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- Day Command: This command will stay in effect for the remainder of the day, or in till it is ended by the Commander. You may only restrict guns. (E.g Today will be a Jump day.) (E.g Today guns are restricted.)
- Prisoners with a freeday can be killed if s/he interferes with the current day. (E.g Gunplanting, pressing buttons, excessive blocking, delay of the day)
- During a Mass FreeKill Day Guards are restriced from commiting sucide.
- (Excluding for the beneifit of all those playing)
- Reactions, and trivia can be called more then once if no prisoner will die.
- (E.g Deciding who does a activity first/las.t) (E.g Spiliting players into teams/captains.)
- During any, and all racing events, teamkilling may be unretricted by the commander.
- (This does not include any time before, or after the actual racing.)
- Remove last line of vent rule.
- "Prisoners may not be killed if they s/he exits the vent and reports back to cells."
- A guard may only enter, and exit through open vents.
- Breaking a vent from inside, or outside for any reason is restriced,
- unless the prisoner being shot was inside the vent.
- (E.g you may not be in the vent shooting a prisoner outside, unless the vent exit is already broken.)
- No prisoner may be killed for breaking a vent, unless a command restricing such actions has been called.
- Only the current Simon says may call Simon says commands.
- If a prisoner manages to open the cell before, a guard does, it will be a un restricted freeday.
- The prisoner who pressed the button should not be killed.
- A prisoner who returns from being AFK all day is not eligible to recivie last request, thus they must be killed.
- A new command is issued when prisoner(s) are asked to complete a objective.
- During any command in which no detours or delays has been called any rebeling may result in a kill.During the countdown of any command that including no detours or delays, a prisoner may be killed for rebeling.
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