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- DebugMessage: Version 0.75.036 last updated on: 01-19-2012 15:56
- DebugMessage: Entering WinMain
- DebugMessage: ******* Starting Game Shell *******
- Debug Message: Command Line:
- DebugMessage: *********DXDiag info follows.*********
- System Info
- Time: 1/25/2012, 02:53:24
- DirectX Version: DirectX 11
- Machine Name: ASHGROVE
- Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.111025-0338)
- Languages: English (Regional Setting: English)
- System Manufacturer: OEM
- System Model: OEM
- BIOS: Phoenix - AwardBIOS v6.00PG
- Processor: Intel(R) Core(TM)2 Duo CPU E6850 @ 3.00GHz (2 CPUs), ~3.1GHz
- Physical Memory: 3326MB RAM
- Page File: 2545MB used, 4322MB available
- Windows Dir: C:\Windows
- Display Info
- Display device 1:
- Device Name: \\.\DISPLAY1
- Card Name: NVIDIA GeForce GTX 285
- Manufacturer: NVIDIA
- Chip Type: GeForce GTX 285
- DAC Type: Integrated RAMDAC
- Key Device: Enum\PCI\VEN_10DE&DEV_05E3&SUBSYS_12813842&REV_A1
- Display Memory: 2414 MB
- Current Display Mode: 1920 x 1200 (32 bit) (60Hz)
- Monitor Name: Dell 2707WFP
- Monitor Max Resolution:
- Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
- Driver Version: 8.17.0012.8562
- Driver Date: 10/15/2011 00:53:00
- DirectX Acceleration Enabled: Yes
- Sound info
- Sound device 1:
- Description: Speakers (Realtek High Definition Audio)
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_147B0000&REV_1000
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHDA.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.5371
- Driver Date: 2/6/2007 02:44:14
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- Sound device 1:
- Description: Realtek Digital Output (Realtek High Definition Audio)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_147B0000&REV_1000
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHDA.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.5371
- Driver Date: 2/6/2007 02:44:14
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- DebugMessage: *********END dxdiag info.*********
- DebugMessage: Border size reported as 0 by 0
- DebugMessage: Using 0 samples for multisampling.
- DebugMessage: Game Resolution: 1920 x 1200 (windowed mode)
- DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 285
- DebugMessage: Presentation Interval: Immediate.
- DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
- DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
- DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
- DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
- DebugMessage: Bump mapping is supported.
- Debug Message: Device is now ready
- Debug Message: GFX-THREAD: DISABLED
- DebugMessage: Border size reported as 6 by 26
- DebugMessage: Shell initialization complete
- DebugMessage: Elemental: Fallen Enchantress is activated.
- DebugMessage: ***** Initializing Game *****
- DebugMessage: Loaded font Arial-13
- DebugMessage: Loaded font Trajan Pro_lu-16
- DebugMessage: Loaded font Trajan Pro_lu-13
- DebugMessage: Timer Frequency is 0 369e99
- DebugMessage: Initializing sound card.
- DebugMessage: initailizing bink
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
- DebugMessage: Create anchor mwin
- DebugMessage: Load texture atlas.
- DebugMessage: InitializeWorld
- DebugMessage: Loaded font Tahoma-13Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- DebugMessage: Create popup manager.
- DebugMessage: InitializeMWinStripEngine
- DebugMessage: InitializeMWinDeferredTextRenderer
- DebugMessage: Initialize effect system.
- DebugMessage: InitializeSpellRepository
- DebugMessage: InitializeTriggerManager
- DebugMessage: InitializeMusicLayerGroupManager
- DebugMessage: InitializeMultiplayerClient
- DebugMessage: Loaded font Tahoma-16Bold
- DebugMessage: Loaded font Trajan Pro-19Bold
- DebugMessage: Loaded font Trajan Pro-16Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 9653 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1028 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1054 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1173 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1297 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2423 If this is happening while the game is loaded, you may need a new datazip.exe file.
