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Aug 15th, 2015
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  1.  
  2. // Channels
  3. // CHAN_AUTO = 0,
  4. // CHAN_WEAPON = 1,
  5. // CHAN_VOICE = 2,
  6. // CHAN_ITEM = 3,
  7. // CHAN_BODY = 4,
  8. // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area
  9. // CHAN_STATIC = 6, // allocate channel from the static area
  10. // these can be set with "channel" "2" or "channel" "chan_voice"
  11.  
  12. //-----------------------------------------------------------------------------
  13. // common attenuation values
  14. //-----------------------------------------------------------------------------
  15.  
  16. // DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
  17. // ATTN_NONE 0.0f
  18. // ATTN_NORM 0.8f
  19. // ATTN_IDLE 2.0f
  20. // ATTN_STATIC 1.25f
  21. // ATTN_RICOCHET 1.5f
  22. // ATTN_GUNFIRE 0.27f
  23.  
  24. // SNDLVL_NONE = 0,
  25. // SNDLVL_25dB = 25,
  26. // SNDLVL_30dB = 30,
  27. // SNDLVL_35dB = 35,
  28. // SNDLVL_40dB = 40,
  29. // SNDLVL_45dB = 45,
  30. // SNDLVL_50dB = 50, // 3.9
  31. // SNDLVL_55dB = 55, // 3.0
  32. // SNDLVL_IDLE = 60, // 2.0
  33. // SNDLVL_TALKING = 60, // 2.0
  34. // SNDLVL_60dB = 60, // 2.0
  35. // SNDLVL_65dB = 65, // 1.5
  36. // SNDLVL_STATIC = 66, // 1.25
  37. // SNDLVL_70dB = 70, // 1.0
  38. // SNDLVL_NORM = 75,
  39. // SNDLVL_75dB = 75, // 0.8
  40. // SNDLVL_80dB = 80, // 0.7
  41. // SNDLVL_85dB = 85, // 0.6
  42. // SNDLVL_90dB = 90, // 0.5
  43. // SNDLVL_95dB = 95,
  44. // SNDLVL_100dB = 100, // 0.4
  45. // SNDLVL_105dB = 105,
  46. // SNDLVL_120dB = 120,
  47. // SNDLVL_130dB = 130,
  48. // SNDLVL_GUNFIRE = 140, // 0.27
  49. // SNDLVL_140dB = 140, // 0.2
  50. // SNDLVL_150dB = 150, // 0.2
  51.  
  52. // ------------------------------------------------------------------------------------ //
  53. //CRITPOWER
  54. // ------------------------------------------------------------------------------------ //
  55. "Weapon_General.CritPower"
  56. {
  57. "channel" "CHAN_ITEM"
  58. "soundlevel" "SNDLVL_74dB"
  59. "volume" "1"
  60. "wave" "weapons/crit_power.wav"
  61. }
  62.  
  63. // ------------------------------------------------------------------------------------ //
  64. // RICOCHET
  65. // ------------------------------------------------------------------------------------ //
  66. "FX_RicochetSound.Ricochet"
  67. {
  68. "channel" "CHAN_STATIC"
  69. "volume" "1.0"
  70. "soundlevel" "SNDLVL_96dB"
  71. "pitch" "90, 110"
  72.  
  73. "rndwave"
  74. {
  75. "wave" "weapons/fx/rics/ric1.wav"
  76. "wave" "weapons/fx/rics/ric2.wav"
  77. "wave" "weapons/fx/rics/ric3.wav"
  78. "wave" "weapons/fx/rics/ric4.wav"
  79. "wave" "weapons/fx/rics/ric5.wav"
  80. }
  81. }
  82.  
  83.  
  84. // ------------------------------------------------------------------------------------ //
  85. // NEARMISS
  86. // ------------------------------------------------------------------------------------ //
  87.  
  88. "Bullets.DefaultNearmiss"
  89. {
  90. "channel" "CHAN_STATIC"
  91. "volume" "1.0"
  92. "soundlevel" "SNDLVL_80dB"
  93. "pitch" "PITCH_NORM"
  94.  
  95. "rndwave"
  96. {
  97. "wave" ">weapons/fx/nearmiss/bulletLtoR08.wav"
  98. "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav"
  99. "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav"
  100. "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav"
  101. "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav"
  102. "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav"
  103. }
  104. }
  105.  
  106. // ------------------------------------------------------------------------------------ //
  107. //BUILDER
  108. // ------------------------------------------------------------------------------------ //
  109. "Weapon_Builder.SwitchEngineer"
  110. {
  111. "channel" "CHAN_WEAPON"
  112. "soundlevel" "SNDLVL_74dB"
  113. "volume" ".74"
  114. "wave" "weapons/draw_sapper_switch.wav"
  115. }
  116.  
  117. // ------------------------------------------------------------------------------------ //
  118. // BUMPER CAR
  119. // ------------------------------------------------------------------------------------ //
  120. "BumperCar.Bump"
  121. {
  122. "channel" "CHAN_STATIC"
  123. "volume" "1.0"
  124. "soundlevel" "SNDLVL_76dB"
  125. "pitch" "90, 110"
  126.  
  127. "rndwave"
  128. {
  129. "wave" "weapons/bumper_car_hit1.wav"
  130. "wave" "weapons/bumper_car_hit2.wav"
  131. "wave" "weapons/bumper_car_hit3.wav"
  132. "wave" "weapons/bumper_car_hit4.wav"
  133. "wave" "weapons/bumper_car_hit5.wav"
  134. "wave" "weapons/bumper_car_hit6.wav"
  135. "wave" "weapons/bumper_car_hit7.wav"
  136. "wave" "weapons/bumper_car_hit8.wav"
  137.  
  138. }
  139. }
  140.  
  141. "BumperCar.Accelerate"
  142. {
  143. "channel" "CHAN_STATIC"
  144. "soundlevel" "SNDLVL_74dB"
  145. "volume" ".5"
  146. "wave" ")weapons/bumper_car_accelerate.wav"
  147. }
  148.  
  149. "BumperCar.GoLoop"
  150. {
  151. "channel" "CHAN_STATIC"
  152. "soundlevel" "SNDLVL_74dB"
  153. "volume" ".5"
  154. "wave" ")weapons/bumper_car_go_loop.wav"
  155. }
  156.  
  157. "BumperCar.Decelerate"
  158. {
  159. "channel" "CHAN_STATIC"
  160. "soundlevel" "SNDLVL_74dB"
  161. "volume" ".5"
  162. "wave" ")weapons/bumper_car_decelerate.wav"
  163. }
  164.  
  165. "BumperCar.DecelerateQuick"
  166. {
  167. "channel" "CHAN_STATIC"
  168. "soundlevel" "SNDLVL_74dB"
  169. "volume" ".5"
  170. "wave" ")weapons/bumper_car_decelerate_quick.wav"
  171. }
  172.  
  173. "BumperCar.Spawn"
  174. {
  175. "channel" "CHAN_STATIC"
  176. "soundlevel" "SNDLVL_74dB"
  177. "volume" ".25"
  178. "wave" ")weapons/bumper_car_spawn.wav"
  179. }
  180.  
  181. "BumperCar.SpawnFromLava"
  182. {
  183. "channel" "CHAN_STATIC"
  184. "soundlevel" "SNDLVL_74dB"
  185. "volume" ".25"
  186. "wave" ")weapons/bumper_car_spawn_from_lava.wav"
  187. }
  188.  
  189. "BumperCar.SpeedBoostStart"
  190. {
  191. "channel" "CHAN_STATIC"
  192. "soundlevel" "SNDLVL_74dB"
  193. "volume" ".75"
  194. "wave" ")weapons/bumper_car_speed_boost_start.wav"
  195. }
  196.  
  197. "BumperCar.SpeedBoostStop"
  198. {
  199. "channel" "CHAN_STATIC"
  200. "soundlevel" "SNDLVL_74dB"
  201. "volume" ".75"
  202. "wave" ")weapons/bumper_car_speed_boost_stop.wav"
  203. }
  204.  
  205. "BumperCar.Screech"
  206. {
  207. "channel" "CHAN_STATIC"
  208. "soundlevel" "SNDLVL_74dB"
  209. "volume" ".5"
  210. "wave" ")weapons/bumper_car_screech.wav"
  211. }
  212.  
  213. "BumperCar.BumpIntoAir"
  214. {
  215. "channel" "CHAN_STATIC"
  216. "soundlevel" "SNDLVL_74dB"
  217. "volume" "1"
  218. "wave" ")weapons/bumper_car_hit_into_air.wav"
  219. }
  220.  
  221. "BumperCar.BumpHard"
  222. {
  223. "channel" "CHAN_STATIC"
  224. "soundlevel" "SNDLVL_74dB"
  225. "volume" "1"
  226. "wave" ")weapons/bumper_car_hit_hard.wav"
  227. }
  228.  
  229. "BumperCar.Jump"
  230. {
  231. "channel" "CHAN_STATIC"
  232. "soundlevel" "SNDLVL_74dB"
  233. "volume" ".35"
  234. "wave" ")weapons/bumper_car_jump.wav"
  235. }
  236.  
  237. "BumperCar.JumpLand"
  238. {
  239. "channel" "CHAN_STATIC"
  240. "soundlevel" "SNDLVL_74dB"
  241. "volume" ".25"
  242. "wave" ")weapons/bumper_car_jump_land.wav"
  243. }
  244.  
  245. "BumperCar.HitBall"
  246. {
  247. "channel" "CHAN_STATIC"
  248. "soundlevel" "SNDLVL_120dB"
  249. "volume" "1"
  250. "wave" ")weapons/bumper_car_hit_ball.wav"
  251. }
  252.  
  253. "BumperCar.HitGhost"
  254. {
  255. "channel" "CHAN_STATIC"
  256. "soundlevel" "SNDLVL_74dB"
  257. "volume" "1"
  258. "wave" ")weapons/bumper_car_hit_ghost.wav"
  259. }
  260.  
  261.  
  262. // ------------------------------------------------------------------------------------ //
  263. //WEAPON CHARGED
  264. // ------------------------------------------------------------------------------------ //
  265. "TFPlayer.CritBoostOn"
  266. {
  267. "channel" "CHAN_STATIC"
  268. "soundlevel" "SNDLVL_74dB"
  269. "volume" "1"
  270. "wave" ")weapons/weapon_crit_charged_on.wav"
  271. }
  272.  
  273. "TFPlayer.CritBoostOff"
  274. {
  275. "channel" "CHAN_STATIC"
  276. "soundlevel" "SNDLVL_74dB"
  277. "volume" "1"
  278. "wave" ")weapons/weapon_crit_charged_off.wav"
  279. }
  280.  
  281. // ------------------------------------------------------------------------------------ //
  282. //PDA
  283. // ------------------------------------------------------------------------------------ //
  284.  
  285. "Weapon_PDA.DrawSpy"
  286. {
  287. "channel" "CHAN_AUTO"
  288. "soundlevel" "SNDLVL_74dB"
  289. "volume" ".25"
  290. "wave" "weapons/draw_pda_spy.wav"
  291. }
  292.  
  293.  
  294. "Weapon_PDA.DrawEngineer"
  295. {
  296. "channel" "CHAN_AUTO"
  297. "soundlevel" "SNDLVL_74dB"
  298. "volume" ".25"
  299. "wave" "weapons/draw_pda_engineer.wav"
  300. }
  301.  
  302. "Weapon_PDA.AntennaeEngineer"
  303. {
  304. "channel" "CHAN_WEAPON"
  305. "soundlevel" "SNDLVL_74dB"
  306. "volume" ".25"
  307. "wave" "weapons/draw_pda_antennae.wav"
  308. }
  309.  
  310. // ------------------------------------------------------------------------------------ //
  311. // HOLY MACKEREL
  312. // ------------------------------------------------------------------------------------ //
  313.  
  314. "Weapon_HolyMackerel.HitFlesh"
  315. {
  316. "channel" "CHAN_ITEM"
  317. "soundlevel" "SNDLVL_NORM"
  318. "volume" "1.0"
  319. "rndwave"
  320. {
  321. "wave" "weapons/holy_mackerel1.wav"
  322. "wave" "weapons/holy_mackerel2.wav"
  323. "wave" "weapons/holy_mackerel3.wav"
  324. }
  325.  
  326. }
  327.  
  328. "Weapon_HolyMackerel.HitWorld"
  329. {
  330. "channel" "CHAN_STATIC"
  331. "soundlevel" "SNDLVL_NORM"
  332. "volume" "1.0"
  333. "rndwave"
  334. {
  335. "wave" "weapons/holy_mackerel1.wav"
  336. "wave" "weapons/holy_mackerel2.wav"
  337. "wave" "weapons/holy_mackerel3.wav"
  338. }
  339. }
  340.  
  341. // ------------------------------------------------------------------------------------ //
  342. // BASEBALL BAT
  343. // ------------------------------------------------------------------------------------ //
  344.  
  345. "Weapon_BaseballBat.HitBall"
  346. {
  347. "channel" "CHAN_STATIC"
  348. "soundlevel" "SNDLVL_94dB"
  349. "volume" "1.0"
  350. "rndwave"
  351. {
  352. "wave" ")weapons/bat_baseball_hit1.wav"
  353. "wave" ")weapons/bat_baseball_hit2.wav"
  354. }
  355.  
  356. }
  357.  
  358. "Weapon_BaseballBat.HitFlesh"
  359. {
  360. "channel" "CHAN_ITEM"
  361. "soundlevel" "SNDLVL_NORM"
  362. "volume" "1.0"
  363. "wave" ")weapons/bat_baseball_hit_flesh.wav"
  364.  
  365. }
  366.  
  367. "Weapon_BaseballBat.HitWorld"
  368. {
  369. "channel" "CHAN_STATIC"
  370. "soundlevel" "SNDLVL_NORM"
  371. "volume" "1.0"
  372. "rndwave"
  373. {
  374. "wave" "weapons/bat_baseball_hit_world1.wav"
  375. "wave" "weapons/bat_baseball_hit_world2.wav"
  376. }
  377. }
  378.  
  379. // ------------------------------------------------------------------------------------ //
  380. // BASEBALL
  381. // ------------------------------------------------------------------------------------ //
  382. "Weapon_Baseball.HitWorld"
  383. {
  384. "channel" "CHAN_STATIC"
  385. "volume" "1"
  386. "soundlevel" "SNDLVL_74dB"
  387. "rndwave"
  388. {
  389. "wave" "weapons/baseball_hitworld1.wav"
  390. "wave" "weapons/baseball_hitworld2.wav"
  391. "wave" "weapons/baseball_hitworld3.wav"
  392. }
  393. }
  394.  
  395. // ------------------------------------------------------------------------------------ //
  396. // BAT
  397. // ------------------------------------------------------------------------------------ //
  398.  
  399. "Weapon_Bat.Draw"
  400. {
  401. "channel" "CHAN_AUTO"
  402. "soundlevel" "SNDLVL_NORM"
  403. "volume" ".5"
  404. "wave" "weapons/bat_draw.wav"
  405. }
  406.  
  407. "Weapon_Bat.DrawSwoosh1"
  408. {
  409. "channel" "CHAN_ITEM"
  410. "soundlevel" "SNDLVL_NORM"
  411. "volume" ".45"
  412. "wave" "weapons/bat_draw_swoosh1.wav"
  413. }
  414.  
  415. "Weapon_Bat.DrawSwoosh2"
  416. {
  417. "channel" "CHAN_STATIC"
  418. "soundlevel" "SNDLVL_NORM"
  419. "volume" ".45"
  420. "wave" "weapons/bat_draw_swoosh2.wav"
  421. }
  422.  
  423.  
  424. "Weapon_Bat.DrawCatch"
  425. {
  426. "channel" "CHAN_WEAPON"
  427. "soundlevel" "SNDLVL_NORM"
  428. "volume" "1"
  429. "wave" "weapons/metal_hit_hand1.wav"
  430. }
  431.  
  432. "Weapon_Ball.DrawCatch"
  433. {
  434. "channel" "CHAN_WEAPON"
  435. "soundlevel" "SNDLVL_NORM"
  436. "volume" ".25"
  437. "wave" "weapons/metal_hit_hand1.wav"
  438. }
  439.  
  440. "Weapon_Bat.Miss"
  441. {
  442. "channel" "CHAN_WEAPON"
  443. "soundlevel" "SNDLVL_64dB"
  444. "volume" ".6"
  445. "wave" ")weapons/cbar_miss1.wav"
  446. }
  447.  
  448. "Weapon_Bat.MissCrit"
  449. {
  450. "channel" "CHAN_WEAPON"
  451. "soundlevel" "SNDLVL_64dB"
  452. "volume" ".6"
  453. "wave" ")weapons/cbar_miss1_crit.wav"
  454. }
  455.  
  456. "Weapon_Bat.HitFlesh"
  457. {
  458. "channel" "CHAN_ITEM"
  459. "soundlevel" "SNDLVL_NORM"
  460. "volume" "1.0"
  461. "wave" ")weapons/bat_hit.wav"
  462.  
  463. }
  464.  
  465. "Weapon_Bat.HitWorld"
  466. {
  467. "channel" "CHAN_ITEM"
  468. "soundlevel" "SNDLVL_NORM"
  469. "volume" "1.0"
  470. "rndwave"
  471. {
  472. "wave" ")weapons/cbar_hit1.wav"
  473. "wave" ")weapons/cbar_hit2.wav"
  474. }
  475. }
  476.  
  477. // ------------------------------------------------------------------------------------ //
  478. // BOTTLE
  479. // ------------------------------------------------------------------------------------ //
  480.  
  481. "Weapon_Bottle.Miss"
  482. {
  483. "channel" "CHAN_WEAPON"
  484. "soundlevel" "SNDLVL_64dB"
  485. "volume" ".6"
  486. "wave" ")weapons/cbar_miss1.wav"
  487. }
  488.  
  489. "Weapon_Bottle.Draw"
  490. {
  491. "channel" "CHAN_AUTO"
  492. "soundlevel" "SNDLVL_NORM"
  493. "volume" ".5"
  494. "wave" "weapons/draw_secondary.wav"
  495. }
  496.  
  497. "Weapon_Bottle.MissCrit"
  498. {
  499. "channel" "CHAN_WEAPON"
  500. "soundlevel" "SNDLVL_64dB"
  501. "volume" ".6"
  502. "wave" ")weapons/cbar_miss1_crit.wav"
  503. }
  504.  
  505. "Weapon_Bottle.HitFlesh"
  506. {
  507. "channel" "CHAN_ITEM"
  508. "soundlevel" "SNDLVL_NORM"
  509. "volume" "1.0"
  510. "rndwave"
  511. {
  512. "wave" "weapons/bottle_hit_flesh1.wav"
  513. "wave" "weapons/bottle_hit_flesh2.wav"
  514. "wave" "weapons/bottle_hit_flesh3.wav"
  515. }
  516. }
  517.  
  518. "Weapon_Bottle.HitWorld"
  519. {
  520. "channel" "CHAN_ITEM"
  521. "soundlevel" "SNDLVL_NORM"
  522. "volume" "1.0"
  523. "rndwave"
  524. {
  525. "wave" "weapons/bottle_hit1.wav"
  526. "wave" "weapons/bottle_hit2.wav"
  527. "wave" "weapons/bottle_hit3.wav"
  528. }
  529. }
  530.  
  531. "Weapon_Bottle.IntactHitWorld"
  532. {
  533. "channel" "CHAN_ITEM"
  534. "soundlevel" "SNDLVL_NORM"
  535. "volume" "1.0"
  536. "rndwave"
  537. {
  538. "wave" "weapons/bottle_intact_hit_world1.wav"
  539. "wave" "weapons/bottle_intact_hit_world2.wav"
  540. }
  541. }
  542.  
  543. "Weapon_Bottle.BrokenHitWorld"
  544. {
  545. "channel" "CHAN_ITEM"
  546. "soundlevel" "SNDLVL_NORM"
  547. "volume" "1.0"
  548. "rndwave"
  549. {
  550. "wave" "weapons/bottle_broken_hit_world1.wav"
  551. "wave" "weapons/bottle_broken_hit_world2.wav"
  552. "wave" "weapons/bottle_broken_hit_world3.wav"
  553. }
  554. }
  555.  
  556. "Weapon_Bottle.IntactHitFlesh"
  557. {
  558. "channel" "CHAN_ITEM"
  559. "soundlevel" "SNDLVL_NORM"
  560. "volume" "1.0"
  561. "rndwave"
  562. {
  563. "wave" "weapons/bottle_intact_hit_flesh1.wav"
  564. "wave" "weapons/bottle_intact_hit_flesh2.wav"
  565. "wave" "weapons/bottle_intact_hit_flesh3.wav"
  566. }
  567. }
  568.  
  569. "Weapon_Bottle.BrokenHitFlesh"
  570. {
  571. "channel" "CHAN_ITEM"
  572. "soundlevel" "SNDLVL_NORM"
  573. "volume" "1.0"
  574. "rndwave"
  575. {
  576. "wave" "weapons/bottle_broken_hit_flesh1.wav"
  577. "wave" "weapons/bottle_broken_hit_flesh2.wav"
  578. "wave" "weapons/bottle_broken_hit_flesh3.wav"
  579. }
  580. }
  581.  
  582. "Weapon_Bottle.Break"
  583. {
  584. "channel" "CHAN_STATIC"
  585. "soundlevel" "SNDLVL_NORM"
  586. "volume" "1.0"
  587. "wave" "weapons/bottle_break.wav"
  588. }
  589.  
  590.  
  591. // ------------------------------------------------------------------------------------ //
  592. // Machete
  593. // ------------------------------------------------------------------------------------ //
  594.  
  595. "Weapon_Machete.Miss"
  596. {
  597. "channel" "CHAN_WEAPON"
  598. "soundlevel" "SNDLVL_64dB"
  599. "volume" ".6"
  600. "wave" ")weapons/machete_swing.wav"
  601. }
  602.  
  603. "Weapon_Machete.MissCrit"
  604. {
  605. "channel" "CHAN_WEAPON"
  606. "soundlevel" "SNDLVL_64dB"
  607. "volume" ".6"
  608. "wave" ")weapons/machete_swing_crit.wav"
  609. }
  610.  
  611. "Weapon_Machete.HitFlesh"
  612. {
  613. "channel" "CHAN_ITEM"
  614. "soundlevel" "SNDLVL_NORM"
  615. "volume" "1.0"
  616. "rndwave"
  617. {
  618. "wave" ")weapons/cbar_hitbod1.wav"
  619. "wave" ")weapons/cbar_hitbod2.wav"
  620. "wave" ")weapons/cbar_hitbod3.wav"
  621. }
  622. }
  623.  
  624. "Weapon_Machete.HitWorld"
  625. {
  626. "channel" "CHAN_ITEM"
  627. "soundlevel" "SNDLVL_NORM"
  628. "volume" "1.0"
  629. "rndwave"
  630. {
  631. "wave" ")weapons/cbar_hit1.wav"
  632. "wave" ")weapons/cbar_hit2.wav"
  633. }
  634. }
  635.  
  636. "Weapon_Machete.Draw"
  637. {
  638. "channel" "CHAN_AUTO"
  639. "soundlevel" "SNDLVL_74dB"
  640. "volume" "1"
  641. "wave" "weapons/draw_machete_sniper.wav"
  642. }
  643.  
  644. // ------------------------------------------------------------------------------------ //
  645. // Fist
  646. // ------------------------------------------------------------------------------------ //
  647.  
  648. "Weapon_Fist.Miss"
  649. {
  650. "channel" "CHAN_WEAPON"
  651. "soundlevel" "SNDLVL_NORM"
  652. "volume" "1.0"
  653. "rndwave"
  654. {
  655. "wave" "weapons/bat_draw_swoosh1.wav"
  656. "wave" "weapons/bat_draw_swoosh2.wav"
  657. }
  658. }
  659.  
  660. "Weapon_Fist.MissCrit"
  661. {
  662. "channel" "CHAN_WEAPON"
  663. "soundlevel" "SNDLVL_NORM"
  664. "volume" "1.0"
  665. "wave" "weapons/fist_swing_crit.wav"
  666. }
  667.  
  668. "Weapon_Fist.HitFlesh"
  669. {
  670. "channel" "CHAN_ITEM"
  671. "soundlevel" "SNDLVL_NORM"
  672. "volume" "1.0"
  673. "rndwave"
  674. {
  675. "wave" ")weapons/cbar_hitbod1.wav"
  676. "wave" ")weapons/cbar_hitbod2.wav"
  677. "wave" ")weapons/cbar_hitbod3.wav"
  678. }
  679. }
  680.  
  681. "Weapon_Fist.HitWorld"
  682. {
  683. "channel" "CHAN_ITEM"
  684. "soundlevel" "SNDLVL_NORM"
  685. "volume" "1.0"
  686. "rndwave"
  687. {
  688. "wave" "weapons/fist_hit_world1.wav"
  689. "wave" "weapons/fist_hit_world2.wav"
  690. }
  691. }
  692.  
  693.  
  694. "Weapon_Fist.HitHand"
  695. {
  696. "channel" "CHAN_AUTO"
  697. "soundlevel" "SNDLVL_NORM"
  698. "volume" "1"
  699. "rndwave"
  700. {
  701. "wave" "weapons/metal_hit_hand1.wav"
  702. "wave" "weapons/metal_hit_hand2.wav"
  703. "wave" "weapons/metal_hit_hand3.wav"
  704. }
  705. }
  706.  
  707. "Weapon_Fist.Draw"
  708. {
  709. "channel" "CHAN_AUTO"
  710. "soundlevel" "SNDLVL_74dB"
  711. "volume" ".5"
  712. "wave" "weapons/draw_melee.wav"
  713. }
  714.  
  715. // ------------------------------------------------------------------------------------ //
  716. // Metal Gloves
  717. // ------------------------------------------------------------------------------------ //
  718.  
  719. "Weapon_MetalGloves.Miss"
  720. {
  721. "channel" "CHAN_WEAPON"
  722. "soundlevel" "SNDLVL_NORM"
  723. "volume" "1.0"
  724. "rndwave"
  725. {
  726. "wave" "weapons/boxing_gloves_swing1.wav"
  727. "wave" "weapons/boxing_gloves_swing2.wav"
  728. "wave" "weapons/boxing_gloves_swing4.wav"
  729. "wave" "weapons/boxing_gloves_swing5.wav"
  730. }
  731. }
  732.  
  733. "Weapon_MetalGloves.MissCrit"
  734. {
  735. "channel" "CHAN_WEAPON"
  736. "soundlevel" "SNDLVL_NORM"
  737. "volume" "1.0"
  738. "wave" "weapons/fist_swing_crit.wav"
  739. }
  740.  
  741. "Weapon_MetalGloves.CritHit"
  742. {
  743. "channel" "CHAN_ITEM"
  744. "soundlevel" "SNDLVL_NORM"
  745. "volume" "1.0"
  746. "rndwave"
  747. {
  748. "wave" ")weapons/metal_gloves_hit_crit1.wav"
  749. "wave" ")weapons/metal_gloves_hit_crit2.wav"
  750. "wave" ")weapons/metal_gloves_hit_crit3.wav"
  751. "wave" ")weapons/metal_gloves_hit_crit4.wav"
  752. }
  753. }
  754.  
  755. "Weapon_MetalGloves.CritEnabled"
  756. {
  757. "channel" "CHAN_ITEM"
  758. "soundlevel" "SNDLVL_NORM"
  759. "volume" "1.0"
  760. "wave" "weapons/boxing_gloves_crit_enabled.wav"
  761. }
  762.  
  763. "Weapon_MetalGloves.HitFlesh"
  764. {
  765. "channel" "CHAN_ITEM"
  766. "soundlevel" "SNDLVL_NORM"
  767. "volume" "1.0"
  768. "rndwave"
  769. {
  770. "wave" ")weapons/metal_gloves_hit_flesh1.wav"
  771. "wave" ")weapons/metal_gloves_hit_flesh2.wav"
  772. "wave" ")weapons/metal_gloves_hit_flesh3.wav"
  773. "wave" ")weapons/metal_gloves_hit_flesh4.wav"
  774. }
  775. }
  776.  
  777. "Weapon_MetalGloves.HitWorld"
  778. {
  779. "channel" "CHAN_ITEM"
  780. "soundlevel" "SNDLVL_NORM"
  781. "volume" "1.0"
  782. "rndwave"
  783. {
  784. "wave" ")weapons/metal_gloves_hit_world1.wav"
  785. "wave" ")weapons/metal_gloves_hit_world2.wav"
  786. "wave" ")weapons/metal_gloves_hit_world3.wav"
  787. "wave" ")weapons/metal_gloves_hit_world4.wav"
  788. }
  789. }
  790.  
  791.  
  792. "Weapon_MetalGloves.HitGlove"
  793. {
  794. "channel" "CHAN_AUTO"
  795. "soundlevel" "SNDLVL_NORM"
  796. "volume" "1"
  797. "wave" "weapons/metal_gloves_hit.wav"
  798.  
  799. }
  800.  
  801. "Weapon_MetalGloves.Draw"
  802. {
  803. "channel" "CHAN_AUTO"
  804. "soundlevel" "SNDLVL_74dB"
  805. "volume" ".5"
  806. "wave" "weapons/draw_melee.wav"
  807. }
  808.  
  809. // ------------------------------------------------------------------------------------ //
  810. // Boxing Gloves
  811. // ------------------------------------------------------------------------------------ //
  812.  
  813. "Weapon_BoxingGloves.Miss"
  814. {
  815. "channel" "CHAN_WEAPON"
  816. "soundlevel" "SNDLVL_NORM"
  817. "volume" "1.0"
  818. "rndwave"
  819. {
  820. "wave" "weapons/boxing_gloves_swing1.wav"
  821. "wave" "weapons/boxing_gloves_swing2.wav"
  822. "wave" "weapons/boxing_gloves_swing4.wav"
  823. "wave" "weapons/boxing_gloves_swing5.wav"
  824. }
  825. }
  826.  
  827. "Weapon_BoxingGloves.MissCrit"
  828. {
  829. "channel" "CHAN_WEAPON"
  830. "soundlevel" "SNDLVL_NORM"
  831. "volume" "1.0"
  832. "wave" "weapons/fist_swing_crit.wav"
  833. }
  834.  
  835. "Weapon_BoxingGloves.CritHit"
  836. {
  837. "channel" "CHAN_ITEM"
  838. "soundlevel" "SNDLVL_NORM"
  839. "volume" "1.0"
  840. "rndwave"
  841. {
  842. "wave" "weapons/boxing_gloves_hit_crit1.wav"
  843. "wave" "weapons/boxing_gloves_hit_crit2.wav"
  844. "wave" "weapons/boxing_gloves_hit_crit3.wav"
  845. }
  846. }
  847.  
  848. "Weapon_BoxingGloves.CritEnabled"
  849. {
  850. "channel" "CHAN_ITEM"
  851. "soundlevel" "SNDLVL_NORM"
  852. "volume" "1.0"
  853. "wave" "weapons/boxing_gloves_crit_enabled.wav"
  854. }
  855.  
  856. "Weapon_BoxingGloves.HitFlesh"
  857. {
  858. "channel" "CHAN_ITEM"
  859. "soundlevel" "SNDLVL_NORM"
  860. "volume" "1.0"
  861. "rndwave"
  862. {
  863. "wave" "weapons/boxing_gloves_hit1.wav"
  864. "wave" "weapons/boxing_gloves_hit2.wav"
  865. "wave" "weapons/boxing_gloves_hit3.wav"
  866. "wave" "weapons/boxing_gloves_hit4.wav"
  867. }
  868. }
  869.  
  870. "Weapon_BoxingGloves.HitWorld"
  871. {
  872. "channel" "CHAN_ITEM"
  873. "soundlevel" "SNDLVL_NORM"
  874. "volume" "1.0"
  875. "rndwave"
  876. {
  877. "wave" "weapons/fist_hit_world1.wav"
  878. "wave" "weapons/fist_hit_world2.wav"
  879. }
  880. }
  881.  
  882.  
  883. "Weapon_BoxingGloves.HitGlove"
  884. {
  885. "channel" "CHAN_AUTO"
  886. "soundlevel" "SNDLVL_NORM"
  887. "volume" "1"
  888. "wave" "weapons/boxing_gloves_hit.wav"
  889.  
  890. }
  891.  
  892. "Weapon_BoxingGloves.Draw"
  893. {
  894. "channel" "CHAN_AUTO"
  895. "soundlevel" "SNDLVL_74dB"
  896. "volume" ".5"
  897. "wave" "weapons/draw_melee.wav"
  898. }
  899.  
  900. // ------------------------------------------------------------------------------------ //
  901. // BRANDING IRON
  902. // ------------------------------------------------------------------------------------ //
  903.  
  904. "Weapon_FireAxe.Miss"
  905. {
  906. "channel" "CHAN_WEAPON"
  907. "soundlevel" "SNDLVL_64dB"
  908. "volume" ".6"
  909. "wave" ")weapons/cbar_miss1.wav"
  910. }
  911.  
  912. "Weapon_FireAxe.MissCrit"
  913. {
  914. "channel" "CHAN_WEAPON"
  915. "soundlevel" "SNDLVL_64dB"
  916. "volume" ".6"
  917. "wave" ")weapons/cbar_miss1_crit.wav"
  918. }
  919.  
  920. "Weapon_FireAxe.HitFlesh"
  921. {
  922. "channel" "CHAN_ITEM"
  923. "soundlevel" "SNDLVL_NORM"
  924. "volume" "1.0"
  925. "rndwave"
  926. {
  927. "wave" ")weapons/axe_hit_flesh1.wav"
  928. "wave" ")weapons/axe_hit_flesh2.wav"
  929. "wave" ")weapons/axe_hit_flesh3.wav"
  930. }
  931. }
  932.  
