- #UNIQUE
- Show # T1
- BaseType "Stibnite Flask" "Crusader Boots" "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Judgement Staff" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Slaughter Knife" "Rawhide Boots" "Assassin's Garb" "Spine Bow" "Ezomyte Burgonet" "Two-Stone" "Hubris" "Savant's Robe" "Vaal Regalia" "Silver Flask"
- Rarity Unique
- PlayAlertSound 6 300
- SetBackgroundColor 255 255 255 255
- SetBorderColor 175 96 37
- SetTextColor 175 96 37
- SetFontSize 45
- Show
- Rarity Unique
- Class Maps
- PlayAlertSound 6 300
- SetBackgroundColor 175 96 37 255
- SetBorderColor 255 150 000 255
- SetTextColor 0 0 0 255
- SetFontSize 42
- Show
- Rarity Unique
- PlayAlertSound 6 300
- SetBorderColor 175 96 37 254
- SetTextColor 175 96 37 254
- SetBackgroundColor 0 0 0 254
- SetFontSize 40
- #------------------------------------------------------------------------
- #DIVINATION CARD
- Show # T1
- Class "Divination"
- BaseType "The Void" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Last One Standing" "The Artist" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "Abandoned Wealth" "The Enlightened" "Last Hope" "The Devastator" "The Immortal" "The Aesthete" "The Hunger" "Pride Before the Fall" "The King's Heart" "Lysah's Respite" "Cursed King" "Time-Lost Relic" "Emperor of Purity" "The Harvester" "Chains that Bind"
- SetFontSize 45
- SetBorderColor 0 0 255
- SetBackgroundColor 255 255 255 255
- SetTextColor 0 0 255
- PlayAlertSound 6 300
- Hide
- Class "Divination"
- BaseType "Anarchy's Price" "Assassin's Favour" "Audacity" "The Carrion Crow" "The Conduit" "Death" "Doedre's Madness" "The Dragon" "The Flora's Gift" "The Gentleman" "The Hermit" "The Inoculated" "Lantador's Lost Love" "The Lich" "Light and Truth" "The Lion" "The Mercenary" "The Metalsmith's Gift" "A Mother's Parting Gift" "The Oath" "The Road to Power" "The Scarred Meadow" "Shard of Fate" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Throne" "Thunderous Skies" "Turn the Other Cheek" "The Twins" "The Tyrant" "The Web" "The Scholar" "Prosperity" "Merciless Armament" "The Jester"
- Show
- Class "Divination"
- SetBackgroundColor 0 0 0
- SetBorderColor 145 215 230 225
- SetTextColor 145 215 230 225
- SetFontSize 38
- PlayAlertSound 1 300
- #------------------------------------------------------------------------
- #MAPS
- Show # Maps:Red
- Class Maps
- DropLevel >= 78
- SetFontSize 45
- PlayAlertSound 6 300
- SetTextColor 0 0 0 255
- SetBackgroundColor 255 255 255 255
- SetBorderColor 0 0 0 255
- Show # MAPS Good Layout >= 75
- BaseType "Atoll Map" "Tropical Island Map" "Promenade Map" "Reef Map" "Arena Map" "Colonnade Map" "Quay Map" "Underground River Map"
- SetBackgroundColor 0 255 255 255
- SetBorderColor 0 255 255 255
- SetTextColor 0 0 0 255
- SetFontSize 40
- Show # MAPS Good Layout
- BaseType "Jungle Valley Map" "Beach Map" "Oasis Map" "Arid Lake Map" "Acid Lakes Map" "Graveyard Map" "Phantasmagoria Map" "Mesa Map" "Dunes Map" "Peninsula Map" "Primordial Pool Map" "Canyon Map" "Racecourse Map" "Ramparts Map" "Strand Map" "Wharf Map" "Arachnid Tomb Map" "Armory Map"
- SetBackgroundColor 0 255 255
- SetBorderColor 0 255 255
- SetTextColor 0 0 0 255
- SetFontSize 35
- Show # Maps:
- Class Maps
- DropLevel >= 75
- PlayAlertSound 4 300
- SetFontSize 40
- Show
- Class Maps
- PlayAlertSound 4 300
- SetFontSize 35
- Show
- BaseType "Mortal Hope"
- SetBackgroundColor 255 0 255 255
- SetBorderColor 255 0 255 255
- SetTextColor 0 0 0 255
- PlayAlertSound 6 300
- SetFontSize 45
- Show
- BaseType "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Phoenix" "Fragment of the Hydra"
- SetBackgroundColor 255 0 255 175
- SetBorderColor 255 0 255 255
- SetTextColor 0 0 0 255
- PlayAlertSound 6 300
- SetFontSize 45
- Show
- BaseType "Inya's Key" "Sacrifice at Midnight"
- SetBackgroundColor 255 255 0 175
- SetBorderColor 255 255 0 255
- SetTextColor 0 0 0 255
- PlayAlertSound 6 300
- SetFontSize 42
- Show
