Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Spear Mastery
- Requirements: None
- Required to learn spear skills. Passively increases damage dealt with spears.
- 1: 1% damage increase
- 2: 2% damage increase
- 3: 3% damage increase
- 4: 4% damage increase
- 5: 5% damage increase
- 6: 6% damage increase
- 7: 7% damage increase
- 8: 8% damage increase
- 9: 9% damage increase
- 10: 10% damage increase
- 11: 10% damage increase
- 12: 11% damage increase
- 13: 11% damage increase
- 14: 12% damage increase
- 15: 12% damage increase
- 16: 13% damage increase
- 17: 13% damage increase
- 18: 14% damage increase
- 19: 14% damage increase
- 20: 15% damage increase
- Long Thrust
- Requirements: Spear Mastery level 1
- Required equipment: Spear
- Body parts used: Arms
- Deals ranged STR-based Stab damage to one enemy.
- 1: 4 TP, 130% damage, +10 accuracy, 100% speed
- 2: 4 TP, 136% damage, +10 accuracy, 100% speed
- 3: 4 TP, 142% damage, +10 accuracy, 100% speed
- 4: 4 TP, 148% damage, +10 accuracy, 100% speed
- 5: 7 TP, 180% damage, +10 accuracy, 100% speed
- 6: 7 TP, 186% damage, +10 accuracy, 100% speed
- 7: 7 TP, 192% damage, +10 accuracy, 100% speed
- 8: 7 TP, 198% damage, +10 accuracy, 100% speed
- 9: 7 TP, 204% damage, +10 accuracy, 100% speed
- 10: 14 TP, 265% damage, +20 accuracy, 130% speed
- 11: 14 TP, 267% damage, +20 accuracy, 130% speed
- 12: 14 TP, 269% damage, +20 accuracy, 130% speed
- 13: 14 TP, 271% damage, +20 accuracy, 130% speed
- 14: 14 TP, 273% damage, +20 accuracy, 130% speed
- 15: 17 TP, 300% damage, +20 accuracy, 130% speed
- 16: 17 TP, 302% damage, +20 accuracy, 130% speed
- 17: 17 TP, 304% damage, +20 accuracy, 130% speed
- 18: 17 TP, 306% damage, +20 accuracy, 130% speed
- 19: 17 TP, 308% damage, +20 accuracy, 130% speed
- 20: 20 TP, 350% damage, +30 accuracy, 180% speed
- Draining Thrust
- Requirements: Spear Mastery level 2
- Required equipment: Spear
- Body parts used: Arms
- Consumes 20% of the user's current HP to deal melee STR-based Stab damage to the enemy front row.
- Has an 80% speed modifier and +10 accuracy at all levels.
- 1: 6 TP, 130% damage
- 2: 6 TP, 135% damage
- 3: 6 TP, 140% damage
- 4: 6 TP, 145% damage
- 5: 9 TP, 165% damage
- 6: 9 TP, 170% damage
- 7: 9 TP, 175% damage
- 8: 9 TP, 180% damage
- 9: 9 TP, 185% damage
- 10: 12 TP, 210% damage
- 11: 12 TP, 212% damage
- 12: 12 TP, 214% damage
- 13: 12 TP, 216% damage
- 14: 12 TP, 218% damage
- 15: 14 TP, 230% damage
- 16: 14 TP, 232% damage
- 17: 14 TP, 234% damage
- 18: 14 TP, 236% damage
- 19: 14 TP, 238% damage
- 20: 16 TP, 260% damage
- Legion Thrust
- Requirements: Spear Mastery level 2
- Required equipment: Spear
- Body parts used: Arms
- Consumes 20% of every party member's current HP to deal melee STR-based Stab damage to the enemy front row.
- Has an 80% speed modifier and +10 accuracy at all levels.