- DebugMessage: Begin LoadCoreXMLData3
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Items\*.xml
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Stamps\*.xml
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Tiles\*.xml
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\RaceTypes\*.xml
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Effects\*.xml
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Quests\*.xml
- DebugMessage: LoadCoreXMLData finished 3
- Debug Message: MapManager registered 51 files on disk
- Debug Message: MapManager registered 47 files on disk
- Debug Message: MapManager registered 1 files on disk
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\pyoung\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: LoadCoreXMLData finished
- DebugMessage: Create setup screens.
- DebugMessage: Loaded font Trajan Pro-24Bold
- DebugMessage: Loaded font Trajan Pro-21Bold
- DebugMessage: Loaded font Times New Roman-16
- DebugMessage: Loaded font Tahoma-11Bold
- DebugMessage: Loaded font Arial-11
- DebugMessage: Loaded font Trajan Pro-13
- DebugMessage: Loaded font Tahoma-16
- DebugMessage: Loaded font Trajan Pro-13Bold
- DebugMessage: Loaded font Tahoma-19Bold
- DebugMessage: Loaded font BankGothic Md BT-12
- DebugMessage: No string tables in C:\Games\FallenEnchantress\Data\English\*.tips
- DebugMessage: Set mouse.
- DebugMessage: Set update timer.
- DebugMessage: Popup Manager Update: Unhiding FullScreenBink
- DebugMessage: Popup Manager Update: Unhiding FullScreenBink
- DebugMessage: Loaded font Times New Roman-16Bold
- DebugMessage: Popup Manager Update: Unhiding LoadWnd
- Debug Message: LOADING GAME: C:\Users\pyoung\Documents\My Games\FallenEnchantress\Saves\AutoSave.EleSav
- Debug Message: LOAD GAME: Loading Quick Data
- Debug Message: StopAllXMLDataThreads Called
- Debug Message: Stopped CoreXMLDataThread1
- Debug Message: Stopped CoreXMLDataThread2
- Debug Message: Stopped CoreXMLDataThread3
- Debug Message: Stopped CoreXMLDataThread4
- Debug Message: Stopped Load Game XML Thread
- Debug Message: Stopped Load Game XML Thread #2
- Debug Message: LOAD GAME: Loading XML Data (start)
- Debug Message: WARNING: Terrain Type: Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Rugged_Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Fertile_Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Chasm is being deleted at an unsafe time. Cat=8 Mod=0
- Debug Message: WARNING: Terrain Type: ChasmEdge is being deleted at an unsafe time. Cat=9 Mod=0
- Debug Message: WARNING: Terrain Type: DesertTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: HillsTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: SwampTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: ArcticTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: MountainRange is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: MountainSide is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: Forest is being deleted at an unsafe time. Cat=3 Mod=0
- Debug Message: WARNING: Terrain Type: Beach is being deleted at an unsafe time. Cat=4 Mod=0
- Debug Message: WARNING: Terrain Type: Cliff is being deleted at an unsafe time. Cat=5 Mod=0
- Debug Message: WARNING: Terrain Type: River is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: City is being deleted at an unsafe time. Cat=6 Mod=0
- Debug Message: WARNING: Terrain Type: Submerged is being deleted at an unsafe time. Cat=1 Mod=0
- Debug Message: WARNING: Terrain Type: BurningLands is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Fissure is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: CurgensTomb is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Imperium is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Scrapyard is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: CaveWall is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: Unknown is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1028 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1054 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1173 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1297 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2423 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: LOAD GAME: Loading XML Data (end)
- Debug Message: Loaded saved game with map file:
- DebugMessage: LOAD GAME: Loading Quick Data - Complete
- DebugMessage: Loaded font Trajan Pro-32Bold
- DebugMessage: Popup Manager Update: Unhiding LoadingWnd
- DebugMessage: Loaded font Trajan Pro-11Bold
- DebugMessage: Loaded font Verdana-13
- Debug Message: InitializeWorld: Map File:
- Debug Message: Stamp Quantity: 7
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 2
- Debug Message: Mountain Generation Option: 1
- Debug Message: Map Random Seed: 1327377285
- Debug Message: Map Generation Complete
- Debug Message: Creating terrain objects...
- Debug Message: Terrain objects created.
- Debug Message: LOAD GAME: Loading World
- Debug Message: LOAD GAME: Game Save Version: 108
- Debug Message: LOAD GAME: Game Version (at time of save): 0.75
- DebugMessage: Updating ZOC.
