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  1.  
  2.  
  3. #START v1.3.6 for 2.4 patch
  4.  
  5. #Race Currency Block
  6. #Show
  7. # BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Blacksmith's Whetstone" "Armourer's Scrap"
  8. # SetFontSize 40
  9.  
  10. #RedBlade Helms
  11. #Show
  12. Hide
  13. Class "Helm"
  14. Rarity Magic
  15. ItemLevel = 82
  16. DropLevel <= 80
  17. SetBackgroundColor 255 255 255
  18. SetFontSize 45
  19.  
  20. #LLD Staff
  21. Show
  22. BaseType "Full Plate" "Close Helmet" "Plated Greaves" "Bronze Gauntlets" "Turquoise Amulet" "Festival Mask" "Full Leather" "Gilded Axe" "Royal Bow" "Antique Rapier" "Spiraled Wand" "Copper Kris" "Quartz Sceptre" "Quartz Wand"
  23. ItemLevel = 36
  24. SetBackgroundColor 255 255 255
  25. SetTextColor 0 0 0
  26. SetFontSize 40
  27. PlayAlertSound 1 150
  28.  
  29. Show
  30. BaseType "Crude Bow"
  31. ItemLevel >= 50
  32. SetBackgroundColor 255 255 255
  33. SetTextColor 0 0 0
  34. SetFontSize 35
  35. PlayAlertSound 1 150
  36.  
  37. Show
  38. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  39. # ItemLevel >= 84
  40. SetBackgroundColor 255 255 255
  41. SetTextColor 0 0 0
  42. SetFontSize 40
  43. PlayAlertSound 1 150
  44.  
  45. Show
  46. Class Currency
  47. BaseType "Perandus" "Essence" "Remnant of Corruption"
  48. SetBackgroundColor 190 178 135
  49. SetTextColor 0 0 0
  50. SetBorderColor 0 0 0
  51. SetFontSize 40
  52. PlayAlertSound 1 150
  53.  
  54. Show
  55. BaseType "Talisman"
  56. SetTextColor 109 200 130 255
  57. #------------------------------------------------------------------------
  58.  
  59. Show
  60. Class Microtransactions
  61.  
  62. Show
  63. Class Quest Items
  64. SetFontSize 40
  65. SetBorderColor 74 230 58
  66.  
  67. #LABYRINTH MATERIAL
  68.  
  69. Show
  70. Class "Labyrinth"
  71. SetFontSize 40
  72. SetBorderColor 74 230 58
  73. SetTextColor 74 230 58 250
  74. #------------------------------------------------------------------------
  75.  
  76. #SOCKETS
  77.  
  78. #Exception for tabula
  79.  
  80. Show
  81. SocketGroup WWWWWW
  82. BaseType "Simple Robe"
  83. Rarity Unique
  84. PlayAlertSound 6 300
  85. SetBackgroundColor 175 96 37 255
  86. SetBorderColor 255 150 000 255
  87. SetTextColor 0 0 0 255
  88. SetFontSize 42
  89.  
  90. Show
  91. LinkedSockets 6
  92. SetTextColor 255 0 0
  93. SetBorderColor 255 0 0
  94. SetBackgroundColor 255 255 255 255
  95. SetFontSize 45
  96. PlayAlertSound 6 300
  97.  
  98. Show
  99. LinkedSockets 5
  100. SetBorderColor 0 255 255
  101. PlayAlertSound 1 300
  102. SetFontSize 40
  103.  
  104. Show
  105. Sockets 6
  106. SetBorderColor 213 159 15
  107. SetFontSize 40
  108. PlayAlertSound 1 300
  109. #------------------------------------------------------------------------
  110.  
  111. #UNIQUE
  112.  
  113. Show # T1
  114. BaseType "Stibnite Flask" "Crusader Boots" "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Judgement Staff" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Slaughter Knife" "Rawhide Boots" "Assassin's Garb" "Spine Bow" "Ezomyte Burgonet" "Two-Stone" "Hubris" "Savant's Robe" "Vaal Regalia" "Silver Flask"
  115. Rarity Unique
  116. PlayAlertSound 6 300
  117. SetBackgroundColor 255 255 255 255
  118. SetBorderColor 175 96 37
  119. SetTextColor 175 96 37
  120. SetFontSize 45
  121.  
  122. Show
  123. Rarity Unique
  124. Class Maps
  125. PlayAlertSound 6 300
  126. SetBackgroundColor 175 96 37 255
  127. SetBorderColor 255 150 000 255
  128. SetTextColor 0 0 0 255
  129. SetFontSize 42
  130.  
  131. Show
  132. Rarity Unique
  133. PlayAlertSound 6 300
  134. SetBorderColor 175 96 37 254
  135. SetTextColor 175 96 37 254
  136. SetBackgroundColor 0 0 0 254
  137. SetFontSize 40
  138. #------------------------------------------------------------------------
  139.  
  140. #DIVINATION CARD
  141.  
  142. Show # T1
  143. Class "Divination"
  144. BaseType "The Void" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Last One Standing" "The Artist" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "Abandoned Wealth" "The Enlightened" "Last Hope" "The Devastator" "The Immortal" "The Aesthete" "The Hunger" "Pride Before the Fall" "The King's Heart" "Lysah's Respite" "Cursed King" "Time-Lost Relic" "Emperor of Purity" "The Harvester" "Chains that Bind"
  145. SetFontSize 45
  146. SetBorderColor 0 0 255
  147. SetBackgroundColor 255 255 255 255
  148. SetTextColor 0 0 255
  149. PlayAlertSound 6 300
  150.  