- 1: 6 TP, 150% damage
- 2: 6 TP, 155% damage
- 3: 6 TP, 161% damage
- 4: 6 TP, 166% damage
- 5: 9 TP, 190% damage
- 6: 9 TP, 195% damage
- 7: 9 TP, 200% damage
- 8: 9 TP, 205% damage
- 9: 9 TP, 210% damage
- 10: 12 TP, 235% damage
- 11: 12 TP, 237% damage
- 12: 12 TP, 240% damage
- 13: 12 TP, 242% damage
- 14: 12 TP, 245% damage
- 15: 14 TP, 260% damage
- 16: 14 TP, 262% damage
- 17: 14 TP, 265% damage
- 18: 14 TP, 267% damage
- 19: 14 TP, 270% damage
- 20: 16 TP, 295% damage
- Draining Burst
- Requirements: Draining Thrust level 5
- Required equipment: Spear
- Body parts used: Arms
- Consumes 40% of the user's current HP to deal melee STR-based Stab damage to all enemies.
- Has an 80% speed modifier and +10 accuracy at all levels.
- 1: 8 TP, 160% damage
- 2: 8 TP, 165% damage
- 3: 8 TP, 171% damage
- 4: 8 TP, 176% damage
- 5: 11 TP, 200% damage
- 6: 11 TP, 205% damage
- 7: 11 TP, 210% damage
- 8: 11 TP, 215% damage
- 9: 11 TP, 220% damage
- 10: 15 TP, 245% damage
- 11: 15 TP, 247% damage
- 12: 15 TP, 250% damage
- 13: 15 TP, 252% damage
- 14: 15 TP, 255% damage
- 15: 17 TP, 270% damage
- 16: 17 TP, 272% damage
- 17: 17 TP, 275% damage
- 18: 17 TP, 277% damage
- 19: 17 TP, 280% damage
- 20: 20 TP, 305% damage
- Legion Burst
- Requirements: Legion Thrust level 5
- Required equipment: Spear
- Body parts used: Arms
- Consumes 40% of each party member's current HP to deal melee STR-based Stab damage to all enemies.
- Has an 80% speed modifier and +10 accuracy at all levels.
- 1: 8 TP, 180% damage
- 2: 8 TP, 185% damage
- 3: 8 TP, 191% damage
- 4: 8 TP, 196% damage
- 5: 11 TP, 220% damage
- 6: 11 TP, 226% damage
- 7: 11 TP, 232% damage
- 8: 11 TP, 238% damage
- 9: 11 TP, 244% damage
- 10: 15 TP, 270% damage
- 11: 15 TP, 273% damage
- 12: 15 TP, 276% damage
- 13: 15 TP, 279% damage
- 14: 15 TP, 282% damage
- 15: 17 TP, 300% damage
- 16: 17 TP, 303% damage
- 17: 17 TP, 306% damage
- 18: 17 TP, 309% damage
- 19: 17 TP, 312% damage
- 20: 20 TP, 340% damage
- Head Pierce
- Requirements: Spear Mastery level 3
- Required equipment: Spear
- Body parts used: Arms
- Deals melee STR-based Stab damage to one enemy. Attempts to inflict instant death and head bind on the target.
- Has an 80% speed modifier at all levels.