- DebugMessage: LOAD GAME: Loading World - Complete
- DebugMessage: Loaded font Tahoma-11
- DebugMessage: Loaded font Tahoma-12Bold
- DebugMessage: Loaded font Tahoma-19
- DebugMessage: Loaded font Trajan Pro-37Bold
- DebugMessage: Loaded font Tahoma-13
- DebugMessage: Loaded font Trajan Pro-15Bold
- DebugMessage: Loaded font Times New Roman-21Bold
- DebugMessage: Loaded font Verdana-13Bold
- DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect Bloom
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect HDRLighting
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: CDXSASEngine ERROR: SetEffectUIParameterValue failed to find effect edgedetect
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button1Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button2Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button3Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button4Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button5Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button1Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button2Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button3Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button4Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button5Tooltip
- DebugMessage: Player_List setting size 181 x 0
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: WARNING: CBackgroundNode::Set did not find texture:
- Debug Message: Creating terrain gfx...
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_Side_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_Side_02.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_Side_03.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_Side_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_Outside_Corner_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Chasm\Chasm_inside_corner_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_N_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_NW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Build_W_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Corner_NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Corner_NW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Corner_SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Corner_SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-E-NW-SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NE-NW-SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NE-SW-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-N-S-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-N-S-E-W_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-N-SW-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-N-W-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NW-NE-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-N-W-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NW-SW-NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NW-SW-NE-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-NW-SW-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-S-NW-NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-W-NE-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Cross-W-S-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-Center_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-W_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-NW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-N_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Round-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-N-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-N-S_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-N-S_02.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-N-S_03.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-N-S_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-NW-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-SW-NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-W-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-W-E_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-W-E_02.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-W-E_03.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Straight-W-E_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-E-N_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-E-N_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-E-SW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-NE-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-N-SE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-N-W_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-N-W_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-NW-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-NW-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-S-E_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-S-E_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-S-NW_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-SW-N_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-W-NE_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-W-S_00.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-W-S_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for mesh
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Roads\R1_Turn-W-SE_00.hkb
- Debug Message: FinishInitMapGfx started.
- DebugMessage: Loaded font Tahoma-35Bold
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: FinishInitMapGfx finished.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_03.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_03.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_02.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_02.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_03.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_03.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_05.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_04.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- DebugMessage: Loaded font Trajan Pro72Bold
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Imperium'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nare'.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_01.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_01.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_02.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Chasm_02.hkb
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Harkleigh'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tenfell'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Hallas'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Stonecastle'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Serrane'.
- Debug Message: WARNING: File does not include mesh data
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Pariden'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Hope'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Clover'.
- Debug Message: WARNING: CBackgroundNode::Set did not find texture:
- DebugMessage: Border size reported as 6 by 26
- DebugMessage: Loaded font Tahoma-15Bold
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
- Debug Message: Featherwyn Archer is hit by Mounted Guard's attack for 56 points of damage.
- Featherwyn Archer falls.
- DebugMessage: Error parsing file C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\TacticalHudWnd.dxscreen. Object of type StaticString with OBJID Tactical_Hud_Hit_Miss_Title_Shadow_Font has wrong size before parsing scripts 0 x 0
- DebugMessage: Error parsing file C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\TacticalHudWnd.dxscreen. Object with OBJID Tactical_Hud_Hit_Miss_Title_Shadow_Font has wrong size after parsing scripts 0 x 0
- DebugMessage: Tactical_Hud_Hit_Miss_Title_Shadow_Font setting size 0 x 0
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 8 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 8 refs
- Debug Message: Mounted Guard dodges Pioneer's attack.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 13 by Dross Archer (unitID 1088).
- DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 326 -
- Debug Message: Current Memory Usage: 883128 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 359
- Debug Message: Units in World with Gfx: 104
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Ralle (ID:195) is attacking Caravan (ID:1311)
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 908611584 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 908611584 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 908611584 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 908615680 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 908615680 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 908615680 bytes
- Debug Message: SAVE GAME: Saving World Memory: 908615680 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 908623872 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 908947456 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 908951552 bytes
- DebugMessage: Finished auto save. Memory: 908951552 bytes
- Debug Message: -------------------------
- Debug Message: - Ending Turn 327 -
- Debug Message: Current Memory Usage: 896408 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 361
- Debug Message: Units in World with Gfx: 104
- DebugMessage: Updating ZOC.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: Battle: Spearmen (ID:1136) is attacking Caravan (ID:650)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 914804736 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 914804736 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 914804736 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 914804736 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 914804736 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 914804736 bytes
- Debug Message: SAVE GAME: Saving World Memory: 914804736 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 914804736 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 914804736 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 914804736 bytes
- DebugMessage: Finished auto save. Memory: 914804736 bytes
- Debug Message: WARNING: CBackgroundNode::Set did not find texture:
- Debug Message: -------------------------
- Debug Message: - Ending Turn 328 -
- Debug Message: Current Memory Usage: 893872 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 363
- Debug Message: Units in World with Gfx: 107
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- Debug Message: Battle: Featherwyn Archer (ID:975) is attacking Caravan (ID:1240)
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 916606976 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 916606976 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 916606976 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 916606976 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 916606976 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 916606976 bytes
- Debug Message: SAVE GAME: Saving World Memory: 916606976 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 916606976 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 916606976 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 916606976 bytes
- DebugMessage: Finished auto save. Memory: 916606976 bytes
- Debug Message: Battle: Spearmen (ID:1136) is attacking Caravan (ID:1069)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: -------------------------
- Debug Message: - Ending Turn 329 -
- Debug Message: Current Memory Usage: 895612 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 365
- Debug Message: Units in World with Gfx: 107
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 32 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: Caravan placed back on trade route path
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Mary (ID:1) is attacking UIfnir (ID:213)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 920125440 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 920125440 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 920125440 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 920125440 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 920125440 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 920125440 bytes
- Debug Message: SAVE GAME: Saving World Memory: 920125440 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 920125440 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 920215552 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 920215552 bytes
- DebugMessage: Finished auto save. Memory: 920215552 bytes
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Hallas'.
- Debug Message: WARNING: CBackgroundNode::Set did not find texture:
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Kunsetti Kava (ID:194) is attacking Featherwyn Archer (ID:1254)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 330 -
- Debug Message: Current Memory Usage: 901112 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 366
- Debug Message: Units in World with Gfx: 107
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 77 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 32 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 27 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Lady Irane (ID:2) is attacking Silver Swordsmen (ID:1205)
- Debug Message: Battle: Clan of the Crow (ID:1300) is attacking Caravan (ID:1129)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 924143616 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 924143616 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 924143616 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 924143616 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 924143616 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 924143616 bytes
- Debug Message: SAVE GAME: Saving World Memory: 924143616 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 924143616 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 924143616 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 924143616 bytes
- DebugMessage: Finished auto save. Memory: 924143616 bytes
- Debug Message: Battle: Featherwyn Archer (ID:975) is attacking Caravan (ID:1217)
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Details_Text_Entry_Back setting size 530 x 0
- DebugMessage: Details_Text_Entry_Back setting size 530 x 0
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material '01 - Default'
- Debug Message: CHavokMeshSection::Initialize FAILED to initialize the material IDs
- Debug Message: CHavokMesh failed to initialize mesh section for file C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Bird_01.hkb
- Debug Message: WARNING: (CHavokAnimationCore): Failed to initialize mesh: C:\Games\FallenEnchantress\Gfx\HKB\Props\P_Bird_01.hkb
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 99 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Featherwyn Archer is hit by Kunsetti Kava's attack for 18 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Featherwyn Archer dodges Mounted Guard's attack.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 8 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 8 refs
- Debug Message: Tactical Spell cast: Defend at 10, 17 by Guardian (unitID 1152).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 17 by Featherwyn Archer (unitID 1306).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 17 by Featherwyn Archer (unitID 1352).
- Debug Message: Mounted Guard is hit by City Militia's attack for 5 points of damage.
- Debug Message: Mounted Guard is hit by City Militia's attack for 15 points of damage.
