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- rate "90000" // Max bytes/sec the host can receive data.
- cl_cmdrate "101" // Number of command pakets sent to the server per second.
- cl_interp "0" // Interpolate x seconds from game (0.02 = 20ms)
- cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
- cl_updaterate "101" // Number of packets per second you are requesting from the server.
- cl_smooth "0" // If set to 1 attempts to smooth the view after prediction errors.
- cl_smoothtime "0" // Time over which to smooth the view after prediction errors if cl_smooth is enabled.
- cl_interp_threadmodeticks "0" // Additional interpolation ticks to use when interpolating with threaded engine mode set.
- cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
- cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
- net_queue_trace "0"
- net_splitpacket_maxrate "1048576"
- cl_playerspraydisable "1" // Set to 1 to disable.
- r_spray_lifetime "0" // Set to 0 to disable.
- cl_phys_props_enable "0" // Disables clientside props being affected by physics. Set to 1 to enable.
- cl_phys_props_max "0" // Sets the maximum amount of clientside props your client can have at once. Default is 128.
- props_break_max_pieces "0" // Sets the amount of pieces props can break into. Default is -1 (model default).
- r_propsmaxdist 1 // Sets the maximum visible distance from which you can see clientside props. Default is 1000.
- cl_burninggibs "0" // Disables burning gibs. Enough of a performance hit with it enabled that it really shouldn't be on either way...
- prop_active_gib_limit "0"
- r_eyes "0" // Set to 1 to enable.
- r_flex "0" // Set to 1 to enable.
- r_lod 2 // Needs to be set to 1, or else facial features will be disabled regardless.
- r_teeth "0" // Set to 1 to enable.
- r_eyemove 0
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- blink_duration "0" // Default is 0.2
- cl_ragdoll_fade_time 0 // Sets how long until ragdolls fade, in seconds. Default is 15.
- cl_ragdoll_forcefade 1 // Set to 0 to enable.
- cl_ragdoll_physics_enable 0 // Sets whether bullets, explosives, or attacks will interact with the body. Default is 1.
- g_ragdoll_fadespeed 0 // Sets how fast the fading effect is. Default is 600.
- g_ragdoll_lvfadespeed 0 // Set to 100 to enable. Convar isn't documented.
- ragdoll_sleepaftertime 0 // Set to "5.0f" to enable.
- r_shadowmaxrendered "0" // Set to 11 to enable.
- r_shadowrendertotexture "0" // Set to 1 to enable, but can cause lag; 0 is the recommended setting either way.
- r_shadows "0" // Set to 1 to enable.
- nb_shadow_dist "400" // Distance from which shadows are visible. Uncomment to modify.
- mat_aaquality "0"
- mat_alphacoverage "0"
- mat_antialias "4"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_bloomscale "0"
- mat_bloom_scalefactor_scalar "0"
- mat_bufferprimitives "1"
- mat_bumpmap "0"
- mat_clipz "1"
- mat_colcorrection_disableentities "0"
- mat_colorcorrection "0"
- mat_compressedtextures "1"
- mat_debugdepthval "0"
- mat_debugdepthvalmax "0"
- mat_disable_bloom "1"
- mat_disable_d3d9ex "1"
- mat_disable_fancy_blending "1"
- mat_disable_lightwarp "1"
- mat_disable_ps_patch "1"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_fastspecular "1"
- mat_filterlightmaps "0"
- mat_filtertextures "0"
- mat_forceaniso "1"
- mat_forcehardwaresync "0"
- mat_forcemanagedtextureintohardware "0"
- mat_framebuffercopyoverlaysize "0"
- mat_hdr_enabled "0"
- mat_hdr_level "0"
- mat_levelflush "1"
- mat_maxframelatency "0"
- mat_max_worldmesh_vertices "0"
- mat_mipmaptextures "1"
- mat_monitorgamma "2"
- mat_motion_blur_enabled "0"
- mat_motion_blur_forward_enabled "0"
- mat_motion_blur_strength "0"
- mat_non_hdr_bloom_scalefactor "0"
- mat_parallaxmap "0"
- mat_phong "0"
- mat_picmip "2"
- mat_queue_mode "2"
- mat_reducefillrate "1"
- mat_reduceparticles "1"
- mat_shadowstate "0"
- mat_softwarelighting "0"
- mat_software_aa_blur_one_pixel_lines "0"
- mat_software_aa_edge_threshold "9"
- mat_software_aa_quality "0"
- mat_software_aa_strength "0"
- mat_software_aa_strength_vgui "0"
- mat_software_aa_tap_offset "0"
- mat_specular "0"
- mat_trilinear "0"
- mat_use_compressed_hdr_textures "0"
- mat_viewportscale "1"
- mat_viewportupscale "1"
- mat_vsync "0"
- mat_wateroverlaysize "8"
- mod_load_anims_async "1"
- mod_load_mesh_async "1"
- mod_load_vcollide_async "1"
- cl_ask_blacklist_opt_out "1"
- cl_ask_favorite_opt_out "1"