  151. Hide
  152. Class "Divination"
  153. BaseType "Anarchy's Price" "Assassin's Favour" "Audacity" "The Carrion Crow" "The Conduit" "Death" "Doedre's Madness" "The Dragon" "The Flora's Gift" "The Gentleman" "The Hermit" "The Inoculated" "Lantador's Lost Love" "The Lich" "Light and Truth" "The Lion" "The Mercenary" "The Metalsmith's Gift" "A Mother's Parting Gift" "The Oath" "The Road to Power" "The Scarred Meadow" "Shard of Fate" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Throne" "Thunderous Skies" "Turn the Other Cheek" "The Twins" "The Tyrant" "The Web" "The Scholar" "Prosperity" "Merciless Armament" "The Jester"
  154.  
  155. Show
  156. Class "Divination"
  157. SetBackgroundColor 0 0 0
  158. SetBorderColor 145 215 230 225
  159. SetTextColor 145 215 230 225
  160. SetFontSize 38
  161. PlayAlertSound 1 300
  162. #------------------------------------------------------------------------
  163.  
  164. #MAPS
  165.  
  166. Show # Maps:Red
  167. Class Maps
  168. DropLevel >= 78
  169. SetFontSize 45
  170. PlayAlertSound 6 300
  171. SetTextColor 0 0 0 255
  172. SetBackgroundColor 255 255 255 255
  173. SetBorderColor 0 0 0 255
  174.  
  175. Show # MAPS Good Layout >= 75
  176. BaseType "Atoll Map" "Tropical Island Map" "Promenade Map" "Reef Map" "Arena Map" "Colonnade Map" "Quay Map" "Underground River Map"
  177. SetBackgroundColor 0 255 255 255
  178. SetBorderColor 0 255 255 255
  179. SetTextColor 0 0 0 255
  180. SetFontSize 40
  181.  
  182. Show # MAPS Good Layout
  183. BaseType "Jungle Valley Map" "Beach Map" "Oasis Map" "Arid Lake Map" "Acid Lakes Map" "Graveyard Map" "Phantasmagoria Map" "Mesa Map" "Dunes Map" "Peninsula Map" "Primordial Pool Map" "Canyon Map" "Racecourse Map" "Ramparts Map" "Strand Map" "Wharf Map" "Arachnid Tomb Map" "Armory Map"
  184. SetBackgroundColor 0 255 255
  185. SetBorderColor 0 255 255
  186. SetTextColor 0 0 0 255
  187. SetFontSize 35
  188.  
  189. Show # Maps:
  190. Class Maps
  191. DropLevel >= 75
  192. PlayAlertSound 4 300
  193. SetFontSize 40
  194.  
  195. Show
  196. Class Maps
  197. PlayAlertSound 4 300
  198. SetFontSize 35
  199.  
  200.  
  201. Show
  202. BaseType "Mortal Hope"
  203. SetBackgroundColor 255 0 255 255
  204. SetBorderColor 255 0 255 255
  205. SetTextColor 0 0 0 255
  206. PlayAlertSound 6 300
  207. SetFontSize 45
  208.  
  209. Show
  210. BaseType "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Phoenix" "Fragment of the Hydra"
  211. SetBackgroundColor 255 0 255 175
  212. SetBorderColor 255 0 255 255
  213. SetTextColor 0 0 0 255
  214. PlayAlertSound 6 300
  215. SetFontSize 45
  216.  
  217. Show
  218. BaseType "Inya's Key" "Sacrifice at Midnight"
  219. SetBackgroundColor 255 255 0 175
  220. SetBorderColor 255 255 0 255
  221. SetTextColor 0 0 0 255
  222. PlayAlertSound 6 300
  223. SetFontSize 42
  224.  
  225. Show
  226. Class "Map Fragments"
  227. PlayAlertSound 4 300
  228. SetFontSize 40
  229. #------------------------------------------------------------------------
  230.  
  231. #CURRENCY
  232.  
  233. Show
  234. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather" "Fishing Rod"
  235. SetTextColor 255 0 0 255
  236. SetBorderColor 255 0 0 255
  237. SetBackgroundColor 255 255 255 255
  238. PlayAlertSound 6 300
  239. SetFontSize 45
  240.  
  241. Show
  242. BaseType "Silver Coin" "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Vaal Orb" "Cartographer's Chisel" "Cartographer's Sextant" "Cartographer's Seal" "Unshaping"
  243. SetBackgroundColor 213 159 15
  244. SetTextColor 0 0 0
  245. SetBorderColor 0 0 0
  246. PlayAlertSound 1 300
  247. SetFontSize 40
  248.  
  249. Show
  250. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"
  251. SetTextColor 0 255 255
  252. SetBorderColor 190 178 135 135
  253. SetFontSize 38
  254.  
  255. Show
  256. BaseType "Blacksmith's Whetstone" "Orb of Transmutation"
  257. SetBorderColor 190 178 135 135
  258.  
  259. Show
  260. Class Currency
  261. SetBorderColor 0 0 0 255
  262.  
  263. Show
  264. Class Stackable Currency
  265. SetBorderColor 0 0 0 255
  266. #------------------------------------------------------------------------
  267.  
  268. #GEMS
  269.  
  270. Show
  271. Class Gem
  272. Quality = 20
  273. SetBorderColor 30 150 180
  274. SetTextColor 30 150 180
  275. SetBackgroundColor 255 255 255 255
  276. PlayAlertSound 6 300
  277. SetFontSize 45
  278.  
  279. Show
  280. Class Gem
  281. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  282. SetBorderColor 30 150 180
  283. PlayAlertSound 6 300
  284. SetFontSize 40
  285.  
  286. Show
  287. Class Gem
  288. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  289. SetBorderColor 30 150 180 150
  290. SetFontSize 38
  291.  
  292. Show
  293. Class "Gems"
  294. Quality >= 15
  295. SetBorderColor 30 150 180 255
  296. SetFontSize 40
  297. PlayAlertSound 1 300
  298.  