- 1: 8 TP, 130% damage, +10 accuracy, 15% instant death chance, 35% head bind chance
- 2: 8 TP, 136% damage, +10 accuracy, 15% instant death chance, 35% head bind chance
- 3: 8 TP, 142% damage, +10 accuracy, 15% instant death chance, 35% head bind chance
- 4: 8 TP, 148% damage, +10 accuracy, 15% instant death chance, 35% head bind chance
- 5: 12 TP, 170% damage, +10 accuracy, 20% instant death chance, 45% head bind chance
- 6: 12 TP, 176% damage, +10 accuracy, 20% instant death chance, 45% head bind chance
- 7: 12 TP, 182% damage, +10 accuracy, 20% instant death chance, 45% head bind chance
- 8: 12 TP, 188% damage, +10 accuracy, 20% instant death chance, 45% head bind chance
- 9: 12 TP, 193% damage, +10 accuracy, 20% instant death chance, 45% head bind chance
- 10: 16 TP, 215% damage, +10 accuracy, 25% instant death chance, 55% head bind chance
- 11: 16 TP, 217% damage, +10 accuracy, 25% instant death chance, 55% head bind chance
- 12: 16 TP, 219% damage, +10 accuracy, 25% instant death chance, 55% head bind chance
- 13: 16 TP, 221% damage, +10 accuracy, 25% instant death chance, 55% head bind chance
- 14: 16 TP, 223% damage, +10 accuracy, 25% instant death chance, 55% head bind chance
- 15: 18 TP, 235% damage, +20 accuracy, 27% instant death chance, 60% head bind chance
- 16: 18 TP, 237% damage, +20 accuracy, 27% instant death chance, 60% head bind chance
- 17: 18 TP, 239% damage, +20 accuracy, 27% instant death chance, 60% head bind chance
- 18: 18 TP, 241% damage, +20 accuracy, 27% instant death chance, 60% head bind chance
- 19: 18 TP, 243% damage, +20 accuracy, 27% instant death chance, 60% head bind chance
- 20: 20 TP, 260% damage, +20 accuracy, 30% instant death chance, 65% head bind chance
- Spear Assist
- Requirements: Spear Mastery level 5
- Required equipment: Spear
- Body parts used: Arms
- Deals melee STR-based Stab damage to one enemy at the end of the turn. If an elemental attack was used before Spear Assist, its damage is doubled, and the element is added to Spear Assist.
- 1: 10 TP, 85% base damage, +10 accuracy
- 2: 10 TP, 89% base damage, +10 accuracy
- 3: 10 TP, 92% base damage, +10 accuracy
- 4: 10 TP, 95% base damage, +10 accuracy
- 5: 16 TP, 115% base damage, +10 accuracy
- 6: 16 TP, 118% base damage, +10 accuracy
- 7: 16 TP, 121% base damage, +10 accuracy
- 8: 16 TP, 124% base damage, +10 accuracy
- 9: 16 TP, 127% base damage, +10 accuracy
- 10: 22 TP, 155% base damage, +10 accuracy
- 11: 22 TP, 157% base damage, +10 accuracy
- 12: 22 TP, 158% base damage, +10 accuracy
- 13: 22 TP, 160% base damage, +10 accuracy
- 14: 22 TP, 161% base damage, +10 accuracy
- 15: 24 TP, 170% base damage, +20 accuracy
- 16: 24 TP, 172% base damage, +20 accuracy
- 17: 24 TP, 174% base damage, +20 accuracy
- 18: 24 TP, 176% base damage, +20 accuracy
- 19: 24 TP, 178% base damage, +20 accuracy
- 20: 28 TP, 190% base damage, +20 accuracy
- Delayed Charge
- Requirements: Spear Mastery level 10
- Required equipment: Spear
- Body parts used: Arms
- Consumes 15% of the user's current HP to prepare Delayed Charge at the start of the turn it's used. A set amount of turns later, Delayed Charge will activate, and deal melee STR-based Stab damage to one enemy.
- Can be activated with Cross Charge. If activated before the turn counter on activation is 0, reduces damage by a multiplier based on Delayed Charge level. The penalty is (BasePenalty ^ NumberOfEarlyTurns).
- 1: 8 TP, 250% base damage, 2 turn counter, 30% early penalty
- 2: 8 TP, 260% base damage, 2 turn counter, 30% early penalty
- 3: 8 TP, 270% base damage, 2 turn counter, 30% early penalty
- 4: 8 TP, 280% base damage, 2 turn counter, 30% early penalty
- 5: 12 TP, 430% base damage, 3 turn counter, 28% early penalty
- 6: 12 TP, 440% base damage, 3 turn counter, 28% early penalty
- 7: 12 TP, 450% base damage, 3 turn counter, 28% early penalty
- 8: 12 TP, 460% base damage, 3 turn counter, 28% early penalty
- 9: 12 TP, 470% base damage, 3 turn counter, 28% early penalty
- 10: 18 TP, 670% base damage, 4 turn counter, 25% early penalty
- 11: 18 TP, 680% base damage, 4 turn counter, 25% early penalty
- 12: 18 TP, 690% base damage, 4 turn counter, 25% early penalty
- 13: 18 TP, 700% base damage, 4 turn counter, 25% early penalty
- 14: 18 TP, 710% base damage, 4 turn counter, 25% early penalty
- 15: 21 TP, 770% base damage, 4 turn counter, 25% early penalty
- 16: 21 TP, 780% base damage, 4 turn counter, 25% early penalty
- 17: 21 TP, 790% base damage, 4 turn counter, 25% early penalty
- 18: 21 TP, 800% base damage, 4 turn counter, 25% early penalty
- 19: 21 TP, 810% base damage, 4 turn counter, 25% early penalty
- 20: 26 TP, 900% base damage, 4 turn counter, 25% early penalty
- Cross Charge
- Requirements: Delayed Charge level 3
- Required equipment: Spear
- Body parts used: Arms
- Deals melee STR-based Stab damage to one enemy.