- cl_clearhinthistory "1"
- cl_cloud_settings "0"
- cl_debugrumble "0"
- cl_detaildist "0"
- cl_detailfade "0"
- cl_drawmonitors "0"
- cl_ejectbrass "0"
- cl_hud_killstreak_display_time "1"
- cl_hud_playerclass_use_playermodel "0"
- cl_jiggle_bone_framerate_cutoff "0"
- cl_loadondemand_default "0"
- cl_muzzleflash_dlight_1st "0"
- cl_localnetworkbackdoor "0"
- cl_new_impact_effects "0"
- cl_notifications_show_ingame "0"
- cl_phys_props_enable "0"
- cl_phys_props_max "0"
- cl_playerspraydisable "1"
- cl_predict "1"
- cl_predictweapons "1"
- cl_rumblescale "0"
- cl_showhelp "0"
- cl_showpluginmessages "0"
- cl_show_splashes "0"
- cl_software_cursor "0"
- cl_threaded_bone_setup "1"
- cl_threaded_client_leaf_system "0"
- hud_achievement_count "0"
- hud_achievement_glowtime "0"
- hud_achievement_tracker "0"
- hud_deathnotice_time "2.5"
- hud_saytext_time "2.5"
- r_3dsky "0"
- r_ambientboost "0"
- r_ambientfactor "0"
- r_ambientmin "0"
- r_bloomtintb "0"
- r_bloomtintexponent "0"
- r_bloomtintg "0"
- r_bloomtintr "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_decals "0"
- r_decalstaticprops "0"
- r_decal_cullsize "0"
- r_dopixelvisibility "0"
- r_drawbatchdecals "0"
- r_drawdetailprops "0"
- r_drawflecks "0"
- r_drawmodeldecals "0"
- r_drawtracers_firstperson "0"
- r_dynamic "0"
- r_fastzreject "-1"
- r_flashlightdepthtexture "0"
- r_flex "0"
- r_forcewaterleaf "1"
- r_hunkalloclightmaps "0"
- r_lightaverage "0"
- r_lightcache_zbuffercache "0"
- r_maxdlights "0"
- r_maxmodeldecal "1"
- r_maxnewsamples "0"
- r_maxsampledist "1"
- r_minnewsamples "0"
- r_occlusion "1"
- r_PhysPropStaticLighting "0"
- r_pixelfog "1"
- r_propsmaxdist "1"
- r_queued_decals "0"
- r_queued_post_processing "1" //causes issues for people who do use post processing and have AMD cards
- r_queued_ropes "1"
- r_renderoverlayfragment "0"
- r_rootlod "2"
- r_ropetranslucent "0"
- r_shadowmaxrendered "0"
- r_shadowrendertotexture "0"
- r_shadows "0"
- r_spray_lifetime "0"
- r_staticprop_lod "4"
- r_threaded_client_shadow_manager "1"
- r_threaded_particles "1"
- r_threaded_renderables "1"
- r_waterdrawreflection "0"
- r_waterdrawrefraction "1"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- r_worldlights "0"
- rope_averagelight "0"
- rope_collide "0"
- rope_rendersolid "0"
- rope_shake "0"
- rope_smooth "0"
- rope_smooth_enlarge "0"
- rope_subdiv "0"
- rope_wind_dist "0"
- tf_explanations_backpackpanel "1"
- tf_explanations_charinfopanel "1"
- tf_explanations_charinfo_armory_panel "1"
- tf_explanations_craftingpanel "1"
- tf_explanations_discardpanel "1"
- tf_explanations_store "1"
- tf_particles_disable_weather "1"
- tf_playergib "0"
- tf_training_has_prompted_for_forums "1"
- tf_training_has_prompted_for_loadout "1"
- tf_training_has_prompted_for_offline_practice "1"
- tf_training_has_prompted_for_options "1"
- tf_training_has_prompted_for_training "1"
- violence_agibs "0" // Sets whether you can see gibs from the 'alien' team (a convar that likely retained it's name from an older version of TF). Set to 1 to enable.
- violence_hgibs "0" // Sets whether you can see gibs from the 'human' team (a convar that likely retained it's name from an older version of TF). Set to 1 to enable.
- violence_hblood "1" // Draw human blood - This gives more fps on "1" - I preffer it on 1
- violence_ablood "1" // Draw alien blood (Chris has both of these on, WHY?)
- mp_decals "0"
- mp_usehwmmodels "0"
- mp_usehwmvcds "0"
- adsp_debug "0"
- ai_expression_optimization "1"
- budget_show_history "0"
- commentary "0"
- fast_fogvolume "1"
- filesystem_native "0"
- flex_smooth "1"
- fov_desired 90
- glow_outline_effect_enable "0"
- gl_clear "0"
- host_thread_mode "2" // Bugs out singleplayer, will usually improve performance.(Option only for multicores) Default: 0
- in_usekeyboardsampletime "0"
- lod_transitiondist "0"
- muzzleflash_light "0"
- overview_mode "0"
- sb_dontshow_maxplayer_warning "1"
- sys_minidumpspewlines "500"
- tracer_extra "0"
- voice_enable "1"
- dsp_enhance_stereo 0 // better stereo, turned off for performances sake. Default: 1
- dsp_slow_cpu 1
- snd_async_fullyasync 1
- snd_legacy_surround 1
- snd_mixahead .05
- snd_pitchquality 0
- snd_spatialize_roundrobin 1
- voice_fadeouttime 0
- // I use this to amp up my surround sound, uncomment if you'd like this setting. Default: 2
- //snd_surround_speakers 5
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