  299. Show
  300. Class "Gems"
  301. Quality > 0
  302. SetBorderColor 30 150 180 155
  303. SetFontSize 38
  304.  
  305. #Hide
  306. Show
  307. Class Gems
  308. #------------------------------------------------------------------------
  309.  
  310. #CRAFT
  311.  
  312. Show
  313. ItemLevel >= 84
  314. SetBorderColor 255 0 0 255
  315. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Vaal Regalia" "Hubris Circlet" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield" "Imbued Wand" "Leather Belt" "Heavy Belt" "Gold Amulet" "Onyx Amulet" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Sambar Sceptre" "Fossilised Spirit Shield" "Copper Kris" "Golden Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Lacquered Buckler" "Colossal Tower Shield"
  316. SetFontSize 38
  317.  
  318. Show
  319. ItemLevel >= 83
  320. SetBorderColor 255 0 0 255
  321. BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Sai" "Vaal Rapier" "Jewelled Foil" "Spiraled Foil"
  322. SetFontSize 38
  323. #------------------------------------------------------------------------
  324.  
  325. #RARES
  326.  
  327. Show
  328. ItemLevel >= 75
  329. SetTextColor 255 190 0
  330. SetBackgroundColor 30 90 45 230
  331. SetBorderColor 25 180 25
  332. SetFontSize 38
  333. Class Rings Amulets Belts Jewel
  334. Rarity Rare
  335.  
  336. Show
  337. ItemLevel >= 60
  338. SetTextColor 170 190 0
  339. SetBorderColor 25 180 25
  340. SetFontSize 36
  341. Class Rings Amulets Belts Jewel
  342. Rarity Rare
  343.  
  344. Show
  345. ItemLevel >= 75
  346. SetTextColor 255 190 0
  347. SetBackgroundColor 30 90 45 230
  348. SetFontSize 38
  349. BaseType "Tiger Hook" "Imperial Claw" "Fleshripper" "Vaal Axe" "Harbinger Bow" "Maraketh Bow" "Gemini Claw" "Sai" "Imperial Skean" "Platinum Kris" "Ambusher" "Sambar Sceptre" "Void Sceptre" "Opal Sceptre" "Coronal Maul" "Eclipse Staff" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade" "Reaver Sword" "Profane Wand" "Prophecy Wand" "Imbued Wand" "Opal Wand" "Demon Dagger"
  350. Rarity Rare
  351.  
  352. Show
  353. ItemLevel >= 60
  354. SetTextColor 170 190 0
  355. SetBackgroundColor 30 90 45 230
  356. SetFontSize 36
  357. BaseType "Tiger Hook" "Imperial Claw" "Fleshripper" "Vaal Axe" "Imperial Bow" "Harbinger Bow" "Maraketh Bow" "Gemini Claw" "Sai" "Imperial Skean" "Platinum Kris" "Ambusher" "Sambar Sceptre" "Void Sceptre" "Opal Sceptre" "Coronal Maul" "Eclipse Staff" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade" "Reaver Sword" "Profane Wand" "Prophecy Wand" "Imbued Wand" "Opal Wand" "Demon Dagger"
  358. Rarity Rare
  359.  
  360. Show
  361. ItemLevel >= 75
  362. SetTextColor 255 190 0
  363. SetBackgroundColor 30 90 45 230
  364. SetFontSize 38
  365. BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Triumphant Lamellar" "Saintly Chainmail" "Carnal Armour" "Saint's Hauberk" "Sadist Garb" "Colossal Tower Shield" "Lacquered Buckler" "Vaal Buckler" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Archon Kite Shield" "Supreme Spiked Shield" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Pig-Faced Bascinet" "Nightmare Bascinet" "Praetor Crown" "Prophet Crown" "Deicide Mask" "Vaal Mask" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots" "Crusader Boots" "Murder Boots" "Assassin's Boots" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Dragonscale Gauntlets" "Crusader Gloves" "Murder Mitts" "Spike-Point Arrow Quiver" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  366. Rarity Rare
  367.  
  368. Show
  369. ItemLevel >= 60
  370. SetTextColor 170 190 0
  371. SetBackgroundColor 30 90 45 230
  372. SetFontSize 36
  373. BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Triumphant Lamellar" "Saintly Chainmail" "Carnal Armour" "Saint's Hauberk" "Sadist Garb" "Colossal Tower Shield" "Lacquered Buckler" "Vaal Buckler" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Archon Kite Shield" "Supreme Spiked Shield" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Pig-Faced Bascinet" "Nightmare Bascinet" "Praetor Crown" "Prophet Crown" "Deicide Mask" "Vaal Mask" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots" "Crusader Boots" "Murder Boots" "Assassin's Boots" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Dragonscale Gauntlets" "Crusader Gloves" "Murder Mitts" "Spike-Point Arrow Quiver" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  374. Rarity Rare
  375.  
  376. Show
  377. Rarity Rare
  378. ItemLevel >= 75
  379. SetTextColor 255 190 0
  380. SetFontSize 34
  381.  
  382. Show
  383. ItemLevel >= 60
  384. SetTextColor 170 190 0
  385. SetFontSize 32
  386. Rarity Rare
  387.  
  388. Show
  389. SetBorderColor 25 180 25
  390. SetFontSize 34
  391. Class Rings Amulets Belts Jewel
  392. Rarity Rare
  393.  
  394. Show
  395. Rarity Rare
  396. SetFontSize 30
  397. #------------------------------------------------------------------------
  398.  
  399. #NORMAL MAGIC
  400.  
  401. Show
  402. Class Jewel
  403. SetFontSize 36
  404. SetBorderColor 0 150 200
  405.  
  406. Show
  407. SocketGroup RGB
  408. SetBorderColor 100 100 100
  409. SetFontSize 34
  410. Height <= 2
  411. Width <= 2
  412.  