- Debug Message: Tactical Spell cast: Defend at 12, 16 by Defender (unitID 1176).
- Debug Message: Tactical Spell cast: ObscuringFog at 12, 14 by Tsomok the Blade (unitID 208).
- Debug Message: WARNING: DoUnitAnimation_CastSpellGlobal: No cast spell animations found for unit: Tsomok the Blade
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Featherwyn Archer is hit by Kunsetti Kava's attack for 21 points of damage.
- Featherwyn Archer falls.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Tactical Spell cast: Defend at 9, 15 by Mounted Guard (unitID 1354).
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 8 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 8 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 8 refs
- Debug Message: City Militia is hit by Sand Golem's attack for 4 points of damage.
- Debug Message: City Militia is hit by Tsomok the Blade's attack for 9 points of damage.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 17 by Featherwyn Archer (unitID 1352).
- Debug Message: Tsomok the Blade dodges City Militia's attack.
- Debug Message: Sand Golem dodges City Militia's attack.
- Debug Message: WARNING: DoUnitAnimation_DodgeOnce: No dodge animations found for unit: Sand Golem
- Debug Message: City Militia is hit by Defender's attack for 5 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 13 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 13 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 13 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: City Militia is hit by Kunsetti Kava's attack for 8 points of damage.
- City Militia falls.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 5 refs
- Debug Message: City Militia is hit by Tsomok the Blade's attack for 31 points of damage.
- City Militia falls.
- Debug Message: Tactical Spell cast: Defend at 10, 17 by Guardian (unitID 1152).
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Featherwyn Archer is hit by Kunsetti Kava's attack for 18 points of damage.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: Tactical Spell cast: BowAttack_Basic at 10, 17 by Featherwyn Archer (unitID 1352).
- Debug Message: Featherwyn Archer is hit by Defender's attack for 17 points of damage.
- Featherwyn Archer falls.
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 36 tile(s) had their environments updated.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 8 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 8 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 12 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 12 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 7 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 180 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 135 refs
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nare'.
- DebugMessage: Popup Manager Update: Unhiding CityDetailsWnd
- DebugMessage: Loaded font Tahoma-11BoldItalic
- Debug Message: -------------------------
- Debug Message: - Ending Turn 331 -
- Debug Message: Current Memory Usage: 927716 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 368
- Debug Message: Units in World with Gfx: 111
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Ralle (ID:195) is attacking Spearmen (ID:1136)
- Debug Message: Battle: Featherwyn Archer (ID:1169) is attacking Caravan (ID:1344)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 949653504 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 949653504 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 949653504 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 949653504 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 949653504 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 949653504 bytes
- Debug Message: SAVE GAME: Saving World Memory: 949653504 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 949796864 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 949796864 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 949796864 bytes
- DebugMessage: Finished auto save. Memory: 949796864 bytes
- Debug Message: -------------------------
- Debug Message: - Ending Turn 332 -
- Debug Message: Current Memory Usage: 929828 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 364
- Debug Message: Units in World with Gfx: 112
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 30 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Clan of the Crow (ID:1300) is attacking Mary (ID:1)
- Debug Message: Battle: Featherwyn Archer (ID:975) is attacking Caravan (ID:1207)
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 950943744 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 950943744 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 950943744 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 950943744 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 950943744 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 950943744 bytes
- Debug Message: SAVE GAME: Saving World Memory: 950943744 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 950943744 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 950943744 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 950943744 bytes
- DebugMessage: Finished auto save. Memory: 950943744 bytes
- Debug Message: WARNING: CBackgroundNode::Set did not find texture:
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: WARNING: CBackgroundNode::Set did not find texture:
- Debug Message: Battle: Kunsetti Kava (ID:194) is attacking Featherwyn Archer (ID:975)
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
- Debug Message: -------------------------
- Debug Message: - Ending Turn 333 -
- Debug Message: Current Memory Usage: 935328 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 367
- Debug Message: Units in World with Gfx: 113
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 23 tile(s) had their environments updated.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 11 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 10 refs
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: Battle: Drake (ID:109) is attacking Caravan (ID:966)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 957501440 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 957501440 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 957501440 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 957501440 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 957501440 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 957501440 bytes
- Debug Message: SAVE GAME: Saving World Memory: 957501440 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 957501440 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 957501440 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 957501440 bytes
- DebugMessage: Finished auto save. Memory: 957501440 bytes
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Hope'.