  933. "Weapon_FireAxe.HitWorld"
  934. {
  935. "channel" "CHAN_ITEM"
  936. "soundlevel" "SNDLVL_NORM"
  937. "volume" "1.0"
  938. "rndwave"
  939. {
  940. "wave" ")weapons/cbar_hit1.wav"
  941. "wave" ")weapons/cbar_hit2.wav"
  942. }
  943. }
  944.  
  945. "Weapon_FireAxe.Draw"
  946. {
  947. "channel" "CHAN_AUTO"
  948. "soundlevel" "SNDLVL_74dB"
  949. "volume" ".5"
  950. "wave" "weapons/draw_melee.wav"
  951. }
  952.  
  953. // called from model?
  954. "Weapon_BrandingIron.Draw"
  955. {
  956. "channel" "CHAN_AUTO"
  957. "soundlevel" "SNDLVL_74dB"
  958. "volume" ".5"
  959. "wave" "weapons/draw_melee.wav"
  960. }
  961.  
  962. // ------------------------------------------------------------------------------------ //
  963. // UBERSAW
  964. // ------------------------------------------------------------------------------------ //
  965.  
  966. "Weapon_BoneSaw.Miss"
  967. {
  968. "channel" "CHAN_WEAPON"
  969. "soundlevel" "SNDLVL_64dB"
  970. "volume" ".6"
  971. "wave" ")weapons/cbar_miss1.wav"
  972. }
  973.  
  974. "Weapon_BoneSaw.MissCrit"
  975. {
  976. "channel" "CHAN_WEAPON"
  977. "soundlevel" "SNDLVL_64dB"
  978. "volume" ".6"
  979. "wave" ")weapons/cbar_miss1_crit.wav"
  980. }
  981.  
  982. "Weapon_UberSaw.HitFlesh"
  983. {
  984. "channel" "CHAN_ITEM"
  985. "soundlevel" "SNDLVL_NORM"
  986. "volume" "1.0"
  987. "rndwave"
  988. {
  989. "wave" "weapons/ubersaw_hit1.wav"
  990. "wave" "weapons/ubersaw_hit2.wav"
  991. "wave" "weapons/ubersaw_hit3.wav"
  992. "wave" "weapons/ubersaw_hit4.wav"
  993. }
  994. }
  995.  
  996. "Weapon_BoneSaw.HitWorld"
  997. {
  998. "channel" "CHAN_ITEM"
  999. "soundlevel" "SNDLVL_NORM"
  1000. "volume" "1.0"
  1001. "rndwave"
  1002. {
  1003. "wave" ")weapons/cbar_hit1.wav"
  1004. "wave" ")weapons/cbar_hit2.wav"
  1005. }
  1006. }
  1007.  
  1008. // ------------------------------------------------------------------------------------ //
  1009. // BONESAW
  1010. // ------------------------------------------------------------------------------------ //
  1011.  
  1012. "Weapon_BoneSaw.Miss"
  1013. {
  1014. "channel" "CHAN_WEAPON"
  1015. "soundlevel" "SNDLVL_64dB"
  1016. "volume" ".6"
  1017. "wave" ")weapons/cbar_miss1.wav"
  1018. }
  1019.  
  1020. "Weapon_BoneSaw.MissCrit"
  1021. {
  1022. "channel" "CHAN_WEAPON"
  1023. "soundlevel" "SNDLVL_64dB"
  1024. "volume" ".6"
  1025. "wave" ")weapons/cbar_miss1_crit.wav"
  1026. }
  1027.  
  1028. "Weapon_BoneSaw.HitFlesh"
  1029. {
  1030. "channel" "CHAN_ITEM"
  1031. "soundlevel" "SNDLVL_NORM"
  1032. "volume" "1.0"
  1033. "rndwave"
  1034. {
  1035. "wave" ")weapons/cbar_hitbod1.wav"
  1036. "wave" ")weapons/cbar_hitbod2.wav"
  1037. "wave" ")weapons/cbar_hitbod3.wav"
  1038. }
  1039. }
  1040.  
  1041. "Weapon_BoneSaw.HitWorld"
  1042. {
  1043. "channel" "CHAN_ITEM"
  1044. "soundlevel" "SNDLVL_NORM"
  1045. "volume" "1.0"
  1046. "rndwave"
  1047. {
  1048. "wave" ")weapons/cbar_hit1.wav"
  1049. "wave" ")weapons/cbar_hit2.wav"
  1050. }
  1051. }
  1052.  
  1053. // ------------------------------------------------------------------------------------ //
  1054. // CLUB
  1055. // ------------------------------------------------------------------------------------ //
  1056.  
  1057. "Weapon_Club.Miss"
  1058. {
  1059. "channel" "CHAN_WEAPON"
  1060. "soundlevel" "SNDLVL_64dB"
  1061. "volume" ".6"
  1062. "wave" ")weapons/cbar_miss1.wav"
  1063. }
  1064.  
  1065. "Weapon_Club.MissCrit"
  1066. {
  1067. "channel" "CHAN_WEAPON"
  1068. "soundlevel" "SNDLVL_64dB"
  1069. "volume" ".6"
  1070. "wave" ")weapons/cbar_miss1_crit.wav"
  1071. }
  1072.  
  1073. "Weapon_Club.HitFlesh"
  1074. {
  1075. "channel" "CHAN_ITEM"
  1076. "soundlevel" "SNDLVL_NORM"
  1077. "volume" "1.0"
  1078. "rndwave"
  1079. {
  1080. "wave" ")weapons/cbar_hitbod1.wav"
  1081. "wave" ")weapons/cbar_hitbod2.wav"
  1082. "wave" ")weapons/cbar_hitbod3.wav"
  1083. }
  1084. }
  1085.  
  1086. "Weapon_Club.HitWorld"
  1087. {
  1088. "channel" "CHAN_ITEM"
  1089. "soundlevel" "SNDLVL_NORM"
  1090. "volume" "1.0"
  1091. "rndwave"
  1092. {
  1093. "wave" ")weapons/cbar_hit1.wav"
  1094. "wave" ")weapons/cbar_hit2.wav"
  1095. }
  1096. }
  1097.  
  1098. // ------------------------------------------------------------------------------------ //
  1099. // CROWBAR
  1100. // ------------------------------------------------------------------------------------ //
  1101.  
  1102. "Weapon_Crowbar.Miss"
  1103. {
  1104. "channel" "CHAN_WEAPON"
  1105. "soundlevel" "SNDLVL_64dB"
  1106. "volume" ".6"
  1107. "wave" ")weapons/cbar_miss1.wav"
  1108. }
  1109.  
  1110. "Weapon_Crowbar.HitFlesh"
  1111. {
  1112. "channel" "CHAN_ITEM"
  1113. "soundlevel" "SNDLVL_NORM"
  1114. "volume" "1.0"
  1115. "rndwave"
  1116. {
  1117. "wave" ")weapons/cbar_hitbod1.wav"
  1118. "wave" ")weapons/cbar_hitbod2.wav"
  1119. "wave" ")weapons/cbar_hitbod3.wav"
  1120. }
  1121. }
  1122.  
  1123. "Weapon_Crowbar.HitWorld"
  1124. {
  1125. "channel" "CHAN_ITEM"
  1126. "soundlevel" "SNDLVL_NORM"
  1127. "volume" "1.0"
  1128. "rndwave"
  1129. {
  1130. "wave" ")weapons/cbar_hit1.wav"
  1131. "wave" ")weapons/cbar_hit2.wav"
  1132. }
  1133. }
  1134.  
  1135. "Weapon_Crowbar.Melee_HitWorld"
  1136. {
  1137. "channel" "CHAN_ITEM"
  1138. "volume" "0.7"
  1139. "soundlevel" "SNDLVL_NORM"
  1140. "pitch" "90,120"
  1141.  
  1142. "rndwave"
  1143. {
  1144. "wave" "weapons/crowbar/crowbar_impact1.wav"
  1145. "wave" "weapons/crowbar/crowbar_impact2.wav"
  1146. }
  1147. }
  1148.  
  1149. // ------------------------------------------------------------------------------------ //
  1150. // FLAG
  1151. // ------------------------------------------------------------------------------------ //
  1152.  
  1153. "Weapon_Flag.Miss"
  1154. {
  1155. "channel" "CHAN_WEAPON"
  1156. "soundlevel" "SNDLVL_64dB"
  1157. "volume" ".6"
  1158. "wave" ")weapons/cbar_miss1.wav"
  1159. }
  1160.  
  1161. "Weapon_Flag.HitFlesh"
  1162. {
  1163. "channel" "CHAN_ITEM"
  1164. "soundlevel" "SNDLVL_NORM"
  1165. "volume" "1.0"
  1166. "rndwave"
  1167. {
  1168. "wave" ")weapons/cbar_hitbod1.wav"
  1169. "wave" ")weapons/cbar_hitbod2.wav"
  1170. "wave" ")weapons/cbar_hitbod3.wav"
  1171. }
  1172. }
  1173.  
  1174. "Weapon_Flag.HitWorld"
  1175. {
  1176. "channel" "CHAN_ITEM"
  1177. "soundlevel" "SNDLVL_NORM"
  1178. "volume" "1.0"
  1179. "rndwave"
  1180. {
  1181. "wave" "weapons/bottle_hit1.wav"
  1182. "wave" "weapons/bottle_hit2.wav"
  1183. }
  1184. }
  1185.  
  1186. // ------------------------------------------------------------------------------------ //
  1187. // FLAME THROWER
  1188. // ------------------------------------------------------------------------------------ //
  1189.  
  1190. "Weapon_FlameThrower.FireStart"
  1191. {
  1192. "channel" "CHAN_ITEM"
  1193. "soundlevel" "SNDLVL_94dB"
  1194. "volume" "1.0"
  1195. "wave" ")weapons/flame_thrower_start.wav"
  1196. }
  1197.  
  1198. "Weapon_FlameThrower.FireLoop"
  1199. {
  1200. "channel" "CHAN_WEAPON"
  1201. "soundlevel" "SNDLVL_94dB"
  1202. "volume" "1.0"
  1203. "wave" ")weapons/flame_thrower_loop.wav"
  1204. }
  1205.  
  1206. "Weapon_FlameThrower.FireLoopCrit"
  1207. {
  1208. "channel" "CHAN_WEAPON"
  1209. "soundlevel" "SNDLVL_94dB"
  1210. "volume" "1.0"
  1211. "wave" ")weapons/flame_thrower_loop_crit.wav"
  1212. }
  1213.  
  1214. "Weapon_FlameThrower.FireEnd"
  1215. {
  1216. "channel" "CHAN_ITEM"
  1217. "soundlevel" "SNDLVL_94dB"
  1218. "volume" "1.0"
  1219. "wave" ")weapons/flame_thrower_end.wav"
  1220. }
  1221.  
  1222. "Weapon_FlameThrower.FireHit"
  1223. {
  1224. "channel" "CHAN_STATIC"
  1225. "soundlevel" "SNDLVL_94dB"
  1226. "volume" "1.0"
  1227. "wave" ")weapons/flame_thrower_fire_hit.wav"
  1228. }
  1229.  
  1230. "Weapon_FlameThrower.FireHitHard"
  1231. {
  1232. "channel" "CHAN_STATIC"
  1233. "soundlevel" "SNDLVL_94dB"
  1234. "volume" "1.0"
  1235. "wave" "weapons/flame_thrower_fire_hitloop.wav"
  1236. }
  1237.  
  1238. "Weapon_FlameThrower.PilotLoop"
  1239. {
  1240. "channel" "CHAN_WEAPON"
  1241. "soundlevel" "SNDLVL_74dB"
  1242. "volume" ".25"
  1243. "wave" "weapons/flame_thrower_pilot.wav"
  1244. }
  1245.  
  1246. "Weapon_FlameThrower.FireRocket"
  1247. {
  1248. "channel" "CHAN_WEAPON"
  1249. "soundlevel" "SNDLVL_94dB"
  1250. "volume" "1.0"
  1251. "wave" "misc/null.wav"
  1252. }
  1253.  
  1254. "Weapon_FlameThrower.Draw"
  1255. {
  1256. "channel" "CHAN_AUTO"
  1257. "soundlevel" "SNDLVL_74dB"
  1258. "volume" ".5"
  1259. "wave" "weapons/draw_primary.wav"
  1260. }
  1261.  
  1262. "Weapon_FlameThrower.Fire"
  1263. {
  1264. "channel" "CHAN_ITEM"
  1265. "soundlevel" "SNDLVL_94dB"
  1266. "volume" "1.0"
  1267. "wave" ")weapons/flame_thrower_start.wav"
  1268. }
  1269.  
  1270. "Weapon_FlameThrower.WindDown"
  1271. {
  1272. "channel" "CHAN_ITEM"
  1273. "soundlevel" "SNDLVL_94dB"
  1274. "volume" "1.0"
  1275. "wave" ")weapons/flame_thrower_end.wav"
  1276. }
  1277.  
  1278. "Weapon_FlameThrower.AirBurstAttack"
  1279. {
  1280. "channel" "CHAN_WEAPON"
  1281. "volume" "1.0"
  1282. "pitch" "95,105"
  1283. "soundlevel" "SNDLVL_90db"
  1284. "wave" ")weapons/flame_thrower_airblast.wav"
  1285. }
  1286.  
  1287. "Weapon_FlameThrower.AirBurstAttackDeflect"
  1288. {
  1289. "channel" "CHAN_STATIC"
  1290. "volume" "1.0"
  1291. "pitch" "95,105"
  1292. "soundlevel" "SNDLVL_84db"
  1293. "wave" ")weapons/flame_thrower_airblast_rocket_redirect.wav"
  1294. }
  1295.  
  1296. // ------------------------------------------------------------------------------------ //
  1297. // DEGREASER
  1298. // ------------------------------------------------------------------------------------ //
  1299.  
  1300. "Weapon_Degreaser.FireStart"
  1301. {
  1302. "channel" "CHAN_ITEM"
  1303. "soundlevel" "SNDLVL_104dB"
  1304. "volume" "1.0"
  1305. "wave" ")weapons/flame_thrower_dg_start.wav"
  1306. }
  1307.  
  1308. "Weapon_Degreaser.FireLoop"
  1309. {
  1310. "channel" "CHAN_WEAPON"
  1311. "soundlevel" "SNDLVL_104dB"
  1312. "volume" "1.0"
  1313. "wave" ")weapons/flame_thrower_dg_loop.wav"
  1314. }
  1315.  
  1316. "Weapon_Degreaser.FireLoopCrit"
  1317. {
  1318. "channel" "CHAN_WEAPON"
  1319. "soundlevel" "SNDLVL_104dB"
  1320. "volume" "1.0"
  1321. "wave" ")weapons/flame_thrower_dg_loop_crit.wav"
  1322. }
  1323.  
  1324. "Weapon_Degreaser.FireEnd"
  1325. {
  1326. "channel" "CHAN_ITEM"
  1327. "soundlevel" "SNDLVL_104dB"
  1328. "volume" "1.0"
  1329. "wave" ")weapons/flame_thrower_dg_end.wav"
  1330. }
  1331.  
  1332. // ------------------------------------------------------------------------------------ //
  1333. // BACK BURNER
  1334. // ------------------------------------------------------------------------------------ //
  1335.  
  1336. "Weapon_BackBurner.FireStart"
  1337. {
  1338. "channel" "CHAN_ITEM"
  1339. "soundlevel" "SNDLVL_94dB"
  1340. "volume" "1.0"
  1341. "wave" ")weapons/flame_thrower_bb_start.wav"
  1342. }
  1343.  
  1344. "Weapon_BackBurner.FireLoop"
  1345. {
  1346. "channel" "CHAN_WEAPON"
  1347. "soundlevel" "SNDLVL_94dB"
  1348. "volume" "1.0"
  1349. "wave" ")weapons/flame_thrower_bb_loop.wav"
  1350. }
  1351.  
  1352. "Weapon_BackBurner.FireLoopCrit"
  1353. {
  1354. "channel" "CHAN_WEAPON"
  1355. "soundlevel" "SNDLVL_94dB"
  1356. "volume" "1.0"
  1357. "wave" ")weapons/flame_thrower_bb_loop_crit.wav"
  1358. }
  1359.  
  1360. "Weapon_BackBurner.FireEnd"
  1361. {
  1362. "channel" "CHAN_ITEM"
  1363. "soundlevel" "SNDLVL_94dB"
  1364. "volume" "1.0"
  1365. "wave" ")weapons/flame_thrower_bb_end.wav"
  1366. }
  1367.  
  1368. "Weapon_BackBurner.FireHit"
  1369. {
  1370. "channel" "CHAN_STATIC"
  1371. "soundlevel" "SNDLVL_94dB"
  1372. "volume" "1.0"
  1373. "wave" ")weapons/flame_thrower_fire_hit.wav"
  1374. }
  1375.  
  1376. "Weapon_BackBurner.PilotLoop"
  1377. {
  1378. "channel" "CHAN_WEAPON"
  1379. "soundlevel" "SNDLVL_74dB"
  1380. "volume" ".25"
  1381. "wave" "weapons/flame_thrower_pilot.wav"
  1382. }
  1383.  
  1384. "Weapon_BackBurner.FireRocket"
  1385. {
  1386. "channel" "CHAN_WEAPON"
  1387. "soundlevel" "SNDLVL_94dB"
  1388. "volume" "1.0"
  1389. "wave" "misc/null.wav"
  1390. }
  1391.  
  1392. "Weapon_BackBurner.Draw"
  1393. {
  1394. "channel" "CHAN_AUTO"
  1395. "soundlevel" "SNDLVL_74dB"
  1396. "volume" ".5"
  1397. "wave" "weapons/draw_primary.wav"
  1398. }
  1399.  
  1400. "Weapon_BackBurner.Fire"
  1401. {
  1402. "channel" "CHAN_ITEM"
  1403. "soundlevel" "SNDLVL_94dB"
  1404. "volume" "1.0"
  1405. "wave" ")weapons/flame_thrower_bb_start.wav"
  1406. }
  1407.  
  1408. "Weapon_BackBurner.WindDown"
  1409. {
  1410. "channel" "CHAN_ITEM"
  1411. "soundlevel" "SNDLVL_94dB"
  1412. "volume" "1.0"
  1413. "wave" ")weapons/flame_thrower_bb_end.wav"
  1414. }
  1415.  
  1416. // ------------------------------------------------------------------------------------ //
  1417. // Flare Gun
  1418. // ------------------------------------------------------------------------------------ //
  1419. "Weapon_FlareGun.Single"
  1420. {
  1421. "channel" "CHAN_WEAPON"
  1422. "soundlevel" "SNDLVL_94dB"
  1423. "volume" "1.0"
  1424. "wave" ")weapons/flaregun_shoot.wav"
  1425. }
  1426.  
  1427. "Weapon_FlareGun.SingleCrit"
  1428. {
  1429. "channel" "CHAN_WEAPON"
  1430. "soundlevel" "SNDLVL_94dB"
  1431. "volume" "1.0"
  1432. "wave" ")weapons/flaregun_shoot_crit.wav"
  1433. }
  1434.  
  1435. "Weapon_FlareGun.ModeSwitch"
  1436. {
  1437. "channel" "CHAN_WEAPON"
  1438. "soundlevel" "SNDLVL_NORM"
  1439. "volume" "1.0"
  1440. "wave" "weapons/stickybomblauncher_det.wav"
  1441. }
  1442.  
  1443. "Weapon_FlareGun.BoltBack"
  1444. {
  1445. "channel" "CHAN_STATIC"
  1446. "soundlevel" "SNDLVL_94dB"
  1447. "volume" ".65"
  1448. "wave" "weapons/flaregun_boltback.wav"
  1449. }
  1450.  
  1451. "Weapon_FlareGun.BoltForward"
  1452. {
  1453. "channel" "CHAN_ITEM"
  1454. "soundlevel" "SNDLVL_94dB"
  1455. "volume" ".65"
  1456. "wave" "weapons/flaregun_boltforward.wav"
  1457. }
  1458.  
  1459. "Weapon_FlareGun.WorldReload"
  1460. {
  1461. "channel" "CHAN_ITEM"
  1462. "soundlevel" "SNDLVL_NORM"
  1463. "volume" ".45"
  1464. "wave" "weapons/flaregun_worldreload.wav"
  1465. }
  1466.  
  1467. "Weapon_FlareGun.ClipEmpty"
  1468. {
  1469. "channel" "CHAN_STATIC"
  1470. "volume" "0.7"
  1471. "soundlevel" "SNDLVL_NORM"
  1472.  
  1473. "wave" "weapons/pistol/pistol_empty.wav"
  1474. }
  1475.  
  1476. "Weapon_FlareGun.Draw"
  1477. {
  1478. "channel" "CHAN_AUTO"
  1479. "soundlevel" "SNDLVL_74dB"
  1480. "volume" ".5"
  1481. "wave" "weapons/draw_secondary.wav"
  1482. }
  1483.  
  1484. "Weapon_FlareGun.Grab"
  1485. {
  1486. "channel" "CHAN_AUTO"
  1487. "soundlevel" "SNDLVL_NORM"
  1488. "volume" ".74"
  1489. "rndwave"
  1490. {
  1491. "wave" "weapons/metal_hit_hand1.wav"
  1492. "wave" "weapons/metal_hit_hand2.wav"
  1493. "wave" "weapons/metal_hit_hand3.wav"
  1494. }
  1495. }
  1496.  
  1497. "Weapon_FlareGun.TubeOpen"
  1498. {
  1499. "channel" "CHAN_AUTO"
  1500. "soundlevel" "SNDLVL_74dB"
  1501. "volume" ".5"
  1502. "wave" "weapons/grenade_launcher_drum_open.wav"
  1503. }
  1504.  
  1505. "Weapon_FlareGun.Reload"
  1506. {
  1507. "channel" "CHAN_ITEM"
  1508. "soundlevel" "SNDLVL_NORM"
  1509. "volume" "1"
  1510. "wave" "weapons/grenade_launcher_drum_load.wav"
  1511. }
  1512.  
  1513. "Weapon_FlareGun.TubeCloseStart"
  1514. {
  1515. "channel" "CHAN_STATIC"
  1516. "soundlevel" "SNDLVL_NORM"
  1517. "volume" "1"
  1518. "wave" "weapons/flaregun_tube_closestart.wav"
  1519. }
  1520.  
  1521. "Weapon_FlareGun.TubeCloseFinish"
  1522. {
  1523. "channel" "CHAN_ITEM"
  1524. "soundlevel" "SNDLVL_NORM"
  1525. "volume" "1"
  1526. "wave" "weapons/flaregun_tube_closefinish.wav"
  1527. }
  1528.  
  1529. // ------------------------------------------------------------------------------------ //
  1530. // STICKY BOMB LAUNCHER
  1531. // ------------------------------------------------------------------------------------ //
  1532. "Weapon_StickyBombLauncher.Single"
  1533. {
  1534. "channel" "CHAN_WEAPON"
  1535. "soundlevel" "SNDLVL_94dB"
  1536. "volume" "1.0"
  1537. "wave" ")weapons/stickybomblauncher_shoot.wav"
  1538. }
  1539.  
  1540. "Weapon_StickyBombLauncher.SingleCrit"
  1541. {
  1542. "channel" "CHAN_WEAPON"
  1543. "soundlevel" "SNDLVL_94dB"
  1544. "volume" "1.0"
  1545. "wave" ")weapons/stickybomblauncher_shoot_crit.wav"
  1546. }
  1547.  
  1548. "Weapon_StickyBombLauncher.ModeSwitch"
  1549. {
  1550. "channel" "CHAN_WEAPON"
  1551. "soundlevel" "SNDLVL_NORM"
  1552. "volume" "1.0"
  1553. "wave" "weapons/stickybomblauncher_det.wav"
  1554. }
  1555.  
  1556. "Weapon_StickyBombLauncher.BoltBack"
  1557. {
  1558. "channel" "CHAN_STATIC"
  1559. "soundlevel" "SNDLVL_94dB"
  1560. "volume" ".45"
  1561. "wave" "weapons/stickybomblauncher_boltback.wav"
  1562. }
  1563.  
  1564. "Weapon_StickyBombLauncher.BoltForward"
  1565. {
  1566. "channel" "CHAN_ITEM"
  1567. "soundlevel" "SNDLVL_94dB"
  1568. "volume" ".45"
  1569. "wave" "weapons/stickybomblauncher_boltforward.wav"
  1570. }
  1571.  
  1572. "Weapon_StickyBombLauncher.WorldReload"
  1573. {
  1574. "channel" "CHAN_ITEM"
  1575. "soundlevel" "SNDLVL_NORM"
  1576. "volume" ".35"
  1577. "wave" "weapons/stickybomblauncher_worldreload.wav"
  1578. }
  1579.  
  1580. "Weapon_StickyBombLauncher.ChargeUp"
  1581. {
  1582. "channel" "CHAN_WEAPON"
  1583. "soundlevel" "SNDLVL_NORM"
  1584. "volume" ".45"
  1585. "wave" "weapons/stickybomblauncher_charge_up.wav"
  1586. }
  1587.  
  1588. // ------------------------------------------------------------------------------------ //
  1589. // GRENADE LAUNCHER
  1590. // ------------------------------------------------------------------------------------ //
  1591. "Weapon_GrenadeLauncher.Single"
  1592. {
  1593. "channel" "CHAN_WEAPON"
  1594. "soundlevel" "SNDLVL_94dB"
  1595. "volume" "1.0"
  1596. "wave" ")weapons/grenade_launcher_shoot.wav"
  1597. }
  1598.  
  1599. "Weapon_GrenadeLauncher.SingleCrit"
  1600. {
  1601. "channel" "CHAN_WEAPON"
  1602. "soundlevel" "SNDLVL_94dB"
  1603. "volume" "1.0"
  1604. "wave" ")weapons/grenade_launcher_shoot_crit.wav"
  1605. }
  1606.  
  1607. "Weapon_GrenadeLauncher.DrumStart"
  1608. {
  1609. "channel" "CHAN_ITEM"
  1610. "soundlevel" "SNDLVL_NORM"
  1611. "volume" ".4"
  1612. "wave" "weapons/grenade_launcher_drum_start.wav"
  1613. }
  1614.  
  1615. "Weapon_GrenadeLauncher.DrumStop"
  1616. {
  1617. "channel" "CHAN_ITEM"
  1618. "soundlevel" "SNDLVL_NORM"
  1619. "volume" ".4"
  1620. "wave" "weapons/grenade_launcher_drum_stop.wav"
  1621. }
  1622.  
  1623. "Weapon_GrenadeLauncher.DrumOpen"
  1624. {
  1625. "channel" "CHAN_ITEM"
  1626. "soundlevel" "SNDLVL_NORM"
  1627. "volume" "1"
  1628. "wave" "weapons/grenade_launcher_drum_open.wav"
  1629. }
  1630.  
  1631. "Weapon_GrenadeLauncher.DrumLoad"
  1632. {
  1633. "channel" "CHAN_ITEM"
  1634. "soundlevel" "SNDLVL_NORM"
  1635. "volume" "1"
  1636. "wave" "weapons/grenade_launcher_drum_load.wav"
  1637. }
  1638.  
  1639. "Weapon_GrenadeLauncher.DrumClose"
  1640. {
  1641. "channel" "CHAN_ITEM"
  1642. "soundlevel" "SNDLVL_NORM"
  1643. "volume" "1"
  1644. "wave" "weapons/grenade_launcher_drum_close.wav"
  1645. }
  1646.  
  1647. "Weapon_GrenadeLauncher.WorldReload"
  1648. {
  1649. "channel" "CHAN_ITEM"
  1650. "soundlevel" "SNDLVL_NORM"
  1651. "volume" "1.0"
  1652. "wave" "weapons/grenade_launcher_worldreload.wav"
  1653. }
  1654.  
  1655. "Weapon_GrenadeLauncher.Draw"
  1656. {
  1657. "channel" "CHAN_AUTO"
  1658. "soundlevel" "SNDLVL_74dB"
  1659. "volume" ".5"
  1660. "wave" "weapons/draw_secondary.wav"
  1661. }
  1662.  
  1663. "Weapon_GrenadeLauncher.ModeSwitch"
  1664. {
  1665. "channel" "CHAN_WEAPON"
  1666. "soundlevel" "SNDLVL_NORM"
  1667. "volume" "1.0"
  1668. "wave" "weapons/stickybomblauncher_det.wav"
  1669. }
  1670.  
  1671. "Weapon_GrenadeLauncher.ChargeUp"
  1672. {
  1673. "channel" "CHAN_WEAPON"
  1674. "soundlevel" "SNDLVL_NORM"
  1675. "volume" ".45"
  1676. "wave" "weapons/stickybomblauncher_charge_up.wav"
  1677. }
  1678.  
  1679. // ------------------------------------------------------------------------------------ //
  1680. // TACKY GRENADIER
  1681. // ------------------------------------------------------------------------------------ //
  1682. "Weapon_TackyGrenadier.Single"
  1683. {
  1684. "channel" "CHAN_WEAPON"
  1685. "soundlevel" "SNDLVL_94dB"
  1686. "volume" "1.0"
  1687. "wave" ")weapons/tacky_grenadier_shoot.wav"
  1688. }
  1689.  
  1690. "Weapon_TackyGrenadier.SingleCrit"
  1691. {
  1692. "channel" "CHAN_WEAPON"
  1693. "soundlevel" "SNDLVL_94dB"
  1694. "volume" "1.0"
  1695. "wave" ")weapons/tacky_grenadier_shoot_crit.wav"
  1696. }
  1697.  
  1698. "Weapon_TackyGrendadier.Explode"
  1699. {
  1700. "channel" "CHAN_WEAPON"
  1701. "soundlevel" "SNDLVL_95dB"
  1702. "volume" "1.0"
  1703. "pitch" "PITCH_NORM"
  1704. "rndwave"
  1705. {
  1706. "wave" ")weapons/tacky_grenadier_explode1.wav"
  1707. "wave" ")weapons/tacky_grenadier_explode2.wav"
  1708. "wave" ")weapons/tacky_grenadier_explode3.wav"
  1709. }
  1710. }
  1711.  
  1712. // ------------------------------------------------------------------------------------ //
  1713. // AIR BURSTER
  1714. // ------------------------------------------------------------------------------------ //
  1715. "Weapon_AirBurster.Single"
  1716. {
  1717. "channel" "CHAN_WEAPON"
  1718. "soundlevel" "SNDLVL_94dB"
  1719. "volume" "1.0"
  1720. "wave" ")weapons/air_burster_shoot.wav"
  1721. }
  1722.  
  1723. "Weapon_AirBurster.SingleCrit"
  1724. {
  1725. "channel" "CHAN_WEAPON"
  1726. "soundlevel" "SNDLVL_94dB"
  1727. "volume" "1.0"
  1728. "wave" ")weapons/air_burster_shoot_crit.wav"
  1729. }
  1730.  
  1731. "Weapon_AirBurster.Explode"
  1732. {
  1733. "channel" "CHAN_WEAPON"
  1734. "soundlevel" "SNDLVL_95dB"
  1735. "volume" "1.0"
  1736. "pitch" "PITCH_NORM"
  1737. "rndwave"
  1738. {
  1739. "wave" ")weapons/air_burster_explode1.wav"
  1740. "wave" ")weapons/air_burster_explode2.wav"
  1741. "wave" ")weapons/air_burster_explode3.wav"
  1742. }
  1743. }
  1744.  
  1745. // ------------------------------------------------------------------------------------ //
  1746. // KNIFE
  1747. // ------------------------------------------------------------------------------------ //
  1748.  
  1749. "Weapon_Knife.Miss"
  1750. {
  1751. "channel" "CHAN_WEAPON"
  1752. "soundlevel" "SNDLVL_64dB"
  1753. "volume" ".6"
  1754. "wave" ")weapons/knife_swing.wav"
  1755. }
  1756.  
  1757. "Weapon_Knife.MissCrit"
  1758. {
  1759. "channel" "CHAN_WEAPON"
  1760. "soundlevel" "SNDLVL_64dB"
  1761. "volume" ".6"
  1762. "wave" ")weapons/knife_swing_crit.wav"
  1763. }
  1764.  
  1765. "Weapon_Knife.HitFlesh"
  1766. {
  1767. "channel" "CHAN_ITEM"
  1768. "soundlevel" "SNDLVL_NORM"
  1769. "volume" "1.0"
  1770. "rndwave"
  1771. {
  1772. "wave" ")weapons/blade_hit1.wav"
  1773. "wave" ")weapons/blade_hit2.wav"
  1774. "wave" ")weapons/blade_hit3.wav"
  1775. }
  1776. }
  1777.  
  1778. "Weapon_Knife.HitWorld"
  1779. {
  1780. "channel" "CHAN_ITEM"
  1781. "soundlevel" "SNDLVL_NORM"
  1782. "volume" "1.0"
  1783. "wave" ")weapons/blade_hitworld.wav"
  1784.  
  1785. }
  1786.  
  1787. "Weapon_Knife.Open1"
  1788. {
  1789. "channel" "CHAN_ITEM"
  1790. "volume" "1.0"
  1791. "soundlevel" "SNDLVL_NORM"
  1792. "pitch" "PITCH_NORM"
  1793. "wave" "weapons/knife_open1.wav"
  1794. }
  1795.  
  1796. "Weapon_Knife.Open2"
  1797. {
  1798. "channel" "CHAN_ITEM"
  1799. "volume" "1.0"
  1800. "soundlevel" "SNDLVL_NORM"
  1801. "pitch" "PITCH_NORM"
  1802. "wave" "weapons/knife_open2.wav"
  1803. }
  1804.  