  413. Show
  414. SocketGroup RGB
  415. SetBorderColor 100 100 100
  416. SetFontSize 34
  417. Height <= 3
  418. Width <= 1
  419.  
  420. Show
  421. ItemLevel <= 65
  422. SocketGroup RGB
  423.  
  424. #Show
  425. # Quality 20
  426. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  427. # SetBorderColor 213 159 15
  428. # SetFontSize 35
  429.  
  430. #Show
  431. # Rarity Normal
  432. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  433. # SetFontSize 32
  434.  
  435. #Show
  436. # Quality > 11
  437. # Rarity Magic
  438. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  439. # SetFontSize 32
  440.  
  441. Show
  442. BaseType "Sorcerer Boots" "Sapphire Flask"
  443. SetBorderColor 0 210 0 210
  444. SetTextColor 255 255 255 255
  445. Rarity Normal
  446. SetFontSize 38
  447. PlayAlertSound 7 300
  448.  
  449. Show
  450. BaseType "Occultist's Vestment" "Prophecy Wand" "Assassin's Garb" "Deicide Mask"
  451. Quality > 15
  452. SetBorderColor 0 150 0 150
  453. SetTextColor 255 255 255 255
  454. Rarity Normal
  455.  
  456. Show
  457. Class Rings Amulet Belts
  458. BaseType "Diamond" "Leather" "Unset Ring"
  459. # "Onyx" "Ruby" "Sapphire" "Turquoise" "Agate" "Amber" "Jade" "Lapis" "Rustic" "Heavy" "Citrine" "Topaz" "Two-Stone" "Turquoise"
  460. # ItemLevel >= 75
  461. Rarity Normal
  462. SetFontSize 32
  463.  
  464. Show
  465. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  466. SetFontSize 38
  467. Rarity <= Magic
  468.  
  469. #Show
  470. # BaseType "Coronal Maul"
  471. # "Ambusher" "Harbinger Bow" "Gemini Claw" "Sambar Sceptre" "Imbued Wand"
  472. # SetFontSize 32
  473. # Rarity <= Magic
  474. # Rarity Normal
  475.  
  476. Show
  477. BaseType "Titanium Spirit Shield" "Hubris Circlet"
  478. # "Lacquered Buckler" "Lion Pelt" "Colossal Tower Shield" "Royal Burgonet" "Vaal Regalia"
  479. SetFontSize 32
  480. # Rarity <= Magic
  481. Rarity Normal
  482. #------------------------------------------------------------------------
  483. #------------------------------------------------------------------------
  484.  
  485. ####################### LEVELLING OPTIONS / CLASS CONFIGURATION #############################
  486.  
  487. #All options are located in the following blocks. By default, all three archetypes are shown and nothing is hidden.
  488. #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc) and remove the #'s in front of the fourth block.
  489. Show
  490. Class "Gloves" "Helm"
  491. ItemLevel <= 69
  492. LinkedSockets = 4
  493. # SocketGroup GG
  494. SetBorderColor 0 255 255
  495. SetBackgroundColor 0 60 60
  496.  
  497. Show
  498. Class "Gloves" "Helm" "Boots"
  499. DropLevel >= 69
  500. LinkedSockets = 4
  501. SetBorderColor 0 255 255
  502. SetBackgroundColor 0 60 60
  503.  
  504. Show
  505. Class "Gloves" "Helm"
  506. ItemLevel <= 40
  507. LinkedSockets >= 3
  508. # SocketGroup GG
  509. SetBorderColor 0 255 255
  510. Show
  511. Class "Gloves" "Helm"
  512. ItemLevel <= 20
  513. LinkedSockets >= 2
  514. # SocketGroup GG
  515. SetBorderColor 0 200 200
  516. #Show
  517. # Class "Gloves" "Helm"
  518. # ItemLevel <= 5
  519. # SocketGroup G
  520. # SetBorderColor 0 150 150
  521. #note: when set to "default/general" this last block is commented out entirely or it'll be very spammy in low level zones
  522.  
  523. #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
  524. #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
  525. #Show
  526. # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
  527. # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
  528. # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
  529. # Quality = 0
  530. # SetTextColor 0 255 255
  531.  
  532. #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races).
  533. Show
  534. Rarity Normal
  535. ItemLevel = 1
  536. Sockets = 3
  537. Show
  538. Class "Bow" "Quiver" "One Hand" "Two Hand" "Axe" "Sword" "Mace" "Claw" "Staves" "Shields" "Wand" "Sceptre"
  539. ItemLevel <= 3
  540. Rarity Normal
  541. Show
  542. BaseType "Spirit Shield"
  543. ItemLevel <= 10
  544.  
  545. #Class Selection - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
  546. #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
  547. #Hide
  548. # Class "Wand" "Sceptre"
  549. # ItemLevel <= 67
  550. # Rarity Normal
  551. #Hide
  552. # Class "Wand" "Sceptre"
  553. # ItemLevel > 42
  554. # ItemLevel <= 67
  555. # Rarity Magic
  556. Hide
  557. Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  558. ItemLevel <= 70
  559. Rarity Normal
  560. Hide
  561. Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  562. # ItemLevel > 42
  563. ItemLevel <= 70
  564. Rarity Magic
  565. Hide
  566. Class "Bow" "Quiver"
  567. ItemLevel <= 70
  568. Rarity Normal
  569. Hide
  570. Class "Bow" "Quiver"
  571. # ItemLevel > 42
  572. ItemLevel <= 70
  573. Rarity Magic
  574.  
  575. ################################# END OF OPTIONS BLOCK ######################################
  576.  
