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EO2U Highlander data

Mar 21st, 2016
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  1. Spear Mastery
  2. Requirements: None
  3.  
  4. Required to learn spear skills. Passively increases damage dealt with spears.
  5.  
  6. 1: 1% damage increase
  7. 2: 2% damage increase
  8. 3: 3% damage increase
  9. 4: 4% damage increase
  10. 5: 5% damage increase
  11. 6: 6% damage increase
  12. 7: 7% damage increase
  13. 8: 8% damage increase
  14. 9: 9% damage increase
  15. 10: 10% damage increase
  16. 11: 10% damage increase
  17. 12: 11% damage increase
  18. 13: 11% damage increase
  19. 14: 12% damage increase
  20. 15: 12% damage increase
  21. 16: 13% damage increase
  22. 17: 13% damage increase
  23. 18: 14% damage increase
  24. 19: 14% damage increase
  25. 20: 15% damage increase
  26.  
  27.  
  28. Long Thrust
  29. Requirements: Spear Mastery level 1
  30. Required equipment: Spear
  31. Body parts used: Arms
  32.  
  33. Deals ranged STR-based Stab damage to one enemy.
  34.  
  35. 1: 4 TP, 130% damage, +10 accuracy, 100% speed
  36. 2: 4 TP, 136% damage, +10 accuracy, 100% speed
  37. 3: 4 TP, 142% damage, +10 accuracy, 100% speed
  38. 4: 4 TP, 148% damage, +10 accuracy, 100% speed
  39. 5: 7 TP, 180% damage, +10 accuracy, 100% speed
  40. 6: 7 TP, 186% damage, +10 accuracy, 100% speed
  41. 7: 7 TP, 192% damage, +10 accuracy, 100% speed
  42. 8: 7 TP, 198% damage, +10 accuracy, 100% speed
  43. 9: 7 TP, 204% damage, +10 accuracy, 100% speed
  44. 10: 14 TP, 265% damage, +20 accuracy, 130% speed
  45. 11: 14 TP, 267% damage, +20 accuracy, 130% speed
  46. 12: 14 TP, 269% damage, +20 accuracy, 130% speed
  47. 13: 14 TP, 271% damage, +20 accuracy, 130% speed
  48. 14: 14 TP, 273% damage, +20 accuracy, 130% speed
  49. 15: 17 TP, 300% damage, +20 accuracy, 130% speed
  50. 16: 17 TP, 302% damage, +20 accuracy, 130% speed
  51. 17: 17 TP, 304% damage, +20 accuracy, 130% speed
  52. 18: 17 TP, 306% damage, +20 accuracy, 130% speed
  53. 19: 17 TP, 308% damage, +20 accuracy, 130% speed
  54. 20: 20 TP, 350% damage, +30 accuracy, 180% speed
  55.  
  56.  
  57. Draining Thrust
  58. Requirements: Spear Mastery level 2
  59. Required equipment: Spear
  60. Body parts used: Arms
  61.  
  62. Consumes 20% of the user's current HP to deal melee STR-based Stab damage to the enemy front row.
  63.  
  64. Has an 80% speed modifier and +10 accuracy at all levels.
  65.  
  66. 1: 6 TP, 130% damage
  67. 2: 6 TP, 135% damage
  68. 3: 6 TP, 140% damage
  69. 4: 6 TP, 145% damage
  70. 5: 9 TP, 165% damage
  71. 6: 9 TP, 170% damage
  72. 7: 9 TP, 175% damage
  73. 8: 9 TP, 180% damage
  74. 9: 9 TP, 185% damage
  75. 10: 12 TP, 210% damage
  76. 11: 12 TP, 212% damage
  77. 12: 12 TP, 214% damage
  78. 13: 12 TP, 216% damage
  79. 14: 12 TP, 218% damage
  80. 15: 14 TP, 230% damage
  81. 16: 14 TP, 232% damage
  82. 17: 14 TP, 234% damage
  83. 18: 14 TP, 236% damage
  84. 19: 14 TP, 238% damage
  85. 20: 16 TP, 260% damage
  86.  