- Debug Message: Caravan placed back on trade route path
- Debug Message: -------------------------
- Debug Message: - Ending Turn 334 -
- Debug Message: Current Memory Usage: 936184 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 367
- Debug Message: Units in World with Gfx: 114
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 958914560 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 958914560 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 958914560 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 958914560 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 958914560 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 958914560 bytes
- Debug Message: SAVE GAME: Saving World Memory: 958914560 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 958914560 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 958914560 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 958914560 bytes
- DebugMessage: Finished auto save. Memory: 958914560 bytes
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Kunsetti Kava (ID:194) is attacking Caravan (ID:1189)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: -------------------------
- Debug Message: - Ending Turn 335 -
- Debug Message: Current Memory Usage: 937124 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 370
- Debug Message: Units in World with Gfx: 114
- DebugMessage: Releasing AI thread.
- Debug Message: Caravan placed back on trade route path
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Clan of the Crow (ID:1292) is attacking Caravan (ID:1016)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: Battle: Clan of the Crow (ID:1324) is attacking Ralle (ID:195)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 959791104 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 959791104 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 959791104 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 959791104 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 959791104 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 959791104 bytes
- Debug Message: SAVE GAME: Saving World Memory: 959791104 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 959791104 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 959791104 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 959791104 bytes
- DebugMessage: Finished auto save. Memory: 959791104 bytes
- DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 336 -
- Debug Message: Current Memory Usage: 941468 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 372
- Debug Message: Units in World with Gfx: 112
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Battle: Featherwyn Archer (ID:1169) is attacking Defender (ID:1122)
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- Debug Message: UIfnir tried to equip another Ring of the Glacier, but was prevented (no stacking of accessories, please).
- Debug Message: UIfnir tried to equip another Ring of Embers, but was prevented (no stacking of accessories, please).
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 961331200 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 961331200 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 961331200 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 961331200 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 961331200 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 961331200 bytes
- Debug Message: SAVE GAME: Saving World Memory: 961331200 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 961331200 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 961331200 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 961331200 bytes
- DebugMessage: Finished auto save. Memory: 961331200 bytes
- Debug Message: WARNING: CBackgroundNode::Set did not find texture:
- Debug Message: -------------------------
- Debug Message: - Ending Turn 337 -
- Debug Message: Current Memory Usage: 939040 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 370
- Debug Message: Units in World with Gfx: 110
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- DebugMessage: Ready for New turn.
- Debug Message: Battle: Clan of the Crow (ID:1292) is attacking Ralle (ID:195)
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 961069056 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 961069056 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 961069056 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 961069056 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 961069056 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 961069056 bytes
- Debug Message: SAVE GAME: Saving World Memory: 961069056 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 961069056 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 961069056 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 961069056 bytes
- DebugMessage: Finished auto save. Memory: 961069056 bytes
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Loaded font Tahoma-32Bold
- Debug Message: Could not find tech category with name Domination
- DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 338 -
- Debug Message: Current Memory Usage: 948144 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 364
- Debug Message: Units in World with Gfx: 108
- DebugMessage: Updating ZOC.
- DebugMessage: Releasing AI thread.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Ready for New turn.
- Debug Message: Caravan placed back on trade route path
- Debug Message: Battle: Featherwyn Archer (ID:1098) is attacking Caravan (ID:1391)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: Battle: Silver Swordsmen (ID:1186) is attacking Caravan (ID:1384)
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: Battle: Lady Irane (ID:2) is attacking Caravan (ID:1387)
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- Debug Message: WARNING: DoUnitAnimation_Death: No death animations found for unit: Caravan Defaulting to regular idle
- DebugMessage: Resetting AI thread to wait.
- DebugMessage: AutoSaving
- DebugMessage: About to auto save. Memory: 971640832 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 971640832 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 971640832 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 971640832 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 971640832 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 971640832 bytes
- Debug Message: SAVE GAME: Saving World Memory: 971640832 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
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