  577. #Global Levelling (Part I)
  578. Show
  579. ItemLevel <= 42
  580. BaseType "Ruby Ring" "Ruby Flask"
  581. SetBackgroundColor 100 0 0
  582. SetBorderColor 150 150 150
  583. SetBorderColor 125 0 250
  584. Show
  585. ItemLevel <= 42
  586. BaseType "Sapphire Ring" "Sapphire Flask"
  587. SetBackgroundColor 0 0 150
  588. SetBorderColor 150 150 150
  589. SetBorderColor 125 0 250
  590. Show
  591. ItemLevel <= 42
  592. BaseType "Topaz Ring" "Topaz Flask"
  593. SetBackgroundColor 80 80 0
  594. SetBorderColor 150 150 150
  595. SetBorderColor 125 0 250
  596. Show
  597. ItemLevel <= 15
  598. BaseType "Iron Ring" "Rustic Sash" "Heavy Belt" "Leather Belt" "Coral Ring"
  599. SetBorderColor 255 100 0
  600. Show
  601. ItemLevel <= 20
  602. BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
  603. SetBorderColor 150 0 150
  604. Show
  605. ItemLevel <= 30
  606. BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
  607. SetBorderColor 200 0 200
  608. # SetBorderColor 175 75 255
  609. Show
  610. ItemLevel <= 42
  611. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
  612. Rarity Normal
  613. Show
  614. ItemLevel <= 67
  615. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
  616. Rarity Magic
  617. Show
  618. ItemLevel <= 42
  619. BaseType "Heavy Belt" "Rustic Sash"
  620. Rarity Normal
  621. Show
  622. ItemLevel <= 67
  623. BaseType "Rustic Sash"
  624. Rarity Magic
  625. Show
  626. ItemLevel <= 42
  627. BaseType "Iron Ring"
  628. Show
  629. ItemLevel <= 14
  630. BaseType "Ring" "Amulet"
  631. Show
  632. Class "Gloves" "Helm" "Body Armour"
  633. ItemLevel <= 53
  634. LinkedSockets = 4
  635. SetBorderColor 0 175 175
  636. Show
  637. Class "Boots"
  638. ItemLevel < 42
  639. Rarity Magic
  640. SetBorderColor 136 136 255
  641.  
  642. ##################################################
  643. #Caster Weapons Levelling Block
  644. Show
  645. BaseType "Quartz Sceptre" "Crystal Sceptre"
  646. ItemLevel <= 67
  647. LinkedSockets = 3
  648. SetBorderColor 0 255 255
  649. SetBackgroundColor 0 60 60
  650. Show
  651. Class "Wand" "Sceptre"
  652. ItemLevel <= 42
  653. LinkedSockets = 3
  654. SocketGroup BB
  655. SetBorderColor 0 250 250
  656. Show
  657. BaseType "Quartz Sceptre" "Crystal Sceptre" "Opal Sceptre"
  658. ItemLevel <= 67
  659. SetBorderColor 0 150 150
  660. Show
  661. Class "Wand" "Sceptre"
  662. ItemLevel <= 31
  663. #Show
  664. # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  665. # ItemLevel <= 67
  666.  
  667. ##################################################
  668. #Melee Weapons Levelling Block
  669. #Axes are the only ones ever given borders. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
  670. #this could possibly use some refinement in general, possibly drop bases with low attack speeds. maraketh maces included, but not swords/axes. only fast low level maces shown.
  671. #favors axes, shows swords, and hides maces by end of levelling phase
  672. #this is the section I'm most open to feedback on as I rarely race/level melee and a lot is based on bigE's knowledge
  673. Show
  674. BaseType "Corroded Blade" "Driftwood Maul"
  675. ItemLevel < 8
  676. Show
  677. Class "One Hand"
  678. ItemLevel <= 11
  679. Show
  680. BaseType "Stone Axe"
  681. ItemLevel < 9
  682. SetBorderColor 128 0 0
  683. Show
  684. BaseType "Longsword" "Tribal Maul"
  685. ItemLevel < 12
  686. Show
  687. BaseType "Jade Chopper"
  688. ItemLevel < 13
  689. SetBorderColor 128 0 0
  690. Show
  691. BaseType "Bastard Sword" "Mallet"
  692. ItemLevel < 17
  693. Show
  694. BaseType "Woodsplitter"
  695. ItemLevel < 18
  696. SetBorderColor 128 0 0
  697. Show
  698. BaseType "Two-Handed Sword" "Sledgehammer"
  699. ItemLevel < 22
  700. Show
  701. BaseType "Poleaxe"
  702. ItemLevel < 23
  703. SetBorderColor 128 0 0
  704. Show
  705. BaseType "Etched Greatsword" "Jagged Maul"
  706. ItemLevel < 27
  707. Show
  708. BaseType "Double Axe"
  709. ItemLevel < 28
  710. SetBorderColor 128 0 0
  711. Show
  712. BaseType "Ornate Sword" "Brass Maul"
  713. ItemLevel < 32
  714. Show
  715. BaseType "Gilded Axe"
  716. ItemLevel < 33
  717. SetBorderColor 128 0 0
  718. Show
  719. BaseType "Spectral Sword"
  720. ItemLevel < 36
  721. Show
  722. BaseType "Shadow Axe"
  723. ItemLevel < 37
  724. SetBorderColor 128 0 0
  725. Show
  726. BaseType "Butcher Sword"
  727. ItemLevel < 40
  728. Show
  729. BaseType "Jasper Chopper"
  730. ItemLevel < 41
  731. SetBorderColor 128 0 0
  732. Show
  733. BaseType "Footman Sword"
  734. ItemLevel < 44
  735. Show
  736. BaseType "Timber Axe"
  737. ItemLevel < 45
  738. SetBorderColor 128 0 0
  739. Show
  740. BaseType "Highland Blade"
  741. ItemLevel < 48
  742. Show
  743. BaseType "Headsman Axe"
  744. ItemLevel < 49
  745. SetBorderColor 128 0 0
  746. Show
  747. BaseType "Engraved Greatsword"
  748. ItemLevel < 51
  749. Show
  750. BaseType "Labrys"
  751. ItemLevel < 53
  752. SetBorderColor 128 0 0
  753. Show
  754. BaseType "Tiger Sword"
  755. ItemLevel < 54
  756. Show
  757. BaseType "Noble Axe"
  758. ItemLevel < 55
  759. SetBorderColor 128 0 0
  760. Show
  761. BaseType "Wraith Sword"
  762. ItemLevel < 57
  763. Show
  764. BaseType "Abyssal Axe"
  765. ItemLevel < 58
  766. SetBorderColor 128 0 0
  767. Show
  768. BaseType "Reaver Sword"
  769. ItemLevel < 63
  770. Show
  771. BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
  772. ItemLevel < 63
  773. SetBorderColor 128 0 0
  774. Show
  775. BaseType "Vaal Axe"
  776. ItemLevel <= 67
  777. SetBorderColor 128 0 0
  778.  