- Activates Delayed Charge immediately at the start of the turn if it is active. Cross Charge's damage is doubled if it activates Delayed Charge.
- Has a +20 accuracy modifier if it activates Delayed Charge at all levels. Costs 8 TP at all levels.
- 1: 125% base damage, +10 accuracy if used alone, 100% speed
- 2: 130% base damage, +10 accuracy if used alone, 100% speed
- 3: 135% base damage, +10 accuracy if used alone, 100% speed
- 4: 140% base damage, +10 accuracy if used alone, 100% speed
- 5: 170% base damage, +10 accuracy if used alone, 150% speed
- 6: 175% base damage, +10 accuracy if used alone, 150% speed
- 7: 180% base damage, +10 accuracy if used alone, 150% speed
- 8: 185% base damage, +10 accuracy if used alone, 150% speed
- 9: 190% base damage, +10 accuracy if used alone, 150% speed
- 10: 225% base damage, +10 accuracy if used alone, 200% speed
- 11: 228% base damage, +10 accuracy if used alone, 200% speed
- 12: 231% base damage, +10 accuracy if used alone, 200% speed
- 13: 234% base damage, +10 accuracy if used alone, 200% speed
- 14: 237% base damage, +10 accuracy if used alone, 200% speed
- 15: 240% base damage, +20 accuracy if used alone, 200% speed
- 16: 243% base damage, +20 accuracy if used alone, 200% speed
- 17: 246% base damage, +20 accuracy if used alone, 200% speed
- 18: 249% base damage, +20 accuracy if used alone, 200% speed
- 19: 252% base damage, +20 accuracy if used alone, 200% speed
- 20: 290% base damage, +20 accuracy if used alone, 200% speed
- Turning Tide
- Requirements: Phys ATK Up level 1
- Passively restores a fixed amount of HP plus a percentage of each party member's max HP to each party member when the user kills an enemy.
- 1: 7 base HP restore, 6% HP restore
- 2: 9 base HP restore, 7% HP restore
- 3: 11 base HP restore, 8% HP restore
- 4: 13 base HP restore, 9% HP restore
- 5: 15 base HP restore, 10% HP restore
- 6: 17 base HP restore, 11% HP restore
- 7: 19 base HP restore, 12% HP restore
- 8: 21 base HP restore, 13% HP restore
- 9: 23 base HP restore, 14% HP restore
- 10: 25 base HP restore, 15% HP restore
- 11: 29 base HP restore, 15% HP restore
- 12: 33 base HP restore, 15% HP restore
- 13: 37 base HP restore, 15% HP restore
- 14: 41 base HP restore, 15% HP restore
- 15: 46 base HP restore, 15% HP restore
- 16: 51 base HP restore, 15% HP restore
- 17: 56 base HP restore, 15% HP restore
- 18: 61 base HP restore, 15% HP restore
- 19: 66 base HP restore, 15% HP restore
- 20: 85 base HP restore, 15% HP restore
- Bloody Offense
- Requirements: Phys ATK Up level 3
- Body parts used: Head
- Places a buff on everyone in the user's row that increases their physical/elemental damage for a set amount of turns, at the cost of consuming 10% of their current HP per action.
- Has an 80% speed modifier at all levels.