- Class "Map Fragments"
- PlayAlertSound 4 300
- SetFontSize 40
- #------------------------------------------------------------------------
- #CURRENCY
- Show
- BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather" "Fishing Rod"
- SetTextColor 255 0 0 255
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- Show
- BaseType "Silver Coin" "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Vaal Orb" "Cartographer's Chisel" "Cartographer's Sextant" "Cartographer's Seal" "Unshaping"
- SetBackgroundColor 213 159 15
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- PlayAlertSound 1 300
- SetFontSize 40
- Show
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"
- SetTextColor 0 255 255
- SetBorderColor 190 178 135 135
- SetFontSize 38
- Show
- BaseType "Blacksmith's Whetstone" "Orb of Transmutation"
- SetBorderColor 190 178 135 135
- Show
- Class Currency
- SetBorderColor 0 0 0 255
- Show
- Class Stackable Currency
- SetBorderColor 0 0 0 255
- #------------------------------------------------------------------------
- #GEMS
- Show
- Class Gem
- Quality = 20
- SetBorderColor 30 150 180
- SetTextColor 30 150 180
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- Show
- Class Gem
- BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
- SetBorderColor 30 150 180
- PlayAlertSound 6 300
- SetFontSize 40
- Show
- Class Gem
- BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
- SetBorderColor 30 150 180 150
- SetFontSize 38
- Show
- Class "Gems"
- Quality >= 15
- SetBorderColor 30 150 180 255
- SetFontSize 40
- PlayAlertSound 1 300
- Show
- Class "Gems"
- Quality > 0
- SetBorderColor 30 150 180 155
- SetFontSize 38
- #Hide
- Show
- Class Gems
- #------------------------------------------------------------------------
- #CRAFT
- Show
- ItemLevel >= 84
- SetBorderColor 255 0 0 255
- BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Vaal Regalia" "Hubris Circlet" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield" "Imbued Wand" "Leather Belt" "Heavy Belt" "Gold Amulet" "Onyx Amulet" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Sambar Sceptre" "Fossilised Spirit Shield" "Copper Kris" "Golden Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Lacquered Buckler" "Colossal Tower Shield"
- SetFontSize 38
- Show
- ItemLevel >= 83
- SetBorderColor 255 0 0 255
- BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Sai" "Vaal Rapier" "Jewelled Foil" "Spiraled Foil"
- SetFontSize 38
- #------------------------------------------------------------------------
- #RARES
- Show
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 25 180 25
- SetFontSize 38
- Class Rings Amulets Belts Jewel
- Rarity Rare
- Show
- ItemLevel >= 60
- SetTextColor 170 190 0
- SetBorderColor 25 180 25
- SetFontSize 36
- Class Rings Amulets Belts Jewel
- Rarity Rare
- Show
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 38
- BaseType "Tiger Hook" "Imperial Claw" "Fleshripper" "Vaal Axe" "Harbinger Bow" "Maraketh Bow" "Gemini Claw" "Sai" "Imperial Skean" "Platinum Kris" "Ambusher" "Sambar Sceptre" "Void Sceptre" "Opal Sceptre" "Coronal Maul" "Eclipse Staff" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade" "Reaver Sword" "Profane Wand" "Prophecy Wand" "Imbued Wand" "Opal Wand" "Demon Dagger"
- Rarity Rare
- Show
- ItemLevel >= 60
- SetTextColor 170 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 36
- BaseType "Tiger Hook" "Imperial Claw" "Fleshripper" "Vaal Axe" "Imperial Bow" "Harbinger Bow" "Maraketh Bow" "Gemini Claw" "Sai" "Imperial Skean" "Platinum Kris" "Ambusher" "Sambar Sceptre" "Void Sceptre" "Opal Sceptre" "Coronal Maul" "Eclipse Staff" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade" "Reaver Sword" "Profane Wand" "Prophecy Wand" "Imbued Wand" "Opal Wand" "Demon Dagger"
- Rarity Rare
- Show
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 38
- BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Triumphant Lamellar" "Saintly Chainmail" "Carnal Armour" "Saint's Hauberk" "Sadist Garb" "Colossal Tower Shield" "Lacquered Buckler" "Vaal Buckler" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Archon Kite Shield" "Supreme Spiked Shield" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Pig-Faced Bascinet" "Nightmare Bascinet" "Praetor Crown" "Prophet Crown" "Deicide Mask" "Vaal Mask" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots" "Crusader Boots" "Murder Boots" "Assassin's Boots" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Dragonscale Gauntlets" "Crusader Gloves" "Murder Mitts" "Spike-Point Arrow Quiver" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Rare
- Show
- ItemLevel >= 60
- SetTextColor 170 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 36
- BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Triumphant Lamellar" "Saintly Chainmail" "Carnal Armour" "Saint's Hauberk" "Sadist Garb" "Colossal Tower Shield" "Lacquered Buckler" "Vaal Buckler" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Archon Kite Shield" "Supreme Spiked Shield" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Pig-Faced Bascinet" "Nightmare Bascinet" "Praetor Crown" "Prophet Crown" "Deicide Mask" "Vaal Mask" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots" "Crusader Boots" "Murder Boots" "Assassin's Boots" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Dragonscale Gauntlets" "Crusader Gloves" "Murder Mitts" "Spike-Point Arrow Quiver" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Rare
- Show
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetFontSize 34
- Show
- ItemLevel >= 60
- SetTextColor 170 190 0
- SetFontSize 32
- Rarity Rare
- Show
- SetBorderColor 25 180 25
- SetFontSize 34
- Class Rings Amulets Belts Jewel
- Rarity Rare
- Show
- Rarity Rare
- SetFontSize 30
- #------------------------------------------------------------------------
- #NORMAL MAGIC
- Show
- Class Jewel
- SetFontSize 36
- SetBorderColor 0 150 200
- Show
- SocketGroup RGB
- SetBorderColor 100 100 100
- SetFontSize 34
- Height <= 2
- Width <= 2
- Show
- SocketGroup RGB
- SetBorderColor 100 100 100
- SetFontSize 34
- Height <= 3
- Width <= 1
- Show
- ItemLevel <= 65
- SocketGroup RGB
- #Show
- # Quality 20
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 213 159 15
- # SetFontSize 35
- #Show
- # Rarity Normal
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetFontSize 32
- #Show
- # Quality > 11
- # Rarity Magic
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetFontSize 32
- Show
- BaseType "Sorcerer Boots" "Sapphire Flask"
- SetBorderColor 0 210 0 210
- SetTextColor 255 255 255 255
- Rarity Normal
- SetFontSize 38
- PlayAlertSound 7 300
- Show
- BaseType "Occultist's Vestment" "Prophecy Wand" "Assassin's Garb" "Deicide Mask"
- Quality > 15
- SetBorderColor 0 150 0 150
- SetTextColor 255 255 255 255
- Rarity Normal
- Show
- Class Rings Amulet Belts
- BaseType "Diamond" "Leather" "Unset Ring"
- # "Onyx" "Ruby" "Sapphire" "Turquoise" "Agate" "Amber" "Jade" "Lapis" "Rustic" "Heavy" "Citrine" "Topaz" "Two-Stone" "Turquoise"
- # ItemLevel >= 75
- Rarity Normal
- SetFontSize 32
- Show
- BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- SetFontSize 38
- Rarity <= Magic
- #Show
- # BaseType "Coronal Maul"
- # "Ambusher" "Harbinger Bow" "Gemini Claw" "Sambar Sceptre" "Imbued Wand"
- # SetFontSize 32
- # Rarity <= Magic
- # Rarity Normal
- Show
- BaseType "Titanium Spirit Shield" "Hubris Circlet"
- # "Lacquered Buckler" "Lion Pelt" "Colossal Tower Shield" "Royal Burgonet" "Vaal Regalia"
- SetFontSize 32
- # Rarity <= Magic
- Rarity Normal
- #------------------------------------------------------------------------
- #------------------------------------------------------------------------
- ####################### LEVELLING OPTIONS / CLASS CONFIGURATION #############################
- #All options are located in the following blocks. By default, all three archetypes are shown and nothing is hidden.