  779. ##################################################
  780. #Bow and Quiver Levelling Block - Finished finally!
  781. Show
  782. BaseType "Serrated Arrow Quiver"
  783. ItemLevel <= 14
  784. SetBorderColor 255 100 0
  785. Show
  786. BaseType "Broadhead Arrow Quiver"
  787. ItemLevel <= 60
  788. Show
  789. BaseType "Spike-Point Arrow Quiver"
  790. ItemLevel <= 67
  791. Show
  792. BaseType "Quiver"
  793. Rarity Magic
  794. ItemLevel <= 20
  795. Show
  796. BaseType "Short Bow"
  797. ItemLevel < 9
  798. SetBorderColor 255 204 102
  799. Show
  800. BaseType "Long Bow"
  801. ItemLevel < 14
  802. SetBorderColor 255 204 102
  803. Show
  804. BaseType "Composite Bow"
  805. ItemLevel < 18
  806. SetBorderColor 255 204 102
  807. Show
  808. BaseType "Recurve Bow"
  809. ItemLevel < 23
  810. SetBorderColor 255 204 102
  811. Show
  812. BaseType "Bone Bow"
  813. ItemLevel < 28
  814. SetBorderColor 255 204 102
  815. Show
  816. BaseType "Royal Bow"
  817. ItemLevel < 32
  818. SetBorderColor 255 204 102
  819. Show
  820. BaseType "Death Bow"
  821. ItemLevel < 38
  822. SetBorderColor 255 204 102
  823. Show
  824. BaseType "Grove Bow"
  825. ItemLevel < 37
  826. SetBorderColor 255 204 102
  827. Show
  828. BaseType "Reflex Bow"
  829. ItemLevel < 38
  830. SetBorderColor 255 204 102
  831. Show
  832. BaseType "Decurve Bow"
  833. ItemLevel < 44
  834. SetBorderColor 255 204 102
  835. Show
  836. BaseType "Compound Bow"
  837. ItemLevel < 44
  838. SetBorderColor 255 204 102
  839. Show
  840. BaseType "Sniper Bow"
  841. ItemLevel < 47
  842. SetBorderColor 255 204 102
  843. Show
  844. BaseType "Ivory Bow"
  845. ItemLevel < 50
  846. SetBorderColor 255 204 102
  847. Show
  848. BaseType "Highborn Bow"
  849. ItemLevel < 53
  850. SetBorderColor 255 204 102
  851. Show
  852. BaseType "Steelwood Bow"
  853. ItemLevel < 60
  854. Show
  855. BaseType "Citadel Bow"
  856. ItemLevel < 61
  857. SetBorderColor 255 204 102
  858. Show
  859. BaseType "Assassin Bow"
  860. ItemLevel < 67
  861. SetBorderColor 255 204 102
  862. Show
  863. BaseType "Spine Bow"
  864. ItemLevel < 67
  865. SetBorderColor 255 204 102
  866. Show
  867. BaseType "Decimation Bow"
  868. ItemLevel < 67
  869. SetBorderColor 255 204 102
  870. Show
  871. BaseType "Thicket Bow"
  872. ItemLevel <= 67
  873. SetBorderColor 255 204 102
  874. Show
  875. BaseType "Harbinger Bow"
  876. ItemLevel <= 69
  877. SetBorderColor 255 204 102
  878.  
  879. ##################################################
  880. #Levelling Helm/Gloves/Chest BaseTypes
  881. #Pure ES basetypes hidden until hybrid maps, hybrid ES basetypes always hidden
  882. #effectively 'ends' at 68 maps, other filters take over. note: fine-tooth the later stuff at some point, it's a little broad considering increased time spent per zone
  883.  
  884. Show
  885. BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
  886. ItemLevel <= 3
  887. Show
  888. BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
  889. ItemLevel <= 6
  890. Show
  891. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
  892. ItemLevel <= 7
  893. SetBorderColor 150 100 0
  894. Show
  895. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
  896. ItemLevel <= 9
  897. Show
  898. BaseType "Cone Helmet" "Steel Greaves"
  899. ItemLevel <= 9
  900. SetBorderColor 150 100 0
  901. Show
  902. BaseType "Cone Helmet" "Steel Greaves"
  903. ItemLevel <= 12
  904. Show
  905. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  906. ItemLevel <= 12
  907. SetBorderColor 150 100 0
  908. Show
  909. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  910. ItemLevel <= 15
  911. Show
  912. BaseType "Tricorne" "Sallet" "Goathide Boots"
  913. ItemLevel <= 15
  914. SetBorderColor 150 100 0
  915. Show
  916. BaseType "Tricorne" "Sallet" "Goathide Boots"
  917. ItemLevel <= 18
  918. Show
  919. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots"
  920. ItemLevel <= 18
  921. SetBorderColor 150 100 0
  922. Show
  923. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots"
  924. ItemLevel <= 21
  925. Show
  926. BaseType "Barbute Helmet"
  927. ItemLevel <= 21
  928. SetBorderColor 150 100 0
  929. Show
  930. BaseType "Barbute Helmet"
  931. ItemLevel <= 24
  932. Show
  933. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots"
  934. ItemLevel <= 24
  935. SetBorderColor 150 100 0
  936. Show
  937. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots"
  938. ItemLevel <= 27
  939. Show
  940. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  941. ItemLevel <= 27
  942. SetBorderColor 150 100 0
  943. Show
  944. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  945. ItemLevel <= 30
  946. #note - docks/lunaris normal 29
  947.  