- 1: 2 TP, 25% damage increase, lasts 4 turns
- 2: 2 TP, 27% damage increase, lasts 4 turns
- 3: 2 TP, 29% damage increase, lasts 4 turns
- 4: 2 TP, 30% damage increase, lasts 4 turns
- 5: 4 TP, 30% damage increase, lasts 5 turns
- 6: 4 TP, 32% damage increase, lasts 5 turns
- 7: 4 TP, 33% damage increase, lasts 5 turns
- 8: 4 TP, 34% damage increase, lasts 5 turns
- 9: 4 TP, 35% damage increase, lasts 5 turns
- 10: 8 TP, 35% damage increase, lasts 6 turns
- 11: 8 TP, 36% damage increase, lasts 6 turns
- 12: 8 TP, 37% damage increase, lasts 6 turns
- 13: 8 TP, 38% damage increase, lasts 6 turns
- 14: 8 TP, 39% damage increase, lasts 6 turns
- 15: 8 TP, 40% damage increase, lasts 6 turns
- 16: 8 TP, 41% damage increase, lasts 6 turns
- 17: 8 TP, 42% damage increase, lasts 6 turns
- 18: 8 TP, 43% damage increase, lasts 6 turns
- 19: 8 TP, 44% damage increase, lasts 6 turns
- 20: 10 TP, 45% damage increase, lasts 7 turns
- Bloodlust
- Requirements: Turning Tide level 3, Bloody Offense level 3
- Passively gives the user a chance to perform a normal attack, with bonus damage, whenever they lose HP. Can only activate once per turn.
- Has a +10 accuracy modifier at all levels.
- 1: 20% chance, no bonus damage
- 2: 20% chance, 2% bonus damage
- 3: 20% chance, 5% bonus damage
- 4: 20% chance, 7% bonus damage
- 5: 25% chance, 10% bonus damage
- 6: 25% chance, 12% bonus damage
- 7: 25% chance, 14% bonus damage
- 8: 25% chance, 16% bonus damage
- 9: 25% chance, 18% bonus damage
- 10: 30% chance, 20% bonus damage
- 11: 35% chance, 20% bonus damage
- 12: 40% chance, 20% bonus damage
- 13: 45% chance, 20% bonus damage
- 14: 50% chance, 20% bonus damage
- 15: 55% chance, 20% bonus damage
- 16: 60% chance, 20% bonus damage
- 17: 65% chance, 20% bonus damage
- 18: 70% chance, 20% bonus damage
- 19: 75% chance, 20% bonus damage
- 20: 80% chance, 20% bonus damage
- Stigmata
- Requirements: Phys ATK Up level 5
- Body parts used: None
- Stats used: LUC
- Inflicts a number of random binds (or all types, if level 10 or above) on the user. After that, attempts to transfer the user's binds to one enemy.
- The self-inflicted binds can be blocked by Barrier and Fairy Robe, which can cause the transfer to fail.
- Equipment that gives resistance to binds and Curb DEF Up reduce the chance of the user inflicting binds on themself.
- Self-inflicted binds do not take accumulative resistance into account, and do not add to the user's accumulative resistance.
- Has an 80% speed modifier at all levels.
- 1: 2 TP, inflicts 1 bind, 75% transfer chance
- 2: 2 TP, inflicts 1 bind, 80% transfer chance
- 3: 2 TP, inflicts 1 bind, 85% transfer chance
- 4: 2 TP, inflicts 1 bind, 90% transfer chance
- 5: 4 TP, inflicts 2 binds, 70% transfer chance
- 6: 4 TP, inflicts 2 binds, 75% transfer chance
- 7: 4 TP, inflicts 2 binds, 80% transfer chance
- 8: 4 TP, inflicts 2 binds, 85% transfer chance
- 9: 4 TP, inflicts 2 binds, 90% transfer chance
- 10: 6 TP, inflicts 3 binds, 80% transfer chance
- 11: 6 TP, inflicts 3 binds, 81% transfer chance
- 12: 6 TP, inflicts 3 binds, 82% transfer chance
- 13: 6 TP, inflicts 3 binds, 83% transfer chance
- 14: 6 TP, inflicts 3 binds, 84% transfer chance
- 15: 6 TP, inflicts 3 binds, 85% transfer chance
- 16: 6 TP, inflicts 3 binds, 86% transfer chance
- 17: 6 TP, inflicts 3 binds, 87% transfer chance
- 18: 6 TP, inflicts 3 binds, 88% transfer chance
- 19: 6 TP, inflicts 3 binds, 89% transfer chance
- 20: 8 TP, inflicts 3 binds, 100% transfer chance
- Battle Instinct
- Requirements: Phys DEF Up level 1
- Whenever a battle starts, there is a chance that the user will give the entire party a buff that makes them immune to status ailments.