  1805. "Weapon_Knife.Open3"
  1806. {
  1807. "channel" "CHAN_ITEM"
  1808. "volume" "1.0"
  1809. "soundlevel" "SNDLVL_NORM"
  1810. "pitch" "PITCH_NORM"
  1811. "wave" "weapons/knife_open3.wav"
  1812. }
  1813.  
  1814. "Weapon_Knife.Open4"
  1815. {
  1816. "channel" "CHAN_ITEM"
  1817. "volume" "1.0"
  1818. "soundlevel" "SNDLVL_NORM"
  1819. "pitch" "PITCH_NORM"
  1820. "wave" "weapons/knife_open4.wav"
  1821. }
  1822.  
  1823. "Weapon_Knife.Open5"
  1824. {
  1825. "channel" "CHAN_STATIC"
  1826. "volume" "1.0"
  1827. "soundlevel" "SNDLVL_NORM"
  1828. "pitch" "PITCH_NORM"
  1829. "wave" "weapons/knife_open5.wav"
  1830. }
  1831.  
  1832. "Weapon_Knife.Open6"
  1833. {
  1834. "channel" "CHAN_ITEM"
  1835. "volume" "1.0"
  1836. "soundlevel" "SNDLVL_NORM"
  1837. "pitch" "PITCH_NORM"
  1838. "wave" "weapons/knife_open6.wav"
  1839. }
  1840.  
  1841.  
  1842. "Weapon_Knife.Open7"
  1843. {
  1844. "channel" "CHAN_ITEM"
  1845. "volume" "1.0"
  1846. "soundlevel" "SNDLVL_NORM"
  1847. "pitch" "PITCH_NORM"
  1848. "wave" "weapons/knife_open7.wav"
  1849. }
  1850.  
  1851. "Weapon_Knife.Open8"
  1852. {
  1853. "channel" "CHAN_ITEM"
  1854. "volume" "1.0"
  1855. "soundlevel" "SNDLVL_NORM"
  1856. "pitch" "PITCH_NORM"
  1857. "wave" "weapons/knife_open8.wav"
  1858. }
  1859.  
  1860. "Weapon_Knife.Draw"
  1861. {
  1862. "channel" "CHAN_AUTO"
  1863. "soundlevel" "SNDLVL_74dB"
  1864. "volume" ".5"
  1865. "wave" "weapons/draw_melee.wav"
  1866. }
  1867.  
  1868. // ------------------------------------------------------------------------------------ //
  1869. // QUICK FIX
  1870. // ------------------------------------------------------------------------------------ //
  1871. "Weapon_Quick_Fix.Healing"
  1872. {
  1873. "channel" "CHAN_WEAPON"
  1874. "soundlevel" "SNDLVL_74dB"
  1875. "volume" "1"
  1876. "wave" ")weapons/quick_fix_heal.wav"
  1877. }
  1878.  
  1879. // ------------------------------------------------------------------------------------ //
  1880. // MEDIGUN
  1881. // ------------------------------------------------------------------------------------ //
  1882. "WeaponMedigun.Healing"
  1883. {
  1884. "channel" "CHAN_WEAPON"
  1885. "soundlevel" "SNDLVL_74dB"
  1886. "volume" "1"
  1887. "wave" ")weapons/medigun_heal.wav"
  1888. }
  1889.  
  1890. "WeaponMedigun.Charged"
  1891. {
  1892. "channel" "CHAN_ITEM"
  1893. "soundlevel" "SNDLVL_74dB"
  1894. "volume" "1"
  1895. "wave" "weapons/medigun_charged.wav"
  1896. }
  1897.  
  1898. "WeaponMedigun.NoTarget"
  1899. {
  1900. "channel" "CHAN_WEAPON"
  1901. "soundlevel" "SNDLVL_74Db"
  1902. "volume" "1.0"
  1903. "wave" ")weapons/medigun_no_target.wav"
  1904. }
  1905.  
  1906. "Weapon_Medikit.HitFlesh"
  1907. {
  1908. "channel" "CHAN_ITEM"
  1909. "soundlevel" "SNDLVL_NORM"
  1910. "volume" "1.0"
  1911. "rndwave"
  1912. {
  1913. "wave" ")weapons/cbar_hitbod1.wav"
  1914. "wave" ")weapons/cbar_hitbod2.wav"
  1915. "wave" ")weapons/cbar_hitbod3.wav"
  1916. }
  1917. }
  1918.  
  1919. "Weapon_Medikit.HitWorld"
  1920. {
  1921. "channel" "CHAN_ITEM"
  1922. "soundlevel" "SNDLVL_NORM"
  1923. "volume" "1.0"
  1924. "rndwave"
  1925. {
  1926. "wave" ")weapons/cbar_hit1.wav"
  1927. "wave" ")weapons/cbar_hit2.wav"
  1928. }
  1929. }
  1930.  
  1931. "Weapon_Medigun.Draw"
  1932. {
  1933. "channel" "CHAN_AUTO"
  1934. "soundlevel" "SNDLVL_74dB"
  1935. "volume" ".5"
  1936. "wave" "weapons/draw_secondary.wav"
  1937. }
  1938.  
  1939.  
  1940. // ------------------------------------------------------------------------------------ //
  1941. // OVERDOSE
  1942. // ------------------------------------------------------------------------------------ //
  1943. "Weapon_Overdose.Single"
  1944. {
  1945. "channel" "CHAN_WEAPON"
  1946. "soundlevel" "SNDLVL_94dB"
  1947. "volume" "1"
  1948. "wave" ")weapons/tf_medic_syringe_overdose.wav"
  1949. }
  1950.  
  1951. "Weapon_Overdose.SingleCrit"
  1952. {
  1953. "channel" "CHAN_WEAPON"
  1954. "soundlevel" "SNDLVL_94dB"
  1955. "volume" "1"
  1956. "wave" ")weapons/tf_medic_syringe_overdose_crit.wav"
  1957. }
  1958.  
  1959. // ------------------------------------------------------------------------------------ //
  1960. // SYRINGEGUN
  1961. // ------------------------------------------------------------------------------------ //
  1962. "Weapon_SyringeGun.Single"
  1963. {
  1964. "channel" "CHAN_WEAPON"
  1965. "soundlevel" "SNDLVL_94dB"
  1966. "volume" "1"
  1967. "wave" ")weapons/syringegun_shoot.wav"
  1968. }
  1969.  
  1970. "Weapon_SyringeGun.SingleCrit"
  1971. {
  1972. "channel" "CHAN_WEAPON"
  1973. "soundlevel" "SNDLVL_94dB"
  1974. "volume" "1"
  1975. "wave" ")weapons/syringegun_shoot_crit.wav"
  1976. }
  1977.  
  1978. "Weapon_SyringeGun.Draw"
  1979. {
  1980. "channel" "CHAN_AUTO"
  1981. "soundlevel" "SNDLVL_74dB"
  1982. "volume" ".5"
  1983. "wave" "weapons/draw_primary.wav"
  1984. }
  1985.  
  1986. "Weapon_SyringeGun.Reload1"
  1987. {
  1988. "channel" "CHAN_WEAPON"
  1989. "soundlevel" "SNDLVL_74dB"
  1990. "volume" ".75"
  1991. "wave" "weapons/syringegun_reload_air1.wav"
  1992. }
  1993.  
  1994. "Weapon_SyringeGun.Reload2"
  1995. {
  1996. "channel" "CHAN_ITEM"
  1997. "soundlevel" "SNDLVL_74dB"
  1998. "volume" ".5"
  1999. "wave" "weapons/syringegun_reload_glass2.wav"
  2000. }
  2001.  
  2002.  
  2003. "Weapon_SyringeGun.Reload3"
  2004. {
  2005. "channel" "CHAN_STATIC"
  2006. "soundlevel" "SNDLVL_74dB"
  2007. "volume" ".75"
  2008. "wave" "weapons/syringegun_reload_air2.wav"
  2009. }
  2010.  
  2011. "Weapon_SyringeGun.WorldReload"
  2012. {
  2013. "channel" "CHAN_STATIC"
  2014. "soundlevel" "SNDLVL_74dB"
  2015. "volume" ".75"
  2016. "wave" "weapons/syringegun_worldreload.wav"
  2017. }
  2018.  
  2019. "Weapon_SyringeGun.ClipEmpty"
  2020. {
  2021. "channel" "CHAN_STATIC"
  2022. "volume" "0.7"
  2023. "soundlevel" "SNDLVL_NORM"
  2024.  
  2025. "wave" "weapons/pistol/pistol_empty.wav"
  2026. }
  2027.  
  2028. // ------------------------------------------------------------------------------------ //
  2029. // GATLING
  2030. // ------------------------------------------------------------------------------------ //
  2031.  
  2032. "Weapon_Gatling.Reload"
  2033. {
  2034. "channel" "CHAN_WEAPON"
  2035. "soundlevel" "SNDLVL_NORM"
  2036. "volume" "1.0"
  2037. "wave" "weapons/default_reload.wav"
  2038. }
  2039.  
  2040. "Weapon_Gatling.ClipEmpty"
  2041. {
  2042. "channel" "CHAN_STATIC"
  2043. "soundlevel" "SNDLVL_NORM"
  2044. "volume" "1.0"
  2045. "wave" ")weapons/gatling_empty.wav"
  2046. }
  2047.  
  2048. "Weapon_Gatling.Spin"
  2049. {
  2050. "channel" "CHAN_STATIC"
  2051. "soundlevel" "SNDLVL_NORM"
  2052. "volume" "1.0"
  2053. "wave" ")weapons/gatling_spin.wav"
  2054. }
  2055.  
  2056. "Weapon_Gatling.WindUp"
  2057. {
  2058. "channel" "CHAN_WEAPON"
  2059. "soundlevel" "SNDLVL_94dB"
  2060. "volume" "1.0"
  2061. "wave" ")weapons/gatling_wind_up.wav"
  2062. }
  2063.  
  2064.  
  2065. "Weapon_Gatling.Fire"
  2066. {
  2067. "channel" "CHAN_STATIC"
  2068. "soundlevel" "SNDLVL_94dB"
  2069. "volume" "1.0"
  2070. "wave" ")weapons/gatling_shoot.wav"
  2071. }
  2072.  
  2073. "Weapon_Gatling.FireCrit"
  2074. {
  2075. "channel" "CHAN_STATIC"
  2076. "soundlevel" "SNDLVL_94dB"
  2077. "volume" "1.0"
  2078. "wave" ")weapons/gatling_shoot_crit.wav"
  2079. }
  2080.  
  2081. "Weapon_Gatling.WindDown"
  2082. {
  2083. "channel" "CHAN_WEAPON"
  2084. "soundlevel" "SNDLVL_94dB"
  2085. "volume" "1.0"
  2086. "wave" ")weapons/gatling_wind_down.wav"
  2087. }
  2088.  
  2089. "Weapon_Gatling.Draw"
  2090. {
  2091. "channel" "CHAN_AUTO"
  2092. "soundlevel" "SNDLVL_74dB"
  2093. "volume" ".5"
  2094. "wave" "weapons/draw_minigun_heavy.wav"
  2095. }
  2096.  
  2097. // ------------------------------------------------------------------------------------ //
  2098. // TOMISLAV
  2099. // ------------------------------------------------------------------------------------ //
  2100.  
  2101. "Weapon_Tomislav.Fire"
  2102. {
  2103. "channel" "CHAN_WEAPON"
  2104. "soundlevel" "SNDLVL_94dB"
  2105. "volume" "1.0"
  2106. "wave" ")weapons/tomislav_shoot.wav"
  2107. }
  2108.  
  2109. "Weapon_Tomislav.FireCrit"
  2110. {
  2111. "channel" "CHAN_WEAPON"
  2112. "soundlevel" "SNDLVL_94dB"
  2113. "volume" "1.0"
  2114. "wave" ")weapons/tomislav_shoot_crit.wav"
  2115. }
  2116.  
  2117. "Weapon_Tomislav.WindDown"
  2118. {
  2119. "channel" "CHAN_STATIC"
  2120. "soundlevel" "SNDLVL_94dB"
  2121. "volume" "1.0"
  2122. "wave" ")weapons/tomislav_wind_down.wav"
  2123. }
  2124.  
  2125. "Weapon_Tomislav.WindUp"
  2126. {
  2127. "channel" "CHAN_ITEM"
  2128. "soundlevel" "SNDLVL_94dB"
  2129. "volume" "1.0"
  2130. "wave" "weapons/tomislav_wind_up.wav"
  2131. }
  2132.  
  2133. // ------------------------------------------------------------------------------------ //
  2134. // MINIGUN
  2135. // ------------------------------------------------------------------------------------ //
  2136. "Weapon_Minigun.Reload"
  2137. {
  2138. "channel" "CHAN_WEAPON"
  2139. "soundlevel" "SNDLVL_NORM"
  2140. "volume" "1.0"
  2141. "wave" "weapons/default_reload.wav"
  2142. }
  2143.  
  2144. "Weapon_Minigun.ClipEmpty"
  2145. {
  2146. "channel" "CHAN_STATIC"
  2147. "soundlevel" "SNDLVL_NORM"
  2148. "volume" "1.0"
  2149. "wave" ")weapons/minigun_empty.wav"
  2150. }
  2151.  
  2152. "Weapon_Minigun.Spin"
  2153. {
  2154. "channel" "CHAN_STATIC"
  2155. "soundlevel" "SNDLVL_NORM"
  2156. "volume" "1.0"
  2157. "wave" ")weapons/minigun_spin.wav"
  2158. }
  2159.  
  2160. "Weapon_Minigun.WindUp"
  2161. {
  2162. "channel" "CHAN_WEAPON"
  2163. "soundlevel" "SNDLVL_94dB"
  2164. "volume" "1.0"
  2165. "wave" ")weapons/minigun_wind_up.wav"
  2166. }
  2167.  
  2168.  
  2169. "Weapon_Minigun.Fire"
  2170. {
  2171. "channel" "CHAN_STATIC"
  2172. "soundlevel" "SNDLVL_94dB"
  2173. "volume" "1.0"
  2174. "wave" ")weapons/minigun_shoot.wav"
  2175. }
  2176.  
  2177. "Weapon_Minigun.FireCrit"
  2178. {
  2179. "channel" "CHAN_STATIC"
  2180. "soundlevel" "SNDLVL_94dB"
  2181. "volume" "1.0"
  2182. "wave" ")weapons/minigun_shoot_crit.wav"
  2183. }
  2184.  
  2185. "Weapon_Minigun.WindDown"
  2186. {
  2187. "channel" "CHAN_WEAPON"
  2188. "soundlevel" "SNDLVL_94dB"
  2189. "volume" "1.0"
  2190. "wave" ")weapons/minigun_wind_down.wav"
  2191. }
  2192.  
  2193. "Weapon_Minigun.Draw"
  2194. {
  2195. "channel" "CHAN_AUTO"
  2196. "soundlevel" "SNDLVL_74dB"
  2197. "volume" ".5"
  2198. "wave" "weapons/draw_minigun_heavy.wav"
  2199. }
  2200.  
  2201. // ------------------------------------------------------------------------------------ //
  2202. // MINIfun
  2203. // ------------------------------------------------------------------------------------ //
  2204. "Weapon_Minifun.Reload"
  2205. {
  2206. "channel" "CHAN_WEAPON"
  2207. "soundlevel" "SNDLVL_NORM"
  2208. "volume" "1.0"
  2209. "wave" "weapons/default_reload.wav"
  2210. }
  2211.  
  2212. "Weapon_Minifun.ClipEmpty"
  2213. {
  2214. "channel" "CHAN_STATIC"
  2215. "soundlevel" "SNDLVL_NORM"
  2216. "volume" "1.0"
  2217. "wave" ")weapons/minifun_empty.wav"
  2218. }
  2219.  
  2220. "Weapon_Minifun.Spin"
  2221. {
  2222. "channel" "CHAN_STATIC"
  2223. "soundlevel" "SNDLVL_NORM"
  2224. "volume" "1.0"
  2225. "wave" ")weapons/minifun_spin.wav"
  2226. }
  2227.  
  2228. "Weapon_Minifun.WindUp"
  2229. {
  2230. "channel" "CHAN_WEAPON"
  2231. "soundlevel" "SNDLVL_94dB"
  2232. "volume" "1.0"
  2233. "wave" ")weapons/minifun_wind_up.wav"
  2234. }
  2235.  
  2236.  
  2237. "Weapon_Minifun.Fire"
  2238. {
  2239. "channel" "CHAN_STATIC"
  2240. "soundlevel" "SNDLVL_94dB"
  2241. "volume" "1.0"
  2242. "wave" ")weapons/minifun_shoot.wav"
  2243. }
  2244.  
  2245. "Weapon_Minifun.FireCrit"
  2246. {
  2247. "channel" "CHAN_STATIC"
  2248. "soundlevel" "SNDLVL_94dB"
  2249. "volume" "1.0"
  2250. "wave" ")weapons/minifun_shoot_crit.wav"
  2251. }
  2252.  
  2253. "Weapon_Minifun.WindDown"
  2254. {
  2255. "channel" "CHAN_WEAPON"
  2256. "soundlevel" "SNDLVL_94dB"
  2257. "volume" "1.0"
  2258. "wave" ")weapons/minifun_wind_down.wav"
  2259. }
  2260.  
  2261. "Weapon_Minifun.Draw"
  2262. {
  2263. "channel" "CHAN_AUTO"
  2264. "soundlevel" "SNDLVL_74dB"
  2265. "volume" ".5"
  2266. "wave" "weapons/draw_minigun_heavy.wav"
  2267. }
  2268.  
  2269. // ------------------------------------------------------------------------------------ //
  2270. // PIPE
  2271. // ------------------------------------------------------------------------------------ //
  2272.  
  2273. "Weapon_Pipe.Miss"
  2274. {
  2275. "channel" "CHAN_WEAPON"
  2276. "soundlevel" "SNDLVL_64dB"
  2277. "volume" ".6"
  2278. "wave" ")weapons/cbar_miss1.wav"
  2279. }
  2280.  
  2281. "Weapon_Pipe.HitFlesh"
  2282. {
  2283. "channel" "CHAN_STATIC"
  2284. "soundlevel" "SNDLVL_NORM"
  2285. "volume" "1.0"
  2286. "rndwave"
  2287. {
  2288. "wave" ")weapons/cbar_hitbod1.wav"
  2289. "wave" ")weapons/cbar_hitbod2.wav"
  2290. "wave" ")weapons/cbar_hitbod3.wav"
  2291. }
  2292. }
  2293.  
  2294. "Weapon_Pipe.HitWorld"
  2295. {
  2296. "channel" "CHAN_ITEM"
  2297. "soundlevel" "SNDLVL_NORM"
  2298. "volume" "1.0"
  2299. "rndwave"
  2300. {
  2301. "wave" ")weapons/cbar_hit1.wav"
  2302. "wave" ")weapons/cbar_hit2.wav"
  2303. }
  2304. }
  2305.  
  2306.  
  2307. // ------------------------------------------------------------------------------------ //
  2308. // ENFORCER
  2309. // ------------------------------------------------------------------------------------ //
  2310. "Weapon_Enforcer.Single"
  2311. {
  2312. "channel" "CHAN_WEAPON"
  2313. "soundlevel" "SNDLVL_94dB"
  2314. "volume" "1.0"
  2315. "rndwave"
  2316. {
  2317. "wave" ")weapons/tf_spy_enforcer_revolver_01.wav"
  2318. "wave" ")weapons/tf_spy_enforcer_revolver_02.wav"
  2319. "wave" ")weapons/tf_spy_enforcer_revolver_03.wav"
  2320. "wave" ")weapons/tf_spy_enforcer_revolver_04.wav"
  2321. "wave" ")weapons/tf_spy_enforcer_revolver_05.wav"
  2322. "wave" ")weapons/tf_spy_enforcer_revolver_06.wav"
  2323. }
  2324. }
  2325.  
  2326. "Weapon_Enforcer.SingleCrit"
  2327. {
  2328. "channel" "CHAN_WEAPON"
  2329. "soundlevel" "SNDLVL_94dB"
  2330. "volume" "1.0"
  2331. "wave" ")weapons/tf_spy_enforcer_revolver_crit.wav"
  2332. }
  2333.  
  2334. // ------------------------------------------------------------------------------------ //
  2335. // PISTOL
  2336. // ------------------------------------------------------------------------------------ //
  2337. "Weapon_Pistol.Single"
  2338. {
  2339. "channel" "CHAN_WEAPON"
  2340. "soundlevel" "SNDLVL_94dB"
  2341. "volume" "1.0"
  2342. "wave" ")weapons/pistol_shoot.wav"
  2343. }
  2344.  
  2345. "Weapon_Pistol.SingleCrit"
  2346. {
  2347. "channel" "CHAN_WEAPON"
  2348. "soundlevel" "SNDLVL_94dB"
  2349. "volume" "1.0"
  2350. "wave" ")weapons/pistol_shoot_crit.wav"
  2351. }
  2352.  
  2353. "Weapon_Pistol.ClipEmpty"
  2354. {
  2355. "channel" "CHAN_STATIC"
  2356. "volume" "0.7"
  2357. "soundlevel" "SNDLVL_NORM"
  2358.  
  2359. "wave" "weapons/pistol/pistol_empty.wav"
  2360. }
  2361.  
  2362. "Weapon_Pistol.Draw"
  2363. {
  2364. "channel" "CHAN_AUTO"
  2365. "soundlevel" "SNDLVL_74dB"
  2366. "volume" ".5"
  2367. "wave" "weapons/draw_secondary.wav"
  2368. }
  2369.  
  2370. "Weapon_Pistol.Draw2"
  2371. {
  2372. "channel" "CHAN_ITEM"
  2373. "soundlevel" "SNDLVL_74dB"
  2374. "volume" "1"
  2375. "wave" "weapons/draw_pistol_engineer.wav"
  2376. }
  2377.  
  2378. "Weapon_Pistol.ClipIn"
  2379. {
  2380. "channel" "CHAN_STATIC"
  2381. "volume" "0.35"
  2382. "soundlevel" "SNDLVL_NORM"
  2383.  
  2384. "wave" "weapons/pistol_clipin.wav"
  2385. }
  2386.  
  2387. "Weapon_Pistol.ReloadScout"
  2388. {
  2389. "channel" "CHAN_ITEM"
  2390. "soundlevel" "SNDLVL_74dB"
  2391. "volume" ".5"
  2392. "wave" "weapons/pistol_reload_scout.wav"
  2393. }
  2394.  
  2395. "Weapon_Pistol.WorldReload"
  2396. {
  2397. "channel" "CHAN_ITEM"
  2398. "soundlevel" "SNDLVL_74dB"
  2399. "volume" ".5"
  2400. "wave" "weapons/pistol_worldreload.wav"
  2401. }
  2402.  
  2403. "Weapon_Pistol.WorldReloadEngineer"
  2404. {
  2405. "channel" "CHAN_STATIC"
  2406. "volume" "0.35"
  2407. "soundlevel" "SNDLVL_NORM"
  2408.  
  2409. "wave" "weapons/pistol_clipin.wav"
  2410. }
  2411.  
  2412. // ------------------------------------------------------------------------------------ //
  2413. // REVOLVER
  2414. // ------------------------------------------------------------------------------------ //
  2415.  
  2416. "Weapon_Revolver.Single"
  2417. {
  2418. "channel" "CHAN_WEAPON"
  2419. "soundlevel" "SNDLVL_94dB"
  2420. "volume" "1.0"
  2421. "wave" ")weapons/revolver_shoot.wav"
  2422. }
  2423.  
  2424. "Weapon_Revolver.SingleCrit"
  2425. {
  2426. "channel" "CHAN_WEAPON"
  2427. "soundlevel" "SNDLVL_94dB"
  2428. "volume" "1.0"
  2429. "wave" ")weapons/revolver_shoot_crit.wav"
  2430. }
  2431.  
  2432. "Weapon_Revolver.Reload1"
  2433. {
  2434. "channel" "CHAN_ITEM"
  2435. "volume" "1"
  2436. "soundlevel" "SNDLVL_NORM"
  2437.  
  2438. "wave" "weapons/revolver_reload_cylinder_open.wav"
  2439. }
  2440.  
  2441. "Weapon_Revolver.Reload2"
  2442. {
  2443. "channel" "CHAN_ITEM"
  2444. "volume" "1"
  2445. "soundlevel" "SNDLVL_NORM"
  2446.  
  2447. "wave" "weapons/revolver_reload_cylinder_arm.wav"
  2448. }
  2449.  
  2450. "Weapon_Revolver.Reload3"
  2451. {
  2452. "channel" "CHAN_ITEM"
  2453. "volume" "1"
  2454. "soundlevel" "SNDLVL_NORM"
  2455.  
  2456. "wave" "weapons/revolver_reload_cylinder_close.wav"
  2457. }
  2458.  
  2459. "Weapon_Revolver.WorldReload"
  2460. {
  2461. "channel" "CHAN_ITEM"
  2462. "volume" "1"
  2463. "soundlevel" "SNDLVL_NORM"
  2464.  
  2465. "wave" "weapons/revolver_worldreload.wav"
  2466. }
  2467.  
  2468. "Weapon_Revolver.ClipEmpty"
  2469. {
  2470. "channel" "CHAN_STATIC"
  2471. "volume" "0.7"
  2472. "soundlevel" "SNDLVL_NORM"
  2473.  
  2474. "wave" "weapons/pistol/pistol_empty.wav"
  2475. }
  2476.  
  2477. "Weapon_Revolver.Draw"
  2478. {
  2479. "channel" "CHAN_AUTO"
  2480. "soundlevel" "SNDLVL_74dB"
  2481. "volume" ".5"
  2482. "wave" "weapons/draw_secondary.wav"
  2483. }
  2484.  
  2485. // ------------------------------------------------------------------------------------ //
  2486. // LETRANGER
  2487. // ------------------------------------------------------------------------------------ //
  2488.  
  2489. "Weapon_Letranger.Single"
  2490. {
  2491. "channel" "CHAN_WEAPON"
  2492. "soundlevel" "SNDLVL_94dB"
  2493. "volume" ".85"
  2494. "wave" ")weapons/letranger_shoot.wav"
  2495. }
  2496.  
  2497. "Weapon_Letranger.SingleCrit"
  2498. {
  2499. "channel" "CHAN_WEAPON"
  2500. "soundlevel" "SNDLVL_94dB"
  2501. "volume" ".85"
  2502. "wave" ")weapons/letranger_shoot_crit.wav"
  2503. }
  2504.  
  2505. // ------------------------------------------------------------------------------------ //
  2506. // AMBASSADOR
  2507. // ------------------------------------------------------------------------------------ //
  2508.  
  2509. "Weapon_Ambassador.Single"
  2510. {
  2511. "channel" "CHAN_WEAPON"
  2512. "soundlevel" "SNDLVL_94dB"
  2513. "volume" "1.0"
  2514. "wave" ")weapons/ambassador_shoot.wav"
  2515. }
  2516.  
  2517. "Weapon_Ambassador.SingleCrit"
  2518. {
  2519. "channel" "CHAN_WEAPON"
  2520. "soundlevel" "SNDLVL_94dB"
  2521. "volume" "1.0"
  2522. "wave" ")weapons/ambassador_shoot_crit.wav"
  2523. }
  2524.  
  2525. // ------------------------------------------------------------------------------------ //
  2526. // SHORT STOP
  2527. // ------------------------------------------------------------------------------------ //
  2528.  
  2529. "Weapon_Short_Stop.Single"
  2530. {
  2531. "channel" "CHAN_WEAPON"
  2532. "soundlevel" "SNDLVL_84dB"
  2533. "volume" "1.0"
  2534. "wave" ")weapons/short_stop_shoot.wav"
  2535. }
  2536.  
  2537. "Weapon_Short_Stop.SingleCrit"
  2538. {
  2539. "channel" "CHAN_WEAPON"
  2540. "soundlevel" "SNDLVL_84dB"
  2541. "volume" "1.0"
  2542. "wave" ")weapons/short_stop_shoot_crit.wav"
  2543. }
  2544.  
  2545. // ------------------------------------------------------------------------------------ //
  2546. // SODA POPPER
  2547. // ------------------------------------------------------------------------------------ //
  2548.  
  2549. "Weapon_Soda_Popper.Single"
  2550. {
  2551. "channel" "CHAN_WEAPON"
  2552. "soundlevel" "SNDLVL_94dB"
  2553. "volume" "1.0"
  2554. "wave" ")weapons/scatter_gun_double_bonk_shoot.wav"
  2555. }
  2556.  
  2557. "Weapon_Soda_Popper.SingleCrit"
  2558. {
  2559. "channel" "CHAN_WEAPON"
  2560. "soundlevel" "SNDLVL_94dB"
  2561. "volume" "1.0"
  2562. "wave" ")weapons/scatter_gun_double_bonk_shoot_crit.wav"
  2563. }
  2564.  
  2565. // ------------------------------------------------------------------------------------ //
  2566. // SCATTER GUN DOUBLE
  2567. // ------------------------------------------------------------------------------------ //
  2568.  
  2569. "Weapon_Scatter_Gun_Double.Single"
  2570. {
  2571. "channel" "CHAN_WEAPON"
  2572. "soundlevel" "SNDLVL_94dB"
  2573. "volume" "1.0"
  2574. "wave" ")weapons/scatter_gun_double_shoot.wav"
  2575. }
  2576.  
  2577. "Weapon_Scatter_Gun_Double.SingleCrit"
  2578. {
  2579. "channel" "CHAN_WEAPON"
  2580. "soundlevel" "SNDLVL_94dB"
  2581. "volume" "1.0"
  2582. "wave" ")weapons/scatter_gun_double_shoot_crit.wav"
  2583. }
  2584.  
  2585. "Weapon_DoubleBarrel.TubeOpen"
  2586. {
  2587. "channel" "CHAN_ITEM"
  2588. "soundlevel" "SNDLVL_74dB"
  2589. "volume" "1"
  2590. "wave" "weapons/scatter_gun_double_tube_open.wav"
  2591. }
  2592.  
  2593. "Weapon_DoubleBarrel.ShellsOut"
  2594. {
  2595. "channel" "CHAN_STATIC"
  2596. "soundlevel" "SNDLVL_74dB"
  2597. "volume" "1"
  2598. "wave" "weapons/scatter_gun_double_shells_out.wav"
  2599. }
  2600.  
  2601. "Weapon_DoubleBarrel.ShellsIn"
  2602. {
  2603. "channel" "CHAN_ITEM"
  2604. "soundlevel" "SNDLVL_74dB"
  2605. "volume" "1"
  2606. "wave" "weapons/scatter_gun_double_shells_in.wav"
  2607. }
  2608.  
  2609. "Weapon_DoubleBarrel.TubeClose"
  2610. {
  2611. "channel" "CHAN_STATIC"
  2612. "soundlevel" "SNDLVL_74dB"
  2613. "volume" "1"
  2614. "wave" "weapons/scatter_gun_double_tube_close.wav"
  2615. }
  2616.  
  2617. // ------------------------------------------------------------------------------------ //
  2618. // BackShot Shotty
  2619. // ------------------------------------------------------------------------------------ //
  2620.  
  2621. "Weapon_BackShot_Shotty.Single"
  2622. {
  2623. "channel" "CHAN_WEAPON"
  2624. "soundlevel" "SNDLVL_94dB"
  2625. "volume" "1.0"
  2626. "wave" ")weapons/tf2_backshot_shotty.wav"
  2627. }
  2628.  
  2629. "Weapon_BackShot_Shotty.SingleCrit"
  2630. {
  2631. "channel" "CHAN_WEAPON"
  2632. "soundlevel" "SNDLVL_94dB"
  2633. "volume" "1.0"
  2634. "wave" ")weapons/tf2_backshot_shotty_crit.wav"
  2635. }
  2636.  
  2637. // ------------------------------------------------------------------------------------ //
  2638. // Back Scatter
  2639. // ------------------------------------------------------------------------------------ //
  2640.  
  2641. "Weapon_Back_Scatter.Single"
  2642. {
  2643. "channel" "CHAN_WEAPON"
  2644. "soundlevel" "SNDLVL_94dB"
  2645. "volume" "1.0"
  2646. "wave" ")weapons/tf2_back_scatter.wav"
  2647. }
  2648.  
  2649. "Weapon_Back_Scatter.SingleCrit"
  2650. {
  2651. "channel" "CHAN_WEAPON"
  2652. "soundlevel" "SNDLVL_94dB"
  2653. "volume" "1.0"
  2654. "wave" ")weapons/tf2_back_scatter_crit.wav"
  2655. }
  2656.  
  2657. // ------------------------------------------------------------------------------------ //
  2658. // SCATTER GUN
  2659. // ------------------------------------------------------------------------------------ //
  2660.  
  2661. "Weapon_Scatter_Gun.Single"
  2662. {
  2663. "channel" "CHAN_WEAPON"
  2664. "soundlevel" "SNDLVL_94dB"
  2665. "volume" "1.0"
  2666. "wave" ")weapons/scatter_gun_shoot.wav"
  2667. }
  2668.  
  2669. "Weapon_Scatter_Gun.SingleCrit"
  2670. {
  2671. "channel" "CHAN_WEAPON"
  2672. "soundlevel" "SNDLVL_94dB"
  2673. "volume" "1.0"
  2674. "wave" ")weapons/scatter_gun_shoot_crit.wav"
  2675. }
  2676.  
  2677. "Weapon_Scatter_Gun.Empty"
  2678. {
  2679. "channel" "CHAN_STATIC"
  2680. "soundlevel" "SNDLVL_NORM"
  2681. "volume" "1.0"
  2682. "wave" "weapons/shotgun_empty.wav"
  2683. }
  2684.  
  2685. "Weapon_Scatter_Gun.Reload"
  2686. {
  2687. "channel" "CHAN_ITEM"
  2688. "soundlevel" "SNDLVL_NORM"
  2689. "volume" "1.0"
  2690. "wave" "weapons/scatter_gun_reload.wav"
  2691. }
  2692.  