  948. Show
  949. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  950. ItemLevel <= 30
  951. SetBorderColor 150 100 0
  952. Show
  953. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  954. ItemLevel <= 33
  955. Show
  956. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  957. ItemLevel <= 33
  958. SetBorderColor 150 100 0
  959. Show
  960. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  961. ItemLevel <= 36
  962. Show
  963. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  964. ItemLevel <= 36
  965. SetBorderColor 150 100 0
  966. Show
  967. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  968. ItemLevel <= 39
  969. #note - most evasion chests are back in now - double check boots, there seem to be some minor gaps (but you should be using rare/magic by now anyways)
  970. Show
  971. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  972. ItemLevel <= 39
  973. SetBorderColor 150 100 0
  974. Show
  975. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  976. ItemLevel <= 42
  977. Show
  978. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  979. ItemLevel <= 42
  980. SetBorderColor 150 100 0
  981. Show
  982. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  983. ItemLevel <= 45
  984. Show
  985. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  986. ItemLevel <= 45
  987. SetBorderColor 150 100 0
  988. Show
  989. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  990. ItemLevel <= 48
  991. Show
  992. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  993. ItemLevel <= 48
  994. SetBorderColor 150 100 0
  995. Show
  996. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  997. ItemLevel <= 51
  998. #note - cruel docks is 51
  999.  
  1000. Show
  1001. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1002. ItemLevel <= 51
  1003. SetBorderColor 150 100 0
  1004. Show
  1005. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1006. ItemLevel <= 53
  1007. Show
  1008. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1009. ItemLevel <= 53
  1010. SetBorderColor 150 100 0
  1011. Show
  1012. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1013. ItemLevel <= 56
  1014. #note - cruel ducts is 54
  1015.  
  1016. Show
  1017. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1018. ItemLevel <= 56
  1019. SetBorderColor 150 100 0
  1020. Show
  1021. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1022. ItemLevel <= 59
  1023. Show
  1024. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1025. ItemLevel <= 59
  1026. SetBorderColor 150 100 0
  1027. Show
  1028. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1029. ItemLevel <= 62
  1030. #note - merc docks is 64 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
  1031.  
  1032. Show
  1033. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1034. ItemLevel <= 62
  1035. SetBorderColor 150 100 0
  1036. Show
  1037. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1038. ItemLevel <= 66
  1039. Show
  1040. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
  1041. ItemLevel <= 66
  1042. SetBorderColor 150 100 0
  1043. #note - merc ducts/lake are 67
  1044.  
  1045. Show
  1046. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots"
  1047. ItemLevel <= 66
  1048.  
  1049. #Pre-Map Basetypes
  1050. #Show
  1051. # BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves"
  1052. # ItemLevel <= 70
  1053. # SetBorderColor 150 100 0
  1054. #Show
  1055. # BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Titan Greaves" "Slink Boots" "Sorcerer Boots"
  1056. # ItemLevel <= 70
  1057. # SetBorderColor 150 100 0
  1058.  
  1059. ##################################################
  1060. #Flasks w/Dynamic Filtering
  1061.  
  1062. Show
  1063. BaseType "Quicksilver Flask"
  1064. ItemLevel >= 5
  1065. ItemLevel <= 9
  1066. SetTextColor 0 150 255
  1067. SetBorderColor 255 0 0
  1068. Show
  1069. BaseType "Quicksilver Flask"
  1070. ItemLevel <= 67
  1071. SetTextColor 0 150 255
  1072. Show
  1073. BaseType "Granite Flask"
  1074. ItemLevel <= 67
  1075. SetTextColor 0 150 255
  1076. # SetBackgroundColor 100 66 0
  1077. # SetBorderColor 200 200 200
  1078.  
  1079. #Quality Based Filtering
  1080. Show
  1081. BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask"
  1082. Quality = 20
  1083. SetTextColor 0 150 255
  1084. SetBorderColor 255 204 102
  1085. Show
  1086. Class Flask
  1087. ItemLevel >= 72
  1088. Quality >= 15
  1089. SetBorderColor 255 204 102
  1090. SetBorderColor 75 150 255
  1091. Show
  1092. Class Flask
  1093. ItemLevel > 45
  1094. ItemLevel <= 67
  1095. Quality > 5
  1096. # SetBorderColor 255 204 102
  1097. SetBorderColor 75 150 255
  1098.  
  1099. #Extra Flask Highlighting
  1100. Show
  1101. BaseType "Basalt Flask"
  1102. ItemLevel < 79
  1103. SetBackgroundColor 100 66 0
  1104. SetBorderColor 200 200 200
  1105. Show
  1106. BaseType "Bismuth Flask"
  1107. ItemLevel <= 42
  1108. SetBackgroundColor 75 0 150
  1109. SetBorderColor 150 150 150
  1110. Show
  1111. BaseType "Ruby Flask" "Topaz Flask" "Diamond Flask" "Silver Flask" "Stibnite Flask" "Basalt Flask"
  1112. ItemLevel < 75
  1113.  
