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  1. rate "90000" // Max bytes/sec the host can receive data.
  2. cl_cmdrate "101" // Number of command pakets sent to the server per second.
  3. cl_interp "0" // Interpolate x seconds from game (0.02 = 20ms)
  4. cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
  5. cl_updaterate "101" // Number of packets per second you are requesting from the server.
  6. cl_smooth "0" // If set to 1 attempts to smooth the view after prediction errors.
  7. cl_smoothtime "0" // Time over which to smooth the view after prediction errors if cl_smooth is enabled.
  8. cl_interp_threadmodeticks "0" // Additional interpolation ticks to use when interpolating with threaded engine mode set.
  9. cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  10. cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  11. net_queue_trace "0"
  12. net_splitpacket_maxrate "1048576"
  13.  
  14. cl_playerspraydisable "1" // Set to 1 to disable.
  15. r_spray_lifetime "0" // Set to 0 to disable.
  16. cl_phys_props_enable "0" // Disables clientside props being affected by physics. Set to 1 to enable.
  17. cl_phys_props_max "0" // Sets the maximum amount of clientside props your client can have at once. Default is 128.
  18. props_break_max_pieces "0" // Sets the amount of pieces props can break into. Default is -1 (model default).
  19. r_propsmaxdist 1 // Sets the maximum visible distance from which you can see clientside props. Default is 1000.
  20. cl_burninggibs "0" // Disables burning gibs. Enough of a performance hit with it enabled that it really shouldn't be on either way...
  21. prop_active_gib_limit "0"
  22. r_eyes "0" // Set to 1 to enable.
  23. r_flex "0" // Set to 1 to enable.
  24. r_lod 2 // Needs to be set to 1, or else facial features will be disabled regardless.
  25. r_teeth "0" // Set to 1 to enable.
  26. r_eyemove 0
  27. r_eyeshift_x "0"
  28. r_eyeshift_y "0"
  29. r_eyeshift_z "0"
  30. r_eyesize "0"
  31. blink_duration "0" // Default is 0.2
  32. cl_ragdoll_fade_time 0 // Sets how long until ragdolls fade, in seconds. Default is 15.
  33. cl_ragdoll_forcefade 1 // Set to 0 to enable.
  34. cl_ragdoll_physics_enable 0 // Sets whether bullets, explosives, or attacks will interact with the body. Default is 1.
  35. g_ragdoll_fadespeed 0 // Sets how fast the fading effect is. Default is 600.
  36. g_ragdoll_lvfadespeed 0 // Set to 100 to enable. Convar isn't documented.
  37. ragdoll_sleepaftertime 0 // Set to "5.0f" to enable.
  38. r_shadowmaxrendered "0" // Set to 11 to enable.
  39. r_shadowrendertotexture "0" // Set to 1 to enable, but can cause lag; 0 is the recommended setting either way.
  40. r_shadows "0" // Set to 1 to enable.
  41. nb_shadow_dist "400" // Distance from which shadows are visible. Uncomment to modify.
