GerzT

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Feb 27th, 2017 (edited)
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  1. SWEP.HoldType = "shotgun"
  2. SWEP.ViewModelFOV = 65.527638190955
  3. SWEP.ViewModelFlip = false
  4. SWEP.UseHands = true
  5. SWEP.ViewModel = "models/weapons/v_smg1.mdl"
  6. SWEP.WorldModel = "models/weapons/w_shot_m3super90.mdl"
  7. SWEP.ShowViewModel = false
  8. SWEP.ShowWorldModel = false
  9. SWEP.ViewModelBoneMods = {
  10. ["ValveBiped.Bip01"] = { scale = Vector(1, 1, 1), pos = Vector(-0.429, 0.034, -1.196), angle = Angle(1.439, 0, 0.375) }
  11. }
  12.  
  13.  
  14.  
  15.  
  16. SWEP.IronSightsPos = Vector(-5.881, -6.573, 0.209)
  17. SWEP.IronSightsAng = Vector(-2.241, 0.977, 0.207)
  18.  
  19.  
  20.  
  21.  
  22. SWEP.VElements = {
  23. ["ammobox+++++++++"] = { type = "Model", model = "models/props_c17/furnitureboiler001a.mdl", bone = "ValveBiped.base", rel = "ammobox", pos = Vector(-0.294, -20.295, -0.38), angle = Angle(180, 180, 90), size = Vector(0.09, 0.09, 0.187), color = Color(40, 40, 40, 255), surpresslightning = false, material = "metal4", skin = 0, bodygroup = {} },
  24. ["ammobox++++++++"] = { type = "Model", model = "models/props_c17/concrete_barrier001a.mdl", bone = "ValveBiped.base", rel = "ammobox", pos = Vector(0.298, 4.215, -2.991), angle = Angle(0, 0, 5.262), size = Vector(0.101, 0.112, 0.039), color = Color(60, 60, 60, 255), surpresslightning = false, material = "metal5", skin = 0, bodygroup = {} },
  25. ["ammobox++++"] = { type = "Model", model = "models/props_combine/combine_generator01.mdl", bone = "ValveBiped.base", rel = "ammobox", pos = Vector(0.915, -6.625, 2.137), angle = Angle(0, 0, 90), size = Vector(0.076, 0.166, 0.076), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  26. ["ammobox"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "ValveBiped.base", rel = "", pos = Vector(-0.08, -0.146, 3.502), angle = Angle(0, 0, 87.533), size = Vector(0.025, 0.05, 0.021), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  27. ["ammobox++++++"] = { type = "Model", model = "models/props_c17/concrete_barrier001a.mdl", bone = "ValveBiped.base", rel = "ammobox", pos = Vector(0.298, 7.718, -2.991), angle = Angle(0, 0, 5.262), size = Vector(0.101, 0.112, 0.039), color = Color(60, 60, 60, 255), surpresslightning = false, material = "metal5", skin = 0, bodygroup = {} },
  28. ["ammobox++"] = { type = "Model", model = "models/props_combine/combine_booth_short01a.mdl", bone = "ValveBiped.base", rel = "ammobox", pos = Vector(0.09, -6.835, -0.258), angle = Angle(-90, 0, -90), size = Vector(0.032, 0.017, 0.071), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  29. ["ammobox+++"] = { type = "Model", model = "models/props_combine/combine_barricade_tall02b.mdl", bone = "ValveBiped.base", rel = "ammobox", pos = Vector(-1.198, 0.122, -0.147), angle = Angle(180, -36, 90), size = Vector(0.032, 0.032, 0.032), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  30. ["ammobox++++++++++"] = { type = "Model", model = "models/props_combine/combine_barricade_tall02b.mdl", bone = "ValveBiped.base", rel = "ammobox", pos = Vector(0, 0, 0.49), angle = Angle(0, 36.263, 90), size = Vector(0.032, 0.032, 0.032), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  31. ["ammobox+++++++"] = { type = "Model", model = "models/props_c17/concrete_barrier001a.mdl", bone = "ValveBiped.base", rel = "ammobox", pos = Vector(0.298, 0.866, -2.991), angle = Angle(0, 0, 5.262), size = Vector(0.101, 0.112, 0.039), color = Color(60, 60, 60, 255), surpresslightning = false, material = "metal5", skin = 0, bodygroup = {} }
  32. }
  33.  
  34.  
  35.  
  36.  
  37.  
  38. SWEP.VElements = {
  39. ["ammobox+++++++++"] = { type = "Model", model = "models/props_c17/furnitureboiler001a.mdl", bone = "ValveBiped.base", rel = "ammobox", pos = Vector(-0.294, -20.295, -0.38), angle = Angle(180, 180, 90), size = Vector(0.09, 0.09, 0.187), color = Color(40, 40, 40, 255), surpresslightning = false, material = "metal4", skin = 0, bodygroup = {} },
  40. ["ammobox++++++++"] = { type = "Model", model = "models/props_c17/concrete_barrier001a.mdl", bone = "ValveBiped.base", rel = "ammobox", pos = Vector(0.298, 4.215, -2.991), angle = Angle(0, 0, 5.262), size = Vector(0.101, 0.112, 0.039), color = Color(60, 60, 60, 255), surpresslightning = false, material = "metal5", skin = 0, bodygroup = {} },
  41. ["ammobox++++"] = { type = "Model", model = "models/props_combine/combine_generator01.mdl", bone = "ValveBiped.base", rel = "ammobox", pos = Vector(0.915, -6.625, 2.137), angle = Angle(0, 0, 90), size = Vector(0.076, 0.166, 0.076), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  42. ["ammobox"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "ValveBiped.base", rel = "", pos = Vector(-0.08, -0.146, 3.502), angle = Angle(0, 0, 87.533), size = Vector(0.025, 0.05, 0.021), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  43. ["ammobox++++++"] = { type = "Model", model = "models/props_c17/concrete_barrier001a.mdl", bone = "ValveBiped.base", rel = "ammobox", pos = Vector(0.298, 7.718, -2.991), angle = Angle(0, 0, 5.262), size = Vector(0.101, 0.112, 0.039), color = Color(60, 60, 60, 255), surpresslightning = false, material = "metal5", skin = 0, bodygroup = {} },
  44. ["ammobox++"] = { type = "Model", model = "models/props_combine/combine_booth_short01a.mdl", bone = "ValveBiped.base", rel = "ammobox", pos = Vector(0.09, -6.835, -0.258), angle = Angle(-90, 0, -90), size = Vector(0.032, 0.017, 0.071), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  45. ["ammobox+++"] = { type = "Model", model = "models/props_combine/combine_barricade_tall02b.mdl", bone = "ValveBiped.base", rel = "ammobox", pos = Vector(-1.198, 0.122, -0.147), angle = Angle(180, -36, 90), size = Vector(0.032, 0.032, 0.032), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  46. ["ammobox++++++++++"] = { type = "Model", model = "models/props_combine/combine_barricade_tall02b.mdl", bone = "ValveBiped.base", rel = "ammobox", pos = Vector(0, 0, 0.49), angle = Angle(0, 36.263, 90), size = Vector(0.032, 0.032, 0.032), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  47. ["ammobox+++++++"] = { type = "Model", model = "models/props_c17/concrete_barrier001a.mdl", bone = "ValveBiped.base", rel = "ammobox", pos = Vector(0.298, 0.866, -2.991), angle = Angle(0, 0, 5.262), size = Vector(0.101, 0.112, 0.039), color = Color(60, 60, 60, 255), surpresslightning = false, material = "metal5", skin = 0, bodygroup = {} }
  48. }
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