- The buff is dispelled when ailment is blocked.
- The buff lasts 5 turns at all levels.
- 1: 25% chance
- 2: 28% chance
- 3: 31% chance
- 4: 33% chance
- 5: 35% chance
- 6: 38% chance
- 7: 41% chance
- 8: 44% chance
- 9: 47% chance
- 10: 50% chance
- 11: 55% chance
- 12: 60% chance
- 13: 65% chance
- 14: 70% chance
- 15: 75% chance
- 16: 80% chance
- 17: 85% chance
- 18: 90% chance
- 19: 95% chance
- 20: 100% chance
- Blood Fortune
- Requirements: Phys DEF Up level 3
- Body parts used: Head
- Consumes 15% of every party member's HP to give each of them a buff that increases their ailment/bind infliction rates for a set amount of turns.
- Has a 80% speed modifier at all levels.
- 1: 10 TP, 120% chance multiplier, lasts 4 turns
- 2: 10 TP, 122% chance multiplier, lasts 4 turns
- 3: 10 TP, 124% chance multiplier, lasts 4 turns
- 4: 10 TP, 125% chance multiplier, lasts 4 turns
- 5: 14 TP, 125% chance multiplier, lasts 5 turns
- 6: 14 TP, 127% chance multiplier, lasts 5 turns
- 7: 14 TP, 130% chance multiplier, lasts 5 turns
- 8: 14 TP, 132% chance multiplier, lasts 5 turns
- 9: 14 TP, 135% chance multiplier, lasts 5 turns
- 10: 18 TP, 135% chance multiplier, lasts 6 turns
- 11: 18 TP, 136% chance multiplier, lasts 6 turns
- 12: 18 TP, 137% chance multiplier, lasts 6 turns
- 13: 18 TP, 138% chance multiplier, lasts 6 turns
- 14: 18 TP, 139% chance multiplier, lasts 6 turns
- 15: 18 TP, 140% chance multiplier, lasts 6 turns
- 16: 18 TP, 141% chance multiplier, lasts 6 turns
- 17: 18 TP, 142% chance multiplier, lasts 6 turns
- 18: 18 TP, 143% chance multiplier, lasts 6 turns
- 19: 18 TP, 144% chance multiplier, lasts 6 turns
- 20: 22 TP, 145% chance multiplier, lasts 7 turns
- Allied Bonds
- Requirements: Battle Instinct level 3, Blood Fortune level 3
- Passively restores TP to other party members in the user's lines if their HP was drained by the user's skills that turn.
- 1: 3 TP restored
- 2: 4 TP restored
- 3: 5 TP restored
- 4: 6 TP restored
- 5: 7 TP restored
- 6: 8 TP restored
- 7: 9 TP restored
- 8: 10 TP restored
- 9: 11 TP restored
- 10: 12 TP restored
- Spirit Shield
- Requirements: Phys DEF Up level 5
- Body parts used: Head
- Consumes 10% of the user's current HP to give everyone in their line a buff that reduces elemental damage taken for a set amount of turns.
- Has a 150% speed modifier at all levels.