  42. mat_aaquality "0"
  43. mat_alphacoverage "0"
  44. mat_antialias "4"
  45. mat_autoexposure_max "0"
  46. mat_autoexposure_min "0"
  47. mat_bloomscale "0"
  48. mat_bloom_scalefactor_scalar "0"
  49. mat_bufferprimitives "1"
  50. mat_bumpmap "0"
  51. mat_clipz "1"
  52. mat_colcorrection_disableentities "0"
  53. mat_colorcorrection "0"
  54. mat_compressedtextures "1"
  55. mat_debugdepthval "0"
  56. mat_debugdepthvalmax "0"
  57. mat_disable_bloom "1"
  58. mat_disable_d3d9ex "1"
  59. mat_disable_fancy_blending "1"
  60. mat_disable_lightwarp "1"
  61. mat_disable_ps_patch "1"
  62. mat_envmapsize "0"
  63. mat_envmaptgasize "0"
  64. mat_fastspecular "1"
  65. mat_filterlightmaps "0"
  66. mat_filtertextures "0"
  67. mat_forceaniso "1"
  68. mat_forcehardwaresync "0"
  69. mat_forcemanagedtextureintohardware "0"
  70. mat_framebuffercopyoverlaysize "0"
  71. mat_hdr_enabled "0"
  72. mat_hdr_level "0"
  73. mat_levelflush "1"
  74. mat_maxframelatency "0"
  75. mat_max_worldmesh_vertices "0"
  76. mat_mipmaptextures "1"
  77. mat_monitorgamma "2"
  78. mat_motion_blur_enabled "0"
  79. mat_motion_blur_forward_enabled "0"
  80. mat_motion_blur_strength "0"
  81. mat_non_hdr_bloom_scalefactor "0"
  82. mat_parallaxmap "0"
  83. mat_phong "0"
  84. mat_picmip "2"
  85. mat_queue_mode "2"
  86. mat_reducefillrate "1"
  87. mat_reduceparticles "1"
  88. mat_shadowstate "0"
  89. mat_softwarelighting "0"
  90. mat_software_aa_blur_one_pixel_lines "0"
  91. mat_software_aa_edge_threshold "9"
  92. mat_software_aa_quality "0"
  93. mat_software_aa_strength "0"
  94. mat_software_aa_strength_vgui "0"
  95. mat_software_aa_tap_offset "0"
  96. mat_specular "0"
  97. mat_trilinear "0"
  98. mat_use_compressed_hdr_textures "0"
  99. mat_viewportscale "1"
  100. mat_viewportupscale "1"
  101. mat_vsync "0"
  102. mat_wateroverlaysize "8"
  103. mod_load_anims_async "1"
  104. mod_load_mesh_async "1"
  105. mod_load_vcollide_async "1"
  106. cl_ask_blacklist_opt_out "1"
  107. cl_ask_favorite_opt_out "1"
  108. cl_clearhinthistory "1"
  109. cl_cloud_settings "0"
  110. cl_debugrumble "0"
  111. cl_detaildist "0"
  112. cl_detailfade "0"
  113. cl_drawmonitors "0"
  114. cl_ejectbrass "0"
  115. cl_hud_killstreak_display_time "1"
  116. cl_hud_playerclass_use_playermodel "0"
  117. cl_jiggle_bone_framerate_cutoff "0"
  118. cl_loadondemand_default "0"
  119. cl_muzzleflash_dlight_1st "0"
  120. cl_localnetworkbackdoor "0"
  121. cl_new_impact_effects "0"
  122. cl_notifications_show_ingame "0"
  123. cl_phys_props_enable "0"
  124. cl_phys_props_max "0"
  125. cl_playerspraydisable "1"
  126. cl_predict "1"
  127. cl_predictweapons "1"
  128. cl_rumblescale "0"
  129. cl_showhelp "0"
  130. cl_showpluginmessages "0"
  131. cl_show_splashes "0"
  132. cl_software_cursor "0"
  133. cl_threaded_bone_setup "1"
  134. cl_threaded_client_leaf_system "0"
  135. hud_achievement_count "0"
  136. hud_achievement_glowtime "0"
  137. hud_achievement_tracker "0"
  138. hud_deathnotice_time "2.5"
  139. hud_saytext_time "2.5"
  140. r_3dsky "0"
  141. r_ambientboost "0"
  142. r_ambientfactor "0"
  143. r_ambientmin "0"
  144. r_bloomtintb "0"
  145. r_bloomtintexponent "0"
  146. r_bloomtintg "0"
  147. r_bloomtintr "0"
  148. r_cheapwaterend "1"
  149. r_cheapwaterstart "1"
  150. r_decals "0"
  151. r_decalstaticprops "0"
  152. r_decal_cullsize "0"
  153. r_dopixelvisibility "0"
  154. r_drawbatchdecals "0"
  155. r_drawdetailprops "0"
  156. r_drawflecks "0"
  157. r_drawmodeldecals "0"
  158. r_drawtracers_firstperson "0"