- #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc) and remove the #'s in front of the fourth block.
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 69
- LinkedSockets = 4
- # SocketGroup GG
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- Show
- Class "Gloves" "Helm" "Boots"
- DropLevel >= 69
- LinkedSockets = 4
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 40
- LinkedSockets >= 3
- # SocketGroup GG
- SetBorderColor 0 255 255
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 20
- LinkedSockets >= 2
- # SocketGroup GG
- SetBorderColor 0 200 200
- #Show
- # Class "Gloves" "Helm"
- # ItemLevel <= 5
- # SocketGroup G
- # SetBorderColor 0 150 150
- #note: when set to "default/general" this last block is commented out entirely or it'll be very spammy in low level zones
- #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
- #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
- #Show
- # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
- # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
- # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
- # Quality = 0
- # SetTextColor 0 255 255
- #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races).
- Show
- Rarity Normal
- ItemLevel = 1
- Sockets = 3
- Show
- Class "Bow" "Quiver" "One Hand" "Two Hand" "Axe" "Sword" "Mace" "Claw" "Staves" "Shields" "Wand" "Sceptre"
- ItemLevel <= 3
- Rarity Normal
- Show
- BaseType "Spirit Shield"
- ItemLevel <= 10
- #Class Selection - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
- #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
- #Hide
- # Class "Wand" "Sceptre"
- # ItemLevel <= 67
- # Rarity Normal
- #Hide
- # Class "Wand" "Sceptre"
- # ItemLevel > 42
- # ItemLevel <= 67
- # Rarity Magic
- Hide
- Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
- ItemLevel <= 70
- Rarity Normal
- Hide
- Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
- # ItemLevel > 42
- ItemLevel <= 70
- Rarity Magic
- Hide
- Class "Bow" "Quiver"
- ItemLevel <= 70
- Rarity Normal
- Hide
- Class "Bow" "Quiver"
- # ItemLevel > 42
- ItemLevel <= 70
- Rarity Magic
- ################################# END OF OPTIONS BLOCK ######################################
- #Global Levelling (Part I)
- Show
- ItemLevel <= 42
- BaseType "Ruby Ring" "Ruby Flask"
- SetBackgroundColor 100 0 0
- SetBorderColor 150 150 150
- SetBorderColor 125 0 250
- Show
- ItemLevel <= 42
- BaseType "Sapphire Ring" "Sapphire Flask"
- SetBackgroundColor 0 0 150
- SetBorderColor 150 150 150
- SetBorderColor 125 0 250
- Show
- ItemLevel <= 42
- BaseType "Topaz Ring" "Topaz Flask"
- SetBackgroundColor 80 80 0
- SetBorderColor 150 150 150
- SetBorderColor 125 0 250
- Show
- ItemLevel <= 15
- BaseType "Iron Ring" "Rustic Sash" "Heavy Belt" "Leather Belt" "Coral Ring"
- SetBorderColor 255 100 0
- Show
- ItemLevel <= 20
- BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
- SetBorderColor 150 0 150
- Show
- ItemLevel <= 30
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- SetBorderColor 200 0 200
- # SetBorderColor 175 75 255
- Show
- ItemLevel <= 42
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
- Rarity Normal
- Show
- ItemLevel <= 67
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
- Rarity Magic
- Show
- ItemLevel <= 42
- BaseType "Heavy Belt" "Rustic Sash"
- Rarity Normal
- Show
- ItemLevel <= 67
- BaseType "Rustic Sash"
- Rarity Magic
- Show
- ItemLevel <= 42
- BaseType "Iron Ring"
- Show
- ItemLevel <= 14
- BaseType "Ring" "Amulet"
- Show
- Class "Gloves" "Helm" "Body Armour"
- ItemLevel <= 53
- LinkedSockets = 4
- SetBorderColor 0 175 175
- Show
- Class "Boots"
- ItemLevel < 42
- Rarity Magic
- SetBorderColor 136 136 255
- ##################################################
- #Caster Weapons Levelling Block
- Show
- BaseType "Quartz Sceptre" "Crystal Sceptre"
- ItemLevel <= 67
- LinkedSockets = 3
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 42
- LinkedSockets = 3
- SocketGroup BB
- SetBorderColor 0 250 250
- Show
- BaseType "Quartz Sceptre" "Crystal Sceptre" "Opal Sceptre"
- ItemLevel <= 67
- SetBorderColor 0 150 150
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 31
- #Show
- # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- # ItemLevel <= 67
- ##################################################
- #Melee Weapons Levelling Block
- #Axes are the only ones ever given borders. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
- #this could possibly use some refinement in general, possibly drop bases with low attack speeds. maraketh maces included, but not swords/axes. only fast low level maces shown.