  2693. "Weapon_Scatter_Gun.WorldReload"
  2694. {
  2695. "channel" "CHAN_ITEM"
  2696. "soundlevel" "SNDLVL_NORM"
  2697. "volume" "1.0"
  2698. "wave" "weapons/scatter_gun_worldreload.wav"
  2699. }
  2700.  
  2701. "Weapon_Scatter_Gun.Pump"
  2702. {
  2703. "channel" "CHAN_ITEM"
  2704. "soundlevel" "SNDLVL_NORM"
  2705. "volume" "1.0"
  2706. "wave" "weapons/scatter_gun_worldreload.wav"
  2707. }
  2708.  
  2709. "Weapon_Scatter_Gun.Draw"
  2710. {
  2711. "channel" "CHAN_AUTO"
  2712. "soundlevel" "SNDLVL_74dB"
  2713. "volume" ".5"
  2714. "wave" "weapons/draw_secondary.wav"
  2715. }
  2716.  
  2717. // ------------------------------------------------------------------------------------ //
  2718. // SHOTGUN
  2719. // ------------------------------------------------------------------------------------ //
  2720. "Weapon_Shotgun.Single"
  2721. {
  2722. "channel" "CHAN_WEAPON"
  2723. "soundlevel" "SNDLVL_94dB"
  2724. "volume" "1.0"
  2725. "wave" ")weapons/shotgun_shoot.wav"
  2726. }
  2727.  
  2728. "Weapon_Shotgun.SingleCrit"
  2729. {
  2730. "channel" "CHAN_WEAPON"
  2731. "soundlevel" "SNDLVL_94dB"
  2732. "volume" "1.0"
  2733. "wave" ")weapons/shotgun_shoot_crit.wav"
  2734. }
  2735.  
  2736. "Weapon_Shotgun.Empty"
  2737. {
  2738. "channel" "CHAN_STATIC"
  2739. "soundlevel" "SNDLVL_NORM"
  2740. "volume" "1.0"
  2741. "wave" "weapons/shotgun_empty.wav"
  2742. }
  2743.  
  2744. "Weapon_Shotgun.Reload"
  2745. {
  2746. "channel" "CHAN_ITEM"
  2747. "soundlevel" "SNDLVL_NORM"
  2748. "volume" "1.0"
  2749. "wave" "weapons/shotgun_reload.wav"
  2750. }
  2751.  
  2752. "Weapon_Shotgun.WorldReload"
  2753. {
  2754. "channel" "CHAN_ITEM"
  2755. "soundlevel" "SNDLVL_NORM"
  2756. "volume" "1.0"
  2757. "wave" "weapons/shotgun_worldreload.wav"
  2758. }
  2759.  
  2760. "Weapon_Shotgun.Pump"
  2761. {
  2762. "channel" "CHAN_ITEM"
  2763. "soundlevel" "SNDLVL_NORM"
  2764. "volume" "1.0"
  2765. "wave" "weapons/shotgun_cock.wav"
  2766. }
  2767.  
  2768. "Weapon_Shotgun.Draw"
  2769. {
  2770. "channel" "CHAN_AUTO"
  2771. "soundlevel" "SNDLVL_74dB"
  2772. "volume" ".5"
  2773. "wave" "weapons/draw_secondary.wav"
  2774. }
  2775.  
  2776. "Weapon_ShotgunPyro.Draw"
  2777. {
  2778. "channel" "CHAN_AUTO"
  2779. "soundlevel" "SNDLVL_74dB"
  2780. "volume" ".5"
  2781. "wave" "weapons/draw_shotgun_pyro.wav"
  2782. }
  2783.  
  2784. "Weapon_ShotgunEngineer.Cock_Back"
  2785. {
  2786. "channel" "CHAN_ITEM"
  2787. "soundlevel" "SNDLVL_74dB"
  2788. "volume" ".5"
  2789. "wave" "weapons/shotgun_cock_back.wav"
  2790. }
  2791.  
  2792. "Weapon_ShotgunEngineer.Cock_Forward"
  2793. {
  2794. "channel" "CHAN_ITEM"
  2795. "soundlevel" "SNDLVL_74dB"
  2796. "volume" ".5"
  2797. "wave" "weapons/shotgun_cock_forward.wav"
  2798. }
  2799.  
  2800. // ------------------------------------------------------------------------------------ //
  2801. // SHOVEL
  2802. // ------------------------------------------------------------------------------------ //
  2803.  
  2804. "Weapon_Shovel.Miss"
  2805. {
  2806. "channel" "CHAN_WEAPON"
  2807. "soundlevel" "SNDLVL_64dB"
  2808. "volume" ".6"
  2809. "wave" ")weapons/shovel_swing.wav"
  2810. }
  2811.  
  2812. "Weapon_Shovel.MissCrit"
  2813. {
  2814. "channel" "CHAN_WEAPON"
  2815. "soundlevel" "SNDLVL_64dB"
  2816. "volume" ".6"
  2817. "wave" ")weapons/shovel_swing_crit.wav"
  2818. }
  2819.  
  2820. "Weapon_Shovel.HitFlesh"
  2821. {
  2822. "channel" "CHAN_ITEM"
  2823. "soundlevel" "SNDLVL_NORM"
  2824. "volume" "1.0"
  2825. "rndwave"
  2826. {
  2827. "wave" ")weapons/axe_hit_flesh1.wav"
  2828. "wave" ")weapons/axe_hit_flesh2.wav"
  2829. "wave" ")weapons/axe_hit_flesh3.wav"
  2830. }
  2831. }
  2832.  
  2833. "Weapon_Shovel.HitWorld"
  2834. {
  2835. "channel" "CHAN_ITEM"
  2836. "soundlevel" "SNDLVL_NORM"
  2837. "volume" "1.0"
  2838. "rndwave"
  2839. {
  2840. "wave" ")weapons/cbar_hit1.wav"
  2841. "wave" ")weapons/cbar_hit2.wav"
  2842. }
  2843. }
  2844.  
  2845. "Weapon_Shovel.Draw"
  2846. {
  2847. "channel" "CHAN_AUTO"
  2848. "soundlevel" "SNDLVL_74dB"
  2849. "volume" "1"
  2850. "wave" "weapons/draw_shovel_soldier.wav"
  2851. }
  2852.  
  2853. // ------------------------------------------------------------------------------------ //
  2854. // Nail Gun
  2855. // ------------------------------------------------------------------------------------ //
  2856. "Weapon_NailGun.Single"
  2857. {
  2858. "channel" "CHAN_WEAPON"
  2859. "soundlevel" "SNDLVL_94dB"
  2860. "volume" "1.0"
  2861. "wave" ")weapons/nail_gun_shoot.wav"
  2862. }
  2863.  
  2864. "Weapon_NailGun.SingleCrit"
  2865. {
  2866. "channel" "CHAN_WEAPON"
  2867. "soundlevel" "SNDLVL_94dB"
  2868. "volume" "1.0"
  2869. "wave" ")weapons/nail_gun_shoot_crit.wav"
  2870. }
  2871.  
  2872. "Weapon_NailGun.Reload"
  2873. {
  2874. "channel" "CHAN_ITEM"
  2875. "volume" "0.7"
  2876. "soundlevel" "SNDLVL_NORM"
  2877.  
  2878. "wave" "weapons/smg1/smg1_reload.wav"
  2879. }
  2880.  
  2881. "Weapon_NailGun.ClipEmpty"
  2882. {
  2883. "channel" "CHAN_STATIC"
  2884. "volume" "0.7"
  2885. "soundlevel" "SNDLVL_NORM"
  2886.  
  2887. "wave" "weapons/pistol/pistol_empty.wav"
  2888. }
  2889.  
  2890. "Weapon_NailGun.Draw"
  2891. {
  2892. "channel" "CHAN_AUTO"
  2893. "soundlevel" "SNDLVL_74dB"
  2894. "volume" ".5"
  2895. "wave" "weapons/draw_primary.wav"
  2896. }
  2897.  
  2898. // ------------------------------------------------------------------------------------ //
  2899. // SMG
  2900. // ------------------------------------------------------------------------------------ //
  2901. "Weapon_SMG.Single"
  2902. {
  2903. "channel" "CHAN_WEAPON"
  2904. "soundlevel" "SNDLVL_94dB"
  2905. "volume" "1.0"
  2906. "wave" ")weapons/smg_shoot.wav"
  2907. }
  2908.  
  2909. "Weapon_SMG.SingleCrit"
  2910. {
  2911. "channel" "CHAN_WEAPON"
  2912. "soundlevel" "SNDLVL_94dB"
  2913. "volume" "1.0"
  2914. "wave" ")weapons/smg_shoot_crit.wav"
  2915. }
  2916.  
  2917. "Weapon_SMG.WorldReload"
  2918. {
  2919. "channel" "CHAN_ITEM"
  2920. "volume" "0.35"
  2921. "soundlevel" "SNDLVL_NORM"
  2922.  
  2923. "wave" "weapons/smg_worldreload.wav"
  2924. }
  2925.  
  2926. "Weapon_SMG.ClipEmpty"
  2927. {
  2928. "channel" "CHAN_STATIC"
  2929. "volume" "0.7"
  2930. "soundlevel" "SNDLVL_NORM"
  2931.  
  2932. "wave" "weapons/pistol/pistol_empty.wav"
  2933. }
  2934.  
  2935. "Weapon_SMG.ClipOut"
  2936. {
  2937. "channel" "CHAN_ITEM"
  2938. "volume" "0.35"
  2939. "soundlevel" "SNDLVL_NORM"
  2940.  
  2941. "wave" "weapons/smg_clip_out.wav"
  2942. }
  2943.  
  2944. "Weapon_SMG.ClipIn"
  2945. {
  2946. "channel" "CHAN_ITEM"
  2947. "volume" "0.35"
  2948. "soundlevel" "SNDLVL_NORM"
  2949.  
  2950. "wave" "weapons/smg_clip_in.wav"
  2951. }
  2952.  
  2953.  
  2954. "Weapon_SMG.Draw"
  2955. {
  2956. "channel" "CHAN_AUTO"
  2957. "soundlevel" "SNDLVL_74dB"
  2958. "volume" ".5"
  2959. "wave" "weapons/draw_secondary.wav"
  2960. }
  2961.  
  2962. // ------------------------------------------------------------------------------------ //
  2963. // SUPER SMG
  2964. // ------------------------------------------------------------------------------------ //
  2965. "Weapon_SuperSMG.Single"
  2966. {
  2967. "channel" "CHAN_WEAPON"
  2968. "soundlevel" "SNDLVL_94dB"
  2969. "volume" "1.0"
  2970. "wave" ")weapons/smg_shoot.wav"
  2971. }
  2972.  
  2973. "Weapon_SuperSMG.Reload"
  2974. {
  2975. "channel" "CHAN_ITEM"
  2976. "volume" "0.7"
  2977. "soundlevel" "SNDLVL_NORM"
  2978.  
  2979. "wave" "weapons/smg1/smg1_reload.wav"
  2980. }
  2981.  
  2982. "Weapon_SuperSMG.ClipEmpty"
  2983. {
  2984. "channel" "CHAN_STATIC"
  2985. "volume" "0.7"
  2986. "soundlevel" "SNDLVL_NORM"
  2987.  
  2988. "wave" "weapons/pistol/pistol_empty.wav"
  2989. }
  2990.  
  2991. // ------------------------------------------------------------------------------------ //
  2992. // BAZAAR BARGAIN
  2993. // ------------------------------------------------------------------------------------ //
  2994. "Weapon_Bazaar_Bargain.Single"
  2995. {
  2996. "channel" "CHAN_WEAPON"
  2997. "soundlevel" "SNDLVL_94dB"
  2998. "volume" "1.0"
  2999. "rndwave"
  3000. {
  3001. "wave" ")weapons/tf_sniper_bazaar_bargain_01.wav"
  3002. "wave" ")weapons/tf_sniper_bazaar_bargain_02.wav"
  3003. "wave" ")weapons/tf_sniper_bazaar_bargain_03.wav"
  3004. "wave" ")weapons/tf_sniper_bazaar_bargain_04.wav"
  3005. "wave" ")weapons/tf_sniper_bazaar_bargain_05.wav"
  3006. }
  3007. }
  3008.  
  3009. "Weapon_Bazaar_Bargain.SingleCrit"
  3010. {
  3011. "channel" "CHAN_WEAPON"
  3012. "soundlevel" "SNDLVL_94dB"
  3013. "volume" "1.0"
  3014. "wave" ")weapons\tf_sniper_bazaar_bargain_crit.wav"
  3015. }
  3016.  
  3017. // ------------------------------------------------------------------------------------ //
  3018. // SYDNEY SLEEPER
  3019. // ------------------------------------------------------------------------------------ //
  3020. "Weapon_SydneySleeper.Single"
  3021. {
  3022. "channel" "CHAN_WEAPON"
  3023. "soundlevel" "SNDLVL_94dB"
  3024. "volume" "1.0"
  3025. "wave" ")weapons/sniper_sydneysleeper_shoot.wav"
  3026. }
  3027.  
  3028. "Weapon_SydneySleeper.SingleCrit"
  3029. {
  3030. "channel" "CHAN_WEAPON"
  3031. "soundlevel" "SNDLVL_94dB"
  3032. "volume" "1.0"
  3033. "wave" ")weapons/sniper_sydneysleeper_shoot_crit.wav"
  3034. }
  3035.  
  3036. // ------------------------------------------------------------------------------------ //
  3037. // CLASSIC SNIPER RIFLE
  3038. // ------------------------------------------------------------------------------------ //
  3039. "Weapon_ClassicSniperRifle.Single"
  3040. {
  3041. "channel" "CHAN_WEAPON"
  3042. "soundlevel" "SNDLVL_94dB"
  3043. "volume" "1.0"
  3044. "wave" ")weapons/sniper_rifle_classic_shoot.wav"
  3045. }
  3046.  
  3047. "Weapon_ClassicSniperRifle.SingleCrit"
  3048. {
  3049. "channel" "CHAN_WEAPON"
  3050. "soundlevel" "SNDLVL_94dB"
  3051. "volume" "1.0"
  3052. "wave" ")weapons/sniper_rifle_classic_shoot_crit.wav"
  3053. }
  3054.  
  3055.  
  3056. // ------------------------------------------------------------------------------------ //
  3057. // SNIPER RIFLE
  3058. // ------------------------------------------------------------------------------------ //
  3059. "Weapon_SniperRifle.Single"
  3060. {
  3061. "channel" "CHAN_WEAPON"
  3062. "soundlevel" "SNDLVL_94dB"
  3063. "volume" "1.0"
  3064. "wave" ")weapons/sniper_shoot.wav"
  3065. }
  3066.  
  3067. "Weapon_SniperRifle.SingleCrit"
  3068. {
  3069. "channel" "CHAN_WEAPON"
  3070. "soundlevel" "SNDLVL_94dB"
  3071. "volume" "1.0"
  3072. "wave" ")weapons/sniper_shoot_crit.wav"
  3073. }
  3074.  
  3075. "Weapon_SniperRifle.WorldReload"
  3076. {
  3077. "channel" "CHAN_ITEM"
  3078. "volume" "0.35"
  3079. "soundlevel" "SNDLVL_NORM"
  3080.  
  3081. "wave" "weapons/sniper_worldreload.wav"
  3082. }
  3083.  
  3084. "Weapon_SniperRifle.ClipEmpty"
  3085. {
  3086. "channel" "CHAN_STATIC"
  3087. "volume" "0.7"
  3088. "soundlevel" "SNDLVL_NORM"
  3089.  
  3090. "wave" "weapons/pistol/pistol_empty.wav"
  3091. }
  3092.  
  3093. "Weapon_SniperRifle.Draw"
  3094. {
  3095. "channel" "CHAN_AUTO"
  3096. "soundlevel" "SNDLVL_74dB"
  3097. "volume" ".5"
  3098. "wave" "weapons/draw_primary.wav"
  3099. }
  3100.  
  3101. "Weapon_SniperRifle.BoltForward"
  3102. {
  3103. "channel" "CHAN_ITEM"
  3104. "soundlevel" "SNDLVL_74dB"
  3105. "volume" ".45"
  3106. "wave" "weapons/sniper_bolt_back.wav"
  3107. }
  3108.  
  3109. "Weapon_SniperRifle.BoltBack"
  3110. {
  3111. "channel" "CHAN_ITEM"
  3112. "soundlevel" "SNDLVL_74dB"
  3113. "volume" ".45"
  3114. "wave" "weapons/sniper_bolt_forward.wav"
  3115. }
  3116.  
  3117. // ------------------------------------------------------------------------------------ //
  3118. // TRANQUILIZER GUN
  3119. // ------------------------------------------------------------------------------------ //
  3120. "Weapon_Tranq.Single"
  3121. {
  3122. "channel" "CHAN_WEAPON"
  3123. "soundlevel" "SNDLVL_94dB"
  3124. "volume" "1.0"
  3125. "wave" "misc/null.wav"
  3126. }
  3127.  
  3128. "Weapon_Tranq.Reload"
  3129. {
  3130. "channel" "CHAN_ITEM"
  3131. "volume" "0.7"
  3132. "soundlevel" "SNDLVL_NORM"
  3133.  
  3134. "wave" "weapons/smg1/smg1_reload.wav"
  3135. }
  3136.  
  3137. "Weapon_Tranq.ClipEmpty"
  3138. {
  3139. "channel" "CHAN_STATIC"
  3140. "volume" "0.7"
  3141. "soundlevel" "SNDLVL_NORM"
  3142.  
  3143. "wave" "weapons/pistol/pistol_empty.wav"
  3144. }
  3145.  
  3146. "Weapon_Tranq.Draw"
  3147. {
  3148. "channel" "CHAN_AUTO"
  3149. "soundlevel" "SNDLVL_74dB"
  3150. "volume" ".5"
  3151. "wave" "weapons/draw_primary.wav"
  3152. }
  3153.  
  3154. // ------------------------------------------------------------------------------------ //
  3155. // WRANGLER
  3156. // ------------------------------------------------------------------------------------ //
  3157.  
  3158. "Weapon_Wrangler.Ouch"
  3159. {
  3160. "channel" "CHAN_VOICE"
  3161. "soundlevel" "SNDLVL_NORM"
  3162. "volume" ".25"
  3163. "rndwave"
  3164. {
  3165. "wave" "vo/engineer_negativevocalization07.mp3"
  3166. "wave" "vo/engineer_negativevocalization08.mp3"
  3167. "wave" "vo/engineer_negativevocalization09.mp3"
  3168. }
  3169. }
  3170.  
  3171. // ------------------------------------------------------------------------------------ //
  3172. // WRENCH
  3173. // ------------------------------------------------------------------------------------ //
  3174.  
  3175. "Weapon_Wrench.Miss"
  3176. {
  3177. "channel" "CHAN_WEAPON"
  3178. "soundlevel" "SNDLVL_64dB"
  3179. "volume" ".6"
  3180. "wave" "weapons/wrench_swing.wav"
  3181. }
  3182.  
  3183. "Weapon_Wrench.MissCrit"
  3184. {
  3185. "channel" "CHAN_WEAPON"
  3186. "soundlevel" "SNDLVL_64dB"
  3187. "volume" ".6"
  3188. "wave" ")weapons/wrench_swing_crit.wav"
  3189. }
  3190.  
  3191. "Weapon_Wrench.HitFlesh"
  3192. {
  3193. "channel" "CHAN_ITEM"
  3194. "soundlevel" "SNDLVL_NORM"
  3195. "volume" "1.0"
  3196. "rndwave"
  3197. {
  3198. "wave" ")weapons/cbar_hitbod1.wav"
  3199. "wave" ")weapons/cbar_hitbod2.wav"
  3200. "wave" ")weapons/cbar_hitbod3.wav"
  3201. }
  3202. }
  3203.  
  3204. "Weapon_Wrench.HitWorld"
  3205. {
  3206. "channel" "CHAN_ITEM"
  3207. "soundlevel" "SNDLVL_NORM"
  3208. "volume" ".5"
  3209. "pitch" "100, 110"
  3210. "wave" "weapons/wrench_hit_world.wav"
  3211.  
  3212. }
  3213.  
  3214. "Weapon_Wrench.HitBuilding_Success"
  3215. {
  3216. "channel" "CHAN_ITEM"
  3217. "soundlevel" "SNDLVL_NORM"
  3218. "volume" ".5"
  3219. "rndwave"
  3220. {
  3221. "wave" "weapons/wrench_hit_build_success1.wav"
  3222. "wave" "weapons/wrench_hit_build_success2.wav"
  3223. }
  3224. }
  3225.  
  3226. "Weapon_Wrench.HitBuilding_Failure"
  3227. {
  3228. "channel" "CHAN_ITEM"
  3229. "soundlevel" "SNDLVL_NORM"
  3230. "volume" ".5"
  3231. "wave" "weapons/wrench_hit_build_fail.wav"
  3232. }
  3233.  
  3234. "Weapon_Wrench.HitHand"
  3235. {
  3236. "channel" "CHAN_AUTO"
  3237. "soundlevel" "SNDLVL_NORM"
  3238. "volume" ".1"
  3239. "rndwave"
  3240. {
  3241. "wave" "weapons/metal_hit_hand1.wav"
  3242. "wave" "weapons/metal_hit_hand2.wav"
  3243. "wave" "weapons/metal_hit_hand3.wav"
  3244. }
  3245. }
  3246.  
  3247. "Weapon_Wrench.Draw"
  3248. {
  3249. "channel" "CHAN_AUTO"
  3250. "soundlevel" "SNDLVL_74dB"
  3251. "volume" ".5"
  3252. "wave" "weapons/draw_primary.wav"
  3253. }
  3254.  
  3255.  
  3256. "Weapon_Wrench.Draw2"
  3257. {
  3258. "channel" "CHAN_ITEM"
  3259. "soundlevel" "SNDLVL_74dB"
  3260. "volume" "1"
  3261. "wave" "weapons/draw_wrench_engineer.wav"
  3262. }
  3263.  
  3264. // ------------------------------------------------------------------------------------ //
  3265. // LIBERY LAUNCHER
  3266. // ------------------------------------------------------------------------------------ //
  3267. "Weapon_Liberty_Launcher.Single"
  3268. {
  3269. "channel" "CHAN_WEAPON"
  3270. "volume" "1.0"
  3271. "soundlevel" "SNDLVL_94dB"
  3272. "wave" ")weapons/rocket_ll_shoot.wav"
  3273. }
  3274.  
  3275. "Weapon_Liberty_Launcher.SingleCrit"
  3276. {
  3277. "channel" "CHAN_WEAPON"
  3278. "volume" "1.0"
  3279. "soundlevel" "SNDLVL_94dB"
  3280. "wave" ")weapons/rocket_ll_shoot_crit.wav"
  3281. }
  3282.  
  3283. // ------------------------------------------------------------------------------------ //
  3284. // RPG
  3285. // ------------------------------------------------------------------------------------ //
  3286. "Weapon_RPG.Single"
  3287. {
  3288. "channel" "CHAN_WEAPON"
  3289. "volume" "1.0"
  3290. "soundlevel" "SNDLVL_94dB"
  3291. "wave" ")weapons/rocket_shoot.wav"
  3292. }
  3293.  
  3294. "Weapon_RPG.SingleCrit"
  3295. {
  3296. "channel" "CHAN_WEAPON"
  3297. "volume" "1.0"
  3298. "soundlevel" "SNDLVL_94dB"
  3299. "wave" ")weapons/rocket_shoot_crit.wav"
  3300. }
  3301.  
  3302. "Weapon_RPG.Draw"
  3303. {
  3304. "channel" "CHAN_WEAPON"
  3305. "soundlevel" "SNDLVL_74dB"
  3306. "volume" ".5"
  3307. "wave" "weapons/draw_primary.wav"
  3308. }
  3309.  
  3310. "Weapon_RPG.Reload"
  3311. {
  3312. "channel" "CHAN_WEAPON"
  3313. "soundlevel" "SNDLVL_74dB"
  3314. "volume" "1"
  3315. "wave" "weapons/rocket_reload.wav"
  3316. }
  3317.  
  3318. "Weapon_RPG.WorldReload"
  3319. {
  3320. "channel" "CHAN_STATIC"
  3321. "soundlevel" "SNDLVL_74dB"
  3322. "volume" "1"
  3323. "wave" "weapons/rocket_reload.wav"
  3324. }
  3325.  
  3326.  
  3327. // ------------------------------------------------------------------------------------ //
  3328. // RPG Direct Hit
  3329. // ------------------------------------------------------------------------------------ //
  3330.  
  3331. "Weapon_RPG_DirectHit.Single"
  3332. {
  3333. "channel" "CHAN_WEAPON"
  3334. "volume" "1.0"
  3335. "soundlevel" "SNDLVL_94dB"
  3336. "wave" ")weapons/rocket_directhit_shoot.wav"
  3337. }
  3338.  
  3339. "Weapon_RPG_DirectHit.SingleCrit"
  3340. {
  3341. "channel" "CHAN_WEAPON"
  3342. "volume" "1.0"
  3343. "soundlevel" "SNDLVL_94dB"
  3344. "wave" ")weapons/rocket_directhit_shoot_crit.wav"
  3345. }
  3346.  
  3347. "Weapon_RPG_DirectHit.Explode"
  3348. {
  3349. "channel" "CHAN_WEAPON"
  3350. "soundlevel" "SNDLVL_95dB"
  3351. "volume" "1.0"
  3352. "pitch" "PITCH_NORM"
  3353. "rndwave"
  3354. {
  3355. "wave" ")weapons/rocket_directhit_explode1.wav"
  3356. "wave" ")weapons/rocket_directhit_explode2.wav"
  3357. "wave" ")weapons/rocket_directhit_explode3.wav"
  3358. }
  3359. }
  3360.  
  3361. // ------------------------------------------------------------------------------------ //
  3362. // RPG Black Box
  3363. // ------------------------------------------------------------------------------------ //
  3364.  
  3365. "Weapon_RPG_BlackBox.Single"
  3366. {
  3367. "channel" "CHAN_WEAPON"
  3368. "volume" "1.0"
  3369. "soundlevel" "SNDLVL_94dB"
  3370. "wave" ")weapons/rocket_blackbox_shoot.wav"
  3371. }
  3372.  
  3373. "Weapon_RPG_BlackBox.SingleCrit"
  3374. {
  3375. "channel" "CHAN_WEAPON"
  3376. "volume" "1.0"
  3377. "soundlevel" "SNDLVL_94dB"
  3378. "wave" ")weapons/rocket_blackbox_shoot_crit.wav"
  3379. }
  3380.  
  3381. "Weapon_RPG_BlackBox.Explode"
  3382. {
  3383. "channel" "CHAN_WEAPON"
  3384. "soundlevel" "SNDLVL_95dB"
  3385. "volume" "1.0"
  3386. "pitch" "PITCH_NORM"
  3387. "rndwave"
  3388. {
  3389. "wave" ")weapons/rocket_blackbox_explode1.wav"
  3390. "wave" ")weapons/rocket_blackbox_explode2.wav"
  3391. "wave" ")weapons/rocket_blackbox_explode3.wav"
  3392. }
  3393. }
  3394.  
  3395. // ------------------------------------------------------------------------------------ //
  3396. // RPG Cow Mangler
  3397. // ------------------------------------------------------------------------------------ //
  3398. "Weapon_CowMangler.Single"
  3399. {
  3400. "channel" "CHAN_WEAPON"
  3401. "volume" "1.0"
  3402. "soundlevel" "SNDLVL_94dB"
  3403. "wave" ")weapons/cow_mangler_main_shot.wav"
  3404. }
  3405.  
  3406. "Weapon_CowMangler.SingleCharged"
  3407. {
  3408. "channel" "CHAN_WEAPON"
  3409. "volume" "1.0"
  3410. "soundlevel" "SNDLVL_NORM"
  3411. "wave" ")weapons/cow_mangler_over_charge_shot.wav"
  3412. }
  3413.  
  3414. "Weapon_CowMangler.Charging"
  3415. {
  3416. "channel" "CHAN_ITEM"
  3417. "volume" "1.0"
  3418. "soundlevel" "SNDLVL_94dB"
  3419. "wave" ")weapons/cow_mangler_over_charge.wav"
  3420. }
  3421.  
  3422. "Weapon_CowMangler.Explode"
  3423. {
  3424. "channel" "CHAN_WEAPON"
  3425. "volume" "0.95,1.0"
  3426. "soundlevel" "SNDLVL_115dB"
  3427. "pitch" "95, 100"
  3428. "rndwave"
  3429. {
  3430. "wave" ")weapons\cow_mangler_explosion_normal_01.wav"
  3431. "wave" ")weapons\cow_mangler_explosion_normal_02.wav"
  3432. "wave" ")weapons\cow_mangler_explosion_normal_03.wav"
  3433. }
  3434. }
  3435.  
  3436. "Weapon_CowMangler.ExplodeCharged"
  3437. {
  3438. "channel" "CHAN_WEAPON"
  3439. "volume" "0.95,1.0"
  3440. "soundlevel" "SNDLVL_115dB"
  3441. "pitch" "95, 100"
  3442. "rndwave"
  3443. {
  3444. "wave" ")weapons\cow_mangler_explosion_charge_01.wav"
  3445. "wave" ")weapons\cow_mangler_explosion_charge_02.wav"
  3446. "wave" ")weapons\cow_mangler_explosion_charge_03.wav"
  3447. }
  3448. }
  3449.  
  3450. "Weapon_CowMangler.Idle"
  3451. {
  3452. "channel" "CHAN_WEAPON"
  3453. "volume" "1.0"
  3454. "soundlevel" "SNDLVL_NORM"
  3455. "wave" ")weapons/cow_mangler_idle.wav"
  3456. }
  3457.  
  3458. "Weapon_CowMangler.Reload"
  3459. {
  3460. "channel" "CHAN_WEAPON"
  3461. "soundlevel" "SNDLVL_NORM"
  3462. "volume" ".25"
  3463. "rndwave"
  3464. {
  3465. "wave" "weapons\cow_mangler_reload.wav"
  3466. "wave" "weapons\cow_mangler_reload_02.wav"
  3467. "wave" "weapons\cow_mangler_reload_03.wav"
  3468. "wave" "weapons\cow_mangler_reload_04.wav"
  3469. }
  3470. }
  3471.  
  3472. "Weapon_CowMangler.WorldReload"
  3473. {
  3474. "channel" "CHAN_STATIC"
  3475. "soundlevel" "SNDLVL_NORM"
  3476. "volume" ".25"
  3477. "rndwave"
  3478. {
  3479. "wave" ")weapons\cow_mangler_reload.wav"
  3480. "wave" ")weapons\cow_mangler_reload_02.wav"
  3481. "wave" ")weapons\cow_mangler_reload_03.wav"
  3482. "wave" ")weapons\cow_mangler_reload_04.wav"
  3483. }
  3484. }
  3485.  
  3486. "Weapon_CowMangler.ReloadFinal"
  3487. {
  3488. "channel" "CHAN_WEAPON"
  3489. "soundlevel" "SNDLVL_NORM"
  3490. "volume" ".65"
  3491. "wave" "weapons\cow_mangler_reload_final.wav"
  3492. }
  3493.  
  3494. "Weapon_CowMangler.WorldReloadFinal"
  3495. {
  3496. "channel" "CHAN_STATIC"
  3497. "soundlevel" "SNDLVL_NORM"
  3498. "volume" ".25"
  3499. "wave" ")weapons\cow_mangler_reload_final.wav"
  3500. }
  3501.  
  3502. // ------------------------------------------------------------------------------------ //
  3503. // Righteous Bison
  3504. // ------------------------------------------------------------------------------------ //
  3505. "Weapon_Bison.Single"
  3506. {
  3507. "channel" "CHAN_WEAPON"
  3508. "volume" "1.0"
  3509. "soundlevel" "SNDLVL_NORM"
  3510. "rndwave"
  3511. {
  3512. "wave" ")weapons\bison_main_shot_01.wav"
  3513. "wave" ")weapons\bison_main_shot_02.wav"
  3514. }
  3515. }
  3516.  
  3517. "Weapon_Bison.SingleCrit"
  3518. {
  3519. "channel" "CHAN_WEAPON"
  3520. "volume" "1.0"
  3521. "soundlevel" "SNDLVL_NORM"
  3522. "wave" ")weapons\bison_main_shot_crit.wav"
  3523. }
  3524.  
  3525. "Weapon_Bison.Reload"
  3526. {
  3527. "channel" "CHAN_WEAPON"
  3528. "soundlevel" "SNDLVL_NORM"
  3529. "volume" "1"
  3530. "pitch" "110"
  3531. "wave" "weapons/bison_reload.wav"
  3532. }
  3533.  
  3534. // ------------------------------------------------------------------------------------ //
  3535. // MAD MILK
  3536. // ------------------------------------------------------------------------------------ //
  3537.  
  3538. "Weapon_MadMilk.Draw"
  3539. {
  3540. "channel" "CHAN_STATIC"
  3541. "volume" "1.0"
  3542. "soundlevel" "SNDLVL_75dB"
  3543.  
  3544. "wave" "weapons/draw_madmilk.wav"
  3545. }
  3546.  
  3547. // ------------------------------------------------------------------------------------ //
  3548. // JARATE
  3549. // ------------------------------------------------------------------------------------ //
  3550. "Jar.Explode"
  3551. {
  3552. "channel" "CHAN_STATIC"
  3553. "volume" "1.0"
  3554. "soundlevel" "SNDLVL_95dB"
  3555.  
  3556. "wave" ")weapons/jar_explode.wav"
  3557. }
  3558.  