  159. r_dynamic "0"
  160. r_fastzreject "-1"
  161. r_flashlightdepthtexture "0"
  162. r_flex "0"
  163. r_forcewaterleaf "1"
  164. r_hunkalloclightmaps "0"
  165. r_lightaverage "0"
  166. r_lightcache_zbuffercache "0"
  167. r_maxdlights "0"
  168. r_maxmodeldecal "1"
  169. r_maxnewsamples "0"
  170. r_maxsampledist "1"
  171. r_minnewsamples "0"
  172. r_occlusion "1"
  173. r_PhysPropStaticLighting "0"
  174. r_pixelfog "1"
  175. r_propsmaxdist "1"
  176. r_queued_decals "0"
  177. r_queued_post_processing "1" //causes issues for people who do use post processing and have AMD cards
  178. r_queued_ropes "1"
  179. r_renderoverlayfragment "0"
  180. r_rootlod "2"
  181. r_ropetranslucent "0"
  182. r_shadowmaxrendered "0"
  183. r_shadowrendertotexture "0"
  184. r_shadows "0"
  185. r_spray_lifetime "0"
  186. r_staticprop_lod "4"
  187. r_threaded_client_shadow_manager "1"
  188. r_threaded_particles "1"
  189. r_threaded_renderables "1"
  190. r_waterdrawreflection "0"
  191. r_waterdrawrefraction "1"
  192. r_waterforceexpensive "0"
  193. r_waterforcereflectentities "0"
  194. r_worldlights "0"
  195. rope_averagelight "0"
  196. rope_collide "0"
  197. rope_rendersolid "0"
  198. rope_shake "0"
  199. rope_smooth "0"
  200. rope_smooth_enlarge "0"
  201. rope_subdiv "0"
  202. rope_wind_dist "0"
  203. tf_explanations_backpackpanel "1"
  204. tf_explanations_charinfopanel "1"
  205. tf_explanations_charinfo_armory_panel "1"
  206. tf_explanations_craftingpanel "1"
  207. tf_explanations_discardpanel "1"
  208. tf_explanations_store "1"
  209. tf_particles_disable_weather "1"
  210. tf_playergib "0"
  211. tf_training_has_prompted_for_forums "1"
  212. tf_training_has_prompted_for_loadout "1"
  213. tf_training_has_prompted_for_offline_practice "1"
  214. tf_training_has_prompted_for_options "1"
  215. tf_training_has_prompted_for_training "1"
  216. violence_agibs "0" // Sets whether you can see gibs from the 'alien' team (a convar that likely retained it's name from an older version of TF). Set to 1 to enable.
  217. violence_hgibs "0" // Sets whether you can see gibs from the 'human' team (a convar that likely retained it's name from an older version of TF). Set to 1 to enable.
  218. violence_hblood "1" // Draw human blood - This gives more fps on "1" - I preffer it on 1
  219. violence_ablood "1" // Draw alien blood (Chris has both of these on, WHY?)
  220. mp_decals "0"
  221. mp_usehwmmodels "0"
  222. mp_usehwmvcds "0"
  223. adsp_debug "0"
  224. ai_expression_optimization "1"
  225. budget_show_history "0"
  226. commentary "0"
  227. fast_fogvolume "1"
  228. filesystem_native "0"
  229. flex_smooth "1"
  230. fov_desired 90
  231. glow_outline_effect_enable "0"
  232. gl_clear "0"
  233. host_thread_mode "2" // Bugs out singleplayer, will usually improve performance.(Option only for multicores) Default: 0
  234. in_usekeyboardsampletime "0"
  235. lod_transitiondist "0"
  236. muzzleflash_light "0"
  237. overview_mode "0"
  238. sb_dontshow_maxplayer_warning "1"
  239. sys_minidumpspewlines "500"
  240. tracer_extra "0"
  241. voice_enable "1"
  242. dsp_enhance_stereo 0 // better stereo, turned off for performances sake. Default: 1
  243. dsp_slow_cpu 1
  244. snd_async_fullyasync 1
  245. snd_legacy_surround 1
  246. snd_mixahead .05
  247. snd_pitchquality 0
  248. snd_spatialize_roundrobin 1
  249. voice_fadeouttime 0
  250. // I use this to amp up my surround sound, uncomment if you'd like this setting. Default: 2
  251. //snd_surround_speakers 5
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