- 1: 3 TP, 20% elemental damage reduction, lasts 4 turns
- 2: 3 TP, 22% elemental damage reduction, lasts 4 turns
- 3: 3 TP, 24% elemental damage reduction, lasts 4 turns
- 4: 3 TP, 25% elemental damage reduction, lasts 4 turns
- 5: 6 TP, 25% elemental damage reduction, lasts 5 turns
- 6: 6 TP, 27% elemental damage reduction, lasts 5 turns
- 7: 6 TP, 28% elemental damage reduction, lasts 5 turns
- 8: 6 TP, 29% elemental damage reduction, lasts 5 turns
- 9: 6 TP, 30% elemental damage reduction, lasts 5 turns
- 10: 9 TP, 30% elemental damage reduction, lasts 6 turns
- 11: 9 TP, 31% elemental damage reduction, lasts 6 turns
- 12: 9 TP, 32% elemental damage reduction, lasts 6 turns
- 13: 9 TP, 33% elemental damage reduction, lasts 6 turns
- 14: 9 TP, 34% elemental damage reduction, lasts 6 turns
- 15: 9 TP, 35% elemental damage reduction, lasts 6 turns
- 16: 9 TP, 36% elemental damage reduction, lasts 6 turns
- 17: 9 TP, 37% elemental damage reduction, lasts 6 turns
- 18: 9 TP, 38% elemental damage reduction, lasts 6 turns
- 19: 9 TP, 39% elemental damage reduction, lasts 6 turns
- 20: 15 TP, 40% elemental damage reduction, lasts 7 turns
- Limitless
- Requirements: HP Up level 1
- Body parts used: Head
- Raises damage dealt for the next turn. Allows the use of all skills, regardless of equipped weapon, for one turn.
- 1: 2 TP, 130% damage dealt
- 2: 2 TP, 132% damage dealt
- 3: 2 TP, 134% damage dealt
- 4: 2 TP, 136% damage dealt
- 5: 4 TP, 145% damage dealt
- 6: 4 TP, 148% damage dealt
- 7: 4 TP, 151% damage dealt
- 8: 4 TP, 154% damage dealt
- 9: 4 TP, 157% damage dealt
- 10: 6 TP, 170% damage dealt
- 11: 6 TP, 171% damage dealt
- 12: 6 TP, 172% damage dealt
- 13: 6 TP, 173% damage dealt
- 14: 6 TP, 174% damage dealt
- 15: 6 TP, 175% damage dealt
- 16: 6 TP, 176% damage dealt
- 17: 6 TP, 177% damage dealt
- 18: 6 TP, 178% damage dealt
- 19: 6 TP, 179% damage dealt
- 20: 9 TP, 185% damage dealt
- Black Sabbath
- Requirements: HP Up level 10
- Body parts used: Head
- Deals untyped damage to all enemies, and restores the total damage done to each party member. If any enemies have status ailments or binds, they are transferred to every party member. The base damage is divided by (PartyAverageHPPercent * 100).
- Will always miss if the party is at 100% average HP.
- Has a 150% speed modifier at all levels. Does not check for accuracy.
- 1: 10 TP, 150% base damage
- 2: 10 TP, 160% base damage
- 3: 10 TP, 170% base damage
- 4: 10 TP, 180% base damage
- 5: 13 TP, 250% base damage
- 6: 13 TP, 265% base damage
- 7: 13 TP, 280% base damage
- 8: 13 TP, 295% base damage
- 9: 13 TP, 310% base damage
- 10: 16 TP, 400% base damage
- 11: 16 TP, 420% base damage
- 12: 16 TP, 440% base damage
- 13: 16 TP, 460% base damage
- 14: 16 TP, 480% base damage
- 15: 20 TP, 600% base damage
- 16: 20 TP, 625% base damage
- 17: 20 TP, 650% base damage
- 18: 20 TP, 675% base damage
- 19: 20 TP, 700% base damage
- 20: 24 TP, 850% base damage
- Hero Battle
- Force Boost
- Raises damage of spear skills by 150%. Heals the entire party for 25% of the damage dealt with spear skills.
- Gae Bolg
- Force Break
- Body parts used: Arms
- Consumes 20% of each party members' HP for a ranged STR-based untyped attack to all enemies. Damage scales linearly from 600% to 1800% depending on user level.
- Gae Bolg has no damage type at all. This is different from Almighty damage; enemies have resistance to Almighty damage (although almost all of them just have 100%). Gae Bolg simply has no damage type (the byte that determines damage type is set to 0x00) and as such completely ignores all resistances.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement