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- WGLGraphics information:
- delightex.DelighteX-0.js:15189 extensions: ANGLE_instanced_arrays EXT_blend_minmax EXT_frag_depth EXT_shader_texture_lod EXT_sRGB EXT_texture_filter_anisotropic WEBKIT_EXT_texture_filter_anisotropic OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_compressed_texture_s3tc WEBKIT_WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBKIT_WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context WEBKIT_WEBGL_lose_context
- delightex.DelighteX-0.js:15189 max texture size: 8192
- delightex.DelighteX-0.js:15189 max vertex shader uniform vectors: 1024
- delightex.DelighteX-0.js:15189 anisotropy max = 16
- delightex.DelighteX-0.js:15189 vendor = NVIDIA Corporation
- delightex.DelighteX-0.js:15189 renderer = NVIDIA GeForce 210 OpenGL Engine
- delightex.DelighteX-0.js:15189 Render target 1x1, devicePixelRatio = 1
- delightex.DelighteX-0.js:15189 CullFaceMode = 405
- delightex.DelighteX-0.js:15189 Canvas element: 0 x 0
- delightex.DelighteX-0.js:15189 Compiling ShaderSkyGradient, vertex type = Pos
- delightex.DelighteX-0.js:15189 Compiling ShaderTerrainMood, vertex type = Pos, Tex
- delightex.DelighteX-0.js:15189 Compiling ShaderCColor, vertex type = Pos
- delightex.DelighteX-0.js:15189 Compiling ShaderGlasses, vertex type = Pos
- delightex.DelighteX-0.js:15189 RtCanvas: setRtSize 1348, 313
- delightex.DelighteX-0.js:15189 Compiling ShaderPhongBY, vertex type = Pos, Norm
- delightex.DelighteX-0.js:15189 Compiling ShaderPhongBYSkinned, vertex type = Pos, Norm, Bone
- delightex.DelighteX-0.js:15189 Compiling ShaderSimpleMap, vertex type = Pos, Tex
- delightex.DelighteX-0.js:15189 Compiling ShaderCubeReflect, vertex type = Pos, Norm
- delightex.DelighteX-0.js:15189 Compiling ShaderPhongByFog, vertex type = Pos, Norm
- delightex.DelighteX-0.js:15189 Compiling ShaderRainbow, vertex type = Pos, Tex
- delightex.DelighteX-0.js:15189 RtCanvas: setRtSize 1348, 825
- delightex.DelighteX-0.js:15189 Compiling ShaderRoundedFrame, vertex type = Pos, Norm
- delightex.DelighteX-0.js:15189 RtCanvas: setRtSize 1348, 313
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