  1114. #Level-Based Flask Highlighting
  1115. Show
  1116. Class "Life Flasks"
  1117. DropLevel >= 0
  1118. ItemLevel <= 5
  1119. SetBorderColor 200 0 0
  1120. Show
  1121. Class "Mana Flasks"
  1122. DropLevel >= 0
  1123. ItemLevel <= 5
  1124. SetBorderColor 75 150 255
  1125. Show
  1126. Class "Life Flasks"
  1127. DropLevel >= 3
  1128. ItemLevel <= 12
  1129. SetBorderColor 200 0 0
  1130. Show
  1131. Class "Mana Flasks"
  1132. DropLevel >= 3
  1133. ItemLevel <= 12
  1134. SetBorderColor 75 150 255
  1135. Show
  1136. Class "Life Flasks"
  1137. DropLevel >= 6
  1138. ItemLevel <= 18
  1139. SetBorderColor 200 0 0
  1140. Show
  1141. Class "Mana Flasks"
  1142. DropLevel >= 6
  1143. ItemLevel <= 18
  1144. SetBorderColor 75 150 255
  1145. Show
  1146. Class "Life Flasks"
  1147. DropLevel >= 12
  1148. ItemLevel <= 24
  1149. SetBorderColor 200 0 0
  1150. Show
  1151. Class "Mana Flasks"
  1152. DropLevel >= 12
  1153. ItemLevel <= 24
  1154. SetBorderColor 75 150 255
  1155. Show
  1156. Class "Life Flasks"
  1157. DropLevel >= 18
  1158. ItemLevel <= 30
  1159. SetBorderColor 200 0 0
  1160. Show
  1161. Class "Mana Flasks"
  1162. DropLevel >= 18
  1163. ItemLevel <= 30
  1164. SetBorderColor 75 150 255
  1165. Show
  1166. Class "Life Flasks"
  1167. DropLevel >= 24
  1168. ItemLevel <= 36
  1169. SetBorderColor 200 0 0
  1170. Show
  1171. Class "Mana Flasks"
  1172. DropLevel >= 24
  1173. ItemLevel <= 36
  1174. SetBorderColor 75 150 255
  1175. Show
  1176. Class "Life Flasks" "Mana Flasks"
  1177. DropLevel >= 30
  1178. ItemLevel <= 42
  1179. Show
  1180. Class "Life Flasks" "Mana Flasks"
  1181. DropLevel >= 36
  1182. ItemLevel <= 50
  1183. Show
  1184. Class "Life Flasks" "Mana Flasks"
  1185. DropLevel >= 42
  1186. ItemLevel <= 66
  1187. Show
  1188. ItemLevel < 68
  1189. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask" "Granite Flask" "Sapphire Flask"
  1190. Show
  1191. ItemLevel < 75
  1192. Rarity Magic
  1193. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  1194.  
  1195. ##################################################
  1196. #Global Levelling Part II: Worst Case Scenario Insurance
  1197. #Show
  1198. # Class "Gloves" "Helm"
  1199. # ItemLevel <= 31
  1200. # Sockets >= 3
  1201. #Show
  1202. # Class "Gloves" "Helm"
  1203. # ItemLevel <= 53
  1204. # Sockets = 4
  1205. #Show
  1206. # Class "Gloves" "Helm"
  1207. # ItemLevel < 57
  1208. # LinkedSockets >= 3
  1209. #Show
  1210. # Class "Body Armour"
  1211. # LinkedSockets >= 3
  1212. # ItemLevel <= 35
  1213. #Show
  1214. # Class "Body Armour"
  1215. # LinkedSockets = 4
  1216. # ItemLevel <= 57
  1217. #Show
  1218. # Class "Gloves" "Boots" "Helm"
  1219. # ItemLevel <= 69
  1220. # LinkedSockets = 4
  1221. #Show
  1222. # ItemLevel <= 42
  1223. # Rarity Magic
  1224. #Show
  1225. # ItemLevel > 43
  1226. # ItemLevel <= 66
  1227. # Rarity Magic
  1228. # Height 1
  1229. # Width 1
  1230.  
  1231. ##################################################
  1232. #Miscellaneous Part II
  1233. #note: magic jewellery block limited to 66 now, magic items are very limited use in Essence. Should probably rewrite to remove higher level iron/gold rings etc
  1234. Show
  1235. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  1236. Height = 1
  1237. Rarity Magic
  1238. ItemLevel <= 66
  1239. Show
  1240. BaseType "Avian Slippers" "Sacrificial Garb"
  1241. SetFontSize 35
  1242. SetBorderColor 255 255 255
  1243. #Race Whetstone Recipe Toggle - If you've enabled the hide blocks in the Options section for class weapon filtering then this only partially works (but nobody ever gives a fuck about this anyways). On by default.
  1244. #Show
  1245. # Class "One Hand" "Two Hand" "Bow"
  1246. # ItemLevel <= 50
  1247. # Quality > 0
  1248. Show
  1249. ItemLevel <= 5
  1250. # Width <= 2
  1251. # Height <= 2
  1252. #------------------------------------------------------------------------
  1253.  
  1254. #Hide
  1255. #Rarity Rare
  1256. #SetBackgroundColor 0 0 0 150
  1257. #SetBorderColor 0 0 0 150
  1258.  
  1259. Hide
  1260. Rarity Magic
  1261. SetFontSize 23
  1262. SetBackgroundColor 0 0 0 150
  1263. SetBorderColor 0 0 0 150
  1264.  
  1265. Hide
  1266. Rarity Normal
  1267. SetFontSize 20
  1268. SetBackgroundColor 0 0 0 100
  1269. SetBorderColor 0 0 0 100
  1270.  
  1271.  
  1272. Show # SafetyLine!
  1273. SetFontSize 45
  1274. SetBorderColor 255 0 0 255
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