  3559. "Weapon_Jarate.Draw"
  3560. {
  3561. "channel" "CHAN_STATIC"
  3562. "volume" "1.0"
  3563. "soundlevel" "SNDLVL_75dB"
  3564.  
  3565. "wave" "weapons/draw_jarate.wav"
  3566. }
  3567.  
  3568. "Weapon_Jarate.Single"
  3569. {
  3570. "channel" "CHAN_WEAPON"
  3571. "soundlevel" "SNDLVL_84dB"
  3572. "volume" "1"
  3573. "wave" "weapons/jar_single.wav"
  3574. }
  3575.  
  3576. //
  3577. // ------------------------------------------------------------------------------------ //
  3578. // Grenades
  3579. //
  3580. // Grenade Sounds
  3581. //
  3582. // ------------------------------------------------------------------------------------ //
  3583.  
  3584. // ------------------------------------------------------------------------------------ //
  3585. // BASE GRENADE
  3586. // ------------------------------------------------------------------------------------ //
  3587. "BaseGrenade.Explode"
  3588. {
  3589. "channel" "CHAN_STATIC"
  3590. "volume" "1.0"
  3591. "soundlevel" "SNDLVL_76dB"
  3592.  
  3593. "rndwave"
  3594. {
  3595. "wave" "weapons/debris1.wav"
  3596. "wave" "weapons/debris2.wav"
  3597. }
  3598. }
  3599.  
  3600. "BaseGrenade.BounceSound"
  3601. {
  3602. "channel" "CHAN_ITEM"
  3603. "volume" "1"
  3604. "soundlevel" "SNDLVL_74dB"
  3605. "rndwave"
  3606. {
  3607. "wave" "weapons/grenade_impact.wav"
  3608. "wave" "weapons/grenade_impact2.wav"
  3609. "wave" "weapons/grenade_impact3.wav"
  3610. }
  3611. }
  3612.  
  3613. "BaseExplosionEffect.Sound"
  3614. {
  3615. "channel" "CHAN_WEAPON"
  3616. "volume" "1.0"
  3617. "soundlevel" "SNDLVL_95dB"
  3618. "pitch" "PITCH_NORM"
  3619.  
  3620. "rndwave"
  3621. {
  3622. "wave" ")weapons/explode2.wav"
  3623. "wave" ")weapons/explode3.wav"
  3624. "wave" ")weapons/explode1.wav"
  3625. }
  3626. }
  3627.  
  3628. "Weapon_Grenade_Normal.Single"
  3629. {
  3630. "channel" "CHAN_WEAPON"
  3631. "volume" "1.0"
  3632. "soundlevel" "SNDLVL_95dB"
  3633. "wave" "weapons/grenade_throw.wav"
  3634. }
  3635.  
  3636. // ------------------------------------------------------------------------------------ //
  3637. // PIPEBOMB GRENADE
  3638. // ------------------------------------------------------------------------------------ //
  3639. "Weapon_Grenade_Pipebomb.Explode"
  3640. {
  3641. "channel" "CHAN_WEAPON"
  3642. "soundlevel" "SNDLVL_95dB"
  3643. "volume" "1.0"
  3644. "pitch" "PITCH_NORM"
  3645. "rndwave"
  3646. {
  3647. "wave" ")weapons/pipe_bomb1.wav"
  3648. "wave" ")weapons/pipe_bomb2.wav"
  3649. "wave" ")weapons/pipe_bomb3.wav"
  3650. }
  3651. }
  3652.  
  3653. "Weapon_Grenade_Pipebomb.Bounce"
  3654. {
  3655. "channel" "CHAN_ITEM"
  3656. "volume" ".5"
  3657. "pitch" "96,100"
  3658. "soundlevel" "SNDLVL_74dB"
  3659. "wave" "weapons/grenade_impact.wav"
  3660. }
  3661.  
  3662. "Weapon_Grenade_Pipebomb.Draw"
  3663. {
  3664. "channel" "CHAN_AUTO"
  3665. "soundlevel" "SNDLVL_74dB"
  3666. "volume" ".5"
  3667. "wave" "weapons/draw_primary.wav"
  3668. }
  3669.  
  3670. // ------------------------------------------------------------------------------------ //
  3671. // DET PACK GRENADE
  3672. // ------------------------------------------------------------------------------------ //
  3673. "Weapon_Grenade_Det_Pack.Plant"
  3674. {
  3675. "channel" "CHAN_WEAPON"
  3676. "volume" "1.0"
  3677. "soundlevel" "SNDLVL_74dB"
  3678. "wave" "weapons/det_pack_plant.wav"
  3679. }
  3680.  
  3681. "Weapon_Grenade_Det_Pack.Explode"
  3682. {
  3683. "channel" "CHAN_WEAPON"
  3684. "soundlevel" "SNDLVL_95dB"
  3685. "pitch" "PITCH_NORM"
  3686. "volume" "1.0"
  3687. "wave" ")weapons/det_pack_explode.wav"
  3688. }
  3689.  
  3690. "Weapon_Grenade_Det_Pack.Timer"
  3691. {
  3692. "channel" "CHAN_ITEM"
  3693. "volume" "1.0"
  3694. "soundlevel" "SNDLVL_74dB"
  3695. "wave" "weapons/det_pack_timer.wav"
  3696. }
  3697.  
  3698. // ------------------------------------------------------------------------------------ //
  3699. // SAPPER
  3700. // ------------------------------------------------------------------------------------ //
  3701. "Weapon_Sapper.Plant"
  3702. {
  3703. "channel" "CHAN_WEAPON"
  3704. "volume" "1.0"
  3705. "soundlevel" "SNDLVL_74dB"
  3706. "wave" "weapons/sapper_plant.wav"
  3707. }
  3708.  
  3709. "Weapon_Sapper.Timer"
  3710. {
  3711. "channel" "CHAN_ITEM"
  3712. "volume" "1.0"
  3713. "soundlevel" "SNDLVL_74dB"
  3714. "wave" "weapons/sapper_timer.wav"
  3715. }
  3716.  
  3717. "Weapon_Sapper.Draw"
  3718. {
  3719. "channel" "CHAN_AUTO"
  3720. "volume" ".5"
  3721. "soundlevel" "SNDLVL_74dB"
  3722. "wave" "weapons/draw_primary.wav"
  3723. }
  3724.  
  3725. "Weapon_Sapper.DrawSwitch"
  3726. {
  3727. "channel" "CHAN_ITEM"
  3728. "volume" "1"
  3729. "soundlevel" "SNDLVL_74dB"
  3730. "wave" "weapons/draw_sapper_switch.wav"
  3731. }
  3732.  
  3733. "Weapon_Sapper.Removed"
  3734. {
  3735. "channel" "CHAN_WEAPON"
  3736. "volume" "1.0"
  3737. "soundlevel" "SNDLVL_84dB"
  3738. "wave" "weapons/sapper_removed.wav"
  3739. }
  3740.  
  3741.  
  3742. // ------------------------------------------------------------------------------------ //
  3743. // ToolBox
  3744. // ------------------------------------------------------------------------------------ //
  3745.  
  3746.  
  3747. "Weapon_ToolBox.Draw"
  3748. {
  3749. "channel" "CHAN_AUTO"
  3750. "soundlevel" "SNDLVL_74dB"
  3751. "volume" ".5"
  3752. "wave" "weapons/draw_secondary.wav"
  3753. }
  3754.  
  3755. "Weapon_ToolBox.Draw2"
  3756. {
  3757. "channel" "CHAN_ITEM"
  3758. "soundlevel" "SNDLVL_74dB"
  3759. "volume" ".5"
  3760. "wave" "weapons/draw_toolbox_engineer.wav"
  3761. }
  3762.  
  3763. // ------------------------------------------------------------------------------------ //
  3764. // Gunslinger
  3765. // ------------------------------------------------------------------------------------ //
  3766.  
  3767.  
  3768. "Weapon_Gunslinger.Draw"
  3769. {
  3770. "channel" "CHAN_WEAPON"
  3771. "soundlevel" "SNDLVL_74dB"
  3772. "volume" ".75"
  3773. "wave" "weapons/gunslinger_draw.wav"
  3774. }
  3775.  
  3776. "Weapon_Gunslinger.Swing"
  3777. {
  3778. "channel" "CHAN_STATIC"
  3779. "soundlevel" "SNDLVL_74dB"
  3780. "volume" ".5"
  3781. "wave" "weapons/gunslinger_swing.wav"
  3782. }
  3783.  
  3784.  
  3785. "Weapon_Gunslinger.ThreeHit"
  3786. {
  3787. "channel" "CHAN_STATIC"
  3788. "soundlevel" "SNDLVL_74dB"
  3789. "volume" ".5"
  3790. "wave" "weapons/gunslinger_three_hit.wav"
  3791. }
  3792.  
  3793.  
  3794. // ------------------------------------------------------------------------------------ //
  3795. // Dispenser
  3796. // ------------------------------------------------------------------------------------ //
  3797.  
  3798. "Building_Dispenser.Build1"
  3799. {
  3800. "channel" "CHAN_ITEM"
  3801. "volume" "1.0"
  3802. "soundlevel" "SNDLVL_74dB"
  3803. "wave" "weapons/sentry_upgrading5.wav"
  3804. }
  3805.  
  3806. "Building_Dispenser.Build1a"
  3807. {
  3808. "channel" "CHAN_STATIC"
  3809. "volume" "1.0"
  3810. "soundlevel" "SNDLVL_74dB"
  3811. "wave" "weapons/sentry_upgrading_steam3.wav"
  3812. }
  3813.  
  3814. "Building_Dispenser.Build1b"
  3815. {
  3816. "channel" "CHAN_ITEM"
  3817. "volume" "1.0"
  3818. "soundlevel" "SNDLVL_74dB"
  3819. "wave" "weapons/sentry_upgrading1.wav"
  3820. }
  3821.  
  3822. "Building_Dispenser.Build2"
  3823. {
  3824. "channel" "CHAN_ITEM"
  3825. "volume" "1.0"
  3826. "soundlevel" "SNDLVL_74dB"
  3827. "wave" "weapons/sentry_move_short1.wav"
  3828. }
  3829.  
  3830. "Building_Dispenser.Build3"
  3831. {
  3832. "channel" "CHAN_STATIC"
  3833. "volume" "1.0"
  3834. "soundlevel" "SNDLVL_74dB"
  3835. "wave" "weapons/sentry_move_short2.wav"
  3836. }
  3837.  
  3838. "Building_Dispenser.Build4"
  3839. {
  3840. "channel" "CHAN_ITEM"
  3841. "volume" "1.0"
  3842. "soundlevel" "SNDLVL_74dB"
  3843. "wave" "weapons/sentry_upgrading_steam4.wav"
  3844. }
  3845.  
  3846. "Building_Dispenser.Build5"
  3847. {
  3848. "channel" "CHAN_STATIC"
  3849. "volume" "1.0"
  3850. "soundlevel" "SNDLVL_74dB"
  3851. "wave" "weapons/sentry_move_short1.wav"
  3852. }
  3853.  
  3854. "Building_Dispenser.Build6"
  3855. {
  3856. "channel" "CHAN_ITEM"
  3857. "volume" "1.0"
  3858. "soundlevel" "SNDLVL_74dB"
  3859. "wave" "weapons/sentry_move_short2.wav"
  3860. }
  3861.  
  3862. "Building_Dispenser.Build7"
  3863. {
  3864. "channel" "CHAN_STATIC"
  3865. "volume" "1.0"
  3866. "soundlevel" "SNDLVL_74dB"
  3867. "wave" "weapons/sentry_upgrading_steam1.wav"
  3868. }
  3869.  
  3870. "Building_Dispenser.Build8"
  3871. {
  3872. "channel" "CHAN_ITEM"
  3873. "volume" "1.0"
  3874. "soundlevel" "SNDLVL_74dB"
  3875. "wave" "weapons/sentry_move_short2.wav"
  3876. }
  3877.  
  3878. "Building_Dispenser.Build9"
  3879. {
  3880. "channel" "CHAN_STATIC"
  3881. "volume" "1.0"
  3882. "soundlevel" "SNDLVL_74dB"
  3883. "wave" "weapons/sentry_upgrading_steam2.wav"
  3884. }
  3885.  
  3886. "Building_Dispenser.Build10"
  3887. {
  3888. "channel" "CHAN_ITEM"
  3889. "volume" "1.0"
  3890. "soundlevel" "SNDLVL_74dB"
  3891. "wave" "weapons/sentry_move_short1.wav"
  3892. }
  3893.  
  3894. "Building_Dispenser.Build11"
  3895. {
  3896. "channel" "CHAN_STATIC"
  3897. "volume" "1.0"
  3898. "soundlevel" "SNDLVL_74dB"
  3899. "wave" "weapons/sentry_upgrading5.wav"
  3900. }
  3901.  
  3902. "Building_Dispenser.Build12"
  3903. {
  3904. "channel" "CHAN_ITEM"
  3905. "volume" "1.0"
  3906. "soundlevel" "SNDLVL_74dB"
  3907. "wave" "weapons/sentry_upgrading_steam1.wav"
  3908. }
  3909.  
  3910. "Building_Dispenser.Build13"
  3911. {
  3912. "channel" "CHAN_STATIC"
  3913. "volume" "1.0"
  3914. "soundlevel" "SNDLVL_74dB"
  3915. "wave" "weapons/sentry_upgrading_steam1.wav"
  3916. }
  3917.  
  3918. "Building_Dispenser.Build14"
  3919. {
  3920. "channel" "CHAN_ITEM"
  3921. "volume" "1.0"
  3922. "soundlevel" "SNDLVL_74dB"
  3923. "wave" "weapons/sentry_upgrading_steam2.wav"
  3924. }
  3925.  
  3926. "Building_Dispenser.Build15"
  3927. {
  3928. "channel" "CHAN_STATIC"
  3929. "volume" "1.0"
  3930. "soundlevel" "SNDLVL_74dB"
  3931. "wave" "weapons/sentry_move_medium3.wav"
  3932. }
  3933.  
  3934. "Building_Dispenser.Build16"
  3935. {
  3936. "channel" "CHAN_ITEM"
  3937. "volume" "1.0"
  3938. "soundlevel" "SNDLVL_74dB"
  3939. "wave" "weapons/sentry_upgrading4.wav"
  3940. }
  3941.  
  3942. "Building_Dispenser.Build17"
  3943. {
  3944. "channel" "CHAN_STATIC"
  3945. "volume" "1.0"
  3946. "soundlevel" "SNDLVL_74dB"
  3947. "wave" "weapons/sentry_move_medium2.wav"
  3948. }
  3949.  
  3950. "Building_Dispenser.Build18"
  3951. {
  3952. "channel" "CHAN_ITEM"
  3953. "volume" "1.0"
  3954. "soundlevel" "SNDLVL_74dB"
  3955. "wave" "weapons/dispenser_bullet_chain.wav"
  3956. }
  3957.  
  3958. "Building_Dispenser.Build18a"
  3959. {
  3960. "channel" "CHAN_ITEM"
  3961. "volume" "1.0"
  3962. "soundlevel" "SNDLVL_74dB"
  3963. "wave" "weapons/sentry_upgrading1.wav"
  3964. }
  3965.  
  3966. "Building_Dispenser.Build19"
  3967. {
  3968. "channel" "CHAN_STATIC"
  3969. "volume" "1.0"
  3970. "soundlevel" "SNDLVL_74dB"
  3971. "wave" "weapons/sentry_upgrading_steam4.wav"
  3972. }
  3973.  
  3974. "Building_Dispenser.Build20"
  3975. {
  3976. "channel" "CHAN_ITEM"
  3977. "volume" "1.0"
  3978. "soundlevel" "SNDLVL_74dB"
  3979. "wave" "weapons/dispenser_bullet_chain2.wav"
  3980. }
  3981.  
  3982. "Building_Dispenser.Build21"
  3983. {
  3984. "channel" "CHAN_STATIC"
  3985. "volume" "1.0"
  3986. "soundlevel" "SNDLVL_74dB"
  3987. "wave" "weapons/sentry_empty.wav"
  3988. }
  3989.  
  3990. "Building_Dispenser.Build22"
  3991. {
  3992. "channel" "CHAN_ITEM"
  3993. "volume" "1.0"
  3994. "soundlevel" "SNDLVL_74dB"
  3995. "wave" "weapons/sentry_upgrading_steam5.wav"
  3996. }
  3997.  
  3998. "Building_Dispenser.Build23"
  3999. {
  4000. "channel" "CHAN_ITEM"
  4001. "volume" "1.0"
  4002. "soundlevel" "SNDLVL_74dB"
  4003. "wave" "weapons/sentry_upgrading_steam5.wav"
  4004. }
  4005.  
  4006. "Building_Dispenser.Build24"
  4007. {
  4008. "channel" "CHAN_ITEM"
  4009. "volume" "1.0"
  4010. "soundlevel" "SNDLVL_74dB"
  4011. "wave" "weapons/sentry_upgrading_steam5.wav"
  4012. }
  4013.  
  4014. "Building_Dispenser.Build24a"
  4015. {
  4016. "channel" "CHAN_STATIC"
  4017. "volume" "1.0"
  4018. "soundlevel" "SNDLVL_74dB"
  4019. "wave" "weapons/sentry_upgrading2.wav"
  4020. }
  4021.  
  4022. "Building_Dispenser.Build24b"
  4023. {
  4024. "channel" "CHAN_ITEM"
  4025. "volume" "1.0"
  4026. "soundlevel" "SNDLVL_74dB"
  4027. "wave" "weapons/sentry_upgrading_steam5.wav"
  4028. }
  4029.  
  4030. "Building_Dispenser.Build24c"
  4031. {
  4032. "channel" "CHAN_ITEM"
  4033. "volume" "1.0"
  4034. "soundlevel" "SNDLVL_74dB"
  4035. "wave" "weapons/sentry_upgrading_steam5.wav"
  4036. }
  4037.  
  4038. "Building_Dispenser.Build24d"
  4039. {
  4040. "channel" "CHAN_ITEM"
  4041. "volume" "1.0"
  4042. "soundlevel" "SNDLVL_74dB"
  4043. "wave" "weapons/sentry_upgrading_steam5.wav"
  4044. }
  4045.  
  4046.  
  4047. "Building_Dispenser.Build25"
  4048. {
  4049. "channel" "CHAN_STATIC"
  4050. "volume" "1.0"
  4051. "soundlevel" "SNDLVL_74dB"
  4052. "wave" "weapons/sentry_upgrading2.wav"
  4053. }
  4054.  
  4055. "Building_Dispenser.Explode"
  4056. {
  4057. "channel" "CHAN_STATIC"
  4058. "volume" "1.0"
  4059. "soundlevel" "SNDLVL_74dB"
  4060. "wave" "weapons/dispenser_explode.wav"
  4061. }
  4062.  
  4063. "Building_Dispenser.Idle"
  4064. {
  4065. "channel" "CHAN_STATIC"
  4066. "volume" "1.0"
  4067. "soundlevel" "SNDLVL_74dB"
  4068. "wave" "weapons/dispenser_idle.wav"
  4069. }
  4070.  
  4071. "Building_Dispenser.GenerateMetal"
  4072. {
  4073. "channel" "CHAN_VOICE"
  4074. "volume" "1.0"
  4075. "soundlevel" "SNDLVL_74dB"
  4076. "wave" "weapons/dispenser_generate_metal.wav"
  4077. }
  4078.  
  4079. "Building_Dispenser.Heal"
  4080. {
  4081. "channel" "CHAN_WEAPON"
  4082. "volume" "1.0"
  4083. "soundlevel" "SNDLVL_74dB"
  4084. "wave" "weapons/dispenser_heal.wav"
  4085. }
  4086.  
  4087. // ------------------------------------------------------------------------------------ //
  4088. // Sentry Gun
  4089. // ------------------------------------------------------------------------------------ //
  4090.  
  4091. // Played when the gun acquired a new target
  4092. "Building_Sentrygun.Alert"
  4093. {
  4094. "channel" "CHAN_WEAPON"
  4095. "volume" "1.0"
  4096. "soundlevel" "SNDLVL_88dB"
  4097. "wave" "weapons/sentry_spot.wav"
  4098. }
  4099.  
  4100. "Building_Sentrygun.AlertTarget"
  4101. {
  4102. "channel" "CHAN_WEAPON"
  4103. "volume" "1.0"
  4104. "soundlevel" "SNDLVL_88dB"
  4105. "wave" "weapons/sentry_spot_client.wav"
  4106. }
  4107.  
  4108.  
  4109. // random played while the sentry it turning, without a target
  4110. "Building_Sentrygun.Idle"
  4111. {
  4112. "channel" "CHAN_ITEM"
  4113. "volume" ".75"
  4114. "soundlevel" "SNDLVL_84dB"
  4115. "wave" "weapons/sentry_scan.wav"
  4116. }
  4117.  
  4118. "Building_Sentrygun.Idle2"
  4119. {
  4120. "channel" "CHAN_ITEM"
  4121. "volume" ".75"
  4122. "soundlevel" "SNDLVL_84dB"
  4123. "wave" "weapons/sentry_scan2.wav"
  4124. }
  4125.  
  4126. "Building_Sentrygun.Idle3"
  4127. {
  4128. "channel" "CHAN_ITEM"
  4129. "volume" ".75"
  4130. "soundlevel" "SNDLVL_84dB"
  4131. "wave" "weapons/sentry_scan3.wav"
  4132. }
  4133.  
  4134. //played while the sentry is reloading rockets
  4135. "Building_SentryGun.RocketSteam1"
  4136. {
  4137. "channel" "CHAN_AUTO"
  4138. "soundlevel" "SNDLVL_74dB"
  4139. "volume" "1.0"
  4140. "wave" "weapons/sentry_upgrading_steam4.wav"
  4141. }
  4142.  
  4143. "Building_SentryGun.RocketSteam2"
  4144. {
  4145. "channel" "CHAN_AUTO"
  4146. "soundlevel" "SNDLVL_74dB"
  4147. "volume" "1.0"
  4148. "wave" "weapons/sentry_upgrading_steam1.wav"
  4149. }
  4150.  
  4151. "Building_SentryGun.RocketMove1"
  4152. {
  4153. "channel" "CHAN_AUTO"
  4154. "soundlevel" "SNDLVL_74dB"
  4155. "volume" "1.0"
  4156. "wave" "weapons/sentry_move_short2.wav"
  4157. }
  4158.  
  4159. "Building_SentryGun.RocketMove2"
  4160. {
  4161. "channel" "CHAN_AUTO"
  4162. "soundlevel" "SNDLVL_74dB"
  4163. "volume" "1.0"
  4164. "wave" "weapons/sentry_move_short1.wav"
  4165. }
  4166.  
  4167. "Building_SentryGun.RocketClunk1"
  4168. {
  4169. "channel" "CHAN_AUTO"
  4170. "soundlevel" "SNDLVL_74dB"
  4171. "volume" "1"
  4172. "wave" "weapons/sentry_upgrading4.wav"
  4173. }
  4174.  
  4175. "Building_SentryGun.RocketClunk2"
  4176. {
  4177. "channel" "CHAN_AUTO"
  4178. "soundlevel" "SNDLVL_74dB"
  4179. "volume" "1"
  4180. "wave" "weapons/sentry_upgrading5.wav"
  4181. }
  4182.  
  4183. // played when the sentry completes building, or is upgrade
  4184. "Building_Sentrygun.Built"
  4185. {
  4186. "channel" "CHAN_STATIC"
  4187. "volume" "1.0"
  4188. "soundlevel" "SNDLVL_74dB"
  4189. "wave" ")weapons/sentry_finish.wav"
  4190. }
  4191.  
  4192. "Building_Sentrygun.Fire"
  4193. {
  4194. "channel" "CHAN_WEAPON"
  4195. "soundlevel" "SNDLVL_94dB"
  4196. "volume" "1.0"
  4197. "wave" ")weapons/sentry_shoot.wav"
  4198. }
  4199.  
  4200. "Building_Sentrygun.Fire2"
  4201. {
  4202. "channel" "CHAN_WEAPON"
  4203. "soundlevel" "SNDLVL_94dB"
  4204. "volume" "1.0"
  4205. "wave" ")weapons/sentry_shoot2.wav"
  4206. }
  4207.  
  4208. "Building_Sentrygun.Fire3"
  4209. {
  4210. "channel" "CHAN_WEAPON"
  4211. "soundlevel" "SNDLVL_94dB"
  4212. "volume" "1.0"
  4213. "wave" ")weapons/sentry_shoot3.wav"
  4214. }
  4215.  
  4216. "Building_Sentrygun.Empty"
  4217. {
  4218. "channel" "CHAN_STATIC"
  4219. "soundlevel" "SNDLVL_94dB"
  4220. "volume" "1.0"
  4221. "wave" "weapons/sentry_empty.wav"
  4222. }
  4223.  
  4224. "Building_Sentrygun.FireRocket"
  4225. {
  4226. "channel" "CHAN_ITEM"
  4227. "volume" "1.0"
  4228. "soundlevel" "SNDLVL_94dB"
  4229.  
  4230. "wave" ")weapons/sentry_rocket.wav"
  4231. }
  4232.  
  4233. "Building_Sentrygun.ShaftFire"
  4234. {
  4235. "channel" "CHAN_WEAPON"
  4236. "soundlevel" "SNDLVL_94dB"
  4237. "volume" "1.0"
  4238. "wave" ")weapons/sentry_shaft_shoot.wav"
  4239. }
  4240.  
  4241. "Building_Sentrygun.ShaftFire2"
  4242. {
  4243. "channel" "CHAN_WEAPON"
  4244. "soundlevel" "SNDLVL_94dB"
  4245. "volume" "1.0"
  4246. "wave" ")weapons/sentry_shaft_shoot2.wav"
  4247. }
  4248.  
  4249. "Building_Sentrygun.ShaftFire3"
  4250. {
  4251. "channel" "CHAN_WEAPON"
  4252. "soundlevel" "SNDLVL_94dB"
  4253. "volume" "1.0"
  4254. "wave" ")weapons/sentry_shaft_shoot3.wav"
  4255. }
  4256.  
  4257. "Building_Sentrygun.ShaftLaserPass"
  4258. {
  4259. "channel" "CHAN_WEAPON"
  4260. "soundlevel" "SNDLVL_94dB"
  4261. "volume" "1.0"
  4262. "wave" ")weapons/sentry_shaft_laser_pass.wav"
  4263. }
  4264.  
  4265. "Building_Sentrygun.Build1"
  4266. {
  4267. "channel" "CHAN_ITEM"
  4268. "volume" "1.0"
  4269. "soundlevel" "SNDLVL_74dB"
  4270. "wave" "weapons/sentry_upgrading1.wav"
  4271. }
  4272.  
  4273. "Building_Sentrygun.BuildSteam1"
  4274. {
  4275. "channel" "CHAN_STATIC"
  4276. "volume" "1.0"
  4277. "soundlevel" "SNDLVL_74dB"
  4278. "wave" "weapons/sentry_upgrading_steam1.wav"
  4279. }
  4280.  
  4281. "Building_Sentrygun.Build1A"
  4282. {
  4283. "channel" "CHAN_ITEM"
  4284. "volume" "1.0"
  4285. "soundlevel" "SNDLVL_74dB"
  4286. "wave" "weapons/sentry_upgrading4.wav"
  4287. }
  4288.  
  4289. "Building_Sentrygun.Build1B"
  4290. {
  4291. "channel" "CHAN_ITEM"
  4292. "volume" "1.0"
  4293. "soundlevel" "SNDLVL_74dB"
  4294. "wave" "weapons/sentry_upgrading7.wav"
  4295. }
  4296.  
  4297.  
  4298. "Building_Sentrygun.Build2"
  4299. {
  4300. "channel" "CHAN_ITEM"
  4301. "volume" "1.0"
  4302. "soundlevel" "SNDLVL_74dB"
  4303. "wave" "weapons/sentry_move_short2.wav"
  4304. }
  4305.  
  4306. "Building_Sentrygun.BuildSteam2"
  4307. {
  4308. "channel" "CHAN_STATIC"
  4309. "volume" "1.0"
  4310. "soundlevel" "SNDLVL_74dB"
  4311. "wave" "weapons/sentry_upgrading_steam2.wav"
  4312. }
  4313.  
  4314. "Building_Sentrygun.Build3"
  4315. {
  4316. "channel" "CHAN_ITEM"
  4317. "volume" "1.0"
  4318. "soundlevel" "SNDLVL_74dB"
  4319. "wave" "weapons/sentry_upgrading2.wav"
  4320. }
  4321.  
  4322. "Building_Sentrygun.BuildSteam3"
  4323. {
  4324. "channel" "CHAN_STATIC"
  4325. "volume" "1.0"
  4326. "soundlevel" "SNDLVL_74dB"
  4327. "wave" "weapons/sentry_upgrading_steam3.wav"
  4328. }
  4329.  
  4330.  
  4331. "Building_Sentrygun.Build4"
  4332. {
  4333. "channel" "CHAN_ITEM"
  4334. "volume" "1.0"
  4335. "soundlevel" "SNDLVL_74dB"
  4336. "wave" "weapons/sentry_upgrading4.wav"
  4337. }
  4338.  
  4339. "Building_Sentrygun.Build5"
  4340. {
  4341. "channel" "CHAN_ITEM"
  4342. "volume" "1.0"
  4343. "soundlevel" "SNDLVL_74dB"
  4344. "wave" "weapons/sentry_move_medium3.wav"
  4345. }
  4346.  
  4347. "Building_Sentrygun.Build6"
  4348. {
  4349. "channel" "CHAN_ITEM"
  4350. "volume" "1.0"
  4351. "soundlevel" "SNDLVL_74dB"
  4352. "wave" "weapons/sentry_upgrading5.wav"
  4353. }
  4354.  
  4355. "Building_Sentrygun.BuildSteam4"
  4356. {
  4357. "channel" "CHAN_STATIC"
  4358. "volume" "1.0"
  4359. "soundlevel" "SNDLVL_74dB"
  4360. "wave" "weapons/sentry_upgrading_steam4.wav"
  4361. }
  4362.  
  4363. "Building_Sentrygun.Build7"
  4364. {
  4365. "channel" "CHAN_ITEM"
  4366. "volume" "1.0"
  4367. "soundlevel" "SNDLVL_74dB"
  4368. "wave" "weapons/sentry_move_long2.wav"
  4369. }
  4370.  
  4371. "Building_Sentrygun.Build7A"
  4372. {
  4373. "channel" "CHAN_ITEM"
  4374. "volume" "1.0"
  4375. "soundlevel" "SNDLVL_74dB"
  4376. "wave" "weapons/sentry_upgrading7.wav"
  4377. }
  4378.  
  4379. "Building_Sentrygun.BuildSteam5"
  4380. {
  4381. "channel" "CHAN_STATIC"
  4382. "volume" "1.0"
  4383. "soundlevel" "SNDLVL_74dB"
  4384. "wave" "weapons/sentry_upgrading_steam5.wav"
  4385. }
  4386.  
  4387. "Building_Sentrygun.Build8"
  4388. {
  4389. "channel" "CHAN_ITEM"
  4390. "volume" "1.0"
  4391. "soundlevel" "SNDLVL_74dB"
  4392. "wave" "weapons/sentry_upgrading3.wav"
  4393. }
  4394.  
  4395. "Building_Sentrygun.Build9"
  4396. {
  4397. "channel" "CHAN_ITEM"
  4398. "volume" "1.0"
  4399. "soundlevel" "SNDLVL_74dB"
  4400. "wave" "weapons/sentry_upgrading6.wav"
  4401. }
  4402.  
  4403. "Building_Sentrygun.Build10"
  4404. {
  4405. "channel" "CHAN_ITEM"
  4406. "volume" "1.0"
  4407. "soundlevel" "SNDLVL_74dB"
  4408. "wave" "weapons/sentry_move_short2.wav"
  4409. }
  4410.  
  4411. "Building_Sentrygun.Build11"
  4412. {
  4413. "channel" "CHAN_ITEM"
  4414. "volume" "1.0"
  4415. "soundlevel" "SNDLVL_74dB"
  4416. "wave" "weapons/sentry_upgrading8.wav"
  4417. }
  4418.  
  4419. "Building_Sentrygun.Build12"
  4420. {
  4421. "channel" "CHAN_ITEM"
  4422. "volume" "1.0"
  4423. "soundlevel" "SNDLVL_74dB"
  4424. "wave" "weapons/sentry_move_long1.wav"
  4425. }
  4426.  
  4427. "Building_Sentrygun.Build13"
  4428. {
  4429. "channel" "CHAN_BODY"
  4430. "volume" "1"
  4431. "soundlevel" "SNDLVL_74dB"
  4432. "wave" "weapons/sentry_wire_connect.wav"
  4433. }
  4434.  
  4435. "Building_Sentry.Explode"
  4436. {
  4437. "channel" "CHAN_STATIC"
  4438. "volume" "1.0"
  4439. "soundlevel" "SNDLVL_74dB"
  4440. "wave" "weapons/sentry_explode.wav"
  4441. }
  4442.  
  4443. "Building_Sentry.Damage"
  4444. {
  4445. "channel" "CHAN_STATIC"
  4446. "volume" "1.0"
  4447. "soundlevel" "SNDLVL_94dB"
  4448. "rndwave"
  4449. {
  4450. "wave" "weapons/sentry_damage1.wav"
  4451. "wave" "weapons/sentry_damage2.wav"
  4452. "wave" "weapons/sentry_damage3.wav"
  4453. "wave" "weapons/sentry_damage4.wav"
  4454. }
  4455. }
  4456.  
  4457. // ------------------------------------------------------------------------------------ //
  4458. // MINI SENTRY
  4459. // ------------------------------------------------------------------------------------ //
  4460.  
  4461. "Building_MiniSentrygun.Fire"
  4462. {
  4463. "channel" "CHAN_WEAPON"
  4464. "soundlevel" "SNDLVL_94dB"
  4465. "volume" "1.0"
  4466. "wave" ")weapons/sentry_shoot_mini.wav"
  4467. }
  4468.  
  4469.  
  4470.  
  4471. // ------------------------------------------------------------------------------------ //
  4472. // TELEPORTER
  4473. // ------------------------------------------------------------------------------------ //
  4474. "Building_Teleporter.Ready"
  4475. {
  4476. "channel" "CHAN_ITEM"
  4477. "volume" "1.0"
  4478. "soundlevel" "SNDLVL_74dB"
  4479. "wave" ")weapons/teleporter_ready.wav"
  4480. }
  4481.  
  4482. "Building_Teleporter.Send"
  4483. {
  4484. "channel" "CHAN_STATIC"
  4485. "soundlevel" "SNDLVL_74dB"
  4486. "pitch" "PITCH_NORM"
  4487. "volume" "1.0"
  4488. "wave" ")weapons/teleporter_send.wav"
  4489. }
  4490.  
  4491. "Building_Teleporter.Receive"
  4492. {
  4493. "channel" "CHAN_STATIC"
  4494. "volume" "1.0"
  4495. "soundlevel" "SNDLVL_74dB"
  4496. "wave" ")weapons/teleporter_receive.wav"
  4497. }
  4498.  
  4499. "Building_Teleporter.Build1"
  4500. {
  4501. "channel" "CHAN_WEAPON"
  4502. "volume" "1.0"
  4503. "soundlevel" "SNDLVL_74dB"
  4504. "wave" "weapons/sentry_upgrading2.wav"
  4505. }
  4506.  
  4507. "Building_Teleporter.Build1a"
  4508. {
  4509. "channel" "CHAN_WEAPON"
  4510. "volume" "1.0"
  4511. "soundlevel" "SNDLVL_74dB"
  4512. "wave" "weapons/sentry_upgrading1.wav"
  4513. }
  4514.  
  4515. "Building_Teleporter.Build2"
  4516. {
  4517. "channel" "CHAN_ITEM"
  4518. "volume" ".25"
  4519. "soundlevel" "SNDLVL_74dB"
  4520. "wave" "weapons/sentry_upgrading_steam2.wav"
  4521. }
  4522.  
  4523. "Building_Teleporter.Build2a"
  4524. {
  4525. "channel" "CHAN_STATIC"
  4526. "volume" ".25"
  4527. "soundlevel" "SNDLVL_74dB"
  4528. "wave" "weapons/sentry_upgrading_steam5.wav"
  4529. }
  4530.  
  4531.  
  4532. "Building_Teleporter.Build2b"
  4533. {
  4534. "channel" "CHAN_WEAPON"
  4535. "volume" ".25"
  4536. "soundlevel" "SNDLVL_74dB"
  4537. "wave" "weapons/sentry_move_medium2.wav"
  4538. }
  4539.  
  4540.  
  4541. "Building_Teleporter.Build2c"
  4542. {
  4543. "channel" "CHAN_ITEM"
  4544. "volume" "1"
  4545. "soundlevel" "SNDLVL_74dB"
  4546. "wave" "weapons/sentry_move_medium3.wav"
  4547. }
  4548.  
  4549. "Building_Teleporter.Build3"
  4550. {
  4551. "channel" "CHAN_STATIC"
  4552. "volume" "1.0"
  4553. "soundlevel" "SNDLVL_74dB"
  4554. "wave" "weapons/sentry_upgrading_steam1.wav"
  4555. }
  4556.  
  4557.  
  4558. "Building_Teleporter.Build3a"
  4559. {
  4560. "channel" "CHAN_STATIC"
  4561. "volume" "1.0"
  4562. "soundlevel" "SNDLVL_74dB"
  4563. "wave" "weapons/sentry_upgrading_steam2.wav"
  4564. }
  4565.  
  4566. "Building_Teleporter.Build3b"
  4567. {
  4568. "channel" "CHAN_STATIC"
  4569. "volume" "1.0"
  4570. "soundlevel" "SNDLVL_74dB"
  4571. "wave" "weapons/sentry_upgrading_steam3.wav"
  4572. }
  4573.  
  4574. "Building_Teleporter.Build4"
  4575. {
  4576. "channel" "CHAN_WEAPON"
  4577. "volume" ".25"
  4578. "soundlevel" "SNDLVL_74dB"
  4579. "wave" "weapons/teleporter_build_open2.wav"
  4580. }
  4581.  
  4582. "Building_Teleporter.Build4a"
  4583. {
  4584. "channel" "CHAN_WEAPON"
  4585. "volume" "1.0"
  4586. "soundlevel" "SNDLVL_74dB"
  4587. "wave" "weapons/sentry_upgrading_steam2.wav"
  4588. }
  4589.  
  4590. "Building_Teleporter.Build5"
  4591. {
  4592. "channel" "CHAN_STATIC"
  4593. "volume" "1.0"
  4594. "soundlevel" "SNDLVL_74dB"
  4595. "wave" "weapons/sentry_move_short2.wav"
  4596. }
  4597.  
  4598.  
  4599. "Building_Teleporter.SpinLevel1"
  4600. {
  4601. "channel" "CHAN_WEAPON"
  4602. "soundlevel" "SNDLVL_74dB"
  4603. "pitch" "PITCH_NORM"
  4604. "volume" "1.0"
  4605. "wave" "weapons/teleporter_spin.wav"
  4606. }
  4607.  
  4608. "Building_Teleporter.SpinLevel2"
  4609. {
  4610. "channel" "CHAN_WEAPON"
  4611. "soundlevel" "SNDLVL_74dB"
  4612. "pitch" "PITCH_NORM"
  4613. "volume" "1.0"
  4614. "wave" "weapons/teleporter_spin2.wav"
  4615. }
  4616.  
  4617.  
  4618. "Building_Teleporter.SpinLevel3"
  4619. {
  4620. "channel" "CHAN_WEAPON"
  4621. "soundlevel" "SNDLVL_74dB"
  4622. "pitch" "PITCH_NORM"
  4623. "volume" "1.0"
  4624. "wave" "weapons/teleporter_spin3.wav"
  4625. }
  4626.  
  4627. "Building_Teleporter.Explode"
  4628. {
  4629. "channel" "CHAN_STATIC"
  4630. "volume" "1.0"
  4631. "soundlevel" "SNDLVL_74dB"
  4632. "wave" "weapons/teleporter_explode.wav"
  4633. }
  4634.  
  4635. // ------------------------------------------------------------------------------------ //
  4636. // BOW
  4637. // ------------------------------------------------------------------------------------ //
  4638. "Weapon_CompoundBow.Single"
  4639. {
  4640. "channel" "CHAN_WEAPON"
  4641. "soundlevel" "SNDLVL_74dB"
  4642. "volume" "1.0"
  4643. "wave" ")weapons/bow_shoot.wav"
  4644. }
  4645.  
  4646. "Weapon_CompoundBow.SinglePull"
  4647. {
  4648. "channel" "CHAN_WEAPON"
  4649. "soundlevel" "SNDLVL_64dB"
  4650. "volume" "1.0"
  4651. "wave" ")weapons/bow_shoot_pull.wav"
  4652. }
  4653.  
  4654. "Weapon_CompoundBow.SingleCrit"
  4655. {
  4656. "channel" "CHAN_WEAPON"
  4657. "soundlevel" "SNDLVL_74dB"
  4658. "volume" "1.0"
  4659. "wave" ")weapons/bow_shoot_crit.wav"
  4660. }
  4661.  
  4662. "Weapon_CompoundBow.ClipEmpty"
  4663. {
  4664. "channel" "CHAN_STATIC"
  4665. "volume" "0.7"
  4666. "soundlevel" "SNDLVL_NORM"
  4667.  
  4668. "wave" "weapons/pistol/pistol_empty.wav"
  4669. }
  4670.  
  4671.  
  4672.  
  4673. "Weapon_CompoundBow.WorldReload"
  4674. {
  4675. "channel" "CHAN_ITEM"
  4676. "soundlevel" "SNDLVL_74dB"
  4677. "volume" ".5"
  4678. "wave" "weapons/pistol_worldreload.wav"
  4679. }
  4680.  
  4681. "Weapon_Bow.Draw"
  4682. {
  4683. "channel" "CHAN_STATIC"
  4684. "volume" ".5"
  4685. "soundlevel" "SNDLVL_75dB"
  4686.  
  4687. "wave" "weapons/draw_bow.wav"
  4688. }
  4689.  
  4690. "Weapon_Bow.PullShort"
  4691. {
  4692. "channel" "CHAN_ITEM"
  4693. "volume" "1.0"
  4694. "soundlevel" "SNDLVL_75dB"
  4695.  
  4696. "wave" ")weapons/bow_shoot_pull_short.wav"
  4697. }
  4698.  
  4699. "Weapon_Bow.PullReverse"
  4700. {
  4701. "channel" "CHAN_ITEM"
  4702. "volume" ".5"
  4703. "soundlevel" "SNDLVL_75dB"
  4704.  
  4705. "wave" ")weapons/bow_shoot_pull_reverse.wav"
  4706. }
  4707.  
  4708. "Weapon_Bow.ArrowSlide"
  4709. {
  4710. "channel" "CHAN_STATIC"
  4711. "volume" ".5"
  4712. "soundlevel" "SNDLVL_75dB"
  4713.  
  4714. "wave" "weapons/bow_arrow_slide.wav"
  4715. }
  4716.  
  4717. // ------------------------------------------------------------------------------------ //
  4718. // ARROW EFFECTS
  4719. // ------------------------------------------------------------------------------------ //
  4720.  
  4721. "Weapon_Arrow.ImpactFlesh"
  4722. {
  4723. "channel" "CHAN_STATIC"
  4724. "volume" ".75"
  4725. "pitch" "PITCH_NORM"
  4726.  
  4727. "rndwave"
  4728. {
  4729. "wave" "weapons/fx/rics/arrow_impact_flesh.wav"
  4730. "wave" "weapons/fx/rics/arrow_impact_flesh2.wav"
  4731. "wave" "weapons/fx/rics/arrow_impact_flesh3.wav"
  4732. "wave" "weapons/fx/rics/arrow_impact_flesh4.wav"
  4733. }
  4734. }
  4735.  
  4736. "Weapon_Arrow.ImpactConcrete"
  4737. {
  4738. "channel" "CHAN_STATIC"
  4739. "volume" ".75"
  4740. "soundlevel" "SNDLVL_81dB"
  4741. "pitch" "PITCH_NORM"
  4742.  
  4743. "rndwave"
  4744. {
  4745. "wave" "weapons/fx/rics/arrow_impact_concrete.wav"
  4746. "wave" "weapons/fx/rics/arrow_impact_concrete2.wav"
  4747. "wave" "weapons/fx/rics/arrow_impact_concrete4.wav"
  4748. }
  4749. }
  4750.  
  4751.  
  4752. "Weapon_Arrow.ImpactMetal"
  4753. {
  4754. "channel" "CHAN_STATIC"
  4755. "volume" ".75"
  4756. "soundlevel" "SNDLVL_81dB"
  4757. "pitch" "PITCH_NORM"
  4758.  
  4759. "rndwave"
  4760. {
  4761. "wave" "weapons/fx/rics/arrow_impact_metal.wav"
  4762. "wave" "weapons/fx/rics/arrow_impact_metal2.wav"
  4763. "wave" "weapons/fx/rics/arrow_impact_metal4.wav"
  4764. }
  4765. }
  4766.  
  4767.  
  4768. "Weapon_Arrow.ImpactWood"
  4769. {
  4770. "channel" "CHAN_STATIC"
  4771. "volume" ".75"
  4772. "soundlevel" "SNDLVL_81dB"
  4773. "pitch" "PITCH_NORM"
  4774.  
  4775. "rndwave"
  4776. {
  4777. "wave" "weapons/fx/rics/arrow_impact_wood.wav"
  4778. "wave" "weapons/fx/rics/arrow_impact_wood2.wav"
  4779. "wave" "weapons/fx/rics/arrow_impact_wood4.wav"
  4780. }
  4781. }
  4782.  
  4783. "Weapon_Arrow.Nearmiss"
  4784. {
  4785. "channel" "CHAN_STATIC"
  4786. "volume" "1.0"
  4787. "soundlevel" "SNDLVL_106dB"
  4788. "pitch" "PITCH_NORM"
  4789.  
  4790. "rndwave"
  4791. {
  4792. "wave" "weapons/fx/nearmiss/arrow_nearmiss.wav"
  4793. "wave" "weapons/fx/nearmiss/arrow_nearmiss2.wav"
  4794. "wave" "weapons/fx/nearmiss/arrow_nearmiss3.wav"
  4795. "wave" "weapons/fx/nearmiss/arrow_nearmiss4.wav"
  4796. }
  4797. }
  4798.  
  4799. // ------------------------------------------------------------------------------------ //
  4800. // PICKAXE - THE EQUALIZER
  4801. // ------------------------------------------------------------------------------------ //
  4802.  
  4803. "Weapon_PickAxe.HitFlesh"
  4804. {
  4805. "channel" "CHAN_ITEM"
  4806. "soundlevel" "SNDLVL_NORM"
  4807. "volume" "1.0"
  4808. "pitch" "95, 105"
  4809. "rndwave"
  4810. {
  4811. "wave" "weapons/blade_slice_2.wav"
  4812. "wave" "weapons/blade_slice_3.wav"
  4813. "wave" "weapons/blade_slice_4.wav"
  4814. }
  4815. }
  4816.  
  4817.  
  4818. "Weapon_PickAxe.Swing"
  4819. {
  4820. "channel" "CHAN_WEAPON"
  4821. "soundlevel" "SNDLVL_84dB"
  4822. "volume" ".25"
  4823. "pitch" "95, 105"
  4824. "rndwave"
  4825. {
  4826. "wave" ")weapons/pickaxe_swing1.wav"
  4827. "wave" ")weapons/pickaxe_swing2.wav"
  4828. "wave" ")weapons/pickaxe_swing3.wav"
  4829. }
  4830. }
  4831.  
  4832. "Weapon_Pickaxe.SwingCrit"
  4833. {
  4834. "channel" "CHAN_WEAPON"
  4835. "soundlevel" "SNDLVL_84dB"
  4836. "volume" ".25"
  4837. "wave" ")weapons/pickaxe_swing_crit.wav"
  4838. }
  4839.  
  4840. // ------------------------------------------------------------------------------------ //
  4841. // BUFF BANNER
  4842. // ------------------------------------------------------------------------------------ //
  4843.  
  4844. "Weapon_BuffBanner.HornRed"
  4845. {
  4846. "channel" "CHAN_WEAPON"
  4847. "soundlevel" "SNDLVL_NONE"
  4848. "volume" "1.0"
  4849. "wave" "weapons/buff_banner_horn_red.wav"
  4850.  
  4851. }
  4852.  
  4853. "Weapon_BuffBanner.HornBlue"
  4854. {
  4855. "channel" "CHAN_WEAPON"
  4856. "soundlevel" "SNDLVL_NONE"
  4857. "volume" "1.0"
  4858. "wave" "weapons/buff_banner_horn_blue.wav"
  4859.  
  4860. }
  4861. "Weapon_BuffBanner.Flag"
  4862. {
  4863. "channel" "CHAN_ITEM"
  4864. "soundlevel" "SNDLVL_NORM"
  4865. "volume" "1.0"
  4866. "wave" "weapons/buff_banner_flag.wav"
  4867.  
  4868. }
  4869.  
  4870. "Weapon_BuffBanner.BuffOn"
  4871. {
  4872. "channel" "CHAN_STATIC"
  4873. "soundlevel" "SNDLVL_NORM"
  4874. "volume" "1.0"
  4875. "wave" "weapons/buff_on.wav"
  4876.  
  4877. }
  4878.  
  4879. "Weapon_BuffBanner.BuffOff"
  4880. {
  4881. "channel" "CHAN_STATIC"
  4882. "soundlevel" "SNDLVL_NORM"
  4883. "volume" "1.0"
  4884. "wave" "weapons/buff_off.wav"
  4885. }
  4886.  
  4887. // ------------------------------------------------------------------------------------ //
  4888. // DEMO CHARGE
  4889. // ------------------------------------------------------------------------------------ //
  4890.  
  4891. "DemoCharge.HitWorld"
  4892. {
  4893. "channel" "CHAN_ITEM"
  4894. "soundlevel" "SNDLVL_94dB"
  4895. "volume" "1.0"
  4896. "rndwave"
  4897. {
  4898. "wave" "weapons/demo_charge_hit_world1.wav"
  4899. "wave" "weapons/demo_charge_hit_world2.wav"
  4900. "wave" "weapons/demo_charge_hit_world3.wav"
  4901. }
  4902. }
  4903.  
  4904. "DemoCharge.HitFleshRange"
  4905. {
  4906. "channel" "CHAN_STATIC"
  4907. "soundlevel" "SNDLVL_94dB"
  4908. "volume" "1.0"
  4909. "rndwave"
  4910. {
  4911. "wave" "weapons/demo_charge_hit_flesh_range1.wav"
  4912. "wave" "weapons/demo_charge_hit_flesh_range2.wav"
  4913. "wave" "weapons/demo_charge_hit_flesh_range3.wav"
  4914. }
  4915. }
  4916.  
  4917. "DemoCharge.HitFlesh"
  4918. {
  4919. "channel" "CHAN_ITEM"
  4920. "soundlevel" "SNDLVL_94dB"
  4921. "volume" "1.0"
  4922. "rndwave"
  4923. {
  4924. "wave" "weapons/demo_charge_hit_flesh1.wav"
  4925. "wave" "weapons/demo_charge_hit_flesh2.wav"
  4926. "wave" "weapons/demo_charge_hit_flesh3.wav"
  4927. }
  4928. }
  4929.  
  4930. "DemoCharge.Charging"
  4931. {
  4932. "channel" "CHAN_STATIC"
  4933. "soundlevel" "SNDLVL_94dB"
  4934. "volume" "1.0"
  4935. "rndwave"
  4936. {
  4937. "wave" "weapons/demo_charge_windup1.wav"
  4938. "wave" "weapons/demo_charge_windup2.wav"
  4939. "wave" "weapons/demo_charge_windup3.wav"
  4940. }
  4941. }
  4942.  
  4943. "DemoCharge.ChargeCritOn"
  4944. {
  4945. "channel" "CHAN_STATIC"
  4946. "soundlevel" "SNDLVL_74dB"
  4947. "volume" "0.25"
  4948. "wave" ")weapons/weapon_crit_charged_on.wav"
  4949. }
  4950.  
  4951. "DemoCharge.ChargeCritOff"
  4952. {
  4953. "channel" "CHAN_STATIC"
  4954. "soundlevel" "SNDLVL_74dB"
  4955. "volume" "0.25"
  4956. "wave" ")weapons/weapon_crit_charged_off.wav"
  4957. }
  4958.  
  4959. // ------------------------------------------------------------------------------------ //
  4960. // DEMO SWORD
  4961. // ------------------------------------------------------------------------------------ //
  4962.  
  4963. "Weapon_Sword.Swing"
  4964. {
  4965. "channel" "CHAN_WEAPON"
  4966. "soundlevel" "SNDLVL_NORM"
  4967. "volume" ".25"
  4968. "pitch" "95, 105"
  4969. "rndwave"
  4970. {
  4971. "wave" ")weapons/demo_sword_swing1.wav"
  4972. "wave" ")weapons/demo_sword_swing2.wav"
  4973. "wave" ")weapons/demo_sword_swing3.wav"
  4974. }
  4975. }
  4976.  
  4977. "Weapon_Sword.SwingCrit"
  4978. {
  4979. "channel" "CHAN_WEAPON"
  4980. "soundlevel" "SNDLVL_NORM"
  4981. "volume" ".25"
  4982. "wave" ")weapons/demo_sword_swing_crit.wav"
  4983. }
  4984.  
  4985. "Weapon_Sword.HitFlesh"
  4986. {
  4987. "channel" "CHAN_ITEM"
  4988. "soundlevel" "SNDLVL_NORM"
  4989. "volume" "1.0"
  4990. "rndwave"
  4991. {
  4992. "wave" "weapons/blade_slice_2.wav"
  4993. "wave" "weapons/blade_slice_3.wav"
  4994. "wave" "weapons/blade_slice_4.wav"
  4995. }
  4996. }
  4997.  
  4998. "Weapon_Sword.HitWorld"
  4999. {
  5000. "channel" "CHAN_ITEM"
  5001. "soundlevel" "SNDLVL_NORM"
  5002. "volume" "1.0"
  5003. "rndwave"
  5004. {
  5005. "wave" ")weapons/demo_sword_hit_world1.wav"
  5006. "wave" ")weapons/demo_sword_hit_world2.wav"
  5007. }
  5008. }
  5009.  
  5010. "Weapon_Sword.Draw"
  5011. {
  5012. "channel" "CHAN_STATIC"
  5013. "soundlevel" "SNDLVL_74dB"
  5014. "volume" "1"
  5015. "wave" "weapons/draw_sword.wav"
  5016. }
  5017.  
  5018. // ------------------------------------------------------------------------------------ //
  5019. // RECON
  5020. // ------------------------------------------------------------------------------------ //
  5021.  
  5022. "Recon.Ping"
  5023. {
  5024. "channel" "CHAN_WEAPON"
  5025. "soundlevel" "SNDLVL_94dB"
  5026. "volume" "1"
  5027. "wave" ")weapons/recon_ping.wav"
  5028. }
  5029.  
  5030. // ------------------------------------------------------------------------------------ //
  5031. // GUITAR
  5032. // ------------------------------------------------------------------------------------ //
  5033.  
  5034. "Weapon_Guitar.Strum"
  5035. {
  5036. "channel" "CHAN_WEAPON"
  5037. "soundlevel" "SNDLVL_94dB"
  5038. "volume" "1"
  5039. "wave" ")weapons/guitar_strum.wav"
  5040. }
  5041.  
  5042. "Weapon_Guitar.Impact"
  5043. {
  5044. "channel" "CHAN_WEAPON"
  5045. "soundlevel" "SNDLVL_94dB"
  5046. "volume" "1"
  5047. "rndwave"
  5048. {
  5049. "wave" ")weapons/guitar_impact1.wav"
  5050. "wave" ")weapons/guitar_impact2.wav"
  5051. }
  5052. }
  5053.  
  5054. // ------------------------------------------------------------------------------------ //
  5055. // FRYING PAN
  5056. // ------------------------------------------------------------------------------------ //
  5057.  
  5058. "FryingPan.HitFlesh"
  5059. {
  5060. "channel" "CHAN_ITEM"
  5061. "soundlevel" "SNDLVL_NORM"
  5062. "volume" "1.0"
  5063. "rndwave"
  5064. {
  5065. "wave" "weapons/pan/melee_frying_pan_01.wav"
  5066. "wave" "weapons/pan/melee_frying_pan_02.wav"
  5067. "wave" "weapons/pan/melee_frying_pan_03.wav"
  5068. "wave" "weapons/pan/melee_frying_pan_04.wav"
  5069. }
  5070. }
  5071.  
  5072. "FryingPan.HitWorld"
  5073. {
  5074. "channel" "CHAN_ITEM"
  5075. "soundlevel" "SNDLVL_NORM"
  5076. "volume" "1.0"
  5077. "rndwave"
  5078. {
  5079. "wave" "weapons/pan/pan_impact_world1.wav"
  5080. "wave" "weapons/pan/pan_impact_world2.wav"
  5081. "wave" "weapons/pan/pan_impact_world3.wav"
  5082. }
  5083. }
  5084.  
  5085. // ------------------------------------------------------------------------------------ //
  5086. // HALLOWEEN BOSS AXE
  5087. // ------------------------------------------------------------------------------------ //
  5088.  
  5089. "Halloween.HeadlessBossAxeHitFlesh"
  5090. {
  5091. "channel" "CHAN_ITEM"
  5092. "soundlevel" "SNDLVL_150dB"
  5093. "pitch" "95,105"
  5094. "volume" "1.0"
  5095. "wave" ")weapons/halloween_boss/knight_axe_hit.wav"
  5096. }
  5097.  
  5098. "Halloween.HeadlessBossAxeHitWorld"
  5099. {
  5100. "channel" "CHAN_ITEM"
  5101. "soundlevel" "SNDLVL_150dB"
  5102. "pitch" "95,105"
  5103. "volume" "1.0"
  5104. "wave" ")weapons/halloween_boss/knight_axe_miss.wav"
  5105. }
  5106.  
  5107. "Halloween.HeadlessBossFootfalls"
  5108. {
  5109. "channel" "CHAN_BODY"
  5110. "soundlevel" "SNDLVL_150dB"
  5111. "pitch" "95,105"
  5112. "volume" "1.0"
  5113. "rndwave"
  5114. {
  5115. "wave" ")player/footsteps/giant1.wav"
  5116. "wave" ")player/footsteps/giant2.wav"
  5117. }
  5118. }
  5119.  
  5120. // ------------------------------------------------------------------------------------ //
  5121. // Samurai Katana
  5122. // ------------------------------------------------------------------------------------ //
  5123.  
  5124.  
  5125. "Weapon_Katana.Miss"
  5126. {
  5127. "channel" "CHAN_WEAPON"
  5128. "soundlevel" "SNDLVL_65dB"
  5129. "volume" ".6"
  5130. "pitch" "95,105"
  5131. "rndwave"
  5132. {
  5133. "wave" ")weapons/samurai/TF_Katana_01.wav"
  5134. "wave" ")weapons/samurai/TF_Katana_02.wav"
  5135. "wave" ")weapons/samurai/TF_Katana_03.wav"
  5136. "wave" ")weapons/samurai/TF_Katana_04.wav"
  5137. "wave" ")weapons/samurai/TF_Katana_05.wav"
  5138. "wave" ")weapons/samurai/TF_Katana_06.wav"
  5139. }
  5140. }
  5141.  
  5142. "Weapon_Katana.MissCrit"
  5143. {
  5144. "channel" "CHAN_WEAPON"
  5145. "soundlevel" "SNDLVL_65dB"
  5146. "volume" ".6"
  5147. "wave" ")weapons/samurai/TF_katana_crit_miss_01.wav"
  5148. }
  5149.  
  5150. "Weapon_Katana.HitFlesh"
  5151. {
  5152. "channel" "CHAN_ITEM"
  5153. "soundlevel" "SNDLVL_95dB"
  5154. "volume" "1.0"
  5155. "pitch" "95,105"
  5156. "rndwave"
  5157. {
  5158. "wave" ")weapons/samurai/TF_katana_slice_01.wav"
  5159. "wave" ")weapons/samurai/TF_katana_slice_02.wav"
  5160. "wave" ")weapons/samurai/TF_katana_slice_03.wav"
  5161. }
  5162. }
  5163.  
  5164. "Weapon_Katana.HitWorld"
  5165. {
  5166. "channel" "CHAN_ITEM"
  5167. "soundlevel" "SNDLVL_NORM"
  5168. "volume" "1.0"
  5169. "pitch" "95,105"
  5170. "rndwave"
  5171. {
  5172. "wave" ")weapons/samurai/TF_katana_impact_object_01.wav"
  5173. "wave" ")weapons/samurai/TF_katana_impact_object_02.wav"
  5174. "wave" ")weapons/samurai/TF_katana_impact_object_03.wav"
  5175. }
  5176. }
  5177.  
  5178. "Weapon_Katana.Draw"
  5179. {
  5180. "channel" "CHAN_AUTO"
  5181. "soundlevel" "SNDLVL_70dB"
  5182. "volume" ".7"
  5183. "rndwave"
  5184. {
  5185. "wave" ")weapons/samurai/TF_katana_draw_01.wav"
  5186. "wave" ")weapons/samurai/TF_katana_draw_02.wav"
  5187. }
  5188. }
  5189.  
  5190. // ------------------------------------------------------------------------------------ //
  5191. // Marked for Death
  5192. // ------------------------------------------------------------------------------------ //
  5193.  
  5194. "Weapon_Marked_for_Death.Initial"
  5195. {
  5196. "channel" "CHAN_WEAPON"
  5197. "soundlevel" "SNDLVL_NORM"
  5198. "pitch" "95,105"
  5199. "volume" "0.95, 1.0"
  5200. "rndwave"
  5201. {
  5202. "wave" ")weapons\samurai\TF_marked_for_death_impact_01.wav"
  5203. "wave" ")weapons\samurai\TF_marked_for_death_impact_02.wav"
  5204. "wave" ")weapons\samurai\TF_marked_for_death_impact_03.wav"
  5205. }
  5206. }
  5207.  
  5208. "Weapon_Marked_for_Death.Indicator"
  5209. {
  5210. "channel" "CHAN_WEAPON"
  5211. "soundlevel" "SNDLVL_100dB"
  5212. "volume" "1.0"
  5213. "wave" "weapons\samurai\TF_marked_for_death_indicator.wav"
  5214. }
  5215.  
  5216. // ------------------------------------------------------------------------------------ //
  5217. // DETONATOR
  5218. // ------------------------------------------------------------------------------------ //
  5219.  
  5220. "Weapon_Detonator.Fire"
  5221. {
  5222. "channel" "CHAN_WEAPON"
  5223. "soundlevel" "SNDLVL_NORM"
  5224. "pitch" "95,105"
  5225. "volume" "0.75, 0.8"
  5226. "wave" ")weapons\flare_detonator_launch.wav"
  5227. }
  5228.  
  5229. "Weapon_Detonator.Detonate"
  5230. {
  5231. "channel" "CHAN_WEAPON"
  5232. "soundlevel" "SNDLVL_100dB"
  5233. "volume" "1.0"
  5234. "wave" ")weapons\flare_detonator_explode.wav"
  5235. }
  5236.  
  5237. "Weapon_Detonator.DetonateWorld"
  5238. {
  5239. "channel" "CHAN_WEAPON"
  5240. "soundlevel" "SNDLVL_100dB"
  5241. "volume" "1.0"
  5242. "wave" ")weapons\flare_detonator_explode_world.wav"
  5243. }
  5244.  
  5245.  
  5246.  
  5247. // ------------------------------------------------------------------------------------ //
  5248. // SAXXY
  5249. // ------------------------------------------------------------------------------------ //
  5250.  
  5251. "Saxxy.TurnGold"
  5252. {
  5253. "channel" "CHAN_STATIC"
  5254. "soundlevel" "SNDLVL_100dB"
  5255. "pitch" "PITCH_NORM"
  5256. "volume" "1.0"
  5257. "wave" ")weapons/saxxy_impact_gen_06.wav"
  5258. }
  5259.  
  5260. "Saxxy.HitWorld"
  5261. {
  5262. "channel" "CHAN_ITEM"
  5263. "soundlevel" "SNDLVL_NORM"
  5264. "volume" "1.0"
  5265. "wave" "weapons\saxxy_impact_gen_01.wav"
  5266. }
  5267.  
  5268. // ------------------------------------------------------------------------------------ //
  5269. // DISCIPLINE DEVICE
  5270. // ------------------------------------------------------------------------------------ //
  5271.  
  5272. "DisciplineDevice.Impact"
  5273. {
  5274. "channel" "CHAN_STATIC"
  5275. "soundlevel" "SNDLVL_NORM"
  5276. "volume" "1.0"
  5277. "rndwave"
  5278. {
  5279. "wave" ")weapons\discipline_device_impact_01.wav"
  5280. "wave" ")weapons\discipline_device_impact_02.wav"
  5281. }
  5282. }
  5283.  
  5284. "DisciplineDevice.ImpactCrit"
  5285. {
  5286. "channel" "CHAN_STATIC"
  5287. "soundlevel" "SNDLVL_NORM"
  5288. "volume" "1.0"
  5289. "rndwave"
  5290. {
  5291. "wave" ")weapons\discipline_device_impact_crit_01.wav"
  5292. "wave" ")weapons\discipline_device_impact_crit_02.wav"
  5293. }
  5294. }
  5295.  
  5296. "DisciplineDevice.HitWorld"
  5297. {
  5298. "channel" "CHAN_ITEM"
  5299. "soundlevel" "SNDLVL_NORM"
  5300. "volume" "0.9"
  5301. "wave" ")weapons\discipline_device_hit_world.wav"
  5302. }
  5303.  
  5304. "DisciplineDevice.Swing"
  5305. {
  5306. "channel" "CHAN_ITEM"
  5307. "soundlevel" "SNDLVL_NORM"
  5308. "volume" "1.0"
  5309. "rndwave"
  5310. {
  5311. "wave" ")weapons\discipline_device_woosh_01.wav"
  5312. "wave" ")weapons\discipline_device_woosh_02.wav"
  5313. }
  5314. }
  5315.  
  5316. "DisciplineDevice.PowerUp"
  5317. {
  5318. "channel" "CHAN_ITEM"
  5319. "soundlevel" "SNDLVL_NORM"
  5320. "volume" "1.0"
  5321. "wave" ")weapons\discipline_device_power_up.wav"
  5322. }
  5323.  
  5324. "DisciplineDevice.PowerDown"
  5325. {
  5326. "channel" "CHAN_ITEM"
  5327. "soundlevel" "SNDLVL_NORM"
  5328. "volume" "1.0"
  5329. "wave" ")weapons\discipline_device_power_down.wav"
  5330. }
  5331.  
  5332. // ------------------------------------------------------------------------------------ //
  5333. // EVICTION NOTICE
  5334. // ------------------------------------------------------------------------------------ //
  5335.  
  5336. "EvictionNotice.Impact"
  5337. {
  5338. "channel" "CHAN_STATIC"
  5339. "soundlevel" "SNDLVL_NORM"
  5340. "volume" "1.0"
  5341. "rndwave"
  5342. {
  5343. "wave" ")weapons\eviction_notice_01.wav"
  5344. "wave" ")weapons\eviction_notice_02.wav"
  5345. "wave" ")weapons\eviction_notice_03.wav"
  5346. "wave" ")weapons\eviction_notice_04.wav"
  5347. }
  5348. }
  5349.  
  5350. "EvictionNotice.ImpactCrit"
  5351. {
  5352. "channel" "CHAN_STATIC"
  5353. "soundlevel" "SNDLVL_NORM"
  5354. "volume" "1.0"
  5355. "rndwave"
  5356. {
  5357. "wave" ")weapons\eviction_notice_01_crit.wav"
  5358. "wave" ")weapons\eviction_notice_02_crit.wav"
  5359. "wave" ")weapons\eviction_notice_03_crit.wav"
  5360. "wave" ")weapons\eviction_notice_04_crit.wav"
  5361. }
  5362. }
  5363.  
  5364. "EvictionNotice.HitWorld"
  5365. {
  5366. "channel" "CHAN_ITEM"
  5367. "soundlevel" "SNDLVL_NORM"
  5368. "volume" "1.0"
  5369. "rndwave"
  5370. {
  5371. "wave" ")weapons\demo_sword_hit_world1.wav"
  5372. "wave" ")weapons\demo_sword_hit_world2.wav"
  5373. }
  5374. }
  5375.  
  5376. "EvictionNotice.Swing"
  5377. {
  5378. "channel" "CHAN_ITEM"
  5379. "soundlevel" "SNDLVL_NORM"
  5380. "volume" "1.0"
  5381. "rndwave"
  5382. {
  5383. "wave" ")weapons\boxing_gloves_swing1.wav"
  5384. "wave" ")weapons\boxing_gloves_swing2.wav"
  5385. "wave" ")weapons\boxing_gloves_swing4.wav"
  5386. "wave" ")weapons\boxing_gloves_swing5.wav"
  5387. }
  5388. }
  5389.  
  5390. // ------------------------------------------------------------------------------------ //
  5391. // BOSTON BASHER
  5392. // ------------------------------------------------------------------------------------ //
  5393.  
  5394. "BostonBasher.Impact"
  5395. {
  5396. "channel" "CHAN_STATIC"
  5397. "soundlevel" "SNDLVL_NORM"
  5398. "volume" "1.0"
  5399. "rndwave"
  5400. {
  5401. "wave" ")weapons\eviction_notice_01.wav"
  5402. "wave" ")weapons\eviction_notice_02.wav"
  5403. "wave" ")weapons\eviction_notice_03.wav"
  5404. "wave" ")weapons\eviction_notice_04.wav"
  5405. }
  5406. }
  5407.  
  5408. "BostonBasher.ImpactCrit"
  5409. {
  5410. "channel" "CHAN_STATIC"
  5411. "soundlevel" "SNDLVL_NORM"
  5412. "volume" "1.0"
  5413. "rndwave"
  5414. {
  5415. "wave" ")weapons\eviction_notice_01_crit.wav"
  5416. "wave" ")weapons\eviction_notice_02_crit.wav"
  5417. "wave" ")weapons\eviction_notice_03_crit.wav"
  5418. "wave" ")weapons\eviction_notice_04_crit.wav"
  5419. }
  5420. }
  5421.  
  5422. "BostonBasher.HitWorld"
  5423. {
  5424. "channel" "CHAN_ITEM"
  5425. "soundlevel" "SNDLVL_NORM"
  5426. "volume" "1.0"
  5427. "rndwave"
  5428. {
  5429. "wave" ")weapons\demo_sword_hit_world1.wav"
  5430. "wave" ")weapons\demo_sword_hit_world2.wav"
  5431. }
  5432. }
  5433.  
  5434. "BostonBasher.Swing"
  5435. {
  5436. "channel" "CHAN_ITEM"
  5437. "soundlevel" "SNDLVL_NORM"
  5438. "volume" "1.0"
  5439. "rndwave"
  5440. {
  5441. "wave" ")weapons\boxing_gloves_swing1.wav"
  5442. "wave" ")weapons\boxing_gloves_swing2.wav"
  5443. "wave" ")weapons\boxing_gloves_swing4.wav"
  5444. "wave" ")weapons\boxing_gloves_swing5.wav"
  5445. }
  5446. }
  5447.  
  5448. // ------------------------------------------------------------------------------------ //
  5449. // RESERVE SHOOTER
  5450. // ------------------------------------------------------------------------------------ //
  5451.  
  5452.  
  5453. "Weapon_Reserve_Shooter.Single"
  5454. {
  5455. "channel" "CHAN_WEAPON"
  5456. "soundlevel" "SNDLVL_94dB"
  5457. "volume" "1.0"
  5458. "rndwave"
  5459. {
  5460. "wave" ")weapons\reserve_shooter_01.wav"
  5461. "wave" ")weapons\reserve_shooter_02.wav"
  5462. "wave" ")weapons\reserve_shooter_03.wav"
  5463. "wave" ")weapons\reserve_shooter_04.wav"
  5464. }
  5465. }
  5466.  
  5467. "Weapon_Reserve_Shooter.SingleCrit"
  5468. {
  5469. "channel" "CHAN_WEAPON"
  5470. "soundlevel" "SNDLVL_94dB"
  5471. "volume" "1.0"
  5472. "rndwave"
  5473. {
  5474. "wave" ")weapons\reserve_shooter_01_crit.wav"
  5475. "wave" ")weapons\reserve_shooter_02_crit.wav"
  5476. "wave" ")weapons\reserve_shooter_03_crit.wav"
  5477. "wave" ")weapons\reserve_shooter_04_crit.wav"
  5478. }
  5479. }
  5480.  
  5481. "Weapon_Reserve_Shooter.Empty"
  5482. {
  5483. "channel" "CHAN_STATIC"
  5484. "soundlevel" "SNDLVL_NORM"
  5485. "volume" "1.0"
  5486. "wave" "weapons/shotgun_empty.wav"
  5487. }
  5488.  
  5489. "Weapon_Reserve_Shooter.Reload"
  5490. {
  5491. "channel" "CHAN_ITEM"
  5492. "soundlevel" "SNDLVL_NORM"
  5493. "volume" "1.0"
  5494. "wave" "weapons/scatter_gun_reload.wav"
  5495. }
  5496.  
  5497. "Weapon_Reserve_Shooter.WorldReload"
  5498. {
  5499. "channel" "CHAN_ITEM"
  5500. "soundlevel" "SNDLVL_NORM"
  5501. "volume" "1.0"
  5502. "wave" "weapons/scatter_gun_worldreload.wav"
  5503. }
  5504.  
  5505. "Weapon_Reserve_Shooter.Pump"
  5506. {
  5507. "channel" "CHAN_ITEM"
  5508. "soundlevel" "SNDLVL_NORM"
  5509. "volume" "1.0"
  5510. "wave" "weapons/scatter_gun_worldreload.wav"
  5511. }
  5512.  
  5513. "Weapon_Reserve_Shooter.Draw"
  5514. {
  5515. "channel" "CHAN_AUTO"
  5516. "soundlevel" "SNDLVL_74dB"
  5517. "volume" ".5"
  5518. "wave" "weapons/draw_secondary.wav"
  5519. }
  5520.  
  5521. // ------------------------------------------------------------------------------------ //
  5522. // MANTREADS
  5523. // ------------------------------------------------------------------------------------ //
  5524.  
  5525.  
  5526. "Weapon_Mantreads.Impact"
  5527. {
  5528. "channel" "CHAN_WEAPON"
  5529. "soundlevel" "SNDLVL_NORM"
  5530. "volume" "1.0"
  5531. "wave" ")weapons\mantreads.wav"
  5532. }
  5533.  
  5534.  
  5535. // ------------------------------------------------------------------------------------ //
  5536. // QUAKE ROCKET LAUNCHER
  5537. // ------------------------------------------------------------------------------------ //
  5538.  
  5539.  
  5540. "Weapon_QuakeRPG.Single"
  5541. {
  5542. "channel" "CHAN_WEAPON"
  5543. "volume" "1"
  5544. "soundlevel" "SNDLVL_94dB"
  5545. "wave" "weapons/rocket_shoot.wav"
  5546. }
  5547.  
  5548. "Weapon_QuakeRPG.SingleCrit"
  5549. {
  5550. "channel" "CHAN_WEAPON"
  5551. "volume" "1"
  5552. "wave" "weapons/rocket_shoot_crit.wav"
  5553. }
  5554.  
  5555. "Weapon_QuakeRPG.Draw"
  5556. {
  5557. "channel" "CHAN_WEAPON"
  5558. "soundlevel" "SNDLVL_74dB"
  5559. "volume" "1"
  5560. "wave" "weapons\quake_ammo_pickup_remastered.wav"
  5561. }
  5562.  
  5563. "Weapon_QuakeRPG.Reload"
  5564. {
  5565. "channel" "CHAN_WEAPON"
  5566. "soundlevel" "SNDLVL_74dB"
  5567. "volume" "1"
  5568. "wave" "weapons\quake_rpg_reload_remastered.wav"
  5569. }
  5570.  
  5571. "Weapon_QuakeRPG.WorldReload"
  5572. {
  5573. "channel" "CHAN_STATIC"
  5574. "soundlevel" "SNDLVL_74dB"
  5575. "volume" "1"
  5576. "wave" "weapons\quake_rpg_reload_remastered.wav"
  5577. }
  5578.  
  5579. "Weapon_QuakeRPG.Explode"
  5580. {
  5581. "channel" "CHAN_WEAPON"
  5582. "soundlevel" "SNDLVL_95dB"
  5583. "volume" "1"
  5584. "pitch" "PITCH_NORM"
  5585. "wave" "weapons\quake_explosion_remastered.wav"
  5586. }
  5587.  
  5588. // ------------------------------------------------------------------------------------ //
  5589. // DIAMOND BACK
  5590. // ------------------------------------------------------------------------------------ //
  5591. "Weapon_Diamond_Back.Single"
  5592. {
  5593. "channel" "CHAN_WEAPON"
  5594. "soundlevel" "SNDLVL_92dB"
  5595. "volume" "0.8"
  5596. "rndwave"
  5597. {
  5598. "wave" ")weapons\diamond_back_01.wav"
  5599. "wave" ")weapons\diamond_back_02.wav"
  5600. "wave" ")weapons\diamond_back_03.wav"
  5601. }
  5602. }
  5603.  
  5604. "Weapon_Diamond_Back.SingleCrit"
  5605. {
  5606. "channel" "CHAN_WEAPON"
  5607. "soundlevel" "SNDLVL_94dB"
  5608. "volume" "1.0"
  5609. "rndwave"
  5610. {
  5611. "wave" ")weapons\diamond_back_01_crit.wav"
  5612. "wave" ")weapons\diamond_back_02_crit.wav"
  5613. "wave" ")weapons\diamond_back_03_crit.wav"
  5614. }
  5615. }
  5616.  
  5617.  
  5618. // ------------------------------------------------------------------------------------ //
  5619. // SNIPER RAILGUN RIFLE
  5620. // ------------------------------------------------------------------------------------ //
  5621. "Weapon_SniperRailgun.Single"
  5622. {
  5623. "channel" "CHAN_WEAPON"
  5624. "soundlevel" "SNDLVL_94dB"
  5625. "volume" "1.0"
  5626. "rndwave"
  5627. {
  5628. "wave" ")weapons\sniper_railgun_single_01.wav"
  5629. "wave" ")weapons\sniper_railgun_single_02.wav"
  5630. }
  5631. }
  5632.  
  5633. "Weapon_SniperRailgun.SingleCrit"
  5634. {
  5635. "channel" "CHAN_WEAPON"
  5636. "soundlevel" "SNDLVL_94dB"
  5637. "volume" "1.0"
  5638. "rndwave"
  5639. {
  5640. "wave" ")weapons\sniper_railgun_single_crit.wav"
  5641. "wave" ")weapons\sniper_railgun_single_crit_02.wav"
  5642. }
  5643. }
  5644.  
  5645. "Weapon_SniperRailgun_Large.Single"
  5646. {
  5647. "channel" "CHAN_WEAPON"
  5648. "soundlevel" "SNDLVL_100dB"
  5649. "volume" "1.0"
  5650. "rndwave"
  5651. {
  5652. "wave" ")weapons\sniper_railgun_charged_shot_01.wav"
  5653. "wave" ")weapons\sniper_railgun_charged_shot_02.wav"
  5654. }
  5655. }
  5656.  
  5657. "Weapon_SniperRailgun_Large.SingleCrit"
  5658. {
  5659. "channel" "CHAN_WEAPON"
  5660. "soundlevel" "SNDLVL_100dB"
  5661. "volume" "1.0"
  5662. "rndwave"
  5663. {
  5664. "wave" ")weapons\sniper_railgun_charged_shot_crit_01.wav"
  5665. "wave" ")weapons\sniper_railgun_charged_shot_crit_02.wav"
  5666. }
  5667. }
  5668.  
  5669. "Weapon_SniperRailgun.WorldReload"
  5670. {
  5671. "channel" "CHAN_ITEM"
  5672. "volume" "0.35"
  5673. "soundlevel" "SNDLVL_NORM"
  5674.  
  5675. "wave" ")weapons\sniper_railgun_world_reload.wav"
  5676. }
  5677.  
  5678. "Weapon_SniperRailgun.ClipEmpty"
  5679. {
  5680. "channel" "CHAN_STATIC"
  5681. "volume" "0.7"
  5682. "soundlevel" "SNDLVL_NORM"
  5683.  
  5684. "wave" ")weapons\sniper_railgun_dry_fire.wav"
  5685. }
  5686.  
  5687. "Weapon_SniperRailgun.NonScoped"
  5688. {
  5689. "channel" "CHAN_STATIC"
  5690. "volume" "0.7"
  5691. "soundlevel" "SNDLVL_NORM"
  5692.  
  5693. "wave" ")weapons\sniper_railgun_no_fire.wav"
  5694. }
  5695.  
  5696. "Weapon_SniperRailgun.Draw"
  5697. {
  5698. "channel" "CHAN_AUTO"
  5699. "soundlevel" "SNDLVL_74dB"
  5700. "volume" ".5"
  5701. "wave" "weapons/draw_primary.wav"
  5702. }
  5703.  
  5704. "Weapon_SniperRailgun.BoltForward"
  5705. {
  5706. "channel" "CHAN_ITEM"
  5707. "soundlevel" "SNDLVL_74dB"
  5708. "volume" ".45"
  5709. "wave" ")weapons\sniper_railgun_bolt_forward.wav"
  5710. }
  5711.  
  5712. "Weapon_SniperRailgun.BoltBack"
  5713. {
  5714. "channel" "CHAN_ITEM"
  5715. "soundlevel" "SNDLVL_74dB"
  5716. "volume" ".45"
  5717. "wave" ")weapons\sniper_railgun_bolt_back.wav"
  5718. }
  5719.  
  5720. // ------------------------------------------------------------------------------------ //
  5721. // WIDOW MAKER SHOTGUN
  5722. // ------------------------------------------------------------------------------------ //
  5723.  
  5724. "Weapon_WidowMaker.Single"
  5725. {
  5726. "channel" "CHAN_WEAPON"
  5727. "soundlevel" "SNDLVL_92dB"
  5728. "volume" "0.9"
  5729. "rndwave"
  5730. {
  5731. "wave" ")weapons\widow_maker_shot_01.wav"
  5732. "wave" ")weapons\widow_maker_shot_02.wav"
  5733. "wave" ")weapons\widow_maker_shot_03.wav"
  5734. }
  5735. }
  5736.  
  5737. "Weapon_WidowMaker.SingleCrit"
  5738. {
  5739. "channel" "CHAN_WEAPON"
  5740. "soundlevel" "SNDLVL_92dB"
  5741. "volume" "0.9"
  5742. "rndwave"
  5743. {
  5744. "wave" ")weapons\widow_maker_shot_crit_01.wav"
  5745. "wave" ")weapons\widow_maker_shot_crit_02.wav"
  5746. "wave" ")weapons\widow_maker_shot_crit_03.wav"
  5747. }
  5748. }
  5749.  
  5750. "Weapon_WidowMaker.Empty"
  5751. {
  5752. "channel" "CHAN_STATIC"
  5753. "soundlevel" "SNDLVL_NORM"
  5754. "volume" "1.0"
  5755. "wave" ")weapons\widow_maker_dry_fire.wav"
  5756. }
  5757.  
  5758. "Weapon_WidowMaker.Draw"
  5759. {
  5760. "channel" "CHAN_AUTO"
  5761. "soundlevel" "SNDLVL_74dB"
  5762. "volume" ".5"
  5763. "wave" "weapons/draw_shotgun_pyro.wav"
  5764. }
  5765.  
  5766. "Weapon_WidowMaker.Cock_Back"
  5767. {
  5768. "channel" "CHAN_ITEM"
  5769. "soundlevel" "SNDLVL_74dB"
  5770. "volume" ".5"
  5771. "wave" ")weapons\widow_maker_pump_action_back.wav"
  5772. }
  5773.  
  5774. "Weapon_WidowMaker.Cock_Forward"
  5775. {
  5776. "channel" "CHAN_ITEM"
  5777. "soundlevel" "SNDLVL_74dB"
  5778. "volume" ".5"
  5779. "wave" ")weapons\widow_maker_pump_action_forward.wav"
  5780. }
  5781.  
  5782. // ------------------------------------------------------------------------------------ //
  5783. // BARRETS ARM
  5784. // ------------------------------------------------------------------------------------ //
  5785.  
  5786.  
  5787. "Weapon_BarretsArm.Shot"
  5788. {
  5789. "channel" "CHAN_STATIC"
  5790. "soundlevel" "SNDLVL_94dB"
  5791. "volume" "1"
  5792. "wave" ")weapons\barret_arm_shot.wav"
  5793. }
  5794.  
  5795. "Weapon_BarretsArm.Draw"
  5796. {
  5797. "channel" "CHAN_STATIC"
  5798. "soundlevel" "SNDLVL_74dB"
  5799. "volume" "0"
  5800. "wave" "weapons\barret_arm_draw.wav"
  5801. }
  5802.  
  5803. "Weapon_BarretsArm.Fizzle"
  5804. {
  5805. "channel" "CHAN_ITEM"
  5806. "soundlevel" "SNDLVL_74dB"
  5807. "volume" ".7"
  5808. "wave" ")weapons\barret_arm_fizzle.wav"
  5809. }
  5810.  
  5811. "Weapon_BarretsArm.Zap"
  5812. {
  5813. "channel" "CHAN_ITEM"
  5814. "soundlevel" "SNDLVL_94dB"
  5815. "volume" "1.0"
  5816. "wave" ")weapons\barret_arm_zap.wav"
  5817. }
  5818.  
  5819. //-----------------------------------------//
  5820. // BOMBINOMICON PLAYER EXPLODE
  5821. //-----------------------------------------//
  5822. "Bombinomicon.Explode"
  5823. {
  5824. "channel" "CHAN_STATIC"
  5825. "soundlevel" "SNDLVL_105dB"
  5826. "volume" "1.0"
  5827. "pitch" "PITCH_NORM"
  5828.  
  5829. "wave" "weapons/bombinomicon_explode1.wav"
  5830.  
  5831. }
  5832.  
  5833. //-----------------------------------------//
  5834. // SPY ASSASSIN KNIFE
  5835. //-----------------------------------------//
  5836.  
  5837.  
  5838. "Weapon_Assassin_Knife.Draw"
  5839. {
  5840. "channel" "CHAN_ITEM"
  5841. "soundlevel" "SNDLVL_74dB"
  5842. "volume" "1.0"
  5843. "pitch" "PITCH_NORM"
  5844.  
  5845. "wave" ")weapons\spy_assassin_knife_draw.wav"
  5846. }
  5847.  
  5848. "Weapon_Assassin_Knife.Miss"
  5849. {
  5850. "channel" "CHAN_WEAPON"
  5851. "soundlevel" "SNDLVL_64dB"
  5852. "volume" ".6"
  5853. "wave" ")weapons/knife_swing.wav"
  5854. }
  5855.  
  5856. "Weapon_Assassin_Knife.MissCrit"
  5857. {
  5858. "channel" "CHAN_WEAPON"
  5859. "soundlevel" "SNDLVL_64dB"
  5860. "volume" ".6"
  5861. "wave" ")weapons/knife_swing_crit.wav"
  5862. }
  5863.  
  5864. "Weapon_Assassin_Knife.HitFlesh"
  5865. {
  5866. "channel" "CHAN_ITEM"
  5867. "soundlevel" "SNDLVL_NORM"
  5868. "volume" "1.0"
  5869. "rndwave"
  5870. {
  5871. "wave" ")weapons\spy_assassin_knife_impact_01.wav"
  5872. "wave" ")weapons\spy_assassin_knife_impact_02.wav"
  5873. }
  5874. }
  5875.  
  5876. "Weapon_Assassin_Knife.HitWorld"
  5877. {
  5878. "channel" "CHAN_ITEM"
  5879. "soundlevel" "SNDLVL_NORM"
  5880. "volume" "1.0"
  5881. "wave" ")weapons/blade_hitworld.wav"
  5882. }
  5883.  
  5884. "Weapon_Assassin_Knife.Backstab"
  5885. {
  5886. "channel" "CHAN_ITEM"
  5887. "soundlevel" "SNDLVL_85dB"
  5888. "volume" "1.0"
  5889. "pitch" "PITCH_NORM"
  5890.  
  5891. "wave" ")weapons\spy_assassin_knife_bckstb.wav"
  5892. }
  5893.  
  5894.  
  5895. //-----------------------------------------//
  5896. // Dr Grordbort's Wrenchmotron 600
  5897. //-----------------------------------------//
  5898.  
  5899. "Weapon_DRG_Wrench.Teleport"
  5900. {
  5901. "channel" "CHAN_STATIC"
  5902. "soundlevel" "SNDLVL_150dB"
  5903. "volume" "1.0"
  5904. "wave" ")weapons/drg_wrench_teleport.wav"
  5905. }
  5906.  
  5907. // ------------------------------------------------------------------------------------ //
  5908. // The Spycicle (Spy Icicle knife)
  5909. // ------------------------------------------------------------------------------------ //
  5910.  
  5911. "Icicle.TurnToIce"
  5912. {
  5913. "channel" "CHAN_STATIC"
  5914. "soundlevel" "SNDLVL_100dB"
  5915. "pitch" "PITCH_NORM"
  5916. "volume" "1.0"
  5917. "wave" ")weapons/icicle_freeze_victim_01.wav"
  5918. }
  5919.  
  5920. "Icicle.HitWorld"
  5921. {
  5922. "channel" "CHAN_ITEM"
  5923. "soundlevel" "SNDLVL_NORM"
  5924. "volume" "1.0"
  5925. "rndwave"
  5926. {
  5927. "wave" ")weapons/icicle_hit_world_01.wav"
  5928. "wave" ")weapons/icicle_hit_world_02.wav"
  5929. "wave" ")weapons/icicle_hit_world_03.wav"
  5930. }
  5931. }
  5932.  
  5933. "Icicle.Melt"
  5934. {
  5935. "channel" "CHAN_STATIC"
  5936. "soundlevel" "SNDLVL_100dB"
  5937. "pitch" "PITCH_NORM"
  5938. "volume" "1.0"
  5939. "wave" ")weapons/icicle_melt_01.wav"
  5940. }
  5941.  
  5942. "Icicle.Deploy"
  5943. {
  5944. "channel" "CHAN_STATIC"
  5945. "soundlevel" "SNDLVL_NORM"
  5946. "pitch" "PITCH_NORM"
  5947. "volume" "1.0"
  5948. "wave" ")weapons/icicle_deploy.wav"
  5949. }
  5950.  
  5951. //-----------------------------------------//
  5952. // Man Melter
  5953. //-----------------------------------------//
  5954. "Weapon_ManMelter.Single"
  5955. {
  5956. "channel" "CHAN_WEAPON"
  5957. "volume" "1.0"
  5958. "soundlevel" "SNDLVL_NORM"
  5959. "wave" ")weapons\man_melter_fire.wav"
  5960. }
  5961.  
  5962. "Weapon_ManMelter.SingleCrit"
  5963. {
  5964. "channel" "CHAN_WEAPON"
  5965. "volume" "1.0"
  5966. "soundlevel" "SNDLVL_NORM"
  5967. "wave" ")weapons\man_melter_fire_crit.wav"
  5968. }
  5969.  
  5970. "Weapon_ManMelter.altfire_lp"
  5971. {
  5972. "channel" "CHAN_WEAPON"
  5973. "soundlevel" "SNDLVL_94dB"
  5974. "volume" "1.0"
  5975. "wave" ")weapons\man_melter_alt_fire_lp.wav"
  5976. }
  5977.  
  5978.  
  5979. //-----------------------------------------//
  5980. // Ball Buster
  5981. //-----------------------------------------//
  5982. "BallBuster.OrnamentImpact"
  5983. {
  5984. "channel" "CHAN_STATIC"
  5985. "volume" "1.0"
  5986. "soundlevel" "SNDLVL_75dB"
  5987. "rndwave"
  5988. {
  5989. "wave" "weapons\ball_buster_break_01.wav"
  5990. "wave" "weapons\ball_buster_break_02.wav"
  5991. }
  5992. }
  5993.  
  5994. "BallBuster.OrnamentImpactRange"
  5995. {
  5996. "channel" "CHAN_STATIC"
  5997. "volume" "1.0"
  5998. "soundlevel" "SNDLVL_75dB"
  5999. "rndwave"
  6000. {
  6001. "wave" "weapons\ball_buster_break_01_crowd.wav"
  6002. "wave" "weapons\ball_buster_break_02_crowd.wav"
  6003. }
  6004. }
  6005.  
  6006. "BallBuster.HitBall"
  6007. {
  6008. "channel" "CHAN_STATIC"
  6009. "soundlevel" "SNDLVL_75dB"
  6010. "volume" "1.0"
  6011. "pitch" "115"
  6012. "wave" "weapons\ball_buster_hit_02.wav"
  6013. }
  6014.  
  6015. "BallBuster.HitFlesh"
  6016. {
  6017. "channel" "CHAN_ITEM"
  6018. "soundlevel" "SNDLVL_NORM"
  6019. "volume" "1.0"
  6020. "wave" "weapons\ball_buster_hit_01.wav"
  6021. }
  6022.  
  6023. "BallBuster.HitWorld"
  6024. {
  6025. "channel" "CHAN_STATIC"
  6026. "soundlevel" "SNDLVL_NORM"
  6027. "volume" "1.0"
  6028. "wave" "weapons\ball_buster_hit_01.wav"
  6029. }
  6030.  
  6031. "BallBuster.DrawCatch"
  6032. {
  6033. "channel" "CHAN_WEAPON"
  6034. "soundlevel" "SNDLVL_NORM"
  6035. "volume" ".75"
  6036. "wave" "weapons\ball_buster_hit_01.wav"
  6037. }
  6038.  
  6039. "BallBuster.Ornament_DrawCatch"
  6040. {
  6041. "channel" "CHAN_WEAPON"
  6042. "soundlevel" "SNDLVL_NORM"
  6043. "volume" "1.0"
  6044. "rndwave"
  6045. {
  6046. "wave" "weapons\ball_buster_catch_01.wav"
  6047. "wave" "weapons\ball_buster_catch_02.wav"
  6048. }
  6049. }
  6050.  
  6051. "BallBuster.Ball_HitWorld"
  6052. {
  6053. "channel" "CHAN_STATIC"
  6054. "volume" "1"
  6055. "soundlevel" "SNDLVL_70dB"
  6056. "rndwave"
  6057. {
  6058. "wave" ")weapons\ball_buster_bounce_01.wav"
  6059. "wave" ")weapons\ball_buster_bounce_02.wav"
  6060. "wave" ")weapons\ball_buster_bounce_03.wav"
  6061. "wave" ")weapons\ball_buster_bounce_04.wav"
  6062. "wave" ")weapons\ball_buster_bounce_05.wav"
  6063. "wave" ")weapons\ball_buster_bounce_06.wav"
  6064. }
  6065. }
  6066.  
  6067. // ------------------------------------------------------------------------------------ //
  6068. // Pomson 6000
  6069. // ------------------------------------------------------------------------------------ //
  6070. "Weapon_Pomson.Single"
  6071. {
  6072. "channel" "CHAN_WEAPON"
  6073. "volume" "1.0"
  6074. "soundlevel" "SNDLVL_NORM"
  6075. "wave" ")weapons\pomson_fire_01.wav"
  6076. }
  6077.  
  6078. "Weapon_Pomson.SingleCrit"
  6079. {
  6080. "channel" "CHAN_WEAPON"
  6081. "volume" "1.0"
  6082. "soundlevel" "SNDLVL_NORM"
  6083. "wave" ")weapons\pomson_fire_crit_01.wav"
  6084. }
  6085.  
  6086. "Weapon_Pomson.Reload"
  6087. {
  6088. "channel" "CHAN_WEAPON"
  6089. "soundlevel" "SNDLVL_NORM"
  6090. "volume" "1"
  6091. "pitch" "110"
  6092. "wave" "weapons/bison_reload.wav"
  6093. }
  6094.  
  6095. "Weapon_Pomson.DrainedVictim"
  6096. {
  6097. "channel" "CHAN_WEAPON"
  6098. "soundlevel" "SNDLVL_75dB"
  6099. "volume" "1"
  6100. "pitch" "110"
  6101. "wave" "weapons/drg_pomson_drain_01.wav"
  6102. }
  6103.  
  6104.  
  6105. // ------------------------------------------------------------------------------------ //
  6106. // PHLOGISTINATOR
  6107. // ------------------------------------------------------------------------------------ //
  6108.  
  6109. "Weapon_phlogistinator.FireStart"
  6110. {
  6111. "channel" "CHAN_ITEM"
  6112. "soundlevel" "SNDLVL_94dB"
  6113. "volume" "1.0"
  6114. "wave" ")weapons\phlog_ignite.wav"
  6115. }
  6116.  
  6117. "Weapon_phlogistinator.FireLoop"
  6118. {
  6119. "channel" "CHAN_WEAPON"
  6120. "soundlevel" "SNDLVL_94dB"
  6121. "volume" "1.0"
  6122. "wave" ")weapons\phlog_loop.wav"
  6123. }
  6124.  
  6125. "Weapon_phlogistinator.FireLoopCrit"
  6126. {
  6127. "channel" "CHAN_WEAPON"
  6128. "soundlevel" "SNDLVL_94dB"
  6129. "volume" "1.0"
  6130. "wave" ")weapons\phlog_loop_crit.wav"
  6131. }
  6132.  
  6133. "Weapon_phlogistinator.WindDown"
  6134. {
  6135. "channel" "CHAN_ITEM"
  6136. "soundlevel" "SNDLVL_94dB"
  6137. "volume" "1.0"
  6138. "wave" ")weapons\phlog_end.wav"
  6139. }
  6140.  
  6141.  
  6142. // ------------------------------------------------------------------------------------ //
  6143. // 3RD DEGREE
  6144. // ------------------------------------------------------------------------------------ //
  6145.  
  6146. "Weapon_3rd_degree.HitFlesh"
  6147. {
  6148. "channel" "CHAN_ITEM"
  6149. "soundlevel" "SNDLVL_NORM"
  6150. "volume" "1.0"
  6151. "rndwave"
  6152. {
  6153. "wave" ")weapons\3rd_degree_hit_01.wav"
  6154. "wave" ")weapons\3rd_degree_hit_02.wav"
  6155. "wave" ")weapons\3rd_degree_hit_03.wav"
  6156. "wave" ")weapons\3rd_degree_hit_04.wav"
  6157. }
  6158. }
  6159.  
  6160. "Weapon_3rd_degree.HitWorld"
  6161. {
  6162. "channel" "CHAN_ITEM"
  6163. "soundlevel" "SNDLVL_NORM"
  6164. "volume" "1.0"
  6165. "rndwave"
  6166. {
  6167. "wave" ")weapons\3rd_degree_hit_world_01.wav"
  6168. "wave" ")weapons\3rd_degree_hit_world_02.wav"
  6169. "wave" ")weapons\3rd_degree_hit_world_03.wav"
  6170. "wave" ")weapons\3rd_degree_hit_world_04.wav"
  6171. }
  6172. }
  6173.  
  6174.  
  6175. // ------------------------------------------------------------------------------------ //
  6176. // Mittens
  6177. // ------------------------------------------------------------------------------------ //
  6178.  
  6179. "Weapon_mittens.HitFlesh"
  6180. {
  6181. "channel" "CHAN_ITEM"
  6182. "soundlevel" "SNDLVL_NORM"
  6183. "volume" "0.6"
  6184. "wave" ")weapons\mittens_punch.wav"
  6185. }
  6186.  
  6187. "Weapon_mittens.CritHit"
  6188. {
  6189. "channel" "CHAN_ITEM"
  6190. "soundlevel" "SNDLVL_NORM"
  6191. "volume" "0.8"
  6192. "wave" ")weapons\mittens_punch_crit.wav"
  6193. }
  6194.  
  6195. "Weapon_mittens.HitWorld"
  6196. {
  6197. "channel" "CHAN_ITEM"
  6198. "soundlevel" "SNDLVL_NORM"
  6199. "volume" "0.5"
  6200. "wave" ")weapons\mittens_punch.wav"
  6201. }
  6202.  
  6203. "Weapon_mittens.HitGlove"
  6204. {
  6205. "channel" "CHAN_AUTO"
  6206. "soundlevel" "SNDLVL_NORM"
  6207. "volume" ".4"
  6208. "wave" ")weapons\mittens_punch.wav"
  6209. }
  6210.  
  6211. // ------------------------------------------------------------------------------------ //
  6212. // Dumpster Rocket Launcher
  6213. // ------------------------------------------------------------------------------------ //
  6214.  
  6215. "Weapon_DumpsterRocket.Reload"
  6216. {
  6217. "channel" "CHAN_WEAPON"
  6218. "soundlevel" "SNDLVL_NORM"
  6219. "volume" "1"
  6220. "pitch" "100"
  6221. "wave" "weapons/dumpster_rocket_reload.wav"
  6222. }
  6223.  
  6224. "Weapon_DumpsterRocket.Reload_FP"
  6225. {
  6226. "channel" "CHAN_WEAPON"
  6227. "soundlevel" "SNDLVL_94dB"
  6228. "volume" "1"
  6229. "pitch" "100"
  6230. "wave" ")weapons/dumpster_rocket_reload_fp.wav"
  6231. }
  6232.  
  6233. // ------------------------------------------------------------------------------------ //
  6234. // Rainblower
  6235. // ------------------------------------------------------------------------------------ //
  6236.  
  6237. "Weapon_Rainblower.FireStart"
  6238. {
  6239. "channel" "CHAN_ITEM"
  6240. "soundlevel" "SNDLVL_94dB"
  6241. "volume" "1.0"
  6242. "wave" ")weapons/rainblower/rainblower_start.wav"
  6243. }
  6244.  
  6245. "Weapon_Rainblower.FireLoop"
  6246. {
  6247. "channel" "CHAN_WEAPON"
  6248. "soundlevel" "SNDLVL_94dB"
  6249. "volume" "1.0"
  6250. "wave" ")weapons/rainblower/rainblower_loop.wav"
  6251. }
  6252.  
  6253. "Weapon_Rainblower.FireEnd"
  6254. {
  6255. "channel" "CHAN_ITEM"
  6256. "soundlevel" "SNDLVL_94dB"
  6257. "volume" "1.0"
  6258. "wave" ")weapons/rainblower/rainblower_end.wav"
  6259.  
  6260. }
  6261.  
  6262. "Weapon_Rainblower.FireHit"
  6263. {
  6264. "channel" "CHAN_STATIC"
  6265. "soundlevel" "SNDLVL_94dB"
  6266. "volume" "1.0"
  6267. "wave" ")weapons/rainblower/rainblower_hit.wav"
  6268. }
  6269.  
  6270. "Weapon_Rainblower.PilotLoop"
  6271. {
  6272. "channel" "CHAN_WEAPON"
  6273. "soundlevel" "SNDLVL_74dB"
  6274. "volume" ".25"
  6275. "wave" ")weapons/rainblower/rainblower_pilot.wav"
  6276. }
  6277.  
  6278. "Weapon_Rainblower.Fire"
  6279. {
  6280. "channel" "CHAN_ITEM"
  6281. "soundlevel" "SNDLVL_94dB"
  6282. "volume" "1.0"
  6283. "wave" ")weapons/rainblower/rainblower_start.wav"
  6284. }
  6285.  
  6286. "Weapon_Rainblower.WindDown"
  6287. {
  6288. "channel" "CHAN_ITEM"
  6289. "soundlevel" "SNDLVL_94dB"
  6290. "volume" "1.0"
  6291. "wave" ")weapons/rainblower/rainblower_end.wav"
  6292.  
  6293. }
  6294.  
  6295. // ------------------------------------------------------------------------------------ //
  6296. // Meet the Pyro, Doomsday, Public Enemy Pack, Urban Pro
  6297. // ------------------------------------------------------------------------------------ //
  6298. "Weapon_PickPocket_Pistol.Single"
  6299. {
  6300. "channel" "CHAN_WEAPON"
  6301. "soundlevel" "SNDLVL_94dB"
  6302. "volume" "1.0"
  6303. "wave" ")weapons/doom_scout_pistol.wav"
  6304. }
  6305.  
  6306. "Weapon_PickPocket_Pistol.SingleCrit"
  6307. {
  6308. "channel" "CHAN_WEAPON"
  6309. "soundlevel" "SNDLVL_94dB"
  6310. "volume" "1.0"
  6311. "wave" ")weapons/doom_scout_pistol_crit.wav"
  6312. }
  6313.  
  6314. "Weapon_Brawler_Blaster.Single"
  6315. {
  6316. "channel" "CHAN_WEAPON"
  6317. "soundlevel" "SNDLVL_94dB"
  6318. "volume" "1.0"
  6319. "wave" ")weapons/doom_scout_shotgun.wav"
  6320. }
  6321.  
  6322. "Weapon_Brawler_Blaster.SingleCrit"
  6323. {
  6324. "channel" "CHAN_WEAPON"
  6325. "soundlevel" "SNDLVL_94dB"
  6326. "volume" "1.0"
  6327. "wave" ")weapons/doom_scout_shotgun_crit.wav"
  6328. }
  6329.  
  6330. "Weapon_ProSniperRifle.Single"
  6331. {
  6332. "channel" "CHAN_WEAPON"
  6333. "soundlevel" "SNDLVL_98dB"
  6334. "volume" "1.0"
  6335. "wave" ")weapons/doom_sniper_rifle.wav"
  6336. }
  6337.  
  6338. "Weapon_ProSniperRifle.SingleCrit"
  6339. {
  6340. "channel" "CHAN_WEAPON"
  6341. "soundlevel" "SNDLVL_98dB"
  6342. "volume" "1.0"
  6343. "wave" ")weapons/doom_sniper_rifle_crit.wav"
  6344. }
  6345.  
  6346. "Weapon_UrbanProfessional.Single"
  6347. {
  6348. "channel" "CHAN_WEAPON"
  6349. "soundlevel" "SNDLVL_94dB"
  6350. "volume" "1.0"
  6351. "wave" ")weapons/doom_sniper_smg.wav"
  6352. }
  6353.  
  6354. "Weapon_UrbanProfessional.SingleCrit"
  6355. {
  6356. "channel" "CHAN_WEAPON"
  6357. "soundlevel" "SNDLVL_94dB"
  6358. "volume" "1.0"
  6359. "wave" ")weapons/doom_sniper_smg_crit.wav"
  6360. }
  6361.  
  6362. "Weapon_Does_Dumpster.Single"
  6363. {
  6364. "channel" "CHAN_WEAPON"
  6365. "soundlevel" "SNDLVL_94dB"
  6366. "volume" "1.0"
  6367. "wave" ")weapons/doom_rocket_launcher.wav"
  6368. }
  6369.  
  6370. "Weapon_Does_Dumpster.SingleCrit"
  6371. {
  6372. "channel" "CHAN_WEAPON"
  6373. "soundlevel" "SNDLVL_94dB"
  6374. "volume" "1.0"
  6375. "wave" ")weapons/doom_rocket_launcher_crit.wav"
  6376. }
  6377.  
  6378. "Weapon_ScorchShot.Single"
  6379. {
  6380. "channel" "CHAN_WEAPON"
  6381. "soundlevel" "SNDLVL_94dB"
  6382. "volume" "1.0"
  6383. "wave" ")weapons/doom_flare_gun.wav"
  6384. }
  6385.  
  6386. "Weapon_ScorchShot.SingleCrit"
  6387. {
  6388. "channel" "CHAN_WEAPON"
  6389. "soundlevel" "SNDLVL_94dB"
  6390. "volume" "1.0"
  6391. "wave" ")weapons/doom_flare_gun_crit.wav"
  6392. }
  6393.  
  6394. //-----------------------------------------//
  6395. // Cleaver
  6396. //-----------------------------------------//
  6397. "Cleaver.ImpactFlesh"
  6398. {
  6399. "channel" "CHAN_STATIC"
  6400. "volume" "1.0"
  6401. "soundlevel" "SNDLVL_75dB"
  6402.  
  6403. "rndwave"
  6404. {
  6405. "wave" ")weapons\cleaver_hit_01.wav"
  6406. "wave" ")weapons\cleaver_hit_02.wav"
  6407. "wave" ")weapons\cleaver_hit_03.wav"
  6408. "wave" ")weapons\cleaver_hit_04.wav"
  6409. "wave" ")weapons\cleaver_hit_05.wav"
  6410. "wave" ")weapons\cleaver_hit_06.wav"
  6411. "wave" ")weapons\cleaver_hit_07.wav"
  6412. }
  6413. }
  6414.  
  6415. "Cleaver.ImpactWorld"
  6416. {
  6417. "channel" "CHAN_STATIC"
  6418. "volume" "1.0"
  6419. "soundlevel" "SNDLVL_75dB"
  6420.  
  6421. "rndwave"
  6422. {
  6423. "wave" ")weapons\cleaver_hit_world_01.wav"
  6424. "wave" ")weapons\cleaver_hit_world_02.wav"
  6425. "wave" ")weapons\cleaver_hit_world_03.wav"
  6426. "wave" ")weapons\cleaver_hit_world_04.wav"
  6427. "wave" ")weapons\cleaver_hit_world_05.wav"
  6428. }
  6429. }
  6430.  
  6431. //-----------------------------------------//
  6432. // Neon Sign
  6433. //-----------------------------------------//
  6434. "Neon_Sign.ImpactFlesh"
  6435. {
  6436. "channel" "CHAN_STATIC"
  6437. "volume" "1.0"
  6438. "soundlevel" "SNDLVL_75dB"
  6439.  
  6440. "rndwave"
  6441. {
  6442. "wave" ")weapons\neon_sign_hit_01.wav"
  6443. "wave" ")weapons\neon_sign_hit_02.wav"
  6444. "wave" ")weapons\neon_sign_hit_03.wav"
  6445. "wave" ")weapons\neon_sign_hit_04.wav"
  6446. }
  6447. }
  6448.  
  6449. "Neon_Sign.ImpactWorld"
  6450. {
  6451. "channel" "CHAN_STATIC"
  6452. "volume" "1.0"
  6453. "soundlevel" "SNDLVL_75dB"
  6454.  
  6455. "rndwave"
  6456. {
  6457. "wave" ")weapons\neon_sign_hit_world_01.wav"
  6458. "wave" ")weapons\neon_sign_hit_world_02.wav"
  6459. "wave" ")weapons\neon_sign_hit_world_03.wav"
  6460. "wave" ")weapons\neon_sign_hit_world_04.wav"
  6461. }
  6462. }
  6463.  
  6464. //-----------------------------------------//
  6465. // SD Sapper
  6466. //-----------------------------------------//
  6467. "Weapon_sd_sapper.Timer"
  6468. {
  6469. "channel" "CHAN_STATIC"
  6470. "volume" "1.0"
  6471. "soundlevel" "SNDLVL_75dB"
  6472.  
  6473. "rndwave"
  6474. {
  6475. "wave" ")weapons\spy_tape_01.wav"
  6476. "wave" ")weapons\spy_tape_02.wav"
  6477. "wave" ")weapons\spy_tape_03.wav"
  6478. "wave" ")weapons\spy_tape_04.wav"
  6479. "wave" ")weapons\spy_tape_05.wav"
  6480. }
  6481. }
  6482.  
  6483. //-----------------------------------------//
  6484. // Wheatley Sapper
  6485. //-----------------------------------------//
  6486. "Weapon_p2rec.Timer"
  6487. {
  6488. "channel" "CHAN_ITEM"
  6489. "volume" "1.0"
  6490. "soundlevel" "SNDLVL_74dB"
  6491. "wave" "weapons/sapper_timer.wav"
  6492. }
  6493.  
  6494. //-----------------------------------------//
  6495. // Dragon Minigun
  6496. //-----------------------------------------//
  6497. "Dragon_Minigun.Spin"
  6498. {
  6499. "channel" "CHAN_STATIC"
  6500. "soundlevel" "SNDLVL_NORM"
  6501. "volume" "1.0"
  6502. "wave" ")weapons/dragon_gun_motor_loop_dry.wav"
  6503. }
  6504.  
  6505. "Dragon_Minigun.WindUp"
  6506. {
  6507. "channel" "CHAN_WEAPON"
  6508. "soundlevel" "SNDLVL_94dB"
  6509. "volume" "1.0"
  6510. "wave" ")weapons/dragon_gun_motor_start.wav"
  6511. }
  6512.  
  6513. "Dragon_Minigun.WindDown"
  6514. {
  6515. "channel" "CHAN_WEAPON"
  6516. "soundlevel" "SNDLVL_94dB"
  6517. "volume" "1.0"
  6518. "wave" ")weapons/dragon_gun_motor_stop.wav"
  6519. }
  6520.  
  6521. "Dragon_Minigun.Fire"
  6522. {
  6523. "channel" "CHAN_STATIC"
  6524. "soundlevel" "SNDLVL_94dB"
  6525. "volume" "1.0"
  6526. "wave" ")weapons/dragon_gun_motor_loop.wav"
  6527. }
  6528.  
  6529. "Dragon_Minigun.FireCrit"
  6530. {
  6531. "channel" "CHAN_STATIC"
  6532. "soundlevel" "SNDLVL_94dB"
  6533. "volume" "1.0"
  6534. "wave" ")weapons/dragon_gun_motor_loop_crit.wav"
  6535. }
  6536.  
  6537. // ------------------------------------------------------------------------------------ //
  6538. // CSGO AWP
  6539. // ------------------------------------------------------------------------------------ //
  6540. "Weapon_AWP.Single"
  6541. {
  6542. "channel" "CHAN_WEAPON"
  6543. "soundlevel" "SNDLVL_94dB"
  6544. "volume" "1.0"
  6545. "wave" ")weapons/csgo_awp_shoot.wav"
  6546. }
  6547.  
  6548. "Weapon_AWP.SingleCrit"
  6549. {
  6550. "channel" "CHAN_WEAPON"
  6551. "soundlevel" "SNDLVL_94dB"
  6552. "volume" "1.0"
  6553. "wave" ")weapons/csgo_awp_shoot_crit.wav"
  6554. }
  6555.  
  6556. // ------------------------------------------------------------------------------------ //
  6557. // RESCUE RANGER
  6558. // ------------------------------------------------------------------------------------ //
  6559.  
  6560. "Weapon_RescueRanger.Single"
  6561. {
  6562. "channel" "CHAN_WEAPON"
  6563. "soundlevel" "SNDLVL_94dB"
  6564. "volume" "1.0"
  6565. "wave" ")weapons\rescue_ranger_fire.wav"
  6566. }
  6567.  
  6568. "Weapon_RescueRanger.SingleCrit"
  6569. {
  6570. "channel" "CHAN_WEAPON"
  6571. "soundlevel" "SNDLVL_94dB"
  6572. "volume" "1.0"
  6573. "wave" ")weapons\rescue_ranger_fire_crit.wav"
  6574. }
  6575.  
  6576. "Weapon_RescueRanger.charge_01"
  6577. {
  6578. "channel" "CHAN_WEAPON"
  6579. "soundlevel" "SNDLVL_94dB"
  6580. "volume" "1.0"
  6581. "wave" ")weapons\rescue_ranger_charge_01.wav"
  6582. }
  6583.  
  6584. "Weapon_RescueRanger.charge_02"
  6585. {
  6586. "channel" "CHAN_WEAPON"
  6587. "soundlevel" "SNDLVL_94dB"
  6588. "volume" "1.0"
  6589. "wave" ")weapons\rescue_ranger_charge_02.wav"
  6590. }
  6591.  
  6592. "RescueRanger_Teleporter.Send"
  6593. {
  6594. "channel" "CHAN_STATIC"
  6595. "soundlevel" "SNDLVL_74dB"
  6596. "pitch" "PITCH_NORM"
  6597. "volume" "0.700000"
  6598. "rndwave"
  6599. {
  6600. "wave" ")weapons\rescue_ranger_teleport_send_01.wav"
  6601. "wave" ")weapons\rescue_ranger_teleport_send_02.wav"
  6602. }
  6603. }
  6604.  
  6605. "RescueRanger_Teleporter.Receive"
  6606. {
  6607. "channel" "CHAN_STATIC"
  6608. "volume" "0.700000"
  6609. "soundlevel" "SNDLVL_74dB"
  6610. "rndwave"
  6611. {
  6612. "wave" ")weapons\rescue_ranger_teleport_receive_01.wav"
  6613. "wave" ")weapons\rescue_ranger_teleport_receive_02.wav"
  6614. }
  6615. }
  6616.  
  6617. // ------------------------------------------------------------------------------------ //
  6618. // Vaccinator
  6619. // ------------------------------------------------------------------------------------ //
  6620. "WeaponMedigun_Vaccinator.Healing"
  6621. {
  6622. "channel" "CHAN_WEAPON"
  6623. "soundlevel" "SNDLVL_74dB"
  6624. "volume" "1"
  6625. "wave" ")weapons\vaccinator_heal.wav"
  6626. }
  6627.  
  6628. "WeaponMedigun_Vaccinator.Charged_tier_01"
  6629. {
  6630. "channel" "CHAN_ITEM"
  6631. "soundlevel" "SNDLVL_74dB"
  6632. "volume" "1"
  6633. "wave" ")weapons\vaccinator_charge_tier_01.wav"
  6634. }
  6635.  
  6636. "WeaponMedigun_Vaccinator.Charged_tier_02"
  6637. {
  6638. "channel" "CHAN_ITEM"
  6639. "soundlevel" "SNDLVL_74dB"
  6640. "volume" "1"
  6641. "wave" ")weapons\vaccinator_charge_tier_02.wav"
  6642. }
  6643.  
  6644. "WeaponMedigun_Vaccinator.Charged_tier_03"
  6645. {
  6646. "channel" "CHAN_ITEM"
  6647. "soundlevel" "SNDLVL_74dB"
  6648. "volume" "1"
  6649. "wave" ")weapons\vaccinator_charge_tier_03.wav"
  6650. }
  6651.  
  6652. "WeaponMedigun_Vaccinator.Charged_tier_04"
  6653. {
  6654. "channel" "CHAN_ITEM"
  6655. "soundlevel" "SNDLVL_74dB"
  6656. "volume" "1"
  6657. "wave" ")weapons\vaccinator_charge_tier_04.wav"
  6658. }
  6659.  
  6660. "WeaponMedigun_Vaccinator.InvulnerableOn"
  6661. {
  6662. "channel" "CHAN_STATIC"
  6663. "volume" "1"
  6664. "soundlevel" "SNDLVL_70dB"
  6665. "wave" ")player\invuln_on_vaccinator.wav"
  6666. }
  6667.  
  6668. "WeaponMedigun_Vaccinator.InvulnerableOff"
  6669. {
  6670. "channel" "CHAN_STATIC"
  6671. "volume" "1"
  6672. "soundlevel" "SNDLVL_86dB"
  6673. "wave" ")player\invuln_off_vaccinator.wav"
  6674. }
  6675.  
  6676. "WeaponMedigun_Vaccinator.Toggle"
  6677. {
  6678. "channel" "CHAN_ITEM"
  6679. "volume" "1"
  6680. "soundlevel" "SNDLVL_86dB"
  6681. "wave" ")weapons\vaccinator_toggle.wav"
  6682. }
  6683.  
  6684. // ------------------------------------------------------------------------------------ //
  6685. // Loose Cannon
  6686. // ------------------------------------------------------------------------------------ //
  6687.  
  6688. "Weapon_LooseCannon.Shoot"
  6689. {
  6690. "channel" "CHAN_WEAPON"
  6691. "soundlevel" "SNDLVL_94dB"
  6692. "volume" "1.0"
  6693. "wave" ")weapons/loose_cannon_shoot.wav"
  6694. }
  6695.  
  6696. "Weapon_LooseCannon.Shootcrit"
  6697. {
  6698. "channel" "CHAN_WEAPON"
  6699. "soundlevel" "SNDLVL_94dB"
  6700. "volume" "1.0"
  6701. "wave" ")weapons/loose_cannon_shootcrit.wav"
  6702. }
  6703.  
  6704. "Weapon_LooseCannon.Explode"
  6705. {
  6706. "channel" "CHAN_WEAPON"
  6707. "soundlevel" "SNDLVL_95dB"
  6708. "volume" "1.0"
  6709. "pitch" "95, 105"
  6710. "wave" ")weapons/loose_cannon_explode.wav"
  6711. }
  6712.  
  6713. "Weapon_LooseCannon.Charge"
  6714. {
  6715. "channel" "CHAN_WEAPON"
  6716. "soundlevel" "SNDLVL_NORM"
  6717. "volume" ".45"
  6718. "wave" "weapons/loose_cannon_charge.wav"
  6719. }
  6720.  
  6721. "Weapon_LooseCannon.BallImpact"
  6722. {
  6723. "channel" "CHAN_WEAPON"
  6724. "soundlevel" "SNDLVL_85dB"
  6725. "volume" "0.7"
  6726. "pitch" "95, 105"
  6727. "wave" "weapons/loose_cannon_ball_impact.wav"
  6728. }
  6729.  
  6730. // ------------------------------------------------------------------------------------ //
  6731. // MEDI_SHIELD
  6732. // ------------------------------------------------------------------------------------ //
  6733. "WeaponMedi_Shield.Protection"
  6734. {
  6735. "channel" "CHAN_WEAPON"
  6736. "soundlevel" "SNDLVL_74dB"
  6737. "volume" "1"
  6738. "wave" ")weapons\vaccinator_heal.wav"
  6739. }
  6740.  
  6741. "WeaponMedi_Shield.Deploy"
  6742. {
  6743. "channel" "CHAN_WEAPON"
  6744. "volume" "1"
  6745. "soundlevel" "SNDLVL_95dB"
  6746. "wave" ")weapons\medi_shield_deploy.wav"
  6747. }
  6748.  
  6749. "WeaponMedi_Shield.Retract"
  6750. {
  6751. "channel" "CHAN_WEAPON"
  6752. "volume" "1"
  6753. "soundlevel" "SNDLVL_95dB"
  6754. "wave" ")weapons\medi_shield_retract.wav"
  6755. }
  6756.  
  6757. "WeaponMedi_Shield.Burn"
  6758. {
  6759. "channel" "CHAN_STATIC"
  6760. "volume" ".7"
  6761. "soundlevel" "SNDLVL_81dB"
  6762. "pitch" "90, 100"
  6763.  
  6764. "rndwave"
  6765. {
  6766. "wave" "weapons\medi_shield_burn_01.wav"
  6767. "wave" "weapons\medi_shield_burn_02.wav"
  6768. "wave" "weapons\medi_shield_burn_03.wav"
  6769. "wave" "weapons\medi_shield_burn_04.wav"
  6770. "wave" "weapons\medi_shield_burn_05.wav"
  6771. "wave" "weapons\medi_shield_burn_06.wav"
  6772. "wave" "weapons\medi_shield_burn_07.wav"
  6773. "wave" "weapons\medi_shield_burn_08.wav"
  6774. "wave" "weapons\medi_shield_burn_09.wav"
  6775. "wave" "weapons\medi_shield_burn_10.wav"
  6776. "wave" "weapons\medi_shield_burn_11.wav"
  6777. }
  6778. }
  6779.  
  6780. "WeaponMedi_Shield.Burn_lp"
  6781. {
  6782. "channel" "CHAN_STATIC"
  6783. "volume" "1"
  6784. "soundlevel" "SNDLVL_94dB"
  6785. "pitch" "PITCH_NORM"
  6786.  
  6787. "wave" ")weapons\medi_burn_lp.wav"
  6788. }
  6789. "Weapon_Airstrike.AltFire"
  6790. {
  6791. "channel" "CHAN_WEAPON"
  6792. "soundlevel" "SNDLVL_95dB"
  6793. "volume" "1.0"
  6794. "pitch" "95, 105"
  6795. "rndwave"
  6796. {
  6797. "wave" ")weapons/airstrike_fire_01.wav"
  6798. "wave" ")weapons/airstrike_fire_02.wav"
  6799. "wave" ")weapons/airstrike_fire_03.wav"
  6800. }
  6801. }
  6802.  
  6803. "Weapon_Airstrike.CritFire"
  6804. {
  6805. "channel" "CHAN_WEAPON"
  6806. "soundlevel" "SNDLVL_95dB"
  6807. "volume" "1.0"
  6808. "pitch" "95, 105"
  6809. "wave" ")weapons/airstrike_fire_crit.wav"
  6810. }
  6811.  
  6812. "Weapon_Airstrike.Fail"
  6813. {
  6814. "channel" "CHAN_STATIC"
  6815. "soundlevel" "SNDLVL_NORM"
  6816. "volume" "1.0"
  6817. "wave" "weapons/airstrike_fail.wav"
  6818. }
  6819. "Weapon_Airstrike.Explosion"
  6820. {
  6821. "channel" "CHAN_WEAPON"
  6822. "volume" "1.0"
  6823. "soundlevel" "SNDLVL_95dB"
  6824. "pitch" "PITCH_NORM"
  6825.  
  6826. "rndwave"
  6827. {
  6828. "wave" ")weapons/airstrike_small_explosion_01.wav"
  6829. "wave" ")weapons/airstrike_small_explosion_02.wav"
  6830. "wave" ")weapons/airstrike_small_explosion_03.wav"
  6831. }
  6832. }
  6833.  
  6834. // ------------------------------------------------------------------------------------ //
  6835. // Bread Monster
  6836. // ------------------------------------------------------------------------------------ //
  6837. // Gloves
  6838. "Weapon_bm_gloves.draw"
  6839. {
  6840. "channel" "CHAN_WEAPON"
  6841. "soundlevel" "SNDLVL_80dB"
  6842. "volume" "0.5"
  6843. "pitch" "100"
  6844. "wave" "weapons/breadmonster/gloves/bm_gloves_on.wav"
  6845. }
  6846.  
  6847. "Weapon_bm_gloves.snap"
  6848. {
  6849. "channel" "CHAN_WEAPON"
  6850. "volume" "0.4"
  6851. "soundlevel" "SNDLVL_80dB"
  6852. "pitch" "95, 105"
  6853. "rndwave"
  6854. {
  6855. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_01.wav"
  6856. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_02.wav"
  6857. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_03.wav"
  6858. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_04.wav"
  6859. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_05.wav"
  6860. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_06.wav"
  6861. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_07.wav"
  6862. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_08.wav"
  6863. }
  6864. }
  6865.  
  6866. "Weapon_bm_gloves.scream"
  6867. {
  6868. "channel" "CHAN_WEAPON"
  6869. "volume" "0.4"
  6870. "soundlevel" "SNDLVL_80dB"
  6871. "pitch" "95, 105"
  6872. "rndwave"
  6873. {
  6874. "wave" "weapons/breadmonster/gloves/bm_gloves_scream_01.wav"
  6875. "wave" "weapons/breadmonster/gloves/bm_gloves_scream_02.wav"
  6876. }
  6877. }
  6878.  
  6879. "Weapon_bm_gloves.attack"
  6880. {
  6881. "channel" "CHAN_WEAPON"
  6882. "volume" "0.5"
  6883. "soundlevel" "SNDLVL_80dB"
  6884. "pitch" "95, 105"
  6885. "rndwave"
  6886. {
  6887. "wave" "weapons/breadmonster/gloves/bm_gloves_attack_01.wav"
  6888. "wave" "weapons/breadmonster/gloves/bm_gloves_attack_02.wav"
  6889. "wave" "weapons/breadmonster/gloves/bm_gloves_attack_03.wav"
  6890. "wave" "weapons/breadmonster/gloves/bm_gloves_attack_04.wav"
  6891. }
  6892. }
  6893.  
  6894. // Sapper
  6895. "Weapon_bm_sapper.scream"
  6896. {
  6897. "channel" "CHAN_WEAPON"
  6898. "volume" "0.4"
  6899. "soundlevel" "SNDLVL_80dB"
  6900. "pitch" "95, 105"
  6901. "rndwave"
  6902. {
  6903. "wave" "weapons/breadmonster/sapper/bm_sapper_scream_01.wav"
  6904. "wave" "weapons/breadmonster/sapper/bm_sapper_scream_02.wav"
  6905. }
  6906. }
  6907. "Weapon_bm_sapper.snap"
  6908. {
  6909. "channel" "CHAN_WEAPON"
  6910. "volume" "0.4"
  6911. "soundlevel" "SNDLVL_80dB"
  6912. "pitch" "95, 105"
  6913. "rndwave"
  6914. {
  6915. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_01.wav"
  6916. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_02.wav"
  6917. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_03.wav"
  6918. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_04.wav"
  6919. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_05.wav"
  6920. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_06.wav"
  6921. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_07.wav"
  6922. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_08.wav"
  6923. }
  6924. }
  6925.  
  6926. //Throwable
  6927. "Weapon_bm_throwable.throw"
  6928. {
  6929. "channel" "CHAN_WEAPON"
  6930. "volume" "1.0"
  6931. "soundlevel" "SNDLVL_95dB"
  6932. "wave" ")weapons/breadmonster/throwable/bm_throwable_throw.wav"
  6933. }
  6934.  
  6935. "Weapon_bm_throwable.smash"
  6936. {
  6937. "channel" "CHAN_STATIC"
  6938. "volume" "1.0"
  6939. "soundlevel" "SNDLVL_95dB"
  6940. "wave" ")weapons/breadmonster/throwable/bm_throwable_smash.wav"
  6941. }
  6942.  
  6943. "Weapon_bm_throwable.growl"
  6944. {
  6945. "channel" "CHAN_WEAPON"
  6946. "volume" "0.4"
  6947. "soundlevel" "SNDLVL_80dB"
  6948. "pitch" "95, 105"
  6949. "rndwave"
  6950. {
  6951. "wave" "weapons/breadmonster/throwable/bm_throwable_growl_01.wav"
  6952. "wave" "weapons/breadmonster/throwable/bm_throwable_growl_02.wav"
  6953. }
  6954. }
  6955. "Weapon_bm_throwable.grunt"
  6956. {
  6957. "channel" "CHAN_WEAPON"
  6958. "volume" "0.4"
  6959. "soundlevel" "SNDLVL_80dB"
  6960. "pitch" "95, 105"
  6961. "rndwave"
  6962. {
  6963. "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_01.wav"
  6964. "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_02.wav"
  6965. "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_03.wav"
  6966. "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_04.wav"
  6967. "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_05.wav"
  6968. "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_06.wav"
  6969. "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_07.wav"
  6970. "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_08.wav"
  6971. }
  6972. }
  6973.  
  6974. "Weapon_bm_throwable.slosh"
  6975. {
  6976. "channel" "CHAN_WEAPON"
  6977. "volume" "0.3"
  6978. "soundlevel" "SNDLVL_80dB"
  6979. "pitch" "100"
  6980. "rndwave"
  6981. {
  6982. "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_01.wav"
  6983. "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_02.wav"
  6984. "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_03.wav"
  6985. "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_04.wav"
  6986. "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_05.wav"
  6987. "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_06.wav"
  6988. "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_07.wav"
  6989. "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_08.wav"
  6990. }
  6991. }
  6992.  
  6993. "Weapon_bm_throwable.attack"
  6994. {
  6995. "channel" "CHAN_WEAPON"
  6996. "volume" "0.5"
  6997. "soundlevel" "SNDLVL_80dB"
  6998. "pitch" "100"
  6999. "rndwave"
  7000. {
  7001. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_01.wav"
  7002. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_02.wav"
  7003. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_03.wav"
  7004. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_04.wav"
  7005. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_05.wav"
  7006. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_06.wav"
  7007. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_07.wav"
  7008. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_08.wav"
  7009. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_09.wav"
  7010. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_10.wav"
  7011. }
  7012. }
  7013.  
  7014. // ------------------------------------------------------------------------------------ //
  7015.  
  7016. // ------------------------------------------------------------------------------------ //
  7017. // GRAPPLING HOOK
  7018. // ------------------------------------------------------------------------------------ //
  7019. "WeaponGrapplingHook.Shoot"
  7020. {
  7021. "channel" "CHAN_WEAPON"
  7022. "soundlevel" "SNDLVL_84dB"
  7023. "volume" "1"
  7024. "wave" ")weapons\grappling_hook_shoot.wav"
  7025. }
  7026.  
  7027. "WeaponGrapplingHook.ReelStart"
  7028. {
  7029. "channel" "CHAN_ITEM"
  7030. "soundlevel" "SNDLVL_84dB"
  7031. "volume" "1"
  7032. "wave" ")weapons\grappling_hook_reel_start.wav"
  7033. }
  7034.  
  7035. "WeaponGrapplingHook.ReelStop"
  7036. {
  7037. "channel" "CHAN_ITEM"
  7038. "soundlevel" "SNDLVL_84dB"
  7039. "volume" "1"
  7040. "wave" ")weapons\grappling_hook_reel_stop.wav"
  7041. }
  7042.  
  7043. // ------------------------------------------------------------------------------------ //
  7044. // WEAPON INSPECT
  7045. // ------------------------------------------------------------------------------------ //
  7046.  
  7047. "WeaponInspect.Movement1"
  7048. {
  7049. "channel" "CHAN_ITEM"
  7050. "soundlevel" "SNDLVL_74dB"
  7051. "volume" ".2"
  7052. "wave" ")weapons\weapon_inspect_movement1.wav"
  7053. }
  7054.  
  7055. "WeaponInspect.Movement2"
  7056. {
  7057. "channel" "CHAN_ITEM"
  7058. "soundlevel" "SNDLVL_74dB"
  7059. "volume" ".2"
  7060. "wave" ")weapons\weapon_inspect_movement2.wav"
  7061. }
  7062.  
  7063. "WeaponInspect.Movement3"
  7064. {
  7065. "channel" "CHAN_ITEM"
  7066. "soundlevel" "SNDLVL_74dB"
  7067. "volume" ".2"
  7068. "wave" ")weapons\weapon_inspect_movement3.wav"
  7069. }
  7070.  
  7071. "WeaponInspect.Movement4"
  7072. {
  7073. "channel" "CHAN_ITEM"
  7074. "soundlevel" "SNDLVL_74dB"
  7075. "volume" ".2"
  7076. "wave" ")weapons\weapon_inspect_movement4.wav"
  7077. }
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