- #favors axes, shows swords, and hides maces by end of levelling phase
- #this is the section I'm most open to feedback on as I rarely race/level melee and a lot is based on bigE's knowledge
- Show
- BaseType "Corroded Blade" "Driftwood Maul"
- ItemLevel < 8
- Show
- Class "One Hand"
- ItemLevel <= 11
- Show
- BaseType "Stone Axe"
- ItemLevel < 9
- SetBorderColor 128 0 0
- Show
- BaseType "Longsword" "Tribal Maul"
- ItemLevel < 12
- Show
- BaseType "Jade Chopper"
- ItemLevel < 13
- SetBorderColor 128 0 0
- Show
- BaseType "Bastard Sword" "Mallet"
- ItemLevel < 17
- Show
- BaseType "Woodsplitter"
- ItemLevel < 18
- SetBorderColor 128 0 0
- Show
- BaseType "Two-Handed Sword" "Sledgehammer"
- ItemLevel < 22
- Show
- BaseType "Poleaxe"
- ItemLevel < 23
- SetBorderColor 128 0 0
- Show
- BaseType "Etched Greatsword" "Jagged Maul"
- ItemLevel < 27
- Show
- BaseType "Double Axe"
- ItemLevel < 28
- SetBorderColor 128 0 0
- Show
- BaseType "Ornate Sword" "Brass Maul"
- ItemLevel < 32
- Show
- BaseType "Gilded Axe"
- ItemLevel < 33
- SetBorderColor 128 0 0
- Show
- BaseType "Spectral Sword"
- ItemLevel < 36
- Show
- BaseType "Shadow Axe"
- ItemLevel < 37
- SetBorderColor 128 0 0
- Show
- BaseType "Butcher Sword"
- ItemLevel < 40
- Show
- BaseType "Jasper Chopper"
- ItemLevel < 41
- SetBorderColor 128 0 0
- Show
- BaseType "Footman Sword"
- ItemLevel < 44
- Show
- BaseType "Timber Axe"
- ItemLevel < 45
- SetBorderColor 128 0 0
- Show
- BaseType "Highland Blade"
- ItemLevel < 48
- Show
- BaseType "Headsman Axe"
- ItemLevel < 49
- SetBorderColor 128 0 0
- Show
- BaseType "Engraved Greatsword"
- ItemLevel < 51
- Show
- BaseType "Labrys"
- ItemLevel < 53
- SetBorderColor 128 0 0
- Show
- BaseType "Tiger Sword"
- ItemLevel < 54
- Show
- BaseType "Noble Axe"
- ItemLevel < 55
- SetBorderColor 128 0 0
- Show
- BaseType "Wraith Sword"
- ItemLevel < 57
- Show
- BaseType "Abyssal Axe"
- ItemLevel < 58
- SetBorderColor 128 0 0
- Show
- BaseType "Reaver Sword"
- ItemLevel < 63
- Show
- BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
- ItemLevel < 63
- SetBorderColor 128 0 0
- Show
- BaseType "Vaal Axe"
- ItemLevel <= 67
- SetBorderColor 128 0 0
- ##################################################
- #Bow and Quiver Levelling Block - Finished finally!
