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TheInsidiousOne

apr8pt2

Apr 8th, 2020
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  1. L/R Converter
  2. Quick-Play Spell
  3. Target 1 Link Monster on the field; rotate its Link Arrows by up to 3 spaces counterclockwise. You can only activate 1 "L/R Converter" per turn.
  4.  
  5. Princess Meyna - Protector of Dragons
  6. Rank 4 LIGHT Dragon/Xyz/Transmute/Effect
  7. 2400/1900
  8. 2 Level 4 monsters
  9. If a Dragon monster(s) you control would be destroyed, you can detach 1 material from this card, instead. When an Xyz Material(s) is detached from this card: This card gains 300 ATK. If the last material is detached from this card: You can Transmute this card into "Princess Bianca - Slayer of Dragons", and if you do, attach this card to it as a material.
  10.  
  11. Princess Bianca - Slayer of Dragons
  12. Rank 8 DARK Wyrm/Xyz/Transmute/Effect
  13. 3000/2500
  14. 2 Level 8 monsters
  15. Must first be Transmuted or Transmute-Xyz Summoned. All monsters your opponent controls become Dragon. You can detach 1 material from this card, then target 1 Special Summoned Dragon monster your opponent controls; attach it to this card as material. You can only use this effect of "Princess Bianca - Slayer of Dragons" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
  16.  
  17. Royal Rivalry
  18. Normal Spell
  19. Activate 1 of these effects.
  20. ● If you control "Princess Meyna - Protector of Dragons": All monsters you currently control become Dragon.
  21. ● If you control "Princess Bianca - Slayer of Dragons": Target 1 face-up Dragon monster your opponent controls; negate its effects.
  22.  
  23. Dragonic Steward
  24. Level 4 DARK Wyrm/Effect
  25. 2100/0
  26. Cannot be Normal Summoned, unless you control a Wyrm monster (but can be Normal Set). This card can be treated as 2 Tributes for the Tribute Summon of a Wyrm monster. If this card is Special Summoned: You can Special Summon 1 Level 4 or lower Wyrm Normal Monster from your hand or GY. You can only use this effect of "Dragonic Steward" once per turn.
  27.  
  28. Palace of Dragon Protection
  29. Normal Spell
  30. Send 1 Wyrm monster from your Deck to the GY, then, if that monster in your GY is a Wyrm Normal Monster, you can add 1 Wyrm Effect Monster from your Deck to your hand. You can only activate 1 "Palace of Dragon Protection" per turn.
  31.  
  32. Dungeon of Dragon Enslavement
  33. Normal Spell
  34. Target 1 Wyrm monster in your GY; Special Summon it. If a Wyrm monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  35.  
  36. Entitled Abolishment
  37. Quick-Play Spell
  38. Banish 1 Normal Monster from your Deck, and if you do, until the end of this turn, all monsters your opponent controls become the Type of the banished monster. You can only activate 1 "Entitled Abolishment" per turn.
  39.  
  40. Special Delivery
  41. Normal Trap
  42. At the end of the Battle Phase, if you take damage that made your LP 500 or less: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck.
  43.  
  44. Shrine of the Sacred Wyrm
  45. Continuous Spell
  46. Wyrm monsters you control gain 600 ATK/DEF. Special Summons of Wyrm monsters to your field cannot be negated. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 Wyrm Normal Monster from your Deck to your hand.
  47.  
  48. Druid's Rune Fortress
  49. Continuous Trap
  50. While you control a Beast-Mage monster, your opponent cannot declare an attack. If this card is destroyed: Send 1 Beast-Mage monster from your Deck to the GY.
  51.  
  52. Node of Magical Might
  53. Normal Spell
  54. If this card is sent from the hand or field to the GY: You can Set 1 Continuous Trap directly from your hand, Deck, or GY to your Spell & Trap Zone, also it can be activated this turn. You can only use this effect of "Node of Magical Might" once per turn.
  55.  
  56. Magician's Battery Pendant
  57. Continuous Trap
  58. All Spellcaster monsters you control gain 100 ATK for each Spell in your GY. When an opponent's monster declares an attack: You can banish 1 Spell from your GY; negate the attack, then end the Battle Phase. You can only use this effect of "Magician's Battery Pendant" once per turn.
  59.  
  60. Thorns of Protection
  61. Continuous Spell
  62. When this card is activated: You can Special Summon 1 "Ivy Token" (Plant/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your opponent's field, also, each time 1 is destroyed, its controller takes 300 damage. When an opponent's monster declares an attack: You can banish 1 Plant monster from your GY; negate the attack, then end the Battle Phase. You can only use each effect of "Thorns of Protection" once per turn.
  63.  
  64. Amulet of Warding
  65. Continuous Trap
  66. You can target 1 Pandemonium Monster Card in your Spell & Trap Zone; Special Summon it. You can target 1 Pandemonium Monster in your Monster Zone; Set that Pandemonium Monster in your Spell & Trap Zone. You can only use 1 "Amulet of Warding" effect per turn, and only once that turn.
  67.  
  68. Syphon Syphon
  69. Level 6 DARK Plant/Syphon/Effect
  70. 2500/1500
  71. If this card is Syphon Summoned: You can destroy 2 cards (1 on each field). If this face-up card leaves the field: You can target 1 face-up monster on the field with 0 ATK; destroy it.
  72.  
  73. Scales of Immunity
  74. Continuous Spell
  75. All monsters your opponent controls lose 200 ATK for each face-up Pendulum Monster in the Extra Decks. Once per turn, if a Pendulum Monster Card(s) is added from the field to the Extra Deck face-up: Target 1 face-up card your opponent controls; banish it. You can only control 1 "Scales of Immunity".
  76.  
  77. Impunity Totem
  78. Level 2 EARTH Wyrm/Effect
  79. 200/400
  80. This card can be treated as 2 Tributes for the Tribute Summon of a Wyrm monster. If a face-up Wyrm monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Impunity Totem" once per turn.
  81.  
  82. Totem of the Crow
  83. Normal Trap
  84. When an opponent's monster declares an attack on a monster you control: Make that monster you control unable to be destroyed by that battle, and if you do, halve any battle damage you take from that battle, then end the Battle Phase.
  85.  
  86. Archfiend Archpriest
  87. Level 4 DARK Fiend/Normal
  88. 1900/1800
  89. A priest holding the gates of Pandemonium. His duty is no one can escape from their fate.
  90.  
  91. Warrior Walrus
  92. Level 6 DARK Zombie/Synchro/Effect
  93. 2300/1000
  94. 1 Tuner + 1+ non-Tuner monsters
  95. If this card is Synchro Summoned: You can add 1 "Zombie World" from your Deck to your hand. You can only use this effect of "Warrior Walrus" once per turn. This card can attack all Zombie monsters your opponent controls, once each.
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