  87.  
  88. Legion Thrust
  89. Requirements: Spear Mastery level 2
  90. Required equipment: Spear
  91. Body parts used: Arms
  92.  
  93. Consumes 20% of every party member's current HP to deal melee STR-based Stab damage to the enemy front row.
  94.  
  95. Has an 80% speed modifier and +10 accuracy at all levels.
  96.  
  97. 1: 6 TP, 150% damage
  98. 2: 6 TP, 155% damage
  99. 3: 6 TP, 161% damage
  100. 4: 6 TP, 166% damage
  101. 5: 9 TP, 190% damage
  102. 6: 9 TP, 195% damage
  103. 7: 9 TP, 200% damage
  104. 8: 9 TP, 205% damage
  105. 9: 9 TP, 210% damage
  106. 10: 12 TP, 235% damage
  107. 11: 12 TP, 237% damage
  108. 12: 12 TP, 240% damage
  109. 13: 12 TP, 242% damage
  110. 14: 12 TP, 245% damage
  111. 15: 14 TP, 260% damage
  112. 16: 14 TP, 262% damage
  113. 17: 14 TP, 265% damage
  114. 18: 14 TP, 267% damage
  115. 19: 14 TP, 270% damage
  116. 20: 16 TP, 295% damage
  117.  
  118.  
  119. Draining Burst
  120. Requirements: Draining Thrust level 5
  121. Required equipment: Spear
  122. Body parts used: Arms
  123.  
  124. Consumes 40% of the user's current HP to deal melee STR-based Stab damage to all enemies.
  125.  
  126. Has an 80% speed modifier and +10 accuracy at all levels.
  127.  
  128. 1: 8 TP, 160% damage
  129. 2: 8 TP, 165% damage
  130. 3: 8 TP, 171% damage
  131. 4: 8 TP, 176% damage
  132. 5: 11 TP, 200% damage
  133. 6: 11 TP, 205% damage
  134. 7: 11 TP, 210% damage
  135. 8: 11 TP, 215% damage
  136. 9: 11 TP, 220% damage
  137. 10: 15 TP, 245% damage
  138. 11: 15 TP, 247% damage
  139. 12: 15 TP, 250% damage
  140. 13: 15 TP, 252% damage
  141. 14: 15 TP, 255% damage
  142. 15: 17 TP, 270% damage
  143. 16: 17 TP, 272% damage
  144. 17: 17 TP, 275% damage
  145. 18: 17 TP, 277% damage
  146. 19: 17 TP, 280% damage
  147. 20: 20 TP, 305% damage
  148.  
  149.  
  150. Legion Burst
  151. Requirements: Legion Thrust level 5
  152. Required equipment: Spear
  153. Body parts used: Arms
  154.  
  155. Consumes 40% of each party member's current HP to deal melee STR-based Stab damage to all enemies.
  156.  
  157. Has an 80% speed modifier and +10 accuracy at all levels.
  158.  
  159. 1: 8 TP, 180% damage
  160. 2: 8 TP, 185% damage
  161. 3: 8 TP, 191% damage
  162. 4: 8 TP, 196% damage
  163. 5: 11 TP, 220% damage
  164. 6: 11 TP, 226% damage
  165. 7: 11 TP, 232% damage
  166. 8: 11 TP, 238% damage
  167. 9: 11 TP, 244% damage
  168. 10: 15 TP, 270% damage
  169. 11: 15 TP, 273% damage
  170. 12: 15 TP, 276% damage
  171. 13: 15 TP, 279% damage
  172. 14: 15 TP, 282% damage
  173. 15: 17 TP, 300% damage
  174. 16: 17 TP, 303% damage
  175. 17: 17 TP, 306% damage
  176. 18: 17 TP, 309% damage
  177. 19: 17 TP, 312% damage
  178. 20: 20 TP, 340% damage
  179.  
  180.  
  181. Head Pierce
  182. Requirements: Spear Mastery level 3
  183. Required equipment: Spear
  184. Body parts used: Arms
  185.  
  186. Deals melee STR-based Stab damage to one enemy. Attempts to inflict instant death and head bind on the target.
  187.  
  188. Has an 80% speed modifier at all levels.
  189.  
  190. 1: 8 TP, 130% damage, +10 accuracy, 15% instant death chance, 35% head bind chance
  191. 2: 8 TP, 136% damage, +10 accuracy, 15% instant death chance, 35% head bind chance
  192. 3: 8 TP, 142% damage, +10 accuracy, 15% instant death chance, 35% head bind chance
  193. 4: 8 TP, 148% damage, +10 accuracy, 15% instant death chance, 35% head bind chance
  194. 5: 12 TP, 170% damage, +10 accuracy, 20% instant death chance, 45% head bind chance
  195. 6: 12 TP, 176% damage, +10 accuracy, 20% instant death chance, 45% head bind chance
  196. 7: 12 TP, 182% damage, +10 accuracy, 20% instant death chance, 45% head bind chance
  197. 8: 12 TP, 188% damage, +10 accuracy, 20% instant death chance, 45% head bind chance
  198. 9: 12 TP, 193% damage, +10 accuracy, 20% instant death chance, 45% head bind chance
  199. 10: 16 TP, 215% damage, +10 accuracy, 25% instant death chance, 55% head bind chance
  200. 11: 16 TP, 217% damage, +10 accuracy, 25% instant death chance, 55% head bind chance
  201. 12: 16 TP, 219% damage, +10 accuracy, 25% instant death chance, 55% head bind chance
  202. 13: 16 TP, 221% damage, +10 accuracy, 25% instant death chance, 55% head bind chance
  203. 14: 16 TP, 223% damage, +10 accuracy, 25% instant death chance, 55% head bind chance
  204. 15: 18 TP, 235% damage, +20 accuracy, 27% instant death chance, 60% head bind chance
  205. 16: 18 TP, 237% damage, +20 accuracy, 27% instant death chance, 60% head bind chance
  206. 17: 18 TP, 239% damage, +20 accuracy, 27% instant death chance, 60% head bind chance
  207. 18: 18 TP, 241% damage, +20 accuracy, 27% instant death chance, 60% head bind chance
  208. 19: 18 TP, 243% damage, +20 accuracy, 27% instant death chance, 60% head bind chance
  209. 20: 20 TP, 260% damage, +20 accuracy, 30% instant death chance, 65% head bind chance
  210.  
  211.  
  212. Spear Assist
  213. Requirements: Spear Mastery level 5
  214. Required equipment: Spear
  215. Body parts used: Arms
  216.  
  217. Deals melee STR-based Stab damage to one enemy at the end of the turn. If an elemental attack was used before Spear Assist, its damage is doubled, and the element is added to Spear Assist.
  218.  
  219. 1: 10 TP, 85% base damage, +10 accuracy
  220. 2: 10 TP, 89% base damage, +10 accuracy
  221. 3: 10 TP, 92% base damage, +10 accuracy
  222. 4: 10 TP, 95% base damage, +10 accuracy
  223. 5: 16 TP, 115% base damage, +10 accuracy
  224. 6: 16 TP, 118% base damage, +10 accuracy
  225. 7: 16 TP, 121% base damage, +10 accuracy
  226. 8: 16 TP, 124% base damage, +10 accuracy
  227. 9: 16 TP, 127% base damage, +10 accuracy
  228. 10: 22 TP, 155% base damage, +10 accuracy
  229. 11: 22 TP, 157% base damage, +10 accuracy
  230. 12: 22 TP, 158% base damage, +10 accuracy
  231. 13: 22 TP, 160% base damage, +10 accuracy
  232. 14: 22 TP, 161% base damage, +10 accuracy
  233. 15: 24 TP, 170% base damage, +20 accuracy
  234. 16: 24 TP, 172% base damage, +20 accuracy
  235. 17: 24 TP, 174% base damage, +20 accuracy
  236. 18: 24 TP, 176% base damage, +20 accuracy
  237. 19: 24 TP, 178% base damage, +20 accuracy
  238. 20: 28 TP, 190% base damage, +20 accuracy
  239.  
  240.  
  241. Delayed Charge
  242. Requirements: Spear Mastery level 10
  243. Required equipment: Spear
  244. Body parts used: Arms
  245.  
  246. Consumes 15% of the user's current HP to prepare Delayed Charge at the start of the turn it's used. A set amount of turns later, Delayed Charge will activate, and deal melee STR-based Stab damage to one enemy.
  247.  
  248. Can be activated with Cross Charge. If activated before the turn counter on activation is 0, reduces damage by a multiplier based on Delayed Charge level. The penalty is (BasePenalty ^ NumberOfEarlyTurns).
  249.  
  250. 1: 8 TP, 250% base damage, 2 turn counter, 30% early penalty
  251. 2: 8 TP, 260% base damage, 2 turn counter, 30% early penalty
  252. 3: 8 TP, 270% base damage, 2 turn counter, 30% early penalty
  253. 4: 8 TP, 280% base damage, 2 turn counter, 30% early penalty
  254. 5: 12 TP, 430% base damage, 3 turn counter, 28% early penalty
  255. 6: 12 TP, 440% base damage, 3 turn counter, 28% early penalty
  256. 7: 12 TP, 450% base damage, 3 turn counter, 28% early penalty
  257. 8: 12 TP, 460% base damage, 3 turn counter, 28% early penalty
  258. 9: 12 TP, 470% base damage, 3 turn counter, 28% early penalty
  259. 10: 18 TP, 670% base damage, 4 turn counter, 25% early penalty
  260. 11: 18 TP, 680% base damage, 4 turn counter, 25% early penalty
  261. 12: 18 TP, 690% base damage, 4 turn counter, 25% early penalty
  262. 13: 18 TP, 700% base damage, 4 turn counter, 25% early penalty
  263. 14: 18 TP, 710% base damage, 4 turn counter, 25% early penalty
  264. 15: 21 TP, 770% base damage, 4 turn counter, 25% early penalty
  265. 16: 21 TP, 780% base damage, 4 turn counter, 25% early penalty
  266. 17: 21 TP, 790% base damage, 4 turn counter, 25% early penalty
  267. 18: 21 TP, 800% base damage, 4 turn counter, 25% early penalty
  268. 19: 21 TP, 810% base damage, 4 turn counter, 25% early penalty
  269. 20: 26 TP, 900% base damage, 4 turn counter, 25% early penalty
  270.  
  271.  
  272. Cross Charge
  273. Requirements: Delayed Charge level 3
  274. Required equipment: Spear
  275. Body parts used: Arms
  276.  
  277. Deals melee STR-based Stab damage to one enemy.
  278.  
  279. Activates Delayed Charge immediately at the start of the turn if it is active. Cross Charge's damage is doubled if it activates Delayed Charge.
  280.  
  281. Has a +20 accuracy modifier if it activates Delayed Charge at all levels. Costs 8 TP at all levels.
  282.  
  283. 1: 125% base damage, +10 accuracy if used alone, 100% speed
  284. 2: 130% base damage, +10 accuracy if used alone, 100% speed
  285. 3: 135% base damage, +10 accuracy if used alone, 100% speed
  286. 4: 140% base damage, +10 accuracy if used alone, 100% speed
  287. 5: 170% base damage, +10 accuracy if used alone, 150% speed
  288. 6: 175% base damage, +10 accuracy if used alone, 150% speed
  289. 7: 180% base damage, +10 accuracy if used alone, 150% speed
  290. 8: 185% base damage, +10 accuracy if used alone, 150% speed
  291. 9: 190% base damage, +10 accuracy if used alone, 150% speed
  292. 10: 225% base damage, +10 accuracy if used alone, 200% speed
  293. 11: 228% base damage, +10 accuracy if used alone, 200% speed
  294. 12: 231% base damage, +10 accuracy if used alone, 200% speed
  295. 13: 234% base damage, +10 accuracy if used alone, 200% speed
  296. 14: 237% base damage, +10 accuracy if used alone, 200% speed
  297. 15: 240% base damage, +20 accuracy if used alone, 200% speed
  298. 16: 243% base damage, +20 accuracy if used alone, 200% speed
  299. 17: 246% base damage, +20 accuracy if used alone, 200% speed
  300. 18: 249% base damage, +20 accuracy if used alone, 200% speed
  301. 19: 252% base damage, +20 accuracy if used alone, 200% speed
  302. 20: 290% base damage, +20 accuracy if used alone, 200% speed
  303.  
  304.  
  305. Turning Tide
  306. Requirements: Phys ATK Up level 1
  307.  
  308. Passively restores a fixed amount of HP plus a percentage of each party member's max HP to each party member when the user kills an enemy.
  309.  
  310. 1: 7 base HP restore, 6% HP restore
  311. 2: 9 base HP restore, 7% HP restore
  312. 3: 11 base HP restore, 8% HP restore
  313. 4: 13 base HP restore, 9% HP restore
  314. 5: 15 base HP restore, 10% HP restore
  315. 6: 17 base HP restore, 11% HP restore
  316. 7: 19 base HP restore, 12% HP restore
  317. 8: 21 base HP restore, 13% HP restore
  318. 9: 23 base HP restore, 14% HP restore
  319. 10: 25 base HP restore, 15% HP restore
  320. 11: 29 base HP restore, 15% HP restore
  321. 12: 33 base HP restore, 15% HP restore
  322. 13: 37 base HP restore, 15% HP restore
  323. 14: 41 base HP restore, 15% HP restore
  324. 15: 46 base HP restore, 15% HP restore
  325. 16: 51 base HP restore, 15% HP restore
  326. 17: 56 base HP restore, 15% HP restore
  327. 18: 61 base HP restore, 15% HP restore
  328. 19: 66 base HP restore, 15% HP restore
  329. 20: 85 base HP restore, 15% HP restore
  330.  
  331.  
  332. Bloody Offense
  333. Requirements: Phys ATK Up level 3
  334. Body parts used: Head
  335.  
  336. Places a buff on everyone in the user's row that increases their physical/elemental damage for a set amount of turns, at the cost of consuming 10% of their current HP per action.
  337.  
  338. Has an 80% speed modifier at all levels.
  339.  
  340. 1: 2 TP, 25% damage increase, lasts 4 turns
  341. 2: 2 TP, 27% damage increase, lasts 4 turns
  342. 3: 2 TP, 29% damage increase, lasts 4 turns
  343. 4: 2 TP, 30% damage increase, lasts 4 turns
  344. 5: 4 TP, 30% damage increase, lasts 5 turns
  345. 6: 4 TP, 32% damage increase, lasts 5 turns
  346. 7: 4 TP, 33% damage increase, lasts 5 turns
  347. 8: 4 TP, 34% damage increase, lasts 5 turns
  348. 9: 4 TP, 35% damage increase, lasts 5 turns
  349. 10: 8 TP, 35% damage increase, lasts 6 turns
  350. 11: 8 TP, 36% damage increase, lasts 6 turns
  351. 12: 8 TP, 37% damage increase, lasts 6 turns
  352. 13: 8 TP, 38% damage increase, lasts 6 turns
  353. 14: 8 TP, 39% damage increase, lasts 6 turns
  354. 15: 8 TP, 40% damage increase, lasts 6 turns
  355. 16: 8 TP, 41% damage increase, lasts 6 turns
  356. 17: 8 TP, 42% damage increase, lasts 6 turns
  357. 18: 8 TP, 43% damage increase, lasts 6 turns
  358. 19: 8 TP, 44% damage increase, lasts 6 turns
  359. 20: 10 TP, 45% damage increase, lasts 7 turns
  360.  
  361.  
  362. Bloodlust
  363. Requirements: Turning Tide level 3, Bloody Offense level 3
  364.  
  365. Passively gives the user a chance to perform a normal attack, with bonus damage, whenever they lose HP. Can only activate once per turn.
  366.  
  367. Has a +10 accuracy modifier at all levels.
  368.  
  369. 1: 20% chance, no bonus damage
  370. 2: 20% chance, 2% bonus damage
  371. 3: 20% chance, 5% bonus damage
  372. 4: 20% chance, 7% bonus damage
  373. 5: 25% chance, 10% bonus damage
  374. 6: 25% chance, 12% bonus damage
  375. 7: 25% chance, 14% bonus damage
  376. 8: 25% chance, 16% bonus damage
  377. 9: 25% chance, 18% bonus damage
  378. 10: 30% chance, 20% bonus damage
  379. 11: 35% chance, 20% bonus damage
  380. 12: 40% chance, 20% bonus damage
  381. 13: 45% chance, 20% bonus damage
  382. 14: 50% chance, 20% bonus damage
  383. 15: 55% chance, 20% bonus damage
  384. 16: 60% chance, 20% bonus damage
  385. 17: 65% chance, 20% bonus damage
  386. 18: 70% chance, 20% bonus damage
  387. 19: 75% chance, 20% bonus damage
  388. 20: 80% chance, 20% bonus damage
  389.  
  390.  
  391. Stigmata
  392. Requirements: Phys ATK Up level 5
  393. Body parts used: None
  394. Stats used: LUC
  395.  
  396. Inflicts a number of random binds (or all types, if level 10 or above) on the user. After that, attempts to transfer the user's binds to one enemy.
  397.  
  398. The self-inflicted binds can be blocked by Barrier and Fairy Robe, which can cause the transfer to fail.
  399.  
  400. Equipment that gives resistance to binds and Curb DEF Up reduce the chance of the user inflicting binds on themself.
  401.  
  402. Self-inflicted binds do not take accumulative resistance into account, and do not add to the user's accumulative resistance.
  403.  
  404. Has an 80% speed modifier at all levels.
  405.  
  406. 1: 2 TP, inflicts 1 bind, 75% transfer chance
  407. 2: 2 TP, inflicts 1 bind, 80% transfer chance
  408. 3: 2 TP, inflicts 1 bind, 85% transfer chance
  409. 4: 2 TP, inflicts 1 bind, 90% transfer chance
  410. 5: 4 TP, inflicts 2 binds, 70% transfer chance
  411. 6: 4 TP, inflicts 2 binds, 75% transfer chance
  412. 7: 4 TP, inflicts 2 binds, 80% transfer chance
  413. 8: 4 TP, inflicts 2 binds, 85% transfer chance
  414. 9: 4 TP, inflicts 2 binds, 90% transfer chance
  415. 10: 6 TP, inflicts 3 binds, 80% transfer chance
  416. 11: 6 TP, inflicts 3 binds, 81% transfer chance
  417. 12: 6 TP, inflicts 3 binds, 82% transfer chance
  418. 13: 6 TP, inflicts 3 binds, 83% transfer chance
  419. 14: 6 TP, inflicts 3 binds, 84% transfer chance
  420. 15: 6 TP, inflicts 3 binds, 85% transfer chance
  421. 16: 6 TP, inflicts 3 binds, 86% transfer chance
  422. 17: 6 TP, inflicts 3 binds, 87% transfer chance
  423. 18: 6 TP, inflicts 3 binds, 88% transfer chance
  424. 19: 6 TP, inflicts 3 binds, 89% transfer chance
  425. 20: 8 TP, inflicts 3 binds, 100% transfer chance
  426.  
  427.  
  428. Battle Instinct
  429. Requirements: Phys DEF Up level 1
  430.  
  431. Whenever a battle starts, there is a chance that the user will give the entire party a buff that makes them immune to status ailments.
  432.  
  433. The buff is dispelled when ailment is blocked.
  434.  
  435. The buff lasts 5 turns at all levels.
  436.  
  437. 1: 25% chance
  438. 2: 28% chance
  439. 3: 31% chance
  440. 4: 33% chance
  441. 5: 35% chance
  442. 6: 38% chance
  443. 7: 41% chance
  444. 8: 44% chance
  445. 9: 47% chance
  446. 10: 50% chance
  447. 11: 55% chance
  448. 12: 60% chance
  449. 13: 65% chance
  450. 14: 70% chance
  451. 15: 75% chance
  452. 16: 80% chance
  453. 17: 85% chance
  454. 18: 90% chance
  455. 19: 95% chance
  456. 20: 100% chance
  457.  
  458.  
  459. Blood Fortune
  460. Requirements: Phys DEF Up level 3
  461. Body parts used: Head
  462.  
  463. Consumes 15% of every party member's HP to give each of them a buff that increases their ailment/bind infliction rates for a set amount of turns.
  464.  
  465. Has a 80% speed modifier at all levels.
  466.  
  467. 1: 10 TP, 120% chance multiplier, lasts 4 turns
  468. 2: 10 TP, 122% chance multiplier, lasts 4 turns
  469. 3: 10 TP, 124% chance multiplier, lasts 4 turns
  470. 4: 10 TP, 125% chance multiplier, lasts 4 turns
  471. 5: 14 TP, 125% chance multiplier, lasts 5 turns
  472. 6: 14 TP, 127% chance multiplier, lasts 5 turns
  473. 7: 14 TP, 130% chance multiplier, lasts 5 turns
  474. 8: 14 TP, 132% chance multiplier, lasts 5 turns
  475. 9: 14 TP, 135% chance multiplier, lasts 5 turns
  476. 10: 18 TP, 135% chance multiplier, lasts 6 turns
  477. 11: 18 TP, 136% chance multiplier, lasts 6 turns
  478. 12: 18 TP, 137% chance multiplier, lasts 6 turns
  479. 13: 18 TP, 138% chance multiplier, lasts 6 turns
  480. 14: 18 TP, 139% chance multiplier, lasts 6 turns
  481. 15: 18 TP, 140% chance multiplier, lasts 6 turns
  482. 16: 18 TP, 141% chance multiplier, lasts 6 turns
  483. 17: 18 TP, 142% chance multiplier, lasts 6 turns
  484. 18: 18 TP, 143% chance multiplier, lasts 6 turns
  485. 19: 18 TP, 144% chance multiplier, lasts 6 turns
  486. 20: 22 TP, 145% chance multiplier, lasts 7 turns
  487.  
  488.  
  489. Allied Bonds
  490. Requirements: Battle Instinct level 3, Blood Fortune level 3
  491.  
  492. Passively restores TP to other party members in the user's lines if their HP was drained by the user's skills that turn.
  493.  
  494. 1: 3 TP restored
  495. 2: 4 TP restored
  496. 3: 5 TP restored
  497. 4: 6 TP restored
  498. 5: 7 TP restored
  499. 6: 8 TP restored
  500. 7: 9 TP restored
  501. 8: 10 TP restored
  502. 9: 11 TP restored
  503. 10: 12 TP restored
  504.  
  505.  
  506. Spirit Shield
  507. Requirements: Phys DEF Up level 5
  508. Body parts used: Head
  509.  
  510. Consumes 10% of the user's current HP to give everyone in their line a buff that reduces elemental damage taken for a set amount of turns.
  511.  
  512. Has a 150% speed modifier at all levels.
  513.  
  514. 1: 3 TP, 20% elemental damage reduction, lasts 4 turns
  515. 2: 3 TP, 22% elemental damage reduction, lasts 4 turns
  516. 3: 3 TP, 24% elemental damage reduction, lasts 4 turns
  517. 4: 3 TP, 25% elemental damage reduction, lasts 4 turns
  518. 5: 6 TP, 25% elemental damage reduction, lasts 5 turns
  519. 6: 6 TP, 27% elemental damage reduction, lasts 5 turns
  520. 7: 6 TP, 28% elemental damage reduction, lasts 5 turns
  521. 8: 6 TP, 29% elemental damage reduction, lasts 5 turns
  522. 9: 6 TP, 30% elemental damage reduction, lasts 5 turns
  523. 10: 9 TP, 30% elemental damage reduction, lasts 6 turns
  524. 11: 9 TP, 31% elemental damage reduction, lasts 6 turns
  525. 12: 9 TP, 32% elemental damage reduction, lasts 6 turns
  526. 13: 9 TP, 33% elemental damage reduction, lasts 6 turns
  527. 14: 9 TP, 34% elemental damage reduction, lasts 6 turns
  528. 15: 9 TP, 35% elemental damage reduction, lasts 6 turns
  529. 16: 9 TP, 36% elemental damage reduction, lasts 6 turns
  530. 17: 9 TP, 37% elemental damage reduction, lasts 6 turns
  531. 18: 9 TP, 38% elemental damage reduction, lasts 6 turns
  532. 19: 9 TP, 39% elemental damage reduction, lasts 6 turns
  533. 20: 15 TP, 40% elemental damage reduction, lasts 7 turns
  534.  