- Show
- BaseType "Serrated Arrow Quiver"
- ItemLevel <= 14
- SetBorderColor 255 100 0
- Show
- BaseType "Broadhead Arrow Quiver"
- ItemLevel <= 60
- Show
- BaseType "Spike-Point Arrow Quiver"
- ItemLevel <= 67
- Show
- BaseType "Quiver"
- Rarity Magic
- ItemLevel <= 20
- Show
- BaseType "Short Bow"
- ItemLevel < 9
- SetBorderColor 255 204 102
- Show
- BaseType "Long Bow"
- ItemLevel < 14
- SetBorderColor 255 204 102
- Show
- BaseType "Composite Bow"
- ItemLevel < 18
- SetBorderColor 255 204 102
- Show
- BaseType "Recurve Bow"
- ItemLevel < 23
- SetBorderColor 255 204 102
- Show
- BaseType "Bone Bow"
- ItemLevel < 28
- SetBorderColor 255 204 102
- Show
- BaseType "Royal Bow"
- ItemLevel < 32
- SetBorderColor 255 204 102
- Show
- BaseType "Death Bow"
- ItemLevel < 38
- SetBorderColor 255 204 102
- Show
- BaseType "Grove Bow"
- ItemLevel < 37
- SetBorderColor 255 204 102
- Show
- BaseType "Reflex Bow"
- ItemLevel < 38
- SetBorderColor 255 204 102
- Show
- BaseType "Decurve Bow"
- ItemLevel < 44
- SetBorderColor 255 204 102
- Show
- BaseType "Compound Bow"
- ItemLevel < 44
- SetBorderColor 255 204 102
- Show
- BaseType "Sniper Bow"
- ItemLevel < 47
- SetBorderColor 255 204 102
- Show
- BaseType "Ivory Bow"
- ItemLevel < 50
- SetBorderColor 255 204 102
- Show
- BaseType "Highborn Bow"
- ItemLevel < 53
- SetBorderColor 255 204 102
- Show
- BaseType "Steelwood Bow"
- ItemLevel < 60
- Show
- BaseType "Citadel Bow"
- ItemLevel < 61
- SetBorderColor 255 204 102
- Show
- BaseType "Assassin Bow"
- ItemLevel < 67
- SetBorderColor 255 204 102
- Show
- BaseType "Spine Bow"
- ItemLevel < 67
- SetBorderColor 255 204 102
- Show
- BaseType "Decimation Bow"
- ItemLevel < 67
- SetBorderColor 255 204 102
- Show
- BaseType "Thicket Bow"
- ItemLevel <= 67
- SetBorderColor 255 204 102
- Show
- BaseType "Harbinger Bow"
- ItemLevel <= 69
- SetBorderColor 255 204 102
- ##################################################
- #Levelling Helm/Gloves/Chest BaseTypes
- #Pure ES basetypes hidden until hybrid maps, hybrid ES basetypes always hidden
- #effectively 'ends' at 68 maps, other filters take over. note: fine-tooth the later stuff at some point, it's a little broad considering increased time spent per zone
- Show
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 3
- Show
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
- ItemLevel <= 6
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
- ItemLevel <= 7
- SetBorderColor 150 100 0
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
- ItemLevel <= 9
- Show
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 9
- SetBorderColor 150 100 0
- Show
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 12
- Show
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 12
- SetBorderColor 150 100 0
- Show
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 15
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 18
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots"
- ItemLevel <= 18
- SetBorderColor 150 100 0
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots"
- ItemLevel <= 21
- Show
- BaseType "Barbute Helmet"
- ItemLevel <= 21
- SetBorderColor 150 100 0
- Show
- BaseType "Barbute Helmet"
- ItemLevel <= 24
- Show
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots"
- ItemLevel <= 24
- SetBorderColor 150 100 0
- Show
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots"
- ItemLevel <= 27
- Show
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 27
- SetBorderColor 150 100 0
- Show
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 30
- #note - docks/lunaris normal 29
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 33
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 33
- SetBorderColor 150 100 0
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 36
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 36
- SetBorderColor 150 100 0
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 39
- #note - most evasion chests are back in now - double check boots, there seem to be some minor gaps (but you should be using rare/magic by now anyways)
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 39
- SetBorderColor 150 100 0
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 42
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 42
- SetBorderColor 150 100 0
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 45
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 48
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 51
- #note - cruel docks is 51
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 53
- Show
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 53
- SetBorderColor 150 100 0
- Show
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 56
- #note - cruel ducts is 54
