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- E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update
- gdtDB: updating
- processed (0 GDTs) (0 assets) in 2.195 sec
- gdtDB: successfully updated database.
- E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_tmnt_test_models.map E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_tmnt_test_models.d3dbsp
- main: Enter
- FPU Precision set to 64 bits
- CoD2Map: T7
- Build Changelist: 2574648
- Build Machine: CODBUILD8-764
- ---- cod2map ----
- navmesh = true
- navvolume = full generation
- ----- FS_Startup -----
- Current search path:
- E:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
- E:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
- E:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
- E:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
- E:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
- E:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
- E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
- E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
- E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
- E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
- E:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
- E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
- E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
- E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
- E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
- ----------------------
- Connected to data signature database
- Loading map file E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_tmnt_test_models.map
- Layer '000_Global/No Comp' ignored
- W
- ARNING: Material 'jun_art_wood_plywood_dark03' is missing
- WARNING: Material 'jun_art_wood_plywood_dark03' is missing
- WARNING: Material 'jun_art_wood_plywood_dark03' is missing
- WARNING: Material 'jun_art_wood_plywood_dark03' is missing
- WARNING: Material 'jun_art_wood_plywood_dark03' is missing
- WARNING: Material 'jun_art_wood_plywood_dark03' is missing
- reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
- restricting BSP to sky brushes
- writing E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_tmnt_test_models.d3dprt
- finding triangle windings...
- assigning primary lights...
- splitting windings into lightable areas...
- coalescing coincident windings...
- removing occluded winding fragments...
- finding sun shadow casters...
- splitting large windings...
- merging into concave windings...
- fixing t-junctions...
- tethering holes to their concave windings...
- finding index mapping and snapping vertices...
- triangulating all windings...
- 0 self-tjunctions fixed
- 0 degenerate tris removed
- smoothing normals...
- emitting triangles...
- 0 vertices couldn't be merged because the textures point different ways
- emitting cells and portals...
- building curve/terrain collision...
- Adding brush neighbor bevels...
- Removing redundant brush collision planes...
- removed 4 brush sides
- elapsed time 0 seconds
- Finished processing world entity
- I
- gnoring empty brush model entity
- Map E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_tmnt_test_models.map entity 22
- Ignoring empty brush model entity
- Map E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_tmnt_test_models.map entity 24
- splitting up large himip volumes...
- surfCount went from 9 to 14
- Umbra Visibility Groups: 1 groups
- <worldvisgroup> 0
- begin navmesh generation...
- Umbra Tome Triggers: 0 total
- UMBRA smallest_occluder=72.000 small_hole=4.000
- removed 0 duplicate triangles from set of 224 - 0.0 seconds
- generating Nav Mesh ...
- Removing tiny boundary edges...
- done - 0.0 seconds
- WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
- Writing E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_tmnt_test_models_navmesh.hkt
- Writing E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_tmnt_test_models_navvolume.hkt
- Writing E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_tmnt_test_models.d3dbsp
- 1 seconds elapsed
- main: 0.914003 secs
- E:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\linker_modtools.exe -language english -language french -language italian -language spanish -language german -language portuguese -language russian -language polish -language japanese -language traditionalchinese -language simplifiedchinese -language englisharabic -modsource zm_tmnt_test_models
- Linking "zm_tmnt_test_models" (usermaps\zm_tmnt_test_models stable 2574116 v593):
- processing...
- ^3WARNING: "zm_character_customization" is not a valid customizationtable
- customizationtable:zm_character_customization
- csv:zone_source/zm_tmnt_test_models.zone
- done: 0m12.33s
- Linking "en_zm_tmnt_test_models" (usermaps\zm_tmnt_test_models stable 2574116 v593):
- processing...
- done: 0m4.36s
- Linking "fr_zm_tmnt_test_models" (usermaps\zm_tmnt_test_models stable 2574116 v593):
- processing...
- done: 0m4.33s
- Linking "it_zm_tmnt_test_models" (usermaps\zm_tmnt_test_models stable 2574116 v593):
- processing...
- done: 0m4.40s
- Linking "es_zm_tmnt_test_models" (usermaps\zm_tmnt_test_models stable 2574116 v593):
- processing...
- done: 0m4.39s
- Linking "ge_zm_tmnt_test_models" (usermaps\zm_tmnt_test_models stable 2574116 v593):
- processing...
- done: 0m4.38s
- Linking "bp_zm_tmnt_test_models" (usermaps\zm_tmnt_test_models stable 2574116 v593):
- processing...
- done: 0m4.49s
- Linking "ru_zm_tmnt_test_models" (usermaps\zm_tmnt_test_models stable 2574116 v593):
- processing...
- done: 0m4.42s
- Linking "po_zm_tmnt_test_models" (usermaps\zm_tmnt_test_models stable 2574116 v593):
- processing...
- done: 0m4.37s
- Linking "ja_zm_tmnt_test_models" (usermaps\zm_tmnt_test_models stable 2574116 v593):
- processing...
- ^1ERROR: xmodel 'p7_gib_chunk_meat_02' is missing
- xmodel:p7_gib_chunk_meat_02
- csv:zone_source/loc/zm_tmnt_test_models.zone
- ^1ERROR: xmodel 'p7_gib_chunk_meat_03' is missing
- xmodel:p7_gib_chunk_meat_03
- csv:zone_source/loc/zm_tmnt_test_models.zone
- ^1ERROR: xmodel 'p7_gib_chunk_flesh_01' is missing
- xmodel:p7_gib_chunk_flesh_01
- csv:zone_source/loc/zm_tmnt_test_models.zone
- ^1ERROR: xmodel 'p7_gib_chunk_flesh_03' is missing
- xmodel:p7_gib_chunk_flesh_03
- csv:zone_source/loc/zm_tmnt_test_models.zone
- ^1ERROR: xmodel 'p7_gib_chunk_bone_03' is missing
- xmodel:p7_gib_chunk_bone_03
- csv:zone_source/loc/zm_tmnt_test_models.zone
- done: 0m4.39s
- ["E:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\bin\linker_modtools.exe" -language japanese -modsource -spawnedchild -localized zm_tmnt_test_models]
- Linking "tc_zm_tmnt_test_models" (usermaps\zm_tmnt_test_models stable 2574116 v593):
- processing...
- done: 0m4.36s
- Linking "sc_zm_tmnt_test_models" (usermaps\zm_tmnt_test_models stable 2574116 v593):
- processing...
- done: 0m4.32s
- Linking "ea_zm_tmnt_test_models" (usermaps\zm_tmnt_test_models stable 2574116 v593):
- processing...
- done: 0m4.32s
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