  535.  
  536. Limitless
  537. Requirements: HP Up level 1
  538. Body parts used: Head
  539.  
  540. Raises damage dealt for the next turn. Allows the use of all skills, regardless of equipped weapon, for one turn.
  541.  
  542. 1: 2 TP, 130% damage dealt
  543. 2: 2 TP, 132% damage dealt
  544. 3: 2 TP, 134% damage dealt
  545. 4: 2 TP, 136% damage dealt
  546. 5: 4 TP, 145% damage dealt
  547. 6: 4 TP, 148% damage dealt
  548. 7: 4 TP, 151% damage dealt
  549. 8: 4 TP, 154% damage dealt
  550. 9: 4 TP, 157% damage dealt
  551. 10: 6 TP, 170% damage dealt
  552. 11: 6 TP, 171% damage dealt
  553. 12: 6 TP, 172% damage dealt
  554. 13: 6 TP, 173% damage dealt
  555. 14: 6 TP, 174% damage dealt
  556. 15: 6 TP, 175% damage dealt
  557. 16: 6 TP, 176% damage dealt
  558. 17: 6 TP, 177% damage dealt
  559. 18: 6 TP, 178% damage dealt
  560. 19: 6 TP, 179% damage dealt
  561. 20: 9 TP, 185% damage dealt
  562.  
  563.  
  564. Black Sabbath
  565. Requirements: HP Up level 10
  566. Body parts used: Head
  567.  
  568. Deals untyped damage to all enemies, and restores the total damage done to each party member. If any enemies have status ailments or binds, they are transferred to every party member. The base damage is divided by (PartyAverageHPPercent * 100).
  569.  
  570. Will always miss if the party is at 100% average HP.
  571.  
  572. Has a 150% speed modifier at all levels. Does not check for accuracy.
  573.  
  574. 1: 10 TP, 150% base damage
  575. 2: 10 TP, 160% base damage
  576. 3: 10 TP, 170% base damage
  577. 4: 10 TP, 180% base damage
  578. 5: 13 TP, 250% base damage
  579. 6: 13 TP, 265% base damage
  580. 7: 13 TP, 280% base damage
  581. 8: 13 TP, 295% base damage
  582. 9: 13 TP, 310% base damage
  583. 10: 16 TP, 400% base damage
  584. 11: 16 TP, 420% base damage
  585. 12: 16 TP, 440% base damage
  586. 13: 16 TP, 460% base damage
  587. 14: 16 TP, 480% base damage
  588. 15: 20 TP, 600% base damage
  589. 16: 20 TP, 625% base damage
  590. 17: 20 TP, 650% base damage
  591. 18: 20 TP, 675% base damage
  592. 19: 20 TP, 700% base damage
  593. 20: 24 TP, 850% base damage
  594.  
  595.  
  596. Hero Battle
  597. Force Boost
  598.  
  599. Raises damage of spear skills by 150%. Heals the entire party for 25% of the damage dealt with spear skills.
  600.  
  601.  
  602. Gae Bolg
  603. Force Break
  604. Body parts used: Arms
  605.  
  606. Consumes 20% of each party members' HP for a ranged STR-based untyped attack to all enemies. Damage scales linearly from 600% to 1800% depending on user level.
  607.  
  608. Gae Bolg has no damage type at all. This is different from Almighty damage; enemies have resistance to Almighty damage (although almost all of them just have 100%). Gae Bolg simply has no damage type (the byte that determines damage type is set to 0x00) and as such completely ignores all resistances.
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