- Show
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 56
- SetBorderColor 150 100 0
- Show
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 59
- Show
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 59
- SetBorderColor 150 100 0
- Show
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 62
- #note - merc docks is 64 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
- Show
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 62
- SetBorderColor 150 100 0
- Show
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 66
- Show
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
- ItemLevel <= 66
- SetBorderColor 150 100 0
- #note - merc ducts/lake are 67
- Show
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots"
- ItemLevel <= 66
- #Pre-Map Basetypes
- #Show
- # BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves"
- # ItemLevel <= 70
- # SetBorderColor 150 100 0
- #Show
- # BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Titan Greaves" "Slink Boots" "Sorcerer Boots"
- # ItemLevel <= 70
- # SetBorderColor 150 100 0
- ##################################################
- #Flasks w/Dynamic Filtering
- Show
- BaseType "Quicksilver Flask"
- ItemLevel >= 5
- ItemLevel <= 9
- SetTextColor 0 150 255
- SetBorderColor 255 0 0
- Show
- BaseType "Quicksilver Flask"
- ItemLevel <= 67
- SetTextColor 0 150 255
- Show
- BaseType "Granite Flask"
- ItemLevel <= 67
- SetTextColor 0 150 255
- # SetBackgroundColor 100 66 0
- # SetBorderColor 200 200 200
- #Quality Based Filtering
- Show
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask"
- Quality = 20
- SetTextColor 0 150 255
- SetBorderColor 255 204 102
- Show
- Class Flask
- ItemLevel >= 72
- Quality >= 15
- SetBorderColor 255 204 102
- SetBorderColor 75 150 255
- Show
- Class Flask
- ItemLevel > 45
- ItemLevel <= 67
- Quality > 5
- # SetBorderColor 255 204 102
- SetBorderColor 75 150 255
- #Extra Flask Highlighting
- Show
- BaseType "Basalt Flask"
- ItemLevel < 79
- SetBackgroundColor 100 66 0
- SetBorderColor 200 200 200
- Show
- BaseType "Bismuth Flask"
- ItemLevel <= 42
- SetBackgroundColor 75 0 150
- SetBorderColor 150 150 150
- Show
- BaseType "Ruby Flask" "Topaz Flask" "Diamond Flask" "Silver Flask" "Stibnite Flask" "Basalt Flask"
- ItemLevel < 75
- #Level-Based Flask Highlighting
- Show
- Class "Life Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks" "Mana Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- Show
- Class "Life Flasks" "Mana Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Life Flasks" "Mana Flasks"
- DropLevel >= 42
- ItemLevel <= 66
- Show
- ItemLevel < 68
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask" "Granite Flask" "Sapphire Flask"
- Show
- ItemLevel < 75
- Rarity Magic
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- ##################################################
- #Global Levelling Part II: Worst Case Scenario Insurance
- #Show
- # Class "Gloves" "Helm"
- # ItemLevel <= 31
- # Sockets >= 3
- #Show
- # Class "Gloves" "Helm"
- # ItemLevel <= 53
- # Sockets = 4
- #Show
- # Class "Gloves" "Helm"
- # ItemLevel < 57
- # LinkedSockets >= 3
- #Show
- # Class "Body Armour"
- # LinkedSockets >= 3
- # ItemLevel <= 35
- #Show
- # Class "Body Armour"
- # LinkedSockets = 4
- # ItemLevel <= 57
- #Show
- # Class "Gloves" "Boots" "Helm"
- # ItemLevel <= 69
- # LinkedSockets = 4
- #Show
- # ItemLevel <= 42
- # Rarity Magic
- #Show
- # ItemLevel > 43
- # ItemLevel <= 66
- # Rarity Magic
- # Height 1
- # Width 1
- ##################################################
- #Miscellaneous Part II
- #note: magic jewellery block limited to 66 now, magic items are very limited use in Essence. Should probably rewrite to remove higher level iron/gold rings etc
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Magic
- ItemLevel <= 66
- Show
- BaseType "Avian Slippers" "Sacrificial Garb"
- SetFontSize 35
- SetBorderColor 255 255 255
- #Race Whetstone Recipe Toggle - If you've enabled the hide blocks in the Options section for class weapon filtering then this only partially works (but nobody ever gives a fuck about this anyways). On by default.
- #Show
- # Class "One Hand" "Two Hand" "Bow"
- # ItemLevel <= 50
- # Quality > 0
- Show
- ItemLevel <= 5
- # Width <= 2
- # Height <= 2
- #------------------------------------------------------------------------
- #Hide
- #Rarity Rare
- #SetBackgroundColor 0 0 0 150
- #SetBorderColor 0 0 0 150
- Hide
- Rarity Magic
- SetFontSize 23
- SetBackgroundColor 0 0 0 150
- SetBorderColor 0 0 0 150
- Hide
- Rarity Normal
- SetFontSize 20
- SetBackgroundColor 0 0 0 100
- SetBorderColor 0 0 0 100
- Show # SafetyLine!
- SetFontSize 45
- SetBorderColor